Forest Shuffle Dartmoor Rulebook
Forest Shuffle Dartmoor Rulebook
Dartmoor
Appendix
In this appendix, you will find a detailed description of the effects, bonuses, and points of all cards in
alphabetical order. After the name, in parentheses, each card states where it is placed (tree, shrub,
moor, left/right, top, bottom), how many copies of it there are, and how much it costs to play. If no
effects or bonuses are listed below the name, then that card has none.
1
Barn Owl (top, 4×, cost: 2)
Effect: To carry out the effect, you must have at least one bat in your forest when you play the Barn
Owl. If you do, take another turn after you complete this one, again choosing between actions A
(Drawing) and B (Playing). It does not matter if you have more than one bat in your forest—you get at
most one additional turn per Barn Owl you play.
Points: The Barn Owl scores 3 points for each card in your forest. If you have more than one Barn
Owl, these points are multiplied accordingly.
Example: You have 2 Barn Owls and 3 bats; consequently, each Barn Owl scores 3x3=9 points, for a total of
18 points.
D122
D122
1, 2, 3, 4, and 5 dragonflies in your forest, respectively. Each card can only be part of one set.
Example: You have a total of 5 dragonflies
D098
forming 2 sets: The first set comprises
D0 98
D106
D115
Emerald Dams
elfly
three dragonflies (Beautiful Demoiselle, Emerald Damselfly
D10 2
Smal
l Red Beautiful Demo
dragonflies
er onflie
imm different
s nt dragonflies
ed Sk dragonflies differeflies
Keel
Points: Each Beaver in your forest scores a number of points equal to the number of cards in your
cave, regardless of how those cards got there. If you have more than one Beaver, these points are
multiplied accordingly.
Example: You have 2 Beavers and 12 cards in your cave; consequently, each Beaver scores 12 points, for a total
of 24 points. Note that your cave card will score an additional 12 points on its own.
2
Black-Tailed Godwit (top, 4×, cost: 1)
Effect: You must place the Black-Tailed Godwit in a moor; you may not place it anywhere else.
Bonus: Place any card from your hand (regardless of type) face down in your forest, as a universal
moor.
Points: If your forest has the most moors or is tied for most, each Black-Tailed Godwit in your forest
will score 10 points. If any other forest has more moors than yours, your Black-Tailed Godwits will
score no points.
Example: You have 2 Black-Tailed Godwits and 6 moors; the other forests have 4 and 6 moors, respectively—so
your forest is tied for most moors. Consequently, each of your Black-Tailed Godwits scores 10 points, for a total
of 20 points.
3
Bog Asphodel (bottom, 3×, cost: 1)
Effect: You must place the Bog Asphodel in a moor; you may not place it anywhere else.
Bonus: Place a or card from your hand in your forest at no cost, without using the effect and
bonus of that card.
Points: The Bog Asphodel scores 1 point for each card in your forest, including universal moors.
If you have more than one Bog Asphodel, these points are multiplied accordingly.
Example: You have 2 Bog Asphodels and 6 moors; consequently, each Bog Asphodel scores 6 points, for a total
of 12 points.
4
Common Hazel (shrub, 4×, cost: 2)
Permanent effect: From now on, whenever you play a card, after paying its cost, you draw a
card from the stack. If you have more than one Common Hazel, draw that many cards. (Remember
you may have at most 10 cards in hand.)
Bonus: Place a from your hand in your forest at no cost, without using the effect and bonus of
that card. This will trigger the permanent effect of the Common Hazel.
Points: The Common Hazel scores no points.
5
Common Pheasant (left/right, 4×, cost: 1)
Bonus: Place any card from your hand (regardless of type) face down in your forest, as a universal
moor.
Points: The Common Pheasant scores 1 point for each card and 1 point for each card in your
forest. If you have more than one Common Pheasant, these points are multiplied accordingly.
Example: You have 2 Common Pheasants, 5 cards with a symbol, and 3 cards with a symbol;
consequently, each Common Pheasant scores 5+3=8 points, for a total of 16 points.
6
Dartmoor Badger (left/right, 5×, cost: 1)
Permanent effect: The Dartmoor Badger changes the placement rules for rabbits at that tree or
shrub, allowing you to place rabbits in occupied card slots of that tree; any number of rabbits can
share a slot, even with another species. The reverse is not true: Once a card slot is occupied by a
rabbit, you may not place another species in that slot, but you may place additional rabbits there.
Points: The Dartmoor Badger scores
D066
D067
D060
D005
D061
D063
D054
D055
2 points for each card in your
forest, including itself. If you have
more than one Dartmoor Badger, these
Dartmoor
Serotine Bat Badger Serotine Bat
Dartmoor Dartmoor from the any number Dartmoor Dartmoor
from the Dartmoor
Capercaillie
Black Rabbit Gnat
Black Rabbit Roe Deer
clearing
Lake Fly ofField Vole
Rabbits Black Rabbit Black Rabbit
clearing Black Rabbit
on this
D060
D067
D066
D005
D061
D063
D054
D055
quently, each Dartmoor Badger scores
5×2=10 points, for a total of 20 points.
Dartmoor
Serotine Bat Badger Serotine Bat
Dartmoor
from the Dartmoor any number Dartmoor Dartmoor
from the Dartmoor
Capercaillie
Roe Deer Black Rabbit
clearing
Roe Deer
Black Rabbit Gnat Lake Fly ofField Vole
Rabbits Black Rabbit Black Rabbit
clearing Black Rabbit
play any number play any number on this play any number play any number play any number
and
of Rabbits from of Rabbits from any use its of Rabbits from of Rabbits from of Rabbits from
your hand your hand number
Moor Birch effect your hand your hand your hand
if at least if at least
3 different
per Rabbit per Rabbit per Rabbit 3 different
per Rabbit per Rabbit
# of rabbits
1 2 3 4 5 6 7 8 9 10 11
in your forest
total points 1 4 9 16 25 36 49 64 81 100 121
Example: You have 5 Dartmoor Black Rabbits; consequently, each Dartmoor Black Rabbit scores 5 points, for
a total of 5×5=25 points.
7
Dartmoor Sheep (left/right, 6×, cost: 2)
Effect: After you pay the cost, draw a card from the stack (not clearing).
Points: The Dartmoor Sheep scores 2 points for each card in your forest, including itself. If you
have more than one Dartmoor Sheep, these points are multiplied accordingly.
Example: You have 2 Dartmoor Sheep and 3 other cloven-hoofed animals; consequently, each Dartmoor Sheep
scores 5×2=10 points, for a total of 20 points.
D122
1, 2, 3, 4, and 5 dragonflies in your forest, respectively. Each card can only be part of one set.
Example: You have a total of 5 dragonflies
D098
D101
D101
Emerald Dams
elfly
three dragonflies (Emerald Damselfly, Emerald Damselfly
D10 2
Smal
l Red Emerald Damse
different
Keeled Skimmer, Small Red Damselfly)
Emerald Damselfly Dam lfly
di selfl mer
drag fferent
y d Skim
different Keele different
dragonflies
er onflie
imm different
s nt dragonflies
ed Sk dragonflies differeflies
Keel
dragonflies
worth 10 points; the second set compris-
ent dragon
differ flies
on
drag
Blueberry
Blueberry
different different
8
Field Vole (left/right, 8×, cost: 0)
Effect: Draw a card from the stack (not clearing).
Points: The Field Vole scores 1 point for each card in your forest, including itself. If you have
more than one Field Vole these points are multiplied accordingly.
Example: You have 2 Field Voles and 4 other mice; consequently, each Field Vole scores 4+2=6 points, for a
total of 12 points.
9
Greater Butterfly Orchid (bottom, 3×, cost: 1)
Bonus: Place a card from your hand in your forest at no cost, without using the effect and bonus
of that card.
Points: Each Greater Butterfly Orchid in your forest scores either 3 or 15 points. To score 15 points
per Greater Butterfly Orchid, you must have at least 5 different species in your forest, including
the Greater Butterfly Orchid.
Example: You have 2 Greater Butterfly Orchids and a total of 5 different plant species; consequently, each
Greater Butterfly Orchid scores 15 points, for a total of 30 points.
D122
1, 2, 3, 4, and 5 dragonflies in your forest, respectively. Each card can only be part of one set.
Example: You have a total of 5 dragonflies
D106
forming 2 sets: The first set comprises
6
D10
D098
D098
Emerald Dams
elfly
three dragonflies (Keeled Skimmer, Beau- Emerald Damselfly
D10 2
Smal
l Red Keeled Skimm
different
Dam er
explicitly allows you to use the effect of that bat.) different different
Points: The Lakefly scores 1 point for each card in your forest. If you have more than one Lake
Fly, these points are multiplied accordingly.
Example: You have 2 Lake Flies and 4 bats; consequently, each Lake Fly scores 4 points, for a total of 8 points.
10
Lowland Heath (moor, 3×, cost: 2)
Bonus: Place a card from your hand in your forest at no cost, without using the effect and bonus
of that card.
Points: The Lowland Heath scores 2 points for each card in your forest. If you have more than
one Lowland Heath, these points are multiplied accordingly.
Example: You have 2 Lowland Heaths and 3 amphibians; consequently, each Lowland Heath scores
3×2=6 points, for a total of 12 points.
11
Nuthatch (left/right, 4×, cost: 2)
Bonus: Take another turn after you complete this one, again choosing between actions A (Drawing)
and B (Playing).
Points: Each Nuthatch in your forest whose tree or shrub is fully occupied scores 10 points.
Nuthatches at trees or shrubs with at least one card slot lacking a card score no points.
Example: You have 3 Nuthatches, but only 2 of them are at a fully occupied tree or shrub; consequently, these
2 Nuthatches score 10 points each, for a total of 20 points. The third Nuthatch, whose tree is not fully occupied,
scores nothing.
D067
one Rivulet, these points are multiplied accordingly.
Example: You have 2 Rivulets and 5 cards with a symbol; consequently, each Rivulet scores 5×2=10 points,
for a total of 20 points.
and including its own ( / / / / ). Note that each Roe Deer has a
Dartmoor
different tree symbol. Black Rabbit Roe Deer
Example: You have the depicted Roe Deer and 4 other cards with the symbol;
play any number
of Rabbits from Dartmoor
consequently, that Roe Deer scores 5×3=15 points. your hand play Black Rabbit
any number
Roe Deer
of Rabbits from
your hand
12
Royal Fern (bottom, 4×, cost: 1)
Bonus: Take another turn after you complete this one, again choosing between actions A (Drawing)
and B (Playing).
Points: The Royal Fern scores 2 points for each different species in your forest, including itself.
If you have more than one Royal Fern in your forest, these points are multiplied accordingly.
Example: You have 2 Royal Ferns and a total of 4 different plants; consequently, each Royal Fern scores
4×2=8 points, for a total of 16 points.
Points: Dragonflies of different species form a set: You score 0, 5, 10, 15, and 30 points for having
D122
1, 2, 3, 4, and 5 dragonflies in your forest, respectively. Each card can only be part of one set.
Example: You have a total of 5 dragonflies
D10 1
1
D10
D102
Emerald Dams
Emerald Damselfly elfly
three dragonflies (Small Red Damselfly,
8
D09
Keel
ed Sk Small Red Damse
different
Small Red Damselfly imm y lfly
er mselfl
13
Blueberry
Blueberry
Southern Damselfly (top, 4×, cost: 0)
Points: Dragonflies of different species form a set:You score 0, 5, 10, 15, and 30 points for having
D122
D122
1, 2, 3, 4, and 5 dragonflies in your forest, respectively. Each card can only be part of one set.
Example: You have a total of 5 dragonflies
D098
D0 98
forming 2 sets: The first set comprises
D113
D113
Emerald Dams
Emerald Damselfly elfly
three dragonflies (Southern Damselfly,
D10 2
Smal
l Red Southern Damse
different
Southern Damselfly Dam lfly
dragonflies
er onflie
imm different
s nt dragonflies
ed Sk dragonflies differeflies
Keel
dragonflies ent dragon
14
Warty Newt (bottom, 3×, cost: 1)
Effect: You must place the Warty Newt in a moor; you may not place it anywhere else.
Points: All your Warty Newts form a set: You get 5, 15, and 25 points for having 1, 2, and 3 Warty
Newts in your forest, respectively.
Example: You have all 3 Warty Newts worth a total of 25 points.
No part of the rules of the game may be reproduced or used, in any form, to train artificial intelligence technologies or systems.
15