0% found this document useful (0 votes)
3 views8 pages

Ranik

The document outlines a character named Ranik, a Forest Beastfolk with a focus on cooking and healing, who operates under a chaotic good alignment. Ranik possesses various skills and abilities related to martial arts, cooking, and survival, emphasizing a philosophy of feeding the hungry and utilizing the wild as a kitchen. The character features unique traits such as unarmored defense, acrobatic movement, and specialized massage techniques that provide benefits to allies.

Uploaded by

djon93747
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views8 pages

Ranik

The document outlines a character named Ranik, a Forest Beastfolk with a focus on cooking and healing, who operates under a chaotic good alignment. Ranik possesses various skills and abilities related to martial arts, cooking, and survival, emphasizing a philosophy of feeding the hungry and utilizing the wild as a kitchen. The character features unique traits such as unarmored defense, acrobatic movement, and specialized massage techniques that provide benefits to allies.

Uploaded by

djon93747
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

Way of the Healing Hand… Outback Cook

CLASS & LEVEL BACKGROUND PLAYER NAME


Ranik Forest Beastfolk CG
RACE ALIGNMENT EXPERIENCE POINTS
CHARACTER NAME

INSPIRATION
The wild is my kitchen, and those in it must
STRENGTH 16 5.14 45 follow my rules because I'm the Head Chef.

5 4 PROFICIENCY BONUS
I'll try anything once, whether that's an
ingredient of a dangerous activity.

20 PERSONALITY TRAITS
Hit Point Maximum 102
9 Strength
DEXTERITY 6 Dexterity Charity. Gold wont fill hungry stomachs, but

2 5 my meals can.
Constitution CURRENT HIT POINTS

-2 Intelligence

14 3 Wisdom IDEALS
0 Charisma
TEMPORARY HIT POINTS
CONSTITUTION SAVING THROWS
I will feed anyone who is hungry and never

5 6 Acrobatics (Dex)
9
waste any food.

20 7 Animal Handling (…
BONDS
-2 Arcana (Int)

INTELLIGENCE 13 Athletics (Str)


I'll risk life and limb for a rare ingredient

-2 0 Deception (Cha)
-2 History (Int)
NAME

Dagger
ATK

+9
DAMAGE/TYPE

1d4+5 Piercing

7 7 Insight (Wis)

0 Intimidation (Cha) Spear (One-… +9 1d6+5 Piercing FLAWS

-2 Investigation (Int)
WISDOM Spear (Two-… +9 1d8+5 Piercing

3
7 Medicine (Wis)
Unarmored Defense
2 Nature (Int) Monk Unarm… +9 1d4+5 bludge…
Martial Arts
7 Perception (Wis)
16 ATTACKS & SPELLCASTING
Unarmored Movement
0 Performance (Cha)
4 Persuasion (Cha) Unarmored Movement
CHARISMA 11
-2 Religion (Int) Unarmored Movement

0
CP SP EP GP PP

2 Sleight of Hand (D… Acrobatic Movement


2 Stealth (Dex) 1 Dagger Deflect Attacks
11 7 Survival (Wis) 1 Spear
Empowered Strikes
SKILLS 1 Backpack
Evasion
1 Torch
Extra Attack
1 Explorer's Pack
17 PASSIVE WISDOM (PERCEPTION)
Flurry of Blows
1 Leatherworker's Tools
1 Brewer's Supplies Martial Arts

TOOL: Brewer's Supplies, Cook's Utensils, EQUIPMENT Monk's Focus

Leatherworker's Tools Patient Defense


LANGUAGE: Common, Sylvan Slow Fall
WEAPON: Hand Crossbow, Improvised
Step of the Wind
Weapons, Scimitar, Shortsword, Shortsword,
Stunning Strike
Simple weapons
Unarmored Defense
OTHER PROFICIENCIES & LANGUAGES
Uncanny Metabolism

Anatomy Training

Grabby Hands
Marvelous Massage

The Good Pain

Alert and Wary

Armor of the Beast

Treeborn Beast

Tavern Brawler

Skill Expert

Campout Cuisine

From the Stomach to the Heart

Domicile Curse

FEATURES & TRAITS


NAME ATK DAMAGE/TYPE Total: 9 Total:
CP SP EP GP PP
9
FOCUS POINTS

Total: Total:

ATTACKS & SPELLCASTING

Total: Total:

EQUIPMENT
NONE 0 0

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 0 6 0

4 0 7 0
1 0

5 0 8 0
2 0

9 0
FEATURES & TRAITS
Unarmored Defense Acrobatic Movement Martial Arts
Beginning at 1st level, while you are wearing While you aren't wearing armor or wielding a Your practice of martial arts gives you mastery
no armor and not wielding a shield, your AC Shield, you gain the ability to move along of combat styles that use your Unarmed Strike
equals 10 + your Dexterity modifier + your vertical surfaces and across liquids on your and Monk weapons, which are the following:
Wisdom modifier. turn without falling during the movement. Simple Melee weapons Martial Melee
weapons that have the Light property You gain
Martial Arts Deflect Attacks the following benefits while you are unarmed
At 1st level, your practice of martial arts gives When an attack roll hits you and its damage or wielding only Monk weapons and you aren't
you mastery of combat styles that use includes Bludgeoning, Piercing, or Slashing wearing armor or wielding a Shield. Bonus
unarmed strikes and monk weapons, which damage, you can take a Reaction to reduce Unarmed Strike. You can make an Unarmed
are shortswords and any simple melee the attack's total damage against you. The Strike as a Bonus Action. Martial Arts Die. You
weapons that don’t have the two-handed or reduction equals 1d10 plus your Dexterity can roll 1d6 in place of the normal damage of
heavy property. You gain the following benefits modifier and Monk level. If you reduce the your Unarmed Strike or Monk weapons. This
while you are unarmed or wielding only monk damage to 0, you can expend 1 Focus Point to die changes as you gain Monk levels, as
weapons and you aren’t wearing armor or redirect some of the attack's force. If you do shown in the Martial Arts column of the Monk
wielding a shield: You can use Dexterity so, choose a creature you can see within 5 Features table. Dexterous Attacks. You can
instead of Strength for the attack and damage feet of yourself if the attack was a melee attack use your Dexterity modifier instead of your
rolls of your unarmed strikes and monk or a creature you can see within 60 feet of Strength modifier for the attack and damage
weapons. You can roll a d4 in place of the yourself that isn't behind Total Cover if the rolls of your Unarmed Strikes and Monk
normal damage of your unarmed strike or attack was a ranged attack. That creature weapons. In addition, when you use the
monk weapon. This die changes as you gain must succeed on a Dexterity saving throw or Grapple or Shove option of your Unarmed
monk levels, as shown in the Martial Arts take damage equal to two rolls of your Martial Strike, you can use your Dexterity modifier
column of the Monk table. When you use the Arts die plus your Dexterity modifier. The instead of your Strength modifier to determine
Attack action with an unarmed strike or a monk damage is the same type dealt by the attack. the save DC.
weapon on your turn, you can make one
unarmed strike as a bonus action. For Empowered Strikes Monk's Focus
example, if you take the Attack action and Whenever you deal damage with your Your focus and martial training allow you to
attack with a quarterstaff, you can also make Unarmed Strike, it can deal your choice of harness a well of extraordinary energy within
an unarmed strike as a bonus action, Force damage or its normal damage type. yourself. This energy is represented by Focus
assuming you haven’t already taken a bonus Points. Your Monk level determines the
action this turn. Certain monasteries use Evasion number of points you have, as shown in the
specialized forms of the monk weapons. For When you're subjected to an effect that allows Focus Points column of the Monk Features
example, you might use a club that is two you to make a Dexterity saving throw to take table. You can expend these points to enhance
lengths of wood connected by a short chain only half damage, you instead take no damage or fuel certain Monk features. You start
(called a nunchaku) or a sickle with a shorter, if you succeed on the saving throw and only knowing three such features: Flurry of Blows,
straighter blade (called a kama). Whatever half damage if you fail. You don't benefit from Patient Defense, and Step of the Wind, each
name you use for a monk weapon, you can this feature if you have the Incapacitated of which is detailed below. When you expend a
use the game statistics provided for the condition. Focus Point, it is unavailable until you finish a
weapon. Short or Long Rest, at the end of which you
Extra Attack regain all your expended points. Some
Unarmored Movement You can attack twice instead of once whenever features that use Focus Points require your
Starting at 2nd level, your speed increases by you take the Attack action on your turn. target to make a saving throw. The save DC
10 feet while you are not wearing armor or equals 8 plus your Wisdom modifier and
wielding a shield. Flurry of Blows Proficiency Bonus. Flurry of Blows. You can
You can expend 1 Focus Point to make two expend 1 Focus Point to make two Unarmed
Unarmored Movement Unarmed Strikes as a Bonus Action. Strikes as a Bonus Action. Patient Defense.
Starting at 6th level, your speed increases by You can take the Disengage action as a Bonus
15 feet while you are not wearing armor or Action. Alternatively, you can expend 1 Focus
wielding a shield. Point to take both the Disengage and the
Dodge actions as a Bonus Action. Step of the
Unarmored Movement Wind. You can take the Dash action as a
Your speed is increased by 15 feet while you Bonus Action. Alternatively, you can expend 1
are not wearing armor or wielding a shield. At Focus Point to take both the Disengage and
9th level, you gain the ability to move along Dash actions as a Bonus Action, and your
vertical surfaces and across liquids on your jump distance is doubled for the turn.
turn without falling during the move.
Patient Defense
You can take the Disengage action as a Bonus
Action. Alternatively, you can expend 1 Focus
Point to take both the Disengage and the
Dodge actions as a Bonus Action.
Marvelous Massage Treeborn Beast
Slow Fall
From 3rd level, your training allows you to You gain proficiency in the survival skill. You
You can take a Reaction when you fall to
prepare your allies for coming challenges. If make Survival checks related to forest and
reduce any damage you take from the fall by
you spend 10 minutes giving a willing creature jungle environments with advantage
an amount equal to five times your Monk level.
a massage, the creature gains temporary hit
points equal to your Martial Arts Die + your Tavern Brawler
Step of the Wind
Wisdom modifier. You can also grant the Origin Feat You gain the following benefits.
You can take the Dash action as a Bonus
creature an additional benefit based on the Enhanced Unarmed Strike. When you hit with
Action. Alternatively, you can expend 1 Focus
type of massage you give them, which lasts for your Unarmed Strike and deal damage, you
Point to take both the Disengage and Dash
8 hours after your massage. A creature can can deal Bludgeoning damage equal to 1d4
actions as a Bonus Action, and your jump
only benefit from one type of massage at a plus your Strength modifier instead of the
distance is doubled for the turn.
time. When you give the massage, choose one normal damage of an Unarmed Strike.
of the following benefits. -Focusing Massage: Damage Rerolls. Whenever you roll a damage
Stunning Strike
The creature gains advantage on Wisdom die for your Unarmed Strike, you can reroll the
Once per turn when you hit a creature with a
(Insight) and (Perception) checks and can add die if it rolls a 1, and you must use the new roll.
Monk weapon or an Unarmed Strike, you can
your martial arts die to one attack roll made Improvised Weaponry. You have proficiency
expend 1 Focus Point to attempt a stunning
while benefiting from this this effect. This die with improvised weapons. Push. When you hit
strike. The target must make a Constitution
must be rolled after the attack is made but a creature with an Unarmed Strike as part of
saving throw. On a failed save, the target has
before success has been determined. - the Attack action on your turn, you can deal
the Stunned condition until the start of your
Fortifying Massage: The creature gains damage to the target and also push it 5 feet
next turn. On a successful save, the target's
advantage on Strength and Constitution away from you. You can use this benefit only
Speed is halved until the start of your next
checks. -Limbering Massage: The creatures once per turn.
turn, and the next attack roll made against the
movement speed increases by 10ft and has
target before then has Advantage.
advantage on Dexterity (Acrobatics) Checks. Skill Expert
You can use this feature a number of times per You have honed your proficiency with
Unarmored Defense
day equal to your Wisdom modifier. particular skills, granting you the following
While you aren't wearing armor or wielding a
benefits: - Increase one ability score of your
Shield, your base Armor Class equals 10 plus
The Good Pain choice by 1, to a maximum of 20. - You gain
your Dexterity and Wisdom modifiers.
At 6th level, you have become adept at making proficiency in one skill of your choice. -
it hurt so good when massaging allies or Choose one skill in which you have
Uncanny Metabolism
grappling foes. As an action, you can spend 1 proficiency. You gain expertise with that skill,
When you roll Initiative, you can regain all
ki point to instantly apply the effect of one of which means your proficiency bonus is
expended Focus Points. When you do so, roll
your Marvelous Massages to a willing creature doubled for any ability check you make with it.
your Martial Arts die, and regain a number of
you can both see and touch. When you do so, The skill you choose must be one that isn't
Hit Points equal to your Monk level plus the
you can choose to end one of the following already benefiting from a feature, such as
number rolled. Once you use this feature, you
conditions affecting the creature: charmed, Expertise, that doubles your proficiency bonus.
can't use it again until you finish a Long Rest.
frightened, paralyzed, poisoned, or stunned.
Additionally, you have leaned how to bring the Campout Cuisine
Anatomy Training
good hurt to your enemies. When you head a As an outback cook, you have experience in
Proficient in medicine and nature. Can spend 1
creature you are currently grappling with an using many rare and unusual ingredients while
minute studying a creature, you can make a
unarmed strike, you can spend 1 ki point to braving both the figurative and literal frontiers
Wisdom (Medicine) check to discover if it has
force that creature to make a Wisdom saving of gourmet cooking. while traveling in the
any healed or current injuries and the nature of
through against your Ki save DC. On failure, wilderness, you can always tell whether or not
those injuries
the target becomes charmed by you for as wild creature, plants, or berries you find are
long as you maintain the grapple. Creatures edible (Decided by the GM). You can also use
Grabby Hands
charmed in this way can repeat their saving parts of the corpse of any aberration, beast,
At 3rd level, your skill at manipulating pressure
throw each time they take damage from you or dragon, monstrosity, ooze or plant that hasn't
points allows you to subdue even massive
your allies. been dead for more than a day as ingredients
creatures with practiced ease. When
and can make meals out of them, provided you
attempting to grapple a creature, you can use
Alert and Wary have access to cook's utensils. Creatures that
either Strength (Athletics) or Dexterity
Your body is attuned to surviving in the eat-or- spend at least one hour eating the dish you
(Acrobatics) to make the grapple check. You
be-eaten world of the forest. you can add your cook gain Temporary hit points equal to your
are considered Large for the purposes of
Wisdom modifier as a bonus to your initiative character level. A creature can only benefit
determining the size of creatures you can
rolls from this feature once per day.
grapple or move while grappling them.
Additionally, while you are grappling a
Armor of the Beast From the Stomach to the Heart
creature, you make unarmed strikes against it
You are covered in tough hide or hard shell, Your culinary explorations have taught you
with advantage. When you reach 11th level in
While you are not wearing any armor, your how to fine-tune your meals to please
this class, you are considered Huge for the
armor class is 16. you can use a shield and audiences with different preferences. When
purposes of determining the size of creatures
still gain this benefit. you cook a meal for people, provided you have
you can grapple or move while grappling the
the ingredients you need, the people who eat
creature.
your food are inclined to enjoy it and admire
you.
Domicile Curse
You cannot enter any residence or place of
business without explicit permission from a
creature living or working there. Picked up
from an arcane accident.
SPELLS

You might also like