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Aszxczxc

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0% found this document useful (0 votes)
34 views58 pages

Aszxczxc

Uploaded by

xiaobowang19
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ttrpg notes

-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice

Words I like:
Hallucination
Experiment
Sludge
Toxic
Fumes
Hallucinogens

Mold Down by the Mushtop Inn


You are a mouse, you are small but not tiny, you have an arbitrary size of 2, and you run an inn
located in the heart of a quiet mushroom village. These mushrooms grow on the side of a large,
healthy You’re the only inn in town, you serve a wide array of delicious drinks ranging from
soothing teas to downright magical brews. Creatures travel far and wide to stop by your inn for a
drink and a rest.

Every morning you wake up and forage for ingredients for your drinks, luckily you have a garden
that has an ample supply of all that you need in the backyard of your inn. You have quite the
dexterous paws, having a background as a forager, but nobody’s perfect and you still mess up
from time to time when it comes to harvesting the most finicky and delicate of herbs.
As the inn's residents start to wake, the sound of their slow shuffles or frantic scurries fill your
sensitive ears, it’s time for another day, another day of drink making and of learning about the
lives of those around you. Oh! Someone just entered the inn and is making their way towards
your counter, who are they?

They are a… (roll 1d20 for each column of the table and combine the result of each roll
together), Feel free to roll multiple Defining Features:

Dice roll result​ ​ Animal Species Background Defining


Features
1 Turtle (size 6) Merchant Bandaged eye

2 Rat (size 3) Archaeologist Large scar

3 Thread snake (size 2) Mercenary for Hire Visible Mange

4 Lizard (size 4) Large Crops Farmer Black spots of different


sizes
5 Hedgehog (size 4) Moth Cult Member Carrying a large object
wrapped in bandages

6 Bat (size 5) Escaped Captive Face you can easily


trust

7 Hamster (size 3) Lab Test Subject Slimy skin/fur

8 Frog (size 3) Sewer Guide Odd eyes


(Heterochromia)

9 Pygmy Owl (size 2) Hunter Perfectly groomed

10 Rabbit (size 5) Cat Rider Flower crown

11 Shrew (size 3) Honey Harvester Acorn helmet

12 Mole (size 5) Fisher Toothpick sword

13 Stick bug (size 4) Blacksmith Goggles

14 Squirrel (size 4) Forager Necklace with a symbol


you do not recognize

15 Bee (size 1) Carnivorous Flower Large jar of honey


Florist

16 Newt (size 3) Tree House Builder Carrying a Lantern on a


Stick

17 Toad (size 4) Tadpole Nurse Tough armor

18 Ant (size 1) Frog Helmsman Noble robes

19 Snail (size 1) Avenger Slingshot

20 Lady bug (size 1) Plague Doctor Belt of Potions

They act very…(roll a 1d6 for each column and combine the result):

1 Tired Wary

2 Grumpy Charming
3 Confident Arrogant

4 Cheerful Independent

5 Nervous Serious

6 Curious Wise

Dice Roll Result​ They want… They like to…

1 Power Scratch their wounds

2 Family Be extremely polite

3 Safety Constantly groom their fur

4 Adventure Flick a small stone blade

5 Beauty Constantly be nibbling on food

6 Knowledge Watch their back

Questions
The heart of this game is asking questions! Don’t be afraid to ask any of the residents of your
inn anything at any time as long as it makes sense within the context of your tale! Good
questions at the right time will yield juicy bits of lore about the world that you inhabit, and
fantastical tales of the many adventures of the creatures that reside at your inn.

Please use the tables below when asking questions:

Yes/No Questions (roll 1d6 and check the result in the column based on if the creature or
situation is likely/unlikely/or has an even chance to yield the answer yes, yes is usually the
positive result of the question and questions should usually be framed so that you will want to
roll a yes):

Dice Roll Result Likely (You have a Even (You are unsure Unlikely (You have a
feeling that the question of the outcome of the feeling that the question
is likely to yield the question) is not likely to yield the
answer yes) answer yes)

1 No No No

2 No No No

3 Yes No No

4 Yes Yes No

5 Yes Yes Yes

6 Yes Yes Yes

What? Questions (Whenever you decide to ask a question about what something is, what an
object does, what a creature is up to? Please roll 1d20 twice, once for each column and
combine the results):

Dice Roll Result​ ​ Flavor ​ ​ ​ Even more Flavor


1 Discover Paranoia

2 Amplify Blindness

3 Corrode Avenge

4 Curse City

5 Negate Invader

6 Recover Peace

7 Evade Conflict

8 Erase Artifact

9 Create Vampirism

10 Cherish Travel

11 Capture Disease

12 Bless Explosion

13 Dissolve Hallucination

14 Heal Ghost

15 Contain Insect

16 Display Mutant

17 Disguise Partner

18 Evoke Famine

19 Mutate Drought

20 Consume Poison

Who Questions (For questions like “Who was the creature following you?” please roll for each
column and combine the results):

Dice Roll Result​ ​ Flavor ​ ​ ​ Even more Flavor


1 Corrupt Leader
2 Gentle Partner

3 Self-Obsessed Pet

4 Greedy Townsfolk

5 Charming Villain

6 Deceitful Mutant

7 Delirious Commando

8 Carnivorous Mercenary

9 Wounded Family member

10 Aged Cultist

11 Polished Spirit

12 Mutated Plant

13 Sickly Cat

14 Subservient Wizard

15 Paranoid Snake

16 Strict Insect Army

17 Abandoned Mother Bird

18 Invincible Knight

19 Joyful Gang of Creatures

20 Reclusive Bird

Where Questions (Where are you headed? Where was the artefact hidden when you
encountered it? Please roll for each column separately and combine the results):

Dice Roll Result​ ​ Flavor ​ ​ ​ Even more Flavor


1 Overgrown Beehive

2 Rotting Birdhouse

3 Partially Buried Large Tree Stump

4 Abandoned Termite Mound

5 Pristine Anthill

6 Camouflaged Lavender tree

7 Elevated Flowering bush

8 Ancient Creature-made Wood Shelter

9 Haunted Sunflower Garden

10 Aged Everglade (flooded grassland)

11 Not from this reality Owl Nest

12 Maze-like Pile of leaves

13 Foul Smelling Mole tunnel

14 Desolate Academy

15 Cobbled Together Great City

16 Skillfully Built Pebble Tower

17 Eerily out of Place Spider nest

18 Quaint Graveyard

19 Weather Beaten Sewer pipes

20 Slime covered Flower

Why Questions (Why did you leave? Why did the army of ants decide to overrun the marsh?
Please roll for each column separately and combine the results):

Dice Roll Result​ ​ Flavor ​ ​ ​ Even more Flavor


1 Gain Power

2 Destroy Family

3 Heal Magical Knowledge

4 Discover Experiments

5 Compete Understanding

6 Celebrate Prestige

7 Cultivate Fame

8 Torture Territory

9 Avenge Food

10 Amass Mate

11 Teach Trap

12 Offer Resurrection

13 Force Undead

14 Weaken Giant Creature (size 8-10)

15 Attend Castle

16 Disguise Stash

17 Investigate Omen

18 Assassinate Origin

19 Banish Ritual

20 Bet Rot

Adventure Sparks

Prompts to get those stories flowing (please roll 1d20 on each column and combine the result):
Dice Result Who…​ What… Where… Twist…
1 The day-time bats Discover a new A creature is
species of affected by an
carnivorous plant illness

2 The large game Discover magic that A creature is killed


hunters can set things on by another
fire

3 The chipped tooth Take over an One of the creatures


rat gang abandoned bee hive is changed by magic

4 The two headed Start a perfectly One of the creatures


mantis king manicured society is zombified by fungi

5 A giant one eyed Worship the death One/some of the


crow god (humans) by creatures learn of a
sacrificing insects dark secret

6 The chameleon with Overthrow an aged A huge catastrophe


twisting horns monarch butterfly occurs and only one
creature is left to tell
the tale

7 The hedgehog Raid an Their evil plans are


brothers unsuspecting village discovered
of beetles

8 A squirrel Mutate from


investigator exposure to lab
residue

9 A huge fish with Deliver the


many fins prophesized baby of
the harvest

10 An owl that sees all Amass an army to


war against the cats

11 A mouse raised in Learn how to


the sewers conduct lab
experiments

12 A group of fanatical Grow delicious and


cultists rare herbs

13 An army of ants Collect a mountain


infected by a fungi of seeds

14 Bees that don’t have Guard and are also


a queen affected by a dark
eldritch secret

15 Frogs that can jump


so high they can
touch the heavens

16 An aged snail king


Down
1 Down Down
A wise

by the by the by the


Mushto Mushto Mushto
p Inn p Inn
p Inn
You are a You are a
mouse, you are mouse, you are You are a
small but not small but not mouse, you are
tiny, you have an tiny, you have an small but not
arbitrary size of arbitrary size of tiny, you have an
2, and you run 2, and you run arbitrary size of
an inn located in an inn located in 2, and you run
the heart of a the heart of a an inn located in
quiet mushroom quiet mushroom the heart of a
village. These village. These quiet mushroom
mushrooms mushrooms village. These
grow on the side grow on the side mushrooms
of a large, of a large, grow on the side
healthy You’re healthy You’re of a large,
the only inn in the only inn in healthy You’re
town, you serve town, you serve the only inn in
a wide array of a wide array of town, you serve
delicious drinks delicious drinks a wide array of
ranging from ranging from delicious drinks
soothing teas to soothing teas to ranging from
downright downright soothing teas to
magical brews. magical brews. downright
Creatures travel Creatures travel magical brews.
far and wide to far and wide to Creatures travel
stop by your inn stop by your inn far and wide to
for a drink and a for a drink and a stop by your inn
rest. rest. for a drink and a
rest.
Every morning Every morning
you wake up you wake up Every morning
and forage for and forage for you wake up
ingredients for ingredients for and forage for
your drinks, your drinks, ingredients for
luckily you have luckily you have your drinks,
a garden that a garden that luckily you have
has an ample has an ample a garden that
supply of all that supply of all that has an ample
you need in the you need in the supply of all that
backyard of your backyard of your you need in the
inn. You have inn. You have backyard of your
quite the quite the inn. You have
dexterous paws, dexterous paws, quite the
having a having a dexterous paws,
background as a background as a having a
forager, but forager, but background as a
nobody’s perfect nobody’s perfect forager, but
and you still and you still nobody’s perfect
mess up from mess up from and you still
time to time time to time mess up from
when it comes to when it comes to time to time
harvesting the harvesting the when it comes to
most finicky and most finicky and harvesting the
delicate of delicate of most finicky and
herbs. herbs. delicate of
herbs.
As the inn's As the inn's
residents start to residents start to As the inn's
wake, the sound wake, the sound residents start to
of their slow of their slow wake, the sound
shuffles or shuffles or of their slow
frantic scurries frantic scurries shuffles or
fill your sensitive fill your sensitive frantic scurries
ears, it’s time for ears, it’s time for fill your sensitive
another day, another day, ears, it’s time for
another day of another day of another day,
drink making drink making another day of
and of learning and of learning drink making
about the lives about the lives and of learning
of those around of those around about the lives
you. Oh! you. Oh! of those around
Someone just Someone just you. Oh!
entered the inn entered the inn Someone just
and is making and is making entered the inn
their way their way and is making
towards your towards your their way
counter, who are counter, who are towards your
they? they? counter, who are
they?
They are a… They are a…
(roll 1d20 for (roll 1d20 for They are a…
each column of each column of (roll 1d20 for
the table and the table and each column of
combine the combine the the table and
result of each result of each combine the
roll together), roll together), result of each
Feel free to roll Feel free to roll roll together),
multiple multiple Feel free to roll
Defining Defining multiple
Features: Features: Defining
Features:
Dice roll result Dice roll result
​ ​ ​ ​ Dice roll result
Animal Animal ​ ​
Species Species Animal
Background Background Species
Background
Defining Defining Defining
Features Features Features
1 T M B 1 T M B 1 T M B
ur er a ur er a ur er a
tl c n tl c n tl c n
e h d e h d e h d
(s a a (s a a (s a a
iz nt g iz nt g iz nt g
e e e e e e
6) d 6) d 6) d
e e e
y y y
e e e

2 R A L 2 R A L 2 R A L
at rc ar at rc ar at rc ar
(s h g (s h g (s h g
iz a e iz a e iz a e
e e s e e s e e s
3) ol c 3) ol c 3) ol c
o ar o ar o ar
gi gi gi
st st st

3 T M Vi 3 T M Vi 3 T M Vi
hr er si hr er si hr er si
e c bl e c bl e c bl
a e e a e e a e e
d n M d n M d n M
s ar a s ar a s ar a
n y n n y n n y n
a fo g a fo g a fo g
k r e k r e k r e
e Hi e Hi e Hi
(s re (s re (s re
iz iz iz
e e e
2) 2) 2)

4 Li L Bl 4 Li L Bl 4 Li L Bl
z ar a z ar a z ar a
ar g c ar g c ar g c
d e k d e k d e k
(s C s (s C s (s C s
iz ro p iz ro p iz ro p
e p ot e p ot e p ot
4) s s 4) s s 4) s s
F of F of F of
ar di ar di ar di
m ff m ff m ff
er er er er er er
e e e
nt nt nt
si si si
z z z
e e e
s s s

5 H M C 5 H M C 5 H M C
e ot ar e ot ar e ot ar
d h ry d h ry d h ry
g C in g C in g C in
e ul g e ul g e ul g
h t a h t a h t a
o M la o M la o M la
g e rg g e rg g e rg
(s m e (s m e (s m e
iz b o iz b o iz b o
e er bj e er bj e er bj
4) e 4) e 4) e
ct ct ct
w w w
ra ra ra
p p p
p p p
e e e
d d d
in in in
b b b
a a a
n n n
d d d
a a a
g g g
e e e
s s s

6 B E F 6 B E F 6 B E F
at s a at s a at s a
(s c c (s c c (s c c
iz a e iz a e iz a e
e p y e p y e p y
5) e o 5) e o 5) e o
d u d u d u
C c C c C c
a a a a a a
pt n pt n pt n
iv e iv e iv e
e a e a e a
sil sil sil
y y y
tr tr tr
u u u
st st st

7 H L Sl 7 H L Sl 7 H L Sl
a a i a a i a a i
m b m m b m m b m
st T y st T y st T y
er e s er e s er e s
(s st ki (s st ki (s st ki
iz S n/ iz S n/ iz S n/
e u fu e u fu e u fu
3) bj r 3) bj r 3) bj r
e e e
ct ct ct

8 Fr S O 8 Fr S O 8 Fr S O
o e d o e d o e d
g w d g w d g w d
(s er e (s er e (s er e
iz G y iz G y iz G y
e ui e e ui e e ui e
3) d s 3) d s 3) d s
e ( e ( e (
H H H
et et et
er er er
o o o
c c c
hr hr hr
o o o
m m m
ia ia ia
) ) )

9 P H P 9 P H P 9 P H P
y u er y u er y u er
g nt fe g nt fe g nt fe
m er ct m er ct m er ct
y ly y ly y ly
O gr O gr O gr
wl o wl o wl o
(s o (s o (s o
iz m iz m iz m
e e e e e e
2) d 2) d 2) d

1 R C Fl 1 R C Fl 1 R C Fl
0 a at o 0 a at o 0 a at o
b Ri w b Ri w b Ri w
bi d er bi d er bi d er
t er cr t er cr t er cr
(s o (s o (s o
iz w iz w iz w
e n e n e n
5) 5) 5)

1 S H A 1 S H A 1 S H A
1 hr o c 1 hr o c 1 hr o c
e n or e n or e n or
w e n w e n w e n
(s y h (s y h (s y h
iz H el iz H el iz H el
e ar m e ar m e ar m
3) v et 3) v et 3) v et
e e e
st st st
er er er

1 M Fi T 1 M Fi T 1 M Fi T
2 ol s o 2 ol s o 2 ol s o
e h ot e h ot e h ot
(s er h (s er h (s er h
iz pi iz pi iz pi
e c e c e c
5) k 5) k 5) k
s s s
w w w
or or or
d d d

1 St Bl G 1 St Bl G 1 St Bl G
3 ic a o 3 ic a o 3 ic a o
k c g k c g k c g
b k gl b k gl b k gl
u s e u s e u s e
g m s g m s g m s
(s it (s it (s it
iz h iz h iz h
e e e
4) 4) 4)

1 S F N 1 S F N 1 S F N
4 q or e 4 q or e 4 q or e
ui a c ui a c ui a c
rr g kl rr g kl rr g kl
el er a el er a el er a
(s c (s c (s c
iz e iz e iz e
e wi e wi e wi
4) th 4) th 4) th
a a a
s s s
y y y
m m m
b b b
ol ol ol
y y y
o o o
u u u
d d d
o o o
n n n
ot ot ot
re re re
c c c
o o o
g g g
ni ni ni
z z z
e e e

1 B C L 1 B C L 1 B C L
5 e ar ar 5 e ar ar 5 e ar ar
e ni g e ni g e ni g
(s v e (s v e (s v e
iz or ja iz or ja iz or ja
e o r e o r e o r
1) u of 1) u of 1) u of
s h s h s h
Fl o Fl o Fl o
o n o n o n
w e w e w e
er y er y er y
Fl Fl Fl
or or or
is is is
t t t

1 N Tr C 1 N Tr C 1 N Tr C
6 e e ar 6 e e ar 6 e e ar
w e ry w e ry w e ry
t H in t H in t H in
(s o g (s o g (s o g
iz u a iz u a iz u a
e s L e s L e s L
3) e a 3) e a 3) e a
B nt B nt B nt
ui er ui er ui er
ld n ld n ld n
er o er o er o
n n n
a a a
St St St
ic ic ic
k k k

1 T T T 1 T T T 1 T T T
7 o a o 7 o a o 7 o a o
a d u a d u a d u
d p g d p g d p g
(s ol h (s ol h (s ol h
iz e ar iz e ar iz e ar
e N m e N m e N m
4) ur or 4) ur or 4) ur or
s s s
e e e
1 A Fr N 1 A Fr N 1 A Fr N
8 nt o o 8 nt o o 8 nt o o
(s g bl (s g bl (s g bl
iz H e iz H e iz H e
e el ro e el ro e el ro
1) m b 1) m b 1) m b
s e s e s e
m s m s m s
a a a
n n n

1 S A Sl 1 S A Sl 1 S A Sl
9 n v in 9 n v in 9 n v in
ai e g ai e g ai e g
l n s l n s l n s
(s g h (s g h (s g h
iz er ot iz er ot iz er ot
e e e
1) 1) 1)

2 L Pl B 2 L Pl B 2 L Pl B
0 a a el 0 a a el 0 a a el
d g t d g t d g t
y u of y u of y u of
b e P b e P b e P
u D ot u D ot u D ot
g o io g o io g o io
(s ct n (s ct n (s ct n
iz or s iz or s iz or s
e e e
1) 1) 1)

They act very…(roll They act very…(roll They act very…(roll


a 1d6 for each a 1d6 for each a 1d6 for each
column and column and column and
combine the result): combine the result): combine the result):

1 Tire War 1 Tire War 1 Tire War


d y d y d y

2 Gru Ch 2 Gru Ch 2 Gru Ch


mp arm mp arm mp arm
y ing y ing y ing

3 Co Arr 3 Co Arr 3 Co Arr


nfid oga nfid oga nfid oga
ent nt ent nt ent nt

4 Ch Ind 4 Ch Ind 4 Ch Ind


eerf epe eerf epe eerf epe
ul nde ul nde ul nde
nt nt nt

5 Ner Seri 5 Ner Seri 5 Ner Seri


vou ous vou ous vou ous
s s s

6 Cur Wis 6 Cur Wis 6 Cur Wis


iou e iou e iou e
s s s

Dice Roll Result​ Dice Roll Result​ Dice Roll Result​


They want… They want… They want…
They like to… They like to… They like to…
1 Po Scr 1 Po Scr 1 Po Scr
wer atc wer atc wer atc
h h h
thei thei thei
r r r
wo wo wo
und und und
s s s

2 Fa Be 2 Fa Be 2 Fa Be
mily extr mily extr mily extr
em em em
ely ely ely
poli poli poli
te te te

3 Saf Co 3 Saf Co 3 Saf Co


ety nst ety nst ety nst
antl antl antl
y y y
gro gro gro
om om om
thei thei thei
r fur r fur r fur

4 Adv Flic 4 Adv Flic 4 Adv Flic


ent ka ent ka ent ka
ure sm ure sm ure sm
all all all
sto sto sto
ne ne ne
bla bla bla
de de de

5 Bea Co 5 Bea Co 5 Bea Co


uty nst uty nst uty nst
antl antl antl
y y y
be be be
nib nib nib
blin blin blin
g g g
on on on
foo foo foo
d d d

6 Kno Wat 6 Kno Wat 6 Kno Wat


wle ch wle ch wle ch
dge thei dge thei dge thei
r r r
bac bac bac
k k k

Questio Questio Questio


ns ns ns
The heart of this The heart of this The heart of this
game is asking game is asking game is asking
questions! Don’t questions! Don’t questions! Don’t
be afraid to ask be afraid to ask be afraid to ask
any of the any of the any of the
residents of your residents of your residents of your
inn anything at inn anything at inn anything at
any time as long any time as long any time as long
as it makes as it makes as it makes
sense within the sense within the sense within the
context of your context of your context of your
tale! Good tale! Good tale! Good
questions at the questions at the questions at the
right time will right time will right time will
yield juicy bits of yield juicy bits of yield juicy bits of
lore about the lore about the lore about the
world that you world that you world that you
inhabit, and inhabit, and inhabit, and
fantastical tales fantastical tales fantastical tales
of the many of the many of the many
adventures of adventures of adventures of
the creatures the creatures the creatures
that reside at that reside at that reside at
your inn. your inn. your inn.

Please use the Please use the Please use the


tables below tables below tables below
when asking when asking when asking
questions: questions: questions:

Yes/No Yes/No Yes/No


Questions (roll Questions (roll Questions (roll
1d6 and check 1d6 and check 1d6 and check
the result in the the result in the the result in the
column based column based column based
on if the creature on if the creature on if the creature
or situation is or situation is or situation is
likely/unlikely/or likely/unlikely/or likely/unlikely/or
has an even has an even has an even
chance to yield chance to yield chance to yield
the answer yes, the answer yes, the answer yes,
yes is usually yes is usually yes is usually
the positive the positive the positive
result of the result of the result of the
question and question and question and
questions questions questions
should usually should usually should usually
be framed so be framed so be framed so
that you will that you will that you will
want to roll a want to roll a want to roll a
yes): yes): yes):

Di Li E U Di Li E U Di Li E U
c k v nl c k v nl c k v nl
e el e ik e el e ik e el e ik
R y n el R y n el R y n el
ol ( ( y ol ( ( y ol ( ( y
l Y Y ( l Y Y ( l Y Y (
R o o Y R o o Y R o o Y
e u u o e u u o e u u o
s h ar u s h ar u s h ar u
ul a e h ul a e h ul a e h
t v u a t v u a t v u a
e n v e n v e n v
a s e a s e a s e
fe ur a fe ur a fe ur a
el e fe el e fe el e fe
in of el in of el in of el
g th in g th in g th in
th e g th e g th e g
at o th at o th at o th
th ut at th ut at th ut at
e c th e c th e c th
q o e q o e q o e
u m q u m q u m q
e e u e e u e e u
st of e st of e st of e
io th st io th st io th st
n e io n e io n e io
is q n is q n is q n
lik u is lik u is lik u is
el e n el e n el e n
y st ot y st ot y st ot
to io lik to io lik to io lik
yi n) el yi n) el yi n) el
el y el y el y
d to d to d to
th yi th yi th yi
e el e el e el
a d a d a d
n th n th n th
s e s e s e
w a w a w a
er n er n er n
y s y s y s
e w e w e w
s) er s) er s) er
y y y
e e e
s) s) s)

1 N N N 1 N N N 1 N N N
o o o o o o o o o

2 N N N 2 N N N 2 N N N
o o o o o o o o o

3 Y N N 3 Y N N 3 Y N N
e o o e o o e o o
s s s

4 Y Y N 4 Y Y N 4 Y Y N
e e o e e o e e o
s s s s s s

5 Y Y Y 5 Y Y Y 5 Y Y Y
e e e e e e e e e
s s s s s s s s s

6 Y Y Y 6 Y Y Y 6 Y Y Y
e e e e e e e e e
s s s s s s s s s

What? What? What?


Questions Questions Questions
(Whenever you (Whenever you (Whenever you
decide to ask a decide to ask a decide to ask a
question about question about question about
what something what something what something
is, what an is, what an is, what an
object does, object does, object does,
what a creature what a creature what a creature
is up to? Please is up to? Please is up to? Please
roll 1d20 twice, roll 1d20 twice, roll 1d20 twice,
once for each once for each once for each
column and column and column and
combine the combine the combine the
results): results): results):

Dice Roll Result Dice Roll Result Dice Roll Result


​ ​ ​ ​ ​ ​
Flavor ​​ Flavor ​​ Flavor ​​
​ ​ ​
Even more Even more Even more
Flavor Flavor Flavor
1 Disc Par 1 Disc Par 1 Disc Par
over anoi over anoi over anoi
a a a

2 Amp Blin 2 Amp Blin 2 Amp Blin


lify dne lify dne lify dne
ss ss ss

3 Corr Ave 3 Corr Ave 3 Corr Ave


ode nge ode nge ode nge

4 Cur City 4 Cur City 4 Cur City


se se se

5 Neg Inva 5 Neg Inva 5 Neg Inva


ate der ate der ate der

6 Rec Pea 6 Rec Pea 6 Rec Pea


over ce over ce over ce

7 Eva Con 7 Eva Con 7 Eva Con


de flict de flict de flict

8 Eras Artif 8 Eras Artif 8 Eras Artif


e act e act e act

9 Cre Vam 9 Cre Vam 9 Cre Vam


ate piris ate piris ate piris
m m m

10 Che Trav 10 Che Trav 10 Che Trav


rish el rish el rish el

11 Cap Dise 11 Cap Dise 11 Cap Dise


ture ase ture ase ture ase

12 Bles Expl 12 Bles Expl 12 Bles Expl


s osio s osio s osio
n n n

13 Diss Hall 13 Diss Hall 13 Diss Hall


olve ucin olve ucin olve ucin
atio atio atio
n n n
14 Heal Gho 14 Heal Gho 14 Heal Gho
st st st

15 Con Inse 15 Con Inse 15 Con Inse


tain ct tain ct tain ct

16 Disp Mut 16 Disp Mut 16 Disp Mut


lay ant lay ant lay ant

17 Disg Part 17 Disg Part 17 Disg Part


uise ner uise ner uise ner

18 Evo Fam 18 Evo Fam 18 Evo Fam


ke ine ke ine ke ine

19 Mut Dro 19 Mut Dro 19 Mut Dro


ate ught ate ught ate ught

20 Con Pois 20 Con Pois 20 Con Pois


sum on sum on sum on
e e e

Who Questions Who Questions Who Questions


(For questions (For questions (For questions
like “Who was like “Who was like “Who was
the creature the creature the creature
following you?” following you?” following you?”
please roll for please roll for please roll for
each column each column each column
and combine the and combine the and combine the
results): results): results):

Dice Roll Result Dice Roll Result Dice Roll Result


​ ​ ​ ​ ​ ​
Flavor ​​ Flavor ​​ Flavor ​​
​ ​ ​
Even more Even more Even more
Flavor Flavor Flavor
1 Corr Lea 1 Corr Lea 1 Corr Lea
upt der upt der upt der
2 Gen Part 2 Gen Part 2 Gen Part
tle ner tle ner tle ner

3 Self- Pet 3 Self- Pet 3 Self- Pet


Obs Obs Obs
ess ess ess
ed ed ed

4 Gre Tow 4 Gre Tow 4 Gre Tow


edy nsfo edy nsfo edy nsfo
lk lk lk

5 Cha Villa 5 Cha Villa 5 Cha Villa


rmin in rmin in rmin in
g g g

6 Dec Mut 6 Dec Mut 6 Dec Mut


eitfu ant eitfu ant eitfu ant
l l l

7 Delir Co 7 Delir Co 7 Delir Co


ious mm ious mm ious mm
and and and
o o o

8 Car Mer 8 Car Mer 8 Car Mer


nivo cen nivo cen nivo cen
rous ary rous ary rous ary

9 Wou Fam 9 Wou Fam 9 Wou Fam


nde ily nde ily nde ily
d me d me d me
mbe mbe mbe
r r r

10 Age Culti 10 Age Culti 10 Age Culti


d st d st d st

11 Poli Spiri 11 Poli Spiri 11 Poli Spiri


she t she t she t
d d d

12 Mut Plan 12 Mut Plan 12 Mut Plan


ated t ated t ated t

13 Sick Cat 13 Sick Cat 13 Sick Cat


ly ly ly

14 Sub Wiz 14 Sub Wiz 14 Sub Wiz


serv ard serv ard serv ard
ient ient ient

15 Par Sna 15 Par Sna 15 Par Sna


anoi ke anoi ke anoi ke
d d d

16 Stric Inse 16 Stric Inse 16 Stric Inse


t ct t ct t ct
Arm Arm Arm
y y y

17 Aba Mot 17 Aba Mot 17 Aba Mot


ndo her ndo her ndo her
ned Bird ned Bird ned Bird
18 Invi Knig 18 Invi Knig 18 Invi Knig
ncibl ht ncibl ht ncibl ht
e e e

19 Joyf Gan 19 Joyf Gan 19 Joyf Gan


ul g of ul g of ul g of
Cre Cre Cre
atur atur atur
es es es

20 Recl Bird 20 Recl Bird 20 Recl Bird


usiv usiv usiv
e e e

Where Where Where


Questions Questions Questions
(Where are you (Where are you (Where are you
headed? Where headed? Where headed? Where
was the artefact was the artefact was the artefact
hidden when hidden when hidden when
you encountered you encountered you encountered
it? Please roll for it? Please roll for it? Please roll for
each column each column each column
separately and separately and separately and
combine the combine the combine the
results): results): results):

Dice Roll Result Dice Roll Result Dice Roll Result


​ ​ ​ ​ ​ ​
Flavor ​​ Flavor ​​ Flavor ​​
​ ​ ​
Even more Even more Even more
Flavor Flavor Flavor
1 Ove Bee 1 Ove Bee 1 Ove Bee
rgro hive rgro hive rgro hive
wn wn wn
2 Rotti Bird 2 Rotti Bird 2 Rotti Bird
ng hou ng hou ng hou
se se se

3 Parti Larg 3 Parti Larg 3 Parti Larg


ally e ally e ally e
Buri Tree Buri Tree Buri Tree
ed Stu ed Stu ed Stu
mp mp mp

4 Aba Ter 4 Aba Ter 4 Aba Ter


ndo mite ndo mite ndo mite
ned Mou ned Mou ned Mou
nd nd nd

5 Prist Anth 5 Prist Anth 5 Prist Anth


ine ill ine ill ine ill

6 Ca Lav 6 Ca Lav 6 Ca Lav


mou end mou end mou end
flag er flag er flag er
ed tree ed tree ed tree

7 Elev Flo 7 Elev Flo 7 Elev Flo


ated weri ated weri ated weri
ng ng ng
bus bus bus
h h h

8 Anci Cre 8 Anci Cre 8 Anci Cre


ent atur ent atur ent atur
e-m e-m e-m
ade ade ade
Woo Woo Woo
d d d
Shel Shel Shel
ter ter ter

9 Hau Sunf 9 Hau Sunf 9 Hau Sunf


nted lowe nted lowe nted lowe
r r r
Gar Gar Gar
den den den

10 Age Ever 10 Age Ever 10 Age Ever


d glad d glad d glad
e e e
(floo (floo (floo
ded ded ded
gras gras gras
slan slan slan
d) d) d)

11 Not Owl 11 Not Owl 11 Not Owl


from Nest from Nest from Nest
this this this
reali reali reali
ty ty ty

12 Maz Pile 12 Maz Pile 12 Maz Pile


e-lik of e-lik of e-lik of
e leav e leav e leav
es es es

13 Foul Mol 13 Foul Mol 13 Foul Mol


Sme e Sme e Sme e
lling tunn lling tunn lling tunn
el el el

14 Des Aca 14 Des Aca 14 Des Aca


olat dem olat dem olat dem
e y e y e y

15 Cob Gre 15 Cob Gre 15 Cob Gre


bled at bled at bled at
Tog City Tog City Tog City
ethe ethe ethe
r r r

16 Skill Peb 16 Skill Peb 16 Skill Peb


fully ble fully ble fully ble
Built Tow Built Tow Built Tow
er er er

17 Eeril Spid 17 Eeril Spid 17 Eeril Spid


y er y er y er
out nest out nest out nest
of of of
Plac Plac Plac
e e e

18 Qua Gra 18 Qua Gra 18 Qua Gra


int vey int vey int vey
ard ard ard

19 Wea Sew 19 Wea Sew 19 Wea Sew


ther er ther er ther er
Beat pipe Beat pipe Beat pipe
en s en s en s

20 Slim Flo 20 Slim Flo 20 Slim Flo


e wer e wer e wer
cov cov cov
ered ered ered

Why Questions Why Questions Why Questions


(Why did you (Why did you (Why did you
leave? Why did leave? Why did leave? Why did
the army of ants the army of ants the army of ants
decide to decide to decide to
overrun the overrun the overrun the
marsh? Please marsh? Please marsh? Please
roll for each roll for each roll for each
column column column
separately and separately and separately and
combine the combine the combine the
results): results): results):

Dice Roll Result Dice Roll Result Dice Roll Result


​ ​ ​ ​ ​ ​
Flavor ​​ Flavor ​​ Flavor ​​
​ ​ ​
Even more Even more Even more
Flavor Flavor Flavor
1 Gai Pow 1 Gai Pow 1 Gai Pow
n er n er n er

2 Dest Fam 2 Dest Fam 2 Dest Fam


roy ily roy ily roy ily

3 Heal Mag 3 Heal Mag 3 Heal Mag


ical ical ical
Kno Kno Kno
wled wled wled
ge ge ge

4 Disc Exp 4 Disc Exp 4 Disc Exp


over erim over erim over erim
ents ents ents

5 Co Und 5 Co Und 5 Co Und


mpe erst mpe erst mpe erst
te andi te andi te andi
ng ng ng

6 Cele Pres 6 Cele Pres 6 Cele Pres


brat tige brat tige brat tige
e e e

7 Culti Fam 7 Culti Fam 7 Culti Fam


vate e vate e vate e

8 Tort Terri 8 Tort Terri 8 Tort Terri


ure tory ure tory ure tory

9 Ave Foo 9 Ave Foo 9 Ave Foo


nge d nge d nge d

10 Ama Mat 10 Ama Mat 10 Ama Mat


ss e ss e ss e

11 Tea Trap 11 Tea Trap 11 Tea Trap


ch ch ch

12 Offe Res 12 Offe Res 12 Offe Res


r urre r urre r urre
ctio ctio ctio
n n n

13 Forc Und 13 Forc Und 13 Forc Und


e ead e ead e ead

14 Wea Gia 14 Wea Gia 14 Wea Gia


ken nt ken nt ken nt
Cre Cre Cre
atur atur atur
e e e
(siz (siz (siz
e e e
8-10 8-10 8-10
) ) )

15 Atte Cast 15 Atte Cast 15 Atte Cast


nd le nd le nd le

16 Disg Stas 16 Disg Stas 16 Disg Stas


uise h uise h uise h

17 Inve Om 17 Inve Om 17 Inve Om


stig en stig en stig en
ate ate ate

18 Ass Orig 18 Ass Orig 18 Ass Orig


assi in assi in assi in
nate nate nate

19 Bani Ritu 19 Bani Ritu 19 Bani Ritu


sh al sh al sh al

20 Bet Rot 20 Bet Rot 20 Bet Rot

Adventure Adventure Adventure


Sparks Sparks Sparks

Prompts to get Prompts to get Prompts to get


those stories those stories those stories
flowing (please flowing (please flowing (please
roll 1d20 on roll 1d20 on roll 1d20 on
each column each column each column
and combine the and combine the and combine the
result): result): result):

Dice Result Dice Result Dice Result


Who…​ Who…​ Who…​
What… What… What…
Where… Where… Where…
Twist… Twist… Twist…
1 T D A 1 T D A 1 T D A
h i c h i c h i c
e s r e s r e s r
d c e d c e d c e
a o a a o a a o a
y v t y v t y v t
- e u - e u - e u
ti r r ti r r ti r r
m a e m a e m a e
e n i e n i e n i
b e s b e s b e s
a w a a w a a w a
t s ff t s ff t s ff
s p e s p e s p e
e c e c e c
c t c t c t
i e i e i e
e d e d e d
s b s b s b
o y o y o y
f a f a f a
c n c n c n
a il a il a il
r l r l r l
n n n n n n
i e i e i e
v s v s v s
o s o s o s
r r r
o o o
u u u
s s s
p p p
l l l
a a a
n n n
t t t

2 T D A 2 T D A 2 T D A
h i c h i c h i c
e s r e s r e s r
l c e l c e l c e
a o a a o a a o a
r v t r v t r v t
g e u g e u g e u
e r r e r r e r r
g m e g m e g m e
a a i a a i a a i
m g s m g s m g s
e i k e i k e i k
h c il h c il h c il
u t l u t l u t l
n h e n h e n h e
t a d t a d t a d
e t b e t b e t b
r c y r c y r c y
s a a s a a s a a
n n n n n n
s o s o s o
e t e t e t
t h t h t h
t e t e t e
h r h r h r
i i i
n n n
g g g
s s s
o o o
n n n
fi fi fi
r r r
e e e

3 T T O 3 T T O 3 T T O
h a n h a n h a n
e k e e k e e k e
c e o c e o c e o
h o f h o f h o f
i v t i v t i v t
p e h p e h p e h
p r e p r e p r e
e a c e a c e a c
d n r d n r d n r
t a e t a e t a e
o b a o b a o b a
o a t o a t o a t
t n u t n u t n u
h d r h d r h d r
r o e r o e r o e
a n s a n s a n s
t e i t e i t e i
g d s g d s g d s
a b c a b c a b c
n e h n e h n e h
g e a g e a g e a
h n h n h n
i g i g i g
v e v e v e
e d e d e d
b b b
y y y
m m m
a a a
g g g
i i i
c c c

4 T S O 4 T S O 4 T S O
h t n h t n h t n
e a e e a e e a e
t r o t r o t r o
w t f w t f w t f
o a t o a t o a t
h p h h p h h p h
e e e e e e e e e
a r c a r c a r c
d f r d f r d f r
e e e e e e e e e
d c a d c a d c a
m tl t m tl t m tl t
a y u a y u a y u
n m r n m r n m r
ti a e ti a e ti a e
s n s s n s s n s
k i i k i i k i i
i c s i c s i c s
n u z n u z n u z
g r o g r o g r o
e m e m e m
d b d b d b
s if s if s if
o i o i o i
c e c e c e
i d i d i d
e b e b e b
t y t y t y
y f y f y f
u u u
n n n
g g g
i i i

5 A W O 5 A W O 5 A W O
g o n g o n g o n
i r e i r e i r e
a s / a s / a s /
n h s n h s n h s
t i o t i o t i o
o p m o p m o p m
n t e n t e n t e
e h o e h o e h o
e e f e e f e e f
y d t y d t y d t
e e h e e h e e h
d a e d a e d a e
c t c c t c c t c
r h r r h r r h r
o g e o g e o g e
w o a w o a w o a
d t d t d t
( u ( u ( u
h r h r h r
u e u e u e
m s m s m s
a l a l a l
n e n e n e
s a s a s a
) r ) r ) r
b n b n b n
y o y o y o
s f s f s f
a a a a a a
c d c d c d
ri a ri a ri a
fi r fi r fi r
c k c k c k
i s i s i s
n e n e n e
g c g c g c
i r i r i r
n e n e n e
s t s t s t
e e e
c c c
t t t
s s s

6 T O A 6 T O A 6 T O A
h v h h v h h v h
e e u e e u e e u
c r g c r g c r g
h t e h t e h t e
a h c a h c a h c
m r a m r a m r a
e o t e o t e o t
l w a l w a l w a
e a s e a s e a s
o n t o n t o n t
n a r n a r n a r
w g o w g o w g o
it e p it e p it e p
h d h h d h h d h
t m e t m e t m e
w o o w o o w o o
i n c i n c i n c
s a c s a c s a c
ti r u ti r u ti r u
n c r n c r n c r
g h s g h s g h s
h b a h b a h b a
o u n o u n o u n
r tt d r tt d r tt d
n e o n e o n e o
s r n s r n s r n
fl l fl l fl l
y y y y y y
o o o
n n n
e e e
c c c
r r r
e e e
a a a
t t t
u u u
r r r
e e e
i i i
s s s
l l l
e e e
ft ft ft
t t t
o o o
t t t
e e e
ll ll ll
t t t
h h h
e e e
t t t
a a a
l l l
e e e

7 T R T 7 T R T 7 T R T
h a h h a h h a h
e i e e i e e i e
h d ir h d ir h d ir
e a e e a e e a e
d n v d n v d n v
g u il g u il g u il
e n p e n p e n p
h s l h s l h s l
o u a o u a o u a
g s n g s n g s n
b p s b p s b p s
r e a r e a r e a
o c r o c r o c r
t ti e t ti e t ti e
h n d h n d h n d
e g i e g i e g i
r v s r v s r v s
s il c s il c s il c
l o l o l o
a v a v a v
g e g e g e
e r e r e r
o e o e o e
f d f d f d
b b b
e e e
e e e
tl tl tl
e e e
s s s

8 A M 8 A M 8 A M
s u s u s u
q t q t q t
u a u a u a
ir t ir t ir t
r e r e r e
e f e f e f
l r l r l r
i o i o i o
n m n m n m
v e v e v e
e x e x e x
s p s p s p
ti o ti o ti o
g s g s g s
a u a u a u
t r t r t r
o e o e o e
r t r t r t
o o o
l l l
a a a
b b b
r r r
e e e
s s s
i i i
d d d
u u u
e e e

9 A D 9 A D 9 A D
h e h e h e
u li u li u li
g v g v g v
e e e e e e
fi r fi r fi r
s t s t s t
h h h h h h
w e w e w e
it p it p it p
h r h r h r
m o m o m o
a p a p a p
n h n h n h
y e y e y e
fi s fi s fi s
n i n i n i
s z s z s z
e e e
d d d
b b b
a a a
b b b
y y y
o o o
f f f
t t t
h h h
e e e
h h h
a a a
r r r
v v v
e e e
s s s
t t t

1 A A 1 A A 1 A A
0 n m 0 n m 0 n m
o a o a o a
w s w s w s
l s l s l s
t a t a t a
h n h n h n
a a a a a a
t r t r t r
s m s m s m
e y e y e y
e t e t e t
s o s o s o
a w a w a w
ll a ll a ll a
r r r
a a a
g g g
a a a
i i i
n n n
s s s
t t t
t t t
h h h
e e e
c c c
a a a
t t t
s s s

1 A L 1 A L 1 A L
1 m e 1 m e 1 m e
o a o a o a
u r u r u r
s n s n s n
e h e h e h
r o r o r o
a w a w a w
i t i t i t
s o s o s o
e c e c e c
d o d o d o
i n i n i n
n d n d n d
t u t u t u
h c h c h c
e t e t e t
s l s l s l
e a e a e a
w b w b w b
e e e e e e
r x r x r x
s p s p s p
e e e
ri ri ri
m m m
e e e
n n n
t t t
s s s

1 A G 1 A G 1 A G
2 g r 2 g r 2 g r
r o r o r o
o w o w o w
u d u d u d
p e p e p e
o li o li o li
f c f c f c
f i f i f i
a o a o a o
n u n u n u
a s a s a s
ti a ti a ti a
c n c n c n
a d a d a d
l r l r l r
c a c a c a
u r u r u r
lt e lt e lt e
i h i h i h
s e s e s e
t r t r t r
s b s b s b
s s s

1 A C 1 A C 1 A C
3 n o 3 n o 3 n o
a ll a ll a ll
r e r e r e
m c m c m c
y t y t y t
o a o a o a
f m f m f m
a o a o a o
n u n u n u
t n t n t n
s t s t s t
i a i a i a
n i n i n i
f n f n f n
e o e o e o
c f c f c f
t s t s t s
e e e e e e
d e d e d e
b d b d b d
y s y s y s
a a a
f f f
u u u
n n n
g g g
i i i

1 B G 1 B G 1 B G
4 e u 4 e u 4 e u
e a e a e a
s r s r s r
t d t d t d
h a h a h a
a n a n a n
t d t d t d
d a d a d a
o r o r o r
n e n e n e
’t a ’t a ’t a
h l h l h l
a s a s a s
v o v o v o
e a e a e a
a ff a ff a ff
q e q e q e
u c u c u c
e t e t e t
e e e e e e
n d n d n d
b b b
y y y
a a a
d d d
a a a
r r r
k k k
e e e
l l l
d d d
ri ri ri
t t t
c c c
h h h
s s s
e e e
c c c
r r r
e e e
t t t

1 F 1 F 1 F
5 r 5 r 5 r
o o o
g g g
s s s
t t t
h h h
a a a
t t t
c c c
a a a
n n n
j j j
u u u
m m m
p p p
s s s
o o o
h h h
i i i
g g g
h h h
t t t
h h h
e e e
y y y
c c c
a a a
n n n
t t t
o o o
u u u
c c c
h h h
t t t
h h h
e e e
h h h
e e e
a a a
v v v
e e e
n n n
s s s

1 A 1 A 1 A
6 n 6 n 6 n
a a a
g g g
e e e
d d d
s s s
n n n
a a a
il il il
k k k
i i i
n n n
g g g

1 A 1 A 1 A
7 w 7 w 7 w
i i i
s s s
e e e
s s s
h h h
r r r
e e e
w w w

1 A 1 A 1 A
8 s 8 s 8 s
ti ti ti
c c c
k k k
b b b
u u u
g g g
t t t
h h h
a a a
t t t
n n n
e e e
v v v
e e e
r r r
m m m
o o o
v v v
e e e
s s s

1 M 1 M 1 M
9 o 9 o 9 o
l l l
e e e
s s s
b b b
u u u
il il il
d d d
i i i
n n n
g g g
a a a
t t t
u u u
n n n
n n n
e e e
l l l
s s s
y y y
s s s
t t t
e e e
m m m

2 S 2 S 2 S
0 t 0 t 0 t
u u u
d d d
i i i
o o o
u u u
s s s
n n n
e e e
w w w
t t t
s s s
f f f
r r r
o o o
m m m
t t t
h h h
e e e
A A A
c c c
a a a
d d d
e e e
m m m
y y y

Places of Places of Places of


Interest: Interest: Interest:

Mortwood - city Mortwood - city Mortwood - city


of mice worship of mice worship of mice worship
a large fallen a large fallen a large fallen
oak tree branch oak tree branch oak tree branch
that looks like a that looks like a that looks like a
snake, they offer snake, they offer snake, they offer
berries and nuts berries and nuts berries and nuts
to the branch as to the branch as to the branch as
prayer and as prayer and as prayer and as
thanks. All is fine thanks. All is fine thanks. All is fine
until one day the until one day the until one day the
berries and nuts berries and nuts berries and nuts
begin to begin to begin to
disappear… as disappear… as disappear… as
well as some of well as some of well as some of
the villagers. the villagers. the villagers.

The Perch - At The Perch - At The Perch - At


the top of a the top of a the top of a
steep hill sits steep hill sits steep hill sits
many pristinely many pristinely many pristinely
painted bird painted bird painted bird
houses of houses of houses of
various heights. various heights. various heights.
Each birdhouse Each birdhouse Each birdhouse
is perched atop is perched atop is perched atop
a long thin stick. a long thin stick. a long thin stick.
When the wind When the wind When the wind
blows hard blows hard blows hard
enough, the enough, the enough, the
birdhouses sway birdhouses sway birdhouses sway
from side to from side to from side to
side, side, side,
mesmerizing mesmerizing mesmerizing
and oddly and oddly and oddly
sturdy. You hear sturdy. You hear sturdy. You hear
the birds but the birds but the birds but
never see never see never see
them… them… them…

The Crumbling The Crumbling The Crumbling


Hive - Nestled in Hive - Nestled in Hive - Nestled in
the large crevice the large crevice the large crevice
of a rotting tree of a rotting tree of a rotting tree
sits a huge sits a huge sits a huge
beehive, half of beehive, half of beehive, half of
it melted slightly it melted slightly it melted slightly
in the sun. You in the sun. You in the sun. You
hear furious hear furious hear furious
buzzing coming buzzing coming buzzing coming
from within the from within the from within the
structure, but structure, but structure, but
you recognize you recognize you recognize
that it is not the that it is not the that it is not the
buzzing sound buzzing sound buzzing sound
from a bee. from a bee. from a bee.
Occasionally Occasionally Occasionally
you hear a you hear a you hear a
crows shrill cry crows shrill cry crows shrill cry
emanating from emanating from emanating from
deep within the deep within the deep within the
bowels… bowels… bowels…

The Lavender The Lavender The Lavender


Tangle - A deep Tangle - A deep Tangle - A deep
network of network of network of
branches and branches and branches and
lavender buds lavender buds lavender buds
create a create a create a
beautifully beautifully beautifully
messy messy messy
ecosystem of ecosystem of ecosystem of
bugs and birds bugs and birds bugs and birds
all zipping all zipping all zipping
around with around with around with
places to be and places to be and places to be and
things to do. You things to do. You things to do. You
notice that the notice that the notice that the
residents lower residents lower residents lower
down on the down on the down on the
trunk of the trunk of the trunk of the
lavender tree act lavender tree act lavender tree act
much differently much differently much differently
than the ones at than the ones at than the ones at
the top… the top… the top…

The Library of The Library of The Library of


Scraps Scraps Scraps

7 shrew

18 A stick bug that


never moves

19 Moles building a
tunnel system

20 Studious newts from


the Academy

Places of Interest:

Mortwood - city of mice worship a large fallen oak tree branch that looks like a snake, they offer
berries and nuts to the branch as prayer and as thanks. All is fine until one day the berries and
nuts begin to disappear… as well as some of the villagers.

The Perch - At the top of a steep hill sits many pristinely painted bird houses of various heights.
Each birdhouse is perched atop a long thin stick. When the wind blows hard enough, the
birdhouses sway from side to side, mesmerizing and oddly sturdy. You hear the birds but never
see them…

The Crumbling Hive - Nestled in the large crevice of a rotting tree sits a huge beehive, half of it
melted slightly in the sun. You hear furious buzzing coming from within the structure, but you
recognize that it is not the buzzing sound from a bee. Occasionally you hear a crows shrill cry
emanating from deep within the bowels…

The Lavender Tangle - A deep network of branches and lavender buds create a beautifully
messy ecosystem of bugs and birds all zipping around with places to be and things to do. You
notice that the residents lower down on the trunk of the lavender tree act much differently than
the ones at the top…

The Library of Scraps


Places I like:
Giant dinner table
Old steam engine train

Classes/traits I like:
Journalist
Boxer
Bodyguard
Botanist
Entymologist

Paper clip to keep track of numbers on cards

Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?


Ttrpg notes

-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice

Words I like:
Hallucination
Experiment
Sludge
Toxic
Fumes
Hallucinogens
Mold

Places I like:Ttrpg notes


-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice

Words I like:
Hallucination
Experiment
Sludge
Toxic
Fumes
Hallucinogens
Mold

Places I like:
Giant dinner table
Old steam engine train

Classes/traits I like:
Journalist
Boxer
Bodyguard
Botanist
Entymologist

Paper clip to keep track of numbers on cards

Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?


Ttrpg notes

-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice

Words I like:
Hallucination
Experiment
Sludge
Toxic
Fumes
Hallucinogens
Mold

Places I like:
Giant dinner table
Old steam engine train

Classes/traits I like:
Journalist
Boxer
BodyguarTtrpg notesTtrpg notes

-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice

Words I like:
Hallucination
Experiment
SludgeTtrpg notes

-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice

Words I like:
Hallucination
Experiment
Sludge
Toxic
Fumes
Hallucinogens
Mold
Places I like:
Giant dinner table
Old steam engine train

Classes/traits I like:
Journalist
Boxer
Bodyguard
Botanist
Entymologist

Paper clip to keep track of numbers on cards

Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?


Ttrpg notes

-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice

Words I like:
Hallucination
Experiment
Sludge
Toxic
Fumes
Hallucinogens
Mold

Places I like:
Giant dinner table
Old steam engine train

Classes/traits I like:
Journalist
Boxer
Bodyguard
Botanist
Entymologist

Paper clip to keep track of numbers on cards

Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?

Toxic
Fumes
Hallucinogens
Mold

Places I like:
Giant dinner table
Old steam engine train

Classes/traits I like:
Journalist
Boxer
Bodyguard
Botanist
Entymologist

Paper clip to keep track of numbers on cards

Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?

-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice
Words I like:
Hallucination
Experiment
Sludge
Toxic
Fumes
Hallucinogens
Mold

Places I like:
Giant dinner table
Old steam engine train

Classes/traits I like:
Journalist
Boxer
Bodyguard
Botanist
Entymologist

Paper clip to keep track of numbers on cards

Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?


d
Botanist
Entymologist

Paper clip to keep track of numbers on cards

Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?

Giant dinner table


Old steam engine train

Classes/traits I like:
Journalist
Boxer
Bodyguard
Botanist
Entymologist

Paper clip to keep track of numbers on cards

Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?

Ttrpg notes

-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice

Words I like:
Hallucination
Experiment
Sludge
Toxic
Fumes
Hallucinogens
Mold

Places I like:
Giant dinner table
Old steam engine train

Classes/traits I like:
Journalist
Boxer
Bodyguard
Botanist
Entymologist

Paper clip to keep track of numbers on cards

Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?


Ttrpg notes

-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice

Words I like:
Hallucination
Experiment
Sludge
Toxic
Fumes
Hallucinogens
Mold

Places I like:
Giant dinner table
Old steam engine train

Classes/traits I like:
Journalist
Boxer
Bodyguard
Botanist
Entymologist

Paper clip to keep track of numbers on cards


Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?


Ttrpg notes

-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice

Words I like:
Hallucination
Experiment
Sludge
Toxic
Fumes
Hallucinogens
Mold

Places I like:
Giant dinner table
Old steam engine train

Classes/traits I like:
Journalist
Boxer
Bodyguard
Botanist
Entymologist

Paper clip to keep track of numbers on cards

Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?


Ttrpg notes
-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice

Words I like:
Hallucination
Experiment
Sludge
Toxic
Fumes
Hallucinogens
Mold

Places I like:
Giant dinner table
Old steam engine train

Classes/traits I like:
Journalist
Boxer
Bodyguard
Botanist
Entymologist

Paper clip to keep track of numbers on cards

Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?


Ttrpg notes

-characters pick traits that have skills or items associated with them instead of having stat
points.

-timers like dungeon fills with water in 4 turns

Combat is more flavor vs tactics than roll the dice and pray. Rolling the dice

Words I like:
Hallucination
Experiment
Sludge
Toxic
Fumes
Hallucinogens
Mold

Places I like:
Giant dinner table
Old steam engine train

Classes/traits I like:
Journalist
Boxer
Bodyguard
Botanist
Entymologist

Paper clip to keep track of numbers on cards

Draw and create dungeon but you have cards that tell you what decisions to make, round is
over when all the cards are drawn from a x card deck, cards could trigger events, expand lore,
encounters, etc.

Cards in your hand are actions?

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