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S01-26 Lost at Bitter End

Lost at Bitter End is a Pathfinder Society Scenario designed for characters of levels 7 to 11, focusing on the conflict between the nations of Geb and Nex. The story follows a cleric named Rijana who, while studying the Mana Wastes, inadvertently activates a stele that leads to her disappearance and the vanishing of an entire town. Players must navigate the deserted town of Geb's Rest, confront undead warriors, and uncover the mystery of Rijana's fate while exploring the dangerous Mana Wastes.

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Steven Gunnin
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0% found this document useful (0 votes)
38 views16 pages

S01-26 Lost at Bitter End

Lost at Bitter End is a Pathfinder Society Scenario designed for characters of levels 7 to 11, focusing on the conflict between the nations of Geb and Nex. The story follows a cleric named Rijana who, while studying the Mana Wastes, inadvertently activates a stele that leads to her disappearance and the vanishing of an entire town. Players must navigate the deserted town of Geb's Rest, confront undead warriors, and uncover the mystery of Rijana's fate while exploring the dangerous Mana Wastes.

Uploaded by

Steven Gunnin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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®


Lost at Bitter End™
Pathfinder Society Scenario 26

Design: Joshua J. Frost


Development: Joshua J. Frost
Editing: Vic Wertz
Senior Art Director: James Davis
Interior Artist: Tyler Walpole
Cartographer: Corey Macourek, Mike Schley
Vice President of Operations: Jeff Alvarez
Events Manager: Joshua J. Frost

Paizo CEO: Lisa Stevens


Corporate Accountant: Dave Erickson
Sales Manager: Chris Self
Technical Director: Vic Wertz
Publisher: Erik Mona

Pathfinder Society Scenario 26: Lost at Bitter End is a Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8
and 10–11). This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any
world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s
most popular fantasy roleplaying game.

The OGL can be found on page 13 of this product.


Paizo Publishing, LLC
7120 185th Ave NE Ste 120
Redmond, WA 98052-0577
paizo.com/pathfindersociety

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version
1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.),
dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as
Open Game Content are not included in this declaration.)

Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing
game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work
other than the material designated as Open Game Content may be reproduced in any form without written permission.

Pathfinder Society Scenarios are published by Paizo Publishing, LLC under the Open Game License v 1.0a Copyright 2000
Wizards of the Coast, Inc. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, and Pathfinder are registered trademarks
of Paizo Publishing, LLC; Pathfinder Chronicles, Pathfinder Companion, and Pathfinder Society are trademarks of Paizo
Publishing, LLC. © 2009 Paizo Publishing, All Rights Reserved.

2
Lost at Bitter End
BY Joshua J. Frost

F
or thousands of years the nations of Geb and Nex have and findings in hopes that, one day, her life’s work might
smashed themselves against each other’s respective see the pages of the Pathfinder Chronicles and that her
defenses. What started as border skirmishes and resulting fame would land her forever in the annals of
raids soon escalated to full-scale open warfare, magical Pathfinder Society lore.
atrocities, assassinations, and even the wholesale Unfortunately for Rijana, her curiosity and devotion
slaughter of entire cities. The two archwizards after to studying the absence of magic would be her undoing.
which the nations were named grew to hate each other in Three months ago, while exploring the Wastes a few
ways that exceeded mortal ken and vowed to eventually days north of Geb’s Rest, the Pathfinder cleric came
rid Golarion of the other. Their constant battles, both across a stele, a scroll-tube-shaped stone monolith
magical and mundane, soon created a roiling wasteland about eight inches in height covered in arcane script
between the two nations called the Mana Wastes. Where and bits of a language she was sure was ancient Kelish.
once verdant forests and babbling brooks covered the Further exploration of the region found dozens more, all
landscape, now live hideous monsters, mutated and seemingly aligned along the same exact east-west path
deformed by the horrors visited upon this region; and and all acting like a sort of border marker between Nex
where blue skies once shined on fields of lush wild and Geb. Curious, she camped at one of the steles for a
grasses, now only stinging sandstorms and bleached full month, copying down every bit of the tiny script and
earth remain. Most of the Mana Wastes is dead to magic working feverishly to translate it. Once she had the stele
entirely, cut off from the arcane connections that allow fully translated, she returned to Geb’s Rest and sent a
magics of all kind to function on Golarion. messenger to Mechitar to board a ship for Absalom and
Though this land is harsh, brutal, and unforgiving, report her findings to Venture-Captain Adril Hestram.
there are those who have managed to eke out a living Her messenger indicated that she was going to attempt
on its borders, supplying caravans rushing across the to access the stele and that she would report the results.
Wastes with food, supplies, and even armed men. One Hestram never received a second message.
such outpost is Geb’s Rest, a small hovel on the northern Thrilled by the prospect of what the stele’s discovery
border of Geb that is now more ruin than actual thriving could mean, Rijana quickly returned to its location
town. The locals called the town Bitter End, a title they and began the ritual carefully spelled out on the side
feel better describes their desiccated hamlet since, the of the monolith. After an hour of breathlessly reciting
locals argue, no one there actually gets any rest. Geb’s Rest the translated words from her journal, the camp was
sits astride the road that travels from the necromantic enveloped in a bright flash of blue light, and the cleric
city of Greydirge in Geb north through the Mana Wastes suddenly found herself exactly where she’d been before—
and ends at the fortress town of Ecanus in Nex. With the only different. Rijana had unknowingly accessed a demi-
nations of Nex and Geb today at relative peace, the two plane called Geb’s Accord, a series of linked but separated
countries do brisk trade in many goods and for the brave pocket dimensions where ancient soldiers of the undead
(and often foolish), good money can be made rushing dictatorship were stored in stasis as potential weapons for
these goods north and south through the Wastes. Geb. Geb’s most loyal commanders were given detailed
A year ago, a Pathfinder cleric of Nethys named Rijana instructions on how to access each stele to unleash
came to Geb’s Rest for a single purpose: to study the soldiers against invading Nexian armies—but that was
Mana Wastes and see if any of its magical afflictions several thousand years ago, before Geb’s death, and the
could be cured. Rijana spent her life traveling Golarion knowledge of the steles was lost.
from one reported magic-dead location to another and When Rijana came to her senses, she realized what
could not resist the urge to explore the world’s largest. she’d done and knew she had to get back. But the location
She kept meticulously detailed journals of her research where she appeared in Geb’s Accord, though tangentially

3
Pathfinder Society Scenario

similar to her camp on the material plane, did not have the results of her research, asking a powerful wizard of
a stele. Worse, Rijana’s gear and supplies as well as two the Decemvirate to teleport them there. Unfamiliar with
of her journals were still back in her campsite. With no the location, the wizard drops the Pathfinders several
other choice before her, she began traveling through miles outside of Geb’s Rest, just days after the entire town
Geb’s Accord in order to try to find a way back. has disappeared.
A series of mishaps plagued Rijana’s return to the
material plane. She stumbled into a field containing SUMMARY
hundreds of ancient Gebbite warriors locked in some sort After being teleported just outside of Geb’s Rest from
of stasis, as if waiting to be activated for battle. Her very Absalom, the PCs make their way into town and f ind
presence unwittingly released the commanders of these it eerily deserted. There, they are attacked by ancient
soldiers, bone devils long ago bound to Geb’s service. The undead warriors, called Geb’s defenders, who seem
bone devils in turn began releasing ancient living and smarter and more tactically minded than the average
undead warriors alike to prepare for conquest once they undead. Once the warriors are put down, the PCs
could find a way to reach the material plane. The original explore Geb’s Rest and f ind food still on dinner plates,
plan, established thousands of years ago, was that one of f ires still smoldering in hearths, and half-f illed mugs
Geb’s loyal commanders would activate the stele, awaken of ale still waiting to be drunk at the inn—but no signs
the armies within, sacrifice his life to Geb in the planar of life. In the fountain in the town square, they f ind the
Geb’s Rest, and use his life essence to merge the pocket corpse of Rijana, recognizing her only by the journal
dimensions with the material plane, thus unleashing the in her satchel. Flipping through the journal, the PCs
hidden army against the Nexian invaders. The leader of realize that Rijana’s last entry was several days travel
the bone devils, a foul malcontent named Zepteffis, knew north of Geb’s Rest, inside the fabled Mana Wastes,
this plan intimately, but lacked the key component: the with no explanation for her body being here.
Gebbite commander. With no other clues than a crude map and journal
For weeks the bone devils tortured Rijana for information entries describing the journey north, they enter the
on the rituals, but eventually it became clear: everything Mana Wastes in search of Rijana’s other journals. Along
of any importance that she knew lay in her camp back on the way they are attacked by hellcats in the midst of a
the material plane. Frustrated, Zepteffis showed Rijana huge magic-dead area, denying them the use of their
another stele, this one in the middle of the fountain in spells and magic items for the duration of the assault.
the planar Geb’s Rest. Knowing the cleric could activate, Once the hellcats are put down, the PCs travel to and
it he surrounded her with several undead warriors and locate the stele described in Rijana’s journal as well as
his scouts, a pair of hellcats, and ordered her to complete her camp, supplies, and another journal detailing how
the ritual. Once back on the material plane, Zepteffis’s to use the stele. When the PCs follow the directions,
minions would escort Rijana back to the stele and she they’re transported to Geb’s Accord, a pocket dimension
would return to Geb’s Accord with all of her research— that mirrors the surrounding countryside.
and hopefully a way to merge the pocket dimensions and Once in Geb’s Accord, the PCs are attacked by more
unleash the army without Geb’s commanders. of the undead warriors they encountered in Geb’s Rest,
Rijana did as she was told, but something horrible clearly linking those undead to whatever the demi-
happened. She lacked the key component—a brooch plane has in store for them. Later, the PCs come upon a
worn by all of Geb’s ancient commanders—and instead f ield of living warriors, resplendent in ancient Gebbite
of merging Geb’s Accord with the material plane, she armor and weapons, and seemingly frozen in some
flipped them. Every living soul in Geb’s Rest vanished, type of stasis. Here the PCs are set upon by an ancient
banished to Geb’s Accord, while Rijana and Zepteffis’s Gebbite battle cleric who is methodically attempting to
minions appeared in the middle of the town’s square. release the army from stasis.
Unfortunately for Rijana, the ritual drained her of her Finally, the PCs reach the planar version of Geb’s
life’s essence and she appeared in the town’s fountain as Rest, where they f ind the townspeople in enormous
a dried husk, her soul locked away somewhere in Geb’s prison pens, guarded by undead, demons, and ancient
machinations, forever lost. soldiers of Geb’s once mighty armies. The leader of
The undead minions, confused, simply wandered Geb’s this mob, a vile bone devil named Zepteff is, carries the
Rest, unsure of what they were looking for. The hellcats last of Rijana’s important journals.
set out into the Mana Wastes looking for the stele and
Rijana’s gear though having no idea what to do with it if GETTING STARTED
they found it. By this time, Adril Hestram had already Read the following to get the adventure underway:
sent a second Pathfinder team to find Rijana and examine

4
Lost at Bitter End

Just moments ago, Venture-Captain Adril Hestram stood There are maybe four dozen intact buildings scattered about
beside you inside the great hall of the Grand Lodge in Absalom the town, with the central hub largely surrounded by weed-
and said, “Good luck and gods speed. Find out what you can choked ruins of a time when the town was more prosperous.
and get back in one piece.” With that, a masked member of
the Decemvirate, gender and race impossible to determine As the PCs approach Geb’s Rest, they see no signs of
under black cloth and an ornate face mask, muttered an life at all. No people, no animals, no birds—nothing.
incantation and teleported you nearly a thousand miles south, The entire town is silent and vacant. PCs exploring the
to the northern frontier of the necromantic nation of Geb. outer reaches of the hamlet find dinner plates still set
Just 24 hours ago, messengers from the Decemvirate banged at tables with spoiled food on them, clothes hung out to
on your door and demanded your presence at the Grand dry, mugs of ale still resting on the bar in the inn, and
Lodge. Venture-Captain Hestram, it seemed, had received feed set out for the animals in the barn and the nearby
an important bit of news about work that a Nethys cleric animal pasture. Once the PCs reach the central fountain,
Pathfinder named Rijana was doing in the Mana Wastes— however, they find the current denizens of Geb’s Rest
important enough to summon you at such an early hour and lurking in ambush.
demand your preparedness for a new mission assignment. Creatures: Spread throughout the buildings
immediately surrounding the fountain lurk the remnants
“Rijana is one of the best scholars on arcane mysteries that we of Zepteffis’s minions that he sent back with Rijana. As
have,” said Hestram as he paced back and forth. He shook a soon as the PCs reach the fountain and find Rijana’s
thin sheaf of papers in his hand. “This missive from her hand corpse, Geb’s defenders leap out from hiding and attack.
just a month ago tells a daring tale of hidden dimensions in For Tier 10–11, the bone devil lurks in the blacksmith
the Mana Wastes that could be used to return magic once (labeled 6 on the map) and attacks with Geb’s defenders.
again to that failed, desolate garbage heap. I could care less
about restoring magic there—but I care a lot about what Tier 7–8 (EL 9)
bizarre ruins and hidden sanctums might have been concealed
there while magic lay dormant. I haven’t the time to waste to Geb’s Defender (4) CR 5
send another message back and await its answer—I’ve asked Male or female human juju zombie fighter 5 (Tome of Horrors
a Decemvirute member, a powerful wizard, to teleport you to Revised 411)
Rijana’s last known location, a dusty hamlet on the edge of the NE Medium undead
Wastes in northern Geb called Geb’s Rest. I’m sending the lot Init +6; Senses darkvision 60 ft.; Listen +2, Spot +2
of you because Geb is dangerous, the Mana Wastes are deadly, Defense
and I want this thing done right.” Hestram snorted. “Well, I at AC 21, touch 12, flat-footed 19
least want it done. You lot will have to do. Get to Geb’s Rest, (armor +4, Dex +2, natural +3, shield +2)
find Rijana, and bring back whatever notes she’s got in her hp 41 (5d12+3)
journals about the Mana Wastes. She should have four journals Fort +1, Ref +4, Will +6
if my memory of her bizarre organizational skills is correct—I Defensive Abilities turn resistance +4, undead traits; DR 5/magic
want all four of them. Tell her I’m reviewing them for inclusion and slashing; Immune cold, electricity, magic missile (including
in the Pathfinder Chronicles, I don’t care. Just bring them back. any spell-like ability that mimics the spell); Resist fire 10
Now get yourself ready to go—you can’t buy a decent potion Offense
within a hundred miles of this backwater dust pile.” Spd 30 ft.
Melee +1 scimitar +9 (1d6+8/18–20) or slam +7 (1d6+5)
Allow the PCs a moment to buy anything they might Tactics
need for the journey while still in Absalom. It might Before Combat Once the defenders spot the PCs, they drink their
be good to remind them here that the Mana Wastes is potion of protection from good.
almost entirely magic dead—what they do about that During Combat Geb’s defenders work in pairs to flank and take
when preparing is entirely up to them. Once the PCs are down one opponent at a time, usually starting with their
ready to go, move on to act 1. closest foe.
Morale Geb’s defenders fight until destroyed.
ACT 1: ARRIVAL AT BITTER END Statistics
(EL 9 or EL 12) Str 20, Dex 15, Con —, Int 4, Wis 10, Cha 10
Base Atk +2; Grp +7
In the distance lies a squat, tumble-down hovel comprised of Feats Alertness, Dodge, Improved Initiative, Iron Will, Toughness,
a few turrated domes, a collection of ramshackle huts, a solid, Weapon Focus (scimitar), Weapon Specialization (scimitar)
two-story inn, dusty red streets, and a large central fountain. Skills Climb +19, Intimidate +8, Jump +11, Listen +2, Spot +2; +8

5
Pathfinder Society Scenario

racial bonus on Climb checks devil as his first action. Then he stays in the back, preferring to
Languages Common let Geb’s defenders deal with the PCs in melee while he tries
Combat Gear potion of protection from good; Other Gear chain to split the party with repeated uses of his wall of ice spell-
shirt, heavy steel shield, +1 scimitar like ability. If forced into melee combat, Golgrotham uses his
Special Abilities fear aura continually and throws himself at the most heavily
Damage Reduction (Ex) A juju zombie’s natural weapons are armored opponents.
treated as magic weapons for the purposes of overcoming damage Morale If reduced to below 15 hit points, Golgrotham attempts
reduction. to flee out of Geb’s Rest to the north, hoping to reach the
stele, access Geb’s Accord, and warn Zepteffis that the PCs are
Tier 10–11 (EL 12) coming.
As Tier 7–8, but increase the number of Geb’s defenders
to 7 and add a bone devil commander left behind to watch Development: Once the PCs defeat the monsters present
over Geb’s Rest. here, they can take some time to analyze the corpse of
Rijana which lies in the middle of the central fountain. A
Golgrotham CR 9 DC 15 Heal check reveals that she was killed by unnatural
hp 95 (MM 52; bone devil) means and a DC 20 Knowledge (arcana) check reveals
TACTICS that she was likely destroyed after performing some
During Combat Golgrotham attempts to summon another bone ritual. On her desiccated corpse the PCs find one of her
journals. Labeled Magical Mysteries
of the Mana Wastes Steles, it’s a 200-
page book half-filled with Rijana’s

Town of Geb’s Rest 1. Town Square


2. Bitter Fountain
tiny scribbles, including a day-to-
day account of her activities in the
3. Dead Rest Inn
(Bitter End) 4. Temple to Nethys
Wastes over the last six months.
Oddly, her last entry indicates that
5. Ruins of Old Town she was two days north of Geb’s
6. Blacksmith
Rest, in the Mana Wastes, camped
5 7. Stables
around a stele that she believed
8. Pasture
could cure the Mana Wastes of it’s
7 magical afflictions (or lack thereof )
if only she could just translate and
properly perform the ritual laid
out on the stele in ancient Kelesh.
3 This journal also makes mention of
three other journals: Translations of
the Mana Wastes Stele; Demi-Planes,
Pocket Dimensions, and the Mysteries
To Graydirge 2 of Geb; and Flora, Fauna, and Hazards
of the Mana Wastes. Because Rijana’s
To the corpse only has one journal on
1 Mana it, the only clue the PCs have now
Wastes is to follow her journal entries
4 north and search for her camp. It
6 is sunset by the time the PCs finish
this encounter—they’ll need to
decide whether or not they want to
8 stay the night in Geb’s Rest and set
out at first light, or start out now.
Rijana’s journal indicates that her
5 camp is two normal travel days
away, through some of the harshest
conditions on Golarion.

One Square = 10 Feet

6
Lost at Bitter End

Mission Notes: PCs from Cheliax faction should want hellcats path back the way they came will spend several
to copy the detailed drawings of the stele from Rijana’s days tracing them around the Mana Wastes in a grid-
journals. PCs from the Qadira faction can take about 30 like fashion—the hellcats were looking for something,
minutes and make a DC 15 Appraise check to learn the but what they were looking for isn’t immediately clear.
total value of the supplies in Geb’s Rest (500 gp). PCs from Magic functions normally in all other encounters in this
the Taldor faction can use this opportunity to gather scenario.
“evidence” of the existence of Geb’s defenders—this
should be hair, skin, or a limb from the corpse of one. Rewards: There are no rewards for act 2.

Rewards: If the PCs defeat the bone devil and undead


defending Geb’s Rest, reward each tier thusly:
Tier 7–8: H2
Give each player 928 gp.
Tier 10–11:
Give each player 1,625 gp. Hellcat Ambush
N
ACT 2: HELLCAT AMBUSH
(EL 9 or EL 11) H2 H2
Sometime during the journey to reach Rijana’s camp (two
normal days of travel), the PCs area attacked by Zepteffis’s
hellcats, who prowl the road north of Geb’s Rest also
seeking her camp. If the PCs are traveling by means other
than walking or riding horses, it’s possible they might
skip this encounter entirely. If that seems likely, give them
a reason to descend—such as a ruined wagon or a pile of
H H
scattered supplies that look recently picked through—
anything that brings them to a halt to investigate possible
links to Rijana’s death and the disappearance of everyone
in Geb’s Rest. See the sidebar on page 8 regarding magic
dead areas and this encounter.
Creatures: One or more hellcats patrol the road running
north from Geb’s Rest into the Mana Wastes. During the
day, they are very difficult to spot, but at night they stand
out against the dark desert.

Tier 7–8 (EL 9)

Hellcat CR 7
hp 60 (MM 54)
TACTICS
Before Combat The hellcat is patrolling the road between Geb’s
Rest and the stele.
During Combat The hellcat attacks the first foe it sees, grappling
when it can to tie up single opponents.
H - Hellcat
Morale The hellcat attempts to flee if reduced to less than 10 hit
points. H 2 - Additional Hellcats

Tier 10–11 (EL 11)


As Tier 7–8, but increase the number of hellcats to 2.
PCs’
Development: The hellcats provide no additional clues Approach
for the PCs. A skilled tracker who wishes to follow the

7
Pathfinder Society Scenario

Adventuring in an Antimagic Field an ancient language. The entire camp is covered in a thin layer
The Mana Wastes are a roiling torrent of sandstorms, of reddish dust, as if no one has been here for some time.
monsters, and enormous patches of magic dead zones
that cover most of the Wastes (including the entire city of As soon as the PCs enter Rijana’s camp, they find their
connection to magic restored. The stele radiates a faint
Alkenstar). Act 2 takes place in an area of magic dead where
magic is sometimes active and is sometimes not. At the transmutation aura and a strong conjuration aura and
a 20-foot radius around the object pushes the magic-
beginning of each round roll a die. If the result is an even
number, magic functions as normal. If the result is an odd dead nature of this part of the Mana Wastes away. The
stele cannot be tipped over, pulled out of the ground,
number, the entire area functions as though under the effects
or otherwise disturbed—it is fixed in place. The two
of an antimagic field (just like the spell) though it has no range,
area, or duration limitations (see PH 200 for details). journals are Translations of the Mana Wastes Stele and Flora,
Fauna, and Hazards of the Mana Wastes. The first is a half-
finished book containing page after page of drawings and
translations of the stele. The last written page contains
an incantation in common and instructions that describe
ACT 3: GEB’S ACCORD exactly how to activate the stele. A notation below the
(EL 8 or EL 11) incantation reads, “Making my first attempt tomorrow.”
Assuming a normal mode of travel (walking or riding) the and is dated several months ago with no following
PCs follow the journal entries through the Mana Wastes notations. The page immediately preceding that one has
and locate Rijana’s camp surrounding the mysterious this notation: “Worried that if I activate the stele and
stele two days after they set out from Geb’s Rest. Once the don’t like the results, may not be able to deactivate it.
PCs reach the camp, read the following: Pretty sure the incantation I’ve copied on the next page,
when read backwards, will return this stele to normal if
A cold fire pit, well-organized gear and supplies, and two performed backwards. Will test later.” The second journal
journals blowing lazily in the wind surround a small, stone is a detailed account of the monsters, plants, and normal
monolith. The monolith, the stele described in Rijana’s animals that call the Mana Wastes home.
journals, is covered top to bottom in intricate and exotic At this point, the PCs have three of the four journals and
carvings as well as markings and what look to be writings in no clues left to them other than reading the incantation.
Once they do, a brilliant
flash of blue light
G G 2 surrounds them; when
the light fades, they’re
still standing in the
G
camp, but all of Rijana’s
supplies are gone, the
stele is gone—its also
as dark as the middle
of the night, though
the sky lacks stars is
black as pitch, and the
PC PC PC wind, so prevalent as
the PCs traveled across
the Mana Wastes, is
PC PC PC still. Nothing moves,
nothing makes a sound,
nothing is here. A DC 20
Knowledge (the planes)
check reveals that the
PCs may be in some
kind of demi-plane. A
G2 2 G G
DC 30 Knowledge (the
PC - PCs Appear planes) check reveals
G - Geb’s Defenders that this demi-plane is
G2 N G 2 - Additional Geb’s Defenders

8
Lost at Bitter End

at any moment to battle. When the PCs reach the stasis


Time in Geb’s Accord field, read the following:
Besides the utter darkness, the only other difference between
Geb’s Accord and the material plan is how time functions. Time The dark, dusty road suddenly dips into a small depression,
in Geb’s Accord moves four times faster than on the material maybe a half mile long. Scattered throughout that depression
plane, so the journey from Geb’s Rest so Rijana’s camp that are what appear at first to be neatly organized rows of soldiers,
took 2 days on Golarion, takes just 12 hours in Geb’s Accord. wearing leather armor and standing at attention with spears
straight against their bodies. As you get closer, you notice a
faint blue outline surrounding each one of them and not a one
none other than the fabled Geb’s Accord, a series of linked- seems to breathe, move, or in fact, even be alive.
but-separated pocket dimensions that Geb long ago used
to store equipment and soldiers for battles against Nex. PCs can make DC 20 Knowledge (arcana) checks to
And though Geb’s Accord looks and sounds empty, it isn’t. determine that these soldiers are alive and held in some
Creatures: Moments after the PCs arrive, a group of sort of magical stasis. They cannot be activated by any
Geb’s defenders, who sat nearby watching the location of the PCs, no matter what they try, as only a living
where Rijana appeared, lunge forward and attack the PCs. bone devil or Gebbite battle cleric knows the secrets to
their awakening. Each soldier radiates an aura of strong
Tier 7–8 (EL 8) necromantic magic.
Creatures: A single ancient Gebbite battle cleric was
Geb’s Defender (3) CR 5 left behind by Zepteffis to begin awakening this army.
hp 41 (use the stats from act 1) For Tier 10–11, he’s already awakened ten ancient Gebbite
warriors.
Tier 10–11 (EL 11)
Tier 7–8 (EL 10)
Geb’s Defender (7) CR 5
hp 41 (use the stats from act 1) Ancient Gebbite Battle Cleric CR 10
Male human cleric 10
Development: Any capable trackers can make a DC LE Medium humanoid
15 Survival check to find footprints that are most likely Init +3; Senses Listen +8, Spot +8
Rijana’s starting here and wandering southward from Defense
the camp, back toward where Geb’s Rest would be in the AC 22, touch 10, flat-footed 22
material plane. The tracks left behind by Geb’s defenders (armor +9, deflection +1, Dex –1, shield +3)
also head back in that direction as well. Eventually, those hp 64 (10d8+20)
tracks connect to a road that appears by all accounts to be Fort +10, Ref +5, Will +12
the same road the PCs traveled to get to the camp, but for Defensive Abilities light fortification armor quality; Resist
the changes noted above for this demi-plane. electricity 20, fire 20
Mission Notes: PCs from the Osirion faction will Offense
want to stop and spend some time examining the stele. Spd 20 ft., freedom of movement
They need to make a DC 15 Knowledge (history) check to Melee +1 bastard sword +10/+5 (1d10+3/18–20)
succeed on their mission while studying the artifact. Special Attacks rebuke undead, spontaneous casting (inflict spells)
Spells Prepared (CL 10th)
Rewards: If the PCs defeat Geb’s defenders, reward 5th—flame strike (DC 19), mass inflict light wounds D (DC 19),
each tier thusly: spell resistance (DC 19)
Tier 7–8: 4th—death ward D (DC 18), divine power, freedom of movement
Give each player 696 gp. (already cast, DC 18), spell immunity (already cast [dispel
Tier 10–11: magic, silence], DC 18), summon monster IV
Give each player 1,625 gp. 3rd—bestow curse (DC 17), contagion D (DC 17), invisibility purge,
meld into stone, summon monster III
Act 4: STASIS FIELD 2nd—cure moderate wounds (DC 16), death knellD (DC 16), hold
(EL 10 or EL 13) person (DC 16), resist energy (2, already cast [electricity 20,
A few hours south from the arrival point, the PCs come fire 20], DC 16), silence (DC 16)
across the first evidence of what Geb’s Accord was 1st—divine favor, entropic shield, inflict light wounds D (DC 15),
designed to do: keep massive armies in stasis to be called obscuring mist, protection from good (DC 15), shield of faith (DC 15)

9
Pathfinder Society Scenario

0—detect magic (3), light (2), read magic Skills Concentration +15 (+19 defensive casting), Listen +8,
D domain spells; Domains Death, Destruction Spellcraft +1, Spot +8
Tactics Languages Ancient Kelesh, Ancient Osiriani
Before Combat The Gebbite battle cleric casts spell immunity Gear cloak of resistance +1, +1 light fortification full plate, gauntlets
(dispel magic, silence), resist energy (electricity, fire), and freedom of ogre power, +1 heavy steel shield, lesser metamagic rod of extend,
of movement. These spells are figured into his stats. ring of protection +1, +1 bastard sword, periapt of Wisdom +2
During Combat As soon as the Gebbite battle cleric sees the PCs
approaching, he summons a hellhound (summon monster III) and Tier 10–11 (EL 13)
a fiendish dire wolf (summon monster IV) to attack the PCs while As Tier 7–8, but the battle cleric has already successfully
he hides behind distant statues and casts divine favor, protection freed 10 ancient Gebbite warriors from their stasis. Also,
from good, shield of faith, entropic shield, and spell resistance (these for this tier, the battle cleric carries a scroll tube with
spells are not figured into his stats). He uses his lesser metamagic the following scrolls inside: scroll of flame strike, scroll of ice
rod of extend with hold person, silence, and obscuring mist. He storm, and scroll of raise dead.
prefers direct combat, but will hit the PCs with flame strike,
bestow curse, contagion, and hold person as he approaches them. Ancient Gebbite Warriors (10) CR 3
Morale The Gebbite battle cleric is sworn to protect the stasis Male human warrior 4
field and battles the PCs to the death. LE Medium humanoid
Base Statistics Melee +1 bastard sword +19/+4 (1d10+2/18–20); Str Init +2; Senses Listen +3, Spot +3
13, Wis 17; Grp +8 Defense
Statistics AC 13, touch 11, flat-footed 12
Str 15, Dex 8, Con 14, Int 10, Wis 19, Cha 12 (armor +2, Dex +1)
Base Atk +7/+2; Grp +9 hp 27 (4d8+6)
Feats Combat Casting, Exotic Weapon Proficiency (bastard Fort +4, Ref +2, Will +0
sword), Improved Initiative, Lightning Reflexes, Weapon Focus Offense
(bastard sword) Spd 30 ft.
Melee longspear +8 (1d8+3/x3) or short
sword +7 (1d6+3/19–20)
Ranged longbow +5 (1d6/x3)

Stasis Field Space 5 ft.; Reach 10 ft.


Tactics
To Stele 0’
One Square = 5 Feet Before Combat The ancient Gebbite
warriors are spread across the middle
of the map, watching for any intruders
that might approach from the north.
Humanoids During Combat The ancient Gebbite
in Stasis warriors charge the PCs, giving the
+10’ battle cleric time to cast his spells.
Morale The ancient Gebbite warriors
are fanatics and fight to the death.
+10’
Statistics
Str 16, Dex 12, Con 10, Int 9, Wis 9, Cha 8
Base Atk +4; Grp +7
+20’ Feats Toughness (2), Weapon Focus
(longspear)
Skills Intimidate +3, Listen +3, Ride +3,
Spot +3
Languages Ancient Kelesh, Ancient
Osiriani
Combat Gear potion of cure moderate
wounds; Other Gear leather armor,
longbow, longspear, quiver with 20
arrows, short sword

To Geb’s Rest

10
Lost at Bitter End

Development: This battle is a peek into the mind of out how to get them back to the material plane. Zepteff is
Geb—soldiers bound to his service and then frozen in time doesn’t expect anyone to assault him here, so he has no
to be activated when he needs them. As they’ve been here for security surrounding or patrolling the city. All of his
thousands upon thousands of years, Geb’s either forgotten minions lurk about the fountain while Zepteffis struggles
them or hasn’t felt the need to use them yet. Zepteffis is to understand Rijana’s last journal, Demi-Planes, Pocket
activating them to invade the material plane, but hasn’t Dimensions, and the Mysteries of Geb, and sacrif ices one
progressed very far since Rijana arrived and accidentally townsperson after another attempting to use their life
awakened the bone devil. essence to merge Geb’s Accord with the material plane.
Mission Notes: PCs from the Taldor faction can read When the PCs arrive, there are six corpses of townsfolk
the incantation they were provided with to grab a spear lying around the fountain—evidence of Zepteff is’s failed
from one of the warriors in stasis. This requires only a attempts.
successful DC 15 Knowledge (the planes) Creatures: The bone devil
check to succeed. Failure means the Zepteff is stands on the
incantation harmlessly burns away and north side of the fountain,
the PC has recovered no spear for their holding Rijana’s last journal
mission. and pushing a townsperson at
the fountain as he struggles to
Rewards: If the PCs defeat the read from the book. Standing
ancient Gebbite battle cleric nearby is a troop of ancient
(and possible minions), Gebbite warriors freed from the
reward each tier thusly: stasis f ield, while one or more
Tier 7–8: (by tier) Geb’s defenders push
Give each player 1,930 gp. additional townsfolk toward
Tier 10–11: the fountain.
Give each player 2,962 gp.
Tier 7–8 (EL 10)
Act 5: THE
PRISON PENS Zepteffis CR 9
OF BITTER END hp 95 (MM 52, bone devil)
(EL 10 or EL 13) TACTICS
Once the PCs reach the Before Combat Zepteffis is reading
planar Geb’s Rest, read the Rijana’s journal and sacrificing
following: townspeople to the ritual.
During Combat Once combat
Geb’s Rest lies ahead, but a very starts, Zepteffis launches
different town from the Geb’s himself at the PCs. If he
Rest on the material plane. sees anyone carrying
This version is the shining, new Rijana’s journals, he attacks
example of what the town looked them first.
like before—every building whole Morale Zepteffis fights to
and brightly painted, the streets the death.
made of packed dirt and well-lit by
giant lanterns, and giant, leafy-green Geb’s Defender CR 5
trees lining every avenue. In the middle of hp 41 (use the stats from act 1)
the town, surrounding the fountain, are dozens of enormous cages,
thirty feet on each side, and packed full with hundreds of dirty Ancient Gebbite Warriors (3) CR 3
human figures. hp 27 (use the stats from act 4, Tier 10–11)

The planar Geb’s Rest has now become the dominion of Tier 10–11 (EL 13)
Zepteff is, and with the appearance of the entire town the If the bone devil from act 1 managed to escape and make
moment he sent Rijana back through to the material plane, it back to Bitter End in Geb’s Accord, increase the number
it’s also become his own penal colony—an abundant supply of bone devils below to 3, rather than 2.
of slaves that he’ll use to serve his army once he can f igure

11
Pathfinder Society Scenario

Zepteffis and Arginius CR 9 research, Hestram mentions, that will most likely appear
hp 95 (MM 52; bone devils) in the next volume of the Pathfinder Chronicles.

Geb’s Defender (5) CR 5 Faction Missions


hp 41 (use the stats from act 1) Andoran Faction: PCs from the Andoran faction who find the
Lord Mayor of Geb’s Rest and deliver a letter with a successful
Ancient Gebbite Warriors (5) CR 3 DC 15 Diplomacy check earn 1 Prestige Award. PCs from the
hp 27 (use the stats from act 4, Tier 10–11) Andoran faction who bring evidence back to Captain Maldris
that Geb was using devils earn 1 bonus Prestige Award.
Development: The worst that could happen here is that the Cheliax Faction: PCs from the Cheliax faction who
PCs fail on their first assault and must regroup and try again. negotiate with the blacksmith of Geb’s Rest (either with a
If they manage to get the book away from Zepteffis without DC 15 Diplomacy or Intimidation check plus the bag of gold)
fighting him, they’ll soon figure out that the stele to return to allow Chelaxian agents to use the Geb’s Rest blacksmith
home is in the fountain in the middle of the town. When all to transport secret items from the Field of Maidens earn 1
of Rijana’s journals are gathered together and studied, a DC Prestige Award. PCs from the Cheliax faction who copy the
15 Knowledge (arcana) or bardic knowledge check and about drawing of the stele from Rijana’s journals earn 1 bonus
20 minutes of time to study the books reveals that the PCs Prestige Award.
need to use the corpse of the ancient Gebbite battle cleric Osirion Faction: PCs from the Osirion faction who read
or one of the bone devils to activate the ritual again using Rijana’s journal called Demi-Planes, Pocket Dimensions,
the stele in the fountain of the planar Geb’s Rest without and the Mysteries of Geb and report what they’ve learned
actually merging Geb’s Accord with the material plane. to Amenopheus earn 1 Prestige Award. Osirion faction
Mission Notes: PCs from the Andoran faction can deliver PCs who succeed on a DC 15 Knowledge (history) check
their letter to the Lord Mayor—though they only successfully while examining the stele at Rijana’s camp earn a bonus
deliver it with a DC 15 Diplomacy check. Andoran faction PCs 1 Prestige Award.
can also bring back evidence of the devils by collecting a piece Qadira Faction: PCs from the Qadira faction who
of any of the bone devils from this scenario and returning recover Rijana’s body, wrap it in the provided cloth, and
it to Captain Maldris. Cheliax faction PCs who find the return her to Absalom (at a cost of 10 gp total) earn 1
blacksmith among the prisoners, can offer the bag of gold Prestige Award. PCs from the Qadira faction who take a
and then make a successful DC 15 Diplomacy or Intimidate full accounting of the supplies in Geb’s Rest (with a DC 15
check to get the blacksmith to go along with Zarta’s plan. Appraise check) earn a bonus 1 Prestige Award.
PCs from the Osirion faction will want read Rijana’s journal Taldor Faction: PCs from the Taldor faction who bring
called Demi-Planes, Pocket Dimensions, and the Mysteries of Geb back evidence of bizarre undead in Geb earn 1 Prestige
and report what they’ve learned to Amenopheus. PCs from Award. PCs from the Taldor faction who make a successful
the Qadira faction will want to recover and return Rijana’s DC 15 Knowledge (the planes) check in the stasis field
body to Absalom—it’ll cost them a total of 10 gp to get the using the incantation provided and bring back a spear
body back to Mechitar and loaded on a ship for Absalom. from one of the ancient Gebbite warriors in stasis earn a
bonus 1 Prestige Award.
Rewards: If the PCs defeat the monsters guarding the
prisoners from Geb’s Rest, reward each tier thusly:
Tier 7–8:
Give each player 332 gp.
Tier 10–11:
Give each player 1,328 gp.

Conclusion
Assuming the PCs save the town of Geb’s Rest and return
its people to the material plane, they will be forever spoken
of as heroic legends among the people of Geb. It takes no
time at all for the tale of their heroism to spread, and any
time after this scenario that they find themselves in Geb,
they’ll generally be greeted as heroes. Once the PCs return
to Absalom (by boat), Adril Hestram is sad to hear of Rijana’s
death but happy the PCs have returned with her journals—

12
Lost at Bitter End

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License itself. No other terms or conditions may be applied to any Open Game License v 1.0a Copyright 2000, Wizards of the Coast,
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3. Offer and Acceptance: By Using the Open Game Content You System Reference Document. Copyright 2000. Wizards of the Coast,
indicate Your acceptance of the terms of this License. Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on
4. Grant and Consideration: In consideration for agreeing to use material by E. Gary Gygax and Dave Arneson.
this License, the Contributors grant You a perpetual, worldwide, Pathfinder Society Scenario 26: Lost at Bitter End. Copyright 2009,
royalty-free, non-exclusive license with the exact terms of this Paizo Publishing, LLC; Author: Joshua J. Frost.
License to Use, the Open Game Content. Tomb of Horrors Revised. Copyright 2005, Necromancer Games,
5. Representation of Authority to Contribute: If You are contributing Inc; Authors: Scott Greene with Erica Balsley, Kevin Baase, Casey
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13
Pathfinder Society Scenario

Andoran Faction Handout

Scion of Freedom,
Word has reached me that you’ll soon be teleported to the nation of Geb—specifically to the arrogantly named
Geb’s Rest near the desolate Mana Wastes. Agents of Freedom have long had their eyes on Geb’s Rest as a
waypoint for our dealings in the region. Please deliver the enclosed and sealed letter to the Lord Mayor of Geb’s
Rest. Use your best diplomatic skills to press upon him the importance of the information inside. Additionally,
rumors have reached my ears that Geb may have once used devils to organize its ancient armies of living and
undead. Bring back proof that Geb bound devils so that we may have a bargaining chip when dealing with that
nation of necromancers.
Sincerely,
Captain Colson Maldris

Cheliax Faction Handout

Delicious Minion,
Vague whispers from inside that wretched organization you remain so loyal to tell me that you’ll be in Geb
soon. Excellent! I’ve enclosed a bag of gold with this message—take it and deliver it to the blacksmith in Geb’s
Rest. Negotiate with him to turn a blind eye when Chelaxian agents arrive in the future to store items in his
smithy. If diplomacy and gold don’t work—hit him with your best strong-arm tactics. We need his smithy to
bring items north from the Field of Maidens, avoiding the major cities of Geb. Also, the few rumors I’ve heard
of this Rijana’s work tell me that the objects she’s studying are important. Copy in detail any drawings she may
have made and return them to me.

Paracountess Zarta Dralneen


Osirion Faction Handout

Loyal Servant of the Ruby Prince,


Rijana doesn’t know, but she may have made one of the grandest discoveries in Golarion’s history! Knowing
her as I do, she’s meticulously organized her research into separate journals—find and read the one that
specifically deals with pocket dimensions of demi-planes in the Geb region. She cannot know you’re reading
this journal, so do so in secret. Tell me what you learn when you return. Additionally, we wish to know the
history written on the object she’s studying in the Mana Wastes—study this object in person and use all of
your knowledge of Golarion’s history to see what mysteries you can pry from this important artifact.

For the Ancestors,

Amenopheus, The Sapphire Sage

14
Lost at Bitter End

Qadiran Faction Handout

Loyal Servant of the Satrap,


Rijana was a loyal Pathfinder and a loyal agent of the Satrap. We want her
body wrapped in the cloth that came with this missive and returned to Absalom,
no matter the cost. Her death is a blow to our work in Geb and Nex. Also, while
you’re in Geb’s Rest, take a full accounting of their supplies and return an estimate
of their value to me. This was Rijana’s last assignment, and we have yet to hear
back from her on this matter.

Sincerely,
Pasha Muhlia Al-Jakri x

Taldor Faction Handout

Hero of the Empire,


We’ve long heard troubling rumors of the types of undead minions
employed in the armies of that vile necromantic nation of Geb. I wish we
had the strength to destroy that country without leaving ourselves exposed
to our closer enemies. Alas, we do not. Bring back evidence of any undead warriors you
find working in the employ of Geb—if we can’t destroy them militarily, maybe we can
turn Inner Sea public opinion against them. Also, some of my diviners have delivered
startling reports to me about Geb warriors held in stasis for future combat—if this is true,
the incantation written on the scrap of paper delivered with this missive should disrupt
any such field long enough for you to snatch a weapon from the soldier in question.
Bring me one and your heroism will know no end in eyes of our nation.
For Emperor and Empire,

Baron Jacquo Dalsine

15
Scenario 26:
Scenario Chronicle #

Lost at Bitter End TIER


7–8 3,886

MAX GOLD
This Chronicle Certifies That TIER

TIER
10–11 7,540
TIER

A.K.A.
Player Name Character Name Pathfinder Society # Faction EXPERIENCE

Has Completed This Scenario.


Starting XP
Items Found During This Scenario
Scion of Geb: You have saved the town of Geb’s Rest and your legend has spread +1 XP
TIER
7–8 far and wide in the nation of Geb. Any future dealings with native Gebbites inside
or outside of the country grants you a +1 circumstance bonus to any Charisma-
based checks made while dealing with them. Final XP Total
Gauntlets of ogre power (Cost: 4,000 gp)
Lesser metamagic rod of extend (Cost: 3,000 gp) Prestige Award
+1 light fortification full plate (Cost: 5,650 gp)
Periapt of Wisdom +2 (Cost: 4,000 gp)
Potion of cure moderate wounds (Cost: 300 gp) Starting PA
GM’s
Initial

TIER PA Gained (GM ONLY)


10–11 Scroll of flame strike (Cost: 1,125 gp)
Scroll of ice storm (Cost: 1,125 gp)
Final PA Total
Scroll of raise dead (Cost: 6,125 gp)
GOLD

Start GP
GM’s
Initial
+
GP Gained (GM ONLY)
TIER

+
Items Sold

=
Sub Total

-
Items Bought
Items Sold / Conditions Gained Items Bought / Conditions Cleared
=
Sub Total

-
Gold Spent

=
TOTAL VALUE OF ITEMS SOLD TOTAL COST OF ITEMS BOUGHT
Add 1/2 this value to the “Items Sold” Box Sub Total

For GM Only

EVENT EVENT CODE DATE Game Master’s Signature GM Pathfinder Society #

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