Activities For Rainy Days
Activities For Rainy Days
Memory Game
Preparation: Away from the boys, arrange the cans in a square, using 8 cans.
on each side. Below each one of them, place an object randomly.
Development: Separate the youths into two teams. Play 'odd-or-even' to see which
the team begins. Then, a member of that team will indicate two cans, which must be
turns, in a way that everyone can see its content. If the objects shown form
a pair, the cans are retraced, and the young will try again. If not, the cans are turned.
again, with the objects under it, and he will give the turn to someone from the opposing team. The
the game will continue until there are no more turned cans.
Variation: It can be established that, to form a pair, the young person must announce
previously his intention. If he thinks he knows where two identical objects are,
will announce 'Voutentar'. If successful, your team will earn a point. If not, it
it will lose a point. If he forms a pair without having announced it before, his discovery remains
without effect.
Ideograms
Development: A member of the Patrol or Matlha goes to the Chief, who whispers to him.
something in the ear. Back with his team, the young man must draw what his Boss told him
said. The first team to guess what the drawing represents wins the game. It is not
allow the young person to give any type of clue, through voice, gestures or writing.
Boat race
Objective: Physical development and motor coordination.
Development: This game requires some space. The Patrols / Matlhas sit down,
in line, facing one of the walls of the room, with the Monitor / Cousin leaning against it
your feet on the wall. Each member will place their legs around the waist of the
friend in front. The Monitor / Cousin turns to the Patrol / Matlha, and puts
her legs over the legs of the first element. At a signal from the chief, the teams
they should move toward the opposite wall, using only their hands, as if
it was a huge caterpillar. The team that reaches the other side first wins.
Development: Divide the young people into two teams. One of them should be blindfolded.
eyes, and position themselves on one side of the room. The other will spread out randomly across the
room. The members of this will crouch down and make a sound like water hitting the
rocks, not too high. The other young people should cross the room, trying not to
hit those who are on the ground. Every time he hits a 'reef', both of them leave the
game. In the end, it is counted how many young people managed to pass without hitting, and they switch.
side. The game is repeated, and then the results obtained by both are compared.
Teams. The one that manages to pass the largest number of young people to the other will win.
side of the room.
Detective
Touch game
The entertainer or the travel agent explains to the passengers that he will play games.
relaxed on the bus route and ask everyone to pay attention to look at what the
volunteer will take, always recording the sequence of the places.
Then this volunteer will indicate another participant for the sequence of the game and so on.
subsequently.
The participant who gets the most touches correct wins the game.
Wireless telephone
The travel agent will whisper in the ear of the first person sitting in the chair next to them.
left as well as the 1st person who is sitting on the right side, very long sentences and
write them down on a piece of paper so that when the last one arrives, it will go ahead and
say what came to his ear. Note: use small phrases from songs, rhymes and
language finders.
The winner of the game is the one who guesses the most sequences in the musical chairs.
What is there on the street... in the hotel... at the beach... in the school... in the kitchen...
office... in the feijoada.
A sheet of paper can be given on a clipboard so that each row can
responding or even using the voice, it is a very fast game with no time to respond already.
move to another queue.
Game variant: you can say a letter for people to respond with as well.
change of location.
The travel agent will ask some questions to a specific person on the bus and this
cannot say in response (yes, is, no, because), can be timed by
animator.
The game of musical chairs is won by the one who guesses the highest number of sequences.
Bargain Auction
After visiting a historical city where tourists buy souvenirs, there will be a
small auction of pieces bought at a very symbolic price and that everyone gets to keep
contents. Personal items of no value such as magazines, sweets, rings, postcards, etc.
It is worth emphasizing that there is no profit motive.
Funny story
The animator provides pencils and a sheet of paper in advance for each team.
indicate a participant to start the game. Ask them to write at the top of the paper a
ask anything, as long as it starts with 'why'? For example: why do you
Is he always late? Then the part where the question is is folded back and the paper
It should be delivered to another person from the other group and they will start another response.
started with 'because' without knowing the question of the predecessor. Can be used
for adults and children, on buses, conventions or in small groups.
The host provides a very long sentence in advance and distributes it to the
first people from each line and this in turn, will pass to those who are behind
from your seat to reach the end of the aisle (bus). The team that hits wins
the entire context of the sentence
15) Charades
It is a competition between two groups of people that can be held in a classroom like
also on buses or other locations. A representative from each team is chosen to
to do the mimic without being able to say anything. The gestures can be chosen by the animator
as well as by another team such as: profession music movies, objects etc.
A simple activity that can be used on bus trips as well as in the classroom.
of class
The host chooses a song and gives a word from that song for people to
guess or complete which song it could be from that word, simple activity
which can be used on bus trips as well as in the classroom.
The animator prepares in advance a segment with small phrases from a song where it is
divide into two or three pieces and distribute them among the people present at the location.
In turn, you will have to find out which person has half of your song to
then write it correctly. This dynamic is quite interesting because it attracts people,
your voice breaks the group's ice.
Note: the songs must be known by the participants because if it comes
working with the elderly, not everyone knows new songs, as well as easy ones
access
Oh open the way because I want to pass
I am from the lyre and I cannot deny...
This is a fictional story where the animator will start telling it to everyone.
listeners present who will be part of the story from the moment when the
animator stops and points to someone in the room (bus, room) and the whole course
from the story, everyone is involved and always adding something new until everyone
participants relate and take part in this context. In this activity, it is good for people
If they already know each other, in case it's during a trip, it's interesting to explain the dynamics beforehand.
My life in 15 seconds*
With a stopwatch in hand, the host starts the activity and speaks into the microphone in 15
seconds about your life, then call a present volunteer (bus, room) the best
the story wins a prize.
People, when they make a declaration of love, always do it for one person.
beloved, (boyfriend, husband, fiancé) but in this activity, people will declare what they do not.
You like that person but still like them. It's an activity that is done more.
for adults who know each other and are quite hilarious or even school groups.
The host will provide a podium with a microphone and each group of people or
The team will protest about something they are not happy with. This is advisable to do.
at night as a form of relaxation. Asking people not to use
obscene words. Hotels, vacation colonies, schools, are the possible places for this.
activity.
The entertainer provides old newspapers or magazines, distributes them to everyone and
At the signal of this, everyone will read at the same time some headline from the newspaper and how
the host will also choose some people to read alternating with others
report. A simple activity that can be used on bus trips as
also in the classroom, but very dynamic, where we have a lot of laughs.
Make it work in 30
The entertainer provides sound, CDs, and sets it up so that people can dance.
minimum, something that can be done in 30 seconds.
The host chooses a letter and asks a volunteer to make a small sentence that
make sense, using this letter at the beginning of each word. Wins whoever makes a sentence
nice and makes sense. (bus, room).
Each person in the group will receive a sheet of paper and a pencil, This task can be done
only at night (bus trip, all internal lights completely off).
a) Draw a house
b) Make a tree next to the house and a small garden with a swing.
c) Make a path to the house door.
d) Make a sun, a sky, and a bird flying, sign the painting.
When the lights come on, all the works will be displayed and the best drawing wins a prize.
Rima
In the group, one person says a word, and the second person repeats the last letter as
if it were a rhyme until no one gets it right and restarts with another person.
The word is
The animator will choose a song and within it a word, will say: - 'the word is...'
participants will say a song that contains that lyric. activity done for buses and
relaxation after lunch.
Paper and pencil are handed to the first person in the front row so that they can start a
drawing only that in a minimum time the animator asks to move to the back seat,
until reaching the end of the corridor. The team that makes the best drawing wins.
The entertainer hands a very large cord to the first in line, and in turn, he will give it
a knot in this cord, passing to the second in line who will have to untie the knot, passing
for the third in line who will have to give another node, until reaching the end of the corridor.
Secret friend
At the end of each trip, great friendships are always formed, and with that, the entertainer will say
for the participants to buy a souvenir (minimum value) to be delivered at
last day of the trip and to be delivered in a very lively way.
33) IT-IS-NOT-BECAUSE-THERE
Ask someone to tell a story without using those words in less than 2.
minutes. The winner is whoever can manage not to repeat any of these words in that time.
Berlinda
This activity can be done in the classroom or on a bus where a person is chosen who
will leave the room and in the case of the bus, will sit in the front with the driver, while the entertainer
Explain the activity, so that each participant shares a quality and habits of the person.
What came out. After collecting the data, the host calls the person and will say all the
habits and qualities that people said about her and she will be able to point out who said it
each habit. The activity continues until everyone has gone through the spotlight. This activity is
made with groups that already know each other like examples, schools, companies, groups of
elderly.
36) Set up your activity....
Description:
For Buzz, the number 7 (seven) is marked. The players count out loud, being
forbidden to say any number that has a seven (like seventeen) or is a
multiple of seven (like twenty e um).
The first player starts by saying 'one'. The second says 'two'. The third (or the
first again if there are only two playing) continue the counting: 'three'. And
this goes on until six, when instead of saying 'seven', he will say 'Buzz'. And each
whenever a number after this "eight" contains a seven, the player must say "Buzz"
instead of the number. Just like the number called after six is 'Buzz', after
"Thirteen" is also "Buzz" (14 is a multiple of 7), and the players should say "Buzz".
instead of 21,27,28,35,37,42,47,49 and so on. A good way to play this
non-competitive version of Buzz is 'Let's see if we can reach the number'
100 without anyone making a mistake." Instead of competing, the players will be united around
for the same purpose... And they will remain united in laughter when someone makes a mistake
and say 'seven' or 'twenty-one' and so on. It is inevitable that someone will make a mistake. And it is
considered a mistake when someone says "Buzz" for the wrong number - a number
what no contain seven you no be multiple of seven
The game of 'Fizz' is very similar. In fact, the only difference is that instead of saying
"Buzz" for the number that is seven or a multiple of it, the players will say
"Fizz" for the number that is five or a multiple of five.
One, two, three, four, 'Fizz', six, seven, eight, nine, 'Fizz', and so on. The
players will say 'Fizz' instead of 5, 10, 15, 20, 25, 30, 35, 40, 45, and all the numbers of
house of 50, just like 60, 65, 70, 75, 80, 85, 90, 95 and 100. Like all numbers
that contains five, except for the sequence from 51 to 59, are all numbers that contain
five, "Fizz" is a little easier to play without making mistakes than "Buzz".
SLAVES OF JOB DIFFERENT
Objective:
Sing the song, passing the objects without making mistakes.
Purpose:
Observation of the importance of participation in the group and commitment to it
objects, teamwork, harmony, cooperation, group learning.
Resources:
Little boxes, matchboxes, small wooden blocks, cups, or any other
material that can be used for trading and playing.
Duration:
Until all participants tune in and perform the music without error or while
the game is stimulating.
Description:
Form a circle on the ground with all the people present. Distribute the pieces to
will be passed. Explain that we will play the game three times in a row: the first,
singing the lyrics; the second, singing 'la-la-la', and the third, in silence.
Every time the group makes a mistake, it will divide into two. This occurs successively until
what it they have only pairs you trios playing.
Now, suggest that the groups come together and try to reach the end without making any mistakes.
Tips:
Game processing: How did everyone feel? What is the importance of everyone
Will we collaborate? And other comments that arise.
Activity: class separated into pairs spread across the court, to determine
who will be letter 'A' and who will be letter 'B'. Whoever is letter 'A' will be the driver and 'B'
guided. The guided person will keep their eyes closed, allowing their friend 'A' to lead them through
All the space on the court. Trust in the friend will be worked on, and respect for not
to bump into other friends, to feel the steering in your hands. After that
talk to the pairs showing what was the greatest difficulty during the activity.
Variation of the activity - it is to carry out by switching pairs, and to experiment with the same.
situation.
Activity: hand out a sheet to each pair, varying as much as possible.
colors for each pair, e.g. GREEN LEAVES, BLUE, WHITE, PINK AND
YELLOW. They should be folded in half neatly and one of the pair should make a nice drawing.
nice in the middle of a sheet. The other friend in the duo can keep watching.
When the first one ends, the friend will try to be the mirror of the drawing and will have to
do the same on the other half of the sheet. Now, after the drawings are ready, the
Pairs will join by the color of the leaves. Everyone will see the drawings and then
then choose a name for the group. After that, tear the paper in half and turn it over.
backward drawings, and playing memory game, since they have drawings
the same, designed by the pairs through copying. Note: Always perform when possible.
this activity with background music.
Now gather two larger groups and carry out the same activity, but the
the difficulty will be greater.
Activity: now each one picks up their paper again (from the previous game)
and each will get a pencil or pen. A song will be played and they should
dance with any friend, and when the music stops, they will complete proposed tasks
by the teacher, writing on the back of the sheet, where it is not drawn. How to by
example:
Get a signature from a colleague who lives in the same neighborhood as you.
yours
Dance again with another friend;
When stopping again, try to get the signature of the person who is wearing shoes.
the same number of shoes as yours;
Go back to dancing with another partner
Stop the music to get the signature of a colleague who has the same.
surname that is yours;
And so on, it creates ways for people to interact.
Activity: return to pairs again and continue dancing, then form
quartets and dance together hand in hand, and finally form a single big group and everyone.
we end up dancing together.
Children will have balloons tied to their feet (one on each leg). When
at the start of the game, the objective is to pop the balloons of your peers while at the same time
time to protect your (within a smaller space, like a
volleyball court). The last one left with balloons, even just one on their foot...
exploded, will win.
One variation of this game is to turn it into a 'mini-hunt', such as,
make the monitors fugitives in space (this being greater in
(case) with their balloons at the waist and the children are the catchers.
Material: balloons and thread.
Game of the hall, where the children will leave it, while a monitor
will hide inside an object, like a stack (leaving it showing
just a piece of it). The children enter, already knowing that it is not
allowed to touch nothing and that upon finding the object, they must disguise and
sit down no middle (where will be o monitor).
The goal is to not be the last to find the object.
A variation for this game is: to put many objects inside a hall (of
preference for very different utilities - to make it difficult) underneath a
then (the monitors will know exactly what is there) the children enter,
positioning themselves around the cloth, which is lifted by a few
seconds, so that they observe the objects that are, right after,
covered. From there, they must find a monitor and tell him (checking) what
watch out for objects. The monitor can try to distract and confuse them;
Another variation is: the children enter the room and observe everyone.
objects, leave and the monitors rearrange some of them. The children return to
enter and they will have time to observe what has changed. One can do both here.
As for the first variation mentioned, there will be a division by teams.
This activity can also be a "stage" of some scavenger hunt, etc.
Material: objects (see description above).
STATUE
MIRROR - 10/23/00
Practical Part: the teacher distributes double numbers or divides the class as
want. Then one of the students in the pair should start the game where they must
make body expression movements and the other will try to do exactly what
the other acted as if it were a mirror in front. After a few minutes the teacher
suggests the exchange of roles. When everyone has practiced, the teacher goes with the
class out of the room and does group work with anyone who
find along the way, that is, the students together will do the same as the person
whoever is on the route suggested by the teacher, including the teacher, to stimulate the
class.
Note: This game is very funny and stimulating and can be played.
mainly in outdoor activities such as walks in parks, squares, etc.
Practical Part: the teacher must prepare material before starting the game
different for choosing pairs for example: separate engravings, photographs that have
relationship one with the other like an animal and a forest, photo of a child and of a
artists park, or cut the prints in half. Distribute the prints among the students
(in even numbers). At the signal, everyone will have to find their pairs. When that happens
They will have to set up a mini-theater or mime that expresses what is in the photograph. The
other participants will try to find out. The group that performs better and with greater
perfection will be the winner.
Note: The teacher may use words that express feelings being
that are words like, for example, starting with the same letter, of the same
number of letters in the word, etc..for more advanced classes, or use themes of
other subjects for interdisciplinary work.
SERIAL STORY
Note: It is very fun if the teacher records everything and at the end everyone listens to it.
repeteco.
Practical Part: The teacher makes a circle with the students and explains what should be done.
to be done: each student has a role in the orchestra being guided by
They. Thus some must wash, others play drums, others type, draw,
dance, play flute, etc... When the teacher says, one by one must exercise their
function. At a given moment, the teacher stipulates a gesture (like playing the piano) and a
well-known music for everyone to stop what they were doing and
accompany him, then return to their own tasks. Whoever makes more mistakes
3 times out of the game and will pay a forfeit at the end.
In the end, everyone must follow a song stipulated by the teacher with their own
established sons and make one band.
Spoon Photographs
Creativity, relaxation.
Duration:
Balloons
Age Range:
All participants take an air ball, each participant fills their ball. And
Everyone has to pop their balloon in a different way, without repeating any.
shape.
It's a fantastic game, countless funny ways to pop the
ball.