0% found this document useful (0 votes)
63 views61 pages

Monte Carlo Machine

The document is an instruction manual for the Monte Carlo pinball game, detailing installation, initialization, game operation, gameplay, scoring, and adjustments. It includes technical specifications, wiring diagrams, and information about the game's components and features. The manual also provides troubleshooting guidelines and safety warnings for users and technicians.

Uploaded by

M Jawoski
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0% found this document useful (0 votes)
63 views61 pages

Monte Carlo Machine

The document is an instruction manual for the Monte Carlo pinball game, detailing installation, initialization, game operation, gameplay, scoring, and adjustments. It includes technical specifications, wiring diagrams, and information about the game's components and features. The manual also provides troubleshooting guidelines and safety warnings for users and technicians.

Uploaded by

M Jawoski
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 61
i, IIr. Iv. Mi VII. VIII. Ixy, XI. MONTE CARLO (GAME #708) (3 BALL GAME) INSTRUCTION MANUAL Applicable for all games. TABLE OF CONTENTS INSTALLATION... ....++ INITIALIZATION.....+. GAME OPERATION..... GAME PLAY AND SCORING... BOOKKEEPING AND SELF TEST...... THEORY OF OPERATION... GENERAL INFORMATION..... WIRING AND SCHEMATIC DIAGRAMS. . PARTS INFORMATION... MONTE CARLO GAME PROMS: 708/PROM 1 708 PROM 2 SOUND PROMS: 708/DROM 1 708/YROM 1 708/YROM 2 Premier y Technolog) 759 INDUSTRIAL DRIVE BENSENVILLE, IL 60106 TELEX 215009 PRMR UR FOR SERVICE, CALL (312) 350-0400 COPYRIGHT © 1967 BY PREMIER TECHNOLOGY, ALL RIGHTS RESERVED. PAGE(S) 2 2,5 4-5 6 6,7 8-12 13-16 17,18 19-46 47-54 ss = = SS SS SSSR RE RSERA ER EE SUPPLEMENTAL ADDENDUM ATTACHED TO AND A PART OF ALL SYSTEM 80B ALPHANUMERIC DISPLAY GAME INSTRUCTION MANUALS DISPLAY BOARD(A4) THE ALPHANUMERIC DISPLAY BOARD(A4) IN THIS GAME MAY BE DIFFERENT THAN THE ONE AS ILLUSTRATED ON PAGE(S) 34 AND 35-36. THE DIFFERENT DISPLAY BOARD (A4), PART NO. MA-644F, CONTAINS DISPLAYS DS1 AND DS2, PART NOS. X0-870. THE DISPLAY BOARDS AS AN ASSEMBLY ARE INTERCHANGEABLE; HOWEVER, THE DISPLAY(S) DS1 AND DS2 ARE NOT INTERCHANGEABLE FROM ONE ASSEMBLY TO ANOTHER. TO QUICKLY DETERMINE WHICH DISPLAY BOARD (A4) IS USED IN THIS GAME, OBSERVE THE LOCATION OF THE VACUUM EXHAUST TIP. FIGURE 14. DISPLAY BOARD (A4), (MA-644), DISPLAY(S) XO-840 FIGURE 1B. DISPLAY BOARD (A4), (MA-644F), DISPLAY(S) XO-870 FIGURE 1B. FORM NO. PT 4/22/85 (OVER) 24505, 5. THE DIFFERENT DISPLAYS, XO-840 AND XO-870, ARE ELECTRICALLY EQUIVALENT. HOWEVER, THE PINOUT NUMBERING SEQUENCES ARE DIFFERENT. FIGURE 2 ILLUSTRATES THE SCHEMATIC PORTION OF MA-644F UTILIZING THE XO-870 DISPLAYS. Sofi tntista bitty fits ttefatatss tstafafete FIGURE 2. FORM NO. PT 4/22/85 24508 sos SS Se SPSSRS RE RRR RR E SYSTEM 80B OVERVIEW System 808 contains three new circuit boards. These are the Alphanumeric Display, the Power Supply, and the Control Board Piggyback which is attached to the Control Board. The Alphanumeric Display takes the place of the Four and Seven Digit Displays used in System 80A games. The new Power Supply takes the place of the System 80A Power Supply. The Control Board Piggyback takes the place of ROMS (U2-U3) used in System 80A games Some of the new features of System 80B are: 1) Capability to display messages 2) Enhanced bookkeeping and self-test. 3) Players can enter their initials if they achieve a high score. 4) Top five high scores are displayed in the attract mode. “WARNING: This equipment generates, uses, and can radiate radio frequency energy and if not installed and used in accordance with the instructions manual, may cause interference to radio communications. Ithas been tested and found to ‘comply with the limits for a Class A computing device pursuant to Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference when operated in a commercial environment. Opera- tion of this equipment in a residential area is likely to cause interference in which ‘case the user at his own expense will be required to take whatever measures may be required to correct the interference.” Aone ms eS SRP RS REPRE ERE SRS RSE RRR E 1. INSTALLATION A. SET-UP 1. Bolt the legs to the cabinet. 2. Lift lightbox into an upright position. Be sure none of the cables are crimped in between the lightbox and cabinet. 3. Engage the snap in the rear of the lightbox to the cabinet. 4. To remove the lightbox back- glass and gain servicing access to the electronics panel, fluor- escent lamp assembly, speaker and the alphanumeric display board, proceed as follows: Unlock the lightbox, grasp the backglass lift trim, lift the backglass up and out carefully and set aside. To remove the speaker/alpha- numeric display panel, grasp the upper portion of the panel, lift up about 1/2", swivel the top of the panel downwards and bring towards you, set down on the cabinet side mouldings. The acrylic display panel cover will also become detached at this stage. 5. Secure the lightbox to the ca- binet with the bolts and wash- ers provided. 6. Open the cabinet door and loos- en the front moulding locking arm. 7. Remove the moulding from the playfield. 8. Slide the cabinet glass toward you and remove it. 9. Raise the playboard, slide it forward and rest it on its sup- port. 10. Unravel and straighten out the power line cord located at the rear of the pinball cabinet. 11. Proceed to "B. CHECK-OUT". 1. ry a 10. 11. 12. 13. CHECK-OUT Check that all cables are clear of moving parts. Check for any loose wires. Check switches for loose solder or other foreign matter. Be certain all fuses are firm- ly seated. Check transformer for any for- eign matter across terminals. Be sure that the Transformer Panel power input connector 41237, corresponds to the sup- ply voltage. Check the setting of the nor- mally open tilt switch on the underside of the playfield. One blade should be free-floating with a weight on the end. Lower the playfield into the cabinet. Using the leg adjusters, level the playfield and set the pitch, Recommended pitch is 5-1/2° - 6°. The plumb-bob tilt can be ad- justed by loosening the wing nut and raising the plumb-bob to increase its sensitivity, or lowering it to decrease its sensitivity. The ball-roll tilt can be adjus- ted by loosening the front screw and raising the tilt bracket to increase sensitivity,or lowering it to decrease its sensitivity. Reinstall the cabinet glass, front moulding and the lightbox assembly. Plug the line-cord into a pro- perly grounded 3-wire recep- tacle ONLY! Refer to Section VI to make all necessary game adjustments. CAUTION If this game has been Subjected to extreme cold, allow to warm up to room temperature. INITIALIZATION, II. GAME OPERATION Il. INITIALIZATION AFTER A IOOMSEC DELAY ALLSCORING Besptays wnt UGHTAND SHOW ZEROES (NOTE GAME ADJUSTMENT SWITCHES #23 Fog GAMES TO DATE WILL BE DISPLAYED AND CONTINUE UNTIL START OF Gai AND #24.) GAME 18 NOW IN ATTRACT MODE. Il. GAME OPERATION A. GAME START Three balls must be in the ball return trough to start a game. 1. Insert coins into coin chute. a. Coin chute tune is played. b. Total credits are displayed in the center of the lower lay. display Js 2. Press Credit Button to start game. 3. a. Credit tune is played. b. Total credits displayed de- crease by one. 4. The first 3. All playfield features reset. player score display flashes two zeros. B. FIRST PLAYER 1. First player's score display flashes two zeros. The other player's displays are now blank. The ball-in-play is displayed in the center of the upper display. | | j Bese Se eReeEeeReEeRERE ER RR BE EEE ill. GAME OPERATION 4. When the ball enters the outhole, any bonus earned is scored. C. ADDITIONAL PLAYERS 1. Additional players are indicated by two zeros (not flashing) in each corresponding player's display. 2. After the maximum number of players are added, or no more credits remain, the Credit Button has no effect. 3. Additional players can be added anytime during the first ball in play. D. EXTRA BALLS 1. When the SHOOT AGAIN lamp is lit, neither the player-up nor the ball-in-play changes when the ball enters the outhole. 2. Only one extra ball per ball- in-play is given. TILT MODE 1. Tilting the game results in a loss of ball in play. 2, When the game is tilted, all the playfield lamps go off. 3. All accumulated bonus and bonus multipliers are lost. 1. If the normally closed slam switch (located inside front door) is opened, the entire game is ended for all players. The entire switch matrix is in- active for three seconds. 3. If the match feature exists (dependent on Switch #26), a replay can be won even if the game is slammed. 4. Game returns to the attract mode. G. GAME OVER 1. A random match number appears in the ball-in-play display. If this number matches the last two digits in any player's score, a replay (dependent on SWITCH #26) is awarded. 2, The High Games To Date are periodically displayed, depen- dent on Switches #23 and #24. When the Highest Game To Date is beaten, an award (dependent on Switches #23 and #24) is given. 3. All of the drop targets will reset (when used). IV. GAME PLAY AND SCORING NTE ARLO HOW TO PLA’ TOP ROLLOVERS SCORE 5000 UNLIT. SCORE 15,000 AND LIGHT A POP BUMPER WHEN LIT. SCORE 50,000 WHEN LIT IF ALL PoP BUMPERS ARE LIT. RIGHT FLIPPER FREEZE TOP ROLLOVER LIGHTS WHEN HELD ON. HOLES SCORE 10,000. SPIN THE ROULETTE WHEEL AND CAPTURE BALL WHEN FLASHING. AFTER THE ROULETTE WHEEL SPINS 1) SCORE 10,000 IF ODD OR EVEN IS LIT AND THE NUMBER ON THE WHEEL (RED OR BLACK) IS ODD OR EVEN RESPECTIVELY. 2) SCORE 10,000 IF RED OR BLACK IS LIT AND THE NUMBER ON THE WHEEL IS RED OR BLACK RESPEC- TIVELY. 3) COLLECT BET BONUS X MULTIPLIER IF THE NUMBER ON THE WHEEL MATCHES A DROP TARGET NUMBER THAT IS LIT. DROP TARGETS 4) LIGHT TOP HOLE (SPECIAL) IF THE NUMBER ON THE WHEEL 1S "00", 5) LIGHT LEFT OR RIGHT HOLE (EXTRA BALL) IF THE NUMBER ON THE WHEEL IS "oO". © TOP HOLE AWARDS SPECIAL WHEN LI (RED). © LEFT OR RIGHT HOLE AWARDS EXTRA BALL WHEN LIT (PURPLE). © SCORE 5000 UNLIT. © SCORE 10,000 WHEN LIT. © SCORE 15,000 AND TURN LAMP ON SOLID WHEN FLASHING © ALL TARGETS DOWN ON ANY ONE OF THE FOUR TARGET BANKS ADVANCES THE BET BONUS AND RESETS THE BANK. © (5-BALL) SCORE 1000 UNLIT. © (5-BALL) SCORE 5000 WHEN LIT. IV. GAME PLAY AND SCORING LEFT RAMP ROLLUNDER LEFT AND RIGHT COLLECT BET BONUS AND LIFT RAMP. RETURN ROLLOVERS © SCORE 300 TOP LEFT ROLLUNDER SCORE 5000 AND ADVANCE BET BONUS. RUBBER SWITCHES e SCORE 30. RIGHT RAMP. ENTRANCE ROLLUNDER TOGGLE ODD AND EVEN LAMPS. Oe ere POP BUMPERS RIGHT RAMP © SCORE 1000 UNLIT. EXIT ROLLUNDER © TOGGLE RED AND BLACK LAMPS. CORE 30,000 AND ADVANCE BET BONUS. a © SCORE 10,000 WHEN LIT. © SCORE 10,000,000 WHEN 10,000,000 LAMPS FLASHING © ROTATE POP BUMPER LAMPS. SPOT TARGETS Oe © COLLECT BET BONUS. © SCORE 15,000 ADVANCE BET BONUS, AND OPEN BALL GATE. MULTI~BALL ¢ ALL BALLS ARE RELEASED AFTER ALL CAPTURED. LEFT AND RIGHT © PLAYFIELD SWITCHES SCORE 3X OUTLANES WHILE 3 BALLS ARE ON THE FIELD AND 2X WHILE 2 BALLS ARE © SCORE 50,000 AND CLOSE BALL GATE. ON THE FIELD. OS @QrrerrerereeteeetReeEREERESEE EE V. SOUND, VI. GAME ADJUSTMENTS Vv. SOUND The Sound Board installed in this game has been programmed for sound only. Vi. GAME ADJUSTMENTS ‘one oars eee eee SWITCH ADJUSTMENTS on Lan AF AMO (CORSERITNE) NOTE: The folowing switch agusoents pening to £ System wow only There are 32 Swen onthe creo! Sere hy eid ne hb eee board which pert adustnent of Oe gare parameters. on et to Reece These suchas oe cortained nut pactage of gre or Smo swtches each, as shown below. roms oe com CHUTE COMBINATIONS = ge porw eo es oe sens asnoreenrs serronz2 purine sein = ee cnc = es 2 Sk & B ed a % 2h 28 atonoe ‘eorcom sorrows ak se “= ies Tomes? caut 20 pure ananns Saeed e oe oe ioe Dinhages) coon = i eae See a2 me & zu ee ie So Wo oe y Sa i TaN ee a el OFF OFF ON ON OF |). mm a a. Raaas a x sa ee Sone o ¥ om eae eS wi ae i OFF ON OFF ON OF ww S ae R 2 Saaeag # Sagas ae or ON ON OF ON % ee Sang Gr ON ON ON ON re @ Sanam & 4 sore a 2 oe eo a pare Seen % a Sean 5 a sare on or ov on oF % Seana # eS on ow ot ot oF * i aeaag a - ov ov oF oF oF % pecan yee hat DY le tice re mero aes comet senor yn caine 20 surg comet, e eee “St oer ma SSF Oe re AOETE ES mae ee ca cates 7 Terucr ioe bo S: 1. teglabled es aa ee ni os " orr. OME WOLE LAMP (SPIN & CAPTURE) 15 ENABLED AT [ALL OF TH BELOW CANNOT HAVE 9 CREDITS ADDED BASED ON SWITCH 30 fea 9 4 S- _tekconcnse § Slo Si Siz Sis) gecanchae Sh $e $9 G0 21: cemrcomenae ‘COM/CREDIT —COIN/CREDIT COIN/CREDIT COIN/CREDIT _COIN/CREDIT TOTAL com ‘civEN ‘civen ‘cven ‘civEN ‘civen ‘TOTAL GReDIT ON ON OF OF ON yt ane? . 2 ON ON OF ON oF vo ag xa) sev - 2 ON ON OFF ON ON 0 aw xo aye a ON GN ON OF OF a bt xo ava as ON GN ON OF ON a ira ay) ova an oN GN ON ON OF a awe saz sey n ON ON ON ON OW 0 20 ray’ avo swvi sa "=e Se SB Bee EE EEE SB EEE EE EE. SER RSRERSERERERSERERSERERERSRSRZEEE Vi. GAME ADJUSTMENTS SOUND ADJUSTMENTS The speaker(s) output is controlled by the potentiometer mounted on a bracket located inside the cabinet next to the front door hinge. Turning the potentiometer counter clockwise will decrease the volume. Turning it clockwise will increase the volume. SWITCH BANK SETTINGS: DIP SWITCH Position Position Position Position C. POST ADJUSTMENTS The post located just above the right and left outlanes can be positioned for liberal/conservative play. The smaller opening produces a more liberal game. SPIN-A-BALL swITCH ADJUSTMENT, (P/O PRINTED CIRCUIT DISC ASSEMBLY) Observe that the gap between the printed circuit board contact foil and the actuating switch contact should be adjusted for a gap of .016 using a standard automotive type feeler gauge. Bend the switch blade in the proper direction for correct switch operation. Vil. BOOKKEEPING AND SELF TEST The circuitry in this game helps the Operator perform many Book- keeping and Self/Test functions. These functions are accessed by the Self/Test Switch inside the front door. Section VII A., details the Bookkeeping system, while Section VII B., details the Self/ Test operation. The Flow Chart in Section VII D., gives the general order and function of both Bookkeeping and Self/Test steps. A. BOOKKEEPING SYSTEM 80B © See Flow Chart for Bookkeeping Assignments (1-15). 1. STEPPING THROUGH BOOKKEEPING 1. Press the SELF-TEST button in- side the front door. "TEST MODE" should appear in the upper display. 2. Press the SELF-TEST button again. Step 1 and its infor- mation will be displayed. 3. Pressing the SELF-TEST button will increment the bookkeeping step number and appropriate in- formation will be displayed. Pressing the SELF-TEST button after Step 15 will start the SELF-TEST function (Step 16-21). At this point Bookkeeping cannot be re- entered by pressing the SELF-TEST button. OFF/ON or open the slam switch. The game will return to the attract mode. button. 4. To exit from Bookkeeping at any To reenter, turn the game ‘Then press the SELF-TEST time: a. b. Turn power OFF/ON or Open slam switch. ll. HOW TO SET BOOKKEEPING INFORMATION TO ZERO a cS For a Particular Bookkeepin a Advance Bookkeeping so the step to be zeroed is dis- played. Press the credit button. Notice information replaced by zeros. Note: Step 6 (Replay Percentage) cannot be zeroed using the credit button. Zeroing All Bookkeeping Steps Except #11, 12, 13 and 14. (These are the replay level and high game to date scores) a be ma Go to Step #15. Press the credit button. A message will be displayed. Zeroing is complete. Ste} ERE BERLELEE SE EE E- =sEeEBEBEE ae Vil. BOOKKEEPING AND SELF TEST i Il. HOW TO RESET HIGH SCORE LEVELS OR HIGH GAME TO DATE SCORES SELECT APPROPRIATE BOOKKEEPING STEP BY PRESSING SELF/TEST BUTTON UNTIL VALUE APPEARS IN THE DISPLAY STEP 11 STEP 12 STEP 13 STEP 14 FIRST HGH | SECOND HIGH | THIRD HIGH | HIGHEST GAME SCORE LEVEL | SCORE LEVEL | SCORE LEVEL | 10 DATE SCORE PRESENT SCORE LEVEL IS DISPLAYED IN THE LOWER DISPLAY. PRESS CREDIT BUTTON ONCE. THIS WILL ZERO OUT TRE PRESENT SCORE. THEN PRESS AND HOLD CREDIT BUTTON UNTIL DESIRED SCORE IS DISPLAYED (INCREMENTED IN 100,000'S. } 0 EXIT FROM BOOKKEEPING: A. TURN POWER OFF/ON OR B. OPEN SLAM SWITCH. NOTES 1. Step 11 must be a lower score than Step 12. Step 12 must have a lower score than Step 13 Otherwise, the scores will not be recognized 2. If Step 12 or Step 13 is not desired, set those scores to zero 3. If Step 14 is reset, all High Games to Date scores are reset. 4. High Score Levels may range from 100,000 to 9,900,000 in increments of 100,000. SERRE RE REE RB RBERREREERE VII. BOOKKEEPING AND SELF TEST B. FLOW CHART BOOKKEEPING seurrtest BUTTON STEP LEFT CHUTE COINS o STEP2— RIGHT CHUTE COINS /NOTE! STEPS CENTER CHUTE COINS, STEP4—TOTALPLATS o STEP 6RERAY PERCENTAGE /NOTE 2 STEP 7 —EXIRAGALS ‘STEP 8—TOTALTIUS SPECIALS O STEP O [STEP 11 FIRST HIGH SCORE LEVEL oO STEP 12--SECONO HIGH SCORE LEVEL O see secTION Vi A STEP 13 —THIRO HIGH SCORE LEVEL STEP 15 —AVERAGE PLAYING TIME /NOTE 3 ‘BOOKKEEPING CAN BE ENTERED IN THE ‘ATTRACT MODE. Press SELF/TEST durin ontront doo Display should read "TEST MODE.” oI PRESS SELEIEST ° SELF/TEST PRESS. CREDIT BUTTON -—o eurTon -—3o Ere cloned, their arsignad number will be [—o Sree Dre oeiten SeTrINGe, Displays Statur of control board DIP switches 12 Jp: rer 20 DISMAY TEST" After « short delay the following synbole vill appetr cequeettaliy ES*vorh dlaplayer 0, #y X and’, Cooma) t—o TO EXIT SELE/TEST. atu power ofan Dopen sam sagen NOTES 1. If Control Board switch #14 4s on. Steps 1 and 2 are added together and displayed in Step 1 2. To reset Step 6, Steps 4 and 5 mst be reset. If Asterisks appear on lower display, Percestage 1s, invalid (Greater than 100%) 3. If step 15 1s reset, Steps 1 thru 10 are also reset. If Asterisks appear on lower display, Tine is invalid (Greater than 164 minutes per game) EE EEBREBBEBEERERBREREBER REBEL. Vil. BOOKKEEPING AND SELF TEST Mc. seve/test SERRE RB RB RREERE RRR EE © Steps 16 through 21 are SELF/TEST or game tests the operator can use for quick troubleshooting. @ All the tests are explained in the flow chart. © To advance to the next test, press the SELF/TEST switch. © Each test can be repeated by pressing the credit button. STEP 16—LAMP TEST a. Lamp Test-Lamps are sequen- tially strobed. Lamp assign- ment numbers appear in the lower display. The Left Advance button stops lamp sequencing for repeated flashing of active lamp (Single Step Mode). Lamp number (19, L16, etc.) can be referenced to the Driver Board Schematic where the specific transistor for each lamp can be identified. ‘STEP 17—RELAY AND SOLENOID TEST a. Relay Test-All relays are pulsed in the following order with their corresponding lamp driver number appearing in the lower display. The left advance button stops Sequencing for repeated activa- tion of relay or solenoid. (Single Step Mode). 13 Diver Soar Tarestor Assignment See Scrematc) Q (Game over) Relay 4353. PIN-A(QL) T (Tilt) Relay... 4393 PIN-B(Q2) (Any other relays which may be used). b. Solenoid Test-Each solenoid on the playfield is sequentially pulsed. The solenoid number displayed identifies which solenoid is being tested. The following chart lists solenoid assignments A3 DRIVER BOARD umpen TRANSISTOR ASSIGN. DISPLAYED ASSIGNMENT ‘SEE SCHEMATIC Sol.1 L. (2 Bank) Reset Q60 Sol.2 R. (2 Bank) Reset Q57/Q58 Sol.3 Top Hole Q54 Sol.4 Left Hole 955 Sol.5 L. (3 Bank) Reset Q61/Q62 Sol.6 R. (3 Bank) Reset Q63/Q64 Sol.7 Right Hole Q56 Sol.8 Knocker Assembly 953 Sol.9 Outhole Q59 STEP 18—SW/ITCH TEST If all switches are open, "ALL SWITCHES OPEN" appears in the lower display. (Note: Slam switch is not part of this test.) b. If any switch(es) are closed their corresponding matrix loca- tion will appear sequentially in the lower display. STEP 19—DIP SWITCH SETTINGS a. The status of the Control Board (Al) switches appears in the lower display. DISPLAYED HEXADECIMAL DECIMAL BINARY 0000 0001 0010 0011 0100 o101 0110 oun. 1000 1001 1010 1011 1100 ilo 1110 un am OAwPe@AUEUNHS vil CONTROL BOARD (Al) SWITCHES EXAMPLE on F. (OVOME O40) (001N(01 00) (oDoNE1 O1) (0010N0000) ow OFF ' SWHTDSASETE 9 16 17 th cy DISPLAYED SW ean aa oe pw ow. ow a 120 2124 25-28 29-32 fa 5-8 SZ 136 \ Checking Switches 1) Switch all odd number switches to the ON position, and all even switches to the OFF posi- tion. Press credit button. Display should now show BOOKKEEPING AND SELF TEST 2) Switch all even numbered switches to the ON position and all odd switches to the OFF position. Press credit button. Display should now show: ‘STEP 20—DISPLAY TEST After a short delay, the following characters will appear sequentially in all digit positions; 0, +, X and , (comma). ‘STEP 21—MEMORY TEST Each control based memory device is checked. If all are good, an "OK" will be displayed. If a memory chip located on the Al Control Board is defective, its number will be displayed. If no devices are found to be defective, "OK" is displayed in the lower display. Then after a short delay the Game Prom check sum will be displayed. BEEBE RS ESR EER EREREREREEE vi ‘This section will cover only the differences between System 80A and System 80B. Figure 1 is a block diagram indicating the intercon- nections between the modules of System 80B. A. CONTROL BOARD (A1) The Piggyback Board eliminates the need for the ROMS (U2-U3) and the game prom (PROM 1) used in System 80A. The new game prom for each game is a 2764 EPROM labeled with the game number. This device is plugged into the Piggyback Board which is soldered into the Control Board. The use of the Alphanumeric Display eliminates the need for Z19, 221, 222, 223, 224, 225 (System 80A Display Control), and connector AlJ3. The Control Board transmits information to the Display Board via a data bus (DATA 0 - DATA 7) and control lines (LD1, LD2, and RESET) from AlJ2 to 144J1. The state of the LD1 and LD2 lines deter- mine whether the upper or lower display tube receives the infor- mation on the data bus. POWER SUPPLY (A2) The new Power Supply develops a regulated +5V DC only and sup- plies it to the Control Board (VCC), Display Board (VSS), and Sound Board (VCC). 13 c. |. THEORY OF OPERATION DISPLAY BOARD (A4} This board takes the place of the four and seven digit dis- plays used in System 80A games During game play the upper dis- play contains the scores of players one and two along with the ball in play (center). The lower display contains the scores of players three and four along with the amount of credits remaining (center) During Game Over the display information alternates between the scores from the previous game and the current High Games To Date. The Display Board incorporates two vacuum fluorescent display tubes and three display con- trollers (U1-U2-U3). Each tube consists of a filament, grids (digits), and anodes (segments). Ul controls the digits of the upper display tube. U2 controls the digits of the lower display tube. U3 controls the segments of both tubes. When power is sup- plied to the game, the Control Board sends a negative going reset pulse to the base of Ql. This resets the display system. The digit information is multi- plexed using an internal clock in Ul to control the refresh rate. This makes it appear as if all the digits are being enabled at once. -—---—¥ 5 eoei gare gerne Teryaraoanp scone | |" (FRONT DOOR). [1 Beene | Lohan, suerte, ry 1 Sure V1 Sores apvance 3 ' ' fowitches.cerT abvance | t sevac 21 SPEAKERS) ‘uoio output VII. THEORY OF OPERATION atl aad oo fae pl oMine aysrew Tune. ones ae Sttewor seLecr cimcurTRY. ‘OreRaTOR OPTION swrrenes. 2 Se paamere, | 1 a | EenteoC Sens, | - 1 a AUXILIARY SPs | Been | ome to te . Cee ‘* CONTROL SIGNAL LATCHING aceah sae * TRANSISTOR DRIVERS. POP BUMPER SOLENOID GROUND BUS QP BUMPER SOLENOID INPUT z 2 Premier’ Technology |""* POP BUMPER DRIVER BOARD (A8) PRET Ee 1D-20923 POP BUMPER DRIVER BOARD (A8) COMPONENT LOCATION POP BUMPER DRIVER BOARD (A8) PARTS LIST REFERENCE DESCRIPTION PARTNUMBER POP ROMPER DRIVER BOARD Cepreitor, 1 UF, SOV, Nom-Polarized capacitor: 47 UF, 10¥ te suvaien 20 EERE BE BEREEEREBERERBRERBREBEE E i 2 2 2 X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS myo Dy a dane CONTROL BOARD ope £\,2 GAME PROM meee) st 31s ' % io nasty 4 ae Se siitan tts sales of de | [Premier Technotosy | I (CE oxtac aro ca a jam =~ PIGGYBACK | *s | DEB Era ri de-24435, CONTROL BOARD (A1}, PIGGYBACK COMPONENT LOCATION fa CONTROL BOARD [A1), fe PIGGYBACK 5 PARTS LIST : ice ieecarien vaxroomeen a controt moard (41), Pigeyback ee ig a Game Prom, 2764 X0-489, a Gipacitor: OlUE, +80% -20%, soy Yo-239 2 X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS CONTROL BOARD [(A1) COMPONENT LOCATION ° DOTTED LINE IwolcaTeS Pier 0 on LocaTIOn REFERENCE aa 1 a ©, ca, cs, ca-c13, c1s-c24, 26, car, cai-cas. 3c, Cas, co ie carcras Gros 03 RL, he Rin-na4 42, R45, M46, R48) B51, R52 B54"n57 2, R3e-Ret 3. Raa. 9 fe. FS. es @ fs, R50 9 20 R253 eee | ay wee 6 2 coi ce cig C24 da vol] ‘ HEI? i we oe etl 6 alles 0330} ey + a es eae i227} |228) 232] any u Sar te SOY a i, CONTROL BOARD [A1} PARTS LIST escripnon PARTNUMBER REFERENCE DESCRIPTION parrnumaen 0 PTE on NT esstor, 24K ohm, $%, 4W 20-0 Stay ono yon swswe ‘Dp Swrich 1008-692 xO-505 Bact. 26y 326m0 002 3048 re Doce so an cao. ros + u eats 1330) (Capacitor, 01 mid, SOV. nO-229 U8, U5, U6 PRIOT R6S32P XO-361 vei Bloor 30V, 3% 1NS2258 or Wsea7e XO-269 Y a 379949 we xOase a Pirer‘Oua Spot sc4sz0BE «XGA 2 101m Fp Fog SAN roa epactor, J mid, SOV x07 Azize. —(Checinener NMONN xoao2 10.mia,1OV_INTAK CAP xo209 Be. 221.20, Doce Ge Was, ion 2s TorastocPN MPS-A70 1 1g Ou 3 pr Tears, NEN (toro! 2000 XEP3T3 far Sco x0-401 fest 30K om 33 AW sous z Ic Sate Ram SSI0F4 xOme 2 IC Hex verter SVMLSO8N xo 2 Je pt “Nor Swoon xan Bizaz0 (Campa “Noe AMON xoa20 2 10pm Cofactor mart SNTALSOSN KOA B on Sto OW xou07 op 781758 xoa0 fener, 4. hone 2 3B IC-4-16 Decoder SN74I54N ‘x0-409 at ee a 8 1C-2 to 4 Decoder SN74LSI39N XO-419 Resistor. 20K ohm, 5%, 4 xo 29,20 IC Hex Imerer--OC/HV SN7MGN —XO-405 Revstor, 62 of, 5%, “W = Be 1C-2 input “And” SN7408N XO-404 —_ ee 3. 32 1C-Hex Butler OC SN7417N, XO-406, fener 27M ohm xO ay Eanes Be Resstor 820 orm ‘5% xO4 “ = CONTROL BOARD (42 ),PIGGYBACK 4A6s9 22 a $ 4 ae {x5 ae tategg SOLENOIDS 47 ale ie ze +e a He let THe he si eat ot bz ot 3 eS 23 ng io aU aps za Nap see Seat ar aa je Tel, aft 2 Rite lea B Be > ’ rin s 7 peo tees et Ta me PER afte cari pil is zafo a 6552-5 sv ape) Socensi| s a tan 8 CONTROL or 2 ar ? ‘SOUND CONTROL za +et 4 Fee sf st. =o NM ONO ah on. psig si Kor | ose! oss] Ds ) p32] 081 7 eee eee 25 [Penoss Re iF 2-56é Dp _ clock Logic 2 lial ree PR Ur/voun Mewory pROTE ais “avo. a ie == > a 4 Ae | ok m2 nore Bees es ner |p x é ants Ase lag cry oa] [as 2 4 i = vee yy ee =a Dee a ER ~ free aft Bh. vocareo = % azare begacioce * fs _ pen pp pes fi ee pn} Ps Se 3 Pe Lae 3 ie Pee 7a00_g_ te fas p= eee eal bast > eas oasis sett X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS DRIVER BOARD [A3} COMPONENT LOCATION UIT ° : Dom op pq de pe . fs} Fo BY Ojon |) Cen fi Qe P| ae fy Recto der Ro Xs Mee Nt 0 oe py pyle rp : ™ 0 |" | ges | mE ug "Oe fy “eset ® Dae ORE IEEE wo nc ne Poy Des te, Dp, Qe os Jes len O#d a Oe ee uy ers an BS z UH Wit : DRIVER BOARD (A3) PARTS LIST ~ REFERENCE DESCRIPTION PARTNUMBER a Capscitor. 10 mia. OV Tantakam x0.209 as ‘Capscito. 01 va. SOV Ceram x02 cRicre Dede —Sicon INSI68 x0-261 R1.RS3, Red Restor 1k ofm, 5%, “aw “x05 SB, R56, RSB. RSP RSA RST. RED Reston 91 chem $5. IW x08 ares. an Tansstor. NPN. Darington MPSS XO306 032, 045-052, 058.057, Ge! 063 05-012, 033-044 Trarsstor, NPN. Darington MPS-AI3 0-308 (053,059, 060 Transit, NPN, Darington 2NGde 3 x0:303 (058, 062, O64 Transistor NPN, 2113055 x0-301 Bz IC-Oud D Lath Fip Flop SN7AI75NxO-410 2 IC Hes verter SN 7408 xo-402 Iesuator-Mermatoy 43034 xOSI2 wore: 1 JUMPER WIRES REPLACED DIODES CRe, ERS ano"Che Fon SrSteM B04 AND 6OB GAMES. 2. TRANSISTOR TYPES MPS-U45 AND NOS*UAS URE WIERCHANGE ABLE. 26 X. WIRING AND SCHEMATIC “ t E = FRoL j = = nD is came OVER RELAY 2 Ret wes Us, leo “aout | nur itesae 7 ReeweS2has, a TALLIES 1 10 R23 was, err vee sof ican 5 R26 wees 7 Las ReRIECS) cam aed Sit Rou| 8 AS 95 ts Feo way re 265, wea, olde 2 spa utes ey a aes, 5] 7 _RS MPS -Al3, ahs 7 R26 mps-u45, 2s. a on 12 110_R7 MPS -AIS 7p she OP] R27 MPS=U45, L268 8 20, 13] is 88 MPS sm ar |" 15 R28 wes-uss, lr awe ose set 45v 4 iofus 2a ’ 39, s 7 R10 wes Ris tI 9 | us 7 R30 we8 Das | fe », 1 932 13] is 12 mes SET afin 15 832 me3-a8 (7 ks SL pune SY ‘AE a cS eke es +5v 933 jure 2_ R33 wPs-Ai3 use os et is 7 R348 his uss ios uel bay kia 10 £35 whe fey GS) om, a 15 616 wS'Ses > uss 15836 wo Shia ros CTT ae “he woe Ris awed bes use £2) ec) 7 R18 weSiBas, ur OPH io RIS we =e L168 ; 1s R20 me8 "84s /-- 19 ; OL ne pe Ke Bins, 27 C DIAGRAMS, PARTS LISTS @) 3 a) ater] 3; ‘ 39 ue? io 2 10 R39 we 38s curao 0, 4 5 fairs | 1s R40 we 8/7 asst ay] 2 Ra) ues > 992 7 Rae media 7p 3 f 25 Res hony wt Me wy 2695 wifes we , so 8 mies, is 929, ifs Reguettlase SI 959, ashe Bees! ey : as Ee afer wtieZ Gy NOTE: UMESS OTHERWISE INDICATED; 1 RESISTORS ARE 1000 OM, -£5%, 1/46. 2.CAPACITORS ARE OIF, £ 20%, SOV. SINTEGRATED CIRCUITS ARE SN74I7EN. “JUMPER WIRES REPLACED DIODES CR2, eS anocRe FOR SYSTEM 804 AND 8OB GAMES. TRANSISTOR TYPES uips-u45 ano NDS“U8S ARE INTERCHANGEABLE, + Juss fuse sfus 5 Jia no. 28 FROM ata {CONTROL BOARD 4. 5y. ast ABs 6 J sounos ze Ae INVERTER fg 5 | sounoz SNT#O4N + J souno |sounos ISoLENoIO 6 [SOLENOID ‘cn EEE Fs. [SOLENOW 3 SOLENOID SOLENOID 7 J SoLgWO soLenow 2 SOLENOID no. SOLENOIO 9 soLENoI ‘ono. ISoLeNoo 1 SOLENOIO & SOLENOID iD. X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS x RESISTOR BOARD [A13) RESISTOR BOARD [A13) PARTS LIST ITEM —_DESCRIPTION PART NO. a HegigTOR HOARD AssmwmLy (433) 22st 2 EISieTOr, om Tew, 30-878 3 Festeron:coméctok (Ais) 30-826 a ‘Sencan (a 23a8a RESISTOR BOARD [A7) PARTS LIST ITEM —_—DESCRIPTION PART NO. 2 RESISTOR ASSEMBLY 25280 2 Spacen (2). 23086 3 RESISTOR, 4.7K OM, SE, 1/4N, (10) 30-7 DIODE BOARD [A7) PARTS LIST ITEM DESCRIPTION PART NO. a DIODE BOARD ASSEMBLY (47) 25220 2 SPACER (2). 23064 a DrobE, N70 (22) 0-265 DIODE BOARD [A7) PARTS LIST ITEM —_DESCRIPTION PART NO. 1 DIODE BOARD ASSEMBLY (A7) 24252 2 SPACER (2). 20a 3 DiooE, 1Nz70 (8) xo-265 X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS +#12v 0c unREGULATED INPUT 12 Ac INPUT =12v OC REGULATED OUTPUT (SOURCE) +247 0¢ WREGULATED MPUT ors 58, +12v 0c REGULATED OUTPUT { SOURCE) (Dc GROUND AUXILIARY POWER SUPPLY (A5) COMPONENT LOCATION |__, Premier’ Technology | /"" AUKILIARY POWER SUPPLY (AS)| (ES ETaeelEZaTIS] AUXILIARY POWER SUPPLY (A5) PARTS LIST REFERENCE DESCRIPTION PARTNUMBER Auxtliary Power Supply. ua-767 ace tpacitor, UP, 10%, 36¥, TANT xo-735 eS io0uP, 35 30-874 & 30-220 & 0-330 & 30-268 ca xooaso Gniceas 30-358 a io-8 a io-28 ™ xo-1as 3 ose 3 30-803 a 3o-s2 = Se soz o ase ii fter,Lazb02 30-850 Via,ve2 Diode, “Zener, SM47424, 42¥, 958, 1" 30-357 Bent Sink wor 30 EEREREREREBEREREBREBEBREREBE BEE x. winnie PARE | SCHEMATIC DIAGRAMS, PARTS LISTS ID BOARD [A6) COMPONENT LOCATIO! _ Seite f tore * SEE ttt - ma “if BEeEERBERBEEBSEREESESE X. WIRING AND SCHEMA sbsi MATIC DIAGRAMS, PARTS LISTS - gst Sone cuRTESREEERGSS Seetter sete arevene samzsnas CCU SOUND BOARD (46) wb = sacs oncom rein X. WIRING AND SCHEMATI AMLINDED dWYT XOSLHO! ASVITIXNY YOd ULVWIHIS GIVOBAV Id 33S ATIC DIAGRAMS, PARTS LISTS v2 SN74O5N ua SN7442N 2ALL RESSTORS ARE E5%, 1/4¥, Premier’ Technology AUK. LAMP DRIVER BOARDCIAID bes el nis [E-21594 AUXILIARY LAMP DRIVER BOARD = AUXILIARY LAMP DRIVER BOARD {A11) COMPONENT LOCATION {A11) PARTS List REFERENCE DESCRIPTION PART NUMBER AUXILIARY LAMP DRIVER ma-865 AssEwmLy a CAPAcrTOR, 1 MPD, 1000 70-626 acs Capactyon,.01 MPD, 300v x0-202 RabraL, LEAD ct Capacrron, 47 urD, 20v xo-227 SLecrmOLT#10 RADIAL LEAD @-a0 ‘TuansisToR, aNgo4s 0-203 i,m RESISTOR, SK OHM, 5%, 1/4 9 x0-23 mack RESISTOR, 620 oii, 8%, 1/4" xo a3 MESISTOR, GB0x omi, 8, 1/4" X0-660 or Tec. a-Tio0T MAND. 30-420 03,06 ie. Taverna, 30-403, 03) HG! DECADE couNTER xoua28 be 1G: DECODER xo-426 oS ie: wen 33h Pi 2°08. CONNECTOR’ 30-832 . WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS DISPLAY BOARD (A4) COMPONENT LOCATION ° nS cR2 CRI OO DISPLAY BOARD [A4) PARTS LIST REFERENCE PARTNUMBER a &: Se “1 Capacitor, 0.207, 507 ‘cRi-cms Boge, iNtooa Dsi, ts2 Display, Alphanumeric ¢ Transiator, PRP, 282006 Re-R1S Resistor, 4.7K, 5%, 1/40 tr, va Digit Drivers, 10639 Segment Drivers, 109 Re 2 Maras, lv 2, 2 ex puffer, 747 1 aaiat-L S07 18 LOCATED OX THE NON-COMPONENT ‘SIDE OF THE BOARD IN SOME CASES. 36

You might also like