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Agile Unit-1

Agile

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0% found this document useful (0 votes)
14 views32 pages

Agile Unit-1

Agile

Uploaded by

Penkey Jhansi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Agile unit-1

Introduction to Agile Ecosystems

Agile is an iterative, flexible, and people-focused approach to software development.


Ecosystem: Different methodologies/frameworks under Agile.
Goal: Deliver working software quickly, respond to changing requirements, and ensure
customer collaboration.

🌱 Introduction to Agile Ecosystems


1. What is Agile?

Agile is a software development approach that focuses on:


Flexibility → easily adapt to changing requirements.
Iteration → develop software in small, usable increments.
Customer collaboration → involve customers throughout the process.
Working software over documentation → deliver value early and continuously.

👉 Agile was formalized in the Agile Manifesto (2001), which highlights 4 values and 12
principles.

2. Why Agile Ecosystems?

Agile is not one single method, but rather a family of methodologies/frameworks that
follow the same Agile principles.
Each method is designed for different types of projects, teams, and business needs.
These methods together form the Agile Ecosystem.

3. Definition of Agile Ecosystem

The Agile Ecosystem refers to the collection of methodologies and practices built
around Agile principles.
It provides:
Multiple frameworks (Scrum, XP, Lean, etc.).
Tools for collaboration, planning, and delivery.
Practices that focus on people, processes, and technology.

4. Key Characteristics of Agile Ecosystems

Iterative & Incremental Development → work in cycles, deliver small parts frequently.
Customer-Centric → continuous feedback and involvement of end users.
Collaboration → strong communication among developers, customers, and stakeholders.
Flexibility → can respond quickly to requirement or market changes.
Value-Driven → focus on features that provide the highest business value first.
Self-Organizing Teams → teams take responsibility for their work and decisions.
5. Popular Methods in the Agile Ecosystem

Agile has several frameworks, each with a unique focus:

SCRUM → roles, sprints, backlog management.


DSDM → business-focused, timeboxing, MoSCoW prioritization.
Crystal → people-first, depends on team size & project type.
FDD → structured, feature-based development.
Lean Development → waste reduction, efficiency.
Extreme Programming (XP) → strong engineering practices (TDD, CI, pair programming).
Adaptive Software Development (ASD) → learning-focused, handles uncertainty.

6. Importance of Agile Ecosystems

Provides flexibility of choice → teams can select the best methodology.


Improves delivery speed → working product is available earlier.
Reduces project risks → early feedback detects problems quickly.
Encourages innovation and learning → adaptation to changes.
Enhances team morale and productivity → emphasis on communication and ownership.

SCRUM
Heading: SCRUM Framework

Definition: Lightweight Agile framework for managing complex projects.


Core Roles:
Product Owner → defines requirements and backlog.
Scrum Master → facilitates and removes obstacles.
Development Team → builds product.
Key Practices:
Product Backlog & Sprint Backlog.
Sprints (time-boxed 2–4 weeks).
Daily Stand-ups, Sprint Review, and Retrospective.
Focus: Transparency, Inspection, and Adaptation.

👍
Got it You want me to simplify all this Scrum content into easy-to-understand slide
headings with crisp explanations, so it looks like a clean PowerPoint outline.

Here’s a simplified Scrum – Slide Deck Outline:

1: Introduction to Scrum
Definition: Scrum = Agile framework for project management.
Focus: Teamwork, adaptability, iterative progress.
Created by: Ken Schwaber & Jeff Sutherland.

2: Scrum Framework
Team Roles: Product Owner, Scrum Master, Development Team.
Artifacts: Product Backlog, Sprint Backlog, Increment.
Events: Sprint, Planning, Daily Scrum, Review, Retrospective.

3: Scrum Key Terminologies


Product Backlog – List of all requirements/features.
Sprint – Time-boxed work cycle (1–4 weeks).
Daily Scrum – 15-min team check-in.
Sprint Review – Showcase completed work.
Sprint Retrospective – Discuss improvements.
4: Scrum Methodology – Principles
Transparency – Open communication & visibility.
Reflection – Review and learn continuously.
Adaptation – Adjust work as requirements change.

5: Scrum Values
Commitment – Focus on goals.
Courage – Take bold decisions.
Respect – Mutual trust in team.
Focus – Work on agreed priorities.
Openness – Share challenges & progress.

6: How Scrum Works


Project broken into sprints.
Each sprint delivers a working product increment.
Uses backlogs + regular meetings for progress.
Encourages feedback & adaptability.

7: Scrum Artifacts
Product Backlog – Evolving list of work.
Sprint Backlog – Sprint-specific tasks.
Increment – Potentially shippable product at sprint end.
8: Scrum Roles
Product Owner – Prioritizes backlog, maximizes value.
Scrum Master – Ensures Scrum rules, removes blockers.
Development Team – Cross-functional builders of the product.

9: Scrum Sprint Process


1. Define product backlog.
2. Sprint planning by team.
3. Daily scrums & task updates.
4. Sprint review with stakeholders.
5. Retrospective for improvements.

10: Applications of Scrum


Software Development – Faster releases.
Marketing – Adaptive campaigns.
Research & Development – Experimentation & iteration.
Non-Profit Sector – Flexible community projects.

11: Benefits of Scrum


Faster development & delivery.
Transparency at all levels.
Time-efficient (short sprints).
Budget-friendly with priority focus.

12: Limitations of Scrum


Not suitable for fixed, predictable projects.
Needs skilled/experienced team.
Less documentation (problem in regulated industries).
Can cause team burnout.

13: Agile vs Scrum


Agile Scrum

Guiding principles Agile framework

Broader approach Iterative sprints

High-level flexibility Daily rituals, defined roles

Works for many domains Best for changing requirements

Slide 14: Conclusion


Scrum = Lightweight, flexible framework.
Encourages teamwork, adaptation & continuous improvement.
Works best for complex & evolving projects.

Slide 3: Dynamic System


Development Method (DSDM)
1. What is DSDM?

DSDM = an Agile software development approach.


Focuses on building systems quickly and delivering business value early.
Uses the 80% rule:
Deliver 80% of the system in 20% of the time.
Remaining details can be added later.
Iterative approach → work in cycles with user feedback.

2. Philosophy

Based on Pareto principle (80/20 rule).


Deliver just enough features early to keep moving forward.
Later iterations refine and add more detail.

3. DSDM Life Cycle Activities


There are two starting activities + three iterative cycles:

1. Feasibility Study
Check if project is possible.
Identify basic business needs & constraints.
2. Business Study
Define business requirements & application design.
Identify maintainability needs.
3. Functional Model Iteration
Build progressive prototypes.
Collect user feedback to refine requirements.
4. Design and Build Iteration
Improve earlier prototypes.
Ensure they are ready for real business use.
Sometimes happens in parallel with functional modeling.
5. Implementation
Deploy the latest increment (prototype → real system).
May not be 100% complete.
Users may request changes → cycle back to functional iteration.

4: Crystal Methodologies
Heading: Crystal Family of Methods
Definition: Lightweight, people-centric Agile methods.
Key Idea: No one-size-fits-all → methodology depends on team size & project criticality.
Colors Represent:
Crystal Clear (small teams, low criticality).
Crystal Orange (medium teams, high criticality).
Focus:
Frequent delivery.
Reflective improvement.
Close communication.
Unique Point: Emphasis on people over processes.

🌟 Crystal Method in Agile Development


1. What is Crystal Method?

A lightweight Agile framework.


Focuses on people, communication, and adaptability rather than strict processes.
Best suited for short-term projects with small teams in one workspace.
Named "Crystal" because it has different variants (colors) depending on team size &
project complexity.

2. Core Beliefs

1. Teams should find their own way to optimize work.


2. Use unique methods for each project → flexible & dynamic.

3. History

Developed by Alistair Cockburn (IBM).


He emphasized:
Human-powered (focus on people).
Adaptive (change methods anytime).
Ultra-light (less documentation, more collaboration).

4. Key Properties

Frequent Delivery → deliver working software often.


Reflective Improvement → learn from past work & improve.
Osmotic Communication → team works in same space for easy info flow.
Personal Safety → team feels safe to share ideas.
Focus → clear responsibilities.
Customer Involvement → constant feedback.
Timeboxing & Incremental Development → small releases, fixed deadlines.
Teamwork & Leadership → self-organizing but responsible teams.
Automated Testing & Tools → early bug detection.
Continuous Learning → team builds skills during project.
5. Crystal Family (Variants)

Crystal Clear → 1–6 members, short-term, co-located.


Crystal Yellow → 7–20 members, automated testing, user feedback.
Crystal Orange → 21–40 members, projects last 1–2 years, release every 3–4 months.
Crystal Orange Web → 21–40 members, ongoing code base, multiple initiatives.
Crystal Red → 40–80 members, large team split by skills.
Crystal Maroon → 80–200 members, very large projects.
Crystal Diamond / Sapphire → for large, safety-critical projects (risk to human life).

6. Benefits

Strong collaboration & communication.


Adaptability to changing needs.
Empowered & motivated teams.
Fast delivery and better customer satisfaction.
Higher quality due to testing & continuous feedback.
Reduced risks through early detection.

7. Drawbacks

Can feel ambiguous (no fixed structure).


Risk of disorganization in inexperienced teams.
Not scalable for very large projects without structure.
Less predictability (hard to estimate timelines/cost).
Minimal documentation (problem in regulated industries).
Heavy dependence on team expertise.

8. Conclusion

Crystal is a flexible, people-focused Agile method.


Great for small to medium teams where communication is easy.
Delivers most important features first → customer value early.
But not ideal for large, complex, or regulated projects.
Slide 5: Feature Driven
Development (FDD)
Heading: FDD Model

Definition: Agile method focused on building features (client-valued functions).


Process:
1. Develop overall model.
2. Build feature list.
3. Plan by feature.
4. Design by feature.
5. Build by feature.
Strength: Clear structure, scalable for larger projects.
Focus: Delivering tangible results frequently.

🌟 Feature-Driven Development (FDD)


1. What is FDD?

Full form: Feature-Driven Development.


An Agile, iterative, and incremental software development methodology.
Focuses on building and delivering features to clients quickly.
Progress is measured by features completed, not tasks.
Reporting and progress tracking is done at all levels.

2. History

Introduced in 1997 by Jeff De Luca.


First used for a large project (50 people, 15 months).
Later published in the book Java Modeling in Color with UML (1999).

3. FDD Lifecycle (5 Steps)

1. Build Overall Model → Create a domain model of the system.


2. Build Feature List → Break system into client-valued features.
3. Plan by Feature → Prioritize and schedule feature development.
4. Design by Feature → Design small sets of features.
5. Build by Feature → Code, test, and integrate features.
4. Key Characteristics

Short Iterations → Small, time-boxed cycles for faster delivery.


Customer-focused → Every feature is inspected & approved by client.
Structured & Feature-focused → Early domain modeling + feature list, most effort goes
into design/build phases.
Frequent Releases → Continuous delivery of features = continuous project success.

5. Advantages

✅ Easier progress tracking due to reporting at all levels.


✅ Works well for large teams & projects.
✅ Reduces risk by building in smaller segments.
✅ Better cost estimation because features are clearly segmented.
6. Disadvantages

❌ Not suitable for small projects (overhead is too high).


❌ High dependency on lead developers/designers.
❌ Less documentation → may cause issues later.
7. Conclusion

FDD = Agile, iterative model focused on features first.


Good for large, complex projects where tracking, reporting, and accuracy matter.
Not ideal for small-scale projects due to overhead and dependency.

Slide 6: Lean Software


Development
Heading: Lean Approach
Definition: Adapted from Lean Manufacturing (Toyota).
Principles:
1. Eliminate waste.
2. Amplify learning.
3. Decide as late as possible.
4. Deliver as fast as possible.
5. Empower the team.
6. Build integrity in.
7. Optimize the whole.
Strength: Focus on efficiency and value creation.

Got it ✅
You pasted the GeeksforGeeks article on Lean Software Development (LSD). I’ll now
simplify and structure it into easy notes that you can directly understand or use for slides.

🌱 Lean Software Development (LSD)


1. What is LSD?

An Agile framework inspired by Lean Manufacturing.


Focus: Efficiency + Speed by removing waste and delivering value.
Similar to MVP strategy: release small versions quickly, then improve using feedback.

2. History

1980s → Toyota Production System (TPS) → eliminate waste, improve quality.


1990s → “Lean Thinking” (book: The Machine That Changed the World).
Early 2000s → Mary & Tom Poppendieck applied Lean to software (Lean Software
Development: An Agile Toolkit).
2010s–2020s → Widely adopted in Agile, still evolving.

3. 7 Principles of LSD

1. Eliminate Waste – remove unnecessary code, delays, duplication, poor communication.


2. Fast Delivery – use MVP approach → release quickly, then refine.
3. Amplify Learning – knowledge sharing via reviews, meetings, and pair programming.
4. Build Quality In – use TDD, continuous testing, and feedback to prevent defects.
5. Respect Teamwork – empower teams, encourage collaboration.
6. Delay Commitment – avoid early irreversible decisions, keep flexibility.
7. Optimize the Whole – improve entire system, not just parts → create smooth workflow.

4. LSD Process

Identify Value → focus on what customer truly needs.


Map Value Stream → find & remove non-value steps.
Create Flow → smooth progress, reduce delays.
Establish Pull → build features based on demand, not assumptions.
Seek Perfection → continuous improvement (Kaizen).
Build Quality In → use TDD, CI/CD.
Empower Teams → give autonomy and tools.

5. LSD vs Agile

Aspect Lean Software Agile


Development

Origin Toyota Production System Agile Manifesto (2001)


(manufacturing)

Focus Waste elimination, Customer collaboration,


efficiency iterative delivery

Practices Kanban, Value Stream Scrum, XP, Iterations


Mapping, Kaizen

Decision Delay until facts available Adapt quickly

Customer Deliver continuous value Continuous collaboration

6. Benefits

✅ Higher efficiency (less waste).


✅ Higher quality (testing built-in).
✅ Faster delivery (short cycles).
✅ Adaptable to changes.
✅ Improves teamwork & collaboration.
7. Limitations

❌ Cultural resistance → some teams resist change.


❌ Steep learning curve → requires training.
❌ Needs strong leadership to succeed.
❌ Hard to measure “waste” correctly.
❌ Resource intensive (tools + training).
8. Conclusion

LSD = “Do more with less” in software.


Focus on fast, efficient, high-quality delivery by reducing waste.
Very powerful but requires commitment, training, and cultural change.

⚡ Extreme Programming (XP)


1. What is XP?

An Agile software development methodology.


Focus: high-quality software through continuous feedback, collaboration, and
adaptability.
Works in short iterations with strong customer involvement.
Uses user stories → small feature descriptions written by customers.

2. Good Practices in XP

Pair Programming → two developers code together, review each other’s work.
Test-Driven Development (TDD) → write tests before code.
Incremental Development → frequent small releases for feedback.
Continuous Integration (CI) → integrate code many times a day, run tests.
Simple Design → focus only on current needs, avoid overdesign.
Refactoring → improve code continuously.
Collective Code Ownership → everyone is responsible for the codebase.
Planning Game → customer + team decide priorities together.
On-site Customer → customer works with team full-time.
3. Basic Principles

Coding → diagrams + scripts + alternatives tested.


Testing → central to XP, ensures quality.
Listening → developers must carefully listen to customers.
Designing → simple, clear, easy to maintain.
Feedback → frequent feedback from customers + tests.
Simplicity → focus on immediate needs, not future guesses.

4. Applications of XP

✅ Small projects with small teams.


✅ Web development projects.
✅ Research or new tech projects (changing requirements).
✅ Projects with tight deadlines.
✅ Projects with high priority on quality.
✅ Collaborative projects (customer involvement needed).
5. Life Cycle of XP

1. Planning → customer writes user stories, team estimates & prioritizes.


2. Design → simple design, use metaphors for clarity.
3. Coding → pair programming, TDD, frequent integration.
4. Testing → unit tests + acceptance tests (by customer).
5. Listening → continuous customer feedback to adapt.

6. Values of XP

1. Communication → open, frequent, team + customer.


2. Simplicity → keep code & design minimal.
3. Feedback → from tests + customer ensures alignment.
4. Courage → embrace change, refactor, speak up.
5. Respect → every team member’s contribution valued.

7. Advantages of XP

Timely delivery (short iterations).


Better customer satisfaction (continuous involvement).
Handles changing requirements easily.
Higher code quality (TDD, pair programming, refactoring).
Builds strong team spirit and collaboration.
Reduces post-release defects.

8. Conclusion

XP = Fast, flexible, quality-focused Agile method.


Uses pair programming, TDD, CI, customer involvement.
Best for small to medium projects with changing needs.
Goal: deliver working software quickly + adapt continuously.

Slide 8: Adaptive Software Development (ASD)

Heading: ASD Model

Definition: Agile method focusing on complex, changing environments.


Phases (Adaptive Cycle):
1. Speculate → planning with flexibility.
2. Collaborate → teamwork and stakeholder involvement.
3. Learn → review and adapt after iterations.
Strength: Tolerates uncertainty, emphasizes continuous learning and adaptation.
Focus: High-change, mission-critical projects.

🌟 Adaptive Software Development (ASD)


1. What is ASD?

Agile methodology for complex and changing projects.


Focuses on:
Adaptability → respond to changes quickly.
Collaboration → teamwork & communication.
Continuous Learning → improve after each iteration.
Builds software in small, iterative cycles with customer involvement.

2. History

1990s → Jim Highsmith & Sam Bayer created ASD (evolved from RAD – Rapid Application
Development).
1998 → Jim Highsmith published “Adaptive Software Development: A Collaborative
Approach to Managing Complex Systems.”
2001 → Highsmith was a co-author of the Agile Manifesto.
Still used today for dynamic markets & technologies.

3. Characteristics of ASD
🔄 Adaptability → flexible, not rigid plans.
🤝 Collaboration → teamwork, trust, communication.
📚 Continuous Learning → feedback after every iteration.
⚡ Iterative Development → small increments, frequent delivery.
🔁 Responsive to Change → quick adaptation to new needs.
⚠️ Risk Management → risks identified & handled continuously.
✅ Quality Focus → testing throughout development.
🎯 Empowered Teams → teams make decisions & own work.
4. Phases of ASD

1. Speculation
Project planning phase.
Uses customer needs, requirements, mission statement → defines release cycles.
2. Collaboration
Core of ASD → teamwork + creativity.
Members must:
Criticize without animosity.
Assist without resentment.
Communicate problems openly.
3. Learning
Improve understanding through:
Focus groups.
Technical reviews.
Project postmortem.
Helps refine the product & process continuously.

5. Comparison with Other Methods


Aspect ASD (Adaptive) Waterfall Scrum Kanban

Approach Adaptive, Sequential, Iterative, Continuous,


flexible fixed incremental flow-based

Planning Adaptive Detailed Sprint Continuous


upfront planning

Customer High, Low (mostly High in reviews High


Involvement continuous start) (feedback)

Risk Continuous Only at Continuous Continuous


Management planning

Best Suited Complex, Stable, well- Rapid delivery Continuous


For dynamic defined delivery
projects projects

6. Strengths of ASD

✅ High customer focus.


✅ Continuous delivery of value.
✅ Early problem detection with testing.
✅ Strong teamwork and collaboration.
✅ Encourages continuous learning.
✅ Empowered teams → more motivation & ownership.
7. Weaknesses of ASD

❌ Needs highly skilled teams.


❌ Frequent requirement changes → risk of scope creep.
❌ Heavy customer involvement required.
❌ Hard to predict final outcome (uncertainty).
❌ May face cultural resistance in traditional orgs.
❌ Needs special tools (version control, automated testing).
❌ Iteration overhead can reduce productivity if not managed well.
8. Conclusion

ASD = Agile method for dynamic, uncertain projects.


Works best with collaborative, skilled teams + engaged customers.
Focus on speculation, collaboration, learning makes it highly adaptive.
Delivers high-quality software but needs discipline & experience.
Slide 9: Comparison of Agile Ecosystems

Heading: Agile Methods Compared

Scrum → Roles, ceremonies, backlog-driven.


DSDM → Strong governance, MoSCoW prioritization.
Crystal → People-first, tailored by team size.
FDD → Feature-focused, structured process.
Lean → Value-driven, waste reduction.
XP → Technical practices, high code quality.
ASD → Adaptive, best for high-uncertainty projects.

unit 2
1.DevOps & DevOps Lifecycle
✅ What is DevOps?
DevOps = Development + Operations
A culture and methodology where Dev & Ops teams work together to deliver software:
Faster 🚀
More reliable ✅
Continuous improvement 🔁
Uses automation, collaboration, CI/CD, monitoring, and feedback.

🔄 DevOps Lifecycle (Infinity Loop)


The DevOps lifecycle is an iterative process with these phases:

1. Plan

Understand business needs & collect feedback.


Create roadmap aligning with business goals.
Tools: Jira, Trello, Asana.

📌 Example: A food delivery app team plans new features like "Track Delivery Partner" or
"Coupon System."

2. Code
Developers write code & store it in version control.
Ensure clean, secure, bug-free code.
Tools: Git, GitHub, GitLab, Bitbucket.

📌 Example: Developer writes the "Login feature" and pushes it to GitHub.


3. Build

Source code → compiled → artifacts created (.jar, .war).


Uses automation to integrate different components.
Tools: Jenkins, Maven, Gradle.

📌 Example: Jenkins builds the app and packages it for deployment.


4. Test

Automated testing to catch bugs early.


Types: Unit, Integration, Security, Performance, UAT.
Tools: JUnit, Selenium, SonarQube, LambdaTest.

📌 Example: The "Apply Coupon" feature is tested automatically to check if discounts apply
correctly.

5. Release

Code is marked as ready for production.


Checked against quality/security gates.

📌 Example: The "Refer & Earn" feature is ready but scheduled to launch on a festival
campaign.

6. Deploy

Software automatically deployed to environments.


Uses Infrastructure-as-Code (IaC) to manage servers/networks.
Tools: Terraform, Ansible, Kubernetes, Docker.

📌 Example: The food app updates without downtime during peak hours.
7. Operate

Manage application configuration & ensure smooth running.


Tools: Chef, Puppet, Ansible.

📌 Example: Continuous configuration ensures "Payment Gateway" works securely.


8. Monitor

Track performance, logs, and user behavior.


Tools: Prometheus, Grafana, ELK Stack, Datadog.
📌 Example: Prometheus detects slow response during dinner hours, alerts the team, Grafana
shows spike graphs.

7 Cs of DevOps

1. Continuous Development
Build features in small, fast iterations.
Example: Add "Login" feature on Monday, "Search Restaurant" on Tuesday.
2. Continuous Integration (CI)
Code pushed → automatically built, tested, and merged.
Tools: Jenkins, SonarQube.
3. Continuous Testing
Automated tests for every change.
Tools: Selenium, Testsigma.
4. Continuous Deployment/Delivery
CD = software always ready to release (manual approval).
Continuous Deployment = auto release to production.
5. Continuous Monitoring
Keep apps under observation → prevent downtime.
Tools: Prometheus, Grafana.
6. Continuous Feedback
Collect user feedback → improve features.
7. Continuous Operations
Ensure high availability → updates without downtime.

🌟 Benefits of DevOps
🚀 Faster releases
✅ Better quality software
🔁 Continuous improvement
📉 Reduced downtime & failures
🤝 Strong Dev-Ops collaboration
⚡ High automation = less manual errors
🌟 Conclusion
DevOps is not just tools → it’s a culture of collaboration + automation + continuous
improvement.
The lifecycle ensures Plan → Code → Build → Test → Release → Deploy → Operate → Monitor in
an infinity loop (∞).

2.DevOps Pipeline – Explained


in Detail
A DevOps Pipeline is a set of automated processes that allow software to be developed,
tested, and deployed faster and more reliably.

It’s like an assembly line for software delivery where each stage ensures quality and smooth
release.

1. Stages of a DevOps Pipeline


(a) Plan

Teams define requirements, features, and project goals.


Tools: Jira, Trello, Azure Boards

(b) Code

Developers write application code and store it in version control.


Collaboration is key, and code is tracked.
Tools: Git, GitHub, GitLab, Bitbucket

(c) Build

Source code is compiled, packaged, and dependencies are included.


Build tools generate executable files (like .jar, .exe, Docker images).
Tools: Maven, Gradle, Jenkins
(d) Test

Automated tests (unit, integration, UI) check code quality.


Ensures bugs are found early.
Tools: Selenium, JUnit, TestNG, PyTest

(e) Release

The tested build is approved for deployment.


Release management ensures versioning & approvals.
Tools: Jenkins, GitLab CI/CD

(f) Deploy

Application is deployed to staging/production.


Can be continuous delivery (manual approval) or continuous deployment (automatic).
Tools: Docker, Kubernetes, Ansible, Helm

(g) Operate

The app runs in the production environment.


Ops team ensures uptime, scalability, and performance.
Tools: AWS, Azure, GCP

(h) Monitor

Continuous monitoring of logs, performance, and user feedback.


Alerts for errors or failures.
Tools: Prometheus, Grafana, ELK Stack, Datadog

2. Key Features of a DevOps Pipeline


Automation → reduces manual effort.
Continuous Integration (CI) → code is built & tested automatically on commit.
Continuous Delivery (CD) → code is always ready for release.
Continuous Deployment → automatically deploys to production.
Feedback Loop → monitoring helps improve the next cycle.

3. Example Flow
1. Developer pushes code → GitHub.
2. Jenkins triggers build → compiles code.
3. Automated tests run → ensures quality.
4. Docker image built → stored in Docker Hub.
5. Kubernetes deploys app → in staging.
6. Monitoring alerts issues → feedback to developers.
✅ In short:
The DevOps Pipeline = Plan → Code → Build → Test → Release → Deploy → Operate → Monitor →
Feedback → repeat.
It ensures faster, safer, and automated delivery of software.

Q3: Define DevOps Orchestration.


Answer:
DevOps Orchestration is the process of coordinating and managing multiple automated
tasks to create a smooth, end-to-end workflow. It ensures that tasks happen in the right order
with correct dependencies (e.g., provisioning servers → deploying app → configuring network).

Q2: How does Orchestration differ from Automation?


Answer:

Automation = Automates single/repetitive tasks (e.g., running tests, deploying code).


Orchestration = Coordinates multiple automated tasks into a full process/workflow (e.g.,
CI/CD pipeline: build → test → deploy → monitor).

Automation vs Orchestration (Quick Table)

Factor Automation Orchestration

Purpose Automates simple, Manages & coordinates


repetitive tasks complex workflows

Focus One task at a time Multiple tasks working


together

Complexity Simple Complex

Example Auto-run test cases Full CI/CD pipeline with


build, test, deploy

Tools Scripts, Puppet, Chef Ansible, Kubernetes,


Terraform

👉 In short:
Automation = Doing things automatically.
Orchestration = Making all automated things work together smoothly.

4.Explain need and applications of Devops


with Devops Methodology.
1. Need for DevOps
Why DevOps is important:

Faster Delivery → Enables rapid and frequent software releases.


Collaboration → Breaks silos between Development, Operations, QA, and Security.
Reliability → Continuous testing, monitoring, and automation ensure fewer bugs and
stable systems.
Scalability → Supports modern cloud and microservices environments.
Customer Satisfaction → Faster updates, better features, and quick bug fixes.
Cost Reduction → Automation + orchestration = less manual work, reduced infrastructure
costs.

2. Applications of DevOps
Where DevOps is used in real-world:

1. Continuous Integration & Continuous Deployment (CI/CD)


Automating build, test, and deployment of applications.
Tools: Jenkins, GitLab CI/CD, CircleCI.
2. Cloud Infrastructure Management
Managing servers, VMs, containers with Infrastructure as Code (IaC).
Tools: Terraform, Ansible, AWS CloudFormation.
3. Containerization & Microservices
Orchestrating Docker/Kubernetes for scalable apps.
4. Monitoring & Incident Response
Continuous monitoring of apps and servers.
Tools: Prometheus, Grafana, ELK stack.
5. Security (DevSecOps)
Automating security scans in CI/CD pipelines.
6. AI & ML Workflows
Handling big data pipelines, automating ML model deployment (MLOps).

3. DevOps Methodology
The methodology follows a continuous cycle (called the DevOps infinity loop):

1. Plan → Define features, requirements, and goals (Tools: Jira, Confluence).


2. Code → Developers write and version control code (Tools: Git, GitHub).
3. Build → Code is compiled and packaged (Tools: Maven, Gradle, Jenkins).
4. Test → Automated testing ensures quality (Tools: Selenium, JUnit).
5. Release → Software is deployed to staging/production (Tools: Ansible, Helm, Kubernetes).
6. Deploy → Final rollout to end-users.
7. Operate → Applications run in production, monitored continuously (Tools: Prometheus,
Datadog).
8. Monitor → Feedback collected from system + users.
9. Feedback → Insights help improve the next cycle.

🔄 This cycle repeats continuously → ensures continuous improvement.


✅ Summary (easy to remember):
Need → Faster, reliable, collaborative software delivery.
Applications → CI/CD, cloud, containers, monitoring, DevSecOps, AI/ML.
Methodology → Plan → Code → Build → Test → Release → Deploy → Operate → Monitor →
Feedback → repeat.

Do you want me to make this into a flow diagram/slide-style visual of the DevOps
methodology cycle so it’s easier to recall in exams/presentations?

Unit-3
Justify the roles and responsibilities of the Scrum
Master differ between Meta Eco and Trey Research,
considering the impact of their training and
organizational context?
1. Scrum Master Role in General
Facilitates Scrum ceremonies (Daily Standups, Sprint Planning, Retrospectives).
Removes impediments faced by the development team.
Acts as a coach for Agile practices.
Protects the team from external distractions.
Works with Product Owner & stakeholders to ensure smooth delivery.

But the application of these responsibilities changes depending on the organization’s


maturity, culture, and Agile training level.

2. Meta Eco (Agile-Mature / Strong Training Background)


Context: Already invested in Scrum/Agile training, employees are familiar with Agile
culture.
Scrum Master’s role is more of a facilitator and coach than a teacher.

Responsibilities at Meta Eco

Focus on Continuous Improvement: Facilitates retrospectives to refine already good


practices.
Empowers self-organization: Less micromanagement, more autonomy for developers.
Advanced Coaching: Guides the team in scaling frameworks (e.g., SAFe, LeSS).
Stakeholder Collaboration: Ensures alignment with business goals since team knows
Scrum basics.
Promotes innovation: Removes subtle blockers like inter-team dependencies and
bureaucracy.

👉 Impact of training: Since the team is already well-trained, Scrum Master’s effort shifts
from teaching Scrum to enhancing performance and agility at scale.

3. Trey Research (New to Agile / Less Training Background)


Context: Limited Agile training, team may still have a traditional/Waterfall mindset.
Scrum Master’s role is more of a trainer and mentor than just a facilitator.

Responsibilities at Trey Research

Educator Role: Teaches team members Scrum values, events, and artifacts.
Change Agent: Helps shift mindset from command-and-control to collaborative, iterative
development.
Hands-on Facilitation: Runs Scrum events strictly to build discipline.
Conflict Resolution: Addresses resistance from management or team members
unfamiliar with Agile.
Basic Coaching: Guides Product Owner in backlog grooming, prioritization.

👉 Impact of training: Because Agile maturity is low, the Scrum Master spends significant time
on education, cultural change, and process enforcement.

4. Key Differences (Meta Eco vs Trey Research)


Aspect Meta Eco (Agile-Mature) Trey Research (Agile-New)

Focus Optimization & Scaling Education & Adoption

Role Coach & Facilitator Trainer & Mentor

Scrum Events Encourages team-led Leads and enforces events


events

Impediments Removes organizational / Handles basic process /


strategic blockers role conflicts

Stakeholders Works at strategic Works on clarifying roles &


alignment level expectations

Training Impact Builds on strong Agile Establishes the foundation


foundation first

✅ Justification
The training level and organizational context define whether the Scrum Master is a strategic
coach (Meta Eco) or a process teacher/change agent (Trey Research).

At Meta Eco → training already ensures Agile basics → Scrum Master refines practices.
At Trey Research → lack of training means Scrum Master must teach, enforce, and
gradually shift culture.

Define Scrum? Explain Scrum


Artifacts with Scrum Roles with
examples.
Got it 👍 Let’s clearly explain Scrum, its roles, and artifacts with simple examples.
1. Definition of Scrum
Scrum is an Agile framework used for managing and completing complex projects.
It is iterative and incremental, meaning work is divided into small chunks called Sprints
(usually 2–4 weeks).
The goal is to deliver a working product increment at the end of each Sprint.
Scrum encourages collaboration, adaptability, and continuous improvement.

2. Scrum Roles (Who is involved?)


Scrum defines three key roles in a Scrum Team:

1. Product Owner (PO)


Represents the customer/business.
Creates and manages the Product Backlog (list of features, tasks, and requirements).
Prioritizes features based on business value.
✅ Example: In an e-commerce app project, the PO prioritizes "Add to Cart" feature
before "Wishlist" feature because it delivers higher value early.
2. Scrum Master (SM)
Facilitator and coach for the team.
Ensures Scrum principles are followed.
Removes blockers and shields team from distractions.
✅ Example: If developers are waiting for server access, Scrum Master contacts IT
team to resolve it quickly.
3. Development Team
Cross-functional group (designers, developers, testers, etc.).
Self-organizing (decide how to do the work).
Deliver a potentially shippable product increment each Sprint.
✅ Example: The team designs, codes, tests, and integrates the "Add to Cart" feature
during a Sprint.

3. Scrum Artifacts (What is produced?)


1. Product Backlog
A prioritized list of everything that might be needed in the product.
Dynamic and evolving.
✅ Example: For an e-commerce app → features like "User Login," "Product Search,"
"Add to Cart," "Payment Gateway."
2. Sprint Backlog
A subset of the Product Backlog selected for the Sprint.
Contains tasks the team commits to deliver in the current Sprint.
✅ Example: For a 2-week Sprint, Sprint Backlog may include: "Develop Add to Cart
feature," "Unit test for cart," "Integrate with database."
3. Increment
The sum of all completed backlog items during a Sprint.
Must be in a usable state (potentially shippable).
✅ Example: At the end of Sprint, a working "Add to Cart" feature integrated with the
system is the increment.
4. Summary
Scrum = Agile framework for managing projects in short cycles.
Roles = Product Owner, Scrum Master, Development Team.
Artifacts = Product Backlog, Sprint Backlog, Increment.
Together, they ensure transparency, collaboration, and continuous delivery.

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