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Blackstone Gigant

The Blackstone Gigant is a gargantuan construct created by powerful clerics to serve as bodyguards or protect sacred locations, standing at 40 feet tall with eight arms and adorned with petrified limbs. It has high hit points and various abilities, including the power to petrify foes and animate them as minions. The creature can communicate in the languages of its creator and is designed to intimidate and control intruders rather than kill them.

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0% found this document useful (0 votes)
10 views1 page

Blackstone Gigant

The Blackstone Gigant is a gargantuan construct created by powerful clerics to serve as bodyguards or protect sacred locations, standing at 40 feet tall with eight arms and adorned with petrified limbs. It has high hit points and various abilities, including the power to petrify foes and animate them as minions. The creature can communicate in the languages of its creator and is designed to intimidate and control intruders rather than kill them.

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BLACKSTONE

GIGANT
A leering statue carved in the shape of a ferocious woman with eight
arms, forty feet of height, and a collection of golden adornments stands Blackstone Gigant  CR 17
18,000 XP
Gargantuan Construct, Same Alignment as its Creator
at the centre of an ancient temple dedicated to a long forgotten god.
The great carving seems to be overlooking a central tunnel, perhaps an Armor Class 18 (natural armor)
Hit Points 406 (28d20 + 112) Proficiency Bonus +6
entrance to a deeper part of the ruin. As you approach, the statue creaks Speed 40 ft.. climb 20 ft., fly 40 ft.

to life. It is only then that you notice the collection of limbs and severed
STR DEX CON INT WIS CHA
heads, all petrified in cold stone, worn by the creature like grim jewels. 30 (+10) 7 (-2) 18 (+4) 6 (-2) 10 (+0) 10 (+0)


Guardians of Faith Saving Throws DEX +4, WIS +6


Damage Resistances acid, cold, fire, lightning
Blackstone giants are enormous constructs created by powerful Damage Immunities poison; bludgeoning, piercing, and slashing from
clerics in order to act either as bodyguards or to protect sacred nonmagical attacks that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified,
locations. In order to create a gigant, it must be carved from a poisoned
single, massive, block of stone weighing at least fifty-thousand Senses blindsight 60 ft., passive Perception 10
pounds. Once the body is complete, the creator must conduct Languages speaks any languages known by its creator

a lengthy ritual that bestows the statue with a spark of power,
Cleaving Claws. If the gigant reduces a creature to 0 hit points with a slam
thus animating the body, granted by their deity. While not attack, it can immediately use its bonus action to make another slam attack
particularly intelligent, the construct is able to speak in the against a creature within range.
languages of its creator, as well as any languages that might be Magic Weapons. The gigant’s weapon attacks are magical.
relevant to the deity the creator worships.
Petrifying Touch. When the gigant hits a living creature with a slam attack,
the target is restrained unless it can succeed on a DC 18 Constitution saving
Varied Appearance throw. If the target fails this save and is already restrained, they are petrified.
While gigants are typically constructed by clerics who follow ACTIONS
deities of evil alignment, any cleric with the means to do Multiattack. The gigant makes three slam attacks.
so can construct a gigant and as such, they take on many
Slam. Melee Weapon Attack: +16 to hit, reach 10 ft., one creature. Hit: 32
different physical forms. The one thing they all share is a (4d10 + 10) slashing damage.
serpentine body and abundance of limbs to aid them in battle. Tail. The gigant sweeps its body to try and knock its enemies off balance. All
creatures within a 30 foot cone must succeed on a DC 18 Dexterity Saving
Petrified Flesh Throw or take 24 (4d6+10) bludgeoning damage and be knocked prone.
Using their ability to petrify foes, gigants rarely end up killing LEGENDARY ACTIONS
their targets. This is particularly useful to the gigant’s creator The gigant can take 3 legendary actions, choosing from the options below.
who may wish to cure the petrified intruders in order to Only one legendary action option can be used at a time and only at the end
interrogate them. If an intruder is deemed useless, or in some of another creature’s turn. The gigant regains spent legendary actions at the
start of its turn.
cases if the gigant is simply feeling cruel, a petrified creature
is often dismembered by the gigant and worn by it as a grisly Animate (Costs 2 Actions). The gigant animates a petrified creature within 30
feet to do its bidding. The animated creature has the same game statistics
trophy. Gigants who have been in service for many years are as a suit of Animated Armor (Monster Manual, p. 19) and it remains animated
usually adorned in many petrified arms, legs, and heads, all for 1 hour, or until the gigant is destroyed.
taken to be worn as pieces of jewellery. Tail Attack. The gigant makes a tail attack.
Detect. The gigant makes a Wisdom (Perception) check.

Credits
Monster Design: Josiah “Dungeon Dad” Ambrose Created in compliance with the SRD 5.1
Layout & Editing: Taron “Indestructoboy” Pounds licensed under the Creative Commons
Artwork: Dakota Curry
Attribution 4.0 International License by Blackstone Gigant 1
Wizards of the Coast LLC

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