Turnipcon Combined Cults II
Turnipcon Combined Cults II
Foreward
This document is an unofficial collection of rules from across the Turnip ruleset that is designed to bring everything
together, in one place, for a better event experience. Its purpose is to act as a consistent point of reference for those who wish
to plan or attend events and will act as a stable foundation for TurnipCon and whoever else that wishes to use it.
This document may not contain the most up to date rules. If a new update or release is made in the run-up to an event, then
it will be ignored in favour of this core document. This document will only be updated between events so that attendees can
plan without any sudden changes or the need to reference multiple different PDFs. One event. One document. One set of
rules.
If you wish to find the latest rules for Turnip28 then please check out the Turnip28 Discord and Patreon.
For any questions regarding this document, please seek out the TurnipCon organiser:
Ben@Tabletopsidekick.com
Contents:
A typical game is a 3-Snob game.                                          Units equipped this way receive a powder smoke
                                                                          token every time they shoot.
To build a Regiment, players should follow these steps:
                                                                          Units with powder smoke tokens cannot shoot.
                                                                1
Snobs                                                          Toady (1 Model)
                                                               Base Size: 20mm/40mm
Toff (1 Model)
                                                               Following the Toff like leeches are a collection
Base Size: 20mm/60mm
                                                               of squabbling Toadies. These are the snivelling
A Regiment is always led by a character known to               subcommanders that fawn and flatter their self-
their Followers as the Toff. Individuals exhibiting odd        important Toff on their crusade.
mutations and outstanding personalities, Toffs represent
                                                               Command Range: 3”
the fanatic holy men, inspiring commanders, and
dubious prophets that aim to gain a reputation in the
                                                                   M           A           I          W           V
swamps.
                                                                   6”          1          5+          1           5+
Command Range: 6”
                                                               Weapon’s Range: 6”
    M          A           I          W          V
    6”          2         5+          2          5+
Weapon’s Range: 6”
                                                           2
Followers
Fodder (12 Models)                                              Chaff (4 Models)
Base Size: 20mm/30mm                                            Base size: 20mm/30mm
Forming the core of most Regiments, these Followers are         Representing the lighter skirmishing troops, Chaff are
the masses willing to lay down their lives for their odd        remarkably terrible shots considering all their boasting,
causes. Malnourished saps, Fodder are gathered together         but their ability to distract and confuse opponents
in tight order and pushed onwards by pounding drums             proves invaluable in the heat of battle.
and inspiring banners.
                                                                    M           A           I          W           V
    M           A           I         W           V                 6”          1          5+           1          6+
    6”          1          6+          1         6+
                                                                Weapon’s Range: 18”
Weapon’s Range: 18”
                                                                Sharpshooters: When shooting or charging, this
Safety in Numbers: If the unit contains 8 or more               unit can target any enemy unit, not just the closest.
models, it is Fearless (see Brutes).
                                                                Vanguard: After deployment, starting with the
                                                                player with the Initiative, players take turns
Brutes (6 Models)                                               moving a unit with Vanguard up to its Movement
Base Size: 20mm/30mm                                            Characteristic (M).
Especially dedicated to the cause and completely addicted       A deployed Snob does not move if their units use
to the strange powers of the roots, Brutes are relatively       Vanguard. Vanguard happens after Preliminary
well fed and often heavily armoured.                            Bombardment (see Stump Gun’s rules page 32).
                                                            3
Cavalry Followers
Whelps (4 Models)                                              Bastards (3 Models)
Base Size: 40mm/60mm                                           Base size: 40mm/60mm
Roaming the countryside in packs, these riders stalk the       The illegitimate offspring of the countless Toadies who
endless columns of pilgrims that march through the fog,        travel through the marsh. Eager to prove their worth
picking off the starving, the feeble, and the afraid.          to their uncaring parents, they thoughtlessly hurtle
                                                               headlong into the most gruesome combats on their
    M           A           I         W           V            frothing steeds.
   12”          2          5+          2         6+
                                                                   M           A           I          W          V
Weapon’s Range: 18”                                               12”          4          5+          2          5+
Dash: This unit may make a move up to its                      Weapon’s Range: 18”
Movement Characteristic (M) after it has completed
an order.                                                      Bowel-Loosening Charge: When a unit with this
                                                               rule charges, their target must re-roll any successful
Snobs cannot be moved alongside units by using                 panic tests.
Dash, as it happens AFTER the Snob’s order has
been completed.
                                                           4
Artillery Followers
 Stump Gun (1 Model)
 Base Size: 40mm/80mm
 Heads are pulped, legs severed, and arms are torn from their sockets as plumes of blood and mud erupt from the enemy
 ranks. The ancient relic laughs its bellicose laugh and another cannonball is rammed down its greedy gullet.
     M          A           I         W           V
     0”          3         6+          3         5+
 The Stump Gun model is a composed of a cannon and its crew, but is considered 1 model. If the cannon and
 crew are on separate bases, the crew are not part of the game and simply act as wound tokens.
The Stump Gun is equipped as if it had a Black Powder weapon (see page 28).
 Ammunition: When a Stump Gun makes a shooting attack, it can use one of two types of ammunition: Round
 Shot or Grape Shot.
Unstable Icon: Like all artillery the Regiments use, Stump Guns are prone to failing catastrophically.
 h   When rolling to hit as part of a shooting attack, this unit receives one panic token for each unmodified 1
     rolled. Any 1s rolled when generating Grape Shot’s 3D6 attacks do not generate panic tokens, only the
     rolls to hit. Shooting attacks should be rolled all at once, not one at a time.
 h   If this unit has 3 or more panic tokens before it makes a shooting attack, it is dangerously unstable. If any
     further natural 1s are rolled when rolling to hit, something has gone horribly wrong. Immediately remove
     the gun from the table as it detonates, obliterating the crew completely. The unit resolves its shooting
     attacks as normal, even if it explodes. Its crew, the barrel, and surrounding plant matter cease to exist, but
     their shot still speeds towards their opponent.
     •    This unit must have at least 3 panic tokens when it rolls its shooting attacks to have any risk of
          exploding.
 Stubborn Fanatics: The crew of a Stump Gun love their grumpy child and will never abandon them. The
 Stump Gun cannot be moved. It cannot Charge, March, or Move and Shoot, and will never retreat under any
 circumstance. If loses a melee engagment, it is moved back 1” if possible. This not count as a move or a retreat.
 Preliminary Bombardment: After players have deployed, but before any Cult abilities have been used,
 players may choose to fire a preliminary bombardment. Starting with the player with the Initiative, players
 take turns making a free shooting attack with their Stump Guns. Preliminary bombardments can generate
 panic tokens, but do not generate powder tokens or cause a unit to Retreat. The target unit must still be in range
 and line of sight. You do not need to roll to blunder during a Preliminary Bombardment.
                                                           5
                                  Unpleasant Followers
“We’d been shepherding our flock through unfamiliar farmland, prodding and poking the grunting lovelies over root and
thicket, when we were set about by villains. It were the Baron’s no good Hogsmen.
Thinking quick, as he was like to, Pfelder, my under-lumper, cut one of our flock loose and sent it screeching. The Lump
pummelled them swiners with its limbs, like they were nothing, all the while young Pfelder jeering and halooing something
rotten. A little too close for my liking.”
Muscle-bound Monstrosities: The Lump is a new core Follower unit for Turnip28. Each Lump is wholly
unique in appearance, from the strange root creatures and deformed knights of Cist, to the strange fish and oil
dredged from the tar pits of Swill.
Horrors beyond imagining: “You ever see a lad shucked miss? Pfelder was turned inside out by them big gnarled
teeth. Put me right off my oysters”.
Lumps, can be taken as a Follower when building ANY Turnip28 Regiment. When playing in a competitive
setting, players should limit themselves to, like Stump guns, to a maximum of 2 Units of Lumps.
Lump (1 Model)
      M           A           I          W         V
      9”           3         6+          3         X+
                                                             2
Cults                                                               Cults dramatically power up a player’s Regiment, so
                                                                    for players looking for a relatively Cultless experience
                                                                    against an opponent using a Cult, try Stranglin’ Harry
A turbid, mud-puddled County somewhere in the remains of            or any of the toadpole Cults.
the Prince-Bishopric of Liège, Cist is host to many religious
groups. These hostile factions vie for dominance and
vegetables.                                                         “Grogs Grogs Grogs Grogs Grogs Grogs.”
Regiments devote themselves wholeheartedly to a Cult with           Cult Rules: If a Cult rule seems to contradict a core
enthusiastic abandon. Cajoled with promises of holy relics          rule, the Cult rule always supersedes the core rules.
and a bite to eat, fuddled officers drag their grumbling
Followers into a world of maddening sectarian slaughter.
                                                                    Choosing a Cult: Designed to be picked up and
                                                                    discarded with the minimum of investment, players
Strange Regiments on the March: Cults create an
                                                                    inspired by a Cult will find it easy to assemble. Often
interesting and exciting way to play Turnip28, bringing
                                                                    only requiring only a single new unit, players can add
new units, powerful abilities, and tactical challenges to
                                                                    the new unit to their existing Regiment and discover a
the table.
                                                                    completely new way to play.
Within the following pages, players will find a list                While changing Cults is designed to be easy, a
of the most prominent Cults in Cist, along with their               Regiment can never devote itself to more than one Cult
complete rules.                                                     at any time.
“Join the Brotherhood. All the toes you can eat.”                   Cult Units: Sometimes a Cult will says that, when
                                                                    building your Regiment, You may a take number
Cults are designed for players looking for a more                   of Cult units as Followers. Unless stated these are
advanced and complete Turnip experience.                            taken INSTEAD of your usual cult choices, and not in
                                                                    addition to.
Toads: It is recommended players play a few games of
the core rules without Cults until they are comfortable             Some Cults may provide the player with access to units
with the mechanics. If players are determined to jump               available in another Cult. A Regiment may only ever
straight in, the Cults have been split into three tiers of          use the rules listed in their chosen Cult rules and never
complexity.                                                         from any other Cult, even if they share the same unit.
Now listen here. I don’t mind that you don’t know anything. I don’t worry that you and your thumbs wouldn’t
last a minute with the Brotherhood. I don’t even care that you spill your guts at the sight of a burst bollock. I can
rest easy on my laurels because Harry’s here now. Old Harry’ll teach you. Harry’s here to help.
Do what Harry says and you might live to tell about it.”
Stranglin’ Harry: “Don’t look at me like that, you’re              Harry’s Method: Each time a unit you control
givin’ me nightmares.”                                             successfully completes one of these actions, they may
                                                                   immediately remove 3 panic tokens.
Stranglin’ Harry is a sergeant whose noteworthy
career and questionable methods have trained many                  h     Stik ‘em, you animals! Charge an enemy unit with
incompetent recruits into murdering fools.                               a powder smoke token.
By choosing this Cult, you gain access to these                    h     NOW, you idiots! Volly and enter a shooting
powerful abilities.                                                      engagement with an enemy unit with a powder
                                                                         smoke token.
Duck, You prick!: Harry isn’t going to command your
troops for you, he’s got a date with his wife!                     h     Kill ‘em in the mud! Force an enemy unit to take a
                                                                         dangerous terrain test when it retreats.
Harry does not take part in the battle, however his
expert training has made your officers flinch at the               h     It’s just bloody sitting there! Capture an objective.
slightest sound.                                                   Harry’s Training Bucket: You may take ONE unit of
                                                                   Rootlings as one of your Follower units.
All Snobs in your Regiment have +1 Wound.
                                                                       Rootlings (6 Models)
                                                                       Base Size: 20mm/30mm
                                                                           M           A           I           W           V
                                                                           6”           2          7+          1          7+
                                                               9
                                        How They Play
“Harry scares me. There’s something about the way he sloshes that bucket.”
Dealing with Harry: Stranglin’ Harry’s Wretched Recruits rewards and teaches players good Turnip
fundamentals. Focusing on Harry’s method will keep your rabble reassured and in the fight while your Snobs
look after themselves.
Rootlings to the rescue! Able to shrug off arrows and hide in bogs from angry axe-wielding peasants, Rootlings
can help a player deal with the worrying holes in Harry’s method.
      You remove only 1 panic token.                             h Capturing: Can Rootlings capture objectives
                                                                     when you place ‘em on the board with Uproot?
  h Rootlings: Von Sneg, do I take the Rootlings
      in addition to, or instead of a Follower unit?                 No! They must wait until next round until they
                                                                     are able to capture an objective.
      Instead of. You must substitute one of your
      picks with the unit of Rootlings.
                                                           10
                                     The Slug’s Lament
Hunched and grumbling, they march through fire and rain into the jaws of death. Irate and exhausted veterans
too bitter to back down, the grenadiers of The Slug’s Lament are a formidable foe on the Battlefield.
Spitting a hunk of gristle at the nearmost Fodder, the old soldier leaned back on her chair.
“Now let me tell you young turnips about how we butchered Sott.”
      M           A            I          W           V
      6”           2          4+          1          6+
                                                               11
                                         How They Play
A hideously scarred and moustachioed toe crawls across the table.
Grumbling with Grogs: The Slug’s Lament provides the player with some of the strongest Followers in the
game. The Cult’s strength and stubbornness must be relied on while waiting for the Old Guard to arrive.
You will find yourself out-Snobbed in the early game, so play carefully until the third round, where you and your
Old Guard can unleash hell.
                                                            12
                                               Tod’s Folly
Tod was once a dashing cavalry officer who, after a heavy night’s carousing, decided to lick an amphibian-shaped
radish for a bet. He became increasingly toad-shaped over the course of about a week and, now a lumpy toad
mutant, acts as a sword for hire to those Regiments yet ignorant of his illustrious career.
Tod: “A coward? Never. Mother says I’m the bravest                 Misplaced Confidence: Whenever winners
around.”                                                           and losers are declared at the end of
                                                                   melee bouts and shooting engagements,
Your Regiment has decided to abandon their original                WINNERS and LOSERS are swapped.
Toff and have replaced them with Tod.
                                                                   h   If your unit was declared the WINNER, they
When building your Regiment, replace your Toff with                    are now the LOSER. The opponent is now the
Tod. Tod is still considered a Toff in all aspects, but                WINNER.
uses the profile below.
                                                                   h   If your unit was declared the LOSER, they are now
                                                                       the WINNER. The opponent is now the LOSER.
  Tod (1 Model)
  Base Size: 20mm/40mm                                             h   If neither your unit nor the opponent’s unit was
                                                                       declared the WINNER, then there is no change, and
  “Half a league onwards!” cheered Tod as he tripped, slid,            the melee bout or shooting engagement proceeds
  and fell face first into a puddle.                                   like normal.
  Command Range: 6”                                                    No Funny Business: This does not endlessly
                                                                       repeat on itself, nor does it take effect if one unit is
      M           A           I         W           V                  completely destroyed.
      6”          3          7+          2         7+
                                                                Minders: Toadies belonging to Tod’s Folly are
  Weapon’s Range: 6”                                               considered to be his Minders. Minders often carry with
                                                                   them a large sack and some rope to restrain Tod if he
  Warty Charisma: Units ordered by Tod can never                   becomes too boisterous. So long as you have a Minder
  blunder.                                                         on the board, whenever you order a unit, you may
                                                                   choose to deactivate Misplaced Confidence until the
  Son of Tod: If there are two or more Tods on the                 order is complete. You must do this before declaring
  field, then players should roll off to decide which              what the order will be and before rolling for any
  player has Tod and which player(s) have Son of                   blunders.
  Tod. Tod’s sons are, unfortunately, exactly like
  their father.                                                  Absolute Chaos: Whenever an enemy unit retreats, at
                                                                   the end of its retreat move, all enemy Follower units
  Tod Off!: If Tod is killed during a Toff Off!, instead           within 6” must retreat directly away from that unit.
  he miraculously survives and the enemy Toff dies.
                                                                   A unit that retreats because of Absolute Chaos does not
                                                                   cause other units to retreat.
                                                              13
                                         How They Play
“I’ll throttle that buffoon.
Ambushed me on the privy, stabbed me in the spleen, gulped down eight of Sneg’s toes, and three of mine, all before
breakfast.”
Toad: Tod’s Folly upends the Turnip28 experience and puts you firmly in control of a hopeless situation. Pick
terrible fights, force conquerors to retreat, confuse and irritate your opponent with a charming but unfathomable
excuse for a toad man.
       March: Every model in the unit has finished                    For example, a unit with 3 panic tokens would
       its move.                                                      lose 3 models.
       Charge: Every model in the unit has finished               h   Tod Off!: Von Sneg, What if Tod kills an
       its move and the melee, if one took place, has                 opponent’s Toff in a Toff Off!, does he die?
       ended.
                                                                      Tod would never befall such a fate, instead he
       After the order has been completed, Misplaced                  slinks off to the local pub to recover from his,
       Confidence reactivates, ready for another unit                 often self inflicted, wounds.
       to receive its orders.
                                                                      Remove Tod from the board.
       Remember: Misplaced Confidence will be
       active during an opponent’s order.                             Son of Tod Offs: Treat this as a normal Toff
                                                                      Off!
                                                             14
                                     The Fungivorous
                                          Herd
The Herd snuffled and truffled into town, squealing up latrines and plundering pantries. When they had finally
glutted themselves, they lied in a heap, burping up bone, stone, and the remains of poor Henry.
“SQUEEEEEEL”
  The Herd (4 Models)                                          Snobs from The Fungivorous Herd may frighten enemy
  Base Size: 20mm/30mm                                         Herds.
  “Dulce et porcorum est pro patria mori.”                     Hogs in Mud: Units in your Regiment do not receive
                                                                 a panic token if they fail a dangerous terrain test.
      M           A          I          W          V
      6”          2         5+          1          6+
                                                            15
                                         How They Play
The delicious smell of bacon wafted its way through the cracks in Weezel’s rusted helm.
Almost one hundred toes held down a struggling swinelet, as the branding iron, white hot, pinned Weezel to the wall.
Awful Animals: The Fungivorous Herd allows players to act out their inner hog charmer. Rewarding a player
that can think ahead, you will need to litter the path of the Herd with dangerous terrain tests. Just how many can
you stack together in a single round?
  h Dangerous Terrain: V.S., Does the Herd                        h Herd Limit: Apologies Sneg, but is there any
      grow with every dangerous terrain test or just                  way to grow the herd larger than 12 models?
      those caused by dangerous terrain?
                                                                      No. The Herd starts with 4 models when it
      The Herd has a chance to grow with EVERY                        deploys on the table and can reach a maximum
      dangerous terrain test, no matter the cause.                    of 12 models.
      This means that it could come from retreating
      through an enemy or friendly unit, moving                       The Herd can never, for any reason, exceed 12
      through dangerous terrain, or any number of                     models.
      your opponent’s Cult abilities.
                                                                  h Scaring Swine: Von Sneg, how do I find
  h Growing: Groink, can the Herd grow more                           which way to retreat when a Snob Scares the
      than once a round, groink?                                      Swine.
      Yes, the herd can grow as many times a round                    To retreat the Herd away from a Snob, treat
      as it takes dangerous terrain tests.                            the Herd like it is retreating as if it had lost a
                                                                      shooting engagement with the Snob.
      Remember: All dangerous terrain tests are
      taken at once, at the end of a move.
                                                             16
                                  The Grand Bombard
They dragged the elephantine siege engine through mud and rain into position a mile away from the city walls.
Canticles of war were wailed as the cannon boomed. The very earth erupted as the iron shot turned the city and
its inhabitants into red ruin. Unable to stop quaking, jittering spotters fed news of the destruction back to the
artillery master, as a rain of limbs and soil fell around them.
The Grand Bombard: “The Terror of Cist.”
                                                                   The Grand Bombard (1 Model)
By choosing this Cult, you gain access to an enormous              Base Size: 80mm/120mm
siege engine called the Grand Bombard.
                                                                   “There is nothing in Cist that can withstand that
When building your Regiment, you may never take                    monster. A demon wrought in iron.”
any Stump Guns. Instead you may take ONE Grand
Bombard as a Follower.                                              M               A           I          W           V
                                                                    0”              6          6+          6           5+
Spotters: For every Objective you control, reduce the
Inaccuracy (I) of your Grand Bombard and Stump                     The Grand Bombard model is a composed of a
Guns by 1. This cannot be used for Preliminary                     cannon and its crew, but is considered 1 model.
Bombardment.                                                       If the cannon and crew are on separate bases, the
                                                                   crew are not part of the game and simply act as
Backward Observers: Snobs in your Regiment may                     wound tokens.
capture objectives.
                                                                   The Grand Bombard is equipped as if it had a
Aristocratic Ammunition: In times of crisis, it is                 Black Powder weapon.
not uncommon for artillery masters to end up hurtling
through the air.                                                   Ammunition: The Grand Bombard can only fire
                                                                   Monstrous Bombardment.
Instead of giving an order with a Snob, you may
                                                                   h Monstrous Bombardment
remove that Snob from the board and immediately
make a special Volley order with your Grand Bombard.
                                                                         Weapon’s Range: 120”
You do not need to roll for blundering when using
                                                                         The player rolls 1 shooting attack dice. If
Aristocratic Ammunition, and this special order does
                                                                         this attack hits, it causes 6 wounds to the
not count towards the one order limit units usually
                                                                         target unit. These cannot be prevented by a
have per round. Aristocratic Ammunition does not
                                                                         Vulnerability roll.
create a powder smoke token and the Grand Bombard
may shoot this way even if it has a powder smoke                   The Grand Bombard has the Unstable
token.                                                             Icon, Stubborn Fanatics, and Preliminary
                                                                   Bombardment special rules.
You may never remove your last Snob using
Aristocratic Ammunition.                                           See the Stump Gun’s unit profile for more details
                                                                   (page 32).
                                                              17
                                       How They Play
The table shook as something catastrophic happened outside. Weezel and Von Sneg’s toes ignored the commotion and kept
playing.
Thinking Like a Large Cannon: The Grand Bombard is designed for players looking to blow things up. A player
who can push up the board while holding objectives will find their bombard becoming an ungodly killing
machine. Protecting your Snobs and bombard until it’s time to fire will be tough, but if you succeed, you will turn
the battle in an instant.
  h Aristocratic Ammunition: Von Sneg, can I                    h Return Fire: Sneg, Sire, can an enemy
      use any Snob as Aristocratic Ammunition?                      unit return fire when I use Aristocratic
                                                                    Ammunition?
      You may only use Snobs you control, however
      they can be anywhere on the board.                            Yes. The special Volley order’s shooting
                                                                    engagement is treated exactly like a normal
      You may not use an ally’s or enemy’s Snobs.                   one, with the exception that it can be used
                                                                    more than once per round, doesn’t blunder,
  h Aristocratic Orders: Sneggles, dear, can I                      and does not generate powder smoke tokens.
      order the Grand Bombard after I have used
      Aristocratic Ammunition?                                  h Multiple Shots: Can I use Aristocratic
                                                                    Ammunition after I’ve already shot with the
      Yes, using Aristocratic Ammunition does not                   Grand Bombard this round, Mr. Sneg?
      count towards your one order per round limit.
                                                                    Yes, you may use Aristocratic Ammunition any
  h Preliminary Bombardment: Is it possible                         number of times per round, even if you have a
      for an enemy unit to return fire when I use                   powder smoke token, and even if the Bombard
      Preliminary Bombardment?                                      has been ordered before.
      No. Preliminary Bombardment is a special                  h   Unstable Icon: How does Unstable Icon work
      shooting attack, not the start of a shooting                  on the Grand Bombard?
      engagement.
                                                                    The special rule works exactly like it does on
                                                                    the Stump Gun. Read the rule as written, but
                                                                    replace the words Stump Gun with Grand
                                                                    Bombard.
                                                           18
                                     Band of the Wurm
Soaked to the skin, sock slapping on the cobbles, Johann hobbled out of the downpour and into a ginnel. Huddled
in the alleyway, his cutthroat Mercenary company, the Band of the Wurm, leaned on their pikes and glared at
him.
                                                                   Johann (1 Model)
                                                                   Base Size: 20mm/40mm
Command Range: 3”
                                                                       M          A           I         W         V
                                                                       6”          1         6+          3        6+
Weapon’s Range: 6”
                                                             19
                                         How They Play
The worm-worshiping mercenary rottens known as the Band of the Wurm originate from Lampre, the fouled tributaries of
what was once Munich. They tell tales of the Last True Worm—the only living animal not fouled by root mutations.
Insisting he carries with him a bifurcated descendent of the true worm, Johann’s wiggling relic looks remarkably like his
missing leg.
Pike and Shotte: The Band of the Wurm encourages intimidatingly large infantry Regiments, exploiting Johann
and letting him lead from the front. He swears he will be fine—a unit of pikes with a worm token can be
monstrous.
In this case, the unit who charges goes first. h Toff Offs: Von Sneg, can Johann Toff Off!?
  h The Swelling: Von Sneg, what happens                               Yes, Johann is still a Toff and so can Toff Off!.
      when Johann is hurt by The Swelling, can he
      still give away his worm tokens?                                 Remember: Add the +2 to Johann’s Attack
                                                                       characteristic and +2” to his Movement because
      Yes.                                                             of his worm token.
  h Lax Paymaster: Do I have to choose one of                      h Teaming up: Mr. Von Sneg, Sire. Does
      the Lax Paymaster Bonuses?                                       Lax Paymaster only affect my units, or
                                                                       can I increase the number of models in my
      No. You can choose not to take advantage of                      teammates units?
      the bonus.
                                                                       Each player chooses their own bonus and the
                                                                       bonus does not affect other players.
  h Worm Tokens: Von Sneg, can Johann get
      more worm tokens?
                                                          20
                               March of the Proboscis
“Fearless?” The Grog spluttered, wiping the spume from his moustaches, “I ran!”
“That onslaught of flesh, muscle, and tusks came screaming after us. It pulverised the pack hogs. It plucked men
from saddles and crunched their bones to ruin. It gored them, it mangled them, it tore a man’s spine out with
its bloody nose, and still it came thundering on my heels. I ran until my legs felt like they would break, and
only then, when I thought myself done, surrounded by the writhing slurry of my comrades, clutching ears and
entrails, a distant horn was sounded and, pirouetting, the beast waddled, grinning, back into the mist.”
Thundering Horde: When building your Regiment,
you must take 1 Great Proboscis unit.                              The Great Proboscis (1 Model)
                                                                   Base Size: 80mm/120mm
Cataclysmic Rout: Units in your Regiment add 1” to
their charge for each panic token on their charge target.          Some say it was dragged from the oil lakes of Swill.
                                                                   Some say it was thawed from the creeping ice sheets of
For example, if your unit charges an enemy unit                    the Shrawl. Some just hide nervously under the table.
with 5 panic tokens, they will charge M+2D6 plus an
additional 5”.                                                         M           A          I          W           V
                                                                      12”        4D6         6+           8         5+
                                                                   Boletus (1 Model)
                                                                   Base Size: 40mm/60mm
Command Range: 8”
                                                                       M           A          I          W           V
                                                                      12”          2         5+           3         5+
Weapon’s Range: 6”
                                                              21
                                         How They Play
Exhausted auxiliaries from far-off-places, odd creatures never before seen in Cist. The Regiment who follows Boletus barely
recoups the costs of feeding their mammoth war proboscis.
Shatter Those Before You: March of the Proboscis is a brick to hit your opponent with. Carefully positioning and
picking your charge targets is important, but so is charging headlong into the enemy!
  Frequently Asked Questions: Helpful                             h Trumpeting: Von Sneg, can I reduce a unit’s
  clarifications and explanations.                                     panic tokens with the Great Proboscis’
                                                                       Terrifying Trumpet special rule?
  h Random Attacks: Von Sneg, when do I roll
      to see how many attacks the Great Proboscis                      No, you can only ever add panic tokens.
      has?
                                                                  h Line of Sight: V. S., does Terrifying Trumpet
      Every time the Great Proboscis fights a melee                    Require line of sight?
      bout, roll 4D6 and note the total. The Proboscis
      makes that many melee attacks.                                   No.
                                                         22
                                 The Butcher Brigade
Gangly arms dangled unconvincingly from the parapet as Collin, a unpleasantly pimpled youth and product of
the local unemployment abattoirs, attempted to scrape yet another carcass off the city walls.
“This one must be an abbot.” mused Collin, chiseling at the ghastly remains with his billhook.
“What do you reckon” Collin asked his only friend, the mildly pyscopathic spit dog, Bratwurst.
Meat and Potatoes: The desperate survivors of a                 A Sausage in Every Pocket: Putrid piemen
somewhat self-inflicted siege, the Butcher Brigade are             work a thriving trade in strange meats.
miserable peasants picking a living from the rotting animal
and human remains catapulted over their castle walls.              You may spend 10 additional Norberts when building
                                                                   your Regiment.
When building your Regiment, you may not take
any Fodder units. Instead, you MUST take 2 units of             Cult Relics: “A sausage is not a relic! I don’t care how
Slaughterhouse Yeomen.                                          many times you tell me Collin, its time to move out of this
                                                                hovel. You’re 35 years old.”
                                                              23
                                           Knights of the
                                          Shattered Lance
The lance struck the yeoman in the face, concentrating the unstoppable force of the charge into a single deadly
point. The knight felt his lance flex as it hit, tearing its way through helm and visor, rupturing the tightly locked
mail rings of the coif, and pulping the mans skull like an old turnip.
When building your Regiment, you my irksome                         “I wouldn’t even spit on your grave.”
viscount, are lucky enough to be able to take up to 2
units of the Noble Lancers, and while it is also possible                M           A            I          W          V
to take other, lesser, units, you are must always take at
least 1.                                                                12”           2          6+          2          6+
                                                               24
                                 The Brotherhood of
                                      Greed
A Regiment of shuddering cannibals. Gourmands on a delicious pilgrimage to taste the various rooty mutations
of Cist’s Aristocrats.
Gluttony: Your Followers are starving. They cannot be         Mutated: Each Grub gains a free mutation,
satiated. They demand to be fed.                                  found on the following page. If playing
                                                                  a standalone game that is not part of a
Every time a Follower unit you control makes a                    campaign, each Grub must take a different
shooting attack, before any dice have been rolled,                mutation.
you may remove one model from the unit to add 4
additional shooting attacks.                                  An Occasional Treat: To motivate the shambling horde,
                                                              Grubs often have to cut off a few fingers or possibly donate a
h   You may do this any number of times.                      limb or two.
h   You may never remove the last model from a unit.          When a Grub orders a friendly unit of Followers, they
                                                              may immediately choose to take a dangerous terrain
                                                              test. If this test is passed, the Follower unit gains any
Grubs: Your Regiment collects only the tastiest of mutated    mutations the Grub has until the start of the next
Snobs.                                                        round.
Every Snob in your Regiment is considered a Grub.             If the test is failed, the severing of a body part has
Grubs behave exactly the same as Snobs, but have the          been too much for the Grub and they are removed as
Mutated and An Occasional Treat Special Rules.                a casualty as normal. The Follower unit still gains the
                                                              mutations until the start of the next round.
                                                             25
                                                  Mutations
Miraculous root flesh calls out with promises of power beyond imagining. Every bite is a dance with divinity or destruction.
Through appalling taste and foul magicks, powers yet unknown coalesce into being.
When a Snob takes a mutation, add that mutation to their personal unit profile and apply any relevant effects.
Grubs can take a mutation from this list or if players agree, and are looking for a less balanced and more chaotic
experience, from the list of over 50 available mutations in the Taster Campaign expansion.
   h Bulbous: The Snob’s stomach and limbs swell,                    h Crown of Toes: Wiggling toes sprout out in
       bursting plate and splitting mail. This new body                  great number all over the Snob’s body, proving a
       becomes supernaturally resilient to blows, which                  somewhat unnerving sight.
       find difficulty penetrating the thick sinewy flesh.
                                                                         This unit gains Bowel-Loosening Charge (see
       Reduce the Vulnerability (V) of this unit by 1.                   Bastard’s rules page 31).
       E.g. a toady with a (V) of 5+ would now have                  h Root Sight: Rooty tendrils seep and creep out of
       a (V) of 3+.                                                      the Snob’s eye sockets, opening new realities and
                                                                         greater understanding.
   h Wings: Pathetic crusted flaps fold out of the
       Snob’s back. As the Snob’s bones decay internally,                This unit always passes any dangerous terrain
       they are able to take off from the ground and soar                tests it has to make.
       over the battlefield.
                                                                     h Sprouted: Small chattering homunculean copies
       This unit gains Fly.                                              sprout from the Snob’s skin.
       Fly: Units with this ability may move across                      When the last model in this unit is removed for
       other units and dangerous terrain as if they                      any reason, roll a D6. On a 5+, this model is not
       weren’t there.                                                    removed.
       Units with Fly must still obey the 1” rule at the                 Any wounds this model suffered are still
       end of their move.                                                counted towards finding winners and losers.
   h Appalling Stagnation: The Snob reeks. It                        h Trumpet-Snouted: Latching onto the front of
       is impossibly difficult to concentrate through the                the Snob’s helm, a rooty bugle grows, pulsing and
       vomiting.                                                         tooting at will.
       Enemy units attacking units with this mutation                    Increase the command range of the snob to 18”.
       in melee increase their Inaccuracy (I) by 2.
                                                                     h Vegetable Bloom: An explosion of sallow leaves
   h Shrivelled: The Snob’s limbs shrivel and                            unfurls from the Snob’s head, covering them in a
       desiccate, as if they were a root left out in the sun.            canopy of foliage.
       Reduce the Movement (M) of this unit to 0.                        This unit gains Skirmish (see Chaff’s rules
                                                                         page 30).
                                                                26
                                          How They Play
Weezel eyed the toes, the toes eyed Weezel. A rusty fork lay on the table between them.
Famished Followers: The Brotherhood of Greed is perfect for players looking for a very customisable Regiment,
treating them to a plethora of abilities that more than make up for its lack of unique units.
Sieve root flour and salt into your helm. Scavenge a couple eggs and stir them into the mixture, making a batter. With a little
milk/squench, form the batter into a smooth paste. Beat in the rest of the milk until creamy and leave to stand for an hour.
Add enough dripping to your pudding tin to form a thin layer when melted. Heat in the oven, being careful of the fat starting
to smoke. Scatter your Toady digits/saussies into the tin and bake for 5 minutes. Pour the batter over your Toady and bake for
a further 15 to 20 minutes.
Serve piping hot with gravy (that, of course, every player has on hand at all times).
  h Gluttony: Weezel and Sneg, do casualties                        h Delicious Units: Von Sneg, do Chaff have to
      taken from Gluttony count towards working                         target units with Delicious Infestation?
      out winners and losers?
                                                                        Yes, but only when charging. They still may
      No. The models are simply removed and                             use Sharpshooter to pick their targets when
      haven’t suffered any wounds.                                      shooting.
      Models are removed immediately before                         h Dangerous Terrain: Von Sneg, if my Grub is
      any attack dice are rolled. Remember, you                         immune to dangerous terrain tests, can they
      may never break coherency when removing                           still die from An Occasional Treat?
      models.
                                                                        No. The Grub automatically passes and, so, is
  h Flying Units: V.S., do units with Fly block                         effectively immune.
      other units with Fly?
                                                                    h Slow Units: A question for you Sneg. Can a
                                                                        unit with a Movement (M) of 0 still move?
      No, units with Fly may move over any unit or
      piece of terrain as if they were not there.
                                                                        Yes, they can. They can use the march and
  h Tentacled Units: Do units with Tuberous                             charge orders to move across the battlefield,
      Tentacles have an additional attack per                           relying on the extra 2D6 movement.
      model, or is it per unit.
                                                               27
47
                                    The Procession of
                                         Woe
The Rootshrine is coming to town. It creaks and groans under the weight of its enormous relic. Frothing Zealots
are driven forward in its wake. Maybe this year the Root Priests will allow them a taste?
Rootshrine: “You can have another lick once we’ve              Zealots: Every unit of Followers in your
cleaned off all the gore.”                                       Regiment are considered Zealots.
When building your Regiment, replace your Toff with              h   If a unit of Zealots has 2 or more panic
the Rootshrine. The Root Shrine is still considered a                tokens, increase their Attacks (A) by 1.
Toff in all aspects, but uses the profile below.
                                                               Clergy: Every Snob in your Regiment, including your
                                                                 Rootshine, is considered a member of the Clergy.
  Rootshrine (1 Model)
  Base Size: 80mm/120mm                                          When a member of the Clergy orders a unit, they may
                                                                 give that unit Fearless (see page 19) until the end of the
  Lovingly maintained by a Confessor, the shrine carries
                                                                 round. If a member of the Clergy does this, the target
  an ancient and gigantic root relic.
                                                                 unit receives 1 Panic Token.
  Command Range: 6”
      M           A           I         W           V
      6”          3          6+          5         5+
Weapon’s Range: 6”
                                                            29
                                           How They Play
A solemn silence hushed the two tacticians as the shadow of an enormous vegetable fell across the tent.
The clang of relics and the scent of soil drove Weezel and the toes to their knees in devotion.
A Celeriac To Die For: The Procession of Woe is for players looking to manipulate the fear in their enemies’
hearts. Focused around the Rootshrine’s panic control, the Cult shines when combined with Followers equipped
with close combat weapons, ready to charge their terrified enemies.
  h Panic Tokens: Ssneg? Is it possible to give                      h Toff Off!: Sneg, can the Rootshrine Toff Off!?
       units more than 6 panic tokens using the
       Rootshrine?                                                        Yes.
       No. Units can never have more than 6 panic                    h Rootshrine Equipment: Sneggy, can the
       tokens at any time.                                                Rootshrine shoot?
       Any extra panic tokens that cannot be placed                       Yes, the Rootshrine can be equipped like any
       on a unit are discarded and removed from                           other Toff and, so, usually is equipped with
       play.                                                              Pistols and Sabres.
  h Ululating Shrine: Von Sneg, when using                           h Root Shrine Panic Tokens: Can the
       Ululating Shrine, what happens to a unit’s                         Rootshrine give panic tokens to itself?
       panic tokens if their recipient cannot accept
       any more?                                                          Yes.
                                                                30
                                        The Red Ribbon
                                            Society
Spattered about Cist are carefully cultivated pockets of filth inhabited by haughty horticulturists known only as
the Red Ribbon Society. Ruddy-cheeked competition growers, they seek to nurture and seduce the soil ‘til it bursts
forth with prizewinning abundance.
A generally friendly bunch, the Red Ribbon Society is not above hiring a bit of muscle to protect its precious vegetables. Your
Regiment has been persuaded to fend off would-be saboteurs and ensure at least a few scoring sunchokes make it to the judges’
table.
Vegetable Growers Association: “Get off my land!”                Growing Your Vegetables: Everytime an enemy
                                                                   unit gains 1 panic token, add 1 tuft token on each of
To represent the members of the Red Ribbon Society,                your Plots.
you will need a selection of 6 miniatures. These are
your Gardeners. These farmers, peasants, or other                Prizewinners: At the start of a round, after placing
agricultural figures are NOT considered models for the             Gardeners, you may spend your Tuft tokens to
sake of the game, and only act as tokens.                          empower your Regiment. You may stack these powers
                                                                   as many times as you can afford to so.
Tuft Tokens: As well as the Gardeners, you will need
at least 20 tuft tokens to represent their prizewinning            Each power requires a number of Tuft tokens as its
veg. Players are encouraged to take as much pride in               cost. To pay its cost, remove a number of tokens equal
their vegetables as the Red Ribbon Society, and should             to its cost from any of your Plots in any combination.
model their favourite root vegetables on individual
bases with care and passion. A single static grass tuft            h   3 Tokens: Increase the (M) of all your units by 2.
on a 20mm round base can also look dashing.
                                                                   h   5 Tokens: Decrease the (I) of all your units by 1.
As each Plot of land can only have a maximum of 6                  h   6 Tokens: Increase the (A) of all of your units by 1.
tokens, dice could also be used in a pinch.
                                                                   h   8 Tokens: Increase the (W) of all of your units by 1.
Some players use teeth.
                                                                   h   12 Tokens: Place 1 Lump (see page XX) wholly
Gardeners: Delicately place your members.                              within 1 Plot, not within 1” of another unit or
                                                                       objective.
At the start of every round, including the first, before
deployment, you may place 1 Gardener and 2 tuft                        You may only do this ONCE per game.
tokens on a single piece of dangerous terrain.
                                                                 Plotting Your Destruction: If at any time there is an
                                                                   enemy unit within a Plot, and that plot doesn’t contain
Plots: Placing a Gardener marks the dangerous terrain
                                                                   of one or more of your units, the enemy smashes your
out as a Plot suitable to grow vegetables and, so long
                                                                   vegetables! Remove the Gardner and any Tuft tokens
as the Gardener remains on the terrain piece, it will
                                                                   in that Plot. The Plot returns to a piece of dangerous
sprout Tuft tokens.
                                                                   terrain until a new Gardener is placed on it.
Plots are considered defensible terrain for friendly
units. It still remains dangerous terrain for your
opponent.
                                                              31
                                         How They Play
Weezel pinned a magnificent ribbon on the toe with the best-looking boil.
Gardener’s Question Time: The Red Ribbon Society is for those looking for a competitive vegetable
experience. Grow your veg, kick some heads. Discovering the most efficient way protect and spend your Tuft
tokens will be key to victory and that elusive red ribbon.
  h Gardener Tokens: Von Sneg, if I may ask,                      h Dangerous Terrain Tests: Von Sneg, do
      how should I base my Gardeners?                                  Plots still cause dangerous terrain tests when
                                                                       moved across?
      Gardeners can be based however a player
      prefers, as they are just tokens. We would                       Yes, but only for the enemy.
      suggest that players keep them relatively small
      so they do not disrupt gameplay, with only a                h Tuft Token Limit: What happens when
      couple of larger diorama bases sprinkled in for                  I reach the Tuft token limit when growing
      thematics.                                                       vegetables?
  h Line of Sight: S., do Gardeners block                              The excess tokens are discarded. You may
      movement or line of sight?                                       never have more than 6 tokens on each Plot.
      No. They are just tokens. If a player needs                 h Mirror Match: What happens when Red
      to move to where the Gardener is, move the                       Ribbon Society fights another Red Ribbon
      token out of the way.                                            Society?
  h Additional Attacks: How long do Tuft                               Plots can only be owned by one player. They
      Token upgrades last?                                             are treated as dangerous terrain by the other
                                                                       player.
      Each upgrade lasts until the end of the game
      and applies to ALL units you control.                       h Destroying Plots: V., when a plot is
                                                                       destroyed is the Gardener removed from the
      For example, if a unit of Fodder has its M                       game forever?
      upgrades 3 times, it would have a M of 12”,
      while a unit of whelps would have a M of 18”.                    No, the removed Gardener returns to your
                                                                       pool of available Gardener tokens, ready to be
                                                                       placed again another round.
                                                             32
                                               The Feast of
                                                Charybdis
They rose from the silt, their pincers clacking, mandibles frothing with insatiable greed. Their riders peeled back
their skin cloaks and hefted their hooks. The crabs had waited a long time, and now they would feed.
                                                               33
                                         How They Play
A small tuber shrimp scuttles proudly across Weezel’s table and threatens some of the toes.
Lobster Pottage: Ambush your opponents with a crab. The Feast of Charybdis provides a player with an
aggressively mobile force. Able to keep their best units protected until they are needed, they can surprise an
unwary foe.
                                                             34
                                   Knights ofShellwood
Shields, banners, and shattered lances litter the shells of the ancient knights. They ooze over the battlefield,
unstoppable in their advance, an army dedicated to their snails’ pace. The followers of the Knights of Shellwood
bring with them their favourite snails to stave off nostalgia. In return for the holiday, these treasured molluscs
provide excellent cover for their loving guardians.
Snail Knights: “Whoa there, slow down.”                           Mucous Manoeuvre: Shellwood Toffs bark
                                                                  commands from their slimy steeds.
When building your Regiment, You may take up to
TWO units of Snail Knights as Followers.                          At the start of a round, you can announce
                                                                  your Regiment is performing the Mucous
                                                                  Manoeuvre. ALL friendly Snail Knights
  Snail Knight (1 Model)                                          and Cavalry Followers increase their
  Base Size: 40mm/80mm                                            Movement by 3D6” until the end of the
                                                                  round.
  “What man can pretend to know the riddle of a snail’s
  mind?”
                                                                  Snail’s Pace: Every unit in this Regiment
                                                                    counts as having a movement of 0”.
      M           A            I         W           V
      0”           6          5+          4          3+           Hard-Boiled: If a unit from this
                                                                  Regiment has not yet moved this round,
  Weapon’s Range: 18”
                                                                  they count as being wholly within
  Hardshelled: Snail Knights are always considered                defensible terrain
  to be wholly within defensible terrain.                         and have -1 Vulnerability.
                                                               35
                                          How They Play
Lodged in an empty snail shell, a toe inches its way across the table. The other toes flee from its thundering charge.
Patience Makes Perfect: Plodding across the board, your sluggish troops must play the long game. Rewarding
players with long term goals and lots of fire power, Knights of Shellwood aim to outlast their over eager
opponents.
  h Movement 0”: Von Sneg... how exactly can I                      h Retreating: Sneg, excuse me, but does
      play with a Regiment that moves 0”?                                retreating count as moving?
      Though your units can move 0”, they are able                       Yes, it does. Even if a Fearless unit is forced
      to March, Move and Shoot, and Charge as                            back 1” after it loses combat, it still counts as
      normal, they just have to rely solely on the                       moving.
      result of their dice rolls.
                                                                    h Mucous Manoeuvres: Do I roll for each unit,
  h Defensible Terrain: Sneg, how does                                   or once for all units?
      defensible terrain work again?
                                                                         You roll 4D6” once, every friendly Snail Knight
      Defensible Terrain: Units shooting at targets                      and Cavalry Model increases its movement by
      wholly within defensible terrain receive a +1                      that amount.
      to their Inaccuracy. Units that are the target
      of shooting attacks while in defensible terrain                    You will need to roll again the next time you
      have the Fearless special rule.                                    use it.
                                                               36
                                             Lopers of the
                                            Maudlin Marsh
Stilt walkers of the Maudlin Marsh. Pitiful drunks, they stride into battle tottering this way and that.
When building your Regiment, you must take at least                   “Make sure you don’t look up, lad,” said the pleb as the
one and up to TWO units of Lopers as Followers.                       reassuring patter of vomit and yesterday’s rations rained
                                                                      down from above.
Exposed: The slowly swaying lopers call out the
location of every cowering enemy on the battlefield. It                   M           A           I         W           V
really is unfortunate they’re so inconspicuous.                          12”          3          5+          2         6+
All Follower units on the board, friendly and enemy                   Weapon’s Range: 18”
can be targeted as if they were the closest.
                                                                      Stride: Units with this ability may move across
Stilt Spotters: Any unit of Followers in your                         enemy and friendly units as if they weren’t there,
Regiment, except for Lopers and Stump Guns, may be                    even when retreating.
accompanied by a Stilt Spotter.
                                                                      Units with Stride must still obey the 1” rule at the
Units with Stilt Spotters increase their weapon’s range               end of their move.
by 6”.
                                                                      Dash: This unit may make a move up to its
Players can represent the spotters by mounting one                    Movement Characteristic (M) after it has completed
model in the unit on stilts. Players could also use an                an order.
additional figure mounted on stilts as a Stilt Spotter
token. A Stilt Spotter token is not a model and is only               Unfortunate Wobble: This unit must retreat
there to show the unit has a Stilt Spotter.                           directly towards the enemy unit instead of directly
                                                                      away.
Above Them All: Snobs in this Regiment may be given
Stilts in addition to any equipment they have. Snobs                  When this unit retreats, units it moves across must
with stilts increase their Command Range to 36”.                      take a dangerous terrain test instead of the Lopers.
                                                                 37
                                        How They Play
Weezel coughed and retched. Pulling a phlegm-coated rat spine from his oesophagus with spindly fingers, he flung it towards
the toes, who, immediately seizing it, fashioned the vertebrae into a pair of fetching platforms.
Stilted Development: The Lopers of the Maudlin Marsh rely on their increased range to batter the enemy from
afar while rushing Lopers towards vulnerable targets. Clacking towards the enemy, players will find themselves
planning their moves a round in advance as they attempt to master the Cult’s unique way of moving.
  h Unfortunate Wobble: Sneg. How does                           h Targeting: Von Sneg, do I have to target
      moving units with Unfortunate Wobble work                       Exposed units when they are the closest?
      again?
                                                                      No. You may choose between them, as they
      Every time a unit with Unfortunate Wobble                       are ALL counted as the closest for the sake of
      retreats, instead of moving the Pleb and the                    targeting.
      rest of the unit directly away from the enemy,
      you must move directly towards them.                       h Table Edges: Can Unfortunate Wobble take
                                                                      my units off the table?
      You will most likely move your unit completely
      over the enemy unit so that it ends its move 1”                 No. A model with Unfortunate Wobble would
      behind them.                                                    move as far as possible and stop at the table
                                                                      edge. If its impossible to move directly towards
      Remember: Lopers may move across enemy                          the enemy unit and finish between the unit
      units as if they were not there, and so will not                and the table edge, the retreating unit is moved
      take a dangerous terrain test, instead the units                directly away an inch, so it finishes at least 1”
      they pass over will take a dangerous terrain                    away from all other units.
      test at the end of the retreat move.
                                                                      Other Units: Is Unfortunate Wobble Blocked
  h Panic Tests: Von Sneg, do Lopers retreat                          by other units?
      directly towards the charging unit when they fail
      a panic test?                                                   No. Lopers will retreat through other units,
                                                                      continuing along its retreat path until it is 1”
      Yes and will be destroyed the enemy unit can                    away from all other units.
      move within base to base contact after the
      retreat.
                                                            38
                                      The Wigmaker’s
                                          Legacy
The tragic poisoning of Arch Duke Peruke, Head of the Sallow Wigmaker’s Guild, and an unfortunate rounding
error, saw the entire Wigmaker’s fortune given over to his pet rootling Syphillus the Magnificent.
Wigs Resplendent: When building your Regiment,              Coiffure the Battlefield: Rootlings, lacking
you must replace your Toff with Syphillus the               an obvious respiratory system, tend to overdo the
Magnificent.                                                wig powder.
Syphillus is still considered a Toff in all aspects, but    When your units equipped with Black Powder
uses the profile below.                                     weapons make a shooting attack, their target receives
                                                            a powder smoke token. If they already have a powder
                                                            smoke token, they must take a dangerous terrain test
  Syphillus the Magnificent (1 Model)
                                                            after shooting attacks on both sides are resolved.
  Base Size: 20mm/40mm
  “Such compact elegance for a condottiero.”                Mandrake Barbers: In addition to Syphillus, you
                                                            may employ his wigmaking staff. When building
  Command Range: 6”                                         your Regiment, you must take at least TWO units of
                                                            Rootlings as a Follower unit.
      M           A          I          W          V
                                                            Rootling units in your Regiment can be equipped with
      6”          1         7+          1          7+
                                                            Black Powder weapons, representing the flesh-melting
  Weapon’s Range: 6”                                        wig bellows and powder carrots common to the little
                                                            perruquiers.
  Uproot: (See Rootlings profile).
                                                            Inescapable Fumes: Rootlings with Black powder
  Marsh Born: (See Rootlings profile).                      Weapons have a weapon’s range of 18”, and decrease
                                                            their Inaccuracy (I) by 1
  Powder Keg: Once per round, when Syphillus is
  made ready, ALL units with a powder smoke token
  take a dangerous terrain test.                                Rootlings (6 Models)
                                                                Base Size: 20mm/30mm
                                                                    M         A           I         W           V
                                                                    6”         2         7+          1          7+
                                                           39
                                           How They Play
“It is exceedingly difficult if sir insists on remaining decapitated.”
Fog of War: The Wigmaker’s Legacy are masters of weathering whatever comes their way. To rule the battlefield,
players must combine the resilience of their Rootlings with the formidable power to shut down enemy shooting.
Players fielding the Wigmaker’s Legacy are encouraged to colour their powder smoke tokens in beautiful pastel
shades, possibly even adding a spritz of perfume before bringing them to battle.
       Casualties: When a unit with Uproot is placed                        An enemy unit equipped with Black Powder
       back on the battlefield, it returns at full strength                 weapons would still be able to return fire, but
       with the amount of models in its unit profile.                       would suffer a dangerous terrain test after it
                                                                            completed its shooting attacks.
       Tokens: A unit with Uproot retains any tokens
       it had when it left the battlefield.                                 The dangerous terrain test would be taken after
                                                                            shooting casualties are removed, but before
       For example, if a unit of 2 Rootlings with                           retreats.
       3 panic tokens was destroyed, it would be
       placed back on the table with 6 models and 3                      h Headless Chicken: Can I win by Headless
       panic tokens.                                                        Chicken if Syphillus the Magnificent has
                                                                            Uproot?
       The Pompadour: The Pompadour does not
       receive any extra panic tokens if it explodes                        Yes. If a scenario has Headless Chicken
       because of Unstable Icon. It is immediately                          and there are no enemy Snobs on the table
       destroyed before any extra panic tokens can be                       (including Syphillus), you win. Syphillus may
       added.                                                               have returned in the next round, but the game
                                                                            is already over.
  h Capturing Objectives: We have a question
       Von Sneg, can units with Uproot capture
       objectives when they are placed on the table.
                                                            40
                                              Lady Illiana’s
                                              Guttersnipes
High above the rooftops of Sallow, messenger spuds hurtled through the air. Wings beating furiously,
murmurating potatoes wove in and out of the clouds, vital information tucked into their roots.
Under the cover of their shields, indistinguishable from the ramshackle roofs of the famous port city, Guttersnipes
sighted in their long rifles.“
Mysterious Killer: When building your Regiment,                  City Scum: When building your Regiment,
you must replace your Toff with Lady Illiana.                    you may take up to 3 units of Guttersnipes
                                                                 as Followers.
Lady Illiana is still considered a Toff in all aspects, but
uses the profile below.
                                                                   Guttersnipes (4 Models)
                                                                   Base Size: 20mm/30mm
    Lady Illiana (1 Model)
    Base Size: 40mm/60mm                                           Foot stuck in a chimney, elbow jammed into the rafters.
The pile of dead, heaped at the foot of the staircase, was a testament to its quality.
Killing Fields: Lady Illiana’s Guttersnipes reward a player with sharp senses, letting them lure their opponents
into deadly traps using their limited spud tokens to create areas of certain death. Guttersnipes are fearsome
marksmen who can handle themselves in a scrap, but, lacking the ability to skirmish, must rely on well-timed
spuds to get them out of trouble.
  Frequently Asked Questions: Helpful                                 h Spud Tokens: Sneg, you daring bastard,
  clarifications and explanations.                                         explain:
  h Mirror Match: Von Sneg, when both players                              Inaccuracy: Can I make Lady Illiana hit
       are using Lady Illiana’s Guttersnipes, who                          automatically with the -1 Inaccuracy from a
       places their Spud tokens first?                                     spud token?
       The player with the Initiative places their                         No, a roll of a 1 is always be considered a miss.
       token first.
                                                                           Returning a Unit to the Table: Does a unit
  h Capturing Objectives: Dear Von Sneg, can                               being placed with a spud token return at full
       units capture objectives when they are placed                       health, like Uproot?
       on the table using a Spud token?
                                                                           No. Unlike Uproot, the unit is placed back on
       No. The Units are placed on the battlefield, and                    the table with the same amount of models and
       not deployed. They would still need to end a                        tokens.
       move within 1” to capture an objective.
                                                                      h Stacking Spuds: Von Sneg, bet you can’t
  h Oik Ambush: If a the Guttersnipes shoot                                answer this. Can I stack Spud tokens?
       first, do you remove casualties before the
       enemy unit returns fire?                                            No. You may not place a Spud token on top of
                                                                           another Spud token.
       Yes. You remove any causalities before the
       enemy unit generates its shooting attacks.
                                                            42
                                       Beekeepers of Bhir
“What of the alliance?” The Baron spoke to the shadows, his voice little more than a whisper.
“A bargain indeed, my Lord.” the hooded figure, hidden behind tattered robes, shambled from the gloom and
into the candlelight. “Our war cloisters empty at your command, sire. A levy of cenobite drones, hieromonk
broodlings, each a brother in pain and torment.”
The Hive Marches for Geets: The Baron shrank back               Cult Relics: “Scour the combs for sacred
into his chair, his haggard face a mask of fear.                artifacts drones. Geets must suffer.”
Cackling laughter burst from behind the figure’s mask.               You may purchase this relic twice. A unit
                                                                     gifted with this relic, may shoot targets through
“The Queen, Mother of Torture, will be here by morning.”
                                                                     impassable terrain as if it wasn’t there.
When building your Regiment, you may never take
units of Brutes, instead, you can take up to 2 units of              The unit with this relic may use Horror Swarm,
Hive Brethren as Followers.                                          even if it couldn’t normally shoot.
Cannot shoot.
                                                             43
                                       Hagstone Witches
“Don’t you listen to those mead swilling wicker virgins Baron.” gurgled the Crone, stopping briefly to spoon a
suspiciously charismatic amphibian out of her cauldron.
Marsh Covens: Spellcasters, hexers and an extreme               Volatile Magicks: The twisting of fate is
danger to everyone they meet.                                       not without its risks. Witches call out to the
                                                                    unseen whisperers that lurk between spaces,
Each of your snobs is considered a Witch! Witches                   gorging themselves on the screams and
behave exactly the same as Snobs, with one exception.               terror of the battlefield.
They have access to the Mundane Arts.
                                                                    If a Witch rolls any unmodified 1s when attempting
Mistresses of the Mundane Arts: When building                       to cast a spell on a target with 3 or more panic tokens,
your Regiment, pick 1 spell from the Mundane Arts                   the spell has gone horribly wrong. Resolve the spell’s
Spellbook for each of your Snobs. Alternatively, more               effects, before reality twists in on itself and the Witch,
chaotic players may wish to roll for their spells.                  with a look of utter astonishment, implodes.
Casting the Runes: Each spell provides you with its                 The Witch is slain.
name and effects, its casting cost, what it can target and
when it can be cast.                                            Cult Relics: “Those aren’t Familiars, they’re just your pets.”
To Cast a Spell: Pick a Witch that hasn’t cast a spell so       1.       Odious Wilfred:		                           6 Norberts
far this round and choose the spell’s target.
                                                                         Units gifted this relic may gain 1 panic token to add
Roll 2D6 and add the number of panic tokens on the                       1 extra dice to a single casting attempt this round.
target.
                                                                    2.   Pondering Tom:                              6 Norberts
h   If the total is equal to or higher than the spell’s
    casting cost, the spell is cast, and its effects are                 This relic may only be gifted to a Witch: At
    resolved.                                                            the start of the round, pick a column from the
                                                                         spellbook and roll a D6, you may cast that spell
h   If the total is lower, the spell fails miserably and the             from the spellbook this round instead of one of
    Witch receives 1 panic token.                                        your chosen spells.
Each spell can only be cast once per round, and you
                                                                         If you do, this unit gains a panic token.
may never cast more spells than you have witches.
                                                                3.       Barry the Soup Cat:                         6 Norberts
                                                               44
                                          Spellbook of the
                                          Mundane Arts
Raised from birth among the marsh wyrds, Witches are able to glimpse beyond what mortal eyes can see. Witches
may cast spells at targets outside direct line of sight, and may target any unit on the board, not always the closest.
1. Mirror of the Mad God (Casting Cost: 6) 1. Dogs’ Breakfast (Casting Cost: 10)
      You may cast this spell when target enemy                       You may cast this spell when the target Witch
      unit initiates a melee or shooting engagement.                  is made ready. Pick a number. Everytime the
      Target unit must use the Inaccuracy or                          number is rolled for the rest of the round, move
      Vulnerability of the unit it’s fighting until the               an objective marker 1”. You may not move the
      end of the engagement. Your Choice.                             marker within 1” of any unit.
      You may cast this spell when your opponent                      You may cast this spell when a Witch is made
      gives an order, before any rolls to blunder.                    ready. Pick a target unit, If the unit is slain
      Target unit must choose to perform another                      this round you gain 1 victory point, which can
      order, or suffer -2 to all rolls for the rest of the            be added to your total number of captured
      round.                                                          objectives, at the end of the game.
  3. Bewitching of the Butter (Casting Cost: 7)                       You may want to mark this unit with Crouton,
                                                                      the evil brother of Ergot the 20mm dancing
      You may cast this spell when your opponent’s                    bread token.
      unit is made ready. Move target friendly
      Witch 18”, not within 1” of any other unit.                  3. Soup Drop (Casting Cost: 11)
      The Witch gains D3 panic.                                       You may cast this spell when target enemy unit
                                                                      initiates a shooting engagement. Both units
  4. Trip Up (Casting Cost: 8)                                        make simultaneous melee attacks against each
                                                                      other instead of their normal shooting attacks.
      You may cast this spell whenever an
      opponent’s unit retreats. The target retreating              4. Meat Sphere Mania (Casting Cost: 12):
      unit must reroll all successful DT tests.
                                                                      You may cast this spell any time a unit is slain.
      You may cast this spell more than once per                      Place a disgustingly spherical Lump unit on
      round.                                                          the board in place of the last model removed
                                                                      from the table.
  5. Scalding Sluice (Casting Cost: 8)
                                                                      The Lump may be ordered once by each
      You may cast this spell when your Witch is                      player each round.
      made ready. Draw an imaginary line from
      your witch to any model in the target unit.                  5. Duck (Casting Cost: 13)
      Any unit that the line intersects, excluding the
      target, suffer D3 wounds.                                       You may cast this spell when your Witch is
                                                                      made ready. Target two follower units, adding
  6. Cowboy Soup (Casting Cost: 9)                                    all panic tokens together for the casting cost.
                                                                      Both targets suffers D6 wounds. (Roll for each
      You may cast this any time a unit charges or                    unit.)
      shoots.
                                                                   6. Yolk’d (Casting Cost: 15)
      Roll 2D6. Change the target unit’s Inaccuracy
      to the value of one dice, and its Vulnerability                 Can be cast at any time. Target unit transforms
      to the value of the other. This spell lasts until the           into a rotting chicken coop overflowing with
      start of the next round.                                        eggs that scream incomprehensible gibberish at
                                                                      passers by.
      Remember, a roll of a 1 is always a fail.
                                                                      The unit becomes a Hovel.
                                                              45
                                         Wondering Morris’
                                          Pubcrawlers
Festival season was in full in swing. The streets of Sallow heaved like a bloated corpse as pilgrims swarmed
through its famous candlelit archways and into the city.
A merry fellow festooned with bells, ribbons, and shrubbery danced through the night’s hustle and bustle,
weaving in and out of the crowds in ever more complicated patterns.
Between the unseen spaces, bizarre creatures of all shapes and sizes crawled out to join the dance.
A Night to Remember: When building your Regiment,                My Dearest Eschatons: Attempting to avoid their ever
you must replace your Toff with Wandering Morris.                  increasing bar tab, folk dancers and musicians follow Morris,
                                                                   keeping one step ahead of their blood thirsty creditors.
Wandering Morris is still considered a Toff in all
aspects, but uses the profile below.                               When you order a Follower unit with a Snob, after
                                                                   the order is complete, you may also move one other
                                                                   friendly unit up to 6”.
    Wondering Morris (1 Model)
    Base Size: 20mm/60mm
                                                                   This unit is moved after any Dash moves.
    For him, the dance has just begun.
Command Range: 6”
        M          A           I          W          V
       12”          1         6+          1          6+
                                                              46
                                             Pubcrawlers
Weezel hauled one of the many enormous sacks labelled ‘Adoptions’ out of the cesspit and into the midnight air. In the
stillness of the moonlight, Weezel gave the mysterious bag a prod.
Pets: Pets can be given to any unit in a Regiment to provide them with special bonuses. Pets cannot be detached
or transferred during battle and are only removed from play if their unit is destroyed. Pets are not equipment,
and essentially act as loveable or detestable special rules. Pets are not models or units themselves and only act as
tokens to represent their special effects. You may be give the pets you gather to either friendly or enemy units.
  h 1. Bacillus: Floating just out of reach, this                 h 6. Hermitage: Only the juiciest of offal will tempt
      ominous pork pie hovers above the battlefield.                   this crustacean out of his shell.
      Exasperating Hunger: A unit with Bacillus                        Blind Burrowing: When a unit with Hermitage
      may pick any target in range and line of sight                   retreats, it may instead be placed wholly within
      for their charge, not just the closest.                          a piece of dangerous terrain, in coherency and
                                                                       not within 1” of another unit.
  h 2. Musk: An ancient root ox, of unrivalled
      strength.                                                   h 7. Muttons: A small cloud of powder smoke in the
                                                                       shape of a rather grumpy lamb.
      Limber: Musk can only be attached to a unit
      which cannot move. Attaching musk allows                         Mist on the Moors: A unit with Mutton makes
      the unit to move as if it had a Movement (M) 12”.                +2 additional melee attacks for each powder
                                                                       smoke token on the table.
      A unit with Musk can March, Charge, Move
      and Shoot, and must retreat if forced to, even              h 8. Lambton: A grotesque eel which seems to grow
      if they could not before.                                        larger and larger as each day passes.
      Musk can never be used to Limber units                           Devour: Each time a unit with Lambton rolls
      Which can already move (including units with                     an unmodified 6 to hit in Melee, remove
      a (M) of 0 and cannot Limber pieces of terrain.                  a single model from the enemy unit. This
                                                                       casualty is in addition to any normal wounds
  h 3. Ergot: The dancing bread.                                       caused by the roll. The devoured model’s
                                                                       remaining wounds are not counted when
      A Merry Jig: A unit with Ergot adds +6” to                       finding out winners and losers.
      their Movement (M) and has Dash. This does
      not allow units to move if they could not                   h 9. Porbeagle: This telekinetic pup can explode
      normally do so.                                                  heads.
      Dash: This unit may make a move up to their                      Scant Glance: A unit with Porbeagle may make
      (M) after they have completed their order.                       a single additional shooting attack that causes 2
                                                                       unsavable wounds if it hits.
  h 4. Molar: Molar grinned as plaque started to form
      around the enemy unit’s feet.                                    A unit with Porbeagle may Volley, Move and
                                                                       Shoot, Stand and Shoot, and Return Fire if it
      Forgot to Brush: Units with Molar reduce their                   couldn’t before.
      Movement (M) by 6”, to a minimum of 0”.
                                                                  h 10. Buckler: A face only a mother could love, this
  h 5. The Drones: What helpful rootbees!                              shield on legs seems to enjoy punishment.
      For the Queen: The Drones come in a set of 3.                    Right in the Kisser!: When an enemy unit
      Each Drone may be attached to a separate unit,                   makes a shooting or melee attack against a unit
      or all given to the same unit.                                   with Buckler, you may ignore a single hit of
                                                                       your choice.
      Each unit with one of the Drones increases its
      Attacks (A) by 1.
                                                        47
                                          How They Play
Vhell couldn’t quite remember how he entered Sallow’s hedge maze. Was it the left he took by the tallow district or the right
after that gibbet? Perhaps it was the double squench after lunch? Lost in thought, he failed to notice a smiling face appearing
among the leaves.
Did that Shrub Blink?: Wandering Morris is fantastic for players looking for a different experience each time they
play. With the ability to customise their Regiment’s abilities using pets, players will have to decide: which pets to
combine, which order to pick them up, and how best to snatch them from under their enemies’ noses.
  Frequently Asked Questions: Helpful                              h My Dearest Eschatons: Snegsy, can I use the
  clarifications and explanations.                                      Whelp’s Dash ability as well as My Dearest
                                                                        Eschatons?
  h Mirror Match: Von Sneg, when playing
      against an opponent using Wandering Morris,                       No. Units with Dash do not get to make a
      do we share pets?                                                 extra Dash move after being moved with My
                                                                        Dearest Eschatons.
      Both players place their own choice of pets
      next to the objectives. The first one there gets                  Remember: A unit with Dash which is ordered
      BOTH pets.                                                        by a snob, will make its extra Dash move
                                                                        BEFORE any other unit is moved with My
  h Wandering Morris: Von Sneg, Morris seems                            Dearest Eschatons.
      unkillable, is this true?
                                                                   h Hermitage: Who chooses whether to place
      Morris is untargetable by the enemy. This                         a retreating unit in dangerous terrain: is it
      means he cannot be shot, charged or use                           me, or the person who controls the unit with
      any abilities that tell you to pick or target an                  Hermitage?
      enemy.
                                                                        It is always you.
      Morris could, however, be killed if he fails
      dangerous terrain test or if he decides to enter
      a Toff Off!, melee or shooting engagement or
      dies from various other ways.
                                                              48
                                       Aunts Ascendant
A pair of elderly spinsters blown off course. They are followed by a cavalcade of adoring worshippers and would-
be sightseers. Dropping bricks and cutting remarks, they plummet into adventure and the unknown.
      M           A           I          W          V
      12”         2          5+          4          5+
  Units with Fly must still obey the 1” rule at the end
  of their move.
                                                              49
                                          How They Play
Toes fell from the brim of Weezel’s hat and onto the table.
Flying Dames: Aunts Ascendant are a powerful Cult with the unique ability to control retreating units.
Players can send their enemies into dangerous terrain, through enemy units, and even into more dastardly
scenarios that players will have to figure out themselves.
  h Charging: Von Sneg, can I charge the                           h Panic Tests: Can I really control the retreat of
       balloon?                                                       units who fail panic tests?
       Yes. The Balloon is dangerously close to the                   Yes. You control the direction of the Pleb, the
       ground and has many dangling ropes that can                    rest of the unit must end within coherency
       be scaled.                                                     of that pleb obeying all the usual rules for
                                                                      retreating.
  h Dangerous Terrain Tests: Vonnie, does the
       balloon cause dangerous terrain tests when it                  Mirror Match: Oi, Sneg, I remember you!
       charges?                                                       What if two players are using Aunts Ascendant
                                                                      then, smart arse?
       A unit charging or charged by the balloon will
       not take a dangerous terrain test. If the balloon              If both players are using Aunts Ascendant,
       charges, or is charged through by an enemy                     then they may only control their enemy’s units’
       unit, the enemy unit WILL take a test.                         retreats.
                                                              50
                                      The Leech Lovers
Love didn’t cover it, they were besotted onions of each other’s eyes. They were head over heels and a few more
limbs thrown in for good measure. They were two eccentric parasites, together forever.
Lovers at Court: They make such a handsome couple.               Lifeblood: Every time a unit you control
                                                                 completes a shooting engagement or melee,
When building your Regiment, you must take the                   it heals an number wounds equal to the
Leech Lovers intead of your Toff. In addition, when              number of wounds the enemy unit suffered.
building your Regiment, you may NEVER take a unit
of Fodder as one of your Follower units.                         h    Only unsaved wounds count towards
                                                                      this number.
What Wonderful Hosts: Each of your Follower units
start the game with 1 Parasite Token.
                                                                 h    Only wounds inflicted during the final bout count
Parasite Tokens: Writhing obscenities wriggle under                   towards this number in a Melee.
the skin, blessing their hosts with delirious ecstasy.
                                                                 h    You may return slain models this way, but you
Parasite tokens represent the repugnant blood suckers                 may never exceed the number of models in a unit’s
of the marsh. Players may wish to use a number of                     profile.
leeches, bats, mosquitos, or a single unpleasntly blood
red dice per unit.                                                    A dead model may only be returned if all of its
                                                                      wounds could be healed from a single melee or
Parasite tokens replace all panic token in the game.                  shooting engagement.
and function exactly like panic tokens with these
exceptions:
                                                                 h    A unit that is completely destroyed cannot heal
                                                                      back any wounds.
h   At the start of the round, each unit with a parasite
    token loses 1 wound for each parasite token it has.
                                                                 h    If an enemy unit is destroyed, still count excess
                                                                      wounds as wounds suffered.
h   Abilities to remove panic tokens cause the unit
    with the panic token to suffer 1 wound for every 2
    tokens that are removed. The unit may attempt to                 The Leech Lovers (1 Model)
    prevent this wound with a vulnerability roll.                    Base Size: 40mm/60mm
“Oh sweetness.”
“Oh darling.”
Command range: 6”
                                                                         M           A          I          W        V
.                                                                        6”          2         5+          4       6+
Weapon’s Range: 6”
                                                              51
                                           How They Play
Covered in parasites, the toes waltzed together to the rhythms of Weezel’s hurdy-gurdy.
Bloodsucking Couples: The Leech Lovers are for players that enjoy watching their opponents slowly drain
away. It is encouraged that players using the Leech Lovers slosh a golden goblet full of blood-coloured dice while
their opponent looks on in despair.
  h Extra Toffs: Von Sneg, when building my                       h Placing Healed Models: Von Sneg, fattest
      Regiment, can I take two Toffs, the Leech                       leech, How do I place models returned to the
      Lovers?                                                         board when they are healed by Lifeblood?
      No. The Leech Lovers are a single Snob unit                     A healed model must be placed within
      with 1 model.                                                   coherency of the healed unit, and not within 1”
                                                                      of any other unit otherwise it is not placed.
  h Parasite Tokens: Sneg, are other Cult abilities
      that affect panic tokens also able affect parasite          h Healing Other Units: Sneg, can I heal
      tokens.                                                         models from other units?
      Yes.                                                            No, you may only heal the unit that inflicted
                                                                      the wounds.
  h Healing Units: Can I use Lifeblood to return
      a slain model with more than one wound?                     h Toff Off!: Good evening, Sneg’s toes. Can the
                                                                      Leech Lovers Toff Off!?
      Yes, so long as the unit is not completely
      destroyed, and you inflict enough wounds.                       Yes.
                                                             52
                                  Uprising of the Louse
Battered and bruised, they marched the weeping officer up the scaffold steps and into the Tall Man.
The hacking cough of the Rabble almost drowned out the officer’s pathetic screams.
The Tall Man: A towering sacrificial site constructed by a
band of hapless revolutionaries.
  The Rabble must be placed within 3” of the Tall                  Swarm ‘Em!: The Rabble have an Attack
  Man, and not within 1” of any other unit.                        Characteristic (A) equal to 2 + the number of
                                                                   friendly Rabble units on the board, including itself.
  The Rabble is placed immediately after the enemy
  unit blunders, but before they perform their order.           Superstitious Whispers: Friendly units suffer
                                                                from Scenario Blunders as normal, Enemy units do
  You may only have 4 Rabble units at any time.                 not. Rabble Blunder or Scenario Blunder on the roll
                                                                of a 1 or 2, not just 1.
                                                             53
                                          How They Play
The toes rebelliously glared at Weezel.
Phrygian Inkcaps: The Uprising of the Louse is a collection of revolutionary failures looking to liberate their
opponent’s Followers from their Snobs at all costs.
  h Blunders: Can you explain Blundering again?                h Coherency: Sneg, do the Rabble have to be
                                                                  placed in coherency?
       Blunders: Every time a player decides to
       Order a unit of followers, they must roll to see           Yes.
       if they Blunder.
                                                               h Rabble: Von Sneg, you hated aristocrat, what
                                                                  is the strength of the Tall Man’s Gaze when
       After a player has declared which order the
                                                                  there are no Rabble units on the board?
       unit is going to perform, they must roll a dice.
       On a roll of a 1, the unit blunders and can only
                                                                  1.
       perform a limited version of the order (found
       in the Orders List on page 10).
                                                          55
                                        Saint Alamei’s
                                        Rocket Batteries
Newly weaned engineers listen in awe to tales of Saint Alamei and the catastrophic explosion that lifted her to
sainthood. Cheers erupt as missing-fingered officers throw a few bangers on to the fire during the good bits.
Saint Alamei’s Rocket Batteries: A boisterous lot                  Pocket Rockets: Whenever a unit from
of pyromaniacs, the devotees of Saint Alamei adore                 your Regiment retreats, their collection of
blowing things up.                                                 smuggled pyrotechnics detonate. Choose
                                                                   another enemy Follower unit closest to your
By choosing this Cult, you gain access to an artillery             retreating unit and give it 2 panic tokens.
park’s worth of explosives known as St. Alamei’s
Rocket Batteries.                                                  If there are multiple enemies units equally close, you
                                                                   may pick between them.
When building your Rockets, you must take one, and
up to TWO, units of St. Alamei’s Rocket Batteries as
Followers. You may never take a Stump Gun.
      M           A           I          W           V
      0”          3          6+          3          5+
h Pandemonium Rockets
                                                              55
                                          How They Play
Taking an eye off the toes for a second, they had lit a rocket and were already clambering on board.
Fireworks Night: Saint Alamei’s Rocket Batteries are panic bombardment specialists.
Players will launch salvos of panic-inducing rockets, while their Followers’ ability to shrug off panic will let them
wade into rocket fire and push the enemy back.
  h Closest Units: Von Sneg, when using                             h Firework Fanatics: Sneg, what if I roll 5 1s?
       Ricochet and Pocket Rockets, what if there is
       more than one closest unit?                                      Some players have set their entire collection on
                                                                        fire.
       You may choose which one takes the panic
       tokens, or split them between units.                             Retreating Rockets: When the Rocket Battery
                                                                        retreat does it trigger pocket rockets?
  h Pocket Rockets: Toes, what happens when
       Pocket Rocket triggers in melee?                                 Yes.
       The unit that forced the unit with Pocket                    h Choosing Units: Von Sneg, can I pick friendly
       Rockets to retreat will take the panic tokens.                   or enemy units for Ricochet or Pocket Rockets?
  h Moving the Rockets: Von Sneg, Can I move                            You must pick the closest ENEMY follower
       the Rocket Battery?                                              unit to take the panic tokens. It cannot be a
                                                                        friendly unit, or a Snob.
       Yes, you can move it normally, and it will
       retreat just like any other unit.
                                                              56
                                            TheTemple of
                                             Swellings
A punt sent the gnarled root relic hurtling through the air towards its unsuspecting target. It struck him square
in the chest, and he ruptured. Instantly taking root The Swelling pulled bones away from flesh. Fountains of
blood and bile erupted, as rootlings started stirring, and squelching.
  •   Grasping Horror: If a tendril is placed within               Rootlings are considered to be equipped with Close
      2” of an enemy Follower unit, that unit gains 1              Combat weapons.
      panic token. You may only add a maximum of
      2 panic tokens to any unit a round this way.                 Uproot: When this unit is killed, at the start of
                                                                   the next round, place the unit within a piece of
                                                                   dangerous terrain, not within 1” of any other unit.
It’s Everywhere!: Enemy units fail dangerous terrain
tests on a result of a 1 and 2, instead of just 1.                 This unit may not capture an objective the round it
                                                                   arrives back on the board.
If an enemy unit consists of just 1 model in its unit
profile, it is able to navigate the twisting horror and            Marsh Born: This unit always passes dangerous
only fails dangerous terrain tests on result of a 1.               terrain tests.
                                                             57
                                           How They Play
The toes fled in horror as a potato rolled onto the table and sprouted legs.
Holy Hand Grenadier: The Temple of Swellings is a bizarre Cult which aims to control the board with an ever-
expanding terrain piece that makes a safe spot for Rootlings, and doom for its prey.
Players may wish to represent The Swelling with plasticine, adding more as it grows.
  h The Swelling: Snnegg? Where do I place The                        h Dangerous Terrain Tests: Can The Swelling
       Swelling when it hits?                                             cause a unit to take multiple dangerous
                                                                          terrain tests a round?
       To Swelling may be placed anywhere so long
       as its not covering another game object, such                      The Swelling, and its tendrils are considered
       as an objective, piece of terrain or unit.                         one large piece of Dangerous terrain, so only 1
                                                                          test is taken, even if a unit moves over multiple
       It must be placed entirely on the board.                           parts of the Swelling.
  h Mirror Match: Can two opposing Swellings                              Remember: Dangerous Terrain Tests are take
       overlap?                                                           at the end of a units move.
       No. The Swelling and its tendrils must be                      h Flying Units: Do Flying units or other units
       placed so that it’s at least 1” away from an                       that ignore dangerous terrain tests ignore The
       enemy Swelling.                                                    Swelling as they move across it?
  h The Herd: Von Sneg, can the Herd grow from                            Yes.
       The Swelling?
                                                                      h Rootlings: Von Sneg, one last thing, can ALL
       Yes, as it causes dangerous terrain tests.                         Rootlings use uproot to be placed within The
       However, they will fail a dangerous terrain                        Swelling?
       test on a 1 and a 2 instead of just 1.
                                                                          Rootlings may use uproot to be placed within
  h Terrain and Objectives: Can I place The                               1” of The Swelling. Both friendly and enemy
       Swelling’s tendrils on terrain, objectives, units                  units uproot may use this, including Rootlings
       or overlapping the board edge?                                     from other Cults!
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                                              Alice and Mol
Bored of her sheltered life in the convent citadel of Lower Merg, and perhaps to put the unfounded rumours of
grave-robbery behind her, Miss Alice Cadlock donned her bonnet, bludgeoned some nuns, and struck out on her
own.
The Cadlock Collection: “Where’d she dig him up?”              Unfortunate Archaeologist: Mol, Why
—The Aunts                                                         do all the best artifacts seem to have limbs still
                                                                   attached?
Alice scours the bloodiest battlefields of Cist looking for
one-of-a-kind weapons for her ever growing armoury.                When building your Regiment, you must
                                                                   replace your Toff with Miss Alice and Mol.
Experimental Weaponry: All Follower units equipped
with Black Powder or Missile weapons in your                       Miss Alice and Mol are still considered a Toff in all
Regiment have the Unstable Icon special rule (See the              aspects, but use the profile below.
Stump Gun’s unit profile in the Core Rules)
                                                                     Miss Alice and Mol (1 Model)
Scavengers: Alice and Mol and all Follower units                     Base Size: 100mm/120mm
in your Regiment, excluding Stump Guns, make an
additional shooting attack for every special rule they               Miss Alice is never without her companion, Mol the
have. Units equipped with Close Combat weapons can                   Slaughterer, a gentle giant with a talent for carnage.
still not shoot.
                                                                     Command Range: 6”
For example, a unit of Chaff in your Regiment with:
Sharpshooter, Skirmish, Vanguard and Unstable Icon                        M           A            I           W        V
would make 4 additional shooting attacks.                                12”          12          5+           6        5+
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                                            How They Play
The rifle’s barrel had been a gift from Lady Illiana, its elaborately twisting grooves could put a deadly spin on every round,
steadying their flight and imparting each shot with terrifying accuracy.
The pile of dead, heaped at the foot of the staircase, was a testament to its quality.
Killing Fields: Lady Illiana’s Guttersnipes reward a player with sharp senses, letting them lure their opponents
into deadly traps using their limited spud tokens to create areas of certain death. Guttersnipes are fearsome
marksmen who can handle themselves in a scrap, but, lacking the ability to skirmish, must rely on well-timed
spuds to get them out of trouble.
  Frequently Asked Questions: Helpful                                 h Spud Tokens: Sneg, you daring bastard,
  clarifications and explanations.                                         explain:
  h Mirror Match: Von Sneg, when both players                              Inaccuracy: Can I make Lady Illiana hit
       are using Lady Illiana’s Guttersnipes, who                          automatically with the -1 Inaccuracy from a
       places their Spud tokens first?                                     spud token?
       The player with the Initiative places their                         No, a roll of a 1 is always be considered a miss.
       token first.
                                                                           Returning a Unit to the Table: Does a unit
  h Capturing Objectives: Dear Von Sneg, can                               being placed with a spud token return at full
       units capture objectives when they are placed                       health, like Uproot?
       on the table using a Spud token?
                                                                           No. Unlike Uproot, the unit is placed back on
       No. The Units are placed on the battlefield, and                    the table with the same amount of models and
       not deployed. They would still need to end a                        tokens.
       move within 1” to capture an objective.
                                                                      h Stacking Spuds: Von Sneg, bet you can’t
  h Oik Ambush: If a the Guttersnipes shoot                                answer this. Can I stack Spud tokens?
       first, do you remove casualties before the
       enemy unit returns fire?                                            No. You may not place a Spud token on top of
                                                                           another Spud token.
       Yes. You remove any causalities before the
       enemy unit generates its shooting attacks.
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                                  Ludgar’s Loathesome
                                     Siegeworks
Ludgar Gobin-Pôxx spent his youth knee-deep in gore as a pigsticker in the trembling ranks of the Butcher
Brigade’s accounting division. Sword in hand, Ludgar endured years of unspeakable algebra, until one night,
during yet another failed assault on the Inner Wall, he discovered, wedged in the beard of a dying catapultist,
blueprints for an incredible long-distance hog delivery system.
Bankrupt the Treasury: When building your                          Cult Relics: “Ludgar’s followers carried with
Regiment, you must take the ludicrously expensive,                 them the rotting remains of long dead animals.
counterweight Trebuchet, Jambon de Guerre as a Follower            Chanting and cheering. Squealing bladder pets
unit.                                                              sending their souls skywards”.
Ludgar, master siege engineer and chartered accountant,            1.   Rillette’s Leprous Livestock:                9 Norberts
Has blown everything on his invention, You may never
take Blackpowder Weapons when building your Regiment.                   Units gifted this relic gain Fearless if they fight in a
                                                                        melee or shooting engagment with an enemy unit
  Jambon de Guerre (1 Model)                                            with modified characteristics.
  Base Size: 80mm/130mm
                                                                        Ortolan’s Blanket:      		                  13 Norberts
  “Le porc sportif”.
                                                                        Units gifted this relic gain Skirmish if they are
      M           A           I          W           V                  within 6” of a Carcass or Objective Marker.
      0”           3         7+           6          5+
                                                                   2.   Bifteck’s Orrible ‘Orse:                     7 Norberts
  Jambon de Guerre is considered to be equipped
  with Missile weapons.                                                 This relic may only be gifted to a Snob. A unit
                                                                        gifted this bubonic relic steed counts as a Carcass
  Ammunition: This unit can fire Round Shot or                          marker.
  Gruesome Deluge.
h Gruesome Deluge
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