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Scorch

The document outlines various weapons, armor, and languages available to characters in a role-playing game, specifically focusing on Kobolds and Knights of St. Ydris. It details specific abilities such as spellcasting and demonic possession, along with character statistics and items. Additionally, it includes a list of spells and their casting requirements for Witch spells.

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depew.mike.03
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0% found this document useful (0 votes)
15 views1 page

Scorch

The document outlines various weapons, armor, and languages available to characters in a role-playing game, specifically focusing on Kobolds and Knights of St. Ydris. It details specific abilities such as spellcasting and demonic possession, along with character statistics and items. Additionally, it includes a list of spells and their casting requirements for Witch spells.

Uploaded by

depew.mike.03
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Scorch WEAPONS: Bastard sword, Club, Club (obsidian), Crossbow, Dagger, Dagger (obsidian),

Greataxe, Greatsword, Handaxe, Javelin, Longsword, Mace, Morning Star, Pike, Razor
www.shadowdarklings.net Chain, Scimitar, Shortsword, Spear, Spear (obsidian), Staff, Stave, Warhammer, Whip;
ARMOR: All armor and shields

LANGUAGES: Common, Diabolic, Draconic

Kobold: KNACK: +1 spellcasting or begins session with a luck token


15 +2 10 +0 Kobold Knight of St. Ydris: DEMONIC POSSESSION: 3/day, +1 to damage for 3 rounds.

Knight of St. Ydris: WITCH SPELLCASTING: You begin learning Witch spells at level 3. To
cast a Witch spell, roll 1d20+3 vs a DC equal to 10 + the spell's tier.

Kobold-1: KNACK: Begin each session with a luck token

9 -1 11 +0 Knight of St. Ydris-1: STAT BONUS: +2 to Charisma


Knight of St. Ydris

10 +0 17 +3 1 0 10

7
Arbiter
1 12 Leather armor

Shield
Torch

Backpack
Bag of coins (7)
Razor Chain

Lawful Caltrops (one bag)

Crowbar

RAZOR CHAIN: +2 (N), 1d6 (FIN, LASH) Flint and steel

Rations
Demonic Possession: 3/day, +1 damage for 3
rounds Scout
Rations
SPELLS: To cast a Witch spell, roll 1d20+3 vs a DC
equal to 10 + the spell's tier.
Torch

Torch
All Nord Gods

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