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Kaknad

The document outlines the character Kaknad, detailing their weapons, armor, languages, and abilities as a Priest. Kaknad has access to spells such as Cure Wounds, Shield of Faith, and Turn Undead, with specific casting mechanics provided. Additionally, it includes information on Kaknad's equipment and attributes relevant to gameplay.

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0% found this document useful (0 votes)
7 views2 pages

Kaknad

The document outlines the character Kaknad, detailing their weapons, armor, languages, and abilities as a Priest. Kaknad has access to spells such as Cure Wounds, Shield of Faith, and Turn Undead, with specific casting mechanics provided. Additionally, it includes information on Kaknad's equipment and attributes relevant to gameplay.

Uploaded by

depew.mike.03
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Kaknad WEAPONS: Club, Club (obsidian), Crossbow, Dagger, Dagger (obsidian), Longsword,

Mace, Staff, Warhammer; ARMOR: All armor and shields


www.shadowdarklings.net LANGUAGES: Common, Diabolic, Goblin

Goblin: KEEN SENSES: Can't be surprised.

Priest: PRIEST SPELLCASTING: To cast a Priest spell, roll 1d20+3 vs a DC equal to 10 +


11 +0 11 +0 Goblin
the spell's tier.

Priest-1: CASTING: +1 to Priest spell casting rolls (inc. above)

SPELLS: Cure Wounds, Shield of Faith, Turn Undead

10 +0 15 +2 Priest

10 +0 8 -1 1 0 10

25 1 9
Acolyte
3 11 Leather armor

Club (obsidian) Backpack


Holy symbol
Warhammer

Lawful Caltrops (one bag)


Bag of coins (35)

Flask or bottle

CLUB (OBSIDIAN): +0, 1d6 (BREAKABLE) Flint and steel

Torch
WARHAMMER: +0, 1d10 (2H)
Jeweler
SPELLS: To cast a Priest spell, roll 1d20+3 vs a DC Torch
equal to 10 + the spell's tier.
Torch

Saint Terragnis

Kaknad p.1
Spells Known

CURE WOUNDS (Tier 1, Priest), DC 11 to cast


Duration: Instant, Range: Close
Your touch restores ebbing life.
Roll a number of d6s equal to 1 + half your level (rounded down). One target you touch regains that many hit points.

SHIELD OF FAITH (Tier 1, Priest), DC 11 to cast


Duration: 5 rounds, Range: Self
A protective force wrought of your holy conviction surrounds you. You gain a +2 bonus to your armor class for the duration.

TURN UNDEAD (Tier 1, Priest), DC 11 to cast


Duration: Instant, Range: Near
You rebuke undead creatures, forcing them to flee. You must present a holy symbol to cast this spell.
Undead creatures within near of you must make a CHA check opposed by your spellcasting check. If a creature fails by 10+ points and is
equal to or less than your level, it is destroyed. Otherwise, on a fail, it flees from you for 5 rounds.

Kaknad p.2

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