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kb2 Game

kids box 2 game

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0% found this document useful (0 votes)
3 views3 pages

kb2 Game

kids box 2 game

Uploaded by

miafxp
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Kid’s Box 2 Board Game (Units 1–4)

Description: Pupils play in small groups (3–4), using dice or a spinner and counters to move around a
board. At each space, they must say or spell the word displayed on that space. If they can’t, they move
back to their previous space. The first to reach “Finish” wins!
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Teacher’s Notes:

Prepare flashcards or word cards matching the vocabulary in Unit 1 (e.g., names like Stella, Simon, Suzy,
Mr/Mrs Star; colours; toys, etc.).

Use dice or a spinner and counters for each group.

Teach or revise helpful phrases such as:

“Whose turn is it?”

“It’s my turn.”

“You’re the winner.”


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Variations & Add-Ons

Question & Answer Version: Instead of naming or spelling, students landing on a space could answer a
question like "Who’s he?" or "What colour is it?" based on the character or object.

Team Relay Style: Groups take turns rolling and answering; if they get it wrong, another group can “steal”
by answering.

Incorporate Target Structures: Add simple instructions to spaces such as "Move forward 2" or "Lose a
turn" to practice key phrases like "Go forward" or "Miss your turn" in English.
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Additional Ready-Made Activities

If you’d like to mix things up or support the board game with other activities, here are a few more ideas
drawn from Teachers’ resources for Unit 1:

“Beat the Teacher” – Colour Flashcard Game


Use colour flashcards: students say the colour; if they say it wrong, they stay silent—silent students win a
point!
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Alphabet Bingo
Students create grids with letters randomly placed. Call out letters; students cross them off and shout
"Bingo!" when their grid is complete. A great way to review the alphabet.
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Tic-Tac-Toe or Hangman with Colours


Using colours vocabulary, play a quick game of tic-tac-toe or hangman as a fun reinforcement during
extra time.
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“Please Game” – Classroom Commands
Students stand; you say commands (e.g., “Open your books, please”). Only commands with "please"
should be obeyed—others they ignore or be out.
f.eba.gov.tr

Suggested Lesson Flow


Step Activity
1. Warm-Up Quick game: “Beat the Teacher” with colour flashcards to revise colour words.
2. Main Game Board-game in small groups—students say or spell words on each space, using target
phrases.
3. Reinforcement Alphabet Bingo or Tic-Tac-Toe with colours for extra engagement.
4. Cool-Down “Please Game” for classroom commands and playful closure.

Let me know if you’d like printable templates, sample board designs, or suggestions tailored to your class
size and materials—happy to help you prep anything you need!

Şunu dedin:
but i only have one student in the class
ChatGPT:

Got it one student makes it more like a 1:1 playful activity than a group game. For Kids Box 2 – Unit 1,
here are a few game ideas you can adapt for a single learner:

1. Flashcard Hunt

Hide flashcards (characters, colours, toys from Unit 1) around the classroom.

Give the student clues in English: “It’s under the chair!” / “Look behind the door!”.

When they find one, they must say the word: “It’s a teddy bear!”

If you want to add a challenge: set a timer or let them earn points for each card found.

2. Colour Dice Game

Prepare a simple dice (paper cube or real one). Each number = a colour from Unit 1.

Student rolls the dice → says something like: “It’s blue.”

For more challenge: they must name an object in the classroom with that colour: “The board is white.”

3. Role Play With Characters

Pretend to be different Unit 1 characters (Stella, Simon, Suzy, etc.).

You say: “Hello, I’m Simon. What’s your name?”

Student answers in character, then swaps roles.

Can expand into short Q&A dialogues: “What’s this? It’s a kite.”

4. Spinning Wheel / Number Game

Write numbers 1–6 on the board. Next to each number, put a task (e.g., Say a colour / Spell a name /
Find something red / Say 3 toys / Draw a teddy).
Student rolls a dice or you “spin” by choosing.

They complete the challenge to earn a point or a star.

5. Guessing Bag

Put some toys or classroom objects in a bag.

Student puts their hand in, feels an object, and guesses: “Is it a ball?”

Then pulls it out to check.

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