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Old Dominion

Conquest Old Dominion Rules
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0% found this document useful (0 votes)
3 views30 pages

Old Dominion

Conquest Old Dominion Rules
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 30

AR MY LISTS WARBANDS

The force you bring to the Battlefield is chosen Each Character Stand in your Army (including
using an Army list. To help ensure you’re the Warlord ) must be accompanied by a
playing a fair and balanced game, these Army Warband of Regiments. You’ll normally have
lists are chosen to equal points values. a choice of Regiments to choose from, but
you must always include a Regiment of the
POINTS VALUES same type – i.e Infantry, Cavalry or Brute – as
your Character Stand to ensure that they have
Each Stand in a game of Conquest has a points a Regiment to join at the start of the battle.
value, representing its overall worth on the
Battlefield. Stands with higher points values Each Regiment is drawn from the Regiments
are generally better or more flexible fighters, section of the Army List. It will also, depending
while those with lower points values are less on the Character Stand it is chosen for, count
effective, or are useful in a narrow set of as a Mainstay or a Restricted choice. Each
circumstances. Your Army’s points value is Character Stand's Warband has a Regiment
equal to the total points values of every Stand allowance of 4 Regiments. A Warband can
in your Army, plus those of any upgrades you’ve include as many Mainstay choices as your
purchased for those Stands. The higher the Warband allowance allows. Restricted choices
points value, the more lethal the Army you’ve are more limited, as the name suggests. Each
selected. By choosing Armies to equal points Warband can only include two Restricted
values, you and your opponent can ensure a choices from all the options presented. This can
fair, challenging battle. be two of the same Regiment, or two different
Regiments from the list. As a further restriction,
SIZE OF BATTLE you must include one Mainstay choice for each
Restricted choice in your Army. Therefore, a
By default, we recommend battles of 2,000 Warband that includes two Restricted choices
points – this generally gives enough slaughter will always have at least two Mainstay choices
for an evening’s gaming. However, there’s too. Note that a Regiment might be a Mainstay
nothing to stop you from choosing a larger or choice for one Character type, and a Restricted
smaller size for your confrontation. Indeed, choice for another – check the Character’s
smaller games of 1,000 points are an excellent Army List entry to be sure.
way to learn the rules.
OPTIONAL UPGRADES
BUILDING AN AR MY
Many Character Stands and Regiments have
An Army consists of two types of entities: additional options that can be purchased for
Character Stands and Regiments. You may them, such as Abilities, Command Models, or
include any number of either in your Army, even extra Stands (in the case of Regiments).
subject to the following rules: If you purchase any of these upgrades, simply
add the points cost to that of the Character
THE WARLORD
Stand or Regiment for which the upgrade
was purchased.
You must include one Character Stand to be
your Warlord – your avatar on the Battlefield.

2
SPECIAL RULES AND
SUPR EMACY ABILITIES
Certain rules like those acquired through the
purchasing of Masteries, Character Upgrades
and Supremacy Abilities may provide unique
abilities that extend beyond merely providing
Characteristic upgrades to [Character]
or Regiments and instead benefit an entire
Warband or even the entire Army.

This raises the question of whether these


abilities are "always active", "activated" or
only applicable when the Character Stand or
Regiment is on the Battlefield.

For this reason rules like this are followed


by identifiers that allow the Player to easily
recognize when these rules are applied. The
identifiers are the following:

Always Active: This Ability is always con-


sidered to be active regardless of whether the
[Character] or Regiment is currently on
the Battlefield, in Reinforcements or having
been destroyed.

Activated: This Ability can only be used once


per Battle and requires the [Character] or
Regiment to currently be on the Battlefield.
Once Activated the effects last until the end
of the Round regardless if the [Character]
or Regiment has been removed from the
Battlefield in the meantime.

Battlefield: This Ability is considered to be


active while the [Character] or Regiment
is currently on the Battlefield.
AR MY RULES
This Army follows the additional Faction Specific Rules seen below:

ANIMATE VESSEL (X)). In either case, the ability is considered


to be active, and the Regiment receives its
All Regiments and Character Stands in the benefits immediately.
Army with the Animate Vessel Special Rule
gain the Terrifying (1) Special Rule and may EMPOWERMENT
not perform the Inspire Action. However,
Regiments receive the benefits of Inspiration Each time a Stand belonging to any Regiment
when completing a successful Charge Action in the Army with the Animate Vessel Special
or from any other Special Rule that would Rule is destroyed, gain 1 Power Token. Power
allow them to count as Inspired. Tokens are accrued at the end of the Action
in which Stands were destroyed, but before
In addition, Regiments with the Animate another Action or Activation begins. Make
Vessel Special Rule do not have a Resolve sure to roll Morale Tests (where applicable)
Characteristic and are always considered to have before tallying up the number of Power Tokens
passed any Morale or Resolve Characteristic generated.
Test.
At the beginning of the Battle, designate a
A Character Stand with the Animate Vessel visible area outside of the Battlefield where
Special Rule does not confer their Resolve you will be placing the Power Tokens. When a
Characteristic to the Regiment they are player gains a Power Token it must be allocated
attached to. to one of the two Pools: the Dark Power Pool
or the Fallen Pantheon Pool. If both players are
However, Regiments with this Special Rule playing as the Old Dominion, each player has
may still be Broken and Shattered as normal, their own respective Dark Power and Fallen
as their formation collapses, and soldiers are Pantheon Pools. The Dark Power Pool only
cut down. affects Stands with the Animate Vessel Special
Rule. The more Power Tokens an Empowerment
MEMORIES OF OLD
Pool has, the greater the Empowerment Tier
of that Pool and the stronger the Regiments
Most Regiments in the Army have access to a affected by it become. Both Empowerment
Faction Specific Action called the “Memories Pools have 3 Tiers and unlock each one based
of Old” Action. on how many Power Tokens it has. The Dark
Power Pool may reach Tier IV as a result of the
Memories of Old (Combat and Out-of- Xhiliarch’s and Strategos’ Supremacy Abilities.
Combat Action): When a Regiment performs All Empowerment Pools are considered to
a Memories of Old Action, that Regiment start the game at Tier 1 and 0 Power Tokens.
activates its Memories of Old Ability as
described in its Army List Entry. The Regiment When playing a 2,000 points Battle:
immediately gains the benefits of that Special
Rule and/or Draw Event until the end of the • Tier I is between 0-8 Tokens
Round. • Tier II is between 9-17 Tokens
• Tier III is between 18-22+ Tokens
Memory of Old Abilities may either provide • Tier IV is 23+ Tokens (Obdurate Bone and
the bonus of a Special Rule (e.g. Cleave (X)) Stone and Glimmers of a Golden Age only)
or the bonus of a Draw Event (e.g. Bastion

4
When playing smaller or larger battles, increase FALLEN PANTHEON
or reduce each threshold level by 2 for every
full 250 points above or below 2,000 points. Tier II: The Fallen Divinity now uses its Tier II
Characteristic Profile instead. When Tier II is
DARK POWER POOL
reached, update the Fallen Divinity’s profile to
Tier II, keeping any Wound Markers previously
Tier II: All Regiments in the Army use their inflicted, and then Heal it for 4 Wounds.
Memories of Old Action as a Draw Event or
an Action instead of only as an Action. The In addition, the range of the Font of Dark
Regiment gains the benefit of the Memories Power Special Rule is extended to 14”. While
of Old Action during the “Resolve a Draw other Friendly Regiments with the Animate
Event” step of the Regiment’s Activation and Vessel Special Rule, are within 10” of the
is free to then perform two Actions as normal. Fallen Divinity they add +1 to their Attacks
Characteristic.
Tier III: All Regiments in the Army may use
their Memories of Old Action as both a Draw Tier III: The Fallen Divinity now uses its Tier
Event and an Action. This allows a Regiment III Characteristic Profile instead. When Tier
to gain the benefits of their Memories of III is reached, update the Fallen Divinity’s
Old Abilities twice, with them stacking only profile to Tier III, keeping any Wound Markers
where applicable. previously inflicted, and then Heal it for 6
Wounds.
In addition, all Regiments in the Army gain
the Inspired Special Rule. In addition, whilst other Friendly Regiments
with the Animate Vessel Special Rule, are
Example 1: A Varangian Guard’s Memories of within 10” of the Fallen Divinity they add
Old Ability grants the Linebreaker and Cleave +2 to their Attacks Characteristic and gain
(+1) Special Rules. Should the Regiment activate the Dauntless Special Rule. When another
their Memories of Old Ability twice, then the Friendly Regiment completes its Activation
effects of Linebreaker will not stack, the Cleave within 10” of the Fallen Divinity, that Regiment
(+1) however will. This will effectively give suffers 4 Wounds.
the Regiment the Linebreaker and Cleave (2)
Special Rules. Should the Fallen Divinity be destroyed all
Power Tokens currently in the Fallen Pantheon
Example 2: A Regiment’s Memories of Old Ability Pool are immediately transfered to the Dark
grants the effects of the Bastion (1) Draw Event. Power Pool.
Should the Regiment activate the Memories of
Old Ability twice, then the rule will not stack BLASPHEMOUS SOMA
as it’s a Bastion (1) and not a Bastion (+1).
The Fall is both a figurative and literal description
Tier IV: In addition to the Tier III benefits, of the events that took place and the Soma is
any Enemy Regiment engaged with a friendly the physical proof of it: Hazlia’s essence given
Regiment with the Animate Vessel Special Rule physical form: the Un-god’s flesh.
suffers 1 additional Wound for each failed Each Round before the Supremacy Phase
Resolve Roll of “6” when Testing Morale. These begins, add 1 Power Token to an Empowerment
Wounds do not cause further Morale Tests. Pool of your choice.
SUPR EMACY ABILITIES
Each type of Character grants a different Supremacy Ability if chosen as your Warlord.

XHILIARCH

Obdurate Bone and Stone [Always Active]: The Army may reach the Dark Power Empowerment
Tier IV as described in the “Empowerment” section of the rules.

[Activated Part of the Ability]: Until the end of the Round, all Friendly Regiments in their
Warband may perform a free additional Clash Action during their Activation. This Supremacy
Ability allows a Regiment to effectively Clash twice this Round.

STRATEGOS/MOUNTED STRATEGOS

Glimmers of a Golden Age [Always Active]: The Army may reach the Dark Power Empowerment
Tier IV as described in the “Empowerment” section of the rules.

[Activated Part of the Ability]: Until the end of the Round, all Friendly Regiments in this Army
count the current Empowerment Tier as one Tier higher and each Friendly Regiment that is to
arrive from Reinforcements this Round gains the Vanguard (3) Special Rule.

ARCHIMANDRITE / THEOKRATOR

Scholar of the Profane [Always Active]: This Character Stand may perform a free additional
Spellcasting Action each Round. This Character Stand cannot attempt to cast the same Spell
more than once per Round.

[Activated Part of the Ability]: Until the end of the Round, this Character Stand may Re-Roll
any number of dice when performing Spellcasting Actions.

FALLEN DIVINITY

Surrounded by Fear and Dead Men [Always Active]: A Fallen Divinity must always be the
Warlord. A Fallen Divinity is considered to be a Regiment by itself in addition to it also being a
Character Stand and therefore uses all the relevant Regiment rules as if it was a Monster Regiment.
A Fallen Divinity Activates as if it was a Regiment, performs two Actions per Activation and has
access to all Out-of-Combat and Combat Actions a Regiment has.

In addition, the Fallen Divinity may also use a Duel Action and may not refuse a Duel from an
Enemy Character Stand. However, the Fallen Divinity is not affected by the effects of the Dark
Power Pool. The Fallen Divinity may not join another Regiment and does not need to include a
Monster Regiment in its Warband to enter the Battlefield. The Fallen Divinity does not need to
include any other Regiments in its Warband.

6
Characters
You may include any number of Character Stands, but at least one Character Stand must be
included as your Warlord.

Xhiliarch 100 Points


Name Type Class M V C A W R D E
Xhiliarch Infantry - - 0 3 6 5 - 2 1
Character
Stand
Special Rules: Animate Vessel, Cleave (1), Flurry
Draw Event: Regeneration (1)
Number of Stands: 1
Models per Stand: 1

Options:
Treasures: A Xhiliarch may have two Treasures at the indicated points cost.
Warband:
Mainstay: Centaur Prodromoi,
Legionnaires,
Praetorian Guard
Restricted: Athanatoi
Varangian Guard

Dark Blessings: Tactical, Combat

7
Strategos 85 Points
Name Type Class M V C A W R D E
Strategos Infantry - - 0 3 5 5 - 2 1
Character
Stand
Special Rules: Animate Vessel, Forward Force, Shield
Draw Event: Regeneration (1)
Number of Stands: 1
Models per Stand: 1

Options:
Treasures: A Strategos may have up to two Treasures at the indicated points cost.
Warband:
Mainstay: Athanatoi
Centaur Prodromoi
Legionnaires
Restricted: Kataphraktoi
Praetorian Guard

Dark Blessings: Tactical, Combat

8
Mounted Strategos 100 Points
Name Type Class M V C A W R D E
Mounted Cavalry - - 0 3 6 6 - 3 1
Strategos Character
Stand
Special Rules: Animate Vessel, Brutal Impact (2), Impact (2), Shield
Draw Event: Regeneration (1)
Number of Stands: 1
Models per Stand: 1

Options:
Treasures: A Strategos may have up to two Treasures at the indicated points cost.
Mounted General: This Character Stand’s Warband may not contain more than two
Regiments of Kataphraktoi.

Warband:
Mainstay: Athanatoi
Centaur Prodromoi
Legionnaires
Kataphraktoi
Restricted: Praetorian Guard

Dark Blessings: Tactical, Combat

9
Hierodeacon 90 Points
Name Type Class M V C A W R D E
Hierodeacon Infantry - - 0 1 3 4 - 1 2
Character
Stand
Special Rules : Animate Vessel, Devout, Priest (6)
Draw Event: Regeneration (1)
Dark Shepherd [Draw Event]: The Character Stand may select a friendly Regiment with-
in 12” and immediately destroy one of its Stands. In order to do so, deal Wounds to the
Regiment equal to the Wounds remaining on its most wounded Stand, following the usual
Wound Allocation rules. These Wounds do not trigger Morale Tests and may not Target a
Character Stand within that Regiment. The destroyed Stand proceeds to generate a Dark
Power Token as normal. This Draw Event can only be Activated once per Round. Once a
Character Stand uses this Draw Event, no other Character Stand may use this Draw Event
again until the end of the Round.
Number of Stands: 1
Models per Stand: 1

This Character Stand cannot be the Warlord

Options:
Treasures: May have a single Treasure at the indicated points cost.
Spells: This Character knows both of its Spells at no points cost
Blackflame Coruscation
Dark Supplication
Benediction of the Black Sun
Undying Devotion
Warband:
Mainstay: Centaur Kerykes
Cultists
Legionnaires
Restricted: Buccephaloi
Hashashin
Kanephors
Karyatids

Dark Blessings: Arcane

10
Archimandrite 110 Points
Name Type Class M V C A W R D E
Archimandrite Infantry - - 1 1 3 4 - 1 2
Character
Stand
Special Rules : Animate Vessel, Devout, Priest (7)
Draw Event: Regeneration (1)
Number of Stands: 1
Models per Stand: 1

Options:
An Archimandrite may have up to have two Dark Blessings at the indicated points cost.
Treasures: May have a single Treasure at the indicated points cost.
The Archimandrite knows all the following Spells at no additional points cost.
Hazlia’s Touch
Blasphemous Power
Unholy Baptism
Dark Immolation

Warband:
Mainstay: Cultists
Kheres
Legionnaires
Restricted: Bone Golems
Moroi
Praetorian Guard
Unhallowed Sepulcher

Dark Blessings: Arcane

11
Fallen Divinity 300 Points
Name Type Class M V C A W R D E
Fallen Divinity Monster Heavy 5 2 2 8 12 - 2 3
Tier I Character
Special Rules (Tier 1): Animate Vessel, Blessed, Cleave (1), Flank, Font of Dark Power,
Hardened (1), Impact (4)
Draw Event: None
Number of Stands: 1
Models per Stand: 1
M V C A W R D E
Fallen Divinity 6 3 3 10 14 - 3 2
Tier II
Special Rules (Tier 2):Animate Vessel, Blessed, Cleave (2), Flank, Font of Dark Power,
Hardened (2), Impact (5), Terrifying (2), Unstoppable
Draw Event: None
Number of Stands: 1
Models per Stand: 1
M V C A W R D E
Fallen Divinity 8 4 4 12 16 - 4 1
Tier III
Special Rules (Tier 3): Animate Vessel, Blessed, Brutal Impact (3), Cleave (3), Flank,
Font of Dark Power, Hardened (2), Impact (5), Terrifying (3), Tenacious (1), Unstoppable
Draw Event: None
Number of Stands: 1
Models per Stand: 1
Font of Dark Power: Any Power Tokens generated from the removal of a Stand belonging
to a Friendly Regiment within 10" of the Fallen Divinity, must be allocated to the Fallen
Pantheon Empowerment Pool.

This Regiment counts its Class as Light for the purposes of its Reinforcement Roll.
Options:
• Your Army cannot contain more than one Fallen Divinity
• A Fallen Divinity must be your Warlord.
• A Fallen Divinity cannot purchase any Treasures.
• A Fallen Divinity may purchase up to three Dark Blessings at their indicated point cost.
Warband:
A Fallen Divinity can only have up to two Regiments in its Warband.
Mainstay: Buccephaloi
Centaur Kerykes
Kanephors, Karyatids
Restricted: None
Dark Blessings: Tactical, Combat
Theokrator 280 Points
Name Type Class M V C A W R D E
Theokrator Monster Heavy 6 1 2 15 30 - 3 1
Character
Special Rules: Animate Vessel, Cleave (1), Devout, Impact (5), Priest (7), Trample (8),
Vanguard (3), Unstoppable
Draw Event: Exploitation of Divine Vanity

Unhallowed Ground: This Regiment cannot be Healed and counts as being Size (4). In
addition, this Regiment counts as six Stands towards the total number of Stands within
range of an Objective Zone but 0 towards Seizing it.
Exploitation of Divine Vanity [Draw Event]: When resolving this Draw Event, you
may choose to immediately suffer a number of Wounds and gain one of the following
effects until the end of the Round.

• Immediately suffer 3 Wounds. The Regiment gains the Trample (+4) Special Rule.

• Immediately suffer 3 Wounds. The Regiment adds +2” to its Charge Distance and gener-
ates 1 Power Token for every two Enemy Stands it destroys during its Activation.

• Immediately suffer 3 Wounds. Target Enemy Regiment within 12” Re-Rolls successful
Morale Tests until the end of the Round.

Every time this Regiment suffers Wounds as a result of this Draw Event you may generate
a Power Token.
This Character must include at least one Regiment in its Warband. The Theokrator is
considered to be a Regiment by itself in addition to it also being a Character Stand
and therefore uses all the relevant Regiment rules as if it was a Monster Regiment.

Number of Stands: 1 Models per Stand: 1

Options:
Dark Blessings: A Theokrator may purchase one Dark Blessing at the indicated points cost.

The Theokrator knows all the following Spells at no additional points cost and may
perform one free Spellcasting Action during its Activation.
Hazlia’s Touch Unholy Baptism
Blasphemous Power Dark Immolation

Treasures: Does not have access to Treasures.


Warband: The Theokrator cannot be fielded in the same Army as a Fallen Divinity
Mainstay: Legionnaires, Cultists,
Hashashins
Restricted: Unhallowed Sepulcher, Bone
Golems
13
CHAR ACTERS AND CHAR ACTER UPGR ADES
Magical Items and Heraldry are an important part of a Faction’s culture and history. Each
Faction has access to a list of Character Upgrades as described in their Army List. Unless noted
otherwise, each entry may only be selected once in your Army List, and it does not have to
be visually represented on the Character Stand. Each Character Upgrade confers abilities or
attributes to the Character Stand, and their bonuses are lost as soon as the Character Stand is
removed from the game for any reason.

Unless otherwise specified, the following restrictions apply for Old Dominion Character Stands:
• Only Infantry Character Stands may purchase a Banner Character Upgrade.
• Only Character Stands with the Wizard (X) or Priest (X) Special Rules may select an Arcane
Character Upgrade.
• Character Stands with the Wizard (X) or Priest (X) Special Rule may not purchase Armor
Character Upgrades.
• If a Character Stand can have more than one Character Upgrade, they must purchase upgrades
from different categories.

TR EASUR ES OF THE OLD DOMINION


Each Treasure may only be included in your Army once.

Banners
Sanctified Labaron 40 points Vexilla of the Lost 30 points
The theocratic nature of the Old Dominion made Subdivisions of each legion were granted smaller
the modern division between the church and state standards, dubbed the vexillae. Countless of these
senseless as belonging to the Clergy was often a were commissioned and lost in the centuries of
requirement for advancement within the apparatus warfare between the rise and fall of the Old
of State. While this was not as pronounced in the Dominion. Devoted soldiers loyal to these banners
military, there are several examples of military can be found beneath the soil of just about any
leaders who were also ordained priests. region of the world, ready to heed the call of their
This Character Stand may choose one Army List master once more.
Entry that is available to them as a Restricted The Regiment this Character Stand is currently
option and count that Regiment Mainstay attached to gains the Flank Special Rule.
option instead.
Legio I ‘Primigenia’ 20 points
Caelestine Banner: 30 pts This banner hung from the pediment of Hazlia’s
Woven from silver and gold thread, each of these largest basilica in Capitas after seeing centuries
banners was said to be a gift from Hazlia to the of glorious combat at the head of the First Legion.
house of his Caelesor, signifying his divine right During the conflagration of the Fall its location
to conquest and dominion. There must be some and significance led to its investment with a
truth to these myths as those ancient soldiers who tremendous amount of Dark Power which now
fight beneath this banner do so with preternatural seeps from it.
speed and power. The Regiment this Character Stand is currently
The Character Stand and any Regiment they attached to counts as if it is under the effects
are currently attached to always count as having of one Dark Power Tier higher than it is. This
the Inspired Special Rule. Treasure can not grant the Tier IV Dark Power

14
effects to a Regiment if a Strategos or Xhiliarch The Character Stand counts as two more
is not the Warlord of this Army. Stands of the same Class for the purpose of
Seizing an Objective.
Semion of the Legion 20 pts
Each Legion had a Semion commissioned for Weapons
it after its first victory. Crafted in the image
of animals or mythical beasts, these standards Anastegma, Brand of the Faithless 30 points
represented the soul and character of each Legion. (Xhiliarch and Strategos only)
Only one was lost in battle before the Fall, the Corrupted and desecrated by the Fall, Anastegma
remainder now fly at the head of the Legions was once used to ritually slay primordial daemons
again, melding the discipline of the old Legions and deities that dared challenge Hazlia’s
to the relentless magic of the new… supremacy. When its dark power is turned to
The Regiment this Character Stand is currently mortal flesh, the results are too horrible to even
attached to gains the Untouchable Special Rule. contemplate.
Each time an enemy Regiment fails a Defense
Armors Roll against a Character Stand with this
Character Upgrade, the Wound inflicted
Cuirass of Hazlia’s Shadow 30 points counts as two for the purposes of Testing
The Regiment this Character Stand is currently Morale.
attached to adds +1 to its Evasion Characteristic
(to a maximum of 3). Skofnung 30 points
Hrolf Kraki, Commander of the Varangian Guard
Aventine Armor 25 points during the reign of Caelesor Manuel II, used
Stronger and lighter, but much more costly this blade to defend the Caelesor at the Battle of
to produce, this armor was deployed to all of Oragen. The blade is claimed to have absorbed
the Legions shortly before the Great Northern the ferocity and savagery of his Varangians as
Crusade. Originally in great demand as Strategoi they died, granting him the strength to batter
and Xhiliarchs sought to outfit their troops in through the enemies lines singlehandedly after
this superior armor, the pattern quickly fell out his entire unit had perished.
of favor as the onset of the Fall wrought havoc on The Regiment this Character Stand is currently
supply lines and requisition processes throughout attached to gains the Linebreaker Special
the Dominion. Rule. In addition, the Character Stand gains
The Regiment this Character Stand is currently the Cleave (+1) Special Rule.
attached to gains the Tenacious (1) Special Rule.
Calamitas, Blade of the Caelesor 20 points
Armor of the Living Saint 20 points Long considered to be the greatest blade forged in
Originally the suit the St. Prosper of Chalkion the old Dominion, Calamitas was forged for the
bore in his battle to depose the Apostate Caelesor, Warrior Caelesor Severian to aid the conquest of
this simple suit of armor retains the blessing that the eastern Keltonni tribes. Centuries later his
Hazlia himself placed on it all those centuries ago, unworthy successors would use it to dispatch
granting its bearer a modicum of his strength. wounded foes and animals in ‘gladiatorial’
This Character Stand gains the Blessed and combat, forever tarnishing the history of this
Quicksilver Strike Special Rules. once proud weapon.
This Character Stand adds +1 to its Attack
Imperial Oplon 15 points Characteristic and gains the Cleave (+1) Special
Crafted to exacting measure for each bearer, these Rule.
cuirasses were the traditional gift a Caelesor
granted his greatest generals before a Triumph
making these much-coveted suits of armor a
symbol of strategic mastery none could refute.

15
Eleutherea, Giver of Mercy 10 points
Decimus Meridius, the gladiator who became
Caelesor, used his blade to grant countless fellow
slaves their freedom by ritually severing their
bonds. That didn’t prevent him from practicing
with it daily, imparting into its humble form a
measure of his legendary proficiency.
The Character Stand adds +1 to its Clash
Characteristic. In addition, while the Character
Stand participates in a Duel Action it gains
the Parry, Counter-Attack and Cleave (+1)
Special Rules.

Arcane
Unholy Sacrament 30 pts
The Character Stand may select Friendly
Regiments in their Warband as a Target of
their Spells that have a Range other than
Self, even if that Regiment would normally
be outside of the Spells Range.

Consecrated Mitre 25 points


The Character Stand gains the Priest (+X)
Special Rule, where X is the Empowerment
Tier of the Dark Power Pool.

The Reaping Crook 10 pts


(Hierodeacon only)
The crook has always been a powerful symbol
in the church of the Old Dominion, so much so
that even today the Theist and Deist churches
often make allusions to their role as shepherds…
These crooks are used for much darker purposes…
Increase the Range of the Dark Shepherd
Draw Event to 18".

16
DARK BLESSINGS
Character Stands are heroes of renown or highly gifted individuals, who excel above and
beyond the masses. Be it through luck, education, training and effort or other powers at work,
Character Stands have mastered abilities that make them exceptional.

Dark Blessings are optional upgrade abilities for your Characters, which are noted on your
Army List and confer bonus abilities to your Character Stand. As a rule of thumb a Character
Stand may select one Dark Blessing according to the Available categories listed on their Army
List profile, however there are cases in which a Character Stand may be able to purchase more
than one. This will be clearly stated in the Character Stand’s Army List Entry.

Each Dark Blessing can only be purchased once, unless stated otherwise. There are three cat-
egories for Masteries: Tactical, Combat and Arcane.

Tactical Combat
Kentarch 40 points What we did in Life will Echo in
[Always Active]: When the Dark Power Pool Eternity 25 points
reaches Tier II, the Character Stand and all When an Enemy Character Stand refuses to
Friendly Regiments within 8" always count as participate in a Duel with this Character Stand,
being affected by the Inspired Special Rule. the Regiment is attached to Re-Roll Successful
Morale Tests until the End of the Round in
Aura of Malice 40 points addition to suffering the regular penalties for
The Regiment this Character Stand is attached refusing a Duel.
to gains the Dread Special Rule. This Dark
Blessing affects all Friendly Regiments of 6 Furthermore, the Regiment this Character
or less Stands within 8" if this Dark Blessing Stand is currently attached to gain the Flurry
is on a Fallen Divinity. Special rule when performing a Clash against
a Broken Regiment.
Eternal Discipline 30 points
All Stands in Regiment this Character Stand is Gladiator 25 points
attached to gain the Untouchable Special Rule. (Xhiliarch/Strategos only)
This Character gains the Flurry, Deadly Blades
Long Lineage 15 points and Parry Special Rules.
This Character Stand may purchase one
additional Character Upgrade, from this Army Expose Weakness 20 points
List, at its indicated point cost. During a Duel Action, Enemy Character Stands
cannot ignore or reduce the number of Hits
suffered from this Character Stand.

Implacable 20 points
This Character Stand gains access to the
following Action:
Break Their Lines (Combat Action):
All Stands in the Regiment this Character is

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attached to gain the Linebreaker Special Rule Schemophore 35 points
until the end of the Round. This Character Stand gains the Dark Shepherd
Draw Event.
Overkill 10 points
For each Wound this Character Stand causes Viaticum 20 points
during a Duel Action, the Regiment that (Hierodeacon only)
Enemy Character Stand is attached to must When a Hierodeacon Character Stand
take a Resolve Test as if it had been allocated completely destroys a friendly Regiment as a
a Wound. result of its Dark Shepherd Ability it gains 1
additional Power Token. A Regiment counts
Arcane as destroyed by the Dark Shepherd Ability if
all of its Stands are removed from play or the
Unholy Mastery 40 points Regiment being Shattered as a result of the
W hen this Character Stand performs Wounds inflicted.
a Spellcasting Action, and the Spell is
successfully cast with 4 or more successes, Devoted to Hazlia 15 points
then the Character Stand may perform a This Character Stand may Re-Roll results of
free additional Spellcasting Action once that “6” when performing a Spellcasting Action.
Spell is resolved. The Character Stand can not
attempt to cast the same Spell more than once
this Round. This effect can only be activated
once per Activation, regardless of how many
Spellcasting Actions this Character Stand may
perform each Activation.

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SPELLS
Some Character Stands can purchase Spells from the following list:

HIERODEACON
Name Range Attunement Effect
Dark Self 2 Place 1 Power Token in either the Dark Power or
Supplication the Fallen Pantheon’s respective Empowerment Pool.
Blackflame 12" 3 (Scaling) Inflicts one Hit per success to Target Enemy Regiment.
Coruscation In addition, inflict an additional +X Hits, where X is
the Empowerment Tier of the Dark Power or Fallen
Pantheon Pool.
Benediction of 12" 3 Target Friendly Brute Regiment gains the Blessed
the Black Sun Special Rule until the end of the Round.
Undying 12" 3 Target Friendly Cultists or Hashashin Regiment.
Devotion Until the end of the Round, each time a Stand in
that Regiment is destroyed, add 1 Power Token to
an Empowerment Pool of your choice.

ARCHIMANDRITE
Name Range Attunement Effect
Unholy Baptism 12" 3 Inflicts one Hit per success on Target Enemy Regiment.
These Hits have the Armor Piercing (1) Special Rule.
Blasphemous 12" 3 (Scaling) Target Friendly Regiment counts as if it is under the
Power effects of one Dark Power Tier higher than it is. This
Spell can not grant the Tier IV Dark Power effects
to a Regiment if a Strategos or Xhiliarch is not the
Warlord of this Army.
If the Regiment is already under the effects of the
highest possible Dark Power Tier, then the Regiment
gains the Flurry and Decay (2) Special Rules instead.
Hazlia’s 12" 3 Target Friendly Regiment Heals 1+X Wounds, where
Touch X is the current Tier of the Dark Power Pool.
Dark 8" 3 Target Friendly Regiment gains the Aura of Death
Immolation (+5) Special Rule until the end of the Round to a
maximum of Aura of Death (12).

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KHERES
Name Range Attunement Effect
Insanity 14" 3 Inflicts two Hits per success on Target Enemy
Regiment. That Enemy Regiment Rolls Defense Rolls
using their lowest unmodified Resolve Characteristic
instead of their Defense Characteristic. Wounds caused
by this Spell do not cause a Morale Test.
Drain Will 12" 3 (Scaling) Target Regiment suffers -1 to its Defense Characteristic
until the end of the Round.

MOROI
Name Range Attunement Effect
Translocation Self 3 (Scaling) This Regiment immediately performs an out-of-
sequence 8" March, ignoring all intervening Regiments,
Character Stands and/or Terrain. The Regiment
must be placed in a legal position at the end of this
movement to not overlap with any other Regiment’s
Stands. This effect can be used even if the Regiment
is currently Engaged with an Enemy Regiment(s).

Whilst performing this move, the Regiment may


move sideways or backwards without having to halve
its March Characteristic.
Immolation Self 3 (Scaling) This Regiment gains the Aura of Death (+X) Special
Rule, where X is the number of successes scored.
Any Regiment affected by this Spell has its Aura of
Death (X) Special Rule limited to a maximum of
Aura of Death (12).

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Regiments
You may include Regiments as part of your Characters' Warband.

Cultists 90 Points
Name Type Class M V C A W R D E
Cultists Infantry Light 6 2 1 4 4 3 1 1
Regiment
Special Rules: Barrage (4) (12"), Loose Formation
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stands: 30 points

Acolytes: When this Regiment’s Command Stand is destroyed the Player gains 1 Power
Token.

Hashashin 150 Points


Name Type Class M V C A W R D E
Hashashin Infantry Light 6 1 2 6 4 3 1 2
Regiment
Special Rules: Cleave (1), Deadly Blades, Vanguard (4)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stands: 50 points

Acolytes: When this Regiment’s Command Stand is destroyed the Player gains 1 Power
Token.

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Kheres 160 Points
Name Type Class M V C A W R D E
Kheres Infantry Light 6 2 1 4 4 - 0 2
Regiment
Special Rules: Animate Vessel, Barrage (3) (12", Sureshot), Devout, Loose Formation
Draw Event: None
Number of Stands: 3
Models per Stand: 4
Additional Stands: 50 points

Memories of Old: This Regiment may perform a free Spellcasting Action during its Activation
using one Stand as if it were a Character Stand. It gains the Priest (X) Special Rule where X
is +2 per Stand to a maximum of Priest (12).
Options:
This Regiment cannot be joined by a Character Stand.
This Regiment may perform a free Spellcasting Action during its Activation using
one Stand as if it were a Character Stand.
Spells: A Kheres Regiment knows the following Spells at no additional point cost.
Insanity Drain Will

Moroi 180 Points


Name Type Class M V C A W R D E
Moroi Infantry Light 6 0 2 6 4 - 0 2
Regiment
Special Rules: Animate Vessel, Aura of Death (5), Devout, Loose Formation, Cleave (1)
Draw Event: None
Number of Stands: 3
Models per Stand: 4
Additional Stands: 60 points

Memories of Old: This Regiment may perform a free Spellcasting Action during its Activation
using one Stand as if it were a Character Stand. It gains the Priest (X) Special Rule where X
is +2 per Stand to a maximum of Priest (12).
Options:
This Regiment cannot be joined by a Character Stand.
This Regiment may perform a free Spellcasting Action during its Activation using
one Stand as if it were a Character Stand.
Spells: A Moroi Regiment knows the following Spells at no additional point cost.
Immolation Translocation

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Legionnaires 100 Points
Name Type Class M V C A W R D E
Legionnaires Infantry Medium 5 0 2 4 4 - 1 1
Regiment
Special Rules: Animate Vessel, Shield, Support (2)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stands: 40 points
Forced March: This Regiment’s Standard Bearer adds +2” instead of the usual +1” to this
Regiment’s second March Action.
Memories of Old: This Regiment’s Command Stand counts as +2 Stands for the purposes
of Seizing Objective Zones until the end of the Round.
Options:
Command Models:
Standard Bearer Free
Any Legionnaires Regiment may take one of the following Officers:
Dark Cenotaph 20 points
Profane Reliquary 25 points
Optio 15 points

Praetorian Guard 160 Points


Name Type Class M V C A W R D E
Praetorian Infantry Medium 5 0 2 5 5 - 2 1
Guard Regiment
Special Rules: Animate Vessel, Shield
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stands: 45 points

Memories of Old: Bastion (+1) Draw Event


Options:
Command Models and Officers:
Standard Bearer 10 points
Icon Bearer 10 points
Any Praetorian Guard Regiment may take one of the following Officers:
Dark Cenotaph 25 points
Profane Reliquary 25 points

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Athanatoi 170 Points
Name Type Class M V C A W R D E
Athanatoi Infantry Medium 6 1 3 6 4 - 2 1
Regiment
Special Rules: Animate Vessel, Flurry, Tenacious (1)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stands: 40 points

Memories of Old: Parry Special Rule


Options:
Command Models and Officers:
Standard Bearer Free

Varangian Guard 200 Points


Name Type Class M V C A W R D E
Varangian Infantry Heavy 5 0 3 4 5 - 3 1
Guard Regiment
Special Rules: Animate Vessel, Cleave (2), Hardened (1)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 4
Additional Stands: 55 points

Memories of Old: Cleave (+1) and Linebreaker Special Rules.


Options:
Command Models and Officers:
Standard Bearer 10 points

Any Varangian Guard Regiment may take the following Officer:


Dark Cenotaph 25 points

24
Karyatids 200 Points
Name Type Class M V C A W R D E
Karyatids Brute Medium 6 2 2 4 5 - 3 1
Regiment
Special Rules: Animate Vessel, Barrage (3) (20", Armor Piercing (2))
Draw Event: None
Number of Stands: 3
Models per Stand: 1
Additional Stands: 65 points

Divine Shard: When a Stand with this Special Rule is destroyed, if the Power Token
gained from it is allocated to the Fallen Pantheon Pool add an additional Power Token to
that same Pool.

Memories of Old: Barrage (+1) and Fluid Formation Special Rules.

Kanephors 210 Points


Name Type Class M V C A W R D E
Kanephors Brute Heavy 6 0 3 5 5 - 3 2
Regiment
Special Rules: Animate Vessel, Blessed, Cleave (1), Hardened (1), Impact (2)
Draw Event: None
Number of Stands: 3
Models per Stand: 1
Additional Stands: 70 points

Divine Shard: When a Stand with this Special Rule is destroyed, if the Power Token
gained from it is allocated to the Fallen Pantheon Pool add an additional Power Token to
that same Pool.

Memories of Old: Flawless Strikes Special Rule.

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Buccephaloi 220 Points
Name Type Class M V C A W R D E
Buccephaloi Brute Heavy 6 0 3 4 6 - 3 2
Regiment
Special Rules: Animate Vessel, Brutal Impact (1), Cleave (3), Devout, Impact (3),
Tenacious (1), Unstoppable
Draw Event: None
Number of Stands: 3
Models per Stand: 1
Additional Stands: 75 points

Memories of Old: Brutal Impact (+1)

Centaur Prodromoi 150 Points


Name Type Class M V C A W R D E
Centaur Cavalry Medium 8 0 2 4 4 - 2 1
Prodromoi Regiment
Special Rules: Animate Vessel, Cleave (1), Shield, Impact (2)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 1
Additional Stands: 50 points

Memories of Old: Brutal Impact (1) and Impact (+2) Special Rules.

Bone Golems 210 Points


Name Type Class M V C A W R D E
Bone Golems Brute Heavy 6 0 2 4 6 - 3 0
Regiment
Special Rules: Animate Vessel, Aura of Death (5), Cleave (2), Hardened (1), Impact (2),
Relentless Blows, Unstoppable
Draw Event: None
Number of Stands: 3
Models per Stand: 1
Additional Stands: 65 points

Memories of Old: Aura of Death (+3) Special Rule


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Centaur Kerykes 180 Points
Name Type Class M V C A W R D E
Centaur Cavalry Light 8 2 2 4 4 - 3 1
Kerykes Regiment
Special Rules: Animate Vessel, Barrage (4) (14”, Deadly Shot)
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 1
Additional Stands: 60 points

Memories of Old: Armor Piercing (1) and Sureshot Special Rules.

Kataphraktoi 200 Points


Name Type Class M V C A W R D E
Kataphraktoi Cavalry Medium 7 0 2 5 4 - 3 1
Regiment
Special Rules: Animate Vessel, Brutal Impact (2), Impact (3), Shield
Draw Event: None
Number of Stands: 3 (including Command Stand with Leader)
Models per Stand: 1
Additional Stands: 65 points

Memories of Old: Impact (+1) and Shock Special Rules.


Options:
Command Models and Officers:
Standard Bearer 10 points
Any Kataphraktoi Regiment may take he following Officer:
Hetairos 10 points

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Unhallowed Sepulchre 260 Points
Name Type Class M V C A W R D E
Unhallowed Monster Heavy 6 1 2 12 30 - 2 1
Sepulchre Regiment
Special Rules: Animate Vessel, Devout, Impact (5), Vanguard (3), Trample (8),
Unstoppable
Draw Event: Exhortation of Eternal Faith
Number of Stands: 1
Models per Stand: 1

Unhallowed Ground: This Regiment cannot be Healed and counts as being Size (4). In
addition, this Regiment counts as six Stands towards the total number of Stands within
range of an Objective Zone but 0 towards Seizing it.
Exhortation of Eternal Faith [Draw Event]: When resolving this Draw Event, you
may choose to immediately suffer a number of Wounds and gain one of the following
effects until the end of the Round.
• Immediately suffer 3 Wounds. Friendly Regiments currently within 8”, their Command
Stand adds +3 to its Attacks Characteristic and gains the Cleave (1) Special Rules.

• Immediately suffer 3 Wounds. Target Friendly Regiment within 8" counts as if under the
effects of the Tier III Dark Power Pool until the end of the Round.

• Immediately suffer 3 Wounds. While within 12”, all Enemy Regiments suffer -1 to their
Resolve Characteristic until the end of the Round.

Every time this Regiment suffers Wounds as a result of this Draw Event you may generate
a Power Token.

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COMMAND MODELS AND OFFICERS
Certain Regiments have the option of taking Command Models. Each Regiment may only take
each Command Model once. If the Command Model is removed as a casualty, all benefits are lost.
A Command Model is purchased on top of the model it replaces. In the case of Cavalry or Brute
Stand you need to pay for the Stand and the Command Model.

Command Models
Dark Cenotaph Optio
At the end of the Round’s Victory phase, add This Regiment gains the Vanguard (4) Special
2 Power Tokens to one Empowerment Pool of Rule.
your choice if this Regiment is within range of
an Objective Zone you are Seizing. Profane Reliquary
This Regiment gains the Aura of Death (4)
Hetairos Special Rule.
T h e R e g i m e n t i n c l u d i n g at t a c h e d
[Characters] Re-Roll failed Hit Rolls
when performing Impact Attacks.

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RULES IN A NUTSHELL!
Just starting out and got questions? Here's a quick rundown of how the Old Dominion rules
work! These explanations are brief and will help you quickly start playing your first games or
answer some questions you may have! Make sure to join our Discord channel and you may
always reach out to us at rules@para-bellum.com with any questions you may have.

WHAT DOES MY AR MY DO? WHAT TO KEEP IN MIND


Contrary to what you might think, what kills When playing Old Dominion always make
you indeed makes you stronger! sure to remember:

The forces of the Old Dominion consist of • You want to force your Opponent to
animated vessels—reanimated and infused commit to destroying your more disposable
with the essence of their former god. When Regiments. Legionnaires excel in this role,
a vessel breaks, its released essence naturally drawing enemy focus and allowing you to
gravitates back to the largest nearby concen- enhance the power of your army as they are
tration. This means that when part of the army, destroyed.
this essence is absorbed by other animated
vessels in the vicinity. • Opponents will prioritize destroying your
powerful Regiments before they become
This dynamic is captured by the Animate Vessel fully empowered. It’s important not to
Special Rule. Every time a Stand is destroyed, overcommit these Regiments early on, as
it releases a certain amount of Dark Power. losing them can weaken your overall strength
significantly.
The accumulation of Dark Power increases
your Tier, enhancing the power of your Army. • Be cautious when deploying the Fallen
Alternatively, you can harness the power of the Divinity! Although incredibly powerful
Fallen Divinity, which operates under a similar at Tier III, it remains a single Monster
principle but maintains a separate Dark Power Regiment, capable of occupying only one
pool. As this pool grows, the Fallen Divinity Objective Zone reliably.
becomes increasingly powerful—potentially
reaching near-unstoppable levels. • Avoid sacrificing your Regiments needlessly
just to empower the Fallen Divinity, as doing
so can leave you unable to control multiple
Objective Zones.

THE MOR E YOU KNOW!


Names that end in “-oi” is actually a single sound and denotes plurality in Greek. “Oi” sounds
exactly like “ee” in Greek. Athanatoi would essentially be pronounced Athanat-ee!

Speaking of, Athanatoi is two words. “A” (lack of ) + “thanatos” (death) essentially translates
to Immortals!

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