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Fps Unlocker

The document contains a series of configuration flags and settings related to graphics rendering and performance in a software application. Key flags include enabling debug modes, adjusting frame rates, and managing rendering quality and detail levels. Several settings are set to 'True' or 'False' to control various aspects of the rendering process.

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0% found this document useful (0 votes)
87 views1 page

Fps Unlocker

The document contains a series of configuration flags and settings related to graphics rendering and performance in a software application. Key flags include enabling debug modes, adjusting frame rates, and managing rendering quality and detail levels. Several settings are set to 'True' or 'False' to control various aspects of the rendering process.

Uploaded by

ecam6114
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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{

"FFlagDebugGraphicsPreferD3D11FL10": "True",
"FFlagGameBasicSettingsFramerateCap5": "False",
"DFIntTaskSchedulerTargetFps": "5588562",
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntMaxFrameBufferSize": "4",
"FIntDebugForceMSAASamples": "0",
"DFFlagDebugPerfMode": "True",
"FFlagDisablePostFx": "True",
"FFlagFixGraphicsQuality": "True",
"DFFlagDisableDPIScale": "True",
"FFlagHandleAltEnterFullscreenManually": "False",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"DFFlagVoxelizerDisableTerrainSIMD": "True",
"DFFlagDebugSkipMeshVoxelizer": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FIntRenderLocalLightUpdatesMax": "1",
"FIntRenderLocalLightUpdatesMin": "1",
"FFlagDebugRenderingSetDeterministic": "True",
"FIntTerrainArraySliceSize": "4",
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0"
}

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