30 - Minster 8
30 - Minster 8
        introduction........................................................................................... 3
        getting started...................................................................................... 4               P roto c o l
        roles.......................................................................................................... 5
        motivations............................................................................................. 6          Protocol is a series of story roleplaying games that thrusts characters into
        motivations chart.................................................................................. 7               dramatic situations. Each game uses the same set of rules, with vastly different
        relationships........................................................................................... 8          parameters, start-points, characters, and finales. Players take on the roles of
        relationships chart............................................................................... 9                directors outside the action and characters inside the action, using the ebb and
        world building..................................................................................... 10              flow of four different scene-framing styles (vignettes, interrogations, interludes,
        gameplay................................................................................................. 11        and ensembles) to tell meaningful stories about characters in crisis.
        optional rules...................................................................................... 11             Each game in the Protocol series is zero-prep for 3 or more players. The game
        drama points.......................................................................................... 12           length is exponentially long, so games with more players take more time to
        npcs.......................................................................................................... 12   complete. The Protocol Series requires a deck of poker cards as well as tokens to
        scenes                                                                                                              track drama points.
         opening scene...................................................................................... 13
                                                                                                                            This series presumes some understanding of GMless game protocol: scene-
         vignettes.............................................................................................. 14
                                                                                                                            framing, shared authority, and so on. If you’ve never played a GMless game,
         interrogations................................................................................... 15
                                                                                                                            try one of the GMZero games such as Dying Memoryes, or George’s Children. A
         interludes............................................................................................ 16
                                                                                                                            free pdf of game advice — GMZero Introduction Document — is available for
         ensembles............................................................................................. 17
                                                                                                                            download from drivethrurpg.com.
         flashbacks........................................................................................... 18
         monologues......................................................................................... 18             The Protocol series includes over 50 games using the core Protocol engine.
         resolving conflict............................................................................ 19                  Some elements of the game have changed since its first release. Those familiar
        scenes chart.......................................................................................... 20           with the original system should review the changes before beginning the game.
        locations chart.................................................................................... 21              There are also optional rules that can slow down set-up time and world building.
        finale....................................................................................................... 22    Be mindful of this. Advanced roles and backgrounds have been eliminated, and
        names....................................................................................................... 23     roles have been simplified.
        advice...................................................................................................... 24
                                                                                                                            Some of the new Protocols have special rules. Be sure to read them carefully.
        walkthrough......................................................................................... 27
        character sheet.................................................................................... 30
                                                                                                                                                                    •3•
Andrew Haufe (order #8887983)
            g e t t i n g s ta r t e d                                                         roles
        In Minister 8, players take on the roles of characters investigating their own        Roles provide flavor and context, but no mechanical benefit.
        kind, like the Internal Affairs of an already uber-fascist and theological society.
                                                                                                1. Arc. Ministers skilled with any number of heavy weapons and assault gear
        Drawing ideas from the likes of Judge Dredd, Logan’s Run, and even the Spanish
                                                                                                    are known as Arcs.
        Inquisition, this game puts the characters into a position of near-absolute
        power, with all the drawbacks that come with a society where the people are             2. Bailiff. Bailiffs are tasked with a number of administrative duties, including
        powerless.                                                                                  (but not limited to), holding and transporting prisoners, serving papers, and
                                                                                                    upholding the decrees of the masters.
        The characters need roles, names, motivations, and relationships, as well as
                                                                                                3. Deputy. An elected post, just above magistrate, the deputy serves only one
        an understanding of the world. Once each player has completed the following
                                                                                                    term as a coordinator and public relations official.
        steps, you are ready.
                                                                                                4. Inquisitor. Master interrogators, the inquisitors are brought in when a
        •   Select one role for your character — this has no mechanical benefit                     suspect won’t break under questioning.
        •   Name your character (a list of suggestions is on page 23)                           5. Judge. Judges are sitting ministers who rarely see field work.
        •   Determine a character's motivation by drawing one card                              6. Magistrate. Magistrates are the rank and file patrolling ministers.
                                                                                                7. Master. An expert on law and policy, the master is the final word on what is
        •   Determine a relationship between two characters by drawing one card
                                                                                                    and is not a crime and the severity of punishments.
        •   Determine elements about the game through world building                            • NPC Minister. Because the NPCs are not members of Janus Squad, they are
        Special Rules: the accused                                                                  considered standard rank and file Ministers. But players should feel free to
        In Minister 8, characters investigate other (NPC) ministers for violating the               make them more interesting than that.
        laws of the society. In order to do this, players must create two NPC characters        8. Proctor. When no other minister is in charge, the proctor assumes the role of
        as well. Create these characters simultaneously with your own and allow the                 leadership. Often they train new recruits.
        players to create relationships with these characters if they want. The two NPC         9. Recruit. A newly graduated minister, still learning the ropes.
        ministers should have relationships with one another, regardless.
                                                                                                10. Scope. Scopes specialize in data sniffing and analysis, in addition to
        If question 10 from World Building comes up, duplicate this process for a third             checking up on other ministers.
        NPC, creating relationships where necessary.                                            11. ‘Sloane.’ Sloane is a slang term for those ministers who dress commonly, in
        deck shuffling                                                                              an attempt to insinuate themselves into the lives of reprobates and sinners.
        A standard deck of cards is shuffled at the beginning of the game and again             12. Warden. Usually working alone in remote areas, wardens are elite ministers
        (only) if the deck runs out of cards. Used cards are discarded. Do not return               who have served ‘above and beyond.’ They are respected and regarded
        cards drawn for Motivations or Relationships to the deck. The same goes for                 without question.
        Scenes and Locations during play.                                                       13. Zero. Rumor has it there is no such thing as a minister zero. If they do exist,
        drama points                                                                                their exact purview is unknown. Regardless, they most likely dress like a
        Each player starts the game with one drama point and only gains additional                  magistrate.
        points during specific scenes. For players who want more authorial control
        before play, consider starting with two or three drama points each. See page 12
        for more on using drama points.
                                                •4•                                                                                     •5•
Andrew Haufe (order #8887983)
          m o t i va t i o n s                                                               m o t i va t i o n s
        Each player defines the motivation of his own character. Motivations are            Suit
        determined by drawing one random poker card from the deck for each character.         ♣ Piously
        The motivation descriptions are vague — specificity is your job. For instance,
                                                                                              ♦ Authoritatively
        the ♠10 is a motivation of family, impulsively. The player may define this
        motivation as doing whatever it takes to protect her family, or constantly acting     ♥ Justly
        in such a way that her family’s safety/sanity is in jeopardy.                         ♠ Impulsively
        A list of motivations is on page 7.
        motivations are not goals                                                           value
        Do not confuse motivations with needs or goals. The goal is defined by the             A Hard Work
        story. What motivates a character is an extension of the character’s role within       2 Identity
        the story. You can be motivated by pride to save another character from herself,
                                                                                               3 Faith/Grace
        but your goal cannot be pride.
                                                                                               4 Glory
        A motivation may also be a hindrance as much as a benefit. Being confidently
        driven by your illness doesn’t stop you from coughing at the wrong moment or           5 The Law
        help you keep up with everyone.                                                        6 Respect
                                                                                               7 Reward
                                                                                               8 Mentorship
                                                                                               9 Distance/Time
                                                                                              10 Family
                                                                                               J Justice
                                                                                               Q Love/Loyalty
                  the car moved down the
                  empty river-bed streets                                                      K Power
                    and off away, leaving                                                     Joker
                the empty streets with the                                                    Draw two and combine the results
               empty side-walks, and no sound
               and no motion all the rest of
                                                                                            expressing values
                 the chill november night.
                                                                                               Interpreting the motivations chart can be perplexing. What exactly does it
                                                                                               mean to be motivated by Distance/Time? Justly even? What is the character
                                — the pedestrian,                                              trying to get away from? As always, the values are prompts to spark the
                                  ray bradbury                                                 imagination. They are not limitations. Character motivations are tied to the
                                                                                               story goal of that particular Protocol. If you’re struggling to figure out what
                                                                                               your motivation means, ask around or spend one drama point to draw or pick
                                                                                               something else.
                                              •6•                                                                                    •7•
Andrew Haufe (order #8887983)
          r e l at i o n s h i p s                                                              r e l at i o n s h i p s
        Each player selects one pair of characters to have a relationship. Relationships       Suit
        are determined by choosing (any) two characters and drawing one random                   ♣ Family/Long-Term
        poker card from the deck. The pair of characters share this relationship. The
                                                                                                 ♦ Friends/Rivals
        relationship descriptions are vague. Specificity is your job. For instance, the ♣10
        is a relationship of family trust. The players sharing this relationship may define      ♥ Romantic
        it as an ongoing issue of trust between two brothers who have lied to each other         ♠ Community/Working
        since childhood.
        A list of relationships is on page 9.                                                  value
        drama point examples                                                                      A Contentious
        A player may spend one drama point to add a third character to a                          2 Languid
        relationship.
                                                                                                  3 Estranged
        A player may spend one additional drama point to make a drawn                             4 Codependent
        relationship between a character and an NPC (see page 12).
                                                                                                  5 Predictable
        Once play has started, any player may spend one drama point to create a
        relationship between two characters who have been in a scene together. No card
                                                                                                  6 Intrusive
        is drawn for this relationship. It is defined by the context of the scene(s) already      7 Burdensome
        played.                                                                                   8 Contempt
        defining relationships                                                                    9 Obsessiveness
        Traditional roleplaying games assume relationships of adventurous intent.                10 Trust
        But good drama unfolds when two players can develop a relationship beyond
        always agreeing to ‘chase the gold.’ Let your relationships with others focus your        J Ominous
        gameplay and storytelling styles. But don’t let it derail the story. No one wants         Q Compassion
        to watch a movie where two people bicker for two hours (i.e. Bad Boys II).                K Brothers-in-Arms
                                                                                                 Joker
                                                                                                 Draw again, adding another character to the Relationship
                                                                                               expressing values
                                                                                                  Relationships between characters should be dynamic. They can be positive
                                                                                                  or negative, but they shouldn’t be easy. The suits are always the same, but
                                                                                                  the values change from time to time, to reflect the setting. In most cases,
                                                                                                  it should be easy for two players to work out the details of their characters’
                                                                                                  relationship. However, there are instances when two players do not want
                                                                                                  their characters to be romantically involved or kin. The  suits and values
                                                                                                  are prompts, not absolutes. Family could be in-laws. Romantic could be two
                                                                                                  characters who were once involved with (or chasing after) the same person.
                                                                                                  Community is as simple as knowing each other from around the neighborhood.
                                                •8•                                                                                    •9•
Andrew Haufe (order #8887983)
          wo r l d b u i l d i n g                                                           g a m e p l ay
        World Building is an important game stage. Players assume power over the         In the Protocol Series, players take turns directing scenes involving some or all
        environment that their characters are involved in. The characters may know       of the characters. Directing a scene involves establishing parameters of game
        some of this information already. Some of it becomes evident as the story        play, such as who, where, and when, some of which is provided for you. Scenes
        progresses. Each player selects one ingredient from the list below. If you are   and location charts are on pages 20 and 21, while names appear on page 23.
        playing a 3-player game, then each player selects two.
                                                                                         Each turn the active player (director) draws two cards, which determine the
        Now is a good time to determine the nature of the crime being investigated.      scene type — vignette, interrogation, interlude, or ensemble — as well as the
        Players should also consider answering question 1 (as a group) before            location. The scene’s type (suit) and atmosphere (value) are determined by the
        continuing on.                                                                   first card, while the location is determined by the second card. For instance, the
                                                                                         director draws a ♦7 and a ♣9 indicating an interrogation (♦) about 90% luck/10%
          1. What are the three immutable laws? How do they apply to citizens vs. how
                                                                                         faith at the lower levels/depths (♣) with riots.
              they apply to the ministers vs. how they apply to Janus Squad?
          2. Who among you secretly reports to the Matriarch/Patriarch?                  Some players may find the location cards restrictive. You are free to ignore them
              Who among you has worked undercover before?                                or just invent a location if you so choose.
          3. Who among you had a ‘calling’ to become a minister and now serves with      advice
              absolute zeal and dedication to the cause?                                 These ‘tags’ are designed to inspire the director to create scenes that link a
          4. Who among you is so ‘principled’ as to put his own family to death for      complete narrative together. There is an ebb and flow here, trust me. It works.
              treason? How has this affected him?                                        Listen to what has come before, pay attention to the cards you’ve drawn, and
          5. Who among you has lost your faith?                                          rely on your instincts.
              What is the penalty for ‘treason’ and how is it carried out?
          6. Who among you shows the most leniency when it comes to religious crimes?
              Who among you always punishes criminals to the most extreme degree?            optional rules
          7. Which district is best known for rampant petty crimes? Which district
                                                                                         •   If the same suit is drawn three times in a row for a scene or location, the
              houses the ‘untouchables’ of society?
                                                                                             director may discard the card and draw a new one until a new suit appears.
          8. Describe two facts related to the crime being investigated.
              Describe two unsubstantiated rumors.                                       •   At the beginning of the game, shuffle the deck and remove 10 cards at
                                                                                             random. Do not look at them. Remove them from play and never shuffle
          9. Name and describe the minister that the Matriarch/Patriarch most wants to
                                                                                             them back into the deck.
              see punished (for the crimes and/or personal feelings).
          10. Name and describe one additional minister who is under investigation.      •   A player always has a minimum of one drama point to spend during the
              Who among you is also under investigation?                                     finale on his own character.
        drama point examples                                                             •   Once per game, the players may award one drama point to a director who
        A player may spend one drama point to answer one additional world building           has framed a particularly good scene or a player who has contributed to a
        question (after everyone has answered one).                                          scene in a dramatic fashion.
        A player may spend one drama point to answer a question that has already         •   Select a permanent director who does not play a character, but instead runs
        been answered, offering additional insight that does not contradict what has         the game like a traditional RPG. Cards are still drawn for scenes. The game
        already been said.                                                                   lasts for a number of scenes equal to four times the number of players, or as
                                                                                             long as the director chooses. During the finale, the director may spend up to
                                                                                             four drama points in order to write vignettes about the other characters.
                                               •10•                                                                              •11•
Andrew Haufe (order #8887983)
            drama points                                                                     the opening scene
        Drama points are used to control the narration and finale. In addition, players    The opening scene of the game is always a vignette (see page 14) that takes
        may use drama points in any way that breaks the rules. They are tools for          place at Janus HQ. The vignette focus is either Allegations or Suspicion.
        dramatic escalation, interrupting the action, and general authoritative control.   Determine randomly which player narrates this vignette, but do not draw any
        There are few rules for spending drama points, but some examples include:          cards.
        •   The director may spend one drama point to discard a scene/location card        Afterwards, take turns until every player has directed four scenes.
            and draw a new one. If the card drawn is a scene card of the same suit OR
                                                                                           The director decides that the Matriarch has handed down an edict regarding a murder
            value, the director may draw a new one at no cost (but only once).
                                                                                           inside the ministry. Two ministers from District 5 are suspected of murdering their
        •   The director may spend one drama point to change the suit of a scene           partner, but the characters need to be delicate in their investigation. Minister Gideon,
            card to any other suit. The value may not change.                              one of the characters, knows District 5 well and is expected to lead the investigation
                                                                                           within the boundaries of that district. If the investigation spills into another district,
        •   If a scene ends with unresolved conflict, any player may spend one drama
                                                                                           you’ll need to report back to the Temple for further orders.
            point to shift the conflict to an NPC who has already made an appearance in
            the story, or spend two drama points to shift the conflict to a new NPC.       Ministers Hope and Vedic are the lead suspects.
        Other examples appear elsewhere throughout this document.                          advice
                                                                                           The opening scene sets the proper tone. From here, the other players get a sense
                                                                                           of where the story might lead. Pulling together as many world building threads
            NPCs                                                                           as possible ensures that things won’t be forgotten once the game is underway.
                                                                                           The opening scene is about providing pathways to plot threads and not closing
        NPC is short-hand for Non-Player Character. These are characters who may           the door on ideas.
        appear during play, but that no one single player controls. A cop on the street,
        a bartender at a restaurant, or a cashier at the check-out line are all NPCs.      npcs
        Sometimes they are the background noise from the world and sometimes they          The opening scene does not have dialogue, but any number of NPCs may color
        interact with the characters the players control. How often they appear and how    the story background. Since the opening scene can be about anything or anyone,
        much they influence play is up to you.                                             this is an opportunity to show the ‘audience’ what is going on elsewhere in the
                                                                                           story.
        Creating them for the game is easy. If you’re the director, you can create one
        NPC during any (non-vignette) scene. Each scene type provides information          drama point examples
        on how NPCs are used in those scenes. When you are not the director, you can       A player may spend one drama point to add a minor detail or affectation to
        spend one drama point to create an NPC in a scene, following the same rules.       the opening scene, but he cannot contradict what was said by the director.
        Keeping track of NPCs should be done on a separate piece of paper or index card    A player may spend one drama point to add a new NPC to the opening scene,
        that is easily available to all the players.                                       adding a minor detail along with the new character.
        Whoever adds the NPC to the scene plays that character in the scene.
        drama point examples
        A player may spend one drama point to create a relationship between two
        NPCs by drawing a card from the deck and defining that relationship in detail.
        A player may spend one drama point to take on the role of an NPC during a
        scene.
                                              •12•                                                                                   •13•
Andrew Haufe (order #8887983)
          vignettes ♣                                                                               i n t e r r o g at i o n s ♦
        Vignettes involve no actual dialog. They merely set the atmosphere for the story.         Interrogations are a complicated but varied approach to scene-framing. There
        The director determines the location from the card drawn and narrates a brief             are a number of ways to direct an interrogation scene, but the core concept is
        scene. A vignette shouldn’t take more than a minute or two to narrate.                    that the director asks up to five questions to another player.
        The director draws a ♣9 for scene — Vignette about Questions of Faith — and a ♦Q          method one
        — Housing Complex, City Center.                                                           The director selects one player, steals one drama point from that player, and
        All around the City Center, citizens cry out for justice that serves the people and not   asks that player up to five questions.
        the temples. The main housing complex for the ministers is surrounded by determined       method two
        people who want answers. Equally. Faith in the higher order of the Church wanes.          The director selects one player. That player takes on the role of an NPC of the
        But the Janus Squad has its orders.                                                       director’s choosing. The director then asks that player up to five questions.
        As the Ministers race past the City Center on their private tram, they can see Riot       The director may ask the questions from the point of view of an NPC or his own
        Squads dousing the people in a viscous liquid that numbs and paralyzes. One percent       character. This process should feel organic. However, the interrogation may
        of those who come in contact with it will die, but it’s the best deterrent against        be out of character as well, in which case the director asks the questions in an
        uprisings…                                                                                abstract fashion, as though going down a list. Regardless, the questions can be
                                                                                                  anything fitting the theme of the card drawn.
        advice
        Keep your vignettes short and simple. Narrate enough information to set the               The player being interrogated cannot say no, nor can the player avoid answering
        tone, but don’t overdo it by dragging the action on too long. Concise sentences           the question. If a leading question paints the player into a corner, all the better.
        are a storyteller’s best friend.                                                          The director draws a ♦2 for scene — Interrogation about the Law of Two — and a
        Vignettes are a good opportunity to show what else is going on in the story that          ♠8 — Entertainment/Shopping Complex, Crimes in Progress.
        does not involve the main characters. They can highlight a single event, resolve          The director decides the interrogation takes place at a shopping complex in District 5,
        a crisis from another scene, or set up future tension. No one can interrupt a             where looting is taking place. The director decides one of the players will take on the
        vignette, so explore the game space as much as you like.                                  role of a shop owner who found the body of the dead minister. Having decided earlier
                                                                                                  that the Second Law is ‘lies destroy us,’ the director proceeds to ask five questions
        npcs
                                                                                                  about the murder, reminding the shop owner of what happens if he doesn’t tell the
        Vignettes do not have dialogue, but any number of NPCs may color the story
                                                                                                  truth.
        background. Since vignettes can be about anything or anyone, this is an
        opportunity to show the ‘audience’ what is going on elsewhere in the story.               advice
                                                                                                  Ask leading questions. Avoid yes/no questions, or questions that can be reduced
        drama point examples
                                                                                                  to short answers. What and why questions are great. Did or can questions are
        A player may spend one drama point to add a minor detail or affectation to a
                                                                                                  not. “Why are you waiting for reinforcements?”
        vignette, but he cannot contradict what was said by the director.
        A player may spend one drama point to add a new NPC to a vignette.                        drama point examples
                                                                                                  The director may give one drama point to another player to have that player
                                                                                                  interrogate the director.
                                                                                                  The director may spend one drama point to ask one additional question
                                                                                                  during the interrogation.
                                                                                                  A player being interrogated may spend one drama point to avoid answering
                                                                                                  one question.
                                                 •14•                                                                                      •15•
Andrew Haufe (order #8887983)
          interludes ♥                                                                             ensembles ♠
        Interludes involve two (and only two) characters with a pre-existing                     Ensembles involve all of the characters. Like an interlude, the director
        relationship, but neither character needs to be the director’s. The director sets        determines the focus of the scene, as well as the location. The director may
        the scene based on the cards drawn. The scene runs as long as the director likes,        preempt the scene as much as he likes, but once the ensemble starts, the players
        without being self-indulgent — calling “scene” when the characters have said             should let things develop organically. The director still has the right to call
        or done enough. An interlude involves only one location. Should the characters           “scene” at any moment, but any player may override the director by spending
        leave the location (or reach a moment of conflict), the scene ends.                      one drama point to end a scene early, or to extend a scene longer.
        All players not involved in the scene gain one drama point at the end of the             The director may take on the role of an NPC in the ensemble, instead of his own
        interlude.                                                                               character. Any player may spend one drama point to take on the role of an
                                                                                                 established NPC instead of his own character.
        The director has drawn the ♥5 for scene — Interlude about Lies and Dissent — and
        the ♣6 for location — The Lower Levels/The Depths, Septic Flooding.                      The director has drawn the ♠3 for scene — Ensemble about Investigation Turns
                                                                                                 Inward — and the ♥2 for location — Government/Temples Complex, Dead of Night.
        The director decides that Gideon and Mala (who share a relationship of Rivals, Trust)
        have gone to an extremely dirty section of the District to question a known criminal.    The director decides the group has returned to HQ in the dead of night to look at the
        Having heard nothing but lies from him, the pair are no closer to understanding who      files of another minister (King) who seems to have escaped notice. Once inside, the
        may have murdered one of their own. The director does not have an agenda beyond          group searches through the deep libraries of data, sorting through what they do and
        this and wants to see where the characters take the story. Once the interlude is over,   do not know. This scene is a perfect chance for the ministers to catch one another up
        the players not in the scene gain one drama point each.                                  on what’s been going on. The director does not have an agenda beyond this and wants
                                                                                                 to see where the characters take the story.
        advice
        Interludes are mostly about the drama between two characters. While interludes           advice
        can be used to advance the plot, this is secondary to the interpersonal actions          Ensembles involve everyone and should be allowed to run their course. But not
        and reactions of the characters. Let them explore their relationship in the              too long. Eventually the characters will start spewing every kind of theory and
        context of the scene’s focus.                                                            idea, which slows play and distracts from the story.
        npcs                                                                                     Let everyone get a say, but once you resolve the scene’s primary focus, it’s time
        Typically, there are no NPCs in an interlude, unless someone spends one                  to end things. Don’t forget, if there’s conflict, the scene ends on its own, unless
        drama point to include one.                                                              someone spends one drama point.
        drama point examples                                                                     Reward ingenious ideas and know when it’s time to cut the action.
        The director may spend one drama point to place two characters into an                   drama point examples
        interlude who do not have a pre-existing relationship.                                   A player may spend one drama point to end the ensemble early or to extend
        The director may spend one drama point to add an NPC to an interlude.                    the ensemble after the director has ended it.
        A player may spend one drama point to join an interlude.                                 A player may spend one drama point to take on the role of an NPC in the
                                                                                                 ensemble.
        A player may spend two drama points to join an interlude as an NPC.
        A player may spend one drama point to end the interlude early or to extend
        the interlude after the director has ended it.
                                                 •16•                                                                                    •17•
Andrew Haufe (order #8887983)
          f l a s h bac k s ( j o k e r )                                                     r e s o lv i n g c o n f l i c t
        Flashbacks are interlude or ensemble scenes from the past, before the story         interludes
        began. The director determines the focus of the scene, as well as the location.     Whenever two characters in an interlude reach a moment of unresolvable
        The director may preempt the scene as much as he likes, but once the flashback      conflict, the director narrates the conclusion and ends the scene. Should a
        begins, the players should let things develop organically. The director still has   player wish to override this, he must spend one drama point in order to
        the right to call “scene” at any moment, but any player may override the director   narrate the conclusion. In the case of a tie where more than one player spends
        by spending one drama point to end a scene early, or to extend a scene longer.      drama points, one player must spend more drama points than anyone else in
                                                                                            order to narrate the conclusion.
        advice
        Flashbacks are not there to fill in the gaps of the story we already know. A good   ensembles
        flashback takes us to a time and place we didn’t expect. It should add a twist we   Whenever two (or more) characters in an ensemble reach a moment of
        didn’t see coming.                                                                  unresolvable conflict, the scene ends, which leaves the conflict dangling.
                                                                                            Should a player wish to override this, he must spend one drama point in
                                                                                            order to narrate the conclusion. In the case of a tie where more than one player
          monologues (joker)                                                                spends drama points, one player must spend more drama points than anyone
                                                                                            else in order to narrate the conclusion.
        Monologues are solo scenes where the director’s character (or an NPC) delivers a
        single speech that cannot be interrupted. The director decides who else is at the   advice
        location at the time the speech is delivered.                                       Should a scene end unresolved, this creates a cliffhanger effect. Players may
                                                                                            wish to resolve this in the following scene. But this isn’t always necessary.
        The director gains one drama point at the end of the monologue.                     Use your best judgement. Sometimes the best things are left unsaid.
                                                                                            optional rules
                                                                                            Players who are used to adventure games with clear cut conflict resolution may
                                                                                            not like the simplicity of drama points resolving conflict. If all the players agree,
                                                                                            conflict should be resolved by a card draw (from a separate deck), with players
                                                                                            able to spend drama points to draw additional cards — high card wins and ties
                                                                                            remain unresolved.
— judge dredd
                                                                                                                                    •19•
Andrew Haufe (order #8887983)
          scenes                                                                             l o c at i o n s
        Suit                                                                                Suit
          ♣ Vignette                                                                          ♣ The Lower Levels/The Depths
          ♦ Interrogation                                                                     ♦ Housing Complex
          ♥ Interlude                                                                         ♥ Government/Temples Complex
          ♠ Ensemble                                                                          ♠ Entertainment/Shopping Complex
        Value                                                                               Value
           A Law of One                                                                        A Serene
           2 Law of Two                                                                        2 Dead of Night
           3 Investigation Turns Inward                                                        3 Heatwave
           4 Edicts from the Matriarch/Patriarch                                               4 Traffic Jams
           5 Lies and Dissent                                                                  5 Rationing Lines
           6 Red Herrings and Dead Ends                                                        6 Septic Flooding
           7 90% Luck, 10% Faith                                                               7 Radio Silence
           8 Good Cop, Bad Cop                                                                 8 Crimes in Progress
           9 Questions of Faith                                                                9 Riots
          10 Law of Three                                                                     10 The Boundaries
           J Distractions of the Worst Kind                                                    J Edge of Nothing
           Q Suspicions Turn Dark                                                              Q City Center
           K Time Running Out                                                                  K Mega Highways
          Joker                                                                               Joker
          Flashback or Monologue                                                              The Grand Basilica
                                                •20•                                                                                 •21•
Andrew Haufe (order #8887983)
          finale                                                                               names
        Players take turns directing scenes. However, the order is not important.              characters
        Players may decide to take turns in a random order, clockwise order, or even bid        Adeena        Agatha
        to be the next director. Just make sure everyone is involved and no one directs         Agnes         Aidan
        two times in a row.
                                                                                                Atticus       August
        The person directing the final scene of the game is not responsible for wrapping        Balin         Baarr
        up loose plot ends. In fact, doing so robs the other players of their agency.
                                                                                                Bray          Caellainn
        Scene 16 is no more important than 8.
                                                                                                Ceres         Clay
        Once everyone has directed four scenes, the finale begins. The player with the
                                                                                                Constantine   Cornel
        most drama points (or the person who directed the final scene of the game, in
        case of a tie) narrates the first vignette of the finale. Draw one card to determine    Deva          Donnan
        the finale’s focus. If the joker is drawn, draw again, amplifying the issue. Use        Elga          Eli
        of the card is optional and should not replace common sense. After that, these          Emet          Finnian
        vignettes can be played in any order and the order of events can be fluid/plastic.
                                                                                                Freya         Galla
        Suit                                                                                    Gate          Gideon
          ♣ Case closed                                                                         Halag         Hemera
          ♦ Too connected to powerful ministers                                                 Ia            Immanuel
          ♥ Dirty implications soil the name of the ministers                                   Irais         Isidora
          ♠ Riots claim a district, allowing the accused to escape                              Jaricot       Judith
                                                                                                Kacha         King
        For each drama point a player still possesses, he narrates (in turn) a vignette         Lang          Leon
        about his character’s fate and/or the fate of the others (including NPCs) in            Maria         Mattias
        relation to the story. A player may not spend more than one drama point
        affecting a single character other than his own.                                        Michael       Nestor
                                                                                                Nikodem       Nilus
                                                                                                Orion         Osanna
        random finale
            Not all roads lead to the same conclusion and sometimes the journey is more         Paeious       Paschal
            important than the destination. Glib inspirational poster pabulum aside, the        Pia           Rama
            way players play the game may lead to a finale where the card draw makes no         Rock          Ronan
            sense. While I’ve done my best to make the suits associated with the finale         Sahor         Samuel
            as wide as possible to accommodate the story, it may be necessary to just
                                                                                                Sarinnah      Sati
            ignore the card draw and play without it.
                                                                                                Simon         Sorrow
                                                                                                Tikhon        Trinity
                                                                                                Ulla          Unity
                                                                                                Vedha         Wulfric
                                               •22•                                                            •23•
Andrew Haufe (order #8887983)
                                                                                              prompts
          a dv i c e                                                                          Essentially, Protocol is a system of calculated prompts. Everything in this
                                                                                              document — roles, motivations, questions, scenes — is meant to be here. It
        Running good Protocol games is not difficult. In fact, if you just pay attention      all works together into a web of interlocking ideas that the players turn into a
        to the game around you, it becomes very easy. The most important rule to              story. I’ll be the first person to admit that this is more of a rainy day activity
        remember is that there is nothing here to win. This is a game that starts, plays,     than a game, but it follows the inherent logic of a storytelling game, without
        and resolves in less than three hours. There is no value in a character living or     the added crunch of die rolls and statistics. That’s what the drama points are for.
        dying, winning or losing, succeeding or failing. The value is in how these events     You’re only engaging for a few hours after all. The need for statistics is minimal
        impact the story.                                                                     in this kind of a game.
        Imagine an axis. Upon that axis is win on one side and lose on the other.             framing scenes
        This axis would be familiar to 99% of the world who believe that game design          There are few specific rules on how to frame a scene. Protocol scenes require
        started and ended with Monopoly. For people who’ve played traditional                 the inclusion of elements drawn by the cards. But this can sometimes prohibit
        roleplaying games, the end points are not win-lose, but are based upon                creativity and create merciless stricture. The cards are there for guidance, not
        perceived wants. Are the characters in it for treasure? Glory? Experience points?     limitation. And while there are tried and true methods to help generate better
        The objective of traditional roleplaying games is for players to set personal goals   scenes, ultimately you are playing without the designer present. If you decide to
        and achieve them at any cost. The traditional game structure rewards personal         break the rules, make sure you understand why.
        achievement with experience points that equate to monster killing and treasure        •   Before starting play, be aware of just how many scenes you’ll be directing.
        hoarding. These are not ingredients in the Protocol series.                               Don’t squander one by rehashing of what you already know.
        Certainly games have developed reward systems beyond that, but if your mind-          •   In media res is the concept of starting in the middle of the action. Don’t
        set is to win, you’re going to find a different game experience within these pages        worry about how the characters got here. Being surrounded by a pack of
        than someone who plays in order to be part of something or who just wants to              wild dogs creates immediate tension.
        “stay in character.” So while it’s impossible for everyone to share 100% of the
        same interests in the game, being completely at odds with the expectations of         •   A good scene starts late and ends early. Open with a strong sentence that
        the mechanics is like expecting chess to have better touchdown rules.                     implies some kind of history. Call “scene” or “cut” before someone ruins a
                                                                                                  perfectly-timed line with a weak retort.
            Here, the goal is to write a good story. The reward is a well-written story.
                                                                                              •   Bookends and mirrors. Framing tools can be visual, obvious, grad school
                                                                                                  crutches. But they can still enhance a roleplaying experience. Don’t be afraid
        the spirit of the game                                                                    to bookend a scene with the sample elements at the front and back. Don’t
        Recognizing and respecting the spirit of play is essential to a good protocol             be afraid to use something that’s been used before.
        session. Finding the chalice in the first scene, overcoming problems with a
        made up device, and always saying no to anything people contrive about your           •   The micro-management of framing a scene can ensure the scene doesn’t slip
        characters are not in the spirit of the game. Since the Protocol series lacks a           off the rails with precise details about everyone’s role. Conversely, a hands-
        gamemaster, everyone is responsible for monitoring what is and isn’t part of              off approach can allow the drama to go in unexpected directions.
        the story. For instance, ripping off a character’s arm can be dramatic, but also      •   Cause and effect are your friends. Let the characters’ mistakes grow into
        debilitating. Just because one person wants to play in a gonzo manner, does not           drama for a following scene.
        mean the story supports this desire.
                                                                                              •   Cliffhangers are useful in the middle of a story, but hold little value early
                                                                                                  on. Also, the action of Act III washes away any possible tension of “does he
                                                                                                  make the jump,” because we will know soon enough.
                                                 •24•                                                                               •25•
Andrew Haufe (order #8887983)
        better vignettes
        Keep it simple. Do not resolve everything. Set the mood. Show the bad guys.
        Pay attention to where you are in the story and know when to start a new
                                                                                               wa l k t h r o u g h
        problem, complicate an existing problem, or end an ongoing problem.                   This, like all walkthroughs, involves me sitting at my desk and drawing cards,
                                                                                              dealing with whatever I get, just like you’ll be doing when you play.
        better interrogations
        Ask leading questions. Do not give the interviewee a chance to wiggle out of          Four people sit down to play Minister 8: Abe, Bianca, Carl, and Diana.
        answering. Paint him into a corner. Insinuate problems or situations with the         Respectively, they have selected the characters of Emet (zero), Fatima (scope),
        questions. But keep it thematic and appropriate.                                      Gideon (recruit), and Helene (master).
                                               •26•                                                                                 •27•
Andrew Haufe (order #8887983)
        relationships                                                                      world building
        It’s important to note, that while all characters know each other, they may        With the relationships finished, the group decides to use a random method for
        not have important relationships with one another before play. Choosing two        the world building Q&A. They decide that the crime is treason. A member of the
        characters to have relationships means wanting to see those two characters         ministry has sold out his fellow ministers to a gang in District 4.
        work together.
                                                                                           Abe selects question 6: “Who among you shows the most leniency when it comes
        Abe goes first, selecting Gideon and Helene to share a relationship. Being a       to religious crimes? Who among you always punishes criminals to the most extreme
        recruit who works closely with a master makes sense. Drawing ♥5, Carl and          degree?”
        Diana decide the predictable romance is reflective of their constantly working
                                                                                           •   Helene is a master of the law, but she avoids harsh punishments when it
        together. Since Helene doesn’t have time for anything other than work, the
                                                                                               comes to crimes of a spiritual nature. Emet seems to show no mercy to
        relationship is mostly physical. Gideon, however, is torn. He worries this may
                                                                                               criminals, however. He’s put more dangerous citizens to death than any
        affect his work.
                                                                                               minister in the city.
        Bianca wants to see a relationship between Emet and Fatima, since the two
                                                                                           Bianca selects question 8: “Describe two facts related to the crime being
        are so devoted to the law. The Joker indicates that Helene is also part of this
                                                                                           investigated. Describe two unsubstantiated rumors.”
        relationship and the ♦10 reflects a trusting friendship. The trio have worked on
        Janus Squad together for a long time. Certainly nothing can go wrong there.        •   Facts: The minister who committed treason let two ministers die in
                                                                                               exchange for money. In addition, four other murders in the city went
        Carl selects Emet and Gideon, drawing ♥8. Abe and Carl determine that Emet
                                                                                               unanswered that night.
        does not like Gideon, since he used to have a thing for Helene and now the new
        recruit is seeing her. This might add some interesting drama.                      •   Rumors: Jaricot has been stalking Helene for weeks since the breakup,
                                                                                               though there is no proof of this. Ia has become pregnant. If this is true, it is
        Diana goes last and selects Fatima and Jaricot, one of the NPCs. Drawing a ♥2,
                                                                                               a clear violation of the law for ministers.
        Diana determines that Fatima once had a romance with Jaricot, but it fizzled
        out from a lack of interest on both sides. Work took precedence with Fatima and    Carl selects question 7: “Which district is best known for rampant petty crimes?
        it is unclear why Jaricot moved on.                                                Which district houses the ‘untouchables’ of society”
        The group decides that Ia and Jaricot also have a relationship: ♦5. The cards      •   District 1 is the oldest and therefore the dirtiest. Despite this, it is best
        indicate they are predictable friends/rivals. The players go with friends and          known for petty crimes and not the ugliest of crimes — human trafficking,
        make the two partners. Perhaps they both committed treason (together).                 murder, drugs (which is District 3). District X is where the untouchables live
                                                                                               — the people with wealth and power. One cannot enter District X without
                                                                                               approval. Even ministers find it difficult to do their jobs there.
                                                                                           Diana chooses question 4: “Who among you is so ‘principled’ as to put his own
                                                                                           family to death for treason? How has this affected him?”
                                                                                           •   Emet is clearly the most principled and the act of sentencing his own
                                                                                               brother and sister-in-law to death hasn’t affected him in the slightest.
                                                                                               Emet is stone cold.
                                                                                           the opening scene
                                                                                           Bianca directs the opening scene, selecting Allegations for her vignette focus.
                                                                                           “Janus Squad looks over the evidence assigned to them by Archbishop Rousseau.
                                                                                           Ministers Ia and Jaricot are both under suspicion of treason, though the facts of the
                                                                                           case are still a little loose. It’s clear that two ministers have died, though it’s not clear
                                                                                           if incompetence or treason from Ia and Jaricot have lead to this. Surveillance tapes
                                                                                           are inconclusive, though the first place for the Janus Squad to investigate seems to be
                                                                                           the rumors that Ia is pregnant and whose child it might be…”
                                              •28•
Andrew Haufe (order #8887983)
Andrew Haufe (order #8887983)