Didactic Game in The Teaching Process: Ileana Mihaela Chiri, Floriana
Didactic Game in The Teaching Process: Ileana Mihaela Chiri, Floriana
ORIGINAL PAPER
Abstract:
The didactic game is an attractive activity in a lively, humorous and motivating atmosphere
where the teacher and students carry out instructive-educational tasks. This prevents fatigue
and monotony in language classes. We use educational games as a method to reinforce
knowledge, whether it's spelling, grammar or vocabulary. The games maintain the feeling of
challenge – a mix of skill, difficulty and continuous feedback. This activity is part of the
action-based approach to the teaching/learning process, as described: learning by doing.
During language classes, role-play exercises help the teacher in creating concrete
communication situations, to facilitate the transmission of information. Students are actors
who play specific roles to develop their linguistic, sociolinguistic and pragmatic skills. Role-
playing can be used in language classes motivating students to express themselves in a
language other than their native language and by encouraging to interact with their classmates.
Teaching must always be based on a specific context, always in accordance with the
communication needs of the students, favoring the vocabulary and the communicative
approach. When a teacher engages his students by his way of teaching his discipline, we
say that he "has method," not particularly referring to a specific method, but simply to
the totality of his knowledge and skill, to the way in which the teacher manages to apply
the theoretical methods in teaching practice. There is no perfect teaching method, be it
traditional or modern. There are ways to apply one or more teaching methods to suit
students' needs, potential, aptitudes and abilities.
1)
Lecturer, Ph.D., University of Craiova, Department of Applied Modern Languages, Romania, Phone:
004 0251411552, Email: chiritescumihaela@yahoo.com. ORCID ID: 0000-0002-2272-7580.
2)
Associate Professor, Ph.D., University of Craiova, Department of Applied Modern Languages,
Romania, Phone: 004 0251411552, Email: anca.paunescu18@gmail.com. ORCID ID: 0000-0002-
9646-7718.
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Ileana Mihaela Chirițescu, Floriana Anca Păunescu
Introduction
We live in complicated times, marked by instability and change. There are
challenges that extend beyond school boundaries, such as the Covid pandemic, online
and digital teaching. First of all, formulas such as online or hybrid courses, starting from
2020 and up to now, have led to a reduction in student motivation in terms of learning.
And, as a consequence, it was necessary for teachers to renew their methods and find
new ways to interact with students. It is obvious that we must not neglect students'
dependence on technology, which makes them impatient and rebellious, and develops
their ability to operate with several things simultaneously (multitasking). All these
changes converge towards increasing pressure on teachers who have to deal with the
unpredictability because students differ from one series to another, from one faculty to
another, according to specialization. Professors' classroom experiences with students are
under the sign of renewal and adaptation.
Teachers must be agile and spontaneous because interaction with students
requires hic et nunc action. But what could be the tool in the immediate vicinity of the
teacher, which would respond to these increasing pressures? The answers are multiple,
but the focus is on teaching approaches and methods. The teacher must have a multitude
of methods, processes and techniques to use carefully, while adapting them to the
specifics of each class and varying them when he feels it is necessary, because that
variety, together with progress and challenge represents one of the basic conditions of
effective teaching. It is said that the teacher must not only be a good connoisseur of his
own discipline, but he must know how to transmit his own knowledge to his students
and adapt it according to their needs and intellectual potential.
Didactic theorists have classified foreign language teaching methods into four
categories: 1. Informative-participatory methods (dialogue, conversation, demonstration,
text commentary); 2. Informative-non-participatory methods (explanation, presentation,
story); 3. Formative-participatory methods (action, game, research, discovery); 4.
Formative-non-participatory methods (exercises, algorithm).
These methods refer to the transmission of information (conversation, approach
to texts, solving exercises), which allow students to explore individually or in teams, or
which put students in various life situations, such as role-playing (at the market , at the
theater, at the cinema, at the airport, at a restaurant, at a meeting, at a job interview, at
the town hall, at the dentist, visiting grandparents or parents, etc).
Among the most used methods are exercises, conversation, demonstration,
didactic play and learning through play. At any age, man loves to play, and through play,
man manages to learn information that he can retain more easily.
The didactic game is useful both at school and at university. Role-playing
games have multiple benefits, they are very easily adaptable according to age,
environment, needs and intellectual abilities. Teachers must adapt didactic games
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Didactic Game in the Teaching Process
according to the potential of their students, but also according to the level of the foreign
language, the needs of the students and their culture.
According Bălănescu, “coming from various countries around the globe, the
students have different nationalities, different linguistic, cultural, social, ethnic, religious
backgroundsˮ. (Bălănescu, 2022:35)
Didactic game
The didactic game is an attractive activity in a lively, humorous and motivating
atmosphere in which the teacher and students carry out instructive-educational tasks.
This is the element that prevents the appearance of fatigue and monotony in foreign
language classes.
According Farber “teachers, most of the time, use didactic games at the
beginning of lessons, as an introduction. Didactic games are used less during
lessons involving the acquisition of new knowledge setˮ. (Farber, 2019:270)
The games maintain a sense of challenge – a mix of skill, difficulty and continuous
feedback. This activity is part of the action-based approach to the teaching/learning
process as described: learning by doing.
The goal of learning is not only to acquire skills, but according Weiss is “to act
and react appropriately in different communication situations or in areas where
they will have to use the foreign languageˮ. (Weiss, 2002:7)
To start a game sequence, it is necessary to know your target audience well and
then try to answer some questions aimed at how to use it.
There are six factors to consider:
1. The objective of the game: the skills we want to develop (oral/written
production; oral/written comprehension; grammar, vocabulary);
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Ileana Mihaela Chirițescu, Floriana Anca Păunescu
Depending on the behavior required by the role played, there are four types of
role play: dramatization (improvising behaviors in a given situation); training, with the
aim of forming specific skills (to appear at an interview, for example); acquiring certain
roles with a variety of specific behaviors (experiencing a profession); transposition into
a real, literary or imaginary character, which helps the teacher to assess students'
knowledge of the indicated character.
During foreign language classes, these role-playing games help the teacher to
create concrete communication situations to facilitate the release of words. Students are
actors who play specific roles to develop their linguistic, sociolinguistic and pragmatic
skills. They are encouraged to express themselves, react to unexpected situations and
interact with their peers in the target language. Students should be encouraged. Teachers
must say that they are allowed to make mistakes because only in this way, they can learn
a foreign language correctly and coherently.
According Chirițescu, “we must realize that we are imperfect and we must fight
to defeat our fears. It is true that we can all control our emotions. We need to try
to control our vulnerabilitiesˮ. (Chirițescu, 2013:29)
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Didactic Game in the Teaching Process
For small group work, students have the opportunity to choose their partners to
be on the same team with.
The teacher will help them prepare the didactic game, but it is recommended
that, during the performance, they do not immediately correct errors related to the
didactic game itself, but only grammatical mistakes.
The conclusions will be discussed at the end, and the teacher's
recommendations should preferably be written in their notebook by the students. In this
way, students will have the opportunity to review at any time both the rules of the
didactic game they played, as well as any difficulties they had, and how to avoid them in
the future.
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Ileana Mihaela Chirițescu, Floriana Anca Păunescu
language class, it is easier to assess the language level of the students and build group
cohesion.
For a beginner level, ice breaker activities should be simple without much
explanation (the ball game, getting to know us: the teacher says his name and then
throws the ball to a student while saying his first name, the bingo game , etc.).
From A2 level, the games are formulated as language sessions to work on oral
expression: coat of arms (on a sheet of paper, each student creates his own coat of arms
on the theme defined by the teacher. The objective is not to write complicated sentences,
but developing ideas orally, brainstorming, speed dating (the act of telling a story) are all
possibilities to attract students' attention.
Story cubes are a great way to mix up your classroom conversation by adding a
little spontaneity to the questions you ask. Teachers and students can create conversation
cubes that include questions that cover everything from the student's goals to what they
already know about a particular topic. When students roll the cubes, they can answer the
question, tell a fact about themselves, a goal they have, or something they learned last
year, depending on what is written on the faces of the cube.
It is preferred that conversation cubes are used at the beginning of a new
chapter. This method provides compliance and stimulation in foreign language classes.
Used frequently, the method can be effective in speaking.
Brainstorming is work done in a group that aims to solve a clearly defined
problem.
The teacher proposes a topic to the students and then, using the technique of
brainstorming, they express their opinions on it. The activity is carried out through
collaboration between team members.
Brainstorming is a method that teams use to generate ideas to solve clearly
defined problems. Under controlled conditions and in a free-thinking environment,
teams approach a problem by asking questions like “How could we do…”
They produce a wide range of ideas and make connections between them to find
potential solutions.
The usefulness of this didactic game in large groups is clear, because each
individual student can propose one or more ideas, and in the end, the most effective
solution can be found.
Action learning belongs to the active pedagogy of role-plays and simulations for
beginners and intermediates and dramatizations for advanced ones. This type of method,
which "plays theater" and uses everyday events, makes speaking much easier. These
situations mobilize language skills by practicing exchanges between learners while
maintaining motivation. What must be emphasized is the fact that the more expressive
an action of this kind is, the richer the linguistic exploitation, it requires a lot of physical
and intellectual dynamism on the part of the actors and has an important role in
strengthening interpersonal relations.
Group interaction of "actors", development of social and civic competence of
students - are some of the advantages of this method. The method requires creativity
from the members of the teams involved in the didactic game.
According Scorțan “These positive and activating emotions promote the use of
cognitive strategies that are more beneficial for learning. They promote both
intrinsic and extrinsic motivation. They promote self-regulation of learning.
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The exercise is the way to learn about the language system, to understand how it
works in order to be able to apply it to the foreign language class.
Exercises develop intellectual skills and help to better order mental operations.
During the lesson, the teacher must alternate between group exercises and
individual exercises, to make the foreign language lesson more dynamic.
Depending on the grammatical problem, on a sentence or on a text, the exercises
are classified into:
- cognitive exercises (explanation, identification, analysis), directed exercises,
semi-directed exercises, application exercises on the structure of a sentence (contracting,
transformation, correction);
- creativity exercises (compose, invent, imagine).
The exercise, in whatever form it appears – written, audio, online – is an
interactive and relaxing activity that promotes writing and maintains students' foreign
language level.
The demonstration in the foreign language class represents the teaching/learning
process using traditional (tablets, markers, chalk/colored marker) or modern (short films,
videos) or authentic documents (cooking recipes, press articles, culture and civilization
texts).
In this way, students learn to communicate faster and are in direct contact with
authentic interactions. Furthermore, access to information is easier and learners' interest
increases when they work in this efficient way.
Discovery learning method is made possible by fun pictures that depict
adventures, projects or journeys. The joy of learning is triggered by approaching these
games and non-formal activities such as visits to the library.
Knowledge transfer occurs through discovery, and the goal is to make the
student enjoy learning and improve what he has learned by applying it to different
situations.
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Ileana Mihaela Chirițescu, Floriana Anca Păunescu
According Turkington, students are encouraged to “see the words (visual), hear
the words (auditory), write the words with their fingers in the air (kinesthetic),
and leave a trace of the word on a surface with some texture (tactile)ˮ.
(Turkington at el., 2006:234)
For visual stimulation we use images, drawings, posters, colored pencils with
which we underline parts of sentences in the texts. Songs, mini-stories, word games are
used for auditory stimulation, and movements related to didactic tasks are specific to
kinesthetic simulations.
The snowball method is an interactive technique for developing critical
thinking. As its name suggests, it describes how knowledge assimilation takes place –
like rolling a snowball that gets bigger and bigger: everything starts with an
information/observation/question that generates new ideas/opinions thanks to
cooperation with students and thanks to discussions /conversations that take place in the
classroom.
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Didactic Game in the Teaching Process
This technique can be launched during a new activity because it is easy to do.
Students are placed in a reflection process and must reach a consensus of ideas together.
The snowball method allows students to express their opinions in a debating
setting, including in their mother tongue. They need to be mobilized by the teacher, put
aside frustration and generate ideas, discuss and talk. This method can be applied
inclusively in the context of a descriptive, literary or informative text. The snowball
method can also be used in a grammar problem.
If we take, for example, a text about the villages of France, we can outline some
tasks after reading the text:
1. Specify three ideas from the text about the villages of France; 2. Mention
three new words you encountered in the text; 3. Formulate three questions related to the
text, the answer to which can be seen in the sentences; 4. Specify the picture in the book
that helped you the most in understanding the text; 5. What do you think about the
usefulness of the information in the text?
After reading the text, students are grouped into pairs of four and begin to
discuss the answers. At the end, each group's answers will be discussed with the whole
class, and the teacher will moderate the discussions.
Among the advantages of this method, we mention the involvement of the
whole class in the activity, cooperative learning, flexible and attractive for all students;
the systematization of information and the development of communicative competence.
But at the same time, there is also the disadvantage that this method takes up too much
time, so the teacher must be careful about time management in the foreign language
class.
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Conclusions
Any method of teaching a foreign language justifies its effectiveness due to a
good systematization of learning: creating or looking for diverse, dynamic and
sufficiently repetitive activities for students to assimilate language structures and
vocabulary, with the aim of using them orally and in writing. Always teaching in
context, following the communication needs of the audience, means promoting the
vocabulary of a foreign language and, subsequently, the communicative approach.
When a teacher conquers his students with the discipline he teaches, we say,
and the expression is Romanian, that he "has a method", without specifying any
particular method - be it the expository, the affirmative, the active or the discovery
method, but purely and simply summarizing his knowledge, interpersonal skills and
know-how in pedagogy and teaching that he applies to foreign language classes.
Each teacher organizes his foreign language classes taking into account several
factors - the needs of the students, the intellectual potential of the students, the number
of hours he has allocated for the foreign language course, the possibility of using one or
more of the methods specified above.
Whatever is the teaching method or methods used in foreign language classes, is
necessary a very good collaboration between the teacher and his students, a mutual
understanding, a special desire to learn on the part of the students.
Authors' Contributions:
The authors contributed equally to this work.
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