[12:07:30] Graphic pack "天气设置": Preset in line 108 skipped because it has no name
option defined
[12:07:30] ------- Init Cemu 1.26.2f -------
[12:07:30] Init Wii U memory space (base: 0x0000010f92ec0000)
[12:07:30] mlc01 path: D:/WiiU Game/MLC
[12:07:30] Cemuhook version: 0.5.7.7
[12:07:30] CPU: AMD Ryzen 9 9955HX 16-Core Processor
[12:07:30] RAM: 31934MB
[12:07:30] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[12:07:30] Loading U-King.rpx
[12:07:30] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[12:07:30] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[12:07:33] COS: System fonts found. Generated shareddata (26609KB)
[12:07:33] Loaded RPL module u-king (checksum 0x95EBDAAC)
[12:07:33] Thread quantum set to 100000
[12:07:33] ------- Loaded title -------
[12:07:33] TitleId: 00050000-101c9300
[12:07:33] TitleVersion: v208
[12:07:33] Update path: D:/WiiU Game/MLC/usr/title/0005000e/101c9300/
[12:07:33] DLC path: D:/WiiU Game/MLC/usr/title/0005000c/101c9300/
[12:07:33] Save path: D:/WiiU Game/MLC/usr/save/00050000/101C9300/user/
[12:07:33] Shader cache file: shaderCache/transferable/00050000101c9300.bin
[12:07:33] gameprofile path: gameProfiles/00050000101c9300.ini
[12:07:33] RPX hash (updated): fb7911ad
[12:07:33] RPX hash (base): dcac9927
[12:07:33] ------- Init Vulkan graphics backend -------
[12:07:33] Vulkan instance version: 1.4
[12:07:33] Using GPU: NVIDIA GeForce RTX 5070 Ti Laptop GPU
[12:07:33] Driver version: 581.08
[12:07:33] VulkanLimits: UBAlignment 64 nonCoherentAtomSize 64
[12:07:33] Using available debug function: vkCreateDebugUtilsMessengerEXT()
[12:07:33] Vulkan device memory info:
[12:07:33] Heap 0 - Size 11856MB Flags 0x00000001
[12:07:33] Heap 1 - Size 15967MB Flags 0x00000000
[12:07:33] Memory 0 - HeapIndex 1 Flags 0x00000000
[12:07:33] Memory 1 - HeapIndex 0 Flags 0x00000001
[12:07:33] Memory 2 - HeapIndex 1 Flags 0x00000006
[12:07:33] Memory 3 - HeapIndex 1 Flags 0x0000000e
[12:07:33] Memory 4 - HeapIndex 0 Flags 0x00000007
[12:07:34] Loaded module 'u-king' with checksum 0x6267bfd0
[12:07:34] RPL link time: 78ms
[12:07:34] HLE scan time: 94ms
[12:07:34] ------- Active settings -------
[12:07:34] CPU-Mode: Multi-core recompiler (gameprofile)
[12:07:34] Load shared libraries: true (gameprofile)
[12:07:34] Use precompiled shaders: auto (gameprofile)
[12:07:34] Full sync at GX2DrawDone: true
[12:07:34] Async compile: true
[12:07:34] Accurate barriers: Enabled
[12:07:34] Console language: Chinese
[12:07:34] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:07:34] ------- Activate graphic packs -------
[12:07:34] Applying patch group 'BotW_InfiniteStamina_V208'
[12:07:34] Activate graphic pack: 塞尔达传说: 旷野之息/修改器/无限耐力
[12:07:34] Activate graphic pack: 塞尔达传说: 旷野之息/增强插件 [Presets: 禁用 (默认),启用,正常反射,低 (4 采
样, 默认),超级 (8x,默认)]
[12:07:34] Applying patch group 'BotW_AspectRatio_Shared' (Codecave: 01800000-
01800008)
[12:07:34] Applying patch group 'BotW_AspectRatio_V208'
[12:07:34] Applying patch group 'BotW_GUIAspectRatio_V208' (Codecave: 01800100-
01802498)
[12:07:34] Applying patch group 'BotW_GUIScreenNames_V208' (Codecave: 01802500-
0180347f)
[12:07:34] Activate graphic pack: 塞尔达传说: 旷野之息/画质设置 [Presets: 16:9 (默认),2560x1440
(2K),边缘 HUD (默认),正常 FXAA (默认),中等 (100%,默认),高 (默认)]
[12:07:34] Applying patch group 'BotwV208' (Codecave: 01803500-018035dc)
[12:07:34] Activate graphic pack: 塞尔达传说: 旷野之息/模组/敌人生命值显示
[12:07:34] Applying patch group 'BotwV208' (Codecave: 01803600-01803a38)
[12:07:34] Activate graphic pack: 塞尔达传说: 旷野之息/模组/装备耐久度显示 [Presets: 显示装备名称和耐久度]
[12:07:34] Applying patch group 'BotW_ControllerScrollSpeed_V208' (Codecave:
01803b00-01803edc)
[12:07:34] Applying patch group 'BotW_Cutscene_V208' (Codecave: 01803f00-01804138)
[12:07:34] Applying patch group 'BotW_FenceMethod_V208' (Codecave: 01804200-
0180426c)
[12:07:34] Applying patch group 'BotW_Gamespeed_V208' (Codecave: 01804300-018045d0)
[12:07:34] Applying patch group 'BotW_KorokChasing_V208' (Codecave: 01804600-
01804620)
[12:07:34] Applying patch group 'BotW_LoadingScreen_V208'
[12:07:34] Applying patch group 'BotW_MastercycleSpeed_V208' (Codecave: 01804700-
01804714)
[12:07:34] Applying patch group 'BotW_Ragdolls_V208' (Codecave: 01804800-01804810)
[12:07:34] Applying patch group 'BotW_VSync_V208' (Codecave: 01804900-018049a4)
[12:07:34] Applying patch group 'BotW_WaterPhysics_V208' (Codecave: 01804a00-
01804a38)
[12:07:34] Set vsync frequency to 120 (graphic pack 塞尔达传说: 旷野之息/模组/FPS++)
[12:07:34] Activate graphic pack: 塞尔达传说: 旷野之息/模组/FPS++ [Presets: 高级设置,60FPS (默
认),120FPS (适用于 240/120/60Hz 显示屏),在一些过场动画中自动限制 (推荐),禁用 (默认,动态调整游戏速度),8 平均帧 (默认),性能
Fence (默认),禁用 (默认)]
[12:07:34] ------- Init Audio backend -------
[12:07:34] DirectSound: available
[12:07:34] XAudio 2.8: available
[12:07:34] ------- Run title -------
[12:07:37] Shader cache loaded with 9641 shaders. Commited mem 1604MB. Took 2945ms
[12:07:37] Disable multi-threaded pipeline loading due to an issue with Nvidia
drivers
[12:07:41] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[12:07:41] Custom timer mode: none
[12:07:41] IOSU_ACT: using account default in first slot
[12:07:43] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:09:06] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:09:06] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:09:07] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:09:07] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:09:11] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:09:13] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:09:26] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:09:26] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:09:56] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:09:59] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:10:46] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:10:56] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:11:07] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:15:56] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:16:02] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:16:10] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:16:16] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[12:16:27] Vulkan-Info: Allocated additional memory for textures from device-local
memory