Medium monstrosity (shapechangerj, neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30ft.
STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 14 (+2) 11 (+0) 12 (+1) 14 (+2)
Skills Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its action to
polymorph into a Small or Medium humanoid it has seen, or
back into its true form. Its statistics, other than its size, are the
same in each form . Any equipment it is wearing or carrying isn't
transformed. It reverts to its true form if it dies.
Ambusher. The doppelganger has advantage on attack rolls
against any creature it has surprised.
Surprise Attack. If the doppelganger surprises a creature and
hits it with an attack during the first round of combat, the
target takes an extra 10 (3d6) damage from the attack.
ACTIONS
Multiattack. The doppelganger makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface
thoughts of one creature within 60 feet of it. The effect can
penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone,
2 inches of metal, or a thin sheet of lead blocks it. While the
target is in range, the doppelganger can continue reading its
thoughts, as long as the doppelganger's concentration isn't
broken (as if concentrating on a spell) . While reading the
target's mind, the doppelganger has advantage on Wisdom
(Insight) and Charisma (Deception, Intimidation, and
Pers uasion) checks against the target.
DOPPELGANGER
Doppelgangers are devious shapeshifters that take part of a long-term plot might keep its double alive and
on the appearance of other humanoids, throwing off close at hand for weeks, probing the victim's mind daily
pursuit or luring victims to their doom with misdirection to learn how to behave and speak authentically.
an.d disguise. Few creatures spread fear, suspicion, and Hedonistic Swindlers. Doppelgangers work alone
deceit better than doppelgangers. Found in every land or in small groups, with group roles shifting from con
and culture, they can take on the guise of any individual to con. While one doppelganger takes the place of a
of any race. murdered merchant or noble, the others take on a
Stealing Secrets. A doppelganger's adopted form number of identities as circumstances warrant, playing
allows it to blend into almost any group or community, the parts of family or servants while they live off the
but its transformation doesn't impart languages, victim's riches.
mannerisms, memory, or personality. Doppelgangers Changelings. Doppelgangers are too lazy or self-
often follow or capture creatures they intend to interested to raise their young. They assume attractive
impersonate, studying them and probing their minds for male forms and seduce women, leaving them to raise
secrets. A doppelganger can read a creature's surface their progeny. A doppelganger child appears to be a
thoughts, allowing it to glean that creature's name, normal member of its mother's species until it reaches
desires, and fears, along with a few scattered memories. adolescence, at which point it discovers its true nature
A doppelganger impersonating a specific creature as and is driven to seek out its kind to join them.