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Operator - Pocketmod

The document outlines a tabletop role-playing game structure involving travel, character creation, and mission objectives in a dangerous hot zone. Players roll dice to determine traits, health, and inventory while completing various missions such as assassination and espionage. The game includes mechanics for advancement, combat, and consequences of failure, emphasizing strategic decision-making and character development.
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0% found this document useful (0 votes)
5 views1 page

Operator - Pocketmod

The document outlines a tabletop role-playing game structure involving travel, character creation, and mission objectives in a dangerous hot zone. Players roll dice to determine traits, health, and inventory while completing various missions such as assassination and espionage. The game includes mechanics for advancement, combat, and consequences of failure, emphasizing strategic decision-making and character development.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TRAVEL AND REST THE HOT ZONE CHARACTER CREATION LOADOUT

Whenever you travel between hexes in Your objectives are in the hot zone. 1. Roll d6 twice and add to TRAIT Each operator can hold up to 8 items
the hot zone, roll a d6. If you roll a While there, you are in danger. You SCORE (weapons count). They always get a
1, face a danger on your journey. will navigate from the drop point to (1 - 2) SOLDIER flashlight, a communicator, 2 rations,
the objective, complete the mission, (3 - 4) AGENT and a set of appropriate clothing.
To rest and restore your health, spend and exfiltrate. Below are three exam- (5 - 6) TECHNICIAN
a night in a safe place. ple hot zones in standard, large, and Roll D12 or choose one item.
giant sizes. 2. Roll 2D6 for HEALTH (HP) 1) Compass 7) Rebreather
ADVANCMENT 2) Disguise 8) Laser Mic
Spend 100 XP to raise health points by 3. Determine starting XP: 3) Rope 9) Lighter
d4, increase trait score by 1, or ex- HP under 6 = 20XP 4) Camo 10) Repair Kit
pand inventory size by 1. HP 7 to 9 = 10XP 5) Night Vision 11) Shovel
HP 10 to 12 = 0XP 6) Binoculars 12) Camera
DEATH Basic Item Price = 10XP
When HP = 0, the character dies. Re- The director will populate the hexes 4. Roll D6 for APPEARANCE: Advanced Item Price = 35XP
roll and re-enter the game when appro- between the drop point and objective 1) Imposing, 2) Nimble, 3) Scarred
priate. with dangers and strategic features 4) Brawny, 5) Alluring, 6) Wiry Roll D6 for Weapon.
you may use to gain advantage. 1) Unarmed: 1 DMG.
THE MISSION 5. Roll D6 for TEMPERAMENT: 2 - 5) Light: Pistols and knives. d4
In your mission, you will have one or ALARM 1) Gentle, 2) Forlorn, 3) Excited DMG, Concealable, Cost = 15 XP
more of four objectives: When you fail a task or do something 4) Curious, 5) Brave, 6) Intense 6) Heavy: Long guns and swords. 2d4
loud in the hot zone, the director DMG, Cost = 35 XP
1) Assassination: Eliminate a target. will raise the alarm level by one. 6. Roll D6 for DRIVE: Special: 3d4 DMG, Obtained onsite.
2) Sabotage: Destroy or compromise 1) Glory, 2) Money, 3) Power,
infrastructure. 1) Quiet: No added difficulty 4) Fame, 5) Honor, 6) Loyalty Roll D6 for CONSUMABLE (1 use).
3) Retrieval: Kidnap a foe, rescue a 2) Suspicion: Enemies are wary. 1) Grenade: 2D6 DMG.
friend, or acquire an object. Sneaking difficulty scores are medium. 7) Roll D4 and choose a CODENAME: 2) Flashbang: 2D4 DMG, non-lethal.
4) Espionage: Gather, steal, or in- 3) Alert: Enemies are ready. Sneaking 1) An animal that swims or flies 3) Silencer: Deal DMG silently.
tercept information. difficulty scores are hard. 2) A mythological figure 4) Lockpick: Open locked door.
4) High Alert: Sneaking difficulty 3) A villain in a fairy tale 5) Bulletproof Vest: Ignore 2 DMG.
Completing an objective = 50XP scores are hard, and enemies are ac- 4) A name for an outlaw 6) First-Aid Kit: Restore d4 HP.
tively seeking you. Consumable price = 15 XP
the DS, take the target’s damage. Interfacegames.itch.io
take the target’s damage. If you miss
ceed with a cost, deal your damage and
FROM INTERFACE GAMES
WITH TACTICAL FLAIR
AN ADVENTURE SYSTEM

R
succeed, deal your damage. If you suc- 8) 18) Angel, 19) Boxer, 20) Curse
Roll against the target’s DS. If you 15) Cross, 16) Warlock, 17) Crane
COMBAT
7)
6)
O 12) Osiris, 13) Nomad, 14) Manta
8) Goblin, 9) Hook,10) Frog, 11) Case
tended. 5) 4) Lock, 5) Viper, 6) Druid, 7) Gecko
4)
multiple dice, you succeed as you in-
at a cost. If you beat the DS with
beat the DS with one die, you succeed
3)
2)
T 1) Jester, 2) Pirate, 3) Whisper
Additional CODENAMES:

pbtpocket . com
tough but fair consequence. If you 1) DS = 6, HP = 6, DMG = 3d4, XP = 15
fail, and the director describes a
If all your dice miss the DS, you
PORTRAIT Inventory A Hard = Operators and cyborgs.
DS = 5, HP = 5, DMG = 2d4, XP = 10
Medium = Soldiers and mercenaries.
if you have an item that helps. Drive: DS = 4, HP = 4, DMG = d4, XP = 5
Temperament:
to your trait score. Roll one more d6
that helps, roll additional d6 equal
= 5, hard = 6). If you have a trait
Appearance: R Easy = Security guards and militia.
ENEMIES
set by the director (easy = 4, medium XP: you’ll have to watch your own back.
a d6 against a difficulty score (DS)
If an action’s result is unclear, roll
ROLLING DICE
Thinking, Repairing, Smart
TECHNICIAN =
E want to make it out of this life,
looking out for themselves. If you
ernments, and corporations are only
Sneaking, Deception, Smooth mission. Remember – the agencies, gov-
and a group of people you trust.
cil, some paper, a set of gaming dice,
mission. To play, you will need a pen-
AGENT =
Fighting, Shooting, Tough
P turn to base and prepare for your next
downtime. When the time is right, re-
erator pursues their drive in their
SOLDIER =
scribe how their operators act in that global situation. Narrate how your op-
Traits:
mission to the players, who then de-
mission. A director will describe the
You are an operator on a dangerous CODENAME: _____________________
O face of the local conflict and the
describe how your actions change the
After your mission, the director will
GAME STRUCTURE CHARACTER SHEET DOWNTIME

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