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Xesp 1 Silent

The document is a Lua script for a game that includes functionalities for aiming mechanics, such as silent aim and prediction adjustments based on network ping. It sets up dependencies, services, and variables, and includes a check to ensure the selected target is not downed. Additionally, it allows toggling the aiming feature with a key press and updates prediction values in real-time based on server ping.
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0% found this document useful (0 votes)
9 views2 pages

Xesp 1 Silent

The document is a Lua script for a game that includes functionalities for aiming mechanics, such as silent aim and prediction adjustments based on network ping. It sets up dependencies, services, and variables, and includes a check to ensure the selected target is not downed. Additionally, it allows toggling the aiming feature with a key press and updates prediction values in real-time based on server ping.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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if not game:IsLoaded() then

game.Loaded:Wait()
end

-- // Dependencies
_G.PRED = 0.0345
local Aiming =
loadstring(game:HttpGet("https://raw.githubusercontent.com/xllaoxxzx/fuckinngr/
main/sas"))()
Aiming.TeamCheck(false)
Aiming.ShowFOV = false
Aiming.FOV = 10.5
-- // Services
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

-- // Vars
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera

local DaHoodSettings = {
SilentAim = true,
AimLock = false,
Prediction = 0.1,
AimLockKeybind = Enum.KeyCode.E
}
getgenv().DaHoodSettings = DaHoodSettings

-- // Overwrite to account downed


function Aiming.Check()
-- // Check A
if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and
Aiming.SelectedPart ~= nil) then
return false
end

-- // Check if downed
local Character = Aiming.Character(Aiming.Selected)
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil

-- // Check B
if (KOd or Grabbed) then
return false
end

-- //
return true
end

-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
-- // Check if it trying to get our mouse's hit or target and see if we can use
it
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
-- // Vars
local SelectedPart = Aiming.SelectedPart

-- // Hit/Target
if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
-- // Hit to account prediction
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity *
DaHoodSettings.Prediction)

-- // Return modded val


return (k == "Hit" and Hit or SelectedPart)
end
end

-- // Return
return __index(t, k)
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()

mouse.KeyDown:Connect(function(key)
if key == "p" then
if Aiming.Enabled == false then
Aiming.Enabled = true
else
Aiming.Enabled = false
end
end
end)

RunService.RenderStepped:Connect(function()
local ping = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString()
local Value = tostring(ping)
local pingValue = Value:split(" ")
local PingNumber = pingValue[1]
DaHoodSettings.Prediction = PingNumber / 1000 + _G.PRED
end)

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