Fallout 2 Guide
Fallout 2 Guide
Well, after creating the guide for this magnificent game, here I am again to tell you
in this case the complete solution. Try to use this guide in cases of extreme necessity, because
The fun of a game is finishing it by yourself. You have to keep in mind that many
Missions can be done in different ways. Likewise, some missions are incompatible.
between each other (when you do one, or have done something throughout the game, like becoming a slave trader, no
you can do one mission or another). Whenever possible, I will provide all possible solutions,
Although some may have slipped my mind. For each area, I will first explain if there is any fundamental mission.
this is essential to finish the game; then I will give the secondary objectives, which are not
mandatory, but they are hugely fun. One more thing: whenever possible, I will give
the rewards in experience, money, and equipment for completing a mission. Come on, let's go.
Go back up
Well, not much to tell here. You already know that there are multiple chests with bags of healing herbs and
Antidotes for poison. The objective is to defeat the warrior of your tribe in an unarmed combat.
to prove that you are the chosen one; well, pay attention: if you have a Speech ability
You can avoid the fight and earn some extra experience points by asking questions.
philosophical.
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The first thing you have to do is talk to the chief of your tribe, who is to the north of where
you start. This way you will know that your only clue of where Vault 13 might be is a trader from
Klamath called Vic. That will be your next stop.
Secondary objectives:
Fix the village well with the REPAIR skill to gain 100 experience.
-Jordan (in an unprepared state for the SE) will teach you how to better handle the spear.
The guy next to the statue will teach you to fight better without weapons.
Kill the plants in the shaman's garden and go to your tent for a reward.
Your cousin Nagor wants you to find his dog Smoke; he's on the screen to the west of
village, surrounded by geckos (they are not too dangerous). Experience: 100.
The guardian of the bridge will sharpen your spear if you manage to get a sharpening stone. You can find it
to get from Tuta Morlis, which is to the southwest of the town.
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Klamath
Here, the only essential thing is to talk to the inhabitants about Vic the merchant; the rest is
secondary. You should also equip yourself with some weapon and ammunition.
Secondary objectives:
At the entrance of the village, you will meet Tor, who asks for help to defend his flock from
Brahmin of a series of small scorpions: 250 experience. Probably when you kill
to all the scorpions, the Dunton brothers in the Northwest appear: they want you to help them
steal the Brahmin from Tor; I don't know the consequences, because I didn't do this mission.
John Sullivan, at the Golden Gecko, can teach you to fight better without weapons, and you will also win.
150 of experience.
You should talk to Jenny, at the Bathhouse; she has useful information about Vic.
The white house furthest to the east is Vic's house. In the cupboards, you'll find a bunch of
equipment; it features a radio: do not sell it, you will need it later.
In the first house of the village is Sulik, a barbarian who must stay there until
I paid a debt he has; if you pay it for him ($350), you can make him join you.
In that same house, she talks to Ardin Buckner: her boyfriend Slim Picket has gone missing in the caves.
toxic (now they appear on the map); he wants you to rescue him. Slim is on the second floor towards
below; they will give you 1000 experience points, 100 dollars, and a key that you will use later. Right behind
Slim, there is a generator: use REPAIR on it until it says that the elevator has started.
to work. To open the elevator you will need an electronic pick (I don't know if there will be a key in
some site). Go down, and you will encounter a security robot that can put things for you.
difficult. In the lockers, there is a very interesting piece of equipment (for example, a laser gun),
especially if you haven't progressed very far in the game.
Whiskey Bob, in the same building as before, wants you to refuel a distillery.
You have to go south. It will give you $50 and also 100 experience.
To the west of the city, there is a robot you must destroy; beyond that, you will encounter a Vertbird.
crashed, and the bodies of a couple of soldiers from the enclave; on the body of one of them
you will find a security key to use in a certain place. WARNING: once you enter in
on this screen you must kill the robot: if you enter and see that the robot is too strong and you go back to
when you return the bodies of the soldiers will probably have disappeared
(decomposition), so you would not be able to obtain the security key. If you have a gun the
robot is very easy: you shoot it and with the action points you have left, you move backward, which means that the
the robot will approach you but will have no points left to attack you.
In the other area of the city, they have problems with a horde of rats; if you want to help them.
you need a key that Slim Picket gave you when you rescued him; if he didn't give it to you, you can ask him for it.
now. Open the closed door with this key and go to the building that is to the north; after killing
a few rats, you will reach some stairs; go down. You are in a tunnel complex where
you have to find two things:
a) A ladder that takes you back to the surface, to the right of where you were before, and you
allows you to take a fuel cell regulator (component for your future Cadillac); in order to go up
You have to blow up the door with a dynamite cartridge that you can take from a shelf.
to the right of this.
b) The lair of the Rat Queen, whom you must kill. Killing her raises your karma quite a bit, as well as
the opinion they have in the city, and of course experience.
Go back up
The Den
Here the fundamental mission is to rescue Vic. Talk to Metzger, the slaver, and ask for permission.
to see Vic, although you might not convince him if you don't have good speech skills. Go to
Verle, and give him the radio you found in his house in Klamath; go talk to Metzger again, and he
He will offer to sell you to Vic for $1000. Should you spend such an amount? Yes! You will earn 200.
from experience, Vic will give you crucial information (he bought a jar of water from Vault 13
to a certain Ed, from Vault City: your next must-stop, although you can stop by first
Modoc) and he will also join you, but remember that you can only take 4 allies with you, as
a lot 5 sites the MAGNETIC PERSONALITY skill. One more thing about Metzger: you can
request to join him; through this, he will give you some missions (to capture slaves) with which
earn a lot of money and experience, but be careful, you will be marked as a slaveholder for him
rest of the game... and there are many people who do not like the slavers.
Secondary objectives:
Metzger is the slave trader in the area. If you want to free the slaves (1250 experience)
load it (1500 experience) and then talk to a slave to tell him.
-Lara, the leader of one of the gangs in the city, has some missions for you:
A) Discover what the Metzger gang is hiding in the church. You must do it without starting a fight.
Before going to the church, talk to Joey the camel (to the east of the west part) about the church and about
Tyler, the man who watches her. Then talk to Tyler and tell him that Metzger sends you; enter the
church and look what is in the boxes. NOTE: I know two ways to convince Tyler to
that I let you in. A) Making you a slave first and the other consuming a dose of Jet (be careful
Don't become addicted). You gain 500 experience when you manage to enter the church and another 500.
when you discover what is in the boxes, besides 200 $.
B) Now, Lara wants you to talk to Metzger on her behalf to ask for permission to attack.
to Tyler's band; well, there is no mystery. You earn $50 and 200 experience.
C) Lara wants you to find a weakness in Tyler's band ($150 and 200 experience);
talk to Tyler, who will tell you about a party. That is the opportunity that Lara is waiting for; run and tell her.
Lara will want you to help her with the attack: if you don't help her, she won't give you the $150; if you help her, she will give you
300 (if you behave well in the fight, 100 more); you decide. NOTE: If you took the jet to be able to
enter the church, sleep until all the effects wear off, because if not you will end up in the fight
when you feel down (you lose 4 strength, 4 perception, and 2 action points).
Mom, the owner of Mom's Diner, wants you to take food (she gives it to you) to Smity, the one from the
cars; in exchange it also gives you a portion, Smity a stmpack and you also earn 150 of
experience.
To the south, there is a base of the Brotherhood of Steel; talk to the guard, although nothing happens.
In Mom's place, talk to Karl, a runaway from Modoc (you'll need to have talked to him later on)
known).
Frankie, from The Hole, might ask you to find out why Becky (the rival bar) serves
such cheap drinks: order a drink at Becky's bar and ask her. It's because you have one.
distillery (at the locked door that is so well guarded). Then, Franky will ask you to.
destroy: it's easy; wait for the guard at the door to take a walk to talk to a
Girl, then you'll be able to force the door without them seeing you.
-Leanne, a customer at Becky's bar, will tell you a story about it if you invite her for a Nuka-Cola.
Master (the mutant who sought to conquer the world and who was defeated by your ancestor); you win
350 of experience.
Another woman, this one in Mom's Diner, will tell you a sad story in exchange for a drink; 200 of
experience.
At midnight, Anna the ghost appears (in the cemetery or in the building next to the base)
from the Brotherhood of Steel; their problem is that they have lost their reliquary. Lotene Joey the camel
(on the map of the western part, to the east of everything). You have to kill him, or you have a high level in the
SPEECH skill, you can persuade him to give it to you. 250 experience. Also, when he
the reliquary, the ghost disappears, and your character takes its bones; if you bury them in the
cemetery, you will earn 600 experience points and a good amount of karma.
Becky, you have a couple of missions to complete. The first is to find someone named Fred and recover 200.
$ that he owes. Talk to him and tell him that Becky sent you because she forgot to pay a debt; you
he will ask you to pay half and he will cover the other $100. But don't worry, Becky will give you
half, so you remain as you were, earning 200 experience and some karma.
Furthermore, after a while, when you see him again, it turns out that his luck has changed and he has
made rich; he will still remember what you did for him, and will give you: $2000, 5 packs of microfusion
cell, 5 packs of small energy cell and a plasma grenade.
The second mission is to retrieve a book that Derek has (it's in front of Mom's Diner). The truth
The guy is a bit worn out from the jet lag, and he only remembers that he left the book somewhere.
part. The book is located in the cemetery, on the ground next to the church. When it is
returning Becky will earn you some badges and 300 experience points
Smity is the owner of the junkyard. He has a nice Cadillac to sell for $2000, but to
What function does the FUEL CELL CONTROLLER you found in Klamath need? You are missing another piece.
you can get it at Gecko. For an additional $750, they will fix the car.
Go back up
Gecko
In this city, you must solve the Reactor problem to obtain citizenship in Vault City.
Go to the Manager's Office and speak with the boss, Harold; it turns out that the problem with the reactor
It is contaminated so much because it is missing a piece: A 'Magnetosphere Regulator'
Hydrostatics; you must return to Vault City, because there they have one that McClure will get for you.
But first, check Harold's office where among other things you will find a coolant report.
(cooling report), which you will need if you want to destroy the reactor. McClure will send you to
Randall, from the Amenities Office, so that he gives you that item. Go back to Gecko and talk to Harold to
Let him know that you have the piece and you are going to enter the nuclear plant. Enter here, and search in the
different lockers and cabinets to get the security keys of different colors,
but be careful not to get too close to the mutants and the specters because they can
I should always save it in different slots without prior notice.
Find the control center; there you can do two things:
a) Give the coolant report you took from Harold's office to Hank, and hurry out, because that
will provoke the destruction of the reactor (2500 experience and a great decrease in karma and reputation
in Gecko and in Vault City). But beware, flying a nuclear power plant is a disaster, and Lynete is
he will deny you citizenship.
b) Tell Hank that you need to enter the reactor room; he will advise you to use the robot.
through the computer, which is what you will do (NOTE: in the north room where it says
Control Room is Festus; if you have enough level in SPEECH, you can convince him to...
do all the work with the robot). Click INITIALIZE and enter the passwords, which are for this
order, A15..., 5B..., 35C.... Give the REPAIR SEQUENCE and provide the part; it will warn you that you have
to do the work manually. Put that you are ready. Enter the commands in this
order
Amplify...
Deharmonize...
Calibrate...
Set Voltage...
Test Jupiter...
Hit EXECUTE PROGRAM and when the robot completes its entire route, use the computer again.
give the ADD COMMAND; now you can destroy the reactor ("turn main coolant..."): look at the option
“a” to see the consequences) or install the piece ("install Hydroelectric..."). When you choose one of
The two re-execute the program.
If you choose the first one, the consequences will be identical to option a, only you will get 3000.
of experience.
If you choose the second option, you will have fixed the reactor (4500 experience, karma increase and level up.
spectacular reputation in Gecko). Go talk to Lynete; she won't want to give you citizenship.
Talk to McClure and he will give it to you.
Secondary objectives:
With one of the forms you took from Harold's office, you can get a 'plasma
"transformer" in the supply office; talk to Jeremy.
Can you ask Lenny, Harold's partner, to join us.
Percy, the owner of the store, wants you to find his friend Woody. Do you remember the type of The
The one who claimed to have a mummy? Well, tell him to show it to you, and you will have found a...
Woody. 1000 experience. Percy will give you a lot of medications (rad away, rad-x...).
a) The 'plasma transformer', and it will give you a free job. 350 experience.
b) The Super Tool Kit that Valerie gave you in Vault City; in exchange for the FUEL CELL CONTROLLER and 250 of
experience. You can now go to The Den and buy the Cadillac.
In the hut furthest north, there is a hole that leads you to the underground tunnels. In the southwest part.
there is a great talking rat that will give you a talisman (I think in exchange for some Cheezy Proofs (a
type of chips or cereals; somewhere in the village there is a box). Take it to Gordon, the
ghost of the cabin farthest to the east, and it will give you a holodisk for Councilman McClure, from Vault
City. 750 experience.
Do this mission after the previous one. Do you remember Festus from the nuclear power plant? Well, when...
Fix the reactor, talk to him and he will give you a holodisc that you have to use with the computer.
Vault City's central to record some data, which will serve to make the reactor work better and be
safer. Then return the holodisk to Festus. He will tell you to use the holodisk on the computer.
what controls the robot. 2500 experience.
Go back up
Modoc
If you have not been told about this city (it's not on your map), which is most likely, know
that is nine blocks to the right of The Den. In this city, there are only side quests,
where you can gain a lot of experience.
Secondary objectives:
Jo, the owner of the town store, wants you to guess what happens at the ghost farm that is there.
a day trip outside the city. Go there and examine the "bloody bodies" nailed to the
stakes to find out that they are rag dolls with red content. There are two ways to continue
moving forward from now: If you arrived during the day, go to the house at the end, and walk through the carpet of in
halfway, with which you will fall into a subway. Talk to one of the guards and they will take you to their
boss, Vegeir; if on the contrary you arrived at night, you will see that there are many people and specters,
approach (unarmed) the guards in front of the house and convince them to take you to
his boss, Vegeir. He tells you that they want to contact the people from Modoc, but they can't.
because they have been living in the underground for too long and cannot stand the sunlight or the
feeling of not having a roof over your head. Offer to carry the message. Take it to Jo, who does not
believe it, because he has seen all those bodies nailed to the stakes and also a friend of his,
Karl disappeared. If you have examined the bodies, you can tell that they are dolls. If you spoke with
Karl (at Mom's Diner in The Den), tell him too. If you haven't done one of the 2 things, do it.
quickly, because after some time (I think a month) they will attack the inhabitants of the
underground. You will gain 3500 experience and Vegeir will give you an assault rifle.
Also, if you go back to The Den and tell Karl everything, you will gain an additional 500 experience.
Grisham the butcher wants you to take care of his Brahmin flock from the wild wolves; if you accept, you
You will pay $1000 minus $100 for each Brahmin that dies. 250 experience. And some karma.
Press with the hand icon on the village well and you will remove the planks; now you can tie one.
rope and go down it. Down you can pick up a few bags of money, but be careful, it will lower you
reputation. The cave has a T shape. Look in the rocks at the end of the leg of the 'T' and
you will find a Ryder BB Gun that belongs to a boy named Johny (see next).
The son of Balthas, the owner of the leather shop (tanney), is missing; his name is Johny, and
you can find it in the ghost farm, with the Slags (2500 experience). It will reward you.
with some leather armor.
Farmer Farrel (south of Rosie’s Bed and Breakfast) has two problems:
a) His orchard (to the east) is infested with rats. 300 experience.
b) They accuse him of having stolen Cornelius's gold watch (Rosie's Bed and Breakfast). Go to the
little house that is to the right of Rosie’s restaurant. Where it says outhouse (toilet), press two.
times (one to open it and another to go down). When you are down, they inform you that it smells a lot like gas;
Well, put a stick of dynamite where the pile of rocks is and get out of there quickly.
Experience). Go down again, and you will see that the path is clear. Kill the giant rat.
and behind you will find Cornelius's clock. You can give it to Farrel, which will resolve the conflict.
solve it peacefully (1500 experience), or you can give it to Cornelius, saying that
Farrel effectively stole it (500 experience).
Near the slaughterhouse, there is a Brahmin with a broken leg; you have a good level in the skill.
DOCTOR can cure him 200 experience. Then you can sell it to the butcher if you want.
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Vault City
Your objective in this city is to find out if there are any other Vaults, for which you need to consult.
the central computer. In the city, only citizens can enter or have a pass; they...
you have to ask Wallace (Customs Office); you have to tell him that you are a servant seller and
He will sell you the day pass for $500. You can also buy some falsified papers from
citizen to Skeev, his assistant, for $200 (note: these papers don’t always work). Then
you can blackmail him by snitching and he will give you $300. If you do this last thing, don't show him the
papers to Sergeant Stark; and know that these papers are not valid for entering the facilities
subterranean (the Vault itself).
Now go to the government building (Council Center) and talk to the first citizen Lynete; she
it will ask you, in exchange for citizenship, to solve the problem of the Gecko reactor,
simply killing ALL the citizens of Gecko; you can also obtain citizenship
through Councilman McClure (talk to him about Gecko after speaking with Lynete),
fixing the reactor. Check the Gecko section in this case.
Go to the Vault and go down to the third floor; look for the central computer and use it: you must get
the location of Vault 15 and other cities.
Secondary objectives:
In the small latenda to the right of the welcome building, there is Amanda. Her husband, Joshua, has
he was arrested and taken to the servants' center; if you rescue him, you will gain experience; also, you can
convince Amanda to pay you with her body, you have a male character (you
reputation in the city will drop significantly, from neutral to hated). Enter the city and go to the Sevant
Allocation Center. Talk to Barkus and for $750 you will free Joshua. 500 experience.
Cassidy is the owner of the bar; ask him for a drink and he will tell you that maybe it will help you forget about.
where are you. Ask him if Vault City is that bad, and he will start giving you a little speech. Keep following him.
roll, and at one point, you will be able to ask him to join at 300 experience.
To the west of the road is Ed's little house, the guy who sold the Vault 13 water bottle to Vic.
Talk to him and he will tell you where several cities are, but not where he found the jar. 500 of
experience.
To the east of the road, there is Charlie. He is gravely ill because he has taken a bottle of
contaminated water from radiation. If you use a RadAway with him, you will heal him, and you will gain 100.
experience, some karma, as well as your reputation in the city will improve one level.
To the right of the clinic is Smith. He needs a plow that you can buy in the store.
Harry for $800 (NOTE: If your reputation in the city is HATED, complete the mission above first, and
Then you'll be able to do this one). 250 experience and Smith gives you a .44 Desert Eagle pistol with a
ammunition clip.
The owner of the Tap House, at the entrance of the city, does not sell alcoholic beverages; ask her.
why, and finally you will be able to offer to get him authentic alcohol: 10 bottles of beer and 10
of booze. It will give you $300 (250 experience).
Near the servants' center, there is a group shouting against slavery; if you haven't done it.
slaveholder in The Den, and if you go along with it, he will eventually confess to you that he is a spy at the service of
a mobster from New Reno, John Bishop, will ask you to deliver a suitcase.
Valerie, Vic's daughter needs some pliers and a wrench. If you don't have them.
you can find them in a chest in the Northeast room on the second floor of the Vault. 50 $ and
250 of experience. Also, go talk to her a day or 2 after you give her the tools.
and it will give you a Super Tool Kit, which you will need to get a part for the Cadillac in Gecko.
b) Travel to New California Republic (NCR), enter and return to give a report. $500, a scanner and
750 of experience.
c) He wants you to find, and if you can destroy, the motorcyclists who are attacking the city.
When you do it, talk to Lynete. See the Raiders phase section for more details.
-Talking to Doctor Troy's assistant, inside the Vault, you can donate sperm. 250 of
experience, and they give you a magazine.
You have a lot of skill in medicine, around 85% or more, examine the first computers.
floor in search of medical information, and then talk to Doctor Troy to teach you a
new medical skill. After this, it may ask you for a dose of Jet (then you can
extort him) in exchange for $1000, to make an antidote, although it may not be necessary if
You have a lot of knowledge about science and medicine, and you manage to get Myron to tell you how it is
Make the antidote against the Jet. Once made, you must take it to Doctor Jonson in Redding.
Do not use only the central computer, but all the ones you see, they provide you with a lot of information.
You need quite a bit in SCIENCE (you have to use this skill on computers). I achieved it.
in one and they gave me 350 experience points. The computers above contain medical information,
but you need a high level in this subject to understand what they tell you.
On the second floor of the Vault, there are a few closed doors; some can be opened with
LOCKPICK (quite high), where you will find surprises for those fortunate enough to be
They will pass the Fallout 1 a large number of water chips; to open others you need a strength of 8.
(take jet or amphetamines). In these last ones you will find a very interesting team (missiles,
grenades...). In one of them you will find a RED MEMORY MODULE. Keep it safe, it
you will need. On the third floor, there are also some doors that can be forced.
On the outside of Vault City, there is a kind of doctor who tells you that the computer he uses
it's a bit damaged, fix it if you want, it won't thank you. But the following will serve you.
He will also ask you to bring him a combat armor. When you do, he offers to make it.
some experiments with you and the armor are basically the same implants that can be
do it in San Francisco or in other cities, so it's better not to do it here or you'll end up
bursting.
Vault 15
Here you might find the location of Vault 13. Talk to Rebecca, who will tell you that
find Chrissy, your lost daughter. Go talk to the boss, Zeke, who won't want to hear anything about it.
Go to the eastern edge of the screen and speak with the guardian, Dallia; convince her to let you.
pass. There you will meet Phil, who has kidnapped the girl. You have a very...
Charismatic, you can get him to hand over the girl peacefully; if not, you'll have to kill him.
and her companion. Take the key from Phil's body and rescue Chrissy. Return to the camp of
the settlers. Talk to Rebecca and her daughter. Thank you for knowing the truth: the head of the bikers
(Darian), a supposed scientist, who apparently protected them, is evil (karma, reputation and...
2500 experience). Talk to Zeke again, and he will give you a card to enter the
Vault, where the bikers reside. Enter the Vault. If you are lucky and you stay quiet, the
drivers will ignore you. If when you enter a motorist asks you what you are doing there and you have a lot
level in SPEECH, you will be able to pass yourself off as one of them; if not, you will have to make your way through based on
shots. This is difficult, you probably have to go to other places to gain experience and improve.
team. On the first floor you will find a doctor who is kidnapped; he will heal you whenever you want.
On the second floor, if you manage to repair the generator (first use SCIENCE and then REPAIR:
3000 experience), you will control the force fields of the Vault, which is very useful in the
combat strategy at the third level. In the last level are the computers; if you have a
good level in SCIENCE, you will achieve the location of Vault 13. Darian is also here, and if you
you dare to face him and his henchmen, you can get a great team, like a
flamethrower. You will also find another computer from which to generate a report that demonstrates that in
In the NCR government, there is a spy (see NCR section). Finally, at this level you will find some...
computer parts, also necessary in NCR (see section on this city).
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Broken Hills
There is no main mission here, but there are many side missions that will give you quite a bit.
experience, and a new member for your team, the best you will find: Marcus the Super-
Mutant.
Secondary objectives:
If you arrived by car, notice that you have run over a ghost, Lumpy; help him to get out of.
under the car.
The local merchant, Bill sends caravans to Gecko, NCR, and Vault City. You can sign up for a fee.
200 $. You can also clean the excrement of a herd of Brahmins for a day ($100).
Eric, on the east side, wants you to get them to increase the generator's power (on the west side).
You can try to convince the worker or use SCIENCE on the computer (1000 experience). Eric
will give you some amphetamines.
To the east of the east zone lives the Professor; he challenges you to test your skills against the scorpion.
The first is agility (500 experience, if you prove to be as good as the scorpion); the
Second sight (another 500); and the third a game of chess. Initially, the latter will beat you.
Go to the garden near the mine and you will see that there is a talking plant (a work by the good Doc);
talk to her (have a shovel when you do it) and she will ask you to put her in a sunnier spot.
1000 experience points and it tells you how to win at chess against the scorpion. When you beat him (another 500), you...
attack: kill him and take his items, and be careful not to lose the glasses.
In the house next to the place where you planted Doc's creation, there is a ghost that you
He will tell you where there is a treasure if you do him the following favors:
a) Give a Cat's Paw Magazine (in the house north of Marcus's there is one, in a trash can)
come back in an hour for the next favor.
b) Get him an inflatable doll (there is one at Marcus's house). Wait a few more hours.
for the following favor.
You gain 2000 experience and it gives you some very vague instructions on where the treasure is (somewhere
deep place). The best thing is to consult with the treasure hunter (the small group in the part
west), but he doesn't come up with anything either. He thinks... Bingo! In the well! He runs to look in it... Yes, you see
something!... but you won't fit... Well, you'll have to resort to the little one, sharing half of the
treasure; finally a little effort and you have... 10000 bottle caps! Well, it was nice
while it lasted... and the joke on the little one is not bad at all, hehe.
Francis is at the bar next to Marcus's house. He challenges you to an arm wrestling match. Note: he only accepts if you have sitenes.
a force of 10 (you can take some amphetamines); if not you will lose, and the punishment is to go through a
night with him... in the intimacy... and he is a huge mutant... If you win, he will give you a Power Fist and 350
experience.
-Doc Holiday lives in a house south of the west area. He can sell you a few stimpaks.
Go to jail (without weapons in hand) and talk to the jailer; buy him the key to the cells.
for $1. Go to the human cell (don't open it) and talk to Manson (blue pants) to
to know why they have locked him up. He is a troublemaker, who is against the mutants. Go to the
house further south and talk to Jacob, the leader of the conspirators; tell him you hate the mutants
(even if it isn't like that). They will ask you to join them, and your mission will be to get Mason out of jail and the
another human over there. Now you can do:
a) Tell Marcus (2500 experience and quite a bit of karma and reputation), in addition to giving a
small step for it to join at, something it will only do if you solve all the problems of the
city.
b) Do what they tell you; serious mistake: the mutants turn against you and massacre you with almost
total security, and moreover Marcus will not join.
Zaius, in the building of the mine in the east zone, wants you to fix the air purifier.
You have to go to New Reno and talk to Renesco who will give you the necessary parts, in the area.
west. When you have it, enter the mine. The best thing is to leave your companions outside to
don't let them bother you. If you don't have Power Armor, the thin air will take away some of your life.
every few seconds. Don't worry. If you have 50 or more life you have time to reach the
air purifier (which is to the northeast), but just in case save before entering, and leave your
partners out. Use the component in the purifier and you will have fixed it (1500 of
experience). Go talk to Zaius, who will give you a Combat Shotgun.
Marcus the super-mutant wants you to find the lost people; 500 $ (you can offer yourself to
do it for free). You have to search in the underground (there are several places to go down); when
find the bodies, examine them, to know how they died, and look at all of them,
you will find a note. There is a man to the northeast of the east area and he wants us to find his
wife for $500. Well, after finding the note (it was on the corpse of his wife)
talk to him and tell him that she is dead (500 experience). Then show Zaius the note, and after that
a Francis. He acknowledges his mistake and leaves the city. He talks to Marcus and will give you the $500 or, if he
you offered to do it for free, a hunting rifle.
-NOTE: When you complete the previous three missions, if you did them in a way that favors the
mutants, and you have a lot of karma and a good reputation in the city, Marcus will join at 1000
of experience). One thing: from now on, be careful how you behave, because Marcus
you can decide to abandon you, and also be careful in fights, as with some weapons,
Marcus can be a double-edged sword.
Redding
Secondary objectives:
The first building in the village is the Ascort casino, the mayor; talk to him and you will find out about
Why less and less gold is reaching Vault City: the miners are getting more and more hooked on Jet.
Also buy the Wanamingo mine property for $1000 and when you clean it up from the
Wamaningos (some creatures like Alien) will buy it back from you for more than double. It's a VERY challenging mission.
DIFFICULT until you have a great team and a lot of experience. You can go down the mine or by
the various paths in the city (everything is connected). When you clean the mine, you will earn 3500
of experience. Then resell it to Ascort for $2500 and 1000 experience.
Sheriff Marion has broken his leg, and he cannot do his job, so if you have
sufficient experience, will ask you for help:
a) Widow Rooney lives just west of the police station; she is a delinquent, who owes quite a bit in rent to
your landlord, Ascort (who is also the mayor). The Sheriff wants you to kick her out of the house (pays $100).
If you do it this way, you gain 1000 experience and your karma decreases quite a bit. If you prefer to pay their debt.
(120 $), you will earn karma and 1500 experience.
b) The Sheriff has learned that there will be a fight between two miners at the Malamute Saloon.
Avoid the fight and put them in jail ($300 and 1500 experience).
c) Someone has murdered a prostitute in the Malamute Saloon; find out who it was and bring them to justice.
the jail ($500). Go to the Saloon and talk to the waitress about the incident. That way you will know what's happening.
someone involved from the mining company Morningstar. Go there and you will find dostpos; accuse
to the called Hakeswill (1250 of experience and karma).
A bandit named Frog Morton and his gang have set up at the entrance of the mine.
Wanamingo; exterminate them for $1000 (3000 experience and a lot of karma). This last mission.
It will end your relationship with the sheriff, who will tell you that the 3 brothers of Frog are looking for you.
for killing your brother. You will encounter them randomly when you travel between cities.
Talk to Madam Madjeska (next to the doctor's house) to learn about Redding's situation and
to know that Vault City, NCR, and New Reno are trying to attract her to their sphere of influence in order to
control the gold mines; you will also know who works for each of these cities in
Redding.
Talk to Doc Johnson, who will give you a lot of information about the situation in Redding.
Then, if Doctor Troy gave you the antidote for the jet, give it to Johnson, who will give you a good one.
reward and you will also gain a lot of experience. Since you still have a dose of antidote,
Keep it for when you need to use Jet sometime and then detox.
When you have found out well about the Redding problem with the Jet, go tell it to the...
Advisor McClure (250 experience).
An office in the mining camp floats caravans to Vault City (day 1, $1000), NCR (day 11,
2000 $) and New Reno (day 21, 1500 $). To the south of the office, there is a tent for each caravan.
At the mining camp, a woman organizes giant rat fights in which you can
to bet.
The representatives of Morning Star Mine (aligned with New Reno) and Kokoweef Mine (go with
NCR wants a control chip that is in the Wanamingo mine. Both pay $1000. $2500 of
experience.
Go back up
The Raiders
The bikers are not what they seem, but mercenaries in the service of the Bishops. The mafia family of the
Bishop, in New Renotene there is a map with the exact location of the camp. It is 7 squares to the south.
and one to the west of Vault City. There are no main quests, you just have to find them.
(beware of the mines and the holes you fall into a scorpion's nest): 500 of
experience. You can go to Vault City and ask for a reward for telling them, and they will ask you to
mates with which they will give you a greater reward. If you do this you will achieve several things:
reputation and karma to start. A bunch of equipment to continue. Add 2000 of
experience; and you will also find a safe. To open it, you need to have found three
identification sheets, and in the dialog box that appears, enter what you want to use as a combination
the numbers marked on the caps (500 experience). Inside you will find some
documents incriminating the Bishop mafia family (New Reno) in the attacks on Vault
City. Go to this city and tell Lynete that you have destroyed the raiders (1000 experience + 1000 $) and
give the documents that implicate the Bishops (1000 experience + 1000 $).
Back to top
New Reno
New Reno, 'The Smallest Big City in the World'... and perhaps the most fun. There is no
no main mission, but it has a bunch of fun side quests that you
they will provide a very, very good amount of experience, money, and equipment. But
Be careful, because if you want to keep being a good boy, it's a difficult level to play.
IMPORTANT NOTE: The first time you arrive in New Reno BY CAR, pay close attention to where you were.
parked because a punk, T-Roy, steals it from you. Well, when they steal your car, go where
It was parked and you will be able to do two things:
Talk to Jules, who is next to the parking lot, and convince him to tell you who stole from you.
car and that will take you to him.
You will find tire brands (a dialog box will pop up); follow them, and you will arrive at the workshop.
the T-Roy Chop Shop that stole it from you. You can do 3 things:
b) Buy back the car for $1000 (750 experience); then it gives you the option to upgrade the car.
(for example a trunk with more capacity) for $500. Additionally, it is offered to provide you with
batteries for the car whenever you need them.
c) Or you can do the following (my favorite way!): buy back the car and make the improvements and then
Kill all those bastards, even though you will lose the batteries.
Secondary objectives:
-Just as you start, there’s a guy who calls you. It’s Jules, a dealer who will give you a bunch of
information about the city; if you keep the conversation going well, he will talk to you about Myron, the scientist who
work for the Salvatore family and create the Jet, and it will give you the exact location where it works (about
stables north of New Reno). He will also tell you about Golgotha, the cemetery where they end up.
everyone who bothers families (will tell you where it is); and, if you pay him, he will give you information about
the families.
The first building in New Reno is a brothel: Cat's Paw, where your most extravagant fantasies come true.
They can make it happen. If you take a Cat's Paw magazine to the owner, she will tell you that if you get her 10
what it will buy you. 500 dollars and 1000 experience. Also, tell him to be careful with the
number 5, which has the pages stuck together (damn it...) and she will check it, finding a magazine of
energy weapons that will give you; read it and you will enhance your BIG WEAPONS skill.
In that same area is the Jungle gym, run by Stuart Litle, who is looking for new talents.
pugilistic. If you are going to fight and want to have more chances, look in the lockers in the basement of the
Bishop's casino (Shark Club) some reinforced gloves with metal. The fights are becoming more and more
more difficult and are better rewarded in money and experience. The first 50 $ and 500 of
experience, the second 50 and 750, the third 400 and 1000 and the fourth 1000, 2500 of experience and a
bonus in your unarmed fighting skill. The last fighter is called Mastcator; why? : look
in your inventory after the fight and you'll see it. Does it sound familiar? I think that takes a point off you.
charisma.
In the second zone is Golden Globes Porn, a porn movie studio, where you can
start your acting career for $5, risking getting a serious infection (poisoned).
Note: I don't think you will like doing this mission, because as you will be able to sense later, it consists of
give a 'oral presentation' to the director (for example...). If you completed the gym mission, they shouldn't.
offer you the 'oral job', but being a mafia boxer, he will want you to participate in his
movies, although you would need great endurance, strength, and agility, it is not easy to achieve.
In the southwestern part of Renesco; among other things, it will give you the component you need.
to fix the air purifier of the Broken Hills mine (see the section about this city). If already
you have been to Broken Hills and defeated the super intelligent scorpion, you surely have some
glasses, give them to her and you will get a small discount later.
Also in the commercial district is New Reno Arms, run by Eldridge. For now, its
the catalog is discreet, but when you become a rightful member of one of the families, it will show you
all his arsenal. He can also modify some weapons. And he wants you to get him one of the
laser weapons (1500 bucks and 500 experience). Also, if you tell him you are looking for something special, he...
will offer a voice recognition module (you can get it for $2500), which you must
guard it like gold in cloth, since you will need it in Vault 13. If he doesn't offer it to you no matter how much
you insist (because you have a character who is not very intelligent, charismatic, and has a low level in SPEECH)
Kill him and chip him, but do it after you have done everything you need to do.
New Reno and don't want to come back anymore, since when you want to enter again, the whole city will...
will attack.
And one more thing: at the back of your building, where you keep the dogs, there are some stairs that
They take you to the basement. In it lives a somewhat crazy and stupid guy, but who is a genius with the
weapons. You can modify the flamethrower, the assault rifle, the magnum, the FAL, and the
fuel for the flamethrower. A bargain. Oh, also the laser gun.
Also in this area is the church of a drunken priest, who will give you tons of
information about families in exchange for booze.
Finally, there are four mafia families in New Reno; each controls a parcel of power and
is on the side of some city. When you complete the three missions of one of these families,
you will enter it, which will allow you, among other less important things, to buy weapons
heavy in Eldridge's store, and gain 1000 experience. But be careful, because the rest of the
families, as soon as they see you, will get tangled up with you. Therefore, the best thing you can do is two
missions of each family and then the third one of your choice. If one of the leaders doesn't like you or
he/she doesn't like how you do some mission, he/she may not hire you anymore or may not make you a member
of his family.
-LOS MORDINO: Their base is at the Desperado casino on Virgin Street. Their business is drugs, the
Jet specifically, and they are the cause of all the problems in Redding, as they want to take over
the control of this city to control its gold. Little Jesus Mordino is at the bar; he speaks
with him and tell him that you are looking for a job. He will send you to his father, Big Jesus Mordino, upstairs. Every
Once you talk to him, do what he says without asking why, because he might get fed up.
Don't ever give him your opinion, he doesn't care (these advice applies to everyone)
families). Missions:
a) Take a package to the stables, to a certain Ramírez (in the building on the left). It's a bomb.
500 of experience and 100 bucks.
b) Collect the money owed to him by the Corsican Brothers (Golden Globes Porn). 500 experience
and 125 bucks.
c) Not everything was going to be that easy: the last mission is a tough one: to kill (500 experience) the boss of the
Salvatore: Louis Salvatore. 750 experience and 500 dollars.
-THE SALVATORE: Its base is the Salvatore Bar. Its field is the sale of weapons, and they have
contacts with some strangers (the Enclave) who provide them with laser weapons. Goes up to the
second floor and talk to Mason: insist that you want to see Mr. Salvatore and in the end he will let you
enter. Missions:
a) He wants to take revenge on a guy who has robbed him. Maintain the details. The guy's name is Lloyd, and
You must kill him and get the money back. Grab a shovel and go talk to Lloyd, who is locked up in
the basement of Desperado. The money is buried somewhere in Golgotha, protected by a
bomb. Tell him to show you. When you are there, tell him to dig and go in for the money;
When I entered, I brought the girl (all of this in a dialog box). Now you go down, take the money and
Talk to Mr. Salvatore again. Give him all the money and he will give you $500. 500 experience.
b) Collect the money that Renesco owes him (the one from the store). It's $1000. He doesn't have it, so...
you will have to pay out of your pocket; Mr. Salvatore gives you back 100. 750 experience.
c) Participate as an observer in a transaction: sale of laser weapons from the Enclave to the family.
THE WRIGHTS: They are the least important family. They own the eastern part of the city. Their
the business is alcohol. A family member, the chief's son, was captured and killed by
slave owners. If you are one of them, don't even come near this family. Talk to Chris Wright (pants
blue and leather jacket) in the north building. This will send you to Keith Wright, in the south building,
that will allow you to enter to see Mr. Wright. Missions:
a) Your son Richard has died from a Jet overdose. He wants you to find the person who gave it to him.
he supplied and forced him to take it. Go talk to Chris Wright, who will give you some information.
Talk to the camels of the city: on Virgin Street, Jules (red shirt) and Litle Jesus Mordino; in
the south of 2nd Street, Jimmy J; in the commercial district, Renesco. Everyone becomes very upset and
they accuse each other, so you don't get anything clear. Go then to talk to Keith Wright, and
Ask him what Richard's room was. Search it and you will find an empty Jet capsule.
Take it to any of the camels, who will determine that it is poisoned. Go talk to
Keith and ask him where Richard is buried. Go there and examine the body. Tall sights
medical skills, you will find that he is poisoned. Go see Renesco, who will confess to you that
Mr. Salvatore ordered that poisoned jet for a special job. If you don't find the
tests involving Mr. Salvatore, accuses anyone else, and Bishop will believe it (500 of
experience); in this case you would go directly to the third mission.
c) It will give you the location of Sierra Army Depot to register it and find an entrance (see
section of this area).
On the other hand, you can also talk to the mother of the family, she believes that her husband is having a
a worthy business, and she is unaware that they still control the production of alcohol. Tell her what he works on.
husband and she will run to check if what you are saying is true. When she realizes the
truth asks you to destroy the alcohol distillery that is located beneath the station of
train, in the upper part of the east zone, although of course, without killing anyone.
THE BISHOP: Their base is the Shark Club; they are the most important family with the Mordino. They are
behind the biker attacks on Vault City. The boss is on the third floor; the stairs that
They are protected by guards. The ways to go up are:
Accompanying his wife for a drink. Also, after having the drink and 'something more' he
you can ask about her husband, and she will confess to you about the motorcyclists and that NCR is also involved.
involved. The evidence is in the safe in her husband's room. In these first two
Forms, I have an appointment with Bishop, so he may not want to talk to you.
Talk to the guards and tell them that you have to give a suitcase to Mr. Bishop on behalf of Mr.
Moore, from Vault City. Give the briefcase ($1000 and 500 experience), and you can ask him for a job.
The safe in Bishop's room has a trap that you need to disarm before.
You can open it; inside you will find a map with the situation of the raiders, and a holodisc with
information about the deal between Bishop and NCR, which you must take to Lynete in Vault City (2500 of
experience, 500 more if you tell her that Thomas Moore is a spy). Lynete will ask you to take her the
Holodisco in Westn, from NCR. Westn is located in the west zone of the city, in a private ranch.
Talk to the police officer behind the barrier to have it opened, and go see Westn and give him the holodisc.
(2000 experience); he will give you another for Lynete (1500 experience and sends you to Randall, from
Office amenities for the reward: a magnificent H&K G11; in addition, Randall will give you a
personal reward for destroying the bikers: 2 fragmentation grenades.
Bishop's Missions:
a) If you haven't done it yet, it asks you to complete the Thomas Moore suitcase mission from Vault.
City (look further up).
b) He wants you to kill Westn, from NCR (look further up to see where to find him). You have to
make it look like an accident. Put a stick of dynamite and the job is done ($1000 and
2000 of experience). If you tell Westn that Bishop sent you, he offers you 50% more than what
The Bishop pays you to kill this one ($1125, and a good increase in karma and reputation in New Reno).
c) Now he wants you to kill (500 $) Vice President Carlson, from NCR. You can find him at his
house. You have to get a pass from Gunther, the assistant to the president, to be able to get there.
to him. If he doesn't give it to you, steal it from him.
North of New Reno are the stables, where jet is made and tested on human guinea pigs.
the creator is Myron, a young scientist who is in the basement; you can make him join, but
First, you need to pay the guards who are watching the door.
To the south is Golgotha, a cemetery. If you want, dig all the graves to get enough.
equipment and money, but this represents a significant loss of reputation.
There is a grave that you should dig; it is to the west, and you will recognize it because when you pass near it
you will see that someone is calling you from inside. Anyway, this will be of no use to you: neither money, nor
experience, nor reputation.
Go back up
The only way to get here is for Mr. Wright to give you the coordinates (see New Reno section).
Your objective is to find a path inward and, in the process, gain equipment and experience. There is no
fundamental missions.
The first thing you will encounter is a pile of bodies at the entrance. A little further ahead
you will know the reason: guard towers. Destroy them, and go to the building that is to the west. Take the missile that is in
one of the boxes and use it on the cannon in the east building. Shoot it and you will destroy the door.
As a starting point. With this, you have already fulfilled Mr. Wright's mission.
Before entering, if you are going to do it, go down the pit where the generators are and bring the ...
lever, which will activate the emergency power, making what comes next easier.
Enter. Register the desk and take the password paper (Thaykovsky), which you have to use in
the computer to deactivate the force fields; you can also deactivate them one by one
one, but if you fail three times the alarm sounds. Go to the door on the right and you will find two
important things in the lockers and cabinets:
b) The Eye of Dixon, which you must use to access the elevators. You can also change from
apartment with the elevator, but to access it you need an electronic pick to open the door
that you will find much further ahead in San Francisco.
Take good notes on the second and third floors: you can gain some experience handling them.
computers and robots (repair) and also quite a bit of equipment. On the third floor go to the
northeast room: there you will find another eye that will allow you to pass to the fourth level. In this
At this level, you will find Skynet, an artificial intelligence experiment. Talk to it. It is a computer.
with a brain, that wants to get out; needs a body for its brain. The body is in the
northwest room on the third floor; use the computer that is nearby, and check it, with what
you will see that three things are missing, which you have to use in the robot:
a) The brain of Skynet: it's on the fourth floor; get it using the computer in the room of
northwest. But watch out: I didn't get Skynet's brain, but an inferior brain.
b) Biogel: on the first floor and on the third there are several jars.
c) A motivator: you need to destroy a robot of the same class to achieve it. Do it in the
second floor, so that when you load it you can escape; on the other floors they won't attack you, only
in the one that has triggered the alarm. If you have already been in Navarro, you should have found 2
motivators (read this section), you would have already used one in k-9, but the other one you haven't, use it if you want
save ammunition.
When you have repaired the robot (500 experience), activate it with the computer; talk to it, and you
will continue.
Back to top
The first thing I tell you is not to enter the city armed, and also tell your companions.
keep the weapons; let them out. If you haven't obtained the location of Vault 13 in Vault 15
here are several ways to do it:
a) Go to the Westn ranch and talk to the team of the building a little south of the entrance. Give him a
bottle of Booze and it will tell you the story of how it found Vault 13. Finally, it will tell you what it did.
a map that the doctor stole from the hospital. You can buy a portrait of Elvis from the doctor for
10,000 $; on the reverse is the location of Vault 13 (examine it).
b) Talk to the sheriff, and ask him about the jobs. When he tells you that Mr. Westn needs
A man, go see him and tell him you want a job and that the sheriff is sending you. He needs you to look at what
it's what takes its livestock at night (200 bucks and 1000 experience). Felix, the team of the
blue pants, it will guide you to the place. After a while, some talking deathclaws will appear. Sitenes
sufficient in the ability to explore, you will be able to follow them and you will reach Vault 13.
If you have already been to Vault 15, take what you got there: the computer parts and the holodisk.
which proves that there is a spy in NCR.