Prepare A Report On AUTOCAD Software and SOLIDWORKS Software.
Prepare A Report On AUTOCAD Software and SOLIDWORKS Software.
SUBMITTED BY,
Gade Prathamesh Keshavrao (ENR. NO.23511540593)
Mr. Dharshive P. S.
PRINCIPAL
ACKNOWLEDGEMENT
I hereby take this opportunity to express my profound thanks & deep sense of
gratitude towards my mentor Mr. Rathod Y.S. Department of Mechanical Engineering.
They gave me a precious time from his busy schedule & his valuable guidance has been a
constant encouragement.
I would also like to thank Mr. Dharshive P. S. principal, Mr. Bidve M.A. Head
of the Department of Mechanical Engineering & staff of the Department of Mechanical
Engineering whose constant encouragement & expert guidance was instrumental in the
completion of this Training Report.
Let me, at the end, express gratitude to all those from whom I received co-
operation, help & motivation during Report Making.
03 AutoCAD Window 3
05 Commands 7
06 Co-ordinates Entry 9
07 Text Command 10
08 Table 11
09 12
Isometric Drawings
10 Template 14
11 Layout 15
13 Solidworks Window 17
14 Sketch 20
15 Tool Bar 20
16 Features 22
17 Assembly 26
18 Drafting 27
19 Assignments 28
1. ABOUT COMPANY
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AUTHORIZATIONS
ISO Certification
3. AUTOCAD WINDOW
Once the AutoCAD 2021window is active , It should appear as shown below. However if you
look at the upper left hand corner there is a button with the letter (A) written in red . This is
called the application menu of the autocad software . At the right of this button there is the
phrase ―3D modeling ‖. This means that the active workspace is modeling.
1. Application button
This provides the user with file options like, save, open, print.
2. Quick Access Toolbar
Display frequently used tools with the Quick Access toolbar. View Undo and Redo History as
with most programs, the Quick Access toolbar displays options to undo and redo changes to
your work. To undo or redo a less recent change, click the drop-down button to the right of
either the Undo or the Redo button. Add Commands and Controls You can easily add
commonly used tools to the Quick Access toolbar by clicking the indicated drop-down button
and clicking your choices from the drop-down menu.
3. Ribbon
The ribbon organises tools into logical groupings. The ribbon provides a compact palette of all
of the tools necessary to create or modify yours drawing. It can be in placed in the following
places: • Docked horizontally at the top of the drawing area (default) • Docked vertically along
the right or left edge of the drawing area • Undocked, or floating within the drawing area or on
a second monitor Ribbon Tabs and Panels The ribbon is composed of a series of tabs, which
are organized into panels that contain many of the tools and controls available in toolbars. Some
ribbon panels provide access to a dialog box related to that panel. To display the related dialog
box, click the dialog box launcher is denoted by an arrow icon, , in the lower-right corner of
the panel.
4. File
Tabs Displays the file tabs at the top of the drawing area. Find File tabs provide an easy way
for you to access all the open drawings in the application. The file tab usually displays the full
name of the file. Clicking the plus sign (+) on the right end of the file tabs bar opens a new
drawing based on the specified template file used by the QNEW command. Note: If there is no
specified template, clicking the plus sign (+) opens a new drawing based on the last used
template. Drag a drawing from Windows Explorer or File Explorer into any part of the file tab
bar to open it. Use Ctrl+TAB to navigate through the file tabs. You can right-click on the file
tabs or the file tab bar to access the shortcut menus that offer you options to open, close or save
drawings.
5. Status bar
The status bar displays the cursor location, drawing tools, and tools that affect your drawing
environment. The status bar provides quick access to some of the most commonly used drawing
tools. You can toggle settings such as grid, snap, polar tracking, and object snap. You can also
access additional settings for some of these tools by clicking their drop down arrows.
6. View Cube
The View Cube is a 3D navigation tool that appears when the 3D graphics system is enabled
and allows you to switch between standard and isometric views. Once the View Cube is
displayed, it displays in one of the corners of the drawing window over the model in an inactive
state. When you position the cursor over the View Cube, it becomes active. You can switch to
one of the available preset views, roll the current view, or change to the Home view of the
model. View Cube is also displayed in the Object Viewers. The View Cube is always turned on
in Object Viewers.
4. DRAWING UNITS & LIMITS
• UNITS:
The format, precision, and other settings used to display coordinates, distances, and angles are
set through this dialog box, and are saved in the current drawing. It is recommended that you
save these settings to your drawing template files to reduce your setup time when you start a
new drawing. The Drawing Units dialog box is displayed. Enter -units at the Command prompt
to display options.
• Limits:
When you start a new drawing, and then decide how much space I need for my drawing. Think
of it as the size of your drawing area. Then you can define drawing limits correctly. Type
LIMITS enter. Type 0,0 as lower left corner then type or click the coordinate for upper right
corner based on the units which is in Inches or mm. • Command: LIMITS Reset Model space
limits: Specify lower left corner or [ON/OFF] : 0, 0 Specify upper right corner : 300,200
5. COMMANDS
1. OVERVIEW AND DEFINITIONS. You communicate with AutoCAD by using tools and
Menu options. These devices invoke AutoCAD commands.
I. What is a command?
It’s a single-word instruction you give to AutoCAD telling it to do something such as draw a
line (the line tool in the Draw Ribbon Panel) or erase an object (the Erase tool in the Modify
Ribbon Panel). Whenever you invoke a command, by either typing it or selecting a menu option
or tool, AutoCAD responds by presenting messages to you in the Command Window and the
Dynamic Input display or by displaying a dialogue box. By right clicking during the drawing
process, a context-sensitive short cut menu is displayed; i.e. if you are in the middle of a
command, this menu displays a list of options specifically related to that command.
II. Command tools: Move the arrow cursor to the Line tool and rest it there. Do not click
yet. Hold it there for a little while and then for a longer while. You will see two tool tips. The
first tip gives you the tool tip name and the keyboard command associated with the tool. The
second tip gives a brief explanation of how to use the tool. This happens to all other tools on the
ribbon. To be able to draw effectively with AutoCAD, you must learn how to tell AutoCAD
what you want, and even more important, understand what AutoCAD wants from you.
1. Line: With the Line command you can draw a simple line from one point to another.
2. Construction line: The construction line commands creates a line of infinite length which
passes through two picked point.
3. Polyline : The Polyline command is similar to the line command except that the resulting
object may be composed of a number of segments which form a single object.
4. Rectangular : The Rectangle command is used to draw a rectangle whose sides are
vertical and horizontal. The position and size of the rectangle are defined by picking two
diagonal corners.
5. Polygon: The polygon command can be used to draw any regular polygon from 3 sides up
to 1024 sides. This command requires four inputs from the user, the number of side pick point
for the centre of the polygon, whether you want polygon inscribed or circumscribed and then
a pick point which determines both the radius of this imaginary circle and the orientation of the
polygon. the polygon command creates a closed poly line in the shape of the required polygon.
6. Circle: The Circle command is used to draw circles. There are a number of ways you can
define the circle. The default method is to pick the centre point and then to either pick a second
point on the circumference of the circle or enter the circle radius at the keyboard.
7. Arc:The Arc command allows you to draw an arc of a circle. There are numerous ways to
define an arc; the default method uses three pick points, a start point, a second point and an end
point.
8. Spline : A spline is a smooth curve that is along a number of control points. the fit Tolerance
option can be used to control how closely the spline conforms to the control points. A low
tolerance value causes the spline to form close to the control points.
9. Ellipse: The Ellipse command gives you a number of different creation options. The default
option is to pick the two end points of an axis and then a third point to define the eccentricity
of the ellipse.
10. Hatch: Hatch is used to add shaded patterns to objects and shapes. You can pick: Pattern,
Scale, Angle, Points
6. CO-ORDINATES ENTRY
1. OVERVIEW.
When a command prompts you for a point, you can use the mouse to specify a point, or you
can enter a coordinate value at the command prompt. If the dynamic input is switched you can
enter coordinate values in tooltips near the cursor. Two-dimensional coordinates can be entered
as either Cartesian (X, Y) or Polar coordinates.
I. Cartesian Coordinate System
A Cartesian coordinate system has three axes, X, Y, and Z. when you enter coordinate values,
you indicate a point’s distance in units and its direction (+ or -) along the X, Y, and Z axes
relative to the coordinate system origin (0,0,0). In 2D, you specify points on the XY plane, also
called the work plane. The X value of Cartesian coordinate specifies the horizontal distance,
and the Y value specifies the vertical distance. The origin point (0, 0) indicates where the two
axes meet.
II. Polar Coordinate System
Polar coordinates use a distance and an angle to locate a point.
1. Absolute coordinates
Represents a specific point in the current work plane relative to the origin point (0,0). To enter
an absolute coordinate, type the values as a Cartesian coordinate (X,Y) or Polar coordinate
(distance, angle).
2. Relative coordinate
A relative coordinate is a point specified with reference to the last point specified. We
emphasize that it is with reference to your last specified point and not to the origin. This is the
distinguishing aspect between relative and absolute coordinates.
3. Dynamic Input
When dynamic input is on, tooltips display information near the cursor as it moves. It is called
dynamic input because the information moving with the cursor is updated with the motion of
the cursor. If you type the X value and press tab, the X field (box) displays a lock icon, The Y
field is active and you can enter its value. If you type the X value and press enter, the Y value
is ignored and AutoCAD interprets it as direct distance entry. This procedure applies to any
other set of fields for instance distance and angle.
7. TEXT COMMAND
1. Multiline Text - For longer notes and labels with internal formatting, use multiline text
2. Single-line Text - For short, simple notes and labels, use single-line text.
8. TABLE
A table is a compound object that contains data in rows and columns. It can be created from
an empty table or a table style. A table can also be linked to data in a Microsoft Excel
spreadsheet
''Hands on training on Auto Cad software''
9. ISOMETRIC DRAWINGS
A 2D isometric drawing is a flat representation of a 3D isometric projection. This method of
drawing provides a fast way to create an isometric view of a simple design. Distances
measured along an isometric axis are correct to scale, but because you are drawing in 2D, you
cannot expect to extract other 3D distances and areas, display objects from different
viewpoints, or remove hidden lines automatically.
By using the ISO DRAFT command several system variables and settings are automatically
changed to values that facilitate angles. The standard isometric planes, called iso planes, are
as follows:
• €Right. Aligns snap and grid along 30- and 90-degree axes.
• Left. Aligns snap and grid along 90- and 150-degree axes
• Top. Aligns snap and grid along 30- and 150-degree axes.
Choosing one of the three iso planes automatically causes the
crosshairs cursor, and precision drawing and tracking tools to be
aligned along the corresponding isometric axes. Therefore, you can draw the top plane,
switch to the left plane to draw a side, and switch to the right plane to complete the drawing.
You can use the Isometric Drafting tool on the status bar to select the desired iso plane.
Alternatively, you can press F5 or Ctrl+E to cycles through the isoplanes.
SOME ISOMETRIC DRAWINGS
10. TEMPLATE
An AutoCAD template (.DWT file) is a pre-configured drawing file that includes commonly used
settings, styles, and layouts. It's designed to save time and ensure consistency across projects.
AutoCAD templates are used to standardize and speed up the drawing process. They serve as the
foundation for new drawings and ensure consistency across a project or company.
When we have to insert a diagram in required size of paper or with title box then we use layout
function. First, go to layout. Then right click on it and go to page setup manager. Then go to modify
and set the file type, paper size and orientation of paper. Then right click on model view and delete
it. Then create a new model view by typing MV then press ENTER key. Then double click inside the
model view to activate it and set the desired scale and object for printout. Then double click outside
the model view to activate layout. Then CTRL + P and take the print out.
12. INTRODUCTION FOR SOLIDWORKS
this provides the user with file options like, save, open, print.
2. Standard toolbar
Display frequently used tools with the standard toolbar. View Undo and Redo History as with
most programs, the standard toolbar displays options to undo and redo changes to your work.
To undo or redo a less recent change, click the drop-down button to the right of either the
Undo or the Redo button. Add Commands and Controls You can easily add commonly used
tools to the standard toolbar by clicking the indicated drop-down button and clicking your
choices from the drop-down menu.
3. CommandManager
The CommandManager is one of the most important interface features in SolidWorks. It provides
quick and organized access to commonly used tools and commands in a tabbed toolbar format.
Tools are grouped into tabs based on the type of task, such as:
Features
Sketch
Assembly
Evaluate
Sheet Metal, etc.
The Heads-Up View Toolbar in SolidWorks is a floating toolbar located at the top of the graphics
area. It provides quick access to common view-related commands, allowing you to manipulate and
inspect your 3D models more efficiently without navigating away from the model area.
5. Feature Manager Design Tree
The Feature Manager Design Tree is a core part of the SolidWorks interface. It provides a
structured view of the model's features, sketches, reference geometry, and other design elements. It
is essential for understanding, editing, and organizing the components of your part, assembly, or
drawing.
Displays Model Structure: Shows the sequence of features used to build a part (e.g., sketches,
extrudes, cuts). Lists components and mates in an assembly. Organizes views, annotations, and
sheets in a drawing.
Feature Order Matters: Features are built sequentially from top to bottom.Earlier features can
affect later ones (known as parent-child relationships).
6. Task Pane
The Task Pane is a vertical panel on the right side of the SolidWorks window that provides
quick access to many resources and tools. It is designed to enhance productivity by
integrating design tools, file access, and online content into a single location.
15. ToolBar
Smart Dimensions: It is used to add dimensions like length, angle, radius, diameter, curve
length etc.
Line: With the Line command you can draw a simple line from one point to another.
Construction line: The construction line commands creates a line of infinite length which
passes through two picked point.
4. Rectangle: The Rectangle command is used to draw a rectangle. The most common
methods are Corner Rectangle, Center Rectangle, 3-point corner Rectangle, 3-point Center
Rectangle.
5. Polygon: The polygon command can be used to draw any regular polygon from 3 sides up
to 1024 sides. This command requires four inputs from the user, the number of side pick point
for the centre of the polygon, whether you want polygon inscribed or circumscribed and then
a pick point which determines both the radius of this imaginary circle and the orientation of the
polygon. the polygon command creates a closed poly line in the shape of the required polygon.
6. Circle: The Circle command is used to draw circles. There are a number of ways you can
define the circle. The default method is to pick the centre point and then to either pick a second
point on the circumference of the circle or enter the circle radius at the keyboard.
7. 3-point Arc: The Arc command allows you to draw an arc of a circle. There are numerous
ways to define an arc; the default method uses three pick points, a start point, a second point
and an end point.
8. Spline : A spline is a smooth curve that is along a number of control points. the fit Tolerance
option can be used to control how closely the spline conforms to the control points. A low
tolerance value causes the spline to form close to the control points.
9. Ellipse: The Ellipse command gives you a number of different creation options. The default
option is to pick the two end points of an axis and then a third point to define the
eccentricity of the ellipse.
10. Straight slot: The Straight slot command is created in a sketch by defining two
endpoints and then the width of the slot.
11. Sketch Fillet: The fillet command is a feature that round off shap edges and corners
of a 2D model, creating a smoother transition between faces.
12. Sketch Plane: The plane command is a fundamental element used to define the 2D
surface on which you create sketches.
13. Sketch Text: The text command is used for add text to a sketch in SOLIDWORKS,
you can utilize the text tool within the Sketch command.
16. Feature
The above object is created by using extruded boos/base and extruded cut. The Extruded Boss/Base and
Extruded cut are fundamental feature for creating 3D models. Extruded Boss/Base adds matrial to a sketch
profile, effectively creating a 3D shape, while Extrude cut removes material from the existing model,
allowing for the creation of features like holes and pockets.
Extruded Boss/Base:
Functionality: The sketch profile is extruded perpendicular to its plane (or along a specified path) to create
a 3D shape.
Examples: Creating a solid block, adding a raised feature, or building up a complex shape.
Extrude Cut:
Purpose: Removes material from an existing 3D model by extruding a 2D sketch profile through it.
Functionality: Similar to Extruded Boss/Base, but instead of adding material, it cuts away existing
material.
Examples: Creating holes, slots, pockets, or any other feature that requires material removal.
2. Revolved Boss/Base and Revolved Cut
The above object is created by using Revolved boss/base and Revolved cut. In solidworks, both Revolved
Boss/Base and Revolved cut features create solid or surface features by revolving a sketch around an axis.
Revolved Boss/Base adds material, while Revolved Cut removes material. Both require a sketch and an
axis of revolution.
Revolved Boss/Base:
Function: Adds material to the model by revolving a 2D sketch around a selected axis.
How it works: Select a sketch and an axis of revolution (often a center line). SolidWorks then revolves the
sketch around the axis to create a 3D feature.
Options: Can create solid or thin features, and you can control the angle of revolution and the direction.
Example: Creating a cylindrical part or a dome shape by revolving a circle or a curved profile.
Revolved Cut:
Function: Removes material from the model by revolving a 2D sketch around a selected axis.
How it works: Similar to Revolved Boss/Base, but instead of adding material, it removes material along
the revolved path.
Options: You can define the axis of revolution, the sketch to be revolved, and the angle and direction of the
cut.
The above object is created by using Swept boss/base and Swept cut. In SOLIDWORKS, Swept Boss/Base
adds material by sweeping a profile along a path, while Swept Cut removes material by sweeping a profile
along a path. Both features require a profile sketch and a path sketch.
Swept Boss/Base:
Requires: A profile sketch (the shape to be swept) and a path sketch (the trajectory).
Thin Feature: The Sweep Boss/Base feature can be hollowed out using the Thin Feature option, allowing
you to specify a wall thickness.
Swept Cut:
Purpose: Swept cuts are ideal for creating intricate cutouts or features with non-uniform shapes that follow
a specific path, such as grooves, channels, or openings.
Requires: a closed profile sketch and a path sketch or edge (which can be 2D or 3D) that the profile.
Example: A common application is creating threads on a bolt or screw by sweeping a rectangular profile
along a helix path.
The above object is created by using Lofted boss/base and Swept cut. In SolidWorks, lofted boss/base and
lofted cut features are used to create complex 3D shapes by blending two or more cross-sections. The
lofted boss/base adds material, while the lofted cut removes material. Both features utilize sketches on
different planes as profiles, and guide curves can be used to further control the shape of the loft.
Lofted Boss/Base:
How it works: You define a series of sketches (profiles) on different planes. SolidWorks then generates a
3D shape by smoothly transitioning between these profiles.
Key features:
Profiles: Closed or open sketches that define the shape at different points.
Guide curves: Optional curves that can be used to influence the shape of the loft along its length.
Start/End constraints: Options to control how the loft begins and ends, such as "normal to profile".
Options: Close loft (creates a closed body), Micro tolerance, and Thin Feature.
Lofted Cut:
How it works: Similar to lofted boss/base, but instead of adding material, it cuts away material based on
the defined profiles and guide curves.
Key features:
Guide curves: Optional curves that can be used to influence the cut's shape.
Mesh preview: SolidWorks provides a mesh preview to help visualize the cut before finalizing it.
Section view: A sectional view can be used to examine the smooth curvature of the cut.
17. Assembly
An Assembly is a container that brings together multiple Part files or even other assemblies into one co-
ordinated model. You control how components fit and move relative to each other using mates, just like
connecting Lego bricks into a structure. At the top of the hierarchy, you also have exploded views,
configurations, motion studies, and assembly drawings (with balloons and a parts list)—key for
documenting and animating assemblies. Introduction to Assembly in SOLIDWORKS
Assemblies in SOLIDWORKS allow you to combine multiple parts into a single design, enabling you to:
Key Features
- Assembly creation: Create assemblies by adding parts and defining relationships between them.
- Mates: Use mates to define the relationships between parts, such as distance, angle, and orientation.
- Assembly visualization: Use tools like exploded views and section views to visualize and communicate
your design.
Assembly Workflow
1. Create parts: Design individual parts and save them as separate files.
2. Create assembly: Create a new assembly file and add parts to it.
3. Define mates: Use mates to define the relationships between parts.
4. Test and validate: Verify that the assembly functions as intended.
18. Drafting
Drafting in SOLIDWORKS is the process of creating 2D drawings from 3D models. These drawings
can be used for:
- Title blocks and templates: Use pre-defined title blocks and templates to standardize drawings.
Drafting Workflow
1. Create a 3D model: Design a 3D model or use an existing one.
2. Create a drawing: Create a new drawing file and select the 3D model.
3. Generate views: Generate the desired views, such as front, top, and side views.
4. Add dimensions and annotations: Add dimensions, notes, and other annotations to the drawing.
5. Customize the drawing: Use title blocks, template s, and other tools to customize the drawing.
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