if not game:IsLoaded() then
game.Loaded:Wait()
end
-- // Dependencies
_G.PRED = 0.0345
local Aiming =
loadstring(game:HttpGet("https://raw.githubusercontent.com/xllaoxxzx/fuckinngr/
main/sas"))()
Aiming.TeamCheck(false)
Aiming.ShowFOV = false
Aiming.FOV = 10.5
-- // Services
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
-- // Vars
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera
local DaHoodSettings = {
SilentAim = true,
AimLock = false,
Prediction = 0.1,
AimLockKeybind = Enum.KeyCode.E
}
getgenv().DaHoodSettings = DaHoodSettings
-- // Overwrite to account downed
function Aiming.Check()
-- // Check A
if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and
Aiming.SelectedPart ~= nil) then
return false
end
-- // Check if downed
local Character = Aiming.Character(Aiming.Selected)
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
-- // Check B
if (KOd or Grabbed) then
return false
end
-- //
return true
end
-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
-- // Check if it trying to get our mouse's hit or target and see if we can use
it
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
-- // Vars
local SelectedPart = Aiming.SelectedPart
-- // Hit/Target
if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
-- // Hit to account prediction
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *
DaHoodSettings.Prediction)
-- // Return modded val
return (k == "Hit" and Hit or SelectedPart)
end
end
-- // Return
return __index(t, k)
end)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.KeyDown:Connect(function(key)
if key == "p" then
if Aiming.Enabled == false then
Aiming.Enabled = true
else
Aiming.Enabled = false
end
end
end)
RunService.RenderStepped:Connect(function()
local ping = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString()
local Value = tostring(ping)
local pingValue = Value:split(" ")
local PingNumber = pingValue[1]
DaHoodSettings.Prediction = PingNumber / 1000 + _G.PRED
end)