8 - Coyote
8 - Coyote
credits coyote
words and graphics by jim pinto Coyote is a story roleplaying game about immigrants being smuggled
into a new nation of opportunity. This game deals with themes of
artwork by Felipe Gaona
prejudice and segregation, while shining a light on work ethics and
proofing and assistance by James Glover and Martijn Tolsma cultural division. Though the game is designed to take place in an
Coyote is Game 8 in the Protocol game series. Inspired by GMZero. industrialized society, it also has flexibility for fantasy or science fiction
settings.
The Protocol game series uses vignettes, interrogations, interludes,
and ensembles to tell a story. Each story explores disparate characters
contents dealing with adversity and isolation in a dramatic fashion.
introduction........................................................................................... 2 Coyote is a zero-prep game for 3 or more players. The game length
getting started...................................................................................... 3 is exponentially long, so games with more players take more time to
gameplay................................................................................................... 4 complete. The Protocol Series requires a deck of poker cards as well as
scenes tokens to track drama points.
vignettes................................................................................................ 4
interrogations..................................................................................... 4 This series presumes some understanding of GMless game protocol:
interludes.............................................................................................. 4 scene-framing, shared authority, and so on. If you’ve never played a
ensembles............................................................................................... 4 GMless game, try one of the GMZero games such as Dying Memoryes,
npcs............................................................................................................ 4 or George’s Children.
resolving conflict................................................................................. 5
opening scene.......................................................................................... 5 introduction
optional rules........................................................................................ 5 Coyote is the eighth game utilizing the Protocol game mechanic.
charts Light and quick, the system gives players everything they need to start
motivations........................................................................................... 6 playing immediately, doing away with over-explanation and getting
relationships........................................................................................ 6 right to the tools.
scenes...................................................................................................... 7
locations................................................................................................ 7 In Coyote, players take on the roles of directors outside the action and
backgrounds......................................................................................... 8 characters inside the action, using the ebb and flow of four different
advanced roles..................................................................................... 8 scene-framing styles to tell meaningful stories about characters in
names....................................................................................................... 9 crisis. Specifically, they are immigrants with no legal status or rights,
overview................................................................................................. 10 living beneath the poverty line and staying hidden from authorities.
scenes...................................................................................................... 10 disclaimer
quick-reference game board............................................................. 11 Coyote is not an attempt to editorialize or mock any specific
character sheet.................................................................................... 12 government’s immigration policies. It is, instead, an exploration of
kickstarter backers............................................................................ 13 poverty and opportunity with fictional names and locations. There is no
reference anywhere to any specific people, places, or ideals.
Copyright 2014 © post world games and jim pinto.
All rights reserved.
roles • Who else is traveling with you? What kind of transport does the
Roles provide flavor and context, but no mechanical benefit. coyote use? Where will you stay for your first week?
• Criminal. Hiding from the law, obviously. Transportation most • Who is forcing you to work in this new country?
likely includes a new identity. What are they holding against you?
• Daughter. Sold to the coyotes by her parents, a young woman is at • Who most needs the money you will earn in this new country?
the greatest risk in the new world. • How long will you have to live here before returning home?
• Doctor. Perhaps something went wrong in the doctor’s home Can you return home?
country and a new life is the only option left. • How much money do you still owe your coyote? How soon do you
• Intellectual. Clearly trying to avoid persecution for being educated. have to pay? What happens if you do not pay up?
• Matriarch/Patriarch. The family has sponsored transportation to • Name and describe your coyote.
the new nation so that monies earned can be sent home. • Name and describe the village (and family) you left behind.
• Orphan. With so many children living in poverty where the orphan • Describe the factory/processing plant where everyone will work.
comes from, he must look for opportunities elsewhere.
drama points
• Unskilled Laborer. A lack of work drives many to look elsewhere. Each player starts the game with one drama point and only gains
• Vocational Craftsman. Like a bricklayer or carpenter. additional points during interludes and interrogations. See page 4.
motivations relationships
Suit Suit
♣ Ignorantly ♣ Burden
♦ Responsibly ♦ Complex
♥ Passionately ♥ Fortune
♠ Impulsively ♠ Ominous
value value
A Discovery/Exploration A Survival
2 Freedom 2 Abusive
3 Pride 3 Loss/Reconciliation
4 Work 4 Codependent
5 Desperation/Fear 5 Reliable
6 Wanderlust 6 Generous
7 Fresh Start 7 Jealousy
8 Wealth 8 Disrespectful
9 Distance/Time 9 Family
10 Family 10 Trust
J Retribution J Rivalry
Q Love Q Loving/Supportive
K Respect K Loyal
The Coyote had a specific friend in customs who made sure the
cargo container was never inspected. He had a specific friend
in logistics who knew exactly when the highways would be
clear. He had a specific friend at a Motel 9 on Route 5 where
the “illegals” could hold up for a couple weeks until they
earned their first dollars.
And He had a specific friend in the INS he would call twice a
year to make sure there were huge immigration busts.
scenes locations
Suit Suit
♣ Vignette ♣ Ethnic
♦ Interrogation ♦ Public
♥ Interlude ♥ Private
♠ Ensemble ♠ Work
Value Value
A Desperation A Slums
2 Broken Promises 2 Neighbor’s Home
3 Food/Resources 3 Parking Lot
4 Bureaucracy 4 Worksite
5 Boundaries 5 Swap Meet
6 Authorities 6 Junkyard/Landfill
7 Day Labor 7 Food-Related
8 Illness/Injury 8 Medical
9 Movement/Transportation 9 Park
10 Safety in Numbers 10 School
J Chaos J Crime-Related
Q Internal Conflict Q Social Gathering
K External Conflict K Government Office
“Where are you headed, sir?” The state trooper had pulled over
Mr. Ka and his family on route to the strawberry farm, even
before the sun rose. “Little early for dirt farming, ain’t it?”
Mr. Ka grew nervous. The car was uninsured. He had no license.
Between he and his wife, they had $27 and some loose change.
Hardly enough for a bribe.
The trooper grew impatient in the cold air. “Why don’t you step
out of the car, sir… and could you open the trunk?”
value value
A Indentured A Artist
2 Stranger in Strange Land 2 Craftsman
3 Alone 3 Corrupt Police/Criminal
4 Overshadowed 4 Dissident
5 Exiled/Wrongly Accused 5 Farmer
6 Jilted/Scorned 6 Homemaker
7 Well-Known 7 Industry-Related
8 Sycophant/Bully 8 Janitorial
9 Regarded/Respected 9 Peddler
10 Talented 10 Prostitute
J Uneducated J Student
Q Widowed Q Unskilled/Unwanted Tasks
K Diseased K Unwashed (black market baby ring, etc.)
scenes
overview vignettes (clubs ♣)
Vignettes involve no actual dialog, merely setting the atmosphere for
create characters the story. The director determines the location from the card drawn and
• Shuffle a deck of poker cards narrates a brief scene. A vignette shouldn’t take more than a minute or
• Name characters two to narrate.
quick reference
character sheet