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Alm Wilberforce

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0% found this document useful (0 votes)
4 views1 page

Alm Wilberforce

Uploaded by

depew.mike.03
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Alm Wilberforce WEAPONS: Dagger, Dagger (obsidian), Longbow, Longsword, Shortbow, Shortsword,

Spear, Spear (obsidian), Staff; ARMOR: Chainmail, Leather armor, Mithral chainmail
www.shadowdarklings.net LANGUAGES: Common

Halfling: STEALTHY: Once per day become invisible for 3 rounds.

Ranger: HERBALISM: INT check to prepare a herbal remedy you choose. If fail can't try
17 +3 15 +2 Halfling
to prepare that remedy again until rested. HERBS: [DC 11] SALVE: Heal 1HP, [DC 12]
STIMULANT: Can't be surprised for 5 rounds, [DC 13] FOEBANE: ADV on attacks and
damage vs one creature type you choose for 1d6 rounds, [DC 14] RESTORATIVE: Ends a
poison or disease, [DC 15] CURATIVE: as Potion of Healing

Ranger: WAYFINDER: Trained in navigation, tracking, bushcraft, stealth and wild animals

Ranger-1: ATTACKS: +1 to attacks and damage with melee weapons

12 +1 11 +0 Ranger

11 +0 6 -2 1 0 10

Wanderer
8 12 Leather armor

Dagger (obsidian) Backpack

Longbow

Lawful Arrows (20)

Flint and steel

DAGGER (OBSIDIAN): +4/+3 (N), 1d6+1/1d6 Oil, flask


(BREAKABLE, FIN)

LONGBOW: +1 (F), 1d8 (2H) Acolyte

Saint Terragnis

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