Primary Computing
Primary Computing
Computing in
the national
curriculum
A guide for primary teachers
Computing in the
national curriculum
A guide for primary teachers
Foreword
Computers are now part of everyday life. For most
of us, technology is essential to our lives, at home
and at work. ‘Computational thinking’ is a skill
children must be taught if they are to be ready for
the workplace and able to participate effectively in
this digital world.
Simon Peyton-Jones
Chairman, Computing At School
Adapted from A Curriculum Framework for Computer Science and Information Technology: www.computingatschool.org.uk/data/uploads/Curriculum
1
%20Framework%20for%20CS%20and%20IT.pdf
4
Getting
GETTING STARTED
See
2 and 3
www.gov.uk/government/publications/national-
curriculum-in-england-computing-programmes-of-
study/ national-curriculum-in-england-computing-
programmes-of- study
5
GETTING STARTED
KS1 KS2
Understand what algorithms are; Design, write and debug programs that accomplish
how they are implemented as specific goals, including controlling or simulating physical
programs on digital devices; and that systems; solve problems by decomposing them into
programs execute by following smaller parts
precise and unambiguous
Use sequence, selection, and repetition in programs; work with
instructions
variables and various forms of input and output
CS Create and debug simple programs
Use logical reasoning to explain how some simple algorithms
Use logical reasoning to predict the work and to detect and correct errors in algorithms and
behaviour of simple programs programs
Understand computer networks including the internet; how
they can provide multiple services, such as the World
Wide Web
Appreciate how [search] results are selected and ranked
Use technology purposefully to Use search technologies effectively
create, organise, store, manipulate and
Select, use and combine a variety of software (including
retrieve digital content
IT internet services) on a range of digital devices to design and
create a range of programs, systems and content that
accomplish given goals, including collecting, analysing,
evaluating and presenting data and information
Recognise common uses of Understand the opportunities [networks] offer for
information technology beyond communication and collaboration
school
Be discerning in evaluating digital content
Use technology safely and
DL respectfully, keeping personal
Use technology safely, respectfully and responsibly;
recognise acceptable/unacceptable behaviour; identify a range
information private; identify where
of ways to report concerns about content and contact
to go for help and support when
they have concerns about content
or contact on the internet or other
online technologies
6
of the curriculum content is your decision, but
we explore some possible approaches in the
Assessment section.
7
Subject
SUBJECT KNOWLEDGE
A programmer can turn an algorithm into code Most programs don’t work as they should first
using a programming language that has time round; professional programmers have this
enough in common with the English experience all the time! One of the most
language to make it easy to rewarding aspects of programming is finding and
read, remember and write. The fixing these mistakes. Mistakes in programs are
programming language takes called ‘bugs’, and finding and fixing them is
care of the minute details, like ‘debugging’.
how to do multiplication or
where data should be stored The process of debugging often involves identifying
in the computer’s memory, that there is a fault, working out which bit of the
which means the programmer program (or underlying algorithm) has caused the
can focus on the big picture. problem, and then thinking logically about how
to fix it. In the classroom, this can provide a great
opportunity for collaborative work.
7
SUBJECT KNOWLEDGE
As a teacher, you should identify clear steps that and video (including animations), writing computer
pupils can follow so that they can fix their code. programs, and creating online content such as blog
These might involve identifying what the fault is, posts, forum contributions, wiki entries and social
finding out which part of the code is creating the network updates. This creative work is digitised
problem, and then working towards a fix. (i.e. converted to numbers) once it’s on the
computer.
Pupils should be encouraged to work
together to identify bugs, as programmers are The sheer quantity of digital information makes
often blind to their own mistakes. Although it the skill of organising digital content more
might be appropriate to help pupils compare important than ever. In more practical terms, we
code or identify which section to look at, it is might think of how to bring together different
rarely helpful for you to fix a bug for pupils digital media, how to order a series of paragraphs,
until they have worked through the stages of how to organise the files in our documents
debugging directory, or how to tag photos and posts online.
themselves. Debugging code develops valuable
learning skills that are transferable right across the Storing digital content is perhaps something we
curriculum, such as independence, resilience and take for granted. Knowing where a file is saved in
persistence. the directory structure is important. It’s vital to
be able to distinguish between the hard disk (or
Use logical reasoning to predict the solid state storage) inside the computer itself,
behaviour of simple programs the school’s network server, USB disks or
memory cards, and online storage via the
Computers are deterministic machines. We internet.
can predict exactly how they’ll behave
through Content is stored digitally. Size is measured in
repeated experience or by developing an internal bytes, one byte being the amount of information
model of how a piece of software works. Stepping needed to encode a single character of text. A
through the program can give a clear sense of kilobyte (kB) is 1000 bytes, 1000 kB is a megabyte
what it does, and how it does it, giving a feel for (MB), 1000 MB is a gigabyte (GB) and 1000 GB is
the algorithm that’s been implemented. one terabyte (TB). The list continues beyond that.
A short word-processed document might be
In the classroom, getting one pupil to role-play 25 kB, a digital photo 5 MB, a feature-length,
a floor turtle or screen sprite while another high- definition film 4 GB and the data on a
steps through the program can give a far more computer hard drive 1 TB.
immediate sense of what’s going on. When
working with a computer, encourage pupils to
Manipulating digital content is likely to involve
make a prediction about what the program will using one or more application programs, such
do before they press return or click the button, as word-processors, presentation software, or
and to explain their prediction logically; this is image-, audio- or video-editing packages. The
part of computer science. pupil makes changes to the digital content,
which might include combining content from
Logical reasoning also implies that pupils are multiple sources. The skill here is not just using
following a set of rules when making predictions.
the software tools, but also knowing how best to
Pupils who step outside the boundaries of these
change the content for the audience and purpose,
rules are not using logical reasoning. A pupil who
and to take into account principles of good design.
expects a roamer to jump doesn’t understand
the constraints of its programming language or
Retrieving digital content could be seen as the
hardware.
reverse of storing: the skills of opening and saving
documents are similar. Retrieving content requires
Use technology purposefully to
you to know what you called the file, what file
create, organise, store, manipulate
type it is, and where you stored it.
and retrieve digital content
Finding files can be time-consuming, especially
Creating digital content has many practical
when the filing system is not well organised.
possibilities. These include commonplace tasks
Computer filing systems have search features
such as word-processing, creating pictures using
to make this easier, but are reliant on the user
paint packages, working with digital photographs
8
SUBJECT KNOWLEDGE
remembering enough about the file to be able to Use technology safely and
search for it. The problem of finding a particular file respectfully, keeping personal
is harder on the web, although the links between information private; identify where to
web pages help, and these are at the centre of go for help and support when they
Google’s algorithm for ranking search results. have concerns about content or
contact on the internet or other
Recognise common uses of online technologies
information technology beyond
school This statement covers the key principles of pupils’
e-safety. Pupils should be aware of the main risks
Digital technology is a part of all our lives, with associated with the internet, and recognise that
almost no sphere untouched by it. A key stage 1 they should not share certain types of personal
pupil might be woken by a digital alarm clock, information online.
have a bowl of microwaved porridge for
breakfast, and then watch digital TV or play an Young children have little awareness of who
iPad game before travelling to school, their can access online information, so it is best to
journey guided or tracked via GPS. teach them not to communicate any personal
information online. Pupils should develop their
sensitivity to others online, treating them with
respect, and showing respect for their privacy.
9
5
See www.thinkuknow.co.uk/teachers/
10
SUBJECT KNOWLEDGE
The focus on algorithms at key stage 1 leads pupils Selection refers to instructions such as if ... then ...
into the design stage of programming at key stage otherwise decisions in which the operation (what
2. Algorithms are the necessary start of the the program does) depends on whether or not
process of creating working code, and identifying certain conditions are met. For example, a quiz
the steps needed to solve any problem is provides different feedback if the player answers
essential. the question correctly or incorrectly. It is helpful
to refer pupils to selections (choices) they make
Splitting problems into smaller parts is part of in everyday life; for example, if it rains in the
computational thinking. For example, designing morning, then I will wear my anorak to school,
a game in Scratch will involve thinking about otherwise I won’t.
algorithms, programming, drawing sprites and
backgrounds, making animations, and even Repetition is a programming structure such as a
composing music or recording sound effects. repeat ... until loop in which the computer runs
part of the program a certain number of times or
We think of computers as boxes with keyboards, until a particular condition is met.
mice and displays, but built-in computers (or
‘embedded control systems’) are an increasingly In the case of the quiz, we might want to ask
significant application of information technology. ten questions, or keep going until the player
Pupils can gain valuable insights into how has scored five correct answers. Again, it is
computers are used to monitor and control real- useful to
world systems by using sensors, switches, motors refer pupils to loops or repetition in daily routines.
and lights. Computers also make it possible to For example, the traffic lights on a pelican crossing
explore real-world situations that would be too will stay green until someone presses the button
difficult, too expensive or too dangerous to create to cross the road; an oven heats up until it reaches
in real life. the right temperature. There are many loops in
the wider world, such as the days of the week or
the moon travelling around the Earth.
11
12
SUBJECT KNOWLEDGE
Variables are used to keep track of the things that Understand computer networks,
can change while a program is running. They are a including the internet; how they
bit like x or y in algebra, in that the values may can provide multiple services, such
not initially be known. Variables are not just used as the World Wide Web, and the
for numbers. They can also hold text, including opportunities they offer for
whole sentences (‘strings’), or the logical values communication and collaboration
‘true’
or ‘false’. For our quiz we would use variables to This is a challenge because most of us have
keep track of the player’s score and the number not thought about how these ever-present
of questions they attempt. Variables are like technologies do what they do.
boxes, in that the computer can use them to
store information that can be changed by the Computer networks, including the internet, are
user, the program or by another variable. made up of computers connected together. The
computers include fast, dedicated machines
We may think of input as keyboard and mouse that pass on data that’s not intended for them
(or touch screen), and output as the computer (called ‘routers’, ‘gateways’, ‘hubs’ or ‘switches’,
display, but pupils’ experiences should be depending on particular roles), and ‘servers’
widened beyond this. Working with sound (always-on machines looking after emails, web
is straightforward, as laptops have built-in pages and files that other computers might ask for
microphones and speakers. The latest version from time to time). The connections between the
of Scratch provides support for using webcams. computers in a network may consist of radio or
Digital cameras allow interesting work using satellite signals, copper wires or fibre-optic cables.
image files.
Information stored on computers and information
The reference in the programme of study to travelling over networks must be digitised
‘controlling physical systems’ implies the use (i.e. represented as numerical data). The
of sensors, motors and perhaps robotics. Midi computer network in your school and the internet
instruments like an electronic keyboard, and use the same method or ‘protocol’ to send and
devices such as MaKey MaKey6 and Microsoft receive this data. The data is broken up into small
Kinect provide yet further experience of working ‘packets’, each with identifying information, which
with various forms of input. includes the IP (internet protocol) address of the
sender and recipient.
Use logical reasoning to explain how
some simple algorithms work and to These packets of information make their way
detect and correct errors in across the internet from source to recipient. At the
algorithms and programs far end, the packets get stitched back together in
the right order and the email is delivered, the
Key stage 2 pupils should be able to explain the website is accessed, or the Skype call gets
thinking behind their algorithms, talking through connected. Many of these packets, travelling at
the steps and explaining why they’ve solved a near light-speed, are generated by web servers
problem the way they have. They also need to returning web pages to the browser requesting
be able to look at a simple programming project them.
and explain what’s going on. This is made easier
with languages like Scratch, Kodu and Logo, By connecting people around the world and
which feature an on-screen sprite or turtle. The passing on packets of data from sender to
immediate feedback helps pupils to understand recipient, the internet has created many
and debug their programs. Pupils might also be opportunities. These range from communication
expected to look at someone else’s algorithm and (such as email, video conferencing, blogs, forums,
explain how it does what it does. social networks) and collaboration, such as wikis
(including Wikipedia), to real-time collaborative
Thinking through programs and algorithms helps editing, Creative Commons media (permission
develop pupils’ abilities to think logically and to share and use creative work with conditions
algorithmically, which leads to planned debugging stated by the creator) and open-source software,
of code rather than just a trial-and-error which is available for us to use and change.
approach.
13
6
See www.makeymakey.com
14
SUBJECT KNOWLEDGE
16
SUBJECT KNOWLEDGE
Collecting, analysing, evaluating and presenting of their legal and ethical responsibilities, such
data is an important application of computers. as showing respect for intellectual property
rights (e.g. musical, literary and artistic works),
Pupils keeping passwords and personal data secure,
should gain experience of working with
data they have generated or collected for and observing the terms and conditions for web
themselves, as well as big, public datasets.9 services they use (such as the 13+ age restriction
on most US websites, including Facebook,
Pupils have an opportunity to develop a more resulting from COPPA10 legislation).
critical media literacy as they work with tools
that, until relatively recently, were the domain Pupils should also develop some awareness of
of professionals. Tools for recording audio and their digital footprint: the data automatically
video, and for creating animation, web pages, generated when they use the internet and other
digital photos, digital music and 3D models, are all communication services, and how this is, or could
available to primary schools for low (often zero) be, used.
cost. Providing a potentially global audience for
the pupils’ work is tremendously motivating. Pupils should be aware of, and abide by, the
school’s acceptable use policy, as well as the
requirements of any other services they use.
Encourage pupils to think twice, and to check
terms and conditions, before signing up for
internet-based services.
Pupils need to consider how their online actions prohibits companies in the United States from storing
impact other people. They need to be aware any information on under 13s: see
17
www.coppa.org/coppa.htm
18
PLANNING
11
See https://github.com/
PLANNING
Also think about how much detail needs to be Perhaps the most obvious set of themes is
specified – as a rule of thumb, include enough for computer science, information technology and
a teacher lacking in confidence to feel that they digital literacy. You could further divide the
can do a good job, but not so much that the most computer science aspect into Programming
confident feel limited by what’s there. Depending and Other elements of computer science.
on the decisions above, it would be reasonable to The ‘foundations, applications, implications’
expect a scheme of work to include: characterisation of these elements would provide
• topic title a similar overall structure.
• curriculum coverage
• learning objectives Another approach identifies six aspects: Coding,
• outline of activities Computer science, Networks and the internet,
• resources Communication and collaboration, Creativity and
• cross-curricular links Productivity. This leads to a half-termly grid, with
• assessment opportunities. each aspect being the focus for half a term.
There are several ways to go about implementing A fourth option might be to look beyond the
a scheme of work for computing. computer science/information technology/
digital literacy taxonomy to broader themes
• Top down, starting from the programme of across the subject. Dividing the curriculum into
study itself. Computational thinking, Design and Criticality and
• Bottom up, starting with ideas for projects and responsibility would be one approach.
units of work, which include cross-curricular
and embedded approaches. Whichever themes you select, revisiting these
• Off the shelf, using a commercial, free or areas in each year can ensure both continuity and
crowd-sourced scheme, perhaps with progression for pupils, and make it easier to plan
some modifications. individual units of work. There should be a clear
• A more pupil-centred, enquiry-led approach, sense of what pupils have already experienced,
although a scheme of work in this context and what subsequent steps in learning are likely
might merely suggest possible projects, to involve. A whole-school programming strand
resources might look something like this.
and a consistent approach to monitoring
achievement and curriculum coverage. Year 1 Solving problems with Bee-Bots
Year 2 Turtle graphics on the floor and screen
Let’s consider these approaches in turn. Year 3 Scripted animations
Year 4 A maths quiz
Year 5 Computer games
Starting with the Year 6 Developing applications for the
mobile phone
programme of study
The above is intended for illustration only. It’s
The programme of study gives a clear list of the important to remember that the focus is on
content that should be covered in each key stage, developing an understanding of programming,
to which you might like to add further elements of rather than developing skills in using just one
your own. One advantage of using the programme programming language. A similar sequence of
of study as your starting point is that it’s relatively half-termly units could be developed for other
easy to translate the content into specific themes.
objectives, because it’s clear what needs to be
covered, and when.
15
PLANNING
16
Resourcing
RESOURCING
For many activities, pupils may need access to While the programming expectations for key stage
the internet, particularly the web. You’ll need 1 can be met using screen-based programming
to make sure the usual safeguards are in place, tools such as Scratch, there’s much to be said for
but Ofsted’s recommendation17 is not to be too working with programmable toys at this age,
restrictive; they advocate a managed, rather than such as Bee-Bots, Roamers, Pro-Bots and Big
a ‘locked down’, approach. They recommend that Traks, although there’s certainly no requirement
pupils need to learn how to use technology safely, to do so.
respectfully and responsibly, not to have their
responsibility for this taken on by others. At key stage 2, if you want to go down the
‘controlling physical systems’ route, you’ll
need some cheap components (sensors, lights
and motors) and some way of connecting
these to a computer. The FlowGo interface
can be used with Windows PCs. LEGO®’s WeDo
interfaces
nicely with Scratch 1.4, and there are interesting,
perhaps more demanding, possibilities using
platforms such as Arduino or Raspberry Pi.
I began to see how children who had learned Also, look for an audience for pupils’ work,
to program computers could use very concrete whether they’re presenting to one another,
computer models to think about thinking and to writing for a public blog, creating software or
learn about learning and in doing so, enhance their digital content for younger pupils, or planning to
powers as psychologists and as epistemologists.20 upload their work for others to see, via Scratch or
a school YouTube account.
Insights such as this lie at the heart of the changes
in the curriculum from ICT to computing. Many
teachers may recall Logo from their own school
days, and Logo was a key influence on Scratch,
which was developed by one of Papert’s PhD
students.
• Making and editing a cookery video in which Cooperative: Computing, in both industrial and
the algorithm of a recipe is clearly academic contexts, is a collaborative endeavour.
illustrated. Where possible, construct activities so that pupils
• Creating a video game using characters and can work together, supporting one another in
settings from a shared reading book. their learning.
• Developing educational software for younger
pupils to practise mental arithmetic. This is not to say that creative, collaborative
• Creating a scripted or stop-motion animation projects are the only, or in some circumstances
telling the story of an email’s journey from even the best, approaches to teaching computing.
sender to recipient. There are many topics where pupils will learn
• Adding content to the Simple English a lot through classroom discussion, teacher
Wikipedia to explain computing concepts (or demonstration or watching high-quality media.
concepts from other topics pupils are studying)
to a global audience.
• Developing a micro-site for the school on
how to use the web safely, respectfully and
22
Howland, J. L., Jonassen, D. H. and Marra, R. M.,
responsibly.
19
Meaningful Learning with Technology (Pearson, 2011).
20
TEACHING
23
See http://simple.wikipedia.org/ for the Simple English version of Wikipedia.
24
See, for example, http://scratch.mit.edu/discuss/
25
See, for example, https://github.com/ and http://stackoverflow.com/
26
This section on inclusion is based on the Naace/CAS joint
21
guidance: http://naacecasjointguidance.wikispaces.com/Terminology
22
TEACHING
Gifted and talented You can also provide, or allow pupils to choose,
pupils different sets of tools. For instance, programming
tasks accomplished by most pupils in Scratch
There are many opportunities for enrichment in could be tackled in Logo or Python by particularly
computing, which need not be limited to talented advanced pupils, or they might use Adobe
or gifted pupils. There are perhaps parallels with Premiere Elements for video editing undertaken
music education, where it is not uncommon for in Movie Maker by the rest of the class.
primary pupils to be accomplished musicians
in their own right, through independent study Many schools have implemented successful
outside of school. The school can support and ‘Digital Leaders’ schemes, in which some pupils
encourage by celebrating achievements and take responsibility for aspects of technology in the
providing opportunities for pupils to pursue their classroom or school. Although talented or gifted
interests. pupils can be a useful source of technical support
or peer mentoring, it’s important to ensure that
There is a range of possibilities for independent they too are making progress.
learning, perhaps using resources or online
communities to provide stimulus or support
beyond what your school can offer. Your role Informal learning
might encompass steering very able pupils
towards the best resources, providing critical There is scope for pupils to learn more about
feedback on their work, or setting further computing for themselves outside of school, and
challenges. it would be good to encourage and celebrate this
in school.
27
See www.codeclub.org.uk
23
ASSESSMENT
• Self-assessment: The curriculum expects • KWL: Using lists to identify what pupils
pupils to debug their own programs, use already know, what they want to learn and
logical reasoning to explain simple subsequently what they have learned is a
algorithms (including their own), and detect useful technique that can be used to support
and correct errors in both algorithms and independent learning in computing. In
programs. particular, this can be applied to the logical
One way to encourage self-assessment is for reasoning needed to explain algorithms and
pupils to maintain a blog or video log of their to detect and correct errors, with pupils first
work in computing, incorporating a reflective establishing a firm foundation, before exploring
commentary alongside examples of what alternatives and subsequently reviewing what
they’ve done. they have learned, rather than only what they
have done.
• Peer-assessment: The ideas for self-assessment
suggested above translate naturally into peer-
assessment, with pupils working with a partner
to review, and help correct, algorithms and
programs, or providing critical, constructive
feedback on digital content. Methods used
by professional software developers, such as
programming in pairs28 and reviewing code,
translate easily into the classroom. Online
feedback and discussion, whether in the
Scratch community or on pupils’ blogs, also
facilitate peer-based assessment.
questioning is one way in which you can both Know About Pair Programming I Learned in Kindergarten,
pp.108–114 (Communications of the ACM, 43(5) 2000).
assess and develop their grasp of concepts.
22
ASSESSMENT
Using technologically enhanced learning can be By the end of each key stage,
particularly effective in assessment for learning, as pupils are expected to know, apply
some of the above suggestions indicate. Perhaps
the most immediate opportunities are through and understand the matters, skills
the following. and processes specified in the
relevant programme of study.32
• Blogs: There are now many examples of
English primary pupils routinely recording and
sharing their learning with a global audience
through the use of class blogs. Individual pupil
blogs
can be a powerful tool to encourage self- and
peer-assessment, track progress, give feedback,
collate evidence, and share work with parents.
It’s now unnecessary to print off work from
computing lessons when work can be attached
to a reflective commentary on a pupil’s blog,
or saved to an area of the network or learning
platform.
Summative
assessment
National curriculum assessment has undergone
considerable change for the new framework.
The national curriculum review expert panel
recommended that:
23
This establishes a direct link between the contents of the
programme of study and its assessment.
Subsequent DfE guidance has made clear that:
29
See, for example, www.khanacademy.org/cs/programming,
www.codeavengers.com/#learner or www.tryhaskell.org 30See
www.gov.uk/government/uploads/system/uploads/
attachment_data/file/175439/NCR-Expert_Panel_Report.pdf (p.9).
31
See http://media.education.gov.uk/assets/files/pdf/l/ secretary%20of
%20state%20letter%20to%20tim%20oates%20 regarding%20the%20national
%20curriculum%20review%20 11%20june%202012.pdf (p.3).
32
See www.gov.uk/government/publications/national- curriculum-in-
england-computing-programmes-of-study/ national-curriculum-in-
england-computing-programmes-of- study
33
See www.education.gov.uk/schools/teachingandlearning/
curriculum/nationalcurriculum2014/a00225864/ assessingwithout-
levels
24
ASSESSMENT
Comparing individual profiles, and the evidence (IT) and digital literacy (DL) components of the
on which they’re based, at the beginning and end programme of study.
of the year, should provide ample evidence of
progress, of a far more meaningful nature than Alternatively, bearing in mind the emphasis on
‘two sub-levels’, specifying exactly what has been a direct link between what’s taught and what’s
learned that year that wasn’t already known. assessed, it’s possible to take the statements
For this to work effectively, it might be sensible to from the programme of study and arrange them
break down the programme of study statements into some sort of order, from easier to harder
into their constituent clauses. As pupils achieve statements. A somewhat arbitrary numbering
individual clauses, or perhaps as they achieve might suggest a structure similar to the levels
all the components of a statement from the of the old attainment targets. For example,
programme of study, their achievement could be see the table on the next page. Note that this
recognised through some form of badge. Mozilla’s table is meant for illustration only, without any
OpenBadges system34 provides one possible implication that these stages equate to old levels.
solution.
Another approach to levelling, although perhaps
not in the spirit of the DfE’s guidance, is to look
at the nature of activities and the capabilities
demonstrated by pupils separated from the
subject content itself, perhaps using Bloom’s
revised taxonomy, or something similar, as a
guide.
• Remembering
• Understanding
• Applying
• Analysing
• Evaluating
• Creating
34
See www.openbadges.org/
35
See www.computingatschool.org.uk/data/uploads/ComputingCurric.pdf (pp.21–22).
36
See http://webarchive.nationalarchives.gov.uk/20110813032310/http://qcda.gov.uk/libraryAssets/media/Level_Descriptions_-_ICT.pdf for
the most recent proposed revision.
25
ASSESSMENT
CS IT DL
Understand what algorithms are Use technology purposefully to Use technology safely
create digital content
Create simple programs Keep personal information private
Use technology purposefully to
1 store digital content
Recognise common uses of
information technology beyond
Use technology purposefully to school
retrieve digital content
Write programs that accomplish Use search technologies effectively Use technology responsibly
specific goals
Use a variety of software to Identify a range of ways to report
Use sequence in programs accomplish given goals concerns about contact
3 Work with various forms of Collect information
input Work with various forms of Design and create
output content Present
information
Design programs that accomplish Select a variety of software to Understand the opportunities
specific goals accomplish given goals computer networks offer for
communication
Design and create programs Select, use and combine internet
Identify a range of ways to report
Debug programs that accomplish services Analyse information
concerns about content
specific goals
Evaluate information
Recognise
Use repetition in programs
Collect data acceptable/unacceptable
4 Control or simulate physical systems
Present data
behaviour
Use logical reasoning to detect
and correct errors in programs
Understand how computer
networks can provide multiple
services, such as the World Wide
Web
Appreciate how search results are
selected
Concludi
ng
remarks
This is a really exciting time to be a pupil at
primary school. The opportunities that advances
in technology will bring to your pupils as they
grow up are hard to imagine. The curiosity,
creativity and courage that you nurture in them
now should endure as they move on through
education and into adult life. To exploit fully the
opportunities that current and future technology
offers them, pupils will draw on the
understanding of computing you provide them
with, as well as confidence gained through
working on a range
of meaningful projects throughout their primary
education.
computer networks – the computers and the repetition – a programming construct in which
connecting hardware (wifi access points, cables, one or more instructions are repeated, perhaps
fibres, switches and routers) that make it a certain number of times, until a condition is
possible to transfer data using an agreed satisfied or until the program is stopped.
method (‘protocol’).
search – to identify data that satisfies one or more
control – using computers to move or conditions, such as web pages containing supplied
otherwise change ‘physical’ systems. The keywords, or files on a computer with certain
computer can be hidden inside the system or properties.
connected to it.
selection – a programming construct in which the
data – a structured set of numbers, instructions that are executed are determined by
representing digitised text, images, sound or whether a particular condition is met.
video, which can be processed or transmitted by
a computer. sequence – to place programming instructions in
order, with each executed one after the other.
debug – to detect and correct the errors in a
computer program. services – programs running on computers,
typically those connected to the internet, which
digital content – any media created, edited or provide functionality in response to requests; for
viewed on a computer, such as text (including the example, to transmit a web page, deliver an email
hypertext of a web page), images, sound, video or allow a text, voice or video conversation.
(including animation), or virtual environments,
and combinations of these (i.e. multimedia). simulation – using a computer to model the
state and behaviour of real-world (or imaginary)
information – the meaning or interpretation systems, including physical and social systems; an
given to a set of data by its users, or which results integral part of most computer games.
from data being processed.
software – computer programs, including both
input – data provided to a computer system, application software (such as office programs,
such as via a keyboard, mouse, microphone, web browsers, media editors and games) and the
camera or physical sensors. computer operating system. The term also applies
to ‘apps’ running on mobile devices and to web-
internet – the global collection of computer based services.
networks and their connections, all using shared
protocols (TCP/IP) to communicate. variables – a way in which computer programs
can store, retrieve or change simple data, such as
logical reasoning – a systematic approach to a score, the time left, or the user’s name.
solving problems or deducing information using
a set of universally applicable and totally reliable World Wide Web
– a service provided by
rules.
computers connected to the internet (web
servers), in which pages of hypertext (web pages)
output – the information produced by a computer
are transmitted to users; the pages typically
system for its user, typically on a screen, through
include links to other web pages and may be
speakers or on a printer, but possibly though the
generated by programs automatically.37
control of motors in physical systems.
Computing at School Working Group, Computer Bentley, P.J., Digitized: The Science of Computers
Science: A Curriculum for Schools (Cambridge, and How it Shapes our World (Oxford University
2012), available at: www.computingatschool.org. Press, 2012).
uk/data/uploads/ComputingCurric.pdf
Berners-Lee, T., Answers for Young People,
The Royal Society, Shut Down or Restart? The available at: www.w3.org/People/Berners-Lee/
Way Forward for Computing in UK Schools Kids.html
(London, 2012), available at:
http://royalsociety.org/ Blum, A., Tubes: Behind the Scenes at the Internet
uploadedFiles/Royal_Society_Content/education/ (Penguin, 2013).
policy/computing-in-schools/2012-01-12-
computing-in-Schools.pdf Brennan, K. and Resnick, M., ‘New frameworks
for studying and assessing the development of
Rushkoff, D., Program or be Programmed: Ten computational thinking’ (2012), available at:
Commands for a Digital Age (OR Books, 2009). http://web.media.mit.edu/~kbrennan/files/
Brennan_Resnick_AERA2012_CT.pdf
Teaching Agency, Subject Knowledge
Requirements for Entry into Computer Science Computing at School, The Raspberry Pi Education
Teacher Training (London, 2012), available at: Manual (CAS, 2012), available at: http://pi.cs.
http://academy.bcs.org/sites/academy.bcs.org/ man.ac.uk/download/Raspberry_Pi_Education_
files/subject%20knowledge%20requirements%20 Manual.pdf
for%20entry%20into%20cs%20teacher%20
training.pdf Papert, S., Mindstorms: Children, Computers, and
Powerful Ideas (Basic Books, 1993).
28
RESOURCE
S
Teaching Media
resources and
ideas Mainstream television often broadcasts
programmes relevant to topics in computing,
Code Club provides detailed plans and resources and YouTube has a range of material, from video
for extra-curricular clubs, which might be adapted tutorials to academic lectures.
for use within the school curriculum. Free
registration required: see www.codeclub.org.uk BBC Learning produced a collection of clips
relating to computing in real-world contexts, and
New Zealand-based Computer Science (CS) companion pieces exploring these in classroom
Unplugged produce an excellent collection of contexts: see www.bbc.co.uk/programmes/
resources exploring computer science ideas b01r9tww/clips
through classroom-based, rather than computer-
based, activities: see http://csunplugged.org/ The 2008 Royal Institution Christmas Lectures
were given by computer scientist Chris Bishop.
Computing at School (CAS) hosts a large resource These can be watched at www.richannel.org/
bank of plans, resources and activities. CAS is free christmas-lectures/2008/2008-chris-bishop
to join: see www.computingatschool.org.uk
TED has many high-quality 20-minute talks
CAS Primary Master Teachers; for example, on computing topics that would be
one teacher has shared detailed lesson plans accessible to primary school pupils: see
for www.ted.com/ topics/technology and
computer science and digital literacy topics via his http://ed.ted.com/ lessons?
website at www.code-it.co.uk category=technology for a curated collection
of videos for schools.
CAS has made available a large collection of lesson
plans and other resources through the Digital The first two episodes of the BBC’s Virtual
Schoolhouse project, based at Langley Grammar Revolution are available online. These provide
School: see www.digitalschoolhouse.org.uk some excellent background material on the
internet and the web: see www.bbc.co.uk/
Naace (the ICT association) and CAS have virtualrevolution/archive.shtml
developed joint guidance on the new computing
curriculum: see http://naacecasjointguidance.
wikispaces.com/home
Support
Computing at School (CAS), as the subject
association for computer science, has been a
key influence on the development of the new
computing curriculum. CAS has a vibrant support
community, including members from industry and
from all phases of education. There’s a dedicated
forum for members in primary education, and
many local and regional events. See
www.computingatschool.org.uk for more
information or to join (free membership).
31
BACKGROUND
The Royal Society was commissioned by the UK Subsequently the DfE announced that the British
computing community to investigate the state of Computer Society and the Royal Academy of
computing education in schools, publishing their Engineering would coordinate the drafting
Shut Down or Restart? report in January 2012. of this new programme of study, drawing on
Their recommendations included a rebranding stakeholders from computing and education. This
of ICT, suggesting a possible split of the subject draft was subsequently revised by the DfE, with
into digital literacy, information technology and the subject name changing from ICT to computing.
computer science, and proposing ‘computing’ as There were further revisions after public
an umbrella term for the subject as a whole. consultations, with the final version published
in September 2013, ready to take effect in all
With these concerns in mind, the Secretary of maintained schools in September 2014.
State for Education announced at the 2012 BETT
Show that he would ‘disapply’ the old Although the change of name, from ICT to
programme of study and attainment targets for computing, does reflect a change in
ICT from September 2012, allowing schools to emphasis, it’s important to remember that
develop their own schemes of work, and giving there’s more to computing than computer
them the opportunity to teach programming and science, and that there’s more to computer
other aspects of computer science. Responding to science than
the consultation on disapplication, the Secretary
programming. Much that we’ve taught in the past
of State announced that ICT was to continue in ICT will fit within the information technology
as a national curriculum subject with a new and digital literacy aspects of the computing
programme of study. curriculum, and schools that have taught the
‘sequencing instructions’ aspects of the old
programme of study will be able to build on this
foundation as they address the new computer
science content.
32
COMPUTING AT SCHOOL
E D U C ATE • E N G A GE • ENC OUR A GE
In collaboration with BCS, The Chartered Institute for IT
Computing At School promotes the teaching This work is licensed under a Creative Commons
Attribution-Non-Commercial-ShareAlike 3.0 Unported Licence.
of computing in schools. Our aim is to support
all teachers and all schools, and to develop
excellence in the teaching of computing in
their classrooms. We provide resources,
training, local conferences and workshops,
regional hub meetings, online community
forums and so much more! Computing At
School is free to join. Sign up and find out
about events in your area by visiting us at
www.computingatschool.org.uk/primary.
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