Chess
Chess
STEM-Based
SCOUTING AMERICA
MERIT BADGE SERIES
CHESS
35973
FPO
ISBN 978-0-8395-0000-1
©2025 Scouting America
2025 Printing
5. Do the following:
(a) Explain four of the following elements of chess strategy:
exploiting weaknesses, force, king safety, pawn structure,
space, tempo, time.
(b) Explain any five of these chess tactics: clearance sacrifice,
decoy, discovered attack, double attack, fork, interposing,
overloading, overprotecting, pin, remove the defender,
skewer, zwischenzug.
(c) Set up a chessboard with the white king on e1, the
white rooks on a1 and h1, and the black king on e5.
With White to move first, demonstrate how to force
checkmate on the black king.
(d) Set up and solve five direct-mate problems provided by
your counselor.
6. Do ONE of the following:
(a) Play at least three games of chess with other Scouts
and/or your counselor. Replay the games from your
score sheets and discuss with your counselor how you
might have played each game differently.
(b) Play in a scholastic (youth) chess tournament and
use your score sheets from that tournament to replay
your games with your counselor. Discuss with your
counselor how you might have played each game
differently.
(c) Organize and run a chess tournament with at least four
players, plus you. Have each competitor play at least
two games.
CHESS 3
Contents
What Is Chess? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Openings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Middle Games. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Endgames. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Chess Problems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Chess Tournaments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Chess Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
CHESS 5
.What Is Chess?
What Is Chess?
Chess is among the oldest board games in the world, and it
ranks among the most popular games ever created. Chess is
played worldwide—even over the internet and in outer space. Chess is a game
Players meet for fun and in competition, everywhere from
of skill. It has
kitchen tables and park benches to formal international
tournaments. Chess clubs meet at youth clubs, senior centers, almost no element
schools, and universities.
of chance …
Though the game pieces move in specific ways, and though
it is not difficult to learn the basic moves and the rules of the but good luck
game, chess players find new and interesting moves each time counts too!
they play. Each game unfolds differently, challenging players in
unexpected ways. To play chess well requires deep concentration
and mental alertness.
What’s It Like?
Chess is a game for two players.
To some, chess resembles a
military battle, with each player
having an army of pieces. The
game is also similar to checkers
and even American football. In
football, each side has 11 players
on the field. In chess, each player
has 16 “team members,” called
“pieces.” You are the coach, or
leader, in charge of your team.
The pieces line up similar
to football players, each side
starting play with two rows
of players. The pieces in front
resemble the linemen, and the
pieces in the back row are much like the backfield, as in the
figure shown at right.
CHESS 7
.What Is Chess?
8 CHESS
.What Is Chess?
CHESS 9
.What Is Chess?
10 CHESS
.What Is Chess?
CHESS 11
.What Is Chess?
12 CHESS
.What Is Chess?
Those six kinds of early game pieces evolved into the six
kinds of pieces found in modern chess.
• The chariot (like chariots of war, which moved swiftly but
needed clear paths) became the rook (which moves any
number of vacant squares vertically or horizontally).
• The horse (which could leap obstacles and turn quickly)
became the knight (which moves in an L shape with two
steps in one direction, a right-angle turn, and one step in the
new direction). The knight cannot be blocked by other pieces.
Like the horse, it leaps over them.
CHESS 15
.The History of Chess
In 1497, a Spaniard
named Luis Ramírez de
Lucena wrote Repetición
de Amores y Arte de
Ajedrez con ci juegos
de Partido. Today, it is
the oldest-known book
about chess.
16 CHESS
.The History of Chess
In the United
States, the first
chess champion-
ship match was
held in 1845. The
first international
chess tournament
was held in
London in 1851.
CHESS 17
.The History of Chess
This is Bobby Fischer’s notation from a game against Argentinian Miguel Najdorf
during the 1970 Chess Olympiad in Siegen, Germany.
18 CHESS
.The History of Chess
Original Staunton chess pieces: pawn, rook, knight, bishop, queen, and king
CHESS 19
.How to Play Chess
CHESS 21
.How to Play Chess
The Moves. Players take turns. White (the player with the
white pieces) always moves first, by moving one piece to a
different square, following the rules of movement for that piece.
By moving a piece to a square that contains a piece belonging
to the opponent, a player captures (takes) that piece. The oppo-
nent’s piece is then removed from the board, and it is out of
play for the rest of the game.
In casual games,
players generally
decide who will
play with the white
pieces (and get to
go first) by flipping
a coin or by having
one player guess
the color of the Scouting’s Teaching EDGE
hidden pawn in the For requirement 3, you will need to teach someone else
how to play chess. As you teach, keep in mind what you
other player’s hand. have learned and what has been helpful to you. When
you are ready, use the Teaching EDGE as your guide:
• Explain how it is done.
• Demonstrate the steps.
• Guide learners as they practice.
• Enable them to succeed on their own.
22 CHESS
.How to Play Chess
CHESS 23
.How to Play Chess
24 CHESS
.How to Play Chess
CHESS 25
.How to Play Chess
In castling, which each player can do only once in a game, the king
and rook are both involved in a single move, with the king moving two
squares toward the rook, and the rook moving over the king to the next
square. The king must be moved first, then the rook is moved. Castling is
allowed if:
1. Neither the king nor the rook have yet moved in the game.
2. All squares between the king and the rook are empty.
3. The king is not in check (under attack by an opponent’s piece or pawn)
at the time of castling.
4. The king does not move over or to a square that is under attack by an
enemy piece during the castling move. That is, there may not be an
enemy piece that can move to any square that the king moves over,
and you may not end the castling move with the king in check.
Uncastling is not allowed.
26 CHESS
.How to Play Chess
Figure 11. The black king is checkmated by the white rook and
white king.
CHESS 27
.Openings
Openings
After learning how to set up and move the pieces, next learn
how to begin the game. The first several moves by both players
form the opening. In most chess games, the opening is the first Many openings,
four to 10 moves. Some sequences of opening moves are well- such as the Ruy
established and well-known, with the same pieces being moved
to the same squares in the same order each time that particular Lopez, are named
opening is played. after notable
No one opening is best. If one were better than all the
others, then everybody would use that opening sequence, and chess players
the player with the white pieces would win every game. That who popularized
does not happen.
them. The Ruy
Lopez is one of
the most famous
chess opening
ever. It is from a
book written by
a Spanish priest
and chess player
in 1561.
There are lots of different, well-studied chess openings.
To find one you like, you could consult chess books or online
resources—or you could experiment as you play, trying different
maneuvers with different pieces each game. Be sure to follow
the “opening principles” discussed later in this chapter, and
remember what works well and what got you into trouble.
CHESS 29
.Openings
Chess Notation
To understand about openings, you need to understand how
chess players refer to the squares on a chessboard.
Figure 12. The letters a through h indicate the files. The numbers 1
to 8 indicate the ranks.
30 CHESS
.Openings
Opening Principles
When playing any opening, pay attention to these four principles:
development, control the center, castling, and pawn structure.
Development means getting pieces off their original starting
squares and moved to squares where they can be useful for
attack and defense. Here are several do’s and don’ts.
• Do develop the minor pieces (knights and bishops) before the
major pieces (rooks and queen).
• Do make a knight’s first move toward the center of the board.
For the white knight starting on g1, the best first move is
usually f3. (See figure 13.) For the white knight starting on
b1, the best first move is usually c3. For the black knights,
the best squares are f6 and c6.
Figure 13. For the white knight starting on g1, the best first move
may be f3.
CHESS 31
.Openings
Do learn from your mistakes. If, after playing several games, you find that
moving one of your pieces to a specific square at the beginning is not good,
then either move that piece to a different square or move a different piece.
32 CHESS
.Openings
CHESS 33
.Openings
Quick Checkmates
It is possible to lose (or win) a game of chess in only two or four
moves. The most common types of quick checkmates (which
often happen to beginners because they ignore the “opening
principles”) are the fool’s mate and the scholar’s mate.
The fool’s mate is a
two-move checkmate for
Black. A fool’s mate can
happen as follows. (In the
shaded boxes that appear
on the following pages,
White’s moves are listed on
the left; Black’s moves are
on the right.)
1 Pawn to g4 Pawn to e5
2 Pawn to f3 Queen to h4 for checkmate
Figure 15 shows the position after the second move for
Black. Note that White ignored the principles of (1) getting
pieces developed, and (2) not moving side pawns. These mis-
takes handed Black a quick victory. To avoid losing this way,
White should get pieces developed to control the center of the
board, and leave the side pawns in place to protect the flanks
(the sides of the formation).
34 CHESS
.Openings
CHESS 35
.Middle Games
Middle Games
After the opening comes the middle game. Because openings
start from the original positions of the chess pieces on the board,
all the possible openings in chess have been discovered and
used countless times. The middle game, however, is more
complicated. Players face a vast number of options for how
to play, helped only by general guidelines for how to evaluate
positions and develop plans.
To develop winning plans in the middle game, it helps to
understand some concepts for selecting good moves and using
basic strategies and tactics.
Chess Strategy
Strategy in a chess game means planning how to gain advantages
over your opponent. (This involves lots of analysis, abstract
reasoning, concentration, evaluation, pattern recognition, and
problem solving.) Seven common elements of strategy are
exploiting weakness, force, king safety, pawn structure, space,
tempo, and time.
Exploiting a weakness of an opponent requires careful analysis
of where all the pieces on the board are located. Is an opponent’s
piece unprotected? Is an opponent’s piece protected by only
one piece, while you have two pieces attacking it? Is one piece
overloaded by protecting several pieces? Is the square next to
your opponent’s king protected by only the opponent’s king?
CHESS 37
.Middle Games
Force has two meanings in chess. The player who has more
pieces on the board has more force. When you have more pieces
than your opponent, you can simplify the game by making equal
trades that leave fewer pieces on the board. (In a trade, or an
exchange, of chess pieces, the two players capture each other’s
pieces, one after the other.) Force can also mean having more of
your pieces attacking an opponent’s square than your opponent
has defending that square.
King safety means putting your king in a safe place and looking
for possible threats to your king before making each move. The
Do not pass up an safest place for the king is in a castled position behind a wall of
pawns. Do not move these pawns without a good reason, like
opportunity to win
defending against a specific threat (or when there are fewer pieces
the game early. left on the board, which means the endgame—or last phase of the
Look for ways game—is near).
Pawn structure—how the pawns are arranged on the board—
to threaten your
determines which squares can safely be occupied by pieces and
opponent’s king. where pieces can or cannot move quickly and safely. Looking at
the pawn structure is a good way to determine where effective
attacks can be made and where other attacks would easily be
shut down.
Advancing the correct pawns can create more space, force
your opponent’s pieces to move, and create weaknesses in your
opponent’s position. Defending against an advance of pawns
often means using your own pawns to create a pawn chain.
When three or more pawns form a diagonal line, with each one
protected by a pawn behind it on an adjacent (neighboring) file,
they make a pawn chain. See figure 17.
38 CHESS
.Middle Games
Space means that your pieces control more squares than your
opponent’s pieces control. The more space you control, the easier
it is to get your pieces into position for an effective attack. The
player with less space can find it difficult to move pieces into
a position to defend against an attack or start an attack.
Tempo refers to a single move or turn in chess. Tempo can be
gained or lost; it is usually desirable to gain tempo. If one player
makes a move, forcing the opponent to react to that move, then
the player is said to have gained a tempo. An example of gaining
a tempo would be where you develop a piece that threatens the
opposing queen, forcing your opponent to move the queen to
safety instead of whatever else they might have been planning.
Greater piece mobility (movability) can help give you an
advantage in tempo. Maneuver your knights toward the center.
Put rooks and the queen on open files, put bishops on open The more time your
diagonals and, from the center, attack your opponent’s position, opponent spends
including the protected corner where the king is.
defending against
your moves, the
less time your
opponent has to
attack you.
CHESS 39
.Middle Games
Chess Tactics
When you know how various tactics work, it becomes easier to
see situations where specific tactics will work. If you try to use
a tactic when the position does not support it, the plan generally
will not work. Here are examples of several effective tactics,
showing the types of situations where they might be used.
A fork is a move that uses one piece to
attack two or more of the opponent’s pieces at
the same time. The opponent can defend against
only one of the two threats.
In figure 18, White moves the pawn to
square g5, which puts the black king in check.
(In chess notation, this move can be written as
g5+. The plus sign indicates that the move places
the king in check.) Black’s only legal move is
King to h5 (Kh5) because of the placement of
the white king and white bishop. Then the white
bishop forks (threatens) the black king and black
Figure 18. Fork rook simultaneously by moving to square e2
(Be2+). Black must move the king to h4 (Kh4).
Then White captures the black rook by moving
the bishop to d1 (Bxd1).
A clearance sacrifice removes the defender
by capturing it with a more valuable piece, or
sacrifices a valuable piece to clear a critical
square. It can be risky to trade your queen for
your opponent’s knight. So before you make
the sacrifice move, be sure you will gain more
than you will lose.
In figure 19, the white queen on square e6
prevents a fork by the white knight on the black
king and queen. White captures the black knight
by moving the queen to f5 (Qxf5). Black responds
by capturing the white queen, moving either
Figure 19. Clearance sacrifice
the black pawn (gxf5) or the black rook (Rxf5).
Then White moves the white knight to square
e6 (Ne6+), which forks (threatens) the black
king and the black queen. Black must move its
king out of check. Then White captures the black
queen by moving the knight to c7 (Nxc7), ending
with a knight advantage for White.
40 CHESS
.Middle Games
CHESS 41
.Middle Games
42 CHESS
.Middle Games
CHESS 43
.Middle Games
44 CHESS
.Middle Games
Things to Consider
in the Middle Game
Before each of your moves, ask yourself:
• Does my opponent’s last move pose a threat?
(If it does, respond to it.)
• Did my opponent meet the threat posed by my
last move?
• Is my king safe? Is my opponent’s king open to attack?
• Have I adequately protected all of my pieces?
• Has my opponent left a piece undefended and easy
to capture, risk-free?
• Do I still have pieces that I need to develop?
• Can I move a rook to an open file, especially a
middle (“d” or “e”) file?
• Does my opponent have a weakness that I can take
advantage of? Can I make a plan to exploit that
weakness? How could my opponent stop my plan?
• Does the move I intend to make overlook something
basic—like the loss of a piece or the risk of checkmate?
CHESS 45
.Middle Games
46 CHESS
.Middle Games
If you are doing everything discussed in this section, then you are fully
concentrating on your chess game. Developing the skill of deep concentra-
tion will benefit you in many ways throughout your life.
CHESS 47
NASA astronaut and Eagle Scout Greg Chamitoff was speeding along up in
the air—approximately 5 miles per second—pondering his next move. Chamitoff
challenged elementary school students back on Earth to a friendly game of
chess in space.
.Endgames
Endgames
In the final stage of a chess game—the endgame—usually only
a few pieces are left on the board. Whether you have a material
advantage at this stage or you have fewer pieces than your
opponent, the ultimate outcome—win, lose, or draw (tie)—
depends on how well you play the endgame.
CHESS 49
.Endgames
50 CHESS
.Endgames
CHESS 51
.Endgames
52 CHESS
.Endgames
CHESS 53
.Endgames
54 CHESS
.Endgames
CHESS 55
.Endgames
1 Rd3 Ke4
White’s first move sets the rook in place like a
corner post. The black king is boxed in—it cannot
move past the d file or the third rank. White’s
goal is to move the rook farther up the board and
Figure 40. Checkmate with king toward the right to make the box smaller. Black’s
and rook vs. king—pattern No. 2 king will try to keep away from the edge and
corner as long as possible. Black’s move, Ke4, is
an attack upon the white rook. (If White is not
paying attention, Black could capture the rook,
and the game would be a draw.)
2 Ke2 Ke5
White’s king moves to e2 to protect the rook.
Black’s king must move away.
3 Ke3 Kf5
White’s king moves up, which forces Black’s
king to retreat.
4 Rd4 Ke5
Now the rook can safely move up, protected by
Figure 41. “King and rook vs. the white king. The rook’s move makes the box
king.” In this example of the “box” smaller. Black’s move, to e5, is meant to keep
method, the three pieces start
from the positions shown.
the black king as far from the edge as possible.
56 CHESS
.Endgames
5 Kd3 Ke6
White’s king plays another waiting move and defends the rook.
Black’s king is not allowed to pass and must retreat.
6 Ke4 Kf6
White’s king moves up to e4—moving forward and defending
the rook. Black’s king can only hang around on the sixth rank.
7 Rd5 Ke6
The rook can advance a square, shrinking the box again. The
black king again attacks the rook.
8 Kd4 Kf6
White’s king plays another waiting move, protecting the rook.
Black’s king stays on the sixth rank.
9 Re5 Kf7
The white rook grabs a chance to shrink the box by moving
sideways. The black king must retreat to either the g file or the
seventh rank (in this example, the seventh rank).
10 Ke4 Kf6
11 Kf4 Kf7
White plays a couple of waiting moves to bring the white king
toward the h file (the ultimate goal is to force the black king to
h8) while protecting the rook.
12 Kf5 Kg7
13 Re6 Kf7
The white king’s 12th move allows the rook to advance to e6,
which shrinks the box again.
14 Ke5 Kg7
White’s king plays another waiting move, protecting the rook,
while Black’s king stays on the seventh rank.
15 Rf6 Kg8
The white rook slides over to f6 and shrinks the box again, and
Black’s king must retreat to the edge. The end is near.
16 Kf5 Kg7
White’s king moves closer to the h8 corner while protecting the
rook. Black’s king escapes the edge (if only briefly).
17 Kg5 Kg8
White’s king slides over and protects the rook. Black’s king
must retreat to the edge again.
18 Kg6 Kh8
White’s king moves in closer. Now Black’s king has only two
squares in which to move—g8 and h8. Remember to give the
black king two squares to move until the end, to avoid stalemate.
19 Rf8#
Checkmate. Game over.
CHESS 57
.Endgames
If you are losing a game, don’t give up hope. Your opponent may not know
how to win, even with a large material advantage. If your opponent cannot
win in 50 moves or stalemates you, then you have escaped with a draw.
To accomplish this, try to avoid having your king trapped on the edge or
in a corner.
58 CHESS
.Endgames
CHESS 59
.Chess Problems
Chess Problems
A chess problem is like a puzzle set up on a chessboard. The
problem challenges the solver to achieve a particular task. Many people
would rather solve
Direct Mate
chess problems
In direct-mate problems, White or Black is to move and achieve
checkmate in one or more moves. Direct-mate problems are the than play an
most common type of chess problems, and solving them can be
actual game
helpful in honing your attacking skills.
Start with mate-in-one-move problems and work up to of chess.
problems with more moves as you develop skill in finding
checkmates. Mate-in-two-move problems can be solved by look-
ing at all possible moves. For checkmate in three or more moves,
however, you will need to know some shortcuts that you will
learn with practice, solving simpler direct-mate problems.
CHESS 61
.Chess Problems
62 CHESS
.Chess Problems
CHESS 63
.Chess Problems
64 CHESS
.Chess Problems
CHESS 65
.Chess Problems
66 CHESS
.Chess Problems
9. N-f5 c6
10. g4 N-f6
11. R-g1 cxb5
12. h4 Q-g6
13. h5 Q-g5
14. Q-f3 N-g8
15. Bxf4 Q-f6
16. N-c3 B-c5
17. N-d5 Qxb2
18. B-d6 Qxa1+ White ignores all of Black’s threats. As you can
see in figure 44, White is starting to surround
the black king.
CHESS 67
.Chess Problems
Other excellent chess games that are known by a name include the Opera
Game, the Evergreen Game, the Pipe game, and the Polish Immortal Game.
68 CHESS
CHESS 69
.Chess Tournaments
Chess Tournaments
Chess competitions are held at the local, state, regional, and
national levels. Tournaments may be held in person (typically
called over-the-board or OTB tournaments), online, and by Chess tournaments
correspondence (mail and email). Worldwide, millions of people played over-the-
compete in chess competitions every year, especially online.
board are like
Types of Tournaments sports competitions
Chess tournaments can be informal—a contest held in your where players win,
home, for example, with four or five players competing for a
lose, or draw, and
couple of hours. Tournaments can also be formal, with as few
as 10 players or with many thousands of players at a large the players are
venue, playing over the course of several days. ranked by their
score in the
Everyone can imagine sitting at the kitchen table playing
a friendly game of chess with a friend or family member. tournament games.
But can you picture yourself in the ballroom of a large
hotel or in a convention center playing at the same time
as hundreds or thousands of others?
CHESS 71
.Chess Tournaments
Swiss-System Tournaments
In Swiss-system tournaments—the most popular type—players
are paired against others with similar scores. Relevant information
about players (ratings, age, etc.) is entered into a computer
program. The tournament director uses the computer to make
pairings at the beginning of each round of play.
Swiss-system tournaments do not involve elimination—all
players who enter the tournament play in every round. Here is
how it works. Imagine each person who wins a match advances
toward the top of a ladder, while those who lose their games
move down to the bottom. The result is that players advance to
their appropriate level of play.
As the tournament progresses, matches become more com-
petitive as players with similar strengths end up on the same
rungs of the ladder. Stronger players gather at the top, and weaker
players gather at the bottom, with more competitive games for all.
72 CHESS
.Chess Tournaments
CHESS 73
.Chess Tournaments
Scoring
The method of scoring used in a chess tournament is one point
for a win, a half point for a draw, and zero points for a loss. For
example, if you play in a five-round Swiss-system tournament,
and you checkmate three of your opponents, one of your games
ends in a draw, and your opponent checkmates you in one game,
your score for that tournament is 3.5 points out of a possible five.
74 CHESS
.Chess Tournaments
Tournament Directors
A tournament director (TD) is responsible for running a chess The tournament
tournament. TDs make the pairings for each round and settle
any disputes that may arise during the tournament. Before a director reports
tournament begins, the TD records all the relevant information results of the
about the participants. During a tournament, the director
enforces the rules of chess and keeps up with the results as tournament and
matches are played. After a tournament, the TD determines ranking or points
the final standings and awards (if any). Tournament directors
to the U.S.
often have assistant TDs or are assisted by other people who
help in organizing and running a tournament. Chess Federation.
Tournament Rules
Formal tournaments are subject to written rules that
are established by the U.S. Chess Federation. These
written rules are extensive. The tournament director
must know all the rules and enforce them. But if
you know just some basic rules, you will have little
problem successfully participating. Even informal
tournaments have rules, so it is important to
know the basic rules and etiquette of playing in
a chess tournament.
CHESS 75
.Chess Tournaments
If you stay true to the Scout Law, you will find it hard to
go wrong when it comes to the rules of playing chess.
For instance, the first act in a chess match, before you
begin moving pieces, is to shake your opponent’s hand.
That’s friendly, courteous, kind, and cheerful right from
the start! The more you play, the more you may notice
how the rules, etiquette, and skills of chess tie in with
the values of the Scout Oath and Scout Law.
76 CHESS
.Chess Tournaments
CHESS 77
.Chess Tournaments
Etiquette
Chess players always behave like ladies and gentlemen. When
a chess game begins and ends, the two players shake hands.
During the game, there is little conversation between the players.
Normally, the only conversation after a game begins is if one
player offers the other a draw near the end of a game, or when
the game is completed and both players say “Good game!”
78 CHESS
.Chess Tournaments
No Kibitzing Allowed
Kibitzing is talking to a player while that player
is still playing the game, or talking about an
in-progress game where the players can hear.
A chess game is between the two players—no
one else. In most cases, not even a tournament
director may interrupt or make a comment
about a game in progress.
All observers must remain absolutely quiet.
No one may comment about an illegal move,
a bad move, the amount of time remaining, or
anything else in that game. If this happens, the
tournament director may forfeit the player
who benefited from the comment, and expel
from the tournament the person who made
the comment.
CHESS 79
.Chess Tournaments
80 CHESS
.Chess Tournaments
The move by
White is always
listed first. When
White and Black
have each moved,
this is considered
to be one complete
move in the game.
CHESS 81
.Chess Tournaments
Good move !
Bad move ?
Brilliant move !!
Blunder ??
Interesting move !?
82 CHESS
.Chess Tournaments
Chess Clocks
Chess clocks are used to control the length of chess games, by
limiting the time allowed for a given number of moves or the
complete game. For instance, a Swiss-system tournament may
have five rounds, and each round might have a time control of
45 minutes. The tournament announcement should list the time
control, such as “game 45.” This means a chess clock will be
used to give each player 45 minutes to make their moves in the
game, for a total possible match time of 90 minutes.
In formal tournaments, time controls are always used—
this is a normal part of playing in chess tournaments. Therefore,
managing time is a skill that the participants must develop.
Besides winning or losing by checkmate, a player can win or
lose due to time. In the case of a G/45 game, if you took 44
minutes to decide on your first move, you would likely lose
on time. Your opponent would still have 45 minutes to make
all of their moves, and you would be left with one minute to
play the rest of your game.
In a chess tournament, unless other instructions are given, the player with
the black pieces gets the right to decide which side of the board the clock
is on. Once the participants are ready to play, and have shaken hands,
Black starts the chess clock so that White’s time begins to run. Once White
makes a move, White starts Black’s clock with the same hand with which
White moved a piece. The procedure continues, back and forth during the
game, as the players make their moves.
CHESS 83
.Chess Tournaments
Digital chess clocks are the most common type of timer used in tournaments. This
type of timer has two displays, each of which can be set to a specified time (such as
45:00 minutes), and each of which will count down to 00:00 when time has expired.
Besides having two timers, all chess clocks have two buttons to start and stop time
for each player.
Analog, or mechanical, chess clocks have traditional clock faces with hour and minute
hands, and a device called a “flag” that signals when a player’s time is up. The flag is
pushed up when the minute hand approaches the hour (the 12 o’clock position). When
the flag falls, time has expired.
84 CHESS
.Chess Tournaments
Organizing a Tournament
The Scout who chooses to organize a chess tournament will likely
serve as the event coordinator and seek out an experienced chess
player to serve as the tournament director (TD). Your tournament
director might be your Chess counselor or someone who already If you choose
serves as an officially recognized TD.
to be an event
Keep in mind that your tournament can be played on any
scale that you determine is appropriate for the intended group coordinator, be
of players. You might organize an over-the-board tournament
sure to consult
for your fellow Scouts, family, and friends.
What does it take to organize and run your own chess your Chess
tournament? As the event coordinator, you need to decide counselor
the following.
before beginning
• What type of tournament do you want to have? Formal tourna-
ments have established rules, but developing a list of basic rules the process
would be appropriate for even the most informal tournament. of organizing
• Who will serve as the tournament director?
and running a
• Who are the likely participants?
tournament.
• Where is an appropriate location to hold the tournament?
• What equipment and supplies are needed?
• When will the tournament be held (date and time)?
• How long will the tournament last?
CHESS 85
.Chess Tournaments
You may discover that wherever you travel you are likely to find a new
friend—someone who plays chess!
86 CHESS
.Chess Tournaments
To have a successful event, the coordinator must ask these questions and
use the answers as a guide to putting on the event. This sample checklist
will help an event coordinator plan a tournament.
Tournament Checklist
1. Type of tournament: ❑ Formal (Official) ❑ Informal
2. Event name: ________________________________________________
3. Event description: ___________________________________________
4. Event coordinator: ___________________________________________
5. Event assistants: ____________________________________________
6. Tournament director: ________________________________________
7. Date and start time: _________________________________________
8. Location: ___________________________________________________
9. Permission to use location granted by: ________________________
10. Time controls: ______________________________________________
11. Approximate end time of tournament: ________________________
12. Sections (if applicable): ______________________________________
_____________________________________________________________
13. Awards (if applicable): _______________________________________
14. Equipment and supplies needed: _____________________________
_____________________________________________________________
15. Entry fee (if applicable): ______________________________________
16. Registration information: ____________________________________
_____________________________________________________________
17. Who will advertise the event? ________________________________
18. Will food and drinks be provided? By whom? __________________
19. List the participants (attach to this checklist).
20. Sketch the setup of the event, if applicable (attach drawing
or diagram).
21. Provide directions (if needed) for getting to the tournament location.
22. Expenses: ______________________________________________________
________________________________________________________________
CHESS 87
Glossary of Chess Terms
Some of these terms are not used in this pamphlet. As your skills improve, however,
and you begin to play chess at more advanced levels, you will need to know many
of these terms. Use this glossary for quick reference.
adjust. When a player does not intend check. A king is in check when an
to move a piece, but the player (when it opponent’s piece or pawn is attacking
is that player’s move) wishes to slightly it and threatening to capture it.
shift the piece to center it on a square,
checkmate. A king is checkmated (and
the player first says “I adjust” and then
the game ends) when the king is in check
adjusts that piece.
(threatened with capture) and the player
advantage. A player leads the is unable to move the king out of check,
opponent in force (number of pieces), or to capture the piece that is placing the
pawn structure, space, or time. king in check, or to place a piece between
the king and the opponent’s piece that is
backward pawn. A pawn behind the
creating the check.
pawns of the same color (on either
side) that cannot be supported by clearance sacrifice. Sacrificing one of
other pawns. your pieces to clear the way for an attack
by some of your other pieces.
blockade. Placing a piece in front of
an opponent’s passed pawn to stop the decoy. A tactic that lures an opponent’s
pawn’s advance. piece to a square that is bad for
the opponent.
capture. Moving your piece onto the
square on which your opponent’s piece defense. Placing your pieces in positions
is sitting and then taking the opponent’s on the board that will make it hard for
piece off the board. your opponent to attack your king.
castling. Moving the the king first two deflection. A tactic that lures the
squares toward a rook and then moving opponent’s main defending piece
the rook to the other side of the king. away from what is being defended.
The king and rook cannot have been
development. The process of moving
moved previously; the squares between
pieces from their starting positions to
the king and rook must be empty; the
positions of defense and to where they
the king may not pass through, or end, in
can begin an attack on the opponent.
“check”; and the king may not castle out
of “check.”
88 CHESS
.Glossary of Chess Terms
draw. A game in which neither player flank. The a, b, and c files on the
wins and both players receive a half queenside and the f, g, and h files
point. Types of draws include (1) agree- on the kingside.
ment between the two players, (2) stale-
mate, (3) impossibility of checkmate, force. The player who has more material
(4) triple-occurrence, and (5) the (pieces and pawns) has an advantage in
50-move rule. The last two must be force over the opponent.
proved with an accurate scoresheet. fork. One piece attacks two or more
en passant. A French term meaning “in enemy pieces at the same time.
passing.” When a pawn advances two gambit. The voluntary sacrifice of a
squares and ends up next to an enemy pawn in the opening moves to gain an
pawn, it can be captured as though the advantage in development.
pawn had moved only one square. The
en passant capture is allowed only on grandmaster. The highest title awarded
the very next move. by FIDE to a chess player.
endgame. The third and final phase of half-open file. A file that contains none
a chess game, when only a few pieces of one player’s pawns but does contain
are left on the board. one or more of the opponent’s pawns.
CHESS 89
.Glossary of Chess Terms
rook lift. Moving a rook from the home time control. The amount of time each
rank to a square in front of the line of player has to play the game or to make
pawns of the same color so the rook can a specified number of moves.
then be moved left or right to any open
touch-move rule. If a player touches
square along that rank.
a piece, that piece must be moved (if
round. When one player plays another a legal move). If a player touches an
player in a tournament. A chess tourna- opponent’s piece, that piece must be
ment has a series of rounds (four to captured (if a legal move). If a player
seven, usually). places a piece on a square, once the
player’s fingers are off the piece, it
sacrifice. Giving up pieces for better
must remain there (if a legal move).
space, pawn structure, force, or even
checkmating the opponent king. trap. Luring an opponent into making
a poor move.
shouldering. Using your king to keep
the opponent’s king out of the action. triple-occurrence of position rule. This
type of draw occurs when all the pieces
simplify. Trading off pieces equally to
of both players have been in the same
get fewer pieces on the board. A player
position at three times during the game.
who has an advantage (more or stronger
pieces on the board) will usually want undermining. Capturing or driving
to simplify. away a piece that is protecting another
(also known as “removing the defender”
skewer. A threat against two pieces in
and “removing the guard”).
a line, which forces the valuable piece
in front to move, allowing the capture unpin. A counterattack that breaks a
of the piece behind it. A skewer is done pin, gains time to break a pin, or ends
with a bishop, rook, or queen. a pin by capturing a pinning piece or
forcing it to move.
space. The number of squares controlled
by each player. weakness. A piece or square that is
easily attacked and hard to defend.
stalemate. When it is a player’s move
and the player has no legal moves and zugzwang. A German term meaning
is not in check. “compulsion to move,” this is a
situation in which a player has no
strategy. The reasoning behind a move,
good moves but is forced to make a
plan, or idea.
move that results in a losing position
tactics. One or two moves (including for that player.
decoys, deflections, pins, sacrifices, and
zwischenzug. A German term meaning
skewers) that give the player an advantage
“intermediate move” or “in-between
in pieces or position.
move,” this is usually a way to gain
tempo. One move. If a piece can reach a advantage by inserting a surprise
useful square in one move, but takes two move before following through on
moves to get there, it has lost a tempo. If an obvious move.
a piece moves to a square that forces
the opponent to make a move the player
would not normally make, it has gained
a tempo.
CHESS 91
.Chess Resources
Chess Resources
Nunn, John. Understanding Chess
With your parent or guardian’s Endgames. Gambit Publications, 2009.
permission, visit Scouting America’s
Pandolfini, Bruce. Chess Openings: Traps
official retail site, scoutshop.org, and Zaps. Fireside, 1989.
for a complete list of merit badge
Pandolfini, Bruce. Chess Thinking: The
pamphlets and other helpful
Visual Dictionary of Chess Moves,
Scouting materials and supplies.
Rules, Strategies and Concepts.
Fireside, 1995.
Pandolfini, Bruce. Pandolfini’s Ultimate
Books Guide to Chess. Fireside, 2003.
Basman, Michael. Chess for Kids. DK Schloss, Dave. Chess 101: Everything a
Children, 2006. New Chess Player Needs to Know!
Chandler, Murray. Chess Tactics for Kids. Questions Inc., 2014.
Gambit Publications, 2005. Watson, John, and Graham Burgess.
Coakley, Jeff. Winning Chess Exercises for Chess Openings for Kids. Gambit
Kids. Chess ’n Math Association, 2004. Publications, 2011.
Coakley, Jeff. Winning Chess Puzzles for Wilson, Fred, and Bruce Alberston.
Kids. Chess ’n Math Association, 2006. 202 Checkmates for Children.
Cardoza, 2004.
Coakley, Jeff. Winning Chess Strategy for
Kids. Chess ’n Math Association, 2000. Organizations and Websites
Emms, John. Concise Chess: The While you can type “chess” into your
Compact Guide for Beginners. search engine and find many good chess
Everyman Chess, 2003. sites and resources, here are a few sites
Horowitz, Al. Chess for Beginners: A you might explore.
Picture Guide. Harper Perennial, 1992. U.S. Chess Federation (USCF)
Mednis, Edmar. Practical Middlegame new.uschess.org
Tips. Everyman Chess, 1998. World Chess Federation (FIDE)
fide.com
CHESS 93
.Chess Resources
94 CHESS
.Chess Resources
Using more than 100,000 LEGO® pieces, Team Hassenplug built this “monster chess”
board and pieces. It took the team of four about a year to complete.
CHESS 95
.Chess Resources
96 CHESS