1. LAST NAME, FIRST NAME, MIDDLE INITIAL 2.
PROFESSION (RANK IF APPLICABLE)
PERSONAL DATA
Special Agent - Special Response Team
3. EMPLOYER 4. NATIONALITY
Immigrations and Customs Enforcement
5. SEX 6. AGE AND D.O.B. 7. EDUCATION AND OCCUPATIONAL HISTORY
F M
8. STATISTICS SCORE ×5 DISTINGUISHING FEATURES 11. BONDS SCORE
Strength (STR) 14 70 10
Constitution (CON) 13 65 10
Dexterity (DEX) 11 55
PSYCHOLOGICAL DATA
Intelligence (INT) 10 50
Power (POW) 14 70
STATISTICAL DATA
Charisma (CHA) 10 50 Check a damaged Bond’s box until the next Home scene ends.
12. MOTIVATIONS AND MENTAL DISORDERS
9. DERIVED ATTRIBUTES MAXIMUM CURRENT
Hit Points (HP) 14
(STR + CON)/2
Willpower Points (WP) 14
POW
Sanity Points (SAN) 99
99 − Unnatural
70
Breaking Point (BP) N/A 56
10. PHYSICAL DESCRIPTION
13. INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
Violence adapted Helplessness adapted
Accounting (10%) First Aid (10%) Ride (10%)
Alertness (20%) 50 Forensics (0%) 30 Science (0%):
Anthropology (0%) Heavy Machinery (10%)
Archeology (0%) Heavy Weapons (0%) 50 Search (20%) 50
Art (0%): History (10%) SIGINT (0%)
HUMINT (10%) 60 Stealth (10%) 40
Artillery (0%) Law (0%) 30 Surgery (0%)
APPLICABLE SKILL SETS
Athletics (30%) 50 Medicine (0%) Survival (10%)
Bureaucracy (10%) 40 Melee Weapons (30%) 50 Swim (20%)
Computer Science (0%) Military Science (0%): Unarmed Combat (40%) 60
Craft (0%): Unnatural (0%)
Navigate (10%) 30 Foreign Languages and Other Skills:
Criminology (10%) 50 Occult (10%)
Demolitions (0%) Persuade (20%) 50
THIS IS A WORK OF FICTION
Disguise (10%) Pharmacy (0%)
Dodge (30%) 50 Pilot (0%):
Drive (20%) 50
Firearms (20%) 50 Psychotherapy (10%)
Check a box when you attempt to use a skill and fail. After the session, add 1D4 to each checked skill and erase all checks.
14. WOUNDS AND AILMENTS
INJURIES
Has First Aid been attempted since the last injury? Yes: Only Medicine, Surgery, or long-term rest can help further.
15. ARMOR AND GEAR
Dog tags, assault carbine (5.56 mm) with holographic sight, targeting laser and sound suppressor, six spare magazines
in a chest rig, medium pistol (usually .40, .45, or 9 mm) in a holster, two spare magazines in a chest rig, two
fragmentation hand grenades, two smoke grenades, two "flash-bang" stun grenades, combat knife, flexible cuffs,
tactical body armor, Kevlar helmet, tactical light, goggles or sunglasses, night vision goggles, military-band radio with
earpiece and throat microphone, multitool, compass, field dressing, and GPS.
EQUIPMENT
Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.
16. WEAPONS SKILL % BASE RANGE DAMAGE ARMOR PIERCING LETHALITY KILL RADIUS AMMO
(a) Unarmed 60 1d4
(b) Carbine 50 100 m 1d12 3 30
(c) Pistol 50 15 m 1d10 15
(d) Hand grenade 70 20 m 15% 10 m
(e) Flashbang 70 20 m Stun 10 m
(f) Combat knife 50 1d6+1 3
(g)
17. PERSONAL DETAILS AND NOTES 18. DEVELOPMENTS WHICH AFFECT HOME AND FAMILY
The Special Response Team provides SWAT support
for ICE operations. SRT members are all volunteers,
most of whom have regular "day jobs" as agents in
other ICE divisions.
Bonus skill points: Add +20% each to any five skills (up
to a maximum of 80%).
REMARKS
19. SPECIAL TRAINING SKILL OR STAT USED THIS IS A WORK OF FICTION
Please indicate why this agent was recruited and why the agent agreed to be recruited.
20. AUTHORIZING OFFICER 21. AGENT SIGNATURE
UNITED STATES
DD 315 112382
TOP SECRET//ORCON//SPECIAL ACCESS REQUIRED—DELTA GREEN
FORM
AGENT DOCUMENTATION SHEET