Introduction PBR
Introduction PBR
Background 2
Advantages of PBR 2
Layer Types                                                                                  4
   Diffuse                                                                                   4
   Specular                                                                                  5
   Roughness                                                                                 6
   Specular Tint                                                                             7
   Normal                                                                                    8
   Metalness                                                                                 9
   Displacement                                                                             10
   Sheen                                                                                    12
   Sheen Tint                                                                              13
   Subsurface                                                                               14
   Clear Coat                                                                               15
   Clear Coat Roughness                                                                     16
Exporting 3D Objects 18
References                                                                                  18
Introduction to PBR
Background
Physically Based Rendering (PBR) is a method of shading and rendering that
provides an accurate representation of how light interacts with surfaces. PBR is
widely adopted in many 3D applications, including game engines and file sharing
platforms. It’s already considered a material standard - one which 3D artists should
take into account in their creation processes.
In Browzwear, PBR is active from the moment the software is loaded. It’s not a
function that the user needs to activate, and PBR cannot be switched off.
The previous shading model Browzwear used is called Phong shading. In addition,
there are several other shading models, none of which are physically based,
available on software such as Maya and 3ds Max. In Browzwear, however, only PBR
is used.
A 3D object imported to Browzwear that has been assigned non PBR material is
automatically converted to PBR. There are a few discrepancies that might occur
during that process, possibly leading to inaccurate display. For more information
about this, refer to A
                      utomatic Conversion to PBR.
Advantages of PBR
   ● Realistic representation of materials
   ● Consistent display of materials - maintains material familiarization between
     different users with different lighting settings
   ● Easier adjustments to get the desired look - less guess work
   ● Allows more creativity in the material creation process
   ● U3M support - the new standard for material capturing, authoring and
     sharing developed by Vizoo
   ● Aligned with Substance Designer texture output - the most advanced
     procedural material authoring tool
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Introduction to PBR
   ● When loading a map into a layer, the intensity slider is automatically set to a
     value of 1.
          ○    A value of 0 means that the map is not in use and instead a black
              color is in use.
          ○ A value ranging from 0 to 1 defines the blending level of the map with
            the color black.
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Introduction to PBR
Layer Types
The following list of layers is implemented for PBR in Browzwear. The most
important layers that are most likely to have a dedicated image map are diffuse,
specular, r oughness, and normal.
Diffuse
[Map + color + color blending modes]
   ● Responsible for the most noticeable surface characteristics.
   ● In Browzwear, material must have a diffuse map.
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Introduction to PBR
Specular
[Map + intensity slider]
   ● Defines the amount of light being reflected from a surface.
   ● Reflection level is defined by the brightness level of each pixel. heu and
     saturation are ignored.
● Specular together with roughness defines how shiny the surface is.
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Introduction to PBR
Roughness
[Map + intensity slider]
   ● Defines the smoothness/roughness of a surface usually derived from its level
     of imperfections or graininess. If a surface is smooth like plastic it has a low
     roughness value, and if a surface is rugged and grainy like fabric it has a high
     roughness value.
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Introduction to PBR
Specular Tint
[Intensity slider]
   ● Defines the amount of diffuse color presented on the shiny areas.
   ● A value of 0 means no blending with diffuse color and only the light source
     defines the reflected color.
                                                                                   7
Introduction to PBR
Normal
[Map + depth slider]
   ● Expose subtle 3D characteristics of a surface.
   ● Depth slider ranges from -3 to 3. The negative values invert the height
     definition embedded in the normal map.
   ● Normal maps can be generated with 3D software like Maya, 3ds Max, Modo,
     and so on, or by 2D software like Photoshop, Xnormal, and Crazy Bump.
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Introduction to PBR
Metalness
[Map + intensity slider]
   ● Defines whether the surface is metallic or not
   ● Although it was setup to properly display metals, it can be used for satin or
     silky fabrics as well.
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Introduction to PBR
Displacement
[Map + intensity]
   ● Adds 3D characteristics by extruding 3D geometry based on an image.
   ● Displacement maps are very useful to generate a more realistic 3D effect for
     different artwork print techniques.
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Introduction to PBR
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Introduction to PBR
Sheen
[Intensity]
   ● Defines the behavior of light reflected from the outskirts of an object.
Sheen intensity: 1
                                                                                   12
Introduction to PBR
Sheen Tint
[Intensity]
   ● Defines the amount of diffuse color that would be presented on the shiny
     areas defined by sheen.
   ● The value of 0 means no blending with diffuse color and only the light source
     defines the reflected color. A value of 1 recolors the shiny areas with the
     diffuse color.
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Introduction to PBR
Subsurface
[Map + color + intensity]
   ● Defines another base layer like diffuse.
                                                                                  14
Introduction to PBR
Clear Coat
[Intensity]
   ● Adds another layer of shininess.
   ● Useful for 3D trims; for example, a rough button with a coating applied. It can
     also be used for leather material or twill wax fabric.
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Introduction to PBR
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Introduction to PBR
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Introduction to PBR
Exporting 3D Objects
FBX and OBJ formats are the optional 3D export formats in Browzwear. Both
formats are not compatible with PBR information, which is why Browzwear
developed a modified version of FBX that carries the correct PBR data. The PBR
data consists of the different materials in use and the textures involved but without
connecting the textures to the materials. The connection should be done on the
destination software.
References
A Comprehensive PBR guide by Allegorithmic
https://academy.substance3d.com/courses/the-pbr-guide-part-1
https://academy.substance3d.com/courses/the-pbr-guide-part-2
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