Eberron Character Sheet
Eberron Character Sheet
EXPERIENCE
®
character name
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.
NAME SCORE MODIFIER SCORE MODIFIER TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
STR AC 10 = 10 + + + + + + + TOUCH
10 FLAT-FOOTED
10
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES STRENGTH ARMOR CLASS ARMOR CLASS ARMOR CLASS
SKILLS?
INT
CLASS
(CLASS/CROSS-CLASS)
INTELLIGENCE
character illustration or dragonmark KEY SKILL ABILITY MISC
WIS
DAMAGE
REDUCTION SKILL NAME ABILITY MODIFIER MODIFIER RANKS MODIFIER
SPELL FAILURE SPECIAL PROPERTIES
WISDOM
NOTES
□ Heal r wis c
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Hide r dex* c
0.0 = ______+______+______
□ Intimidate r cha c
0.0 = ______+______+______
CLASS FEATURE PAGE REF.
RANGE TYPE NOTES
□ Jump r str* c
0.0 = ______+______+______
□ Knowledge ( __________ ) int c
0.0 = ______+______+______
NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Knowledge ( __________ ) int c
0.0 = ______+______+______
□ Knowledge ( __________ ) int c
0.0 = ______+______+______
CLASS FEATURE PAGE REF. ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Knowledge ( __________ ) int c
0.0 = ______+______+______
□ Knowledge ( __________ ) int c
0.0 = ______+______+______
NOTES
□ Listen r wis c
0.0 = ______+______+______
RANGE TYPE NOTES
□ Move Silently r dex* c
0.0 = ______+______+______
□ Open Lock dex c
0.0 = ______+______+______
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE PAGE REF. □ Perform ( _____________) cha c
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Perform ( _____________) cha c
0.0 = ______+______+______
NOTES □ Perform ( _____________) cha c
0.0 = ______+______+______
□ Profession (___________ ) wis c
0.0 = ______+______+______
RACIAL TRAITS RANGE TYPE NOTES
□ Profession (___________ ) wis c
0.0 = ______+______+______
CLASS FEATURE PAGE REF.
□ Ride r dex c
0.0 = ______+______+______
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
NOTES
AMMUNITION
□ Search r int c
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Sense Motive r wis c
0.0 = ______+______+______
□ Sleight of Hand dex* c
0.0 = ______+______+______
CLASS FEATURE PAGE REF. □ Spellcraft int c
0.0 = ______+______+______
RANGE TYPE NOTES
□ Spot r wis c
0.0 = ______+______+______
NOTES □ Survival r wis c
0.0 = ______+______+______
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
AMMUNITION
□ Swim r str* c
0.0 = ______+______+______
□ Tumble dex* c
0.0 = ______+______+______
CLASS FEATURE PAGE REF.
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Use Magic Device cha c
0.0 = ______+______+______
NOTES
□ Use Rope r dex c
0.0 = ______+______+______
RANGE TYPE NOTES □ ______________________ ____ c 1
1.0 = ______+______+______
□ ______________________ ____ 1.0 1
c = ______+______+______
©2004 Wizards of the Coast, Inc. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character.
Permission granted to photocopy for personal use only. The Eberron and the Dungeons & Dragons logos *Armor check penalty, if any, applies. (Double penalty for Swim.)
are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.
POSSESSIONS FEAT PAGE REF. FEAT PAGE REF.
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
NOTES
NOTES
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NOTES
NOTES
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NOTES
NOTES
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NOTES
NOTES
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NOTES
NOTES
TOTAL WEIGHT
CARRIED 0.0 FEAT PAGE REF. FEAT PAGE REF.
NOTES
NOTES
CARRYING CAPACITY LANGUAGES
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG INITIAL LANGUAGES=Common + racial languages + Int bonus
EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
c c 0 c 0
c c 1st c c
c c 2nd c c
c c 3rd c c
c c 4th c c
c c 5th c c
WEALTH
MONEY GEMS ART OTHER c c 6th c c
CP— c c 7th c c
c c 8th c c
SP—
c c 9th c c
GP— SPECIALTY SCHOOL
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
NOTES
NOTES
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NOTES
NOTES
FEAT PAGE REF. FEAT PAGE REF.
NOTES
NOTES
FEAT PAGE REF. FEAT PAGE REF.
NOTES
NOTES
FEAT PAGE REF. FEAT PAGE REF.
NOTES
NOTES
TOTAL WEIGHT
CARRIED
FEAT PAGE REF. FEAT PAGE REF.
NOTES
NOTES
CARRYING CAPACITY LANGUAGES
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG INITIAL LANGUAGES=Common + racial languages + Int bonus
EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
c c 0 c 0
c c 1st c c
c c 2nd c c
c c 3rd c c
c c 4th c c
c c 5th c c
WEALTH
MONEY GEMS ART OTHER c c 6th c c
CP— c c 7th c c
c c 8th c c
SP—
c c 9th c c
GP— SPECIALTY SCHOOL
character name
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.
NAME SCORE MODIFIER SCORE MODIFIER TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
0% DEX
DEXTERITY
TOTAL NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS ACTION POINTS
HP
HIT POINTS
CON WOUNDS/CURRENT HP
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY CONSTITUTION
SKILLS?
INT
CLASS
(CLASS/CROSS-CLASS)
INTELLIGENCE
character illustration or dragonmark KEY SKILL ABILITY MISC
WIS
DAMAGE
REDUCTION SKILL NAME ABILITY MODIFIER MODIFIER RANKS MODIFIER
SPELL FAILURE SPECIAL PROPERTIES
WISDOM