Scorch WEAPONS: Bastard sword, Club, Club (obsidian), Crossbow, Dagger, Dagger (obsidian),
Greataxe, Greatsword, Handaxe, Javelin, Longsword, Mace, Morning Star, Pike, Razor
www.shadowdarklings.net Chain, Scimitar, Shortsword, Spear, Spear (obsidian), Staff, Stave, Warhammer, Whip;
ARMOR: All armor and shields
LANGUAGES: Common, Diabolic, Draconic
Kobold: KNACK: +1 spellcasting or begins session with a luck token
15 +2 10 +0 Kobold Knight of St. Ydris: DEMONIC POSSESSION: 3/day, +1 to damage for 3 rounds.
Knight of St. Ydris: WITCH SPELLCASTING: You begin learning Witch spells at level 3. To
cast a Witch spell, roll 1d20+3 vs a DC equal to 10 + the spell's tier.
Kobold-1: KNACK: Begin each session with a luck token
9 -1 11 +0 Knight of St. Ydris-1: STAT BONUS: +2 to Charisma
Knight of St. Ydris
10 +0 17 +3 1 0 10
7
Arbiter
1 12 Leather armor
Shield
Torch
Backpack
Bag of coins (7)
Razor Chain
Lawful Caltrops (one bag)
Crowbar
RAZOR CHAIN: +2 (N), 1d6 (FIN, LASH) Flint and steel
Rations
Demonic Possession: 3/day, +1 damage for 3
rounds Scout
Rations
SPELLS: To cast a Witch spell, roll 1d20+3 vs a DC
equal to 10 + the spell's tier.
Torch
Torch
All Nord Gods