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Runa Ficha

The document outlines the character profile of a Guardian named Runa Sigmund, detailing her attributes, skills, damage thresholds, health, and experience levels. It includes information on her subclass, active weapons, armor, and unique abilities such as 'Unstoppable.' Additionally, it provides suggestions for traits, inventory, background questions, and character connections to enhance role-playing experiences.

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Luna Ruffeil
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© © All Rights Reserved
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0% found this document useful (0 votes)
7 views2 pages

Runa Ficha

The document outlines the character profile of a Guardian named Runa Sigmund, detailing her attributes, skills, damage thresholds, health, and experience levels. It includes information on her subclass, active weapons, armor, and unique abilities such as 'Unstoppable.' Additionally, it provides suggestions for traits, inventory, background questions, and character connections to enhance role-playing experiences.

Uploaded by

Luna Ruffeil
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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name pronouns

GUARDIAN Runa Sigmund


heritage
Ela/dela
Subclass
2
valor & blade Heroborne STALWART
level

agility strength FINESSE Instinct presence knowledge

+0 +3 -1 +1 +2 +0
8 +7
evasion armor Sprint Lift Control Perceive Charm Recall
Leap Smash Hide Sense Perform Analyze
Start at 9 Maneuver Grapple Tinker Navigate Deceive Comprehend

DAMAGE & HEALTH active weapons


Add your current level to your damage thresholds. PROFICIENCY

MINOR major severe PRIMARY


Damage 13 Damage 26 Damage Machado de uma mão d8+1
Mark 1 HP Mark 2 HP Mark 3 HP NAME TRAIT & RANGE DAMAGE DICE & TYPE

hp
FEATURE

STRESS

hope
secondary
Spend a Hope to use an experience or help an ally.
Tower Shield
NAME TRAIT & RANGE DAMAGE DICE & TYPE

Barrier: +2 to Armor Score; -1 to Evasion


Frontline Tank: Spend 3 Hope to clear 2 Armor Slots. FEATURE

experience
active armor
Navegadora +2
Força Sobre-humana +2 NAME BASE THRESHOLDS BASE SCORE

FEATURE

INVENTORY
gold

HANDFULS BAGS CHEST

class feature

UNSTOPPABLE
Once per long rest, you can become Unstoppable.
You gain an Unstoppable Die. At level 1, your
Unstoppable Die is a d4. Place it on this sheet
in the space provided, starting with the 1 value inventory weapon PRIMARY SECONDARY
1
facing up. After you make a damage roll that
deals 1 or more Hit Points to a target, increase the Max: 4 NAME TRAIT & RANGE DAMAGE DICE & TYPE
Unstoppable Die value by one. When the die’s value
would exceed its maximum value or when the scene
ends, remove the die and drop out of Unstoppable. At FEATURE
level 5, your Unstoppable Die increases to a d6.
While Unstoppable, you gain the following benefits:
• You reduce the severity of physical damage by one threshold inventory weapon PRIMARY SECONDARY
(Severe to Major, Major to Minor, Minor to None).
• You add the current value of the Unstoppable Die to your
damage roll. NAME TRAIT & RANGE DAMAGE DICE & TYPE
• You can’t be Restrained or Vulnerable.

FEATURE

Daggerheart © Darrington Press 2025


GUARDIAN As a guardian, you run into danger to protect your party,
keeping watch over those who might not survive without you there.
Character guide

SUGGESTED TRAITS INVENTORY CHARACTER DESCRIPTION


+1 Agility, +2 Strength, −1 Finesse,
TAKE: Choose one (or more) from each line,
0 Instinct, +1 Presence, 0 Knowledge
a torch, 50 feet of rope, basic supplies, or write your own description.
SUGGESTED PRIMARY WEAPON and a handful of gold Clothes that are: casual, intricate, loose,
Battleaxe - Strength Melee - d10+3 phy - Two-Handed THEN CHOOSE BETWEEN: padded, royal, tactical, weathered
a Minor Health Potion OR Eyes like: carnations, earth, endless ocean, fire,
SUGGESTED ARMOR
a Minor Stamina Potion ivy, lilacs, night, seafoam, winter
Chainmail Armor - Thresholds 7/15 - Score 4
Heavy: −1 to Evasion AND EITHER: Body that’s: broad, carved, curvy, lanky, rotund,
a totem from your mentor OR short, stocky, tall, thin, tiny, toned
a secret key Skin the color of: ashes, clover, falling snow, fine
sand, obsidian, rose, sapphire, wisteria
Attitude like: a captain, a caretaker,
an elephant, a general, a wrestler

background questions connections


Answer any of the following background questions. Ask your fellow players one of the following questions for
You can also create your own questions. their character to answer, or create your own questions.
Who from your community did you fail to protect, How did I save your life the first time we met?
and why do you still think of them?

You’ve been tasked with protecting something important and delivering What small gift did you give me that you notice I always
it somewhere dangerous. What is it, and where does it need to go? carry with me?

You consider an aspect of yourself to be a weakness. What lie have you told me about yourself that I absolutely believe?
What is it, and how has it affected you?

Then work with the GM to generate two starting Experiences for your character.

Tier 2: LEVELS 2–4 Tier 3: LEVELS 5–7 TIER 4: LEVELS 8–10


At level 5, gain an additional At level 8, gain an additional
At level 2, gain an additional
Experience at +2 and clear all marks Experience at +2 and clear all marks
Experience at +2 and gain a
on character traits. Then gain a on character traits. Then gain a
+1 bonus to your Proficiency.
+1 bonus to your Proficiency. +1 bonus to your Proficiency.

Choose two options from the list below and Choose two options from the list below or any from Choose two options from the list below or any from
mark them. the previous tier and mark them. the previous tier and mark them.

Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character Gain a +1 bonus to two unmarked character
traits and mark them. traits and mark them. traits and mark them.
Permanently gain one Hit Point slot. Permanently gain one Hit Point slot. Permanently gain one Hit Point slot.
Permanently gain one Stress slot. Permanently gain one Stress slot. Permanently gain one Stress slot.
Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two Permanently gain a +1 bonus to two
Experiences. Experiences. Experiences.
Choose an additional domain card of your Choose an additional domain card of your Choose an additional domain card of your
level or lower from a domain you have level or lower from a domain you have level or lower from a domain you have
access to (up to level 4). access to (up to level 7). access to.
Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion. Permanently gain a +1 bonus to your Evasion.
Update your level and adjust your damage Take an upgraded subclass card. Then cross Take an upgraded subclass card. Then
thresholds accordingly. Take an additional domain out the multiclass option for this tier. cross out the multiclass option for this tier.
card of your level or lower from a domain you Increase your Proficiency by +1. Increase your Proficiency by +1.
have access to.
Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out an unused your character, then cross out an unused
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Update your level and adjust your damage Update your level and adjust your damage
thresholds accordingly. Take an additional domain thresholds accordingly. Take an additional domain
card of your level or lower from a domain you card of your level or lower from a domain you
have access to. have access to.
Daggerheart © Darrington Press 2025

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