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Barley

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0% found this document useful (0 votes)
14 views102 pages

Barley

Uploaded by

lucastyy2022
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Barley

"A bartending robot designed to mix drinks and banter with patrons, Barley also makes sure
to keep his bar clean, to the detriment of anyone who makes a mess.
Barley is a Rare Brawler who has low health but a high damage potential. He attacks by lobbing a
bottle of harmful liquid that splashes onto the ground and creates a small puddle on the ground that
lasts for a period of time, dealing damage to enemies splashed and inside the puddle over time. His
Super lobs five similar bottles which cover a greater area and persist for a longer period of time. His
first Gadget, Sticky Syrup Mixer, creates a sticky puddle around himself that slows enemies inside it
down. His second Gadget, Herbal Tonic, throws bottles around himself and teammates that heal
them if they stand on the puddles. His first Star Power, Medical Use, heals him slightly when he lobs
his bottle with his attack. His second Star Power, Extra Noxious, increases his main attack’s damage
per second. Barley and his Wizard skin can be unlocked for free by linking an account to Supercell
ID.
Attack: Undiluted
"Barley lobs a bottle, breaking it on the ground. Enemies take damage from the splash, and
more damage over time if they stay in the puddle."
Barley lobs a bottle of liquid that shatters and leaves a puddle, dealing damage to enemies who are
splashed and standing in the 2-tile radius puddle. The damage can hit twice if the enemy remains
standing on the puddle of liquid. After 1.9 seconds, the liquid disappears. However, his attacks
reload rather slowly and travel slowly as well.
Super: Last Call
"Barley hurls a flurry of fiery bottles, covering a huge area in flames. This one's on the
house!"
Barley lobs several bottles of flaming liquid that cover a very large area and deal more damage than
his main attack over time. It’s mechanically similar to Barley's main attack but lasts for 3.9 seconds;
the damage can hit multiple times if the enemy remains standing on the liquid, and after a short time,
the liquid disappears. The spread of the bottles slightly increase the farther they are thrown. His
Super takes 1.5 seconds to complete. However, he can't attack or reload while using his Super, and
it is cancelled if Barley is knocked back, pulled, or stunned.
Poco

"Poco believes music can change people's lives. He's so enthusiastic about it that he never
stops playing, even after people ask him to!"
Poco is a Rare Brawler who has moderate health and the ability to provide immense healing to his
teammates, but very low damage. For his attack, Poco plays his guitarrón, sending damaging
musical notes within a wide spread and range. His Super fires a larger and faster musical wave,
healing himself and any allies within its range. His first Gadget, Tuning Fork, gives out a circular
musical wave around him that allows himself and allies in it to heal over a few seconds. His second
Gadget, Protective Tunes, cleanses allies from any adverse status effects and protects allies from
those effects momentarily in a large radius around him. His first Star Power, Da Capo!, allows
Poco’s normal attack to heal allies it hits. His second Star Power, Screeching Solo, allows his Super
to deal moderately low damage to enemies it hits.
Attack: Power Chord
"Poco strums his guitarrón, sending forward bone-jarring sound waves. Enemies hit by the
waves take damage."
Poco releases a wave from his guitarrón that takes the appearance of musical notes. The attack
spreads out drastically as it travels, allowing it to cover a very large area and pierce multiple
enemies caught in it, but deals a very low amount of damage.
Super: Encore
"Poco heals himself and all friends he can reach with his uplifting melody. Does not affect
enemies."
When his Super is used, he shoots a larger musical wave from his guitarrón that heals him and any
allies hit by the wave a very high amount. The wave is much wider and longer than his attack, but
has the same cone shape as his attack. This can travel through any Brawler or obstacle. Poco's
Super will appear green regardless of their team. Poco's Super can't heal minions summoned by
allies (e.g, Mr. P's porters or Nita's bear).
8-Bit

"An arcade game famous for its brutal difficulty, 8-Bit always hated its players. Now that it's
missing one of its guns, it's angrier than ever before."
8-Bit is a Super Rare Brawler who has high health and a high damage output, but suffers by having
the slowest movement speed of any Brawler. He attacks by firing six long-ranged, high-damaging
laser beams. His Super spawns a Damage Booster which boosts the damage of him and his allies
within its radius. His first Gadget, Cheat Cartridge, instantly teleports him to his Damage Booster.
His second Gadget, Extra Credits, triples the amount of lasers his next attack fires. His first Star
Power, Boosted Booster, significantly increases his Damage Booster range and damage boost. His
second Star Power, Plugged In, increases his movement speed while within a radius around the
Damage Booster.
Attack: Blaster Beams
"Shoots a burst of Blaster Beams that damage any opponent they hit. The beams have a
slight spread."
8-Bit shoots a long-ranged burst of six laser beams with a small spread that deals little damage
each. If all 6 beams hit, he can deal a high amount of damage. The attack has a slow unload speed,
taking 0.75 seconds to complete.
Super: Damage Booster
"Deploys a turret that increases the damage output of all friendly Brawlers in its area of
effect."
8-Bit deploys a turret that increases the damage output of himself and allies inside its radius by 35%.
This also increases Byron's healing attacks and healing Supers, but doesn’t affect spawnables or
other entities (such as Nita's bear, Jessie's turret, the Siege Bot, the IKE Turret, etc.) and doesn’t
stack with other 8-Bit’s Supers, nor does it affect Gadgets or Star Powers such. If a Brawler's
abilities make them move out of the radius, such as Bull's and El Primo's Supers, and they were
previously inside the Booster, then the damage boost is applied. For an allied Colette, Damage
Booster buffs are applied after her base damage is calculated.
Gus
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Gus
Mastery Title: The Lost

Rarity
Super Rare
Class
Support
Movement speed
720 (Normal)
Voice actor
Patrick Pedraza
Health
Level Health

1 3200

2 3520

3 3840

4 4160
5 4480

6 4800

7 5120

8 5440

9 5760

10 6080

11 6400
Attack
Range
9.33 (Very Long)
Reload
1.5 seconds (Normal)
Super charge per hit
25%
Projectile speed
4000
Attack width
1
Leve Damage per Heal per
l balloon spirit

1 940 800

2 1034 880

3 1128 960

4 1222 1040

5 1316 1120

6 1410 1200

7 1504 1280

8 1598 1360

9 1692 1440

10 1786 1520

11 1880 1600
Super
Range
9.33 (Very Long)
Projectile speed
3600
Super width
1.33
Level Shield Health

1 2600

2 2860
3 3120

4 3380

5 3640

6 3900

7 4160

8 4420

9 4680

10 4940

11 5200
"Gus looks so much like a ghost child that he's often mistake for one. Perhaps fittingly, he's
an enthusiast of all things Supernatural, since he's too innocent to be scared."

Gus is a Super Rare Brawler who has moderately low health and damage, but has unique healing
capabilities. He attacks by throwing a balloon at enemies. Gus charges up a bar by hitting enemy
Brawlers, and charging it makes his next attack spawn a spirit that heals him or allies that pick it up.
His Super grants him or a teammate a shield that absorbs damage and decays over time. His first
Gadget, Kooky Popper, instantly explodes all active spirits. His second Gadget, Soul Switcher,
instantly charges his bar in exchange for some of his current health. Gus' first Star Power, Health
Bonanza, doubles the healing from his spirits, and his second Star Power, Spirit Animal,
momentarily increases the damage of whoever receives Gus' Super.
AD

Attack: Loony Balloons


"Gus shoots balloons at enemies. After several hits, a spirit will drop. Collected spirits will
restore some health to Gus or his teammates."
Gus fires a balloon in a straight line. Each attack that hits an enemy Brawler fills a bar by one third.
After the bar is filled, the next attack that hits an enemy Brawler empties the bar and spawns a spirit
at the enemy location. Spirits can be collected by Gus or his allies, healing them, but the healing
doesn't scale with Power Cubes or outside buffs. Up to 10 spirits will remain in place indefinitely until
collected. Spawning more spirits causes the others to disappear (in the same order they appeared).

Charlie
18
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This article contains known information about a future update to the


game. The content discussed here is not yet in the game.
This article is a stub. You can help the Brawl Stars Wiki by expanding it.
Charlie
Mastery Title: The Amazing

Rarity
Chromatic
Class
Controller
Movement speed
720 (Normal)
936 (with Hypercharge)
Health
Level Health

1 3300

2 3630

3 3960

4 4290

5 4620

6 4950

7 5280

8 5610

9 5940

10 6270

11 6600
Attack
Range
9 (Long)
Super charge per hit
20%
Projectile speed
4200
Attack width
1
Level Damage

1 800

2 880

3 960

4 1040

5 1120

6 1200

7 1280

8 1360

9 1440

10 1520

11 1600
Super
Range
9 (Long)
Duration
10 seconds
Projectile speed
4200
Super width
1.33
Level Cocoon health

1 4200

2 4620

3 5040

4 5460

5 5880

6 6300

7 6720

8 7140

9 7560

10 7980

11 8400
Hypercharge
Speed
+30%
Damage
+30%
Shield
+10%
"Itsy bitsy Charlie
Put on a crazy show
She let down her hair
And made off with all your dough
In came the crowd
It filled up the circus tent
So Charlie weaved away while
Taking every cent!"

Charlie is a Chromatic Brawler who will be unlocked as a Brawl Pass reward at Tier 30 in Season
21: Bizarre Circus, or can be obtained by collecting enough Chroma Credits to unlock her after
reaching Tier 30 in the Season 21 Brawl Pass. Charlie has moderate health, a low damage output,
but immense utility with her Super. When she attacks, Charlie slings her yo-yo, dealing damage to
any enemies hit while the yo-yo is flying forward, and consuming her only ammo which reloads when
the yo-yo returns. For her Super, Charlie fires a long hair that allows her to temporarily trap enemy
Brawlers in a cocoon. Her first Gadget, Spiders, summons three spiders with low health and damage
that chase down enemies, and have quick melee attacks. Her second Gadget, Personal Space,
allows Charlie to spawn in a cocoon, and heals her once it is destroyed. Her first Star Power,
Digestive, decreases the enemy Brawler's health when the cocoon is destroyed. Her second Star
Power, Slimy, makes her Super leave slimes that slow enemies down. Her Hypercharge, Pestilence,
summons three spiders around her Super that behave identically to her first Gadget.
AD

Attack: Yo-yo
"Charlie slings her yo-yo forward, damaging the first enemy hit and then returning back to
her."
Charlie slings a yo-yo that deals damage to enemies while flying forward. Similar to Carl, the yo-yo
can return to Charlie through walls, but can't be slung through walls. If Charlie slings her yo-yo
against a wall, the travel time of her yo-yo is decreased. Charlie's attack doesn't reload like normal
Brawlers, because once her yo-yo returns to her, Charlie reloads her only ammo bar. When Charlie
respawns, her only ammo bar will reload rather slowly. In Brawl Ball, Charlie can shoot the Ball
without consuming ammo. Charlie has an attack cooldown of 0.5 seconds.
Super: Cocoon
"Charlie throws forward a bundle of hair wrapping around an enemy on hit, disabling them
until the hairy cocoon is destroyed."
Charlie fires a long hair that, upon hitting an enemy Brawler, allows her to trap them in a cocoon.
The cocoon has high health, will despawn if Charlie uses another Super, and decays by 10% of its
health until it's destroyed, lasting for up to 10 seconds if it doesn't take any damage. While the
enemy Brawlers are trapped, they can't move or use their main attacks, Supers, Gadgets, or
Hypercharges.

Tick
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Tick
Mastery Title: Where's my head?

Rarity
Super Rare
Class
Artillery
Movement speed
720 (Normal)
Voice actor
Martin Schjøler
Health
Level Health

1 2200

2 2420

3 2640

4 2860

5 3080

6 3300

7 3520

8 3740

9 3960

10 4180

11 4400
Attack
Range
8.67 (Long)
Reload
2.4 seconds (Very Slow)
2.18 seconds (with Automa-Tick Reload)
Projectiles per attack
3
6 (with Mine Mania)
Super charge per hit
17.6%
Projectile speed
450
2000 (mine)
Level Damage per mine

1 640

2 704

3 768

4 832

5 896

6 960

7 1024

8 1088

9 1152

10 1216

11 1280
Super

Range
3.33 (Short)
Super charge per hit
35%
Projectile speed
1196
Head movement speed
1200
Level Head Health Head Damage

1 1600 2000

2 1760 2200

3 1920 2400

4 2080 2600

5 2240 2800

6 2400 3000

7 2560 3200

8 2720 3400

9 2880 3600

10 3040 3800

11 3200 4000
"Tick follows Penny around like a pet as she plots her next big scheme. He isn't good for
much besides blowing things up, but that's usually plenty!"

Tick is a Super Rare Brawler who has the lowest health of any Brawler but has high damage
potential. He attacks by lobbing three mines over obstacles that explode on contact with an opposing
target or after a delay. His Super detaches and launches his head, which chases after the nearest
enemy and explodes, dealing high damage and knocking enemies back while also destroying
obstacles. His first Gadget, Mine Mania, doubles the amount of mines that his next attack fires. His
second Gadget, Last Hurrah, grants him a temporary shield before he explodes, dealing damage
and knocking enemies back. His Mythic Gear, Thicc Head, increases the health of his Super. His
first Star Power, Well Oiled, allows him to self-heal sooner than normal. His second Star Power,
Automa-Tick Reload, decreases his attack’s reload time.
AD

Attack: Minimines
"Tick lobs a cluster of mines that separate before landing. The mines explode on contact with
a target, or after a few seconds."
When Tick attacks, he lobs a projectile over obstacles that splits into three mines that spread over
an area. The mines explode on contact with an opposing target or after a two second-delay. The
projectile travels slowly in the air, and Tick’s reload speed is very slow; however, the damage of all
mines is immense, and the attack's range is very long. The spread of the mines increases the further
away they are thrown.
Super: Headfirst
"Tick detaches and launches his head. After landing, the head hops toward the nearest target
and explodes on contact!"
When Tick uses his Super, he detaches his head and launches it over obstacles. After landing, the
head chases after the nearest enemy and explodes, dealing high damage and knocking enemies
back while also destroying obstacles in a 2 tile explosion radius. If the head is destroyed before
reaching a target, it still explodes normally. His head can detect enemies in bushes.

Jessie
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Jessie
Mastery Title: The Builder

Rarity
Super Rare
Class
Controller
Movement speed
720 (Normal)
936 (with Hypercharge)
Voice actor
Maya Tuttle
Health
Level Health

1 3000

2 3300

3 3600
4 3900

5 4200

6 4500

7 4800

8 5100

9 5400

10 5700

11 6000
Attack
Range
9 (Long)
Reload
1.8 seconds (Normal)
Super charge per hit
16.695%
Projectile speed
2870
1522 (bounce)
Attack width
1
Leve After 1st After 2nd
Damage
l bounce bounce

1 1060 795 530

2 1166 874 583

3 1272 953 636

4 1378 1032 689

5 1484 1111 742

6 1590 1190 795

7 1696 1269 848

8 1802 1348 901

9 1908 1427 954

10 2014 1506 1007

11 2120 1585 1060


Super
Range
5
Super charge per hit
6.305%
Super spread
30° (Scrappy)
Projectile speed
1196
3478 (Scrappy)
Scrappy range
9
Scrappy reload
0.3 seconds
0.15 seconds (with Recoil Spring)
Level Health Damage

1 3300 260

2 3630 286

3 3960 312

4 4290 338

5 4620 364

6 4950 390

7 5280 416

8 5610 442

9 5940 468

10 6270 494

11 6600 520
Hypercharge
Speed
+30%
Damage
+20%
Shield
+20%
"Jessie is a prodigy who builds guns and gadgets from parts she finds in the junkyard.
Maybe one day her mother Pam will see she can fend for herself!"

Jessie is a Super Rare Brawler who has moderately low health, moderate damage and a rather
slow reload speed. Her attack is an electric orb that bounces between enemies. Her Super plants
Scrappy, a turret with moderate health and damage output that excels at attacking, distracting and
defending. Her first Gadget, Spark Plug, creates a shockwave around Scrappy that slows down
enemies. Her second Gadget, Recoil Spring, doubles Scrappy's attack speed for 5 seconds. Her first
Star Power, Energize, allows her to heal her turret by attacking it and her second Star Power,
Shocky, allows her turret to shoot mini energy orbs that can bounce between enemies. Her
Hypercharge, Scrappy 2.0, increases the health and damage of her next Super.
AD

Attack: Shock Rifle


"Jessie fires off an energy orb. After hitting a target the orb bounces to the next target in
range, hitting up to three enemies. Each bounce deals 25% less damage."
Jessie fires a medium-ranged, medium-width energy orb with moderate damage. When the orb hits
an enemy, it bounces toward the next nearest enemy, even enemies who are outside its range,
behind walls or inside bushes. It can bounce up to 2 times more after that and hit 3 enemies in total
before disappearing. The projectile's damage is decreased by 25% after bouncing as well as its
speed and range, but the bounces don’t affect its Super charge rate.
Super: Scrappy!
"Jessie deploys a gun turret that automatically shoots at enemies. It's made of 100% recycled
materials!"
For her Super, Jessie deploys a turret that has more health than Jessie herself. This turret can be
thrown anywhere and over walls within a short distance from Jessie. The turret is stationary and fires
medium-ranged shots at enemies. The shots themselves deal rather low damage but the firing
speed gives it a decent damage potential.

Carl
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Carl
Mastery Title: The Geologist
Rarity
Super Rare
Class
Damage Dealer
Movement speed
720 (Normal)
1440 (with Super)
Voice actor
Joshua Graham
Health
Level Health

1 4000

2 4400

3 4800

4 5200

5 5600

6 6000

7 6400

8 6800

9 7200

10 7600

11 8000
Attack
Range
8.33 (Long)
Super charge per hit
16.83%
Projectile speed
3000
3300 (with Power Throw)
Attack width
1.67
Level Damage on hit

1 660

2 726

3 792

4 858

5 924

6 990

7 1056

8 1122

9 1188

10 1254

11 1320
Super
Range
2.33
Projectiles per super
12
Duration
3 seconds
Super charge per hit
7.5%
Level Damage per swing

1 500

2 550

3 600

4 650

5 700

6 750

7 800

8 850

9 900

10 950

11 1000
"Carl is a mining robot who's fascinated by rocks and stones of all kinds. Don't let him get
started on his latest obsession: the effects of Gems!"
Carl is a Super Rare Brawler. He has moderately high health and a moderate damage output. When
he attacks, Carl boomerangs his pickaxe, damaging and piercing through any enemies hit while the
pickaxe is flying forward or traveling back to Carl, and consuming his only ammo which reloads
when the pickaxe returns. His Super momentarily sends him into a crazy spin, doubling his
movement speed and allowing him to damage enemies he gets close to for its duration. His first
Gadget, Heat Ejector, makes his next attack leave hot rocks that sets enemies who touch them on
fire to burn over time. His second Gadget, Flying Hook, makes Carl's next attack pull him to the
furthest point of its range. His first Star Power, Power Throw, increases his pickaxe’s speed,
effectively decreasing his reload time. His second Star Power, Protective Pirouette, grants him a
significant damage reduction shield during his Super.
Attack: Pickaxe
"Carl throws his Pickaxe like a boomerang. After he catches the returning Pickaxe, he can
throw it again."
Carl throws a pickaxe that deals damage to enemies both while flying forward and when returning to
him. The pickaxe can return to Carl through walls, but can’t be thrown through walls. If Carl throws
his pickaxe against a wall, the travel time of his pickaxe is decreased. Carl's attack doesn’t reload
like normal Brawlers, because once his pickaxe returns to him, Carl reloads his only ammo bar.
When Carl respawns, his only ammo bar will reload rather slowly. In Brawl Ball, Carl can shoot the
Ball without consuming ammo. Carl has an attack cooldown of 0.5 seconds.
Super: Tailspin
"Carl goes into a crazy spin for a few seconds, flailing around and damaging nearby
opponents."
Carl spins around with his pickaxe, dealing damage to all targets he’s close to every 0.25 seconds.
Carl's movement speed is doubled while using his Super. This effect lasts for 3 seconds and stops
immediately when he’s stunned or knocked back.

Edgar
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Edgar
Mastery Title: CEO of Brawl Stars
Rarity
Epic
Class
Assassin
Movement speed
820 (Very Fast)
3500 (with Super)
1020 (after Super)
Voice actor
David Autovino
Health
Level Health

1 3300

2 3630

3 3960

4 4290

5 4620

6 4950

7 5280

8 5610

9 5940
10 6270

11 6600
Attack
Range
2 (Short)
Reload
0.7 seconds (Very Fast)
Projectiles per attack
2
Super charge per hit
8.37%
9.207% (with Super Charge Gear)
Projectile speed
3500
Attack width
2
Leve Damage per Heal per
l punch punch

1 540 189

2 594 207

3 648 225

4 702 243

5 756 261

6 810 279

7 864 297

8 918 315

9 972 333

10 1026 351

11 1080 369
Super
Range
6.67 (Normal)
"Edgar believes nobody understands him. Certainly not his mom, who thinks he's going
through a phase. Only he knows the darkness in his soul is eternal."

Edgar is an Epic Brawler who could be unlocked for free as a Brawlidays 2020 gift from December
19th through January 7th or can be unlocked from the Starr Road. He has moderate health,
moderately high burst damage and great mobility with his Super and his very fast movement speed,
but a short attack range. His Trait allows his Super to charge itself over time. He attacks with two
quick short-ranged punches with an extremely fast cooldown and reload speed that also slightly heal
him per hit on an enemy Brawler. His Super is a quick jump over obstacles that grants him a speed
boost upon landing. His first Gadget, Let's Fly, drastically increases his Trait’s Super-charge for a
short period of time. His second Gadget, Hardcore, provides him a shield that absorbs damage and
decays over time. His first Star Power, Hard Landing, allows his Super to deal moderate damage to
enemies in his Super's landing area of effect. His second Star Power, Fisticuffs, increases the
amount he heals per punch.
Trait
"This Brawler charges Super over time."
Edgar's Super charges automatically over time, similar to Darryl. It takes 30 seconds to fully charge
his Super without other Super-charging abilities.
Attack: Fight Club
"Hits enemies with quick punches from his scarf, healing himself for each landed punch."
Edgar throws out two short-ranged, piercing punches from his scarf, healing himself for 35% of the
damage dealt per punch. The attack cooldown is extremely short, and it takes 0.4 seconds to
complete. The amount healed scales with Power Cubes or other outside buffs such as Ruffs's
power-up, 8-Bit's Super or Belle's Super.
Super: Vault
"Edgar jumps over any obstacle and gets a temporary speed boost. His Super will slowly
charge over time."
Edgar jumps into the air and over obstacles briefly before landing onto the area where the Super
was aimed. If there are lakes, his jump range is extended to the nearest ground. While in the air,
Edgar is completely immune to all damage besides status effects and damage applied over time. On
landing, he boosts his movement speed by 200 points for 2.5 seconds.

Piper
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Piper
Mastery Title: The Sniper
Rarity
Epic
Class
Marksman
Movement speed
720 (Normal)
1500 (with Super)
Voice actor
Elizabeth Saydah
Health
Level Health

1 2400

2 2640

3 2880

4 3120

5 3360

6 3600

7 3840

8 4080

9 4320
10 4560

11 4800
Attack
Range
10 (Very Long)
Reload
2.3 seconds (Very Slow)
Super charge per hit
11.955-41.225% (close to max range)
Projectile speed
4000
Attack width
0.67
Leve Damage at min. Damage at max.
l range range

1 492 1700

2 541 1870

3 590 2040

4 639 2210

5 688 2380

6 737 2550

7 786 2720

8 835 2890

9 884 3060

10 933 3230

11 982 3400
Super
Range
8.67
Projectiles per super
4
Super charge per hit
20.25%
Level Damage per grenade

1 900

2 990

3 1080

4 1170

5 1260

6 1350

7 1440
8 1530

9 1620

10 1710

11 1800
"Piper wants nothing more than to be the local village baker who hands out pies, cookies and
other sweet treats! Just don't ask about her past."

Piper is an Epic Brawler who has low health but can deal very high damage to faraway targets. She
fires a long-ranged bullet from her umbrella that deals more damage the further it travels. Her Super
pops grenades at her feet before jumping away from her enemies, dealing damage to enemies upon
detonation. Her first Gadget, Auto Aimer, allows her to fire a bullet from a side pistol towards the
closest enemy, pushing them back and momentarily slowing them down. Her second Gadget,
Homemade Recipe, makes her next bullet home in on enemies. Her first Star Power, Ambush,
allows her to deal extra damage while firing from a bush. Her second Star Power, Snappy Sniping,
reloads part of her ammo when she hits an enemy.
Attack: Gunbrella
"Piper fires a sniper shot from the tip of her parasol. The shot gains more oompf the farther it
flies!"
Piper shoots a single bullet from her parasol that travels very quickly. The farther the bullet travels,
the more damage the bullet will inflict, so Piper is less effective against enemies near her, but excels
at supporting her team at range. Piper's attack has a very slow reload speed and cooldown of 0.5
seconds.
Super: Poppin'
"Piper hops away to avoid pushy suitors. She leaves them a lady's favor though: live
grenades from her garter!"
When her Super is used, Piper will jump up into the air and drop 4 grenades below her that deal
heavy damage, knock back enemies near them, and destroy obstacles when they detonate. While in
the air, Piper is completely immune to all damage besides status effects and damage applied over
time. The grenades take 0.3 seconds to detonate and have a 2 tile explosion radius.

Hank
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Hank
Mastery Title: Lil' Tenant
Rarity
Epic
Class
Tank
Movement speed
720 (Normal)
792 (with It's Gonna Blow)
Voice actor
Austen Moret
Health
Level Health

1 5800

2 6380

3 6960

4 7540

5 8120

6 8700

7 9280

8 9860

9 10440

10 11020

11 11600
Attack
Range
3.33 (min. range)
4.67 (max. range)
Reload
0.25 seconds (Very Fast)
Super charge per hit
6.5625%-26.25% (min to max range)
Level Min. damage Max. damage

1 525 2100

2 577 2310

3 629 2520

4 681 2730

5 733 2940

6 785 3150

7 837 3360

8 889 3570

9 941 3780

10 993 3990

11 1045 4200
Super
Range
20 (Very Long)
Projectiles per super
6
Super charge per hit
28.71%
Super spread
360°
Projectile speed
4000
Super width
0.67
Level Damage per torpedo

1 1320

2 1452

3 1584

4 1716

5 1848

6 1980

7 2112

8 2244

9 2376

10 2508

11 2640
"Hank is a one-shrimp, one-tank army on a mission to liberate sea life from kitchens and
markets everywhere. Chefs, consider yourselves on notice!"

Hank is an Epic Brawler who has high health, and a variable damage output. He attacks from his
tank, which inflates a water balloon that gradually grows in size and deals more damage when it
explodes. His Super fires torpedoes in all directions. His first Gadget, Waterballoons, allows his next
attack to slow down enemies. His second Gadget, Barricade, grants him a temporary shield. His first
Star Power, It's Gonna Blow, increases his movement speed while charging his attack. His second
Star Power, Take Cover!, reduces incoming damage while standing near a wall.
AD

Attack: Balloon Blast


"The longer you hold, the deadlier the blast."
Hank continuously inflates a piercing water balloon from his tank that gradually grows in size and
deals more damage. If the player taps on the attack joystick, Hank only deals low damage at short
range, and if the player aims the attack joystick, the balloon reaches its maximum size and damage
in 3 seconds. Dragging the attack joystick back to the center will cancel his attack. The balloon will
explode when the player lets go of the joystick, or if he holds it for 6 seconds. If Hank is knocked
back, pulled, or stunned, his attack is cancelled. Hank cannot heal from auto-regeneration while
inflating his balloon. The size of the water balloon affects Hank's Super charge rate, and the
explosion can damage enemies behind walls, similar to Jacky's attack.
Super: Fish Torpedo
"Hank launches Fish Torpedoes in all directions."
Hank sends out 6 torpedoes radially. Similar to Spike's attack, the pattern is fixed, with 60 degrees
between each torpedo, and it doesn't rotate with the projectile's angle. Hank's Super deals
devastating damage at point-blank range where more torpedoes can hit the enemy.

Nani
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Nani
Mastery Title: Nanny
Rarity
Epic
Class
Marksman
Movement speed
720 (Normal)
Health
Level Health

1 2600

2 2860

3 3120

4 3380

5 3640

6 3900

7 4160

8 4420

9 4680

10 4940

11 5200
Attack
Range
8.67 (Long)
Reload
1.8 seconds (Normal)
Projectiles per attack
3
Super charge per hit
21%
23.1% (with Super Charge Gear)
Attack spread
50°
Projectile speed
4000
Level Damage per orb
1 800

2 880

3 960

4 1040

5 1120

6 1200

7 1280

8 1360

9 1440

10 1520

11 1600
Super

Range
3.33
Duration
10 seconds
Super charge per hit
22.5%
24.75% (with Super Charge Gear)
Projectile speed
2500
Super width
1
Level Damage

1 1800

2 1980

3 2160
4 2340

5 2520

6 2700

7 2880

8 3060

9 3240

10 3420

11 3600
"Originally a security camera, Nani was modified to keep and eye on Jessie. Unfortunately,
she can hardly keep up with the precocious girl!"

Nani is an Epic Brawler who has low health but can deal heavy damage and from a long range. She
attacks by firing three light orbs in a diamond formation. Her Super summons a flying drone named
Peep which Nani can manually steer into enemies and explodes upon contact, knocking back and
dealing high damage to enemies and destroying obstacles in a short radius. Her first Gadget, Warp
Blast, teleports to Peep's current location during her Super. Her second Gadget, Return to Sender,
partially protects Nani from a single projectile that is converted into a counterattack. Her first Star
Power, Autofocus, adds extra damage to her Super the further it travels. Her second Star Power,
Tempered Steel, grants Nani a damage-reducing shield whenever Peep is active.
AD

Attack: Trigger-Nometry
"Nani shoots 3 light orbs that move at different angles and converge towards aimed targets."
When Nani attacks, she fires 3 small light orbs, one which travels in a straight line and two side
projectiles that split up from the center. The projectiles converge again at the end of her range,
forming a diamond-shaped path and dealing extreme amounts of damage if all orbs hit a single
enemy. She can control the distance the orbs will travel before colliding with each other by dragging
the attack joystick further out. If any orb doesn’t hit a target at the end of their range, they continue
on their path for an additional 3 tiles, effectively increasing Nani's attack range. Nani's attack has a
cooldown of 0.5 seconds.
Super: Manual Override
"Nani takes control of Peep and can steer him remotely into enemies, exploding on contact!"
When Peep is launched, Nani’s movement joystick controls him instead. Nani is immobile while
Peep is active. Peep explodes when touching an enemy or a wall and deals massive amounts of
damage while destroying any nearby obstacles and knocking back enemies in a small radius. Note
that Peep acts as a projectile, not a spawnable, which means Peep is not a target of damaging
abilities and can travel through lakes and rope fences. In addition, Peep explodes after 10 seconds if
he doesn’t reach an enemy or wall. Peep gradually accelerates in speed and becomes harder to
maneuver. If Nani is stunned, knocked back, pulled, or defeated while her Super is active, Peep
completely disappears and doesn't explode.
Spike
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Spike
Mastery Title: One of a Kind

Rarity
Legendary
Class
Damage Dealer
Movement speed
720 (Normal)
936 (with Hypercharge)
Health
Level Health

1 2400

2 2640

3 2880

4 3120

5 3360

6 3600

7 3840

8 4080

9 4320

10 4560
11 4800
Attack
Range
7.67 (Long)
Reload
2 seconds (Slow)
Projectiles per attack
7
Super charge per hit
14.42%
Projectile speed
2174
3261 (spike)
Attack width
1
0.33 (spike)
Level Damage per spike

1 560

2 616

3 672

4 728

5 784

6 840

7 896

8 952

9 1008

10 1064

11 1120
Super
Range
7.67 (Long)
Duration
4.5 seconds
Super charge per hit
12.5%
Projectile speed
1739
Thorny grenade range
2.67
Level Damage per second

1 400

2 440

3 480

4 520
5 560

6 600

7 640

8 680

9 720

10 760

11 800
Gadget: Popping Pincushion
Level Damage per needle

7 896

8 952

9 1008

10 1064

11 1120
Gadget: Life Plant
Level Health Heal

7 1920 1152

8 2040 1224

9 2160 1296

10 2280 1368

11 2400 1440
Hypercharge
Speed
+30%
Damage
+20%
Shield
+20%
"Most people think Spike is Colt and Shelly's cute sidekick at the Ranger Ranch. Nobody
could begin to guess the depths of his trauma"

Spike is a Legendary Brawler with low health but a devastatingly high damage output. His attack is
a cactus that explodes on impact and shoots spikes in all directions. His Super lobs a thorny
projectile that creates a slowing and damaging patch of spikes on the ground. His first Gadget,
Popping Pincushion, rapidly fires waves of spikes in all directions around him. His second Gadget,
Life Plant, spawns a cactus to provide cover for him and his teammates, and heals them in a radius
once the cactus is destroyed. His Mythic Gear, Sticky Spikes, increases the slow of his Super. His
first Star Power, Fertilize, allows Spike to heal himself over time when he's inside his Super's area of
effect. His second Star Power, Curveball, causes the spikes shot out from his attack to curve in a
circular motion. His Hypercharge, Blooming Season, increases his Super's radius.
Attack: Needle Grenade
"Spike fires off a small cactus that explodes, shooting spikes in different directions."
Spike shoots a damaging cactus that, upon impact with a target or wall, or reaching its maximum
range, explodes and sends out 6 spikes radially. The pattern is fixed, with 60 degrees between each
spike, and it doesn't rotate with the projectile's angle. The cactus itself deals as much damage as
one spike, and the attack deals devastating damage at point-blank range where more spikes can hit
the enemy.
Super: Stick Around!
"Spike lobs a thorny grenade. Enemies caught in the blast area take damage and are slowed
down."
Spike lobs a thorny grenade over obstacles that, upon landing, creates a circular patch of spikes on
the ground that lasts for 4.5 seconds. Enemies within its area of effect take damage over time and
are slowed.

Griff
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Griff
Mastery Title: The Greedy

Rarity
Epic
Class
Controller
Movement speed
720 (Normal)
Voice actor
Roger Addis
Health
Level Health

1 3400

2 3740

3 4080

4 4420

5 4760

6 5100

7 5440

8 5780

9 6120

10 6460

11 6800
Attack
Range
8.33 (Long)
Reload
1.7 seconds (Normal)
1.445 seconds (with Reload Gear)
Projectiles per attack
9
12 (with Coin Shower)
Super charge per hit
6.5%
Attack spread
15°
Projectile speed
3100
Level Damage per coin

1 260

2 286

3 312

4 338

5 364

6 390

7 416
8 442

9 468

10 494

11 520
Super
Range
9 (Long)
Projectiles per super
5
Super charge per hit
7.59-15.18% (close to max range)
Super spread
75°
Projectile speed
3200
3000 (return)
Damage per Damage per
Leve
banknote at banknote at min.
l
max. range range

1 330 660

2 363 726

3 396 792

4 429 858

5 462 924

6 495 990

7 528 1056

8 561 1122

9 594 1188

10 627 1254

11 660 1320
"Griff acts like a rich, successful entrepreneur, but his only business is the failing Starr Park
Gift Shop. Oddly, he's never around when the bank calls."

Griff is an Epic Brawler who could be unlocked early for a limited time by winning the Griff Challenge
or can be unlocked from the Starr Road. Griff has moderate health and high damage potential. He
attacks by firing 3 waves of 3 coins that each spread out in a cone. His Super throws 5 banknotes
that travel forward and return to him, deal more damage the farther they travel, and spread out in a
cone. His first Gadget, Piggy Bank, drops a piggy bank that explodes after a delay, dealing area
damage and knocking enemies back while also destroying obstacles. His second Gadget, Coin
Shower, allows his next attack to fire 4 waves of coins. His first Star Power, Keep the Change,
allows him to unload his attack faster. His second Star Power, Business Resilience, periodically and
fractionally heals his missing health.
AD

Attack: Coin Toss


"Angry Griff pelts opponents with coins. He throws three salvos that spread out in a cone."
Griff fires 3 waves that each consist of 3 coins, with the coins spreading out in a cone formation. The
attack deals a high amount of damage at close range, where most or all of the coins can hit an
enemy. Because his attack fires 3 waves, the unload speed is slow, taking 1 second to complete.
Super: Cashback
"Griff throws a bunch of sharp-edged banknotes in a wide cone. Too valuable to just give
away, they return to him, and may cause paper cuts twice to the same target. Opponents
further away take more damage."
Griff throws 5 piercing banknotes that travel forward, spin in place for 1 second, and then return to
him, dealing damage when traveling and when returning. The Super deals high damage if multiple
banknotes hit an enemy. The banknotes can't travel through obstacles when thrown, but can travel
through obstacles when returning. The banknotes spread out in a wide cone and deal more damage
the farther they travel.

Mr. P
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Mr. P
Mastery Title: The Boss

Rarity
Mythic
Class
Controller
Movement speed
720 (Normal)
Voice actor
Martin Schjøler
Health
Level Health

1 3400

2 3740

3 4080

4 4420

5 4760

6 5100

7 5440

8 5780

9 6120

10 6460

11 6800
Attack
Range
7 (Long)
10.33 (after bounce)
Reload
1.6 seconds (Normal)
Super charge per hit
17.67%
Projectile speed
3000
1000 (bounce)
Attack width
1.33
Level Damage on hit

1 760

2 836

3 912

4 988

5 1064

6 1140

7 1216

8 1292
9 1368

10 1444

11 1520
Super

Range
5
Super charge per hit
5.59%
4.3% (Porter Reinforcements)
Projectile speed
1196 (home base)
2500 (porter)
Super width
0.67 (porter)
Porter movement speed
800
Porter range
4.67
Porter reload
0.7 seconds
Leve Base Porter Porter
l Health Health Dmg.

1 2200 1400 260

2 2420 1540 286

3 2640 1680 312

4 2860 1820 338

5 3080 1960 364

6 3300 2100 390

7 3520 2240 416

8 3740 2380 442


9 3960 2520 468

10 4180 2660 494

11 4400 2800 520


"Mr. P is in over his head trying to run a hotel. He's always yelling at his employees to work
faster, as if they could understand his gibberish!"

Mr. P is a Mythic Brawler who has moderate health and damage. He attacks with suitcases that
bounce and deal additional damage. His Super deploys a home base that periodically spawns a
robo-porter that follows and attacks enemies. His first Gadget, Service Bell, significantly increases
the damage and health of the current porter. His second Gadget, Porter Reinforcements, spawns a
weaker porter at the end of Mr. P's next attack’s range. Mr. P's first Star Power, Handle With Care,
periodically makes his suitcase deal more damage after bouncing. His second Star Power,
Revolving Door, increases the damage and health of the porters spawned by Mr. P's Super.
Attack: Your Suitcase Sir!
"Mr. P throws a heavy suitcase with angry intent. If the suitcase hits an obstacle or reaching
maximum range, it bounces over them, lands with a bang and deals area damage."
Mr. P throws a suitcase that bounces for an additional 3.33 tiles whether it hits an enemy, an
obstacle, or nothing. After bouncing, the suitcase deals splash damage in a 1.33-tile radius.
Super: Porters! Attack!
"Mr. P deploys the home base for his robo-porters. He has reprogrammed the small penguin-
head robots to attack and harass opponents (and unruly guests)."
Mr. P throws a home base with moderate health. It can be thrown anywhere within a short distance
from Mr. P. The home base is stationary and spawns robo-porters with low health and damage to
assist Mr. P and his allies. The porters move relatively fast towards the nearest target, and when
they get within the range of the target, they stop and shoot it with short-ranged shots. The porters
keep spawning until the home base is destroyed. However, there can only be one robo-porter from
Mr. P's Super on the battlefield at a time. The home base has a 4 second delay before it can spawn
another robo-porter after one is destroyed. There can be only one home base on the battlefield at a
time, unless there are multiple Mr. Ps.

Sprout
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Sprout
Mastery Title: Tree hugger
Rarity
Mythic
Class
Artillery
Movement speed
720 (Normal)
Health
Level Health

1 3000

2 3300

3 3600

4 3900

5 4200

6 4500

7 4800

8 5100

9 5400

10 5700

11 6000
Attack
Range
5 (Normal)
Reload
1.7 seconds (Normal)
Super charge per hit
23.58%
25.938% (with Super Charge Gear)
Projectile speed
1700
Attack width
1
Level Damage
1 980

2 1078

3 1176

4 1274

5 1372

6 1470

7 1568

8 1666

9 1764

10 1862

11 1960
Super
Range
7.67 (Long)
Duration
10 seconds
Projectile speed
1739
"Sprout appears to be a cute gardening robot who help Rosa around the Biodome, but it's
actually an incubator with arms and wheels for a strange pink seed!"

Sprout is a Mythic Brawler with moderately low health and a moderate damage output, but immense
utility with its Super. It attacks by lobbing a seed bomb over obstacles that bounces on the ground
and off walls. The bomb explodes on contact with enemies or after a brief period of time, dealing
area damage. For its Super, Sprout throws a Super Seed, creating a temporary wall-like barrier
when it lands. Its first Gadget, Garden Mulcher, makes Sprout consume a nearby bush tile and
moderately heal from its consumption. Sprout's second Gadget, Transplant, destroys all active
hedges from its Super to get its Super fully charged again. Its first Star Power, Overgrowth,
periodically increases the blast radius of its attack. Its second Star Power, Photosynthesis, grants it
a damage-reducing shield while inside a bush and for a brief time after leaving one.
Attack: Seed Bomb
"Sprout propels a ball of seeds that bounces around before bursting with a bang! If it makes
contact with enemies, it explodes on impact."
Sprout lobs a ball of seeds over obstacles and enemies in its path that explodes upon contact with
an enemy. If it doesn’t immediately hit an enemy, it will bounce for 3.33 tiles before exploding in a 4-
tile wide area. The bomb will also bounce off walls, which allows it to travel further.
Super: Hedge
"Sprout uses its Super Seed to grow a thick vine hedge, creating an impassable though
temporary obstacle."
Sprout throws its Super Seed above obstacles that creates a hedge barrier. The barrier has a 3-by-
3, 5-tile cross pattern from the center of the seed and blocks enemies' and allies' paths, as well as
destroying any bushes it lands on. However, if there are walls at most one tile away adjacent to
where the seed was planted, the hedge will grow towards them and connect with the walls. As with
any other wall, the hedge can be destroyed by wall-breaking abilities and do not hinder lobbed
projectiles. These hedges can also be destroyed on contact by Brawlers with spawning
invulnerability shields.
The hedges can last for a maximum of 10 seconds, and more than one hedge can be active at a
time. If any entity is in the way of the hedges when spawned, they will be pushed out of the way,
which also interrupts attacks or Supers (i.e. Frank's attack) when the hedge lands.

Gray
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Gray
Mastery Title: The Shady

Rarity
Mythic
Class
Support
Movement speed
720 (Normal)
Health
Level Health

1 3300

2 3630

3 3960

4 4290

5 4620

6 4950

7 5280

8 5610

9 5940

10 6270

11 6600
Attack
Range
9 (Long)
Reload
1.4 seconds (Fast)
Super charge per hit
29%
Projectile speed
3804
3200 (with Walking Cane; launched)
2000 (with Walking Cane; hooked)
Attack width
0.33
1.33 (with Walking Cane)
Level Damage

1 1160

2 1276

3 1392

4 1508

5 1624

6 1740

7 1856

8 1972

9 2088

10 2204

11 2320
Super
Range
6.67 (Normal)
"Gray styles himself as a character in an old silent film. He takes the act seriously but
sometimes forgets to keep his mouth shut when doing finger bullets."

Gray is a Mythic Brawler who can be unlocked early for a limited time by completing a special quest
or can be unlocked from the Starr Road. Gray has a moderate health and damage, but high utility.
For his attack, he shoots out a fake finger gun bullet. Gray's Super spawns teleporters that can be
used by him and allies. Gray's first Gadget, Walking Cane, makes his next attack partially pull in an
enemy. His second Gadget, Grand Piano, summons a grand piano over where his attack lands,
dealing high damage, knocking back enemies, and destroying obstacles upon landing. His first Star
Power, Fake Injury, partially shields Gray when he has full health. His second Star Power, New
Perspective, heals allies who uses his teleporters.
AD

Attack: Finger Pistol


"Are the bullets even real?"
With a small delay, Gray shoots out a medium-ranged dotted line from his fingers. A sign pops up
from the ground where his attack lands; if the line hits an enemy, the sign will have a bang effect,
and if it does not, the sign will have a cross mark.
Super: Dimensional Doors
"Gray creates a set of doors for him and his teammates, useful for quick escapes and sneaky
attacks!"
Gray creates 2 teleporters: one on top of him, and one in the direction he's aiming. In addition, Gray
instantly teleports to the other teleporter. If he or his allies stands on a teleporter, they will teleport to
the other teleporter after a 1-second delay. However, if he and his allies both stand on a teleporter,
only Gray will teleport. There is a 3-second delay between uses. The teleporters cannot be placed at
less than max range unless they're forced to by obstacles or Gray auto-aims towards the closest
target. The teleporters stay indefinitely until Gray uses another Super, a round is over in Knockout, a
goal is scored in Brawl Ball, or a point is scored in Basket Brawl.

Squeak
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Squeak
Mastery Title: is an accident
Rarity
Mythic
Class
Controller
Movement speed
720 (Normal)
Voice actor
Martin Schjøler
Health
Level Health

1 3600

2 3960

3 4320

4 4680

5 5040

6 5400

7 5760

8 6120

9 6480

10 6840

11 7200
Attack
Range
7.67 (Long)
15.33 (with Windup; Very Long)
Reload
2.1 seconds (Slow)
Super charge per hit
25%
Projectile speed
4000
Attack width
0.33
Level Damage

1 1080

2 1188

3 1296

4 1404

5 1512

6 1620

7 1728

8 1836

9 1944

10 2052

11 2160
Super
Range
8.33 (Long)
Projectiles per super
6
Super charge per hit
12.5%
Projectile speed
1600
3000 (blob)
Super width
0.67
Level Damage per blob

1 1000

2 1100

3 1200

4 1300

5 1400

6 1500

7 1600

8 1700

9 1800

10 1900

11 2000
"Squeak is a blob of happy energy who loves his creator, Ruffs. He's a joy to be around, at
least if you are unaware that he's made of dog slobber"
Squeak is a Mythic Brawler who has moderate health and a moderate damage output. He attacks
by shooting a blob of goo that sticks to obstacles and targets and then explodes after a delay. His
Super shoots a giant ball that explodes into six smaller blobs that each explode after a delay,
similarly to his main attack. His first Gadget, Windup, increases the range and damage of his next
attack. His second Gadget, Residue, allows Squeak's next attack to reveal invisible enemies and
enemies in bushes inside the attack's radius and also temporarily slows them down in the attack's
radius. His first Star Power, Chain Reaction, increases his attack's damage for every enemy Brawler
inside his attack’s radius. His second Star Power, Super Sticky, slows enemies hit by his Super's
secondary blobs.
Attack: Sticky Blomb
"Squeak's sticky blobs of goo are unstable, and blow up with a big splash and an ouch! They
attach to any opponent they hit outright."
Squeak attacks by throwing a blob of goo that sticks to obstacles and targets before exploding,
damaging anyone in a 2.67-tile radius after a 1.15 second delay, similar to Bo's mines. The blobs
stop the end of their range and explode regardless of what the blob sticks to. The explosion can
damage enemies behind walls, similar to Jacky's and Brock's attack. These blobs can stack on an
obstacle until they explode. If a blomb hits a target with a blomb already attached, the initial blomb
instantly explodes and deals damage. This does not take into account secondary Sticky Blombs.
Super: Big Blob
"Squeak lobs a blob that blows up with aplomb! The explosion of goo sends six smaller
Sticky Blombs in all directions."
Squeak throws a giant ball of goo that explodes upon landing, sending out six secondary Sticky
Blombs in a hexagon pattern that travel for 6.67 tiles and explode in a 1.33 tile explosion radius.

Doug
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Doug
Mastery Title: Wiener
Rarity
Mythic
Class
Support
Movement speed
770 (Fast)
870 (with Fast Food)
Voice actor
Austen Moret
Health
Level Health

1 5000

2 5500

3 6000

4 6500

5 7000

6 7500

7 8000

8 8500

9 9000
10 9500

11 10000
Attack
Range
3.33 (Short)
Reload
1.5 seconds (Normal)
Super charge per hit
21%
42% (with Extra Mustard)
Heal Heal
Damag Damag
at at
Lev e at e at
min. max.
el min. max.
rang rang
range range
e e

1 1200 600 600 300

2 1320 660 660 330

3 1440 720 720 360

4 1560 780 780 390

5 1680 840 840 420

6 1800 900 900 450

7 1920 960 960 480

8 2040 1020 1020 510

9 2160 1080 1080 540

10 2280 1140 1140 570

11 2400 1200 1200 600


Super
Range
9.33 (Very Long)
Duration
5 seconds
Projectile speed
4500
Super width
1.33
"Doug's hot dogs will extend your friends' shelf life."

Doug is a Mythic Brawler who has high health and a high damage output at close range, and can
provide variable healing to allies. He attacks by splashing the ground, dealing damage to enemies
and healing allies in a circular area around him. Doug's Super spawns a hot dog that allows him or
allies to respawn where they were when defeated. His first Gadget, Double Sausage, converts the
damage into healing, and doubles the healing of his next attack at the expense of not dealing
damage. His second Gadget, Extra Mustard, doubles the damage of his next attack at the expense
of not healing. His first Star Power, Fast Food, temporarily increases his or his allies' movement
speed after being respawned by Doug's Super. His second Star Power, Self Service, slightly heals
him when he attacks.
Attack: Snack Attack
"Fresh food for friends, expired for others. Heals allies and damages enemies the closer they
are to you."
Similar to Jacky, Doug damages all enemies in a radius around him, including enemies behind walls.
Targets closer to Doug take the most damage, and targets near Doug's maximum range take
significantly less damage. However, if the allies are in Doug's radius, it instead heals them for health
that is 50% of the damage dealt to an enemy. The damage/heal is dealt immediately without any
travel time, but Doug has a mediocre speed and attack cooldown. There is no direction of travel to
this attack, so aiming is not required, though aiming can be used to show you the area-of-effect.
Super: Second Serving
"A special spiced up hot dog for a target ally or Doug himself. When a buffed Brawler is
defeated, they will come back with 100% health after a short delay."
Doug shoots out a hot dog that can pass through walls and allows himself or allies to respawn with
one additional ammo, and full health, but with no temporary invincibility. The player can give
teammates the hot dog by aiming the Super or give it to Doug by auto-aiming it. The hot dog
automatically despawns if it's not used for 5 seconds. In game modes such as Gem Grab,
and Showdown, allies with the hot dog will not drop Gems or Power Cubes upon defeat. The effect
is active if he is the Big Brawler in Big Game.

Byron
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Byron
Mastery Title: The Sensational
Rarity
Mythic
Class
Support
Movement speed
720 (Normal)
Voice actor
Steven Kelly
Health
Level Health

1 2400

2 2640

3 2880

4 3120

5 3360

6 3600

7 3840

8 4080

9 4320

10 4560
11 4800
Attack
Range
10 (Very Long)
Reload
1.45 seconds (Fast)
Projectiles per attack
1
3 (with Booster Shots)
Super charge per hit
11.14%
Projectile speed
4000
Attack width
1
Level Damage / Heal per second

1 340

2 374

3 408

4 442

5 476

6 510

7 544

8 578

9 612

10 646

11 680
Super
Range
7.33 (Long)
Super charge per hit
24%
Projectile speed
2000
Level Damage / Heal

1 1500

2 1650

3 1800

4 1950

5 2100

6 2250

7 2400
8 2550

9 2700

10 2850

11 3000
"Byron has invented many concoctions and tinctures that heal or harm in various ways.... but
most of them fall into the harming category"

Byron is a Mythic Brawler who has a moderately high damage output and can provide consistent
healing to allies, but has low health and insufficient burst damage. His attack is a long-ranged dart
that damages enemies and heals allies over time. His Super lobs a vial that damages/heals all
respective targets in its splash radius upon impact. His first Gadget, Shot in the Arm, consumes one
ammo to heal him over time. His second Gadget, Booster Shots, allows his next attack to fire three
darts that deal less damage and heal less health. His first Star Power, Malaise, momentarily reduces
the effectiveness of any healing effects for enemies hit by his Super. His second Star Power,
Injection, periodically makes his attack pierce through targets.
AD

Attack: Careful Dose


"Shoots a long range dart that can hit both opponents and friendlies. Opponents will take
damage over time and friendlies will heal over time."
Byron fires a long-ranged dart, dealing three ticks of damage over time to enemies over 2 seconds.
However, if the dart hits an ally, it instead heals them for the same amount of health as damage to
an enemy. The damage/healing effects stack, meaning you can attack/heal the same target multiple
times to increase its effect. The damage/healing effects also scale with buffs. Byron's attack has a
slow cooldown of 0.5 seconds, but has a fast reload speed.
Super: Full Treatment
"Throws a vial that heals friendlies and damages opponents."
Byron lobs a vial over obstacles which instantaneously heals both himself and allies and damages
enemies within a 2.67-tile splash radius upon impact.

Willow
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Willow
Mastery Title: Is in your head!
Rarity
Mythic
Class
Controller
Movement speed
720 (Normal)
Health
Level Health

1 2800

2 3080

3 3360

4 3640

5 3920

6 4200

7 4480

8 4760

9 5040

10 5320

11 5600
Attack
Range
7.33 (Long)
Reload
2 seconds (Slow)
Super charge per hit
8.5%
25.5% (with Spellbound)
Projectile speed
1750
Level Damage per second

1 400

2 440

3 480

4 520

5 560

6 600

7 640

8 680

9 720

10 760

11 800
Super
Range
8.33 (Long)
Duration
4 seconds
Projectile speed
4130
Super width
0.33
"Willow works as gondoliera in the Love Swamp. She gives couples in search of a romantic
evening the creepiest, most unsettling time they could imagine."

Willow is a Mythic Brawler who has low health, moderate damage output, and immense utility with
her Super. She attacks by lobbing a lantern which creates a small puddle on the ground that lasts for
a period of time, dealing damage and then damage over time to enemies upon impact. For her
Super, she shoots a tadpole that allows her to control enemy Brawlers, gaining a damage-reduction
shield while controlling them. Willow's first Gadget, Spellbound, allows her next attack to deal her
poison damage all at once. Her second Gadget, Dive, momentarily makes her immobile but
invulnerable. Her first Star Power, Love Is Blind, moderately decreases the reload speed of a
poisoned enemy. Her second Star Power, Obsession, increases the movement speed of an enemy
Brawler controlled by her Super.
AD

Attack: Lantern's Curse


"Willow lobs her lantern, dealing damage over time to enemies hit."
Willow lobs a lantern of liquid that shatters and leaves a puddle, much like Barley's attack. The
attack deals three ticks of damage over 3 seconds to enemies who are splashed and standing in the
2-tile radius puddle. The puddle only damages targets upon impact. However, her attacks reload
rather slowly and travel slowly as well.
Super: Hex
"Willow fires a single tadpole towards an enemy brawler, fully healing them and taking
control over their mind if it hits. Willow can use the basic attack of the enemy brawler and
move them as she pleases. Mind control breaks after 4 seconds or when the brawler reaches
30% HP."
Willow fires a tadpole that, upon hitting an enemy Brawler, allows her to take control over them and
gain a 25% damage reduction shield for 4 seconds. The enemy Brawler heals to full health, and
Willow can move them anywhere and use their main attacks, but not their Super or Gadgets. After 4
seconds, or if the controlled enemy Brawler is below 30% of their maximum health or Willow is
defeated, the enemy Brawler will no longer be controlled. When Willow is controlling an enemy
Brawler, she can use the Brawler to hold the ball in Brawl Ball to score the enemies' goal, but Power
Cubes picked up by the controlled Brawler in Solo Showdown or Duo Showdown will not be
transferred to Willow. When Willow's Super hits a spawnable, such as Nita's bear or Penny's
cannon, it deals 1500 damage instead. If Big Brawler in Big Game is hit, they will only heal for 10%
of their remaining health (excluding the Shield Gear). If the Big Brawler was below 30% of their
maximum health when hit, they will only be controlled for a split second but still receive the healing.

Sandy
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Sandy
Mastery Title: The Sleepy
Rarity
Legendary
Class
Controller
Movement speed
770 (Fast)
Voice actor
Patrick Pedraza
Health
Level Health

1 3800

2 4180

3 4560

4 4940

5 5320

6 5700

7 6080

8 6460

9 6840
10 7220

11 7600
Attack
Range
6 (Normal)
Reload
1.8 seconds (Normal)
Super charge per hit
16.7%
Attack spread
40°
Projectile speed
3500
Level Damage

1 900

2 990

3 1080

4 1170

5 1260

6 1350

7 1440

8 1530

9 1620

10 1710

11 1800
Super
Range
7.33 (Long)
Duration
9 seconds
Projectile speed
2000
Sandstorm range
6.67
"On the rare occasions Sandy wakes from his slumber, he tries to his big sister Tara around
their store. But it's never long before he falls asleep again."

Sandy is a Legendary Brawler with moderately high health, an above-average movement speed,
and immense utility with his Super but a moderately low damage output. He attacks by throwing
sand that spread out and pierces through enemies. His Super summons a sandstorm that makes
him and his allies invisible while inside it. His first Gadget, Sleep Stimulator, makes Sandy fall asleep
momentarily to restore all of his missing health. His second Gadget, Sweet Dreams, makes his next
attack apply a special stun to enemies that disappears when they take damage. His first Star Power,
Rude Sands, allows his Super to slightly damage enemies inside it over time. His second Star
Power, Healing Winds, allows his Super to slightly heal him and his allies inside it over time.
AD

Attack: Pebble Blast


"Sandy pelts enemies with sharp, piercing pebbles. Ouch!"
Sandy attacks by throwing piercing sand at his enemies that spreads in a wide cone formation,
dealing rather low damage. The attack consists of 3 groups of sand shot from left to right. Only one
group of sand can deal damage to an enemy.
Super: Sandstorm
"Sandy summons a sandstorm that lasts for 9 seconds and hides friendly Brawlers inside it."

Sandy throws a star-shaped object that creates a sandstorm in a large radius that lasts for 9
seconds and makes him and his allies invisible while inside it. Like Leon's Super, invisible Brawlers
are visible to nearby enemies within 4 tiles. Spawnables such as Nita's Bear won't be concealed.
Brawlers carrying an item are still visible. Invisible Brawlers are still visible to the Siege Bot and the
IKE turret in Siege. Brawlers are also still visible to robots such as those in Robo Rumble, Boss
Fight, and the Angry Robo Modifier.

Chester
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Chester
Mastery Title: Jack of all Trades
Rarity
Legendary
Class
Damage Dealer
Movement speed
770 (Fast)
1020 (with Candy Beans)
Voice actor
Kai Skrotzki
Health
Level Health

1 3500

2 3850

3 4200

4 4550

5 4900

6 5250

7 5600
8 5950

9 6300

10 6650

11 7000
Attack
Range
8.33 (Long)
Reload
1.9 seconds (Normal)
0.475 seconds (with Candy Beans)
Projectiles per attack
1 (first sequence)
2 (second sequence)
3 (third sequence)
4 (with Bell 'O' Mania)
Super charge per hit
16%
Attack spread
15° (second sequence)
30° (third sequence)
45° (with Bell 'O' Mania)
Projectile speed
3300
Attack width
0.67 (first sequence)
Level Damage per bell

1 640

2 704

3 768

4 832

5 896

6 960

7 1024

8 1088

9 1152

10 1216

11 1280
Candy Popper (Super)
Jawbreaker (Super)
Salmiakki (Super)
Pop Rocks (Super)
Strong Mint (Super)
"Chester makes vicious fun of anyone in sight, trying to get under their skin. The more hate
he gets, the better... especially if that hater is Mandy!"
Chester is a Legendary Brawler who has moderate health, variable damage, and a random Super.
For his attack, he throws bells; how many bells he throws is based on a cyclic sequence. Chester's
Super is one of five Supers that can either deal high damage, knock back enemies, and destroy
obstacles; fire a candy boxing glove that stuns an enemy; spray a cloud of salt that deals damage
over time; damage and slow down enemies in a moderate radius; or significantly heal himself over
time. His first Gadget, Spicy Dice, changes his Super at random. His second Gadget, Candy Beans,
gives either a speed boost, a reload speed boost, a damage boost, or healing over time at random.
His first Star Power, Bell 'O' Mania, adds a fourth attack to his attack cycle that fires four bells. His
second Star Power, Sneak Peek, allows Chester to see what Super he has before it is charged.
AD

Trait
"This Brawler starts with a random Super that keeps changing after every use."
Chester will have a random Super out of the 5 possible Supers Chester can use every time he uses
a Super. The Super icon won't be revealed until the Super is fully charged, unless his second Star
Power, Sneak Peek, is equipped. If Chester dies, a round is over in Knockout, or a goal is scored
in Brawl Ball while his Super is charged, he respawns with a different Super.
Attack: Cap and Bells
"Chester shoots a sequence of bells from his cap, first one, then two and lastly three bells."
Chester throws bells that deal damage on hit. Chester's attack cycles in a sequence of firing one bell
in a straight line, firing two bells with a spread, and firing three bells with a wide spread. Chester's
attack cycles even if he doesn't hit an enemy, and if he is defeated, his attack starts with its first
sequence.

Leon
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Leon
Mastery Title: The Sneaky
Rarity
Legendary
Class
Assassin
Movement speed
820 (Very Fast)
1070 (with Smoke Trails)
Voice actor
Thomas Hagena
Health
Level Health

1 3400

2 3740

3 4080

4 4420

5 4760

6 5100

7 5440

8 5780

9 6120
10 6460

11 6800
Attack
Range
9.67 (Very Long)
Reload
1.9 seconds (Normal)
Projectiles per attack
4
Super charge per hit
12.625-5.05% (close to max range)
Attack spread
17.5°
Projectile speed
3500
Damage per Damage per
Leve
blade at min. blade at max.
l
range range

1 480 192

2 528 211

3 576 230

4 624 249

5 672 268

6 720 287

7 768 306

8 816 325

9 864 344

10 912 363

11 960 382
Super
Duration
6 seconds
8 seconds (with Lingering Smoke Gear)
"Since Leon doesn't like hanging with other people much, his ability to become invisible
comes in handy. Only his little sister, Nita, seems to get through to him."

Leon is a Legendary Brawler who has moderate health and a high damage output at close range.
He attacks by flicking out four Spinner Blades that sweep and deal less damage further away. Leon's
Super makes him temporarily invisible to enemies. His first Gadget, Clone Projector, spawns a clone
of himself to confuse enemies. His second Gadget, Lollipop Drop, places his lollipop that turns his
teammates and him invisible within its area-of-effect. His first Star Power, Smoke Trails, increases
his movement speed while his Super is active. His second Star Power, Invisiheal, heals him over
time while his Super is active.
Attack: Spinner Blades
"Leon flicks his wrist and fires four Spinner Blades. The blades deal less damage the farther
they travel."
Leon fires 4 long-ranged blades that sweep from left to right in a cone. The damage dealt depends
on how far they travel before hitting their targets. Targets close to Leon take the most damage, and
targets near Leon's maximum range take significantly less damage. The attack takes 0.55 seconds
to complete.
Super: Smoke Bomb
"Leon becomes invisible for 6 seconds. If he attacks, he will be revealed. Enemies close to
Leon will be able to spot him."

Leon turns himself invisible for 6 seconds, allowing him to either retreat or ambush an enemy. A
unique visual and sound effect plays when Leon goes invisible, even if he is in a bush. Enemy
Brawlers can see him if he is within 4 tiles of them. If Leon attacks while invisible, he loses his
invisibility. If he takes damage during his Super, he will momentarily be visible.
Picking up items (like Gems in Gem Grab, Power Cubes in Showdown, or Bolts in Siege) or holding
the Ball in Brawl Ball or the present in Snowtel Thieves while invisible makes him visible
momentarily. Enemy minions (such as Nita's bear) can't locate him while invisible, but allied minions
(such as Tara's Healing Shade) can still detect Leon while invisible. Knockbacks and stuns do not
cancel Leon's Super.

Meg
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Meg
Mastery Title: Tech Support 2.0
Rarity
Legendary
Class
Tank
Movement speed
770 (Fast)
720 (Mecha; Normal)
Voice actor
Sheila Morris
Health
Level Health

1 2300

2 2530

3 2760

4 2990

5 3220

6 3450

7 3680

8 3910

9 4140

10 4370
11 4600
Attack
Range
9 (Long)
Reload
1.3 seconds (Very Fast)
0.845 seconds (with Toolbox)
1.5 seconds (Mecha; Normal)
0.975 seconds (Mecha; with Toolbox)
Projectiles per attack
2
8 (Mecha)
Super charge per hit
13%
9.1% (Mecha)
Projectile speed
4000
4500 (Mecha)
Attack width
1
2 (Mecha)
Leve Damage per Mecha damage per
l bolt bolt

1 300 210

2 330 231

3 360 252

4 390 273

5 420 294

6 450 315

7 480 336

8 510 357

9 540 378

10 570 399

11 600 420
Super
Range
4.33 (Mecha)
Super charge per hit
22%
Super spread
150°
Leve Mecha Mecha Super
l Health Damage

1 3700 1700

2 4070 1870

3 4440 2040

4 4810 2210

5 5180 2380

6 5550 2550

7 5920 2720

8 6290 2890

9 6660 3060

10 7030 3230

11 7400 3400
"Content to work behind the scenes with her trusty mecha suit, Meg takes care of real
problems, while Max and Surge are out entertaining the crowds."

Meg is a Legendary Brawler who has high health and damage in her advanced form but can attain
her alternate form that has very low damage and health. Meg has a fast movement speed in her
base form and a very long-ranged attack in both forms. Meg attacks by firing two bolts in quick
succession that deal low damage to enemies. Her Super transforms her into a Mecha that
momentarily increases her health and modifies Meg's attack and Super. The Mecha's attack fires
two parallel streams of bolts, while its Super deals high damage in a wide arc. Her first Gadget,
Jolting Volts, momentarily heals her Mecha while it is active. Her second Gadget, Toolbox, places
down a toolbox that grants Meg and allies a reload speed boost inside its area-of-effect. Her first
Star Power, Force Field, grants her a long-lasting damage reduction shield after her Mecha is taken
out. Her second Star Power, Heavy Metal, deals damage and knocks back nearby enemies when
her Mecha gets destroyed.
AD

Attacks
Basic: Target Acquired
"Meg fires a short burst from her blaster that pokes at her enemies' patience."
Meg fires two long-ranged bolts in quick succession that deal low damage to enemies. This attack
takes 0.35 seconds to complete.
Advanced: Crowd Control
"A strong barrage of bullets that leaves nothing to chance. It's the fastest way to make
crowds disperse!"
Meg's Mecha fires 8 bolts arranged in two staggered, parallel streams. The streams are far apart
enough to be fired on either side of 1-tile-wide obstacles. This attack has a slow unload speed,
taking 0.95 seconds to complete.
Supers
Basic: Mecha Machina
"Meg jumps into her Mecha for some colossal carnage!"
Meg’s Super creates a Mecha after a 1-second delay. Meg will also automatically create the Mecha
upon spawning or respawning. The Mecha has its own health and modifies Meg's attack and Super.
However, Meg's movement speed, reload speed and range are reduced while she's controlling it.
Once the Mecha’s health reaches 0, Meg will return with 1 ammo and have the same health as she
did at the time of this Super's activation. Meg's Super transformation can be cancelled if she is
stunned, knocked back, or pulled, and she is unable to attack or move during the 1-second delay.
Advanced: Feel the Steel
"The Mecha swings a formidable forearm that enemies will see and feel."
The Mecha's Super is a secondary attack that is a wide, piercing swing that deals high damage after
a 0.55 second delay, similarly to Bibi‘s attack. If her Mecha is taken out while its Super is charged,
Meg won't have its Super when she transforms back.

Ash
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Ash
Mastery Title: Trash Tier

Rarity
Chromatic
Class
Tank
Movement speed
720 (Normal)
770 (Fast; half Rage)
820 (Very Fast, full Rage)
Voice actor
Russ Bain
Health
Level Health

1 5200

2 5720

3 6240

4 6760

5 7280

6 7800

7 8320

8 8840

9 9360

10 9880

11 10400
Attack
Range
4.67 (Normal)
Reload
1.4 seconds (Fast)
0.84 seconds (with full Rage and Mad As Heck)
Super charge per hit
16.8%
18.48% (with Super Charge Gear)
25.2% (half Rage)
27.72% (with half Rage and Super Charge Gear)
33.6% (full Rage)
36.96% (with full Rage and Super Charge Gear)
Projectile speed
5000
Attack width
1.67
Leve Stage 1 Stage 2 Stage 3
l damage damage damage

1 800 1200 1600

2 880 1320 1760

3 960 1440 1920

4 1040 1560 2080

5 1120 1680 2240

6 1200 1800 2400


7 1280 1920 2560

8 1360 2040 2720

9 1440 2160 2880

10 1520 2280 3040

11 1600 2400 3200


Super

Range
5 (Normal)
Super charge per hit
3.75%
4.125% (with Super Charge Gear)
Projectile speed
1196
Rat movement speed
1200
Level Health per rat Damage per rat

1 300 300

2 330 330

3 360 360

4 390 390

5 420 420

6 450 450

7 480 480

8 510 510

9 540 540

10 570 570

11 600 600
Gadget: Chill Pill
Level Maximum Heal

7 2496

8 2652

9 2808

10 2964

11 3120
"Ash has the thankless job of keeping the park clean. He's climbed into a trash can to protect
himself from broken glass and rat bites. It makes him grumpy!"

Ash is a Chromatic Brawler that could be unlocked as a Brawl Pass reward at Tier 30 in Season 8:
Once Upon A Brawl, or can be obtained from the Chromatic Shop. Ash has high health, a variable
damage output and movement speed, and a short attack range. Ash's Rage bar gets filled by a
certain amount whenever he deals or receives damage and it gives Ash speed boosts and damage
boosts that increase the more his Rage bar is filled. He attacks by smashing his broom on the
ground, sending a piercing shockwave that deals more damage the more Ash's Rage bar is filled.
His Super spawns five robotic rats with low health that chase the nearest enemy and explode on
contact. His first Gadget, Chill Pill, heals Ash with the healed amount depending on how much his
Rage bar is filled. His second Gadget, Rotten Banana, instantly increases his Rage in exchange for
some of his current health. His first Star Power, First Bash, doubles the amount of Rage charged if
he attacks an enemy when his ammo bars are full. His second Star Power, Mad As Heck, boosts his
reload speed the more Rage Ash has.
Rage Bar

Ash has a Rage bar that gets filled when he deals damage or when he receives damage and will
slowly deplete when Ash isn’t dealing or receiving damage. The Rage bar gives Ash speed and
damage boosts depending on how much it's filled. The Rage bar is divided into three segments. If
one segment is filled, his attack deals 50% more damage and his movement speed is increased to
770 points. If two segments are filled, his attack will deal 100% more damage and his movement
speed is increased to 820. The Rage bar does not grant any more boosts when it’s fully charged. In
total, it takes 18 seconds for the entire bar to decay. Attacks charge it by 12.5%, Supers by 15%,
and enemy Brawler damage received charges it fully if Ash takes 125% of his maximum health.
Allies and enemies cannot see the Rage Bar, but can see the castle icon showing the amount of
Rage Ash has.
Attack: Clean-Up
"Ash angrily smashes down with his broom. Get out of the way or you might bite the dust!"
Ash winds up his broom and smashes it on the ground, sending a piercing shockwave. Although Ash
reloads relatively quickly, the wind-up inhibits him from bursting his attack. This attack takes 0.7
seconds to complete.
Super: Little Helpers
"Robotic rats for cleaning up? That's right, they explode on contact, dealing damage to
opponents and greatly increasing Ash's Rage level."
Ash throws down 5 robotic rats with low health and damage that chase the nearest enemy and
explode upon contact with them in a 2-tile radius

Lou
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Lou
Mastery Title: is here for you!

Rarity
Chromatic
Class
Controller
Movement speed
720 (Normal)
936 (with Hypercharge)
Voice actor
John Mondelli
Health
Level Health

1 3200

2 3520

3 3840

4 4160

5 4480

6 4800

7 5120

8 5440

9 5760

10 6080

11 6400
Attack
Range
9.33 (Very Long)
Reload
1.3 seconds (Very Fast)
Projectiles per attack
3
Super charge per hit
15.73%
17.303% (with Super Charge Gear)
Projectile speed
4000
Attack width
0.33
Level Damage per snow cone

1 440

2 484

3 528

4 572

5 616

6 660

7 704

8 748

9 792

10 836

11 880
Super
Range
7.67 (Long)
Duration
10 seconds
Super charge per hit
1%
1.1% (with Super Charge Gear)
Projectile speed
1739
Syrup range
3.67
Level Damage per second

1 40

2 44

3 48

4 52

5 56

6 60

7 64

8 68
9 72

10 76

11 80
Hypercharge
Speed
+30%
Damage
+25%
Shield
+15%
"Lou is a robot snow cone salesman who's yet to make his first sale. Being located on a
snowy mountain peak might have something to do with that."

Lou is a Chromatic Brawler that could be unlocked as a Brawl Pass reward at Tier 30 from Season
4: Holiday Getaway or can be obtained from the Chromatic Shop. Lou has moderate health and
damage, and has immense utility in both his attack and Super. Lou attacks by throwing snow cones
at enemies, which applies Frost that fills their Frost meter, and if an enemy's Frost meter is filled,
they'll be stunned. His Super creates a fairly large area of ice that slows down enemies and makes
maneuvering harder. His first Gadget, Ice Block, makes him immobile but invulnerable momentarily.
His second Gadget, Cryo Syrup, immediately fills up enemies' Frost meter when they're inside of
Lou's Super's area-of-effect. His first Star Power, Supercool, fills up the Frost meters of enemies in
his Super faster. His second Star Power, Hypothermia, decreases enemies' damage depending on
their Frost. His Hypercharge, Slushie Storm, makes his Super stun nearby enemies when deployed.
Attack: Brain Freeze
"Barraging opponents with snow cones, Lou can eventually freeze them in place for 1.5
seconds."

Lou fires 3 long-ranged snow cones in a straight line in quick succession. They deal low damage
each but moderate damage when all three snow cones hit. After hitting any opposing enemy with
even just one snow cone, a Frost meter appears to the left of the enemy's name, or if not a Brawler,
to the left of the health bar. Each snow cone applies the same Frost percentage as his Super charge
rate, which is 15.73%, with a total of 7 snow cones needed to completely fill the meter. After the
Frost meter is filled up, the enemy gets stunned for 1.5 seconds. If Frost isn't applied for 2 seconds,
the Frost meter begins to deplete by 5% every second. Frost can stack with multiple Lous. This
attack takes 0.7 seconds to complete.
Super: Can-Do
"Lou lobs a can of freezing cold syrup that creates an icy, slippery area on the ground that
also slowly freezes enemies. Very tough for his opponents' fancy footwork!"
Lou lobs snow cone syrup over obstacles and creates an icy, slippery area on the ground that
gradually fills up enemies' Frost meters by 12.6% per second. Any enemy who changes direction
while moving on it will have difficultly maneuvering or escaping. The syrup doesn't affect Lou or
allies. The slippery area also deals minimal amounts of damage every second to enemies who are
inside it, preventing healing.

Buster
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Buster
Mastery Title: Blockbuster

Rarity
Chromatic
Class
Tank
Movement speed
770 (Fast)
620 (while Super is active)
Voice actor
Paul Moran
Health
Level Health

1 5200
2 5720

3 6240

4 6760

5 7280

6 7800

7 8320

8 8840

9 9360

10 9880

11 10400
Attack
Range
5.33 (Normal)
Reload
1.8 seconds (Normal)
Super charge per hit
36.5-18.25% (close to max range)
Attack spread
45°
Projectile speed
4200
Leve Damage at min. Damage at max
l range range

1 1400 700

2 1540 770

3 1680 840

4 1820 910

5 1960 980

6 2100 1050

7 2240 1120

8 2380 1190

9 2520 1260

10 2660 1330

11 2800 1400
Super
Range
3 (Short)
Duration
3 seconds
Super spread
60°
Projectile speed
3200
Level Counterattack damage

1 800

2 880

3 960

4 1040

5 1120

6 1200

7 1280

8 1360

9 1440

10 1520

11 1600
"Buster took a film projector from the movie theater where he works so he can play around
with it like a prop. It's dangerous and highly unprofessional!"

Buster is a Chromatic Brawler who is unlockable as a Brawl Pass reward at Tier 30 in Season 15:
Ghost Station, or can be obtained from the Chromatic Shop after reaching Tier 30 in the Season 15
Brawl Pass. Buster has high health, a fast movement speed, and a moderately high damage output
at close range. His Trait allows Buster to passively charge his Super if an ally is within a radius of
him. Buster attacks by projecting a wave of light in a cone that deals more damage up close. His
Super is a barrier that blocks projectiles and converts them into a counterattack projectile. Buster's
first Gadget, Utility Belt, heals allies inside his Trait radius with the healing increased with more allies
in it. His second Gadget, Slo-Mo Replay, allows his next attack to pull in and slow enemies. His first
Star Power, Blockbuster, increases the damage of his attack for every ally inside his Trait radius. His
second Star Power, Kevlar Vest, grants him a shield and immunity from slows, stuns, or knockbacks
while his Super is active.
AD

Trait
"This Brawler charges Super by staying close to teammates."
Buster's Trait is a 3-tile radius around him. Allies inside the radius charge Buster's Super by 5% per
second each or 20 seconds for one ally. Buster charges his Super faster if there are more allies
inside the radius. Ally Busters will have their Trait radius shown, while enemy Busters will have their
Trait radius hidden.
Attack: Lens Flare
"Buster shoots a cone of light from his projector, damaging all enemies within range."
Buster projects a wave of light in a cone shape that pierces through enemies. Targets closer to
Buster take the most damage, and targets near Buster's maximum range take significantly less
damage. Buster's attack has a moderately long cooldown and a moderately slow reload speed.
Super: Montage
"Buster projects a shield in front of him, blocking all enemy projectiles and reflecting the
energy back towards enemies."
Buster projects a reel barrier in the direction he's facing for 3 seconds. The barrier blocks most
enemy attacks and absorbs all damage, including piercing attacks like Tara's or Sandy's. The barrier
cannot block Mortis's dash, lobbed projectiles like Barley's attacks or Brock's Super, projectiles from
enemy Brawlers inside the Trait radius aimed at Buster, or projectiles from allies. Every time a
projectile is blocked by Buster's shield, it gets reflected as a counterattack projectile with constant
damage. Individual piercing attacks count as one projectile to Buster's barrier, but single-target
attacks like Piper's, Gene's, or Colt's will be based on the number of projectiles hit the barrier. There
is a small cooldown between reflected attacks, and projectiles blocked by the barrier within that
cooldown time will not be reflected. The counterattack projectiles don't charge Buster's Super, and
the damage doesn't scale with Power Cubes or outside buffs. If Buster is stunned, pulled, knocked
back, or attacks while his Super is active, his Super is cancelled, and Buster's movement speed is
decreased while his Super is active. Brawlers can walk through the barrier, and bounce attacks
like Rico's can bounce off the barrier. Emz's attack gets absorbed by Buster's Super but doesn't get
reflected.

Cordelius
62
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Cordelius
Mastery Title: Toxic

Rarity
Chromatic
Class
Assassin
Movement speed
820 (Very Fast)
980 (with Super)
Voice actor
Nicholas Contreras
Health
Level Health

1 3200

2 3520

3 3840

4 4160

5 4480

6 4800

7 5120

8 5440

9 5760

10 6080

11 6400
Attack
Range
5.33 (Normal)
Reload
1.2 seconds (Very Fast)
0.84 seconds (with Super)
Projectiles per attack
2
1 (with Poison Mushroom)
Super charge per hit
19.1625%
Projectile speed
3800
Attack width
0.67
Level Damage per mushroom

1 730

2 803

3 876

4 949

5 1022

6 1095

7 1168

8 1241

9 1314

10 1387

11 1460
Super
Range
9 (Long)
Duration
8 seconds
Projectile speed
3800
Super width
1.33
"Gardener and caretaker of Enchanted Forest. Obsesses over mushrooms and is hostile
towards strangers."

Cordelius is a Chromatic Brawler who can be unlocked as a Brawl Pass reward at Tier 30 in
Season 19: Enchanted Woods, or can be obtained by collecting enough Chroma Credits to unlock
him after reaching Tier 30 in the Season 19 Brawl Pass. He has moderate health and damage
output, and a very fast movement speed. His Trait allows Cordelius to passively charge his Super if
an enemy Brawler is within a radius of him. He attacks by firing two mushrooms from his cannon.
For his Super, he shoots a large mushroom that allows him and his enemy Brawler to transport them
to the Shadow Realm, temporarily increasing his movement speed and decreasing his attack's
reload time. Enemies affected by Cordelius' Super can't use their Super, Gadgets, or Hypercharges,
and Cordelius can't use his Poison Mushroom Gadget in the Shadow Realm. His first Gadget,
Replanting, makes Cordelius jump forward. His second Gadget, Poison Mushroom, Cordelius fires a
mushroom onto an enemy that deals damage on hit. Enemies affected by Cordelius' Gadget can't
attack or use their Super or Gadget. His first Star Power, Comboshrooms, increases his second
attack projectile's damage on a target. His second Star Power, Mushroom Kingdom, spawns
mushrooms in the Shadow Realm that heal Cordelius or damage enemies over time.
Trait
"This Brawler charges Super from staying close to opposing enemies."
Cordelius' Trait is a 6-tile circle around him. Similar to Buzz, all enemy Brawlers within this circle
charge Cordelius' Super by 6.75% per second each or over 15 seconds for one enemy. He charges
his Super faster if there are multiple enemies inside the radius. His Super still charges even with
invisible or bush-camping enemies. Ally Cordeliuses will have their Trait radius shown, while enemy
Cordeliuses will have their Trait radius hidden.
Attack: Mushrooms
"Cordelius shoots two mushrooms with his gardening tool, damaging enemies on hit."
Cordelius fires two mushrooms linearly in quick succession with his cannon, which deal moderate
damage upon hitting an enemy.
Super: This Is My Domain
"Cordelius shoots a Shadow Mushroom that passes through walls and on hit transfers the
target and him to the Shadow Realm for 8 seconds. Cordelius has 20% higher movement
speed and 30% reload speed in the Shadow Realm."
Cordelius shoots out a large mushroom that can pass through walls and, upon hitting an enemy
Brawler, it allows them to transport to the Shadow Realm for 8 seconds. In the Shadow Realm, a
countdown will appear on screen, Cordelius' movement speed is increased by 20%, and his reload
speed is increased by 30%, while the enemy Brawler can use their main attacks, but neither of them
can use their Super, Gadgets or Hypercharge. After 8 seconds, or if Cordelius or his enemy are
defeated, they will no longer be in the Shadow Realm, and the countdown will stop. The Shadow
Realm's environment will glow a purple tone, while Cordelius and his enemy will glow a pinkish-
purple tone. Cordelius cannot charge his Super by any means in his Shadow Realm even though his
Trait radius is visible. In the normal environment, Cordelius and his enemy will turn invisible, but his
and enemy's allies can see where they're moving. Cordelius will receive the movement and reload
speed boosts even if transported to the Shadow Realm by another Cordelius.

Otis
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Otis
Mastery Title: The Artist

Rarity
Chromatic
Class
Controller
Movement speed
720 (Normal)
Voice actor
Martin Schjøler
Health
Level Health

1 3200
2 3520

3 3840

4 4160

5 4480

6 4800

7 5120

8 5440

9 5760

10 6080

11 6400
Attack
Range
9 (Long)
Reload
1.5 seconds (Normal)
Projectiles per attack
3
4 (with Ink Refills)
1 (with Phat Splatter)
Super charge per hit
8.03%
8.833% (with Super Charge Gear)
Attack spread
11°
Projectile speed
3600
Attack width
1.33 (with Phat Splatter)
Level Damage per paint blob

1 440

2 484

3 528

4 572

5 616

6 660

7 704

8 748

9 792

10 836

11 880
Super
Range
9 (Long)
Duration
3 seconds
4 seconds (with Stencil Glue)
Super charge per hit
8.5%
9.35% (with Super Charge Gear)
Projectile speed
3200
Super width
1.33
Level Damage per second

1 340

2 374

3 408

4 442

5 476

6 510

7 544

8 578

9 612

10 646

11 680
"Otis is a young street artist on the come-up who works by shooting ink at the walls. Nobody
knows his true identity, which only adds to his mystique!"

Otis is a Chromatic Brawler that could be unlocked as a Brawl Pass reward at Tier 30 in Season 13:
The Deep Sea Brawl, or can be obtained from the Chromatic Shop. Otis has moderate health and
damage and has immense utility with his Super. He attacks by shooting three blobs of paint with a
slight spread. For his Super, Otis throws his starfish friend Cil onto an enemy that deals damage
over time. Enemies affected by Otis' Super can't attack or use their Super or Gadget. Otis' first
Gadget, Dormant Star, allows his next Super to stay on the ground until it gets stepped on if it
doesn't hit an enemy. His second gadget, Phat Splatter, causes his next attack to splash no matter it
hits or not similar to Barley's attack. His first Star Power, Stencil Glue, increases the duration of his
Super. His second Star Power, Ink Refills, increases the number of projectiles of his attacks to 4
instead of 3.
Attack: Inky Art
"Otis squirts a burst of ink drops from his spray gun arm."
Otis fires three blobs of paint. The globs of paint are slightly spread out similar to 8-Bit's main attack.
This attack takes 0.77 seconds to complete.
Super: Silent Seabed
"Otis flings Cil who grabs onto the first enemy hit and prevents them from attacking for a
short while."

Otis throws his starfish, named Cil, which prevents affected enemies from using any attacks, Supers,
or Gadgets, for 3 seconds, and will deal damage per second for 3 seconds. Enemies hit by Otis'
Super will be unable to attack or use their Super or Gadget for the duration of the Super. This Super
doesn't affect passive effects like the Speed Gear's speed boost or Bo's Circling Eagle Star Power.
Otis' Super works on spawnables like Nita's bear, Penny's cannon, or Jessie's turret, however, it
won’t affect passive turrets like 8-Bit's Turret and Pam's turret, meaning that users can take damage
from Pam's Mama's Squeeze Star Power despite Otis using his Super. For the whole duration, a
red, crossed-out symbol will show above the head of the affected target, signifying that Otis' Super is
active, and if it hits an enemy Brawler, the affected Brawler's screen will turn a bit dark. Enemies
can't shoot the ball if they are hit by his Super.

Unlike all other abilities that debuff enemies, the muting effect of Otis' super is not blocked by
respawn invincibility, though they are still immune to the damage over time.

Pearl
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Pearl
Mastery Title: Let Me Cook!
Rarity
Chromatic
Class
Damage Dealer
Movement speed
670 (Normal)
871 (with Hypercharge)
Health
Level Health

1 4200

2 4620

3 5040

4 5460

5 5880

6 6300

7 6720

8 7140

9 7560

10 7980

11 8400
Attack
Range
9 (Long)
Reload
1.5 seconds (Normal)
Projectiles per attack
6
Super charge per hit
6.5%
Attack spread
20°
Projectile speed
4000
Minimum Maximum
Leve
damage per damage per
l
cookie cookie

1 260 455

2 286 500

3 312 545

4 338 590

5 364 635

6 390 680

7 416 725

8 442 770

9 468 815

10 494 860

11 520 905
Super
Range
3.33 (Short)
Super charge per hit
38.75%
Leve Minimum Maximum
l damage damage

1 1550 2712

2 1705 2983

3 1860 3254

4 2015 3525

5 2170 3796

6 2325 4067

7 2480 4338

8 2635 4609

9 2790 4880

10 2945 5151

11 3100 5422
Hypercharge
Speed
+30%
Damage
+20%
Shield
+30%
"Against all odds, Pearl found her way into Belle's and Sam's hardened hearts thanks to her
disarmingly warm nature. Besides, who can resist chocolate cookies?"

Pearl is a Chromatic Brawler who can be unlocked as a Brawl Pass reward at Tier 30 in Season 20:
Back to Ranger Ranch, or can be obtained by collecting enough Chroma Credits to unlock her after
reaching Tier 30 in the Season 20 Brawl Pass. She has moderately high health and variable damage
output. Pearl's Heat bar charges over time, and allows her to deal more damage the more it is
charged. She attacks by shooting a spread-out burst of cookies in a sweeping pattern that gradually
depletes her Heat. Her Super is a shockwave that deals very high damage and knocks surviving
enemies back in a large radius while also destroying obstacles. Her first Gadget, Overcooked, allows
her next attack to fire burning cookies at an enemy. If one of the cookies hit, it damages them over
time. Her second Gadget, Made With Love, allows her next attack to heal allies over time. Her first
Star Power, Heat Retention, decreases the Heat bar's reduction when using her Super. Her second
Star Power, Heat Shield, reduces incoming damage while charging her Heat. Her Hypercharge,
Pyrolitic, allows her Super to leave a burning area on the ground, burning enemies if they touch it.
AD

Trait
"This Brawler's damage increases slowly over time."
Pearl has a Heat bar that charges over time, will deplete when Pearl uses her main attack, and will
reset when she uses her Super. Her Heat bar takes 12 seconds to charge up, and it gives Pearl a
damage boost depending on how much it's charged, up to 75%. Attack projectile's damage gradually
decreases it after each bullet.
Attack: Hot Cookies
"Rapid fire hot cookies directly out from the oven, slightly cooling the oven while damaging
enemies on hit. The higher the Heat the higher the damage."
Pearl shoots six cookies in a spread-out volley that sweeps from left to right. This wide spread of her
attack allows it to hit multiple enemies, but makes it very inconsistent and inaccurate when dealing
with one single target at a range. However, at close range she can hit all her bullets and deal very
high damage.
Super: Let Out Some Steam
"Consume and release all the built up Heat in an explosion, damaging all nearby enemies.
The higher the Heat the higher the damage."
After a 0.5-second delay, Pearl creates a shockwave that deals very high damage to enemies,
knocks them back, and destroys cover in its 3.33-tile blast radius. If Pearl is hit with a stun, pull, or
knockback during the delay, her Super is cancelled.

R-T
47
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R-T
Mastery Title: The Watcher

Rarity
Chromatic
Class
Damage Dealer
Movement speed
720 (Normal)
820 (split)
Health
Level Health

1 3900

2 4290

3 4680

4 5070

5 5460

6 5850

7 6240

8 6630

9 7020

10 7410

11 7800
Attack
Range
10 (Very Long)
3.33 (split)
Reload
1.5 seconds (Normal)
1.8 seconds (split)
Super charge per hit
25.375%
44.95% (split)
Attack spread
360° (split)
Projectile speed
4500
Attack width
0.33
Level Damage Split damage

1 700 1240

2 770 1364

3 840 1488

4 910 1612

5 980 1736

6 1050 1860

7 1120 1984

8 1190 2108

9 1260 2232

10 1330 2356

11 1400 2480
Super
Level Health

1 3900

2 4290

3 4680

4 5070

5 5460

6 5850

7 6240

8 6630

9 7020

10 7410

11 7800
"R-T is designed to be a helpful information kiosk, but he's also been given the task of
monitoring all activity within Starr Park. For safety reasons, of course."
R-T is a Chromatic Brawler that can be unlocked as a Brawl Pass reward at Tier 30 in Season 17:
Mystery At The Hub, or can be obtained by collecting enough Chroma Credits to unlock him after
reaching Tier 30 in the Season 17 Brawl Pass. R-T has moderately high health, a normal movement
speed, a very low damage output and a very long range in his normal form. In his alternate form, he
has a very fast movement speed, high damage output, and very short range. R-T's normal form
attacks by shooting a siren that marks enemies, increasing all damage dealt to that enemy. His
Super detaches his head from his stationary legs, transforming into his alternate form. R-T's
alternate form attacks with his signal, instantly dealing damage in a circular area around him and his
legs, which also marks enemies for additional damage. His alternate form's Super teleports and
transforms him back into R-T's normal form, healing him in the process. His first Gadget, In Line,
allows him to fire a siren projectile from his head to his legs while in his alternate form, passing
through obstacles and piercing through enemies, briefly slowing them down and dealing damage.
His second Gadget, Hacks!, instantly deals damage to all enemies with active marks. His first Star
Power, Quick Maths, increases the duration of his marks. His second Star Power, Recording,
passively reduces all damage R-T takes when in his alternate form.
AD

Attacks
Basic: Tap Target
"R-T fires a single projectile, that upon impact with a brawler marks them. Any damage dealt
to a marked target consumes the mark and deals extra damage."
R-T fires a long-ranged siren projectile that does very low damage and marks a target for 5 seconds,
indicated by a siren over them. R-T can mark multiple enemies at once. When R-T or his allies hit a
marked target, they will deal additional damage (equal to his normal form's attack damage) in his
normal form. If R-T hits the marked target, the duration of the mark will refresh, but if his allies hit it,
the mark will disappear.
Split: Eat Static
"R-T and his legs blast a strong signal, damaging all targets around them."
R-T's head and legs send out a circular signal around them that damages and marks targets. Similar
to Jacky's attack, the damage is dealt immediately and can go through walls, but R-T has a relatively
slow reload speed and attack cooldown in this form. There is no direction of travel to this attack, so
aiming is not required, though aiming can be used to show you the area-of-effect.
Supers
Basic: Hide And Seek
"R-T splits into two. R-T's legs are left behind while both R-T and his legs gain a short
ranged, powerful attack that marks enemies. R-T moves faster while split."
R-T separates his head from his legs, allowing the head to move independently of his legs, and
changing his attack and Super. His head will have the same amount of health as he did at the time
of this Super's activation, while his legs have the same amount of health as if he had full health. Both
parts can auto-regenerate health. R-T's head's movement speed is increased by 14% while his
Super is active, while his legs remain stationary and gains a shield that reduces all damage it takes
by 29%. If either part is taken out, R-T will be defeated.
Split: Radar Waves
"R-T instantly teleports to his legs and becomes whole again, healing for 1000."
R-T instantly teleports his head back to his body and heals for 1000 health, excluding any healing
buffs or debuffs.

Sam
48
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Sam
Mastery Title: In your face!

Rarity
Chromatic
Class
Assassin
Movement speed
770 (Fast)
970 (after throwing Knuckle Busters; Very Fast)
Voice actor
Gordon Gibson
Health
Level Health

1 5400

2 5940

3 6480

4 7020

5 7560

6 8100

7 8640

8 9180

9 9720
10 10260

11 10800
Attack
Range
3 (Short)
Reload
1.6 seconds (with Knuckle Busters; Normal)
0.9 seconds (without Knuckle Busters; Very Fast)
Projectiles per attack
2
Super charge per hit
10%
Attack spread
50° (with Knuckle Busters)
25° (without Knuckle Busters)
Projectile speed
5000 (with Knuckle Busters)
3261 (without Knuckle Busters)
Damage per Damage per
Leve
punch with punch without
l
Knuckle Busters Knuckle Busters

1 800 400

2 880 440

3 960 480

4 1040 520

5 1120 560

6 1200 600

7 1280 640

8 1360 680

9 1440 720

10 1520 760

11 1600 800
Super
Range
8.67 (Long)
Super charge per hit
30% (while throwing Knuckle Busters)
17.5% (while retrieving Knuckle Busters)
Projectile speed
2900 (while throwing Knuckle Busters)
3600 (while retrieving Knuckle Busters)
Super width
1.67 (while throwing Knuckle Busters)
0.67 (while retrieving Knuckle Busters)
Damage while Damage while
Leve
throwing retrieving
l
Knuckle Busters Knuckle Busters
1 1200 700

2 1320 770

3 1440 840

4 1560 910

5 1680 980

6 1800 1050

7 1920 1120

8 2040 1190

9 2160 1260

10 2280 1330

11 2400 1400
"A former factory worker turned wanted member of the Goldarm Gang, Sam is always there
to ensure Belle doesn't go too far on their latest heist!"

Sam is a Chromatic Brawler who is unlockable as a Brawl Pass reward at Tier 30 in Season 14:
Robot Factory, or can be obtained from the Chromatic Shop. Sam has high health and a variable
damage output. His Trait lets him start a match with his Super already charged. He attacks by
punching enemies with two quick punches that deal more damage if Sam has his Knuckle Busters
equipped. For his Super, Sam throws his Knuckle Busters or makes them fly back to him, damaging
enemies in its path and altering his attack. Sam can also charge his Super by picking up his Knuckle
Busters from the ground. Sam's first Gadget, Magnetic Field, pulls in enemies around his Knuckle
Busters. His second Gadget, Pulse Repellent, makes his next Super knock back enemies around
the Knuckle Busters when they land. His first Star Power, Hearty Recovery, heals part of Sam's lost
health when picking up his Knuckle Busters. His second Star Power, Remote Recharge,
automatically charges Sam's Super if enemies are near his Knuckle Busters while they're on the
ground.
Trait
"This Brawler starts with a fully charged Super."
Sam's Trait allows him to start a match or respawn with a fully charged Super.
Attack: Heavy Haymakers
"Sam unleashes a double dose of hard-hitting punches. With his gloves on, he deals a lot
more damage."
With his Knuckle Busters equipped, Sam attacks enemies with two short-ranged piercing punches in
a wide cone, and without his Knuckle Busters equipped, Sam's attack deal half the damage but
attacks quicker and in a smaller spread. Sam's reload speed also changes; with his Knuckle Busters,
Sam reloads slower, and he reloads faster without them equipped.
Super: Knuckle Busters
"Sam throws his Knuckle Busters dealing damage to all enemies hit before landing on the
ground. His next Super will return them back to his hands and also deals damage."
If Sam has his Knuckle Busters equipped, he throws them in front of him, piercing through enemies
along the way before landing on the ground. After throwing his Knuckle Busters, Sam also boosts his
movement speed by 200 points for 2 seconds. Without his Knuckle Busters, Sam can charge his
Super by either dealing damage to enemies, by picking them up, or by using his Remote Recharge
Star Power; activating his Super makes his Knuckle Busters fly back to him, piercing through
enemies along the way and damaging them for half the damage they do when leaving Sam's hands.
Sam can pick up his Knuckle Busters if they are on the ground, which will instantly charge his Super.
The Knuckle Busters stay on the ground until Sam picks them up, they fly back to him, when he is
defeated, a round is over in Knockout, or a goal is scored in Brawl Ball.

Eve
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Eve
Mastery Title: Mother

Rarity
Chromatic
Class
Damage Dealer
Movement speed
720 (Normal)
Voice actor
Elizabeth Dean
Health
Level Health

1 2900

2 3190
3 3480

4 3770

5 4060

6 4350

7 4640

8 4930

9 5220

10 5510

11 5800
Attack
Range
9.33 (Very Long)
Reload
1.6 seconds (Normal)
1.36 seconds (with Reload Gear)
Projectiles per attack
3
Super charge per hit
12%
Projectile speed
3500
Attack width
0.67 (small egg)
1 (medium egg)
1.33 (large egg)
Leve Small Medium Large
l Egg Egg Egg

1 400 520 640

2 440 572 704

3 480 624 768

4 520 676 832

5 560 728 896

6 600 780 960

7 640 832 1024

8 680 884 1088

9 720 936 1152

10 760 988 1216

11 800 1040 1280


Super
Range
5
Super charge per hit
2.5%
Hatchling movement speed
1000
Hatchling range
2.67
Leve Big Egg Hatchling
Damage
l Health Health

1 1900 800 1700

2 2090 880 1870

3 2280 960 2040

4 2470 1040 2210

5 2660 1120 2380

6 2850 1200 2550

7 3040 1280 2720

8 3230 1360 2890

9 3420 1440 3060

10 3610 1520 3230

11 3800 1600 3400


"Eve's purpose in life is to mother and protect her precious babies! She'll do whatever it
takes to find them a good home... preferably in Ruffs' fur"

Eve is a Chromatic Brawler who can be unlocked as a Brawl Pass reward at Tier 30 in Season 11:
Biodome, or can be obtained from the Chromatic Shop. She has moderately low health and has a
moderately high damage output. Eve's Trait allows her to move over water. For her attack, she fires
out three eggs that each deal different amounts of damage. Her Super drops a nest egg which, after
some time, spawns three hatchlings that chase down the nearest enemies to poison them. Her first
Gadget, Gotta Go!, makes Eve jump forward as well as leaving behind a hatchling. Her second
Gadget, Motherly Love, makes the hatchlings spawned from her next Super heal her allies. Her
Mythic Gear, Quadruplets, makes her Super spawn an additional hatchling. Her first Star Power,
Unnatural Order, makes Eve's attack shoot out the biggest egg first and the smallest egg last. Her
second Star Power, Happy Surprise, spawns a hatchling when her biggest egg hits an enemy.
AD

Trait
"This Brawler can move over water."
Eve's Trait allows her to be able to move on and attack on water.
Attack: Egg Shooter
"Eve shoots three eggs in a row, with each one being bigger and dealing more damage than
the previous egg."
Eve fires three eggs in quick succession. The eggs have different sizes, with the smallest egg fired
first and the largest egg fired last. Larger eggs have a larger hitbox and deal more damage, but the
Super charge rate remains the same. Eve's attack has a moderate reload speed and a very long
cooldown.
Super: Baby Boom
"Eve releases a big egg, which incubates a group of hatchlings. Hatchlings attach to enemies
and deal damage over time."
Eve throws out a nest egg over obstacles, and after 5 seconds, it explodes and spawns 3 hatchlings
in a triangle formation around it. If the nest egg is destroyed before it explodes, the hatchlings won't
spawn. The hatchlings chase the nearest enemies, like Tick's Super, where they poison on contact
within a small radius to damage enemies over 4 seconds. The hatchlings also lose 10% of their
health every second until they're destroyed.

Colette
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Colette
Mastery Title: The Collector
839"Colette has collected every single figurine, plushie, and toy of every single Brawler. Is
she obsessed? Yes. But has she lost touch with reality? Also yes.
Colette is a Chromatic Brawler that could be unlocked as a Brawl Pass reward at Tier 30 from
Season 3: Welcome to Starr Park! or can be unlocked from the Chromatic Shop. She attacks by
firing a projectile that deals more damage the more health her enemy has or a fixed amount against
certain targets. For her Super, she dashes forwards and then back very quickly, damaging any
enemies in her path based on their maximum health. Colette's first Gadget, Na-ah!, makes her next
attack deal additional damage. Her second Gadget, Gotcha!, makes her shots heal her when she
hits an enemy for the next 5 seconds. Her first Star Power, Push It, pushes Brawlers caught in her
Super to its furthest point which stuns them until Colette turns back. Her second Star Power, Mass
Tax, gives her an initial temporary shield when using her Super that increases the damage reduction
for every enemy hit by the Super. Her Hypercharge, Teen Spirit, summons her spirit that follows
Colette's Super, similarly damaging any enemies in its path.
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Attack: Taxing Shot


"Colette fires a shot that takes what you owe! And the more you have, the more you owe."
Colette fires a heart-shaped projectile at long range, dealing 37% of the opponent's current health;
thus she can do a large amount of damage to high-health targets such as Frank and El Primo but
low damage to low-health targets like Piper or Tick. Power Cube buffs are applied after the base
damage is calculated. The attack has a minimum damage amount, which increases based on
Colette's Power Level. Colette's attack will deal the minimum damage amount once 37% of the
enemy's health is lower than her minimum damage.
For special targets (such as Power Cube Boxes, the IKE, Heist Safes, spawnables, Big Brawlers
in Big Game or other non-Brawlers), the attack will deal a fixed amount of damage that is equal to
two times the minimum damage (also increasing based on Colette's Power Level). This is affected
by outside buffs such as Power Cubes and 8-Bit's damage booster.
Super: Time To Collect
"Colette makes a dash forth and back, dealing taxing damage to everyone in her path, based
on their maximum health."
Colette dashes forward a long distance until she reaches maximum range or is blocked by a wall,
and then dashes back to her starting position. She can go over water while using her Super. If she
hits an enemy Brawler, she deals 20% of their maximum health, both on her forward and on her
return dash. Similar to her main attack, Power Cube buffs are applied after the base damage is
calculated, and she will do twice as much damage to special targets as her main attack.

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