0% found this document useful (0 votes)
201 views2 pages

Comandos Bloxd - Io

The document outlines various API commands for a game, including setting maximum health and shield, sending messages, and crafting items. It lists stackable and unstackable items along with their crafting recipes. Additionally, it includes functionality for transforming into other entities and sending large text messages in chat.

Uploaded by

santipauca5
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
201 views2 pages

Comandos Bloxd - Io

The document outlines various API commands for a game, including setting maximum health and shield, sending messages, and crafting items. It lists stackable and unstackable items along with their crafting recipes. Additionally, it includes functionality for transforming into other entities and sending large text messages in chat.

Uploaded by

santipauca5
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

vida máxima:

api.setHealth(myId, 9999999999, undefined, true)

escudo máximo:

api.setShieldAmount(myId, 9999999999)

mensaje de esxlamacion:

api.sendTopRightHelper(myId, "exclamation", "te estoy viendo", {duration:5,


width:250, height:75, color:"#FF0000", iconSizeMult:2, textAndIconColor:"#FFFFFF",
fontSize:"25px"})

mensaje de broma plomo

estr="api.send\
TopRightHelper(\
myId, \"\", \"\TE ESTOY VIENDO\",{dur\
ation:5});\
";eval(estr)

comando de bienvenida

api.sendTopRightHelper(myId, "crown", "Bienvenido, " + api.getEntityName(myId),


{duration:5, width:250, height:85, color:"#FF0000", iconSizeMult:1,
textAndIconColor:"#FFFFFF", fontSize:"15px"})

todos los crafteos con stante de pociones

stackableItems=["Toxin Ball","Timed Spike Bomb Block","Water","Lava",


"Invisible Solid","Block of Emerald","Iron Watermelon","Block of Lapis Lazuli",
"Melting Ice","Ice Bridge","Loot Chest","Faction Protector","Beacon","Gravel",
"Useless Soil","Fireball Block","Iceball Block","Grenade","Toxin Ball Block",
"Rocket","Super Rocket",
"Yellowstone","Sponge","Dim Lamp Off","Dim Lamp On","Chiseled Block of Quartz",
"Hay Bale","temp","UNUSED BLOCK TYPE","Mystery Block","Bouncy Bomb Block",
"Purple Paintball Explosive",
"Pink Paintball Explosive","Yellow Paintball Explosive",
"Red Paintball Explosive","Gray Paintball Explosive","Black Paintball Explosive",
"Blue Paintball Explosive","Light Blue Paintball Explosive",
"White Paintball Explosive","Cyan Paintball Explosive",
"Light Gray Paintball Explosive","Brown Paintball Explosive","Orange Balloon",
"Blue Balloon",
"Orange Popup Tower","Blue Popup Tower","Light Blue Popup Tower"
"Blue Strongbed","Light Blue Strongbed","Red Strongbed","Green Strongbed",
"Yellow Strongbed","Cyan Strongbed","Orange Strongbed","Gray Strongbed",
"Pink Strongbed","Lime Strongbed","White Strongbed","Black Strongbed",
"Brown Strongbed","Purple Strongbed","Light Gray Strongbed","Magenta Strongbed"
]
unstackableItems=["Red Paintball Gun","Orange Paintball Gun",
"Blue Paintball Gun",
"Orange Heavy Paintball Gun","Artisan Shears","Orange Paint Bow","Cornbread",
"Artisan Axe"]

for(x=0;x<stackableItems.length;x++)
{api.editItemCraftingRecipes(myId,
stackableItems[x],
[{requires:[{items:["Stone"],amt: 1}],
produces: 999,
station:"Potion Table"}])}

for(x=0;x<unstackableItems.length;x++)
{api.editItemCraftingRecipes(myId,
unstackableItems[x],
[{requires:[{items:["Stone"],amt:1}],
produces: 1,
station:"Potion Table"}])}

texto grande en el chat

api.sendMessage(myId, [{str:"Sub", style:{color:"Red", fontWeight:"1",


fontSize:"160px", fontStyle:"", opacity:0.5}}], {fontWeight:0, color:""})

trasformarse en quien sea

let boundaries = 600*1000;


let entities = api.getEntitiesInRect([-boundaries,-boundaries,-boundaries],
[boundaries,boundaries,boundaries]);

let _break = false;

entities.forEach((eid)=>{
if(_break)return;
if(api.getEntityType(eid)!=="Player" && api.getEntityType(eid)!=="Item") {
console.log(myId, eid, api.getEntityType(eid))
api.addFollowingEntityToPlayer(myId, eid);
const nodes =
["TorsoNode","HeadMesh","ArmRightMesh","ArmLeftMesh","LegLeftMesh","LegRightMesh"];
let obj = {}; for (const node of nodes) {
obj[node] = [0,0,0]; api.scalePlayerMeshNodes(myId, obj);
_break = true;
}
}
})

You might also like