Overlord - Maw of Mountains
Overlord - Maw of Mountains
ON THE COVER
BOOK NOTATION
This book refers to spells and items from several sources
denoted with the following abbreviations. If a source is not
specified, it comes from the Player’s Handbook or the Dungeon
Master’s Guide.
Disclaimer: The Library of Ashtakala is not responsible for any treasure-related deaths that might occur as a result of this document. Seriously, have you seen
adventurers? You’d think they enjoy it, with how readily they die for a few scraps of gold. Tell them there’s a magic sword in the mouth of the ancient horror trapped
beneath an active volcano and they’ll either leap in or free the Overlord for you. Remember, work smart, not hard.
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This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content
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All other original material in this work is copyright 2022 by Jamie Bernstein and published under the Community Content Agreement for Dungeon Masters Guild.
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A hundred hands claw the earth and carve tunnels within
the world. Bass tremors herald the arrival of Shakrast
Har - the Overlord of claustrophobia and the crushing • Enemy of my Enemy: A Mror clan seeks to use
depths. The Deep Carver unbound is transient and the power of Shakrast Har to crush Dyrrn the
Corruptor and reclaim Sol Udar. Whether they
roaming; it feeds on the fear created by its destruction as
are evil cultists, ambitious fools, or clueless
it hibernates for years - before swallowing cities whole.
hopefuls, the dwarves teeter on the edge of
The archfiend ruled no nation of weak mortals, for it
ruin. The party must race to unearth the truth
roamed through Eberron and into Khyber itself, leaving
of this ancient power before the Overlord
vast tunnels in its wake. Only when the awful
shatters the Holds in its wake.
anticipation of its disappearance reached a peak did it
rise from the earth to consume and destroy. Its primal
connection to earth and stone gives the archfiend a
• World Ender: The aberrant servants of Dyrrn
have appeared uninterested in conquering the
sense for rare metals taken from the ground. Places with
Holds, fending off the dwarves from Sol Udar in
collections of gems and coin are prime targets to be
a defensive battle. A Doldarun scholar has
devoured, and returned to their proper state - buried.
uncovered the terrifying truth - that the
Corruptor has its sights set on a far larger target.
When Shakrast Har strikes, only the luckiest survive. As
Deep beneath the Fist of Onatar, the daelkyr is
the Overlord erupts from the ground, its presence alone
corrupting the Realmeater itself - and soon, the
shatters the land to pieces. The Realmeater’s favored
first aberrant Overlord will fall under its thrall.
form is an immense granite centipede from which
hundreds of humanoid arms sprout. It claws at
everything in reach, shoveling buildings and people into • All that Glitters: The elite organization known as
the vast mouth on its underbelly, consuming until there the Aurum was born in the Holds under Antus
is nothing left. Its 200ft-long serpentine form ends in a ir’Soldorak. This private society is known for its
head devoid of features that groans like the grinding of exclusive membership and fabulous wealth, but
continents. few know of the Shadow Cabinet at its heart; a
group that seeks to pull the strings of events in
It is said that those eaten by the Maw are thrown into its Khorvaire. A sudden disappearance sets the PCs
heart demiplane - a nightmarish labyrinth of caverns so on a trail to uncover the conspiracy beneath the
tight that one must crawl for miles to survive. Those surface; the Aurum’s obsession with wealth is
swallowed by the churning earth around the Overlord the symptom of a cult of Shakrast Har. Its spread
suffer a worse fate. Victims are encased in the rapidly across Khorvaire has one singular aim - to
drying mud like coffins to prolong their terror in the recover artifacts for the release of the Maw, and
dark. rule over Khorvaire using the Overlord as a
weapon of mass destruction.
In the modern age, the Overlord’s physical form is bound
within the Fist of Onatar - an active volcano in the • Reality Like a Landslide: As the party meet on
southern Mror Holds. The regional influence of the the road to a small Mror town, the calm morning
Overlord creates all manner of seismic events, from is broken by a sudden tremor. A moment later,
earthquakes and tremors to mudslides and sinkholes. the entire town is shattered into rubble by a vast
The more subtle influence of Shakrast Har is an urge to titan erupting from the earth, a hundred hands
dig, and delve, to descend into the earth. The vast mines shovelling broken buildings into the maw in its
of the Mror and their desire to reclaim Sol Udar have chest. In a matter of seconds, the town is wiped
long been fanned by this flame. The disappearance of off the map, as the immense horror dives back
Clan Noldrun so close to the Fist is surely no coincidence. into the stone, sundering the nearby mountains.
To the south, the prospectors of Q’barra Left in the dust, the party are the only witnesses
and their dragonshard mines are a more to a truth that will lead them from Flamekeep to
recent casualty, with growing Tempest Isle - that the Realmeater has been
repercussions for the unleashed once more.
whole of Khorvaire.
• Belly of the Beast: The party discovers that a key
item or relic of Onatar was lost in an ancient
battle after being swallowed by the Overlord. To
reclaim it, they must jump into the jaws of the
beast, and fight tor freedom from the inside out.
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Those fully corrupted by the Deep Carver become one with
the stone. Their skin turns grey and rocky; their eyes
During the Age of Demons, the Deep Carver swam
attune to the pitch dark and shun the open sky. Their
through the world with a shoal of lesser fiends. When the
transformation into duergar is rapidly complete. Many
Overlord breached the surface to devour and destroy, its
bind further demonglass to their flesh, granting them a
servants made sure that no one escaped, seeking
fiendish ability to grow by accreting earth and stone to
survivors with hungry intent. Many of these fiends have
their forms. Others use this to coat themselves in a layer
no permanent form. Instead, they exist as large shards of
of rock and dirt, becoming visually identical to the
demonglass - crystallisations of the Overlord’s will. While
mountains to the point of invisibility.
near stone or earth, these shards can pull the rock around
them into a physical form controlled by the fiend’s mind.
The aims of these duergar and the Cults of the Maw are
As a result, many of the Maw’s minions are visually
simple; by releasing fiends and unshackling the Deep
elemental in nature. Dust mephits, xorns, and galeb duhr
Carver, their might will end the petty squabbles of the
with the Fiend type might represent these forces. More
clans and reclaim Sol Udar, heralding a new age for
powerful fiends maintain a constant physical form;
dwarvenkind. The loss of entire clans to the stomach of
goristros, mariliths, and rakshasa serve as the elite of the
the Overlord is a small price to pay for their dominion.
Maw, gaining a burrowing speed to mark their origin.
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hammer that drove open the cracks caused by the
Overlord’s movement. The resulting fissures burst open
The blessings of Shakrast Har can manifest as
with lava, surrounding the screaming archfiend with the
destructive magic and brutish strength. Pacts with the
blood of Khyber - and separating it from the stone of
Overlord might grant the powers of a Dao Warlock; the
Eberron. With no solid handholds, the Overlord was
Genie’s Vessel might transport characters to a cavern
rendered powerless for a moment, and sealed by the
deep within the earth – or even into the Overlord’s heart
Sovereigns within a massive Khyber dragonshard.
demiplane itself. Druids of the Land might wield power
from the Deep Carver, believing it to be from a powerful
Onatar’s Hammer still lies deep within the caverns of the
nature spirit. Storm Herald Barbarians might gain skin
Fist - named for the Overlord that lies helpless in the
of stone while raging, protecting them injury. Their
palm of the Sovereign’s hand. The eldritch machine is
Storm Aura could either burn as their body becomes like
nigh-indestructible and tempered in the fires of the
molten lava, or grant temporary hit points via rocky
dragon’s breath, but its removal would herald the Maw’s
plates that accrete on the skin of allies.
explosive return. Its purpose is to maintain the magma
that surrounds the prison by heating the stone like a
The physical presence of Shakrast Har also results in
forge. Without the Hammer, the Fist’s caldera would
rare tieflings among the Mror. With flint teeth or
cool over time, exposing the Khyber shard to Eberron’s
gemstone hair, these dwarves are seen as dangerous
solid rock once more. The Prophetic cage would shatter -
planetouched, with the ability to cause tremors and
and the Realmeater would erupt from the mountain’s
shatter rock when enraged. A tiefling of Shakrast Har
corpse.
might use the racial statistics of an Earth Genasi,
Duergar or Deep Gnome.
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Their cries echo down the tunnels, directionless and
shrill. Those that never give in to their fear offer no
nourishment to the Overlord; if they last long enough, The feud between Shakrast Har and Kan Paralesh is
hauling themselves through back-breaking tunnels, the stuff of legend. The Tempest of Ruin abhors the
inch by painful inch, they may find an escape. Portals to finality of the Maw’s attacks, preferring to toy with
Khyber might represent safety, but making it out alive is the mortals within its disasters so they can rebuild
another thing entirely. once more. The Maw in turn considers Kan Paralesh to
be weak and soft, its pitiful floodwaters enriching the
land as much as it claims to destroy. Their champions
and servants constantly work to oppose one another,
undermining ways to free the to prevent any victory.
As an Overlord, fighting the Realmeater should only be The Hoarfrost Mountains form the boundary between
undertaken with the plot-dependent guidance of the their influence. To the West, the Maw of Mountains
Prophecy. An artifact related to its defeat might separate ruled over high peaks and the chasmic depths; to the
the Overlord from the ground in some way, either by East, the Tempest ruled the waves of the Lhazaar Sea.
turning the earth to a liquid, or by lifting the titan into The broken coastline and countless islands of the
the sky. Doing so negates many of the Overlord’s Principalities are a remnant of this ancient feud.
powers, including Earth-Shaking Movement. Prepared A party attemping to fight Shakrast Har might be
parties might also fly or use spells such as freedom of aided by the minions of the Tempest as
movement to avoid dangerous abilities. This stat block unlikely allies – or be directed to seek
represents a newly released avatar; fighting an Overlord them out. The enemy of my enemy…
at its full power is beyond mortal ken.
Burial Hands. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Grave Hunger (2 actions). A 20ft cube of earth or stone within 300ft of
Hit: 18 (2d8 + 9) bludgeoning damage plus. 5 (1d8) force damage. the Overlord turns to mud; the area is difficult terrain, and any
creature in the area when it turns to mud must succeed on a DC23
Rubble Hurl. Shakrast Har hurls a massive shard of earth. Every
Strength saving throw or be restrained. A restrained creature can use
creature within a 10ft-wide 200ft line must succeed on a DC22
an action to end the restrained condition on itself.
Dexterity saving throw or take 33 (8d8) bludgeoning damage and be 6
knocked prone, or take half damage on a success. Tomb Summons (2 actions). Shakrast Har summons a Canoloth at any
point within its heart demiplane that acts directly after the overlord.
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