S01-26 Lost at Bitter End
S01-26 Lost at Bitter End
™
                                       Lost at Bitter End™
                                       Pathfinder Society Scenario 26
Pathfinder Society Scenario 26: Lost at Bitter End is a Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8
and 10–11). This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any
world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s
                                                 most popular fantasy roleplaying game.
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                                    Open Game Content are not included in this declaration.)
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   other than the material designated as Open Game Content may be reproduced in any form without written permission.
Pathfinder Society Scenarios are published by Paizo Publishing, LLC under the Open Game License v 1.0a Copyright 2000
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                                                                 2
                                   Lost at Bitter End
                                                BY Joshua J. Frost
F
    or thousands of years the nations of Geb and Nex have           and findings in hopes that, one day, her life’s work might
    smashed themselves against each other’s respective              see the pages of the Pathfinder Chronicles and that her
    defenses. What started as border skirmishes and                 resulting fame would land her forever in the annals of
raids soon escalated to full-scale open warfare, magical            Pathfinder Society lore.
atrocities, assassinations, and even the wholesale                     Unfortunately for Rijana, her curiosity and devotion
slaughter of entire cities. The two archwizards after               to studying the absence of magic would be her undoing.
which the nations were named grew to hate each other in             Three months ago, while exploring the Wastes a few
ways that exceeded mortal ken and vowed to eventually               days north of Geb’s Rest, the Pathfinder cleric came
rid Golarion of the other. Their constant battles, both             across a stele, a scroll-tube-shaped stone monolith
magical and mundane, soon created a roiling wasteland               about eight inches in height covered in arcane script
between the two nations called the Mana Wastes. Where               and bits of a language she was sure was ancient Kelish.
once verdant forests and babbling brooks covered the                Further exploration of the region found dozens more, all
landscape, now live hideous monsters, mutated and                   seemingly aligned along the same exact east-west path
deformed by the horrors visited upon this region; and               and all acting like a sort of border marker between Nex
where blue skies once shined on fields of lush wild                 and Geb. Curious, she camped at one of the steles for a
grasses, now only stinging sandstorms and bleached                  full month, copying down every bit of the tiny script and
earth remain. Most of the Mana Wastes is dead to magic              working feverishly to translate it. Once she had the stele
entirely, cut off from the arcane connections that allow            fully translated, she returned to Geb’s Rest and sent a
magics of all kind to function on Golarion.                         messenger to Mechitar to board a ship for Absalom and
   Though this land is harsh, brutal, and unforgiving,              report her findings to Venture-Captain Adril Hestram.
there are those who have managed to eke out a living                Her messenger indicated that she was going to attempt
on its borders, supplying caravans rushing across the               to access the stele and that she would report the results.
Wastes with food, supplies, and even armed men. One                 Hestram never received a second message.
such outpost is Geb’s Rest, a small hovel on the northern              Thrilled by the prospect of what the stele’s discovery
border of Geb that is now more ruin than actual thriving            could mean, Rijana quickly returned to its location
town. The locals called the town Bitter End, a title they           and began the ritual carefully spelled out on the side
feel better describes their desiccated hamlet since, the            of the monolith. After an hour of breathlessly reciting
locals argue, no one there actually gets any rest. Geb’s Rest       the translated words from her journal, the camp was
sits astride the road that travels from the necromantic             enveloped in a bright flash of blue light, and the cleric
city of Greydirge in Geb north through the Mana Wastes              suddenly found herself exactly where she’d been before—
and ends at the fortress town of Ecanus in Nex. With the            only different. Rijana had unknowingly accessed a demi-
nations of Nex and Geb today at relative peace, the two             plane called Geb’s Accord, a series of linked but separated
countries do brisk trade in many goods and for the brave            pocket dimensions where ancient soldiers of the undead
(and often foolish), good money can be made rushing                 dictatorship were stored in stasis as potential weapons for
these goods north and south through the Wastes.                     Geb. Geb’s most loyal commanders were given detailed
   A year ago, a Pathfinder cleric of Nethys named Rijana           instructions on how to access each stele to unleash
came to Geb’s Rest for a single purpose: to study the               soldiers against invading Nexian armies—but that was
Mana Wastes and see if any of its magical afflictions               several thousand years ago, before Geb’s death, and the
could be cured. Rijana spent her life traveling Golarion            knowledge of the steles was lost.
from one reported magic-dead location to another and                   When Rijana came to her senses, she realized what
could not resist the urge to explore the world’s largest.           she’d done and knew she had to get back. But the location
She kept meticulously detailed journals of her research             where she appeared in Geb’s Accord, though tangentially
                                                                3
                                               Pathfinder Society Scenario
similar to her camp on the material plane, did not have             the results of her research, asking a powerful wizard of
a stele. Worse, Rijana’s gear and supplies as well as two           the Decemvirate to teleport them there. Unfamiliar with
of her journals were still back in her campsite. With no            the location, the wizard drops the Pathfinders several
other choice before her, she began traveling through                miles outside of Geb’s Rest, just days after the entire town
Geb’s Accord in order to try to find a way back.                    has disappeared.
   A series of mishaps plagued Rijana’s return to the
material plane. She stumbled into a field containing                SUMMARY
hundreds of ancient Gebbite warriors locked in some sort            After being teleported just outside of Geb’s Rest from
of stasis, as if waiting to be activated for battle. Her very       Absalom, the PCs make their way into town and f ind
presence unwittingly released the commanders of these               it eerily deserted. There, they are attacked by ancient
soldiers, bone devils long ago bound to Geb’s service. The          undead warriors, called Geb’s defenders, who seem
bone devils in turn began releasing ancient living and              smarter and more tactically minded than the average
undead warriors alike to prepare for conquest once they             undead. Once the warriors are put down, the PCs
could find a way to reach the material plane. The original          explore Geb’s Rest and f ind food still on dinner plates,
plan, established thousands of years ago, was that one of           f ires still smoldering in hearths, and half-f illed mugs
Geb’s loyal commanders would activate the stele, awaken             of ale still waiting to be drunk at the inn—but no signs
the armies within, sacrifice his life to Geb in the planar          of life. In the fountain in the town square, they f ind the
Geb’s Rest, and use his life essence to merge the pocket            corpse of Rijana, recognizing her only by the journal
dimensions with the material plane, thus unleashing the             in her satchel. Flipping through the journal, the PCs
hidden army against the Nexian invaders. The leader of              realize that Rijana’s last entry was several days travel
the bone devils, a foul malcontent named Zepteffis, knew            north of Geb’s Rest, inside the fabled Mana Wastes,
this plan intimately, but lacked the key component: the             with no explanation for her body being here.
Gebbite commander.                                                      With no other clues than a crude map and journal
   For weeks the bone devils tortured Rijana for information        entries describing the journey north, they enter the
on the rituals, but eventually it became clear: everything          Mana Wastes in search of Rijana’s other journals. Along
of any importance that she knew lay in her camp back on             the way they are attacked by hellcats in the midst of a
the material plane. Frustrated, Zepteffis showed Rijana             huge magic-dead area, denying them the use of their
another stele, this one in the middle of the fountain in            spells and magic items for the duration of the assault.
the planar Geb’s Rest. Knowing the cleric could activate,           Once the hellcats are put down, the PCs travel to and
it he surrounded her with several undead warriors and               locate the stele described in Rijana’s journal as well as
his scouts, a pair of hellcats, and ordered her to complete         her camp, supplies, and another journal detailing how
the ritual. Once back on the material plane, Zepteffis’s            to use the stele. When the PCs follow the directions,
minions would escort Rijana back to the stele and she               they’re transported to Geb’s Accord, a pocket dimension
would return to Geb’s Accord with all of her research—              that mirrors the surrounding countryside.
and hopefully a way to merge the pocket dimensions and                  Once in Geb’s Accord, the PCs are attacked by more
unleash the army without Geb’s commanders.                          of the undead warriors they encountered in Geb’s Rest,
   Rijana did as she was told, but something horrible               clearly linking those undead to whatever the demi-
happened. She lacked the key component—a brooch                     plane has in store for them. Later, the PCs come upon a
worn by all of Geb’s ancient commanders—and instead                 f ield of living warriors, resplendent in ancient Gebbite
of merging Geb’s Accord with the material plane, she                armor and weapons, and seemingly frozen in some
flipped them. Every living soul in Geb’s Rest vanished,             type of stasis. Here the PCs are set upon by an ancient
banished to Geb’s Accord, while Rijana and Zepteffis’s              Gebbite battle cleric who is methodically attempting to
minions appeared in the middle of the town’s square.                release the army from stasis.
Unfortunately for Rijana, the ritual drained her of her                 Finally, the PCs reach the planar version of Geb’s
life’s essence and she appeared in the town’s fountain as           Rest, where they f ind the townspeople in enormous
a dried husk, her soul locked away somewhere in Geb’s               prison pens, guarded by undead, demons, and ancient
machinations, forever lost.                                         soldiers of Geb’s once mighty armies. The leader of
   The undead minions, confused, simply wandered Geb’s              this mob, a vile bone devil named Zepteff is, carries the
Rest, unsure of what they were looking for. The hellcats            last of Rijana’s important journals.
set out into the Mana Wastes looking for the stele and
Rijana’s gear though having no idea what to do with it if           GETTING STARTED
they found it. By this time, Adril Hestram had already              Read the following to get the adventure underway:
sent a second Pathfinder team to find Rijana and examine
                                                                4
                                                        Lost at Bitter End
Just moments ago, Venture-Captain Adril Hestram stood                   There are maybe four dozen intact buildings scattered about
beside you inside the great hall of the Grand Lodge in Absalom          the town, with the central hub largely surrounded by weed-
and said, “Good luck and gods speed. Find out what you can              choked ruins of a time when the town was more prosperous.
and get back in one piece.” With that, a masked member of
the Decemvirate, gender and race impossible to determine                   As the PCs approach Geb’s Rest, they see no signs of
under black cloth and an ornate face mask, muttered an                  life at all. No people, no animals, no birds—nothing.
incantation and teleported you nearly a thousand miles south,           The entire town is silent and vacant. PCs exploring the
to the northern frontier of the necromantic nation of Geb.              outer reaches of the hamlet find dinner plates still set
Just 24 hours ago, messengers from the Decemvirate banged               at tables with spoiled food on them, clothes hung out to
on your door and demanded your presence at the Grand                    dry, mugs of ale still resting on the bar in the inn, and
Lodge. Venture-Captain Hestram, it seemed, had received                 feed set out for the animals in the barn and the nearby
an important bit of news about work that a Nethys cleric                animal pasture. Once the PCs reach the central fountain,
Pathfinder named Rijana was doing in the Mana Wastes—                   however, they find the current denizens of Geb’s Rest
important enough to summon you at such an early hour and                lurking in ambush.
demand your preparedness for a new mission assignment.                     Creatures: Spread throughout the buildings
                                                                        immediately surrounding the fountain lurk the remnants
“Rijana is one of the best scholars on arcane mysteries that we         of Zepteffis’s minions that he sent back with Rijana. As
have,” said Hestram as he paced back and forth. He shook a              soon as the PCs reach the fountain and find Rijana’s
thin sheaf of papers in his hand. “This missive from her hand           corpse, Geb’s defenders leap out from hiding and attack.
just a month ago tells a daring tale of hidden dimensions in            For Tier 10–11, the bone devil lurks in the blacksmith
the Mana Wastes that could be used to return magic once                 (labeled 6 on the map) and attacks with Geb’s defenders.
again to that failed, desolate garbage heap. I could care less
about restoring magic there—but I care a lot about what                 Tier 7–8 (EL 9)
bizarre ruins and hidden sanctums might have been concealed
there while magic lay dormant. I haven’t the time to waste to           Geb’s Defender (4)                                          CR 5
send another message back and await its answer—I’ve asked               Male or female human juju zombie fighter 5 (Tome of Horrors
a Decemvirute member, a powerful wizard, to teleport you to                Revised 411)
Rijana’s last known location, a dusty hamlet on the edge of the         NE Medium undead
Wastes in northern Geb called Geb’s Rest. I’m sending the lot           Init +6; Senses darkvision 60 ft.; Listen +2, Spot +2
of you because Geb is dangerous, the Mana Wastes are deadly,            Defense
and I want this thing done right.” Hestram snorted. “Well, I at         AC 21, touch 12, flat-footed 19
least want it done. You lot will have to do. Get to Geb’s Rest,           (armor +4, Dex +2, natural +3, shield +2)
find Rijana, and bring back whatever notes she’s got in her             hp 41 (5d12+3)
journals about the Mana Wastes. She should have four journals           Fort +1, Ref +4, Will +6
if my memory of her bizarre organizational skills is correct—I          Defensive Abilities turn resistance +4, undead traits; DR 5/magic
want all four of them. Tell her I’m reviewing them for inclusion          and slashing; Immune cold, electricity, magic missile (including
in the Pathfinder Chronicles, I don’t care. Just bring them back.         any spell-like ability that mimics the spell); Resist fire 10
Now get yourself ready to go—you can’t buy a decent potion              Offense
within a hundred miles of this backwater dust pile.”                    Spd 30 ft.
                                                                        Melee +1 scimitar +9 (1d6+8/18–20) or slam +7 (1d6+5)
  Allow the PCs a moment to buy anything they might                     Tactics
need for the journey while still in Absalom. It might                   Before Combat Once the defenders spot the PCs, they drink their
be good to remind them here that the Mana Wastes is                       potion of protection from good.
almost entirely magic dead—what they do about that                      During Combat Geb’s defenders work in pairs to flank and take
when preparing is entirely up to them. Once the PCs are                   down one opponent at a time, usually starting with their
ready to go, move on to act 1.                                            closest foe.
                                                                        Morale Geb’s defenders fight until destroyed.
ACT 1: ARRIVAL AT BITTER END                                            Statistics
(EL 9 or EL 12)                                                         Str 20, Dex 15, Con —, Int 4, Wis 10, Cha 10
                                                                        Base Atk +2; Grp +7
In the distance lies a squat, tumble-down hovel comprised of            Feats Alertness, Dodge, Improved Initiative, Iron Will, Toughness,
a few turrated domes, a collection of ramshackle huts, a solid,            Weapon Focus (scimitar), Weapon Specialization (scimitar)
two-story inn, dusty red streets, and a large central fountain.         Skills Climb +19, Intimidate +8, Jump +11, Listen +2, Spot +2; +8
                                                                    5
                                                   Pathfinder Society Scenario
   racial bonus on Climb checks                                         devil as his first action. Then he stays in the back, preferring to
 Languages Common                                                       let Geb’s defenders deal with the PCs in melee while he tries
 Combat Gear potion of protection from good; Other Gear chain           to split the party with repeated uses of his wall of ice spell-
   shirt, heavy steel shield, +1 scimitar                               like ability. If forced into melee combat, Golgrotham uses his
 Special Abilities                                                      fear aura continually and throws himself at the most heavily
 Damage Reduction (Ex) A juju zombie’s natural weapons are              armored opponents.
 treated as magic weapons for the purposes of overcoming damage        Morale If reduced to below 15 hit points, Golgrotham attempts
 reduction.                                                             to flee out of Geb’s Rest to the north, hoping to reach the
                                                                        stele, access Geb’s Accord, and warn Zepteffis that the PCs are
 Tier 10–11 (EL 12)                                                     coming.
 As Tier 7–8, but increase the number of Geb’s defenders
 to 7 and add a bone devil commander left behind to watch          Development: Once the PCs defeat the monsters present
 over Geb’s Rest.                                               here, they can take some time to analyze the corpse of
                                                                Rijana which lies in the middle of the central fountain. A
 Golgrotham                                          CR 9       DC 15 Heal check reveals that she was killed by unnatural
 hp 95 (MM 52; bone devil)                                      means and a DC 20 Knowledge (arcana) check reveals
 TACTICS                                                        that she was likely destroyed after performing some
 During Combat Golgrotham attempts to summon another bone       ritual. On her desiccated corpse the PCs find one of her
                                                                                      journals. Labeled Magical Mysteries
                                                                                      of the Mana Wastes Steles, it’s a 200-
                                                                                      page book half-filled with Rijana’s
                                                                   6
                                                          Lost at Bitter End
  Mission Notes: PCs from Cheliax faction should want                    hellcats path back the way they came will spend several
to copy the detailed drawings of the stele from Rijana’s                 days tracing them around the Mana Wastes in a grid-
journals. PCs from the Qadira faction can take about 30                  like fashion—the hellcats were looking for something,
minutes and make a DC 15 Appraise check to learn the                     but what they were looking for isn’t immediately clear.
total value of the supplies in Geb’s Rest (500 gp). PCs from             Magic functions normally in all other encounters in this
the Taldor faction can use this opportunity to gather                    scenario.
“evidence” of the existence of Geb’s defenders—this
should be hair, skin, or a limb from the corpse of one.                    Rewards: There are no rewards for act 2.
Hellcat                                                     CR 7
hp 60 (MM 54)
TACTICS
Before Combat The hellcat is patrolling the road between Geb’s
  Rest and the stele.
During Combat The hellcat attacks the first foe it sees, grappling
  when it can to tie up single opponents.
                                                                          H - Hellcat
Morale The hellcat attempts to flee if reduced to less than 10 hit
  points.                                                                 H 2 - Additional Hellcats
                                                                     7
                                                            Pathfinder Society Scenario
       Adventuring in an Antimagic Field                                          an ancient language. The entire camp is covered in a thin layer
       The Mana Wastes are a roiling torrent of sandstorms,                       of reddish dust, as if no one has been here for some time.
       monsters, and enormous patches of magic dead zones
       that cover most of the Wastes (including the entire city of   As soon as the PCs enter Rijana’s camp, they find their
                                                                  connection to magic restored. The stele radiates a faint
       Alkenstar). Act 2 takes place in an area of magic dead where
       magic is sometimes active and is sometimes not. At the     transmutation aura and a strong conjuration aura and
                                                                  a 20-foot radius around the object pushes the magic-
       beginning of each round roll a die. If the result is an even
       number, magic functions as normal. If the result is an odd dead nature of this part of the Mana Wastes away. The
                                                                  stele cannot be tipped over, pulled out of the ground,
       number, the entire area functions as though under the effects
                                                                  or otherwise disturbed—it is fixed in place. The two
       of an antimagic field (just like the spell) though it has no range,
       area, or duration limitations (see PH 200 for details).    journals are Translations of the Mana Wastes Stele and Flora,
                                                                  Fauna, and Hazards of the Mana Wastes. The first is a half-
                                                                  finished book containing page after page of drawings and
                                                                  translations of the stele. The last written page contains
                                                                  an incantation in common and instructions that describe
     ACT 3: GEB’S ACCORD                                          exactly how to activate the stele. A notation below the
     (EL 8 or EL 11)                                              incantation reads, “Making my first attempt tomorrow.”
     Assuming a normal mode of travel (walking or riding) the     and is dated several months ago with no following
     PCs follow the journal entries through the Mana Wastes       notations. The page immediately preceding that one has
     and locate Rijana’s camp surrounding the mysterious          this notation: “Worried that if I activate the stele and
     stele two days after they set out from Geb’s Rest. Once the  don’t like the results, may not be able to deactivate it.
     PCs reach the camp, read the following:                      Pretty sure the incantation I’ve copied on the next page,
                                                                  when read backwards, will return this stele to normal if
     A cold fire pit, well-organized gear and supplies, and two   performed backwards. Will test later.” The second journal
     journals blowing lazily in the wind surround a small, stone  is a detailed account of the monsters, plants, and normal
     monolith. The monolith, the stele described in Rijana’s      animals that call the Mana Wastes home.
     journals, is covered top to bottom in intricate and exotic      At this point, the PCs have three of the four journals and
     carvings as well as markings and what look to be writings in no clues left to them other than reading the incantation.
                                                                                                      Once they do, a brilliant
                                                                                                      flash of blue light
         G            G 2                                                                             surrounds them; when
                                                                                                      the light fades, they’re
                                                                                                      still standing in the
                                                                                                             G
                                                                                                      camp, but all of Rijana’s
                                                                                                      supplies are gone, the
                                                                                                      stele is gone—its also
                                                                                                      as dark as the middle
                                                                                                      of the night, though
                                                                                                      the sky lacks stars is
                                                                                                      black as pitch, and the
                                   PC           PC            PC                                      wind, so prevalent as
                                                                                                      the PCs traveled across
                                                                                                      the Mana Wastes, is
                                               PC            PC              PC                       still. Nothing moves,
                                                                                                      nothing makes a sound,
                                                                                                      nothing is here. A DC 20
                                                                                                      Knowledge (the planes)
                                                                                                      check reveals that the
                                                                                                      PCs may be in some
                                                                                                      kind of demi-plane. A
G2                                                                                              2  G        G
                                                                                                      DC 30 Knowledge (the
                                                  PC - PCs Appear                                     planes) check reveals
                                                  G - Geb’s Defenders                                 that this demi-plane is
         G2                                     N         G 2 - Additional Geb’s Defenders
                                                                              8
                                                          Lost at Bitter End
                                                                   9
                                                            Pathfinder Society Scenario
     0—detect magic (3), light (2), read magic                                   Skills Concentration +15 (+19 defensive casting), Listen +8,
   D domain spells; Domains Death, Destruction                                     Spellcraft +1, Spot +8
   Tactics                                                                       Languages Ancient Kelesh, Ancient Osiriani
   Before Combat The Gebbite battle cleric casts spell immunity                  Gear cloak of resistance +1, +1 light fortification full plate, gauntlets
     (dispel magic, silence), resist energy (electricity, fire), and freedom       of ogre power, +1 heavy steel shield, lesser metamagic rod of extend,
     of movement. These spells are figured into his stats.                         ring of protection +1, +1 bastard sword, periapt of Wisdom +2
   During Combat As soon as the Gebbite battle cleric sees the PCs
     approaching, he summons a hellhound (summon monster III) and                Tier 10–11 (EL 13)
     a fiendish dire wolf (summon monster IV) to attack the PCs while            As Tier 7–8, but the battle cleric has already successfully
     he hides behind distant statues and casts divine favor, protection          freed 10 ancient Gebbite warriors from their stasis. Also,
     from good, shield of faith, entropic shield, and spell resistance (these    for this tier, the battle cleric carries a scroll tube with
     spells are not figured into his stats). He uses his lesser metamagic        the following scrolls inside: scroll of flame strike, scroll of ice
     rod of extend with hold person, silence, and obscuring mist. He             storm, and scroll of raise dead.
     prefers direct combat, but will hit the PCs with flame strike,
     bestow curse, contagion, and hold person as he approaches them.             Ancient Gebbite Warriors (10)                                     CR 3
   Morale The Gebbite battle cleric is sworn to protect the stasis               Male human warrior 4
     field and battles the PCs to the death.                                     LE Medium humanoid
   Base Statistics Melee +1 bastard sword +19/+4 (1d10+2/18–20); Str             Init +2; Senses Listen +3, Spot +3
     13, Wis 17; Grp +8                                                          Defense
   Statistics                                                                    AC 13, touch 11, flat-footed 12
   Str 15, Dex 8, Con 14, Int 10, Wis 19, Cha 12                                   (armor +2, Dex +1)
   Base Atk +7/+2; Grp +9                                                        hp 27 (4d8+6)
   Feats Combat Casting, Exotic Weapon Proficiency (bastard                      Fort +4, Ref +2, Will +0
      sword), Improved Initiative, Lightning Reflexes, Weapon Focus              Offense
      (bastard sword)                                                            Spd 30 ft.
                                                                                                             Melee longspear +8 (1d8+3/x3) or short
                                                                                                             sword +7 (1d6+3/19–20)
                                                                                                             Ranged longbow +5 (1d6/x3)
To Geb’s Rest
                                                                                10
                                                        Lost at Bitter End
   Development: This battle is a peek into the mind of                   out how to get them back to the material plane. Zepteff is
Geb—soldiers bound to his service and then frozen in time                doesn’t expect anyone to assault him here, so he has no
to be activated when he needs them. As they’ve been here for             security surrounding or patrolling the city. All of his
thousands upon thousands of years, Geb’s either forgotten                minions lurk about the fountain while Zepteffis struggles
them or hasn’t felt the need to use them yet. Zepteffis is               to understand Rijana’s last journal, Demi-Planes, Pocket
activating them to invade the material plane, but hasn’t                 Dimensions, and the Mysteries of Geb, and sacrif ices one
progressed very far since Rijana arrived and accidentally                townsperson after another attempting to use their life
awakened the bone devil.                                                 essence to merge Geb’s Accord with the material plane.
   Mission Notes: PCs from the Taldor faction can read                   When the PCs arrive, there are six corpses of townsfolk
the incantation they were provided with to grab a spear                  lying around the fountain—evidence of Zepteff is’s failed
from one of the warriors in stasis. This requires only a                 attempts.
successful DC 15 Knowledge (the planes)                                                                  Creatures: The bone devil
check to succeed. Failure means the                                                                     Zepteff is stands on the
incantation harmlessly burns away and                                                                   north side of the fountain,
the PC has recovered no spear for their                                                                holding Rijana’s last journal
mission.                                                                                           and pushing a townsperson at
                                                                                                   the fountain as he struggles to
   Rewards: If the PCs defeat the                                                                 read from the book. Standing
ancient Gebbite battle cleric                                                                     nearby is a troop of ancient
(and    possible    minions),                                                                     Gebbite warriors freed from the
reward each tier thusly:                                                                          stasis f ield, while one or more
   Tier 7–8:                                                                                       (by tier) Geb’s defenders push
   Give each player 1,930 gp.                                                                        additional townsfolk toward
   Tier 10–11:                                                                                        the fountain.
   Give each player 2,962 gp.
                                                                                                               Tier 7–8 (EL 10)
Act 5: THE
PRISON PENS                                                                                                  Zepteffis                 CR 9
OF BITTER END                                                                                               hp 95 (MM 52, bone devil)
(EL 10 or EL 13)                                                                                     TACTICS
Once the PCs reach the                                                                                Before Combat Zepteffis is reading
planar Geb’s Rest, read the                                                                            Rijana’s journal and sacrificing
following:                                                                                                townspeople to the ritual.
                                                                                                            During Combat Once combat
Geb’s Rest lies ahead, but a very                                                                            starts, Zepteffis launches
different town from the Geb’s                                                                                   himself at the PCs. If he
Rest on the material plane.                                                                                     sees anyone carrying
This version is the shining, new                                                                                Rijana’s journals, he attacks
example of what the town looked                                                                                 them first.
like before—every building whole                                                                                Morale Zepteffis fights to
and brightly painted, the streets                                                                             the death.
made of packed dirt and well-lit by
giant lanterns, and giant, leafy-green                                                                    Geb’s Defender                CR 5
trees lining every avenue. In the middle of                                                         hp 41 (use the stats from act 1)
the town, surrounding the fountain, are dozens of enormous cages,
thirty feet on each side, and packed full with hundreds of dirty         Ancient Gebbite Warriors (3)                                  CR 3
human figures.                                                           hp 27 (use the stats from act 4, Tier 10–11)
The planar Geb’s Rest has now become the dominion of                     Tier 10–11 (EL 13)
Zepteff is, and with the appearance of the entire town the               If the bone devil from act 1 managed to escape and make
moment he sent Rijana back through to the material plane,                it back to Bitter End in Geb’s Accord, increase the number
it’s also become his own penal colony—an abundant supply                 of bone devils below to 3, rather than 2.
of slaves that he’ll use to serve his army once he can f igure
                                                                    11
                                                 Pathfinder Society Scenario
Zepteffis and Arginius                                   CR 9       research, Hestram mentions, that will most likely appear
hp 95 (MM 52; bone devils)                                          in the next volume of the Pathfinder Chronicles.
Conclusion
Assuming the PCs save the town of Geb’s Rest and return
its people to the material plane, they will be forever spoken
of as heroic legends among the people of Geb. It takes no
time at all for the tale of their heroism to spread, and any
time after this scenario that they find themselves in Geb,
they’ll generally be greeted as heroes. Once the PCs return
to Absalom (by boat), Adril Hestram is sad to hear of Rijana’s
death but happy the PCs have returned with her journals—
                                                                   12
                                                            Lost at Bitter End
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3. Offer and Acceptance: By Using the Open Game Content You                   System Reference Document. Copyright 2000. Wizards of the Coast,
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                                                                         13
                                         Pathfinder Society Scenario
Scion of Freedom,
Word has reached me that you’ll soon be teleported to the nation of Geb—specifically to the arrogantly named
Geb’s Rest near the desolate Mana Wastes. Agents of Freedom have long had their eyes on Geb’s Rest as a
waypoint for our dealings in the region. Please deliver the enclosed and sealed letter to the Lord Mayor of Geb’s
Rest. Use your best diplomatic skills to press upon him the importance of the information inside. Additionally,
rumors have reached my ears that Geb may have once used devils to organize its ancient armies of living and
undead. Bring back proof that Geb bound devils so that we may have a bargaining chip when dealing with that
nation of necromancers.
                                                                      Sincerely,
                                                                      Captain Colson Maldris
Delicious Minion,
Vague whispers from inside that wretched organization you remain so loyal to tell me that you’ll be in Geb
soon. Excellent! I’ve enclosed a bag of gold with this message—take it and deliver it to the blacksmith in Geb’s
Rest. Negotiate with him to turn a blind eye when Chelaxian agents arrive in the future to store items in his
smithy. If diplomacy and gold don’t work—hit him with your best strong-arm tactics. We need his smithy to
bring items north from the Field of Maidens, avoiding the major cities of Geb. Also, the few rumors I’ve heard
of this Rijana’s work tell me that the objects she’s studying are important. Copy in detail any drawings she may
have made and return them to me.
                                                       14
                                      Lost at Bitter End
                                           Sincerely,
                                Pasha Muhlia Al-Jakri x
                                             15
                                                                      Scenario 26:
                                                                                                                          Scenario Chronicle #
                                                                                                                                                            MAX GOLD
                                                     This Chronicle Certifies That                                             TIER
                                                                                                                   TIER
                                                                                                                              10–11           7,540
                                                                                                                               TIER
                                                                                            —
                                 A.K.A.
 	Player Name                                    Character Name	Pathfinder Society #	Faction                                    EXPERIENCE
                                                                                                                                      Start GP
                                                                                                                                                  GM’s
                                                                                                                                                  Initial
                                                                                                                          +
                                                                                                                          GP Gained (GM ONLY)
     TIER
                                                                                                                          +
                                                                                                                                  Items Sold
                                                                                                                          =
                                                                                                                                      Sub Total
                                                                                                                          -
                                                                                                                                Items Bought
  Items Sold / Conditions Gained                                        Items Bought / Conditions Cleared
                                                                                                                          =
                                                                                                                                  Sub Total
                                                                                                                          -
                                                                                                                                 Gold Spent
                                                                                                                          =
TOTAL VALUE OF ITEMS SOLD                                               TOTAL COST OF ITEMS BOUGHT
Add 1/2 this value to the “Items Sold” Box                                                                                        Sub Total
For GM Only