Mini Manual
Mini Manual
COACHING
RESOURCE
Munster Rugby Coaching Children Resource
CONTENTS
SECTION
1 – Introduction
3. FUNdamentals
a. The Game - FUN
b. The Coach - GUIDES
c. The Player - PLAYS
SECTION 2
DAM
THE PLAYER - PLAYS
Players in this category are age-grade players (5 - 12 approx)
The capacities of young players dictate that most learning
activities are best promoted through the medium of play.
This theme does not just apply to modified games but also to
reduced exercises and drill activities. Specific techniques and
corrections can be integrated throughout the activity while
still maintaining maximum participation and enjoyment. This
ENT
will also ensure that players receive a positive and motivating
experience.
3
N/A waist. Dangerous
7min tackles (e.g. High/
Max. Minutes Backs Swinging/Dump tackle)
Per Day/Event N/A penalised immediately.
60min Safety Zone Ripping/Tackling ball:
Min. Minutes allowed between pitches Not allowed and will
for Half Time 6m be penalised.
1min
Minimum
40m x 30m
N/A N/A
3
3 waist. Dangerous
7min
tackles (e.g. High/
Max. Minutes Backs
Swinging/Dump tackle)
Per Day/Event 5
penalised immediately.
70min Safety Zone
Ripping/Tackling ball:
Min. Minutes allowed between pitches
Not allowed and will
for Half Time 6m
be penalised.
1min
Minimum
60m x 40m
4
5 waist. Dangerous
7min tackles (e.g. High/
Max. Minutes Backs Swinging/Dump tackle)
Per Day/Event 5 penalised immediately.
70min Safety Zone Ripping/Tackling ball:
Min. Minutes allowed between pitches Not allowed and will
for Half Time 6m be penalised.
1min
Minimum
70m x 40m
4
6 waist. Dangerous
7min tackles (e.g. High/
Max. Minutes Backs Swinging/Dump tackle)
Per Day/Event 6 penalised immediately.
70min Safety Zone Ripping/Tackling ball:
Min. Minutes allowed between pitches Not allowed and will
for Half Time 6m be penalised.
1min
Minimum
70m x 40m
1. Choose the best position for the demonstration, i.e. consider wind,
sun, group size, sound effects, echo, etc. Have the children sit or kneel
and have no distractions. Use simple language, not too many words and
ask questions regularly to ensure clear understanding.
Experience – let the children experience it and give them time before
providing feedback.
GAMES
One of the best ways to learn how to play the game safely and
effectively is to play modified forms of the game that reinforce the
Principles of Play and the 4 Cornerstones, e.g. Any game where
players use cornerstone skills and includes a dynamic decision making
environment. It’s best to begin with small side team games (e.g. 3 or
4 players in each team) in a smaller playing area, as each player gets
to be more active by being closer to the ball and being more actively
involved than in a regular game on a full-size field. The game should
involve as much handling as possible as this will give all the players the
opportunity to run and pass the ball. The size of the playing field should
be adjusted according to the number of players on each team and the
skill focus.
QUESTIONING
The coach should use questioning to stimulate dialogue and thinking. A coach should use open questions to stimulate the players
to think and talk about the challenges of the game. This does not come without it’s challenges as many players may resist this
approach as they want the easier option of the coach simply giving them the answer.
GROUP DISCUSSION/COLLABORATION
• Let them Experience (i.e. play) with little if any coaching intervention
for example 3 mins. Adjust the constraints of the game to ensure the
appropriate level of challenge.
• Give the players 1 min to huddle up and discuss how they can meet
the challenge better, coach can pose them a few questions.
• Let them Experience again (i.e. play) with little if any coaching
intervention for example another 3 mins and see if there is any
improvement in meeting the challenge.
COACHING CHILDREN
The physical and emotional differences Children’s behaviour and lack of focus
in the development of 7-year-old and a can often be challenging for coaches, skill
12-year-old kid can be enormous, therefore development won’t happen if the players
coaching them in the same way can create are not focused. If you are not organised
huge problems. This is one of the main and the children are not active, lack of focus
reasons why we have four separate Mini and misbehaviour is almost a guarantee.
Rugby Levels. Your coaching must be
appropriate to the development level of the Here are a few key principles to keep your
children and not related to the level of your players focused:
rugby knowledge.
• Keep your communication short and to
Keep everybody engaged at practice. Don’t the point.
leave anyone out. It is very easy to spend
a lot of time with the ‘good’ and ‘bad’ kids. • Use a high intensity FUN warm-up to burn
The big groups, that don’t provide you with off all that excess energy, and set a positive
any stress, are just as important. tone for the session.
When coaching young rugby players there • Follow that high intensity warm-up with a
is so much to consider that coaches often relatively simple or well-known game that
forget the prime role that they have, which won’t take much explanation to burn off
is to guide the players in learning the even more energy, and give the players a
relevant skills of the game of rugby. positive start to the session and a chance
for the coaches to give plenty of positive
Children are easily intimidated, especially in feedback.
a contact environment like rugby.
• Now that the players have less energy
Therefore, we must progress through in they will be less easily distracted and can
stages to match the players’ personal and concentrate on a few short sharp pieces
physical development. of instruction on the skill that is the focus
of the session. Remember to use I.D.E.A.
Skill development in these grades should be In these reduced activities, endeavour to
well-organised, positive, and enjoyable! use small sided games where possible and
avoid queuing.
• Replicate activities and games to keep • Kids love to be empowered and engaged
numbers in each activity low, use all in the learning process, so include them.
available coaches to maximise the players
activity levels and ball touches, passes, ball
carries, tackles, rucks etc, depending on the COMMUNICATION
session focus.
Players need to recognise by your
• Finish with a high intensity game where tone of voice and manner when you
the players can practice the skill focus in mean business, or a boundary that
a game like scenario and the coach can they must not cross.
assess progress.
• Yelling just does not work
• Standing still at trainings helps no one, • Use a firm voice and a strong look –
player or coach. Take different positions DEMAND attention.
when coaching. Don’t stand in the same
place. By moving around, you will get a • Make it clear that some things are non-
different perspective of the practice. If negotiables - and the chance that they will
you find effective and ideal angles to view listen will improve significantly.
during activities, you will be a better coach
and your analysis will be more accurate. • However, observe your players’ reaction
carefully as what might scare U7 kids with
• You can also motivate your kids while a tone of voice may encourage U13s to
walking around. You can work wonders think. The message here is to adjust to your
for every kid on your team if, during each audience.
practice session, you walk around to each
player, address them by their first name, Use a quick, firm word, action, whistle or
and say something positive to them with a clap to get activities back on track. If this
smile. doesn’t work, don’t yell or recklessly run
around to get the attention of the players –
• Comments sink in best immediately just STOP the group – DEMAND that they
before or after practice. Use this critical all stop talking and look at you – WAIT until
time wisely. What you say at these times everyone does so before trying to start with
will usually be remembered, for example, your comments.
suggest that each player could go home
and come up with an activity of his or her For example: ““Freeze”
own for a skill that was just taught. This or “1-2-3 Eyes on me”
reinforces what you have been doing.
If someone starts clowning around or Sometimes, a player may not understand
chatting in the background after you start why something is against the Rules. In these
talking – STOP! Confidently re-demand cases, it is important to explain why you are
silence before continuing. Keep doing displeased, and explain what you want in
this until they learn. Eventually, the other the future.
players will know your boundaries and they
may even start to tell a player to be quiet If one team-mate started it, and the other
themselves. When the disruptive player finished it – make them both apologise, then
starts to get negative attention from their make the player that finished it explain to
peers, the behaviour tends to cease swiftly. you how they plan to handle things next
time i.e. come to you. The instigator should
have to do the same AND say two good
things about his foe (usually effective in
EFFECTIVE TECHNIQUES healing the wounds all around).
• What are the capabilities of your team? group will lose interest.
TIME
Most teams can only fit one practice in for
the week; therefore, time is crucial in the
development of the players. Practices going
EXAMPLE SESSION SCHEDULE
I have no practical concept of space or I will pass to teammates as a last resort and
teamwork and I have very little tolerance for rarely side-on.
complicated rules or jargon.
I can run with the ball in two hands but
My attention span is not at a “competitive” prefer one.
stage. It increases with age – about one
minute each year. I can catch a ball when stationary but
usually bring the ball into my body.
The puddle at halfway is usually too
tempting to resist. My heart rate peaks quickly and I can
overheat rapidly. I need to get adequate
I don’t know how to pace myself, I will go water breaks.
flat-out until I drop.
I want everyone in the team to like me –
All I think about is me, me and me! But I will even the coach!
share the ball with teammates - sometimes!
I am always moving e.g. rocking, scratching,
2. Objectives
1 Introduce the players to running with the ball
2 To familiarize the players with the rugby ball
3 Introduce the players to passing & receiving the ball
4 Introduce the players to evasion games
5 Introduce the players to tackling from the knees
SHEET
2 To familiarize the players with
4 the
To rugby ballplayers to the ruck & maul
introduce
3 Develop the players passing & receiving of the ball
2 Agility, Balance,
To familiarize theCoordination, e.g.
players with the relays,
rugby balllunges, squats, etc
3 Ball handling,
Develop reach for
the players the ball,
passing point to of
& receiving passing
the balltarget, e.g. passing waves
4 Ball handling
Continue withgames,
evasione.g. how many passes, end ball
games 3. Drills & Exercises
5 Tackling,
Introduceside, front, from
the players behindEvasion
to different games,
types of e.g. bulldog, tag other team, stuck in the mud
tackling
6 Ruck,
Introduce the players to
ball placement, Agility,
the lineout
protect head, Balance,
push Coordination,
ball towards e.g. relays, lunges, squats, etc
own team
Ball handling, reach for the ball, point to passing target, e.g. passing waves
Maul, Ball carrier plus rip the ball.
NOTES Ruck, ball placement, protect head, push ball towards own team
Maul, Ball carrier plus rip the ball.
from behind
nt, protect head, push ball towards own team
us rip the ball.
hrowing the ball
4. Skills Addressed (under 8)
CORNERSTONE SKILL Tick when covered
Catch & Pass Basic pass
Picking up a ball/ falling on a ball
Placing ball on ground
Receiving a pass
Tap kick & pass
Kicking Grubber
NOTES
THE PLAYER – PLAYS
U10 - WHAT CAN I DO?
I do not understand the concept of depth. I am beginning to understand that the game
can have a pace of play.
I have limited appreciation for space.
I am beginning to have some measure of
I am developing an understanding of ‘width’. positional play, closely aligned to my level of
understanding.
I am beginning to think in terms of making
planned passing more of a realistic tactical I can only kick the ball accurately over a
option. short distance and usually only with one
foot.
I will move to open areas to receive passes
when given time to assess how to help my I can and usually will run away from
teammates. pressure.
2. Objectives
2 To help the players enjoy rugby
SHEET
4 Introduce the players to the draw & pass
for the ball, point to passing target, passing backwards, e.g. passing waves
s, e.g. how many passes, end ball,
Receiving a pass
Tap kick & pass
Side Step
Holding a ball
Front
Behind
Kicking Grubber
3 Man Maul
Scrum Binding
Body Position
NOTES
2 To Develop the players set piece techniques
SHEET
3 To introduce the players to different types of
2 Develop the players set piece techniques
tackle & falling in the tackle
3 Develop the players passing & receiving of the
2.ball
Objectives
4 Introduce the players to the
1 draw & pass
Develop the players skills when running with the ball
1. Goals
5 Develop the players techniques for different
2 Develop types
the players setofpiece techniques
tackling
1 To continue to develop the players basic skills 3 Develop the players passing & receiving of the ball
2 U10’s COACHING4STRATEGY
To Develop the players set piece techniques SHEET
Introduce the players to the draw & pass
3 To introduce the players to different types of 5 Develop the players techniques for different types of
tackle & falling in the tackle tackling
3 Agility,
Develop Balance, Coordination,
the players e.g. sumo,
passing & receiving sideball
of the step & swerve
3. Drills & Exercises
4 Ball handling,
Introduce reach for
the players the draw
to the ball, &
point
passto passing target, passing backwards, e.g. passing waves
Handling games, e.g. how many passes, end ball, passing rounders, etc..
5 Decision making,
Develop the draw
players defender
techniques for&different
pass totypes
support
of
tackling Agility, Balance, Coordination, e.g. sumo, side step & swerve
Tackling, side, front, from behind, falling in the tackle
U10’s
Ruck,COACHING STRATEGY
ball placement, protect SHEET
Ball handling, reach for the ball, point to passing target, passing backwards, e.g. passing waves
head, push ball towards own team, support step over player & ball
Decision making, draw defender & pass to support
Maul, Ball carrier plus rip the ball.
Tackling, side, front, from behind, falling in the tackle
Lineout, jumping & throwing theRuck,
ball, ball
introduce calls
placement, protect head, push ball towards own team, support step over player & ball
3.scrum,
Scrum, 3 man Drills body
& Exercises
position, bend at hips, head up
Maul, Ball carrier plus rip the ball.
g. how many passes,
Kicking, end ball,
Grubber & passing rounders,
chip, e.g. No etc..
man’s land, prison breakthe ball, introduce calls
Lineout, jumping & throwing
ordination, e.g. sumo, side step & swerve
Scrum, 3 man scrum, body position, bend at hips, head up
NOTES
for the ball, point to passing target, passing backwards, e.g. passing waves
Kicking, Grubber & chip, e.g. No man’s land, prison break
aw defender & pass to support
t, protect head, push ball towards own team, support step over player & ball
Receiving a pass
Side Step
Holding a ball
Side
Front
Behind
Kicking Grubber
Chip
Throwing
3 Man Maul
Scrum Binding
Body Position
NOTES
THE PLAYER – PLAYS
U12 - WHAT CAN I DO?
I can attack and defend with a high level of I can control and change the pace of play.
complexity.
I am beginning to understand the concept of
I can defend with power and aggression. space.
SHEET
3 To develop the players ruck & maul skills
5 Develop the players techniques for different types of
tackling
2. Objectives
1 Develop the players continuity skills
h for the ball, point to passing target, passing backwards, e.g. passing waves
ent, protect head, push ball towards own team, support step over player & ball
Receiving a pass
Side Step
Change of Pace
Holding a ball
Front
Behind
Ball placement
Kicking Grubber
Chip
Drop Kick
Throwing
3 Man Maul
Calls
Scrum Binding
Body Position
NOTES
1. Goals
2 To Develop the players set piece techniques 1 To continue to develop the players basic skills
SHEET
3 To develop the players ruck & maul skills
4 To introduce the players to ways of supporting
the ball carrier 4 To introduce the players to ways of supporting
U12’s COACHING STRATEGY SHEET
2. Objectives
the ball carrier
2. Objectives
1 Develop the players continuity skills
1. Goals 1 Develop the players continuity skills
2 Develop the players set piece techniques
1 To continue to develop the players basic skills 2 Develop the players set piece techniques
3 Introduce the players to team work, support etc..
2 To Develop the players set piece techniques 3 Introduce the players to team work, support etc..
43 Develop the players draw & pass skills
To develop the players ruck & maul skills 4 Develop the players draw & pass skills
54 Develop
To thethe
introduce players techniques
players to ways offor different types of5
supporting Develop the players techniques for different types of
tackling
the ball carrier tackling
2. Objectives
3. Drills & Exercises 3. Drills & Exercises
1 Develop the players continuity skills
Handling games, Handling games, e.g. how many passes, end ball, passing rounders, etc..
2 Develop the e.g. how set
players many passes,
piece end ball, passing rounders,
techniques etc..
Agility, Balance,the
3 Introduce Coordination, e.g. sumo,
players to team work,side & swerve Agility, Balance, Coordination, e.g. sumo, side step & swerve
step etc..
support
Ball handling, reach for the ball, point to passing target, passingBall handling, reach
backwards, for the ball,
e.g. passing waves point to passing target, passing backwards, e.g
4 Develop the players draw & pass skills
Decision making, draw defender & pass to support
Decision
5 Developmaking,
the draw defender
players & pass
techniques fortodifferent
support types of
tackling Tackling, side, front, from behind, falling in the tackle, close down space
Tackling, side, front, from behind, falling in the tackle, close down space
Ruck, ball placement, protect head, push ball towards own team, support step
Ruck, ball placement, protect head, push ball towards own team, support step over player & ball
3. Drills & Exercises
Maul, Ball carrier plus rip the ball, bind in together in scrum formation
Maul, Ball carrier plus rip the ball, bind in together in scrum formation
Lineout,
Handling games, e.g. how many passes, end ball, passing rounders, etc.. jumping & throwing the ball, use calls
Lineout, jumping & throwing the ball, use calls
Agility, Balance, Coordination, e.g. sumo, side step & swerve Scrum, 5 man scrum, body position, bend at hips, head up, binding
Scrum, 5 man scrum, body position, bend at hips, head up, binding
Kicking, Grubber
Ball handling, reach for the ball, point to passing target, passing backwards, & chip,
e.g. passing drop kick, e.g. No man’s land, prison break
waves
Kicking, Grubber & chip, drop kick, e.g. No man’s land, prison break
Decision making, draw defender & pass to support Supporting ball carrier, look to get behind & run towards space
Supporting ball carrier, look to get behind & run towards space
Tackling, side, front, from behind, falling in the tackle, close down space
Ruck, ball placement, protect head, push ball towards own team, support step over player & ball
NOTES
Maul, Ball carrier plus rip the ball, bind in together in scrum formation
Scrum, 5 man scrum, body position, bend at hips, head up, binding
Kicking, Grubber & chip, drop kick, e.g. No man’s land, prison break
Supporting ball carrier, look to get behind & run towards space
U12’s COACHING STRATEGY SHEET
U12’s COACHING STRATEGY SHEET
4. Skills Addressed (under 12)
CORNERSTONE 4. Skills Addressed
SKILL (under 12) Tick when covered
Catch & Pass Basic pass
CORNERSTONE SKILL Tick when covered
Spin pass
Catch & Pass Basic pass
Receiving a pass
Spin pass
Tap kick & pass
Receiving
Passing a the
the ball off pass
ground
Tap kick & pass
Kicking Punt
Grubber
Catching a high ball
Set-piece Lineout Jumping
Chip
Throwing
Drop Kick
5 Man Maul
Punt
Calls
Set-piece Lineout
Scrum Jumping
Binding
Body Position
Throwing
5 Man Maul
Calls
Movement in the Line
Scrum Binding
Body Position
SAMPLE CORNERSTONE
SESSION PLANS
CATCH PASS
Session 1
TIME ACTIVITY
Before Session Team Preview – Coaches and Players
Very briefly layout Session Focus, Plan and Expectations.
Praise.
5-10mins WARM-UP – Roller Ball
10-15 mins GAME 1 – PIGGY IN THE MIDDLE (Mini 1) or END BALL GATES
(Mini 2,3 & 4)
How to Play
• Bulldogs will stand either side of the runway
and roll (NOT THROW!) balls to the far side.
• Bulldogs must execute a good rugby pass
• Runners will start at one end and on coach’s
whistle try to get to the other end without
being touched by a ball.
• If touched they join the bulldogs.
• Last man standing wins.
• Restart changing the bulldogs.
NOTES
Mini Rugby – PIGGY IN THE MIDDLE
How to Play
• 10m x 10m Grid
• 3v3 or 4v4
• Players can move and run in any direction
• Can’t run with the ball
• Can’t touch opposition
• If get 5 passes in row it’s counted as a score and
handover possession to other team
• If used as a warm-up can add that player must do
a certain movement after they pass e.g. squat,
lunge, push-up, sit up
• If used as a warm-up players have to use a
certain type of movement e.g. hop, skip, bound,
gallop, shuffle sideway left/right, backwards etc.
NOTES
Mini Rugby – END BALL
How to Play
• 20m x 20m Pitch
• Max 8 v 8
• Players can move and run in any direction
• Can’t run with the ball
• Can’t touch opposition
• If a player catches the ball over the
opposition End Line it’s a score
• If used as a warm-up can add that player must
do a certain movement after they pass e.g.
squat, lunge, push-up, sit up
• If used as a warm-up players have to use a
certain type of movement e.g. hop, skip,
bound, gallop, shuffle sideway left/right,
backwards etc.
END BALL
Decrease Challenge Increase Challenge
Catch & Pass
• Increase size of pitch • Decrease size of pitch
• Defender must keep 1m • Allow defenders knock ball out
Desired outcomes
away from ball carrier of ball carriers hands
- Players catch and pass using
• Decrease number of • Increase number of passes
good technique
players 50%- Players run to space to receive100% required to score
pass • Allow ball carrier to run 3 steps
• Increase numbers
What to watch for & Coaching • Make a rule it must be a
Cues: certain type of pass e.g. left
hand, right hand, above head
“Welcome the Ball” etc.
- W with hands • Player must pass within 2secs
NOTES
Mini Rugby – WAVES 4x4 PASSING
How to Play
• 10m x 10m Grid
• 3x3 or 4x4 or 5x5
• Pass ball from one end of the line to the
other
• Pass ball to the next line who then advance
in the opposite direction
NOTES
Mini Rugby – SQUEEZE/CHAIN BALL
How to Play
• 20m x 20m Pitch
• Max 8 v 8
• A tackle is 2 handed touch on the waist
• When a player is tackled all the defender’s
come in & form a chain leaving space on the
outside.
• The tackled player places the ball on the
ground and another player comes and passes
the ball off the ground. Delay this player
passing until the defence has squeezed in.
SQUEEZE/CHAIN BALL
Decrease Challenge Increase Challenge
Catch & Pass
• Reduce Numbers • Decrease size of pitch
• Increase size of pitch Desired outcomes
• Increase numbers
• Hold pass to ensure all - Players catch and pass using good • Allow 1 defender each side
defenders are squeezed in technique of breakdown to stay out
and attack are set wide 50%
- Players set square and run 100% • Bump Tackle
straight to give and receive pass • Full Tackle
• Advance to Rugby Prime (2
What to watch for & Coaching Cues: touch) on 2nd touch
defenders squeeze.
“Get Ready”
- Hips Square to the Try-Line
• Allow attack 4,2,1 tackles
- Outside foot forward before turnover.
- Get width & depth
Coaching Questions:
“Welcome the Ball” Reflection
• Where is the space? • How did rule changes to
- W with hands
• Should we score off every game effect the players
breakdown? “Pass to the Player” behaviour?
• Why aren’t we scoring? - Like “Spiderman shooting
webs”
NOTES
THE RUCK
Mini Rugby – DYNAMIC CHAIN
How to Play
• 2 players to start game by linking arms.
• Linking players to chase and tip remaining
players.
• When tipped player joins the chain.
• When 4 players are joined, they split to
become 2 groups of 2’s.
• Game continues until all players are caught
NOTES
Mini Rugby – 1 v 1 Ball Presentation
How to Play
• 1v1
• Line players up along a line in pairs
• Defender holds the ball carrier by the
shoulders while both kneeling facing each
other.
• When the defender releases, the ball carrier
controls the fall to knees, hips, shoulders and
shows the ball (target) for the arriving players
to clean over and beyond the ball.
• Defender gets to his feet as quickly as
possible
• Focus on the ball carrier’s fall and
presentation on the ground
How to Play
• 1v1+1
• Line players up along a line in 3s
• Defender holds the ball carrier by the
shoulders while both kneeling facing each
other.
• Support on knees behind ball carrier
• When the defender releases, the ball carrier
controls the fall to knees, hips, shoulders and
shows the ball (target) for the arriving players
to clean over and beyond the ball.
• Defender gets to his feet as quickly as possible
• Focus on the ball carrier’s fall and
presentation on the ground
How to Play
• 8v8
• 2 touch Rugby Prime.
• Tackle is 2nd 2 handed touch on waist
• Tackled player must go to ground and
present ball with good technique or turnover
i.e. fall forward and on the ground spring
back
SUPPORT
Coaching Questions: “Win the Race” Reflection
• Why did you win/lose that • Get there before opposition • Nominate 3 players and reflect on
ruck? “Get Low” their ruck technique in this game.
• How can ball carrier make • Win the shoulder battle • What will I do differently next
it more difficult for defence “Threat” time?
to compete for ball? • Target the threat over the Ball
BALL CARRY AND EVASION
Mini Rugby – 1 v 3 Pod
How to Play
• Groups of 4.
• 3 players link arms to form a triangle.
• Front 2 players protect back player by
moving side to side, rotating or forwards and
backwards
• Fourth player with a ball attempts to touch
protected player with the ball.
Coaching Questions:
Reflection
• What works in this
• How many of the players
challenge? engaged in this activity?
• Who didn’t engage and why not?
NOTES
Mini Rugby – BULLDOG
How to Play
• Players will tuck bibs into their shorts as tails.
• Nominate Bulldogs
• Run from one end to the other without
getting tail removed.
• If tail removed, they join the bulldogs.
• If no bibs available can be played as
touch with either 2 handed touch or
Bulldogs have a rugby ball each and
touch player with the ball.
• Last man standing wins.
• Restart changing the bulldogs.
Coaching Questions:
Reflection
• How do you make it harder • Did I observe my players footwork
for the tackler? in this drill?
• How do you as a Bulldog • What will I do differently next time?
make it harder for you
opponent?
NOTES
Mini Rugby – 1 v 1 Reduced Activity
How to Play
• 5m x 5m Grid
• Coach calls a colour cone
• Ball carrier and defender run around that
colour cone
• Ball Carrier tries to evade tackler and score
a try
• Tackler 2 handed touch on shorts
• Max 8 players per grid
NOTES
Mini Rugby – 3 v 3 or 4 v 4 Reduced Activity
How to Play
• 10m x 10m Grid
• 3v3 or 4v4
• Tackle – 2 handed touch on shorts
• On scoring Player must leave ball and all his
team retreat to halfway.
• Opposition can pick up ball immediately and
play
NOTES
Mini Rugby – RUGBY PRIME (2 Touch)
How to Play
• 8v8
• 20m x 20m (adjust to players ability)
• Tackle – 2 handed touch on shorts
• On 1st Tackle Ball Carrier can keep playing
but can’t score
• On 2nd Tackle (different defender) Ball
Carrier must take action dependent on
coaching focus e.g. stop and pass, turnover,
go down and present ball etc. etc.
• On scoring a try ball is left on ground and
opposition can play straight away
Coaching Challenge
• Only speak when the ball is in play.
• Get 3 pieces of feedback from a co-coach.
How to Play
• Max 8 players per grid
• 10m x 10m Grid
• Tackler cannot cross his line until ball
carrier decides to cross his line.
• Ball Carrier tries to evade tackler and score
a try over the defender’s line.
• Tackler 2 handed touch on shorts
Game – Shadow
Decrease Challenge Increase Challenge
• 1v1 in warmup (all players in an Cornerstone – The Tackle • Increase numbers 3v3, 4v4 etc
area) • Vary pitch size and starting point to
• Give additional time for players Desired outcomes: challenge defensive movement
to understand their roles. - Players are tracking ▪ Each player pairs with opposition
• Less players on pitch 50% opposition 100% partner - They are the only ones
• Walking pace who can tackle their partner
• Coach counts down “3, 2, 1”, the - Staying Square and going
▪ Attacker has to offload within 2 steps
ball cannot be passed until 1 forward of tackle
giving additional time for the -players adjust footwork in to ▪ Allow turnover on e.g. 3 touch to
defence to organise contact allow for transition A-D,D-A
▪ Allow Bump Tackle
What to watch for & Coaching Cues:
“Go” ▪ Allow Full Tackle
LOOK-LINK-LINE
“Look”
-Scan
-Spatial Awareness
Coaching Questions: “Link”
- Link with your team get Spacing
- What will the attacker do if you don’t - Chest square
“chop” your feet to get your balance “Line”
-Get off the line
before making the tackle? Reflection
”Balance” • Was the level of challenge about right for
- Who will have the advantage if the CHOP-STAY BIG the desired outcomes
defender stays still and doesn’t come “Chop”
-Boxers Feet - Front load/Balls of feet • Did the defender achieve what I wanted and
forward? -Boxers Arms - Hands ready to wrap display understanding.
“Stay Big” • Identify players if any that may need further
-Stay Loaded help .
-Head up
• Was session enjoyable for players, did I
delegate coaching to assistants?
NOTES
Mini Rugby – WALK RUGBY– DEFENCE FOCUS
How to Play
• Max 8 v 8
• 20m x 20m (adjust to players ability)
• Players can only WALK
• Full tackle
• Ball carrier can pass out of tackle
• No defensive breakdown contest allowed
• On scoring a try ball is left on ground and
opposition can play straight away
• Or On Scoring Turn and Burn (i.e. scoring
team keeps ball and attacks in opposite
direction straight away)
NOTES
Mini Rugby – 1 v 1 Tackle
How to Play
• 1v1
• Line players up along a line in pairs
• Vary Distance to depower tackle
1. Players 6” apart (6” Tackle)
2. Players 1 meter apart (1m Tackle)
• Vary Aspect
1. Front
2. Side
3. Behind
Mini
MiniRugby
Rugby- –1 1v v1 3
Tackle
Pod
NOTES
Mini Rugby – RUGBY PRIME (2 Touch)
How to Play
• 8v8
• 20m x 20m (adjust to players ability)
• Tackle – 2 handed touch on shorts
• On 1st Tackle Ball Carrier can keep playing
but can’t score
• On 2nd Tackle (different defender) Ball
Carrier must take action dependent on
coaching focus e.g. stop and pass, turnover,
go down and present ball etc. etc.
• On scoring a try ball is left on ground and
opposition can play straight away
Coaching Challenge
• Only speak when the ball is in play.
• Get 3 pieces of feedback from a co-coach.
“Go”
Coaching Questions: EYES-FEET-BITE
•
Reflection
How many players achieved todays
How can we make it harder for desired outcome?
the attack? • What will I do differently next time?
• Player enjoyment and coach use of
What was the person to your available resources
left/right doing?
How did that tackle feel?
NOTES
REVIEW
Did I achieve what I had set out for the session?
I.D.E.A
Introduction - Demonstrate - Experience - Assist
Be Honest