Talents
NAME:___________________
Sthomas Corvinus CONCEPT:_________________
Internal affairs investigator
PLAYER:__________________
Bugadão ___________________
ANIMA:Ourobouros temporal
CASTE:___________________
Secrets ALLEGIANCE:________________
BIRTH SIGN:________________
Precisa escolher EXALTATION SIGN:____________
2_4 verde
ATTRIBUTES
STRENGTH___________OOOOO
●●● CHARISMA__________ ●●●
OOOOO
● PERCEPTION_________ ●●●●
OOOOO
DEXTERITY__________●●●●
OOOOO MANIPULATION_______ ●●●
OOOOO
●● INTELLIGENCE________ ●●
OOOOO
STAMINA____________OOOOO
●●● APPEARANCE_________ ●●
OOOOO WITS_____________ ●●●●
OOOOO
ABILITIES SPECIALIZATIONS MERITS
¨ ¨ ARCHERY___________ OOOOO _______________________
MA (Espada) _________________
Manse OOOOO
●●●●●
¨¨ A THLETICS __________
OOOOO
●●●● _______________________
Presence (Intimidar) _________________
Artifact (espada) OOOOO
●●●
¨¨■ AWARENESS____________OOOOO
●●●●● _______________________
Awareness( Paranoico ) _________________
Martial Arts OOOOO
●●●●
¨ ¨ BRAWL____________ OOOOO _______________________
Stealth ( Passar despercebido ) _________________
Resources OOOOO
●●
¨ ¨ BUREAUCRACY__________OOOOO _______________________ _________________
Fast Reflexes OOOOO
●●●
¨¨ C RAFT _____________ OOOOO _______________________ _________________
Artifact (botas) OOOOO
●●
¨¨■ DODGE_____________ OOOOO
●●● _______________________ _________________
ambidestro OOOOO
●
¨ ¨ INTEGRITY__________ OOOOO
●●● _______________________ _________________ OOOOO
¨¨■ INVESTIGATION________OOOOO
●●●
¨¨■ L ARCENY ___________ OOOOO
WILLPOWER LIMIT BREAK
¨ ¨ LINGUISTICS__________OOOOO
●● O ●
● O ●
O ●
O O O O O O O
¨¨■ LORE______________ ¨
■ ¨
■ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨
■ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨
OOOOO
¨¨■ MARTIAL ARTS_________
SPSiS ●●●●●
OOOOO ESSENCE LIMIT TRIGGER
¨¨ M EDICINE ____________
OOOOO O
● O
● O
● O O _______________________
Escolher depois
¨ ¨ MELEE_____________ OOOOO
●●●●● PERSONAL ___|___
15 15 _______________________
¨¨■ OCCULT____________ OOOOO PERIPHERAL ___|___
30 35 _______________________
¨ ¨ PERFORMANCE__________OOOOO COMMITTED ________ _______________________
¨¨ P RESENCE ____________
OOOOO
●●●●●
¨ ¨ RESISTANCE___________OOOOO
●● EXPERIENCE SIDEREAL EXPERIENCE
¨ ¨ RIDE______________ OOOOO CURRENT:_____ TOTAL:_____ CURRENT:_____ TOTAL:_____
¨ ¨ SAIL_______________ OOOOO
¨¨ S OCIALIZE ___________
OOOOO
●●●
¨¨■ STEALTH___________ OOOOO
●●● WEAPONS
¨ ¨ SURVIVAL____________ OOOOO WEAPON NAME WIT DMG DEC RNG TAGS
¨ ¨ THROWN___________ OOOOO __________ ____ ____ ____ ____ _______________
¨¨ W AR ______________ OOOOO __________ ____ ____ ____ ____ _______________
__________ ____ ____ ____ ____ _______________
ADDITIONAL ABILITIES __________ ____ ____ ____ ____ _______________
¨ ¨ _________________
OOOOO __________ ____ ____ ____ ____ _______________
¨¨ _________________
OOOOO __________ ____ ____ ____ ____ _______________
¨ ¨ _________________
OOOOO __________ ____ ____ ____ ____ _______________
¨¨ _________________
OOOOO CLS SRT MED LNG EXT CLS SRT MED LNG EXT
¨¨ _________________
OOOOO MORTAL ARCHERY -2 +4 +2 +0 -2 ARTIFACT ARCHERY -1 +5 +3 +1 -1
¨¨ _________________
OOOOO MORTAL THROWN +4 +3 +2 -1 -3 ARTIFACT THROWN +5 +4 +3 +0 -2
HEALTH & DEFENSE
ARMOR SOAK HARD MP TAGS PARRY:________
6 RESOLVE:________
4
____________ ___
Leve 3 ___ ___ ______________
Concealed EVASION:_______
3 GUILE:__________
4
____________ ___ ___ ___ ______________ RUSH:_________
8 DISENGAGE:_______
7
NATURAL SOAK:_________
3 FINAL SOAK:________
6 JOIN BATTLE:_________
9
HEALTH LEVELS
¨
x ¨
x ¨
x ¨
x ¨ ¨ ¨ ¨ ¨ ¨ o o o o o o o o o o o o o o o o o o o o o o
_
-0 _
-0 _
-0 _
-1 _
-1 _
-2 _
-2 _
-4 _
i _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Join Battle: Wits + Awareness (plus 3 successes) • Withering attack pool: Dexterity + (Combat Ability) + weapon’s accuracy • Decisive attack pool: Dexterity + (Combat Ability) • Defense: Higher of Parry or Evasion •
Parry: ([Dexterity + (Combat Ability] / 2, round up) + weapon’s defense • Evasion: ([Dexterity + Dodge] / 2, round up) - armor’s mobility penalty • Rush: Dexterity + Athletics • Disengage: Dexterity + Dodge •
Resolve = ([Wits + Integrity + specialty] / 2, round up) • Guile = ([Manipulation + Socialize + specialty] / 2, round up) • Natural Soak = Stamina • Soak = Stamina + Charms + Armor Soak, defends against Withering attacks •
Hardness = Best hardness value from Charm or Armor, if higher than a Decisive attack dice pool, the attack fails. • Every time an opponent attacks a character, that character suffers a cumulative -1 Defense penalty until his next turn.
INTIMACIES
INTIMACY INTENSITY INTIMACY INTENSITY
________________________
*Defining/Get a family _________
xxxx ________________________ _________
________________________
*Defining/Friendship-rokean-turkiz _________
xxxx ________________________ _________
________________________
*Major/Loves Alcohol _________
xxx ________________________
xMadness _________
________________________
*Major/Self-Appearence-Acceptance _________
xxx ________________________ _________
________________________
*Minor/Self-deprecation _________
x ________________________ _________
________________________
*Minor/Keyla-friendship _________
x ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
CHARMS
NAME TYPE DURATION COST HOUSE BOOK/PG. EFFECT
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INVENTORY
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