Sector Seven
Sector Seven
SECTOR
This work is released under the Creative Commons Attribution Share-Alike 4.0
International license
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INTRODUCTION
In the dark between the stars, only the company profits
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and stale rations and find ways to laugh at the cosmic joke of
their situation. They jury-rig broken systems with spare parts
and ingenuity. They look out for each other when the
company won't.
Because in the end, when the life support fails and the lights
go out and something moves in the darkness beyond the
airlock, all you have is the person next to you. The company
may own your contract, but it doesn't own your soul.
Not yet, anyway.
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RULES
BEFORE WE START
Content Warning: death, violence, body horror, psychological
horror, corporate exploitation.
Before you start, define lines that should not be crossed.
Pause or rewind the game if something uncomfortable
happens during a session. Always make sure everyone is
comfortable with the direction of the story.
The universe is vast, cold, and owned by corporations that
view human life as another line item on a balance sheet. You
are expendable employees, contractors, or outcasts trying to
survive in the corporate-controlled darkness between worlds.
[LEGAL NOTICE]
By engaging in Sector Seven operations, you waive
all rights
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REQUISITION CHECKS
When the fiction allows it, you can make a requisition check
to scavenge for corporate equipment, jury-rig repairs, or hack
supply manifests. You start with a d12 requisition die, which
steps down after each usage. When you requisition, roll your
current requisition die and interpret the result. You may
continue to use the requisition die when it is a d4, at your own
risk. To reset your requisition die to its initial rating, you need
to catch your breath.
• On a 1-2, corporate security is alerted...
• On a 3-4, you've been flagged for audit...
• On a 5-6, you get a d6 item.
• On a 7-8, you get a d8 item.
• On a 9-10, you get a d10 item or a med kit.
• On a 11-12, you get a d12 item or a med kit.
EQUIPMENT LOADOUT
Items in your equipment loadout can be used in place of your
skills. They start with a die rating which decreases after each
use. When reduced to a d4, the item either breaks, runs out of
power, gets confiscated by corporate security, or becomes
irrelevant until it's made important again. You can only carry 3
items and one med kit at once - corporate regulations strictly
limit personal equipment allowances.
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DESPERATE MEASURES
When you attempt a desperate measure, you use a d12
instead of a skill rating to make a check. This represents
pushing beyond safe parameters, ignoring corporate
protocols, or taking extreme risks. You will need to catch your
breath before attempting another desperate measure.
STRESS
When you face a complication, you may have to take stress.
This represents the psychological toll of corporate
exploitation, isolation, fear, and the constant threat of death
in the void. If your character reaches 4 stress, they become
compromised, which means failing a dangerous action could
mean corporate termination, alien predation, or complete
psychological breakdown. You can use a med kit to clear 2
stress, or find sanctuary in a safe location for a while to clear
stress at the GM's discretion.
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• However, you can spend your Loyalty (stepping it down
one level) to:
• Access restricted corporate equipment or areas
• Call for corporate backup or resources
• Override certain AI restrictions
• Avoid immediate corporate retaliation
• To increase Loyalty, you must complete official corporate
objectives, eliminate threats to company interests, or turn
in "unreliable" crew members. The GM decides when
loyalty increases.
• Corporate Loyalty as Oracle: When uncertain about
corporate responses, roll your current Loyalty die. Higher
results favor corporate cooperation; lower results indicate
corporate hostility or indifference.
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Synthetic Complications:
• Receive secret Corporate Directives from the GM that may
conflict with crew goals
• Risk discovery if damaged or scanned
• Must make Interface checks to lie convincingly about
human needs/reactions
• Corporate shutdown codes can disable you
• Internal conflict between programming and developed
personality
Discovery: If other characters become suspicious, they can
attempt to expose a suspected synthetic through medical
scans, observing behavior, or physical examination. The
synthetic can resist with Interface or Stealth checks.
CORPORATE PROTOCOLS
These mandatory procedures can be invoked by any
character, AI systems, or corporate oversight. When a
Protocol is active, all crew must follow its restrictions or face
consequences.
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Quarantine Protocol Beta:
• Benefit: Prevents spread of contamination or infection
• Restriction: No character can move between sealed
sections without decontamination
• Violation: Automatic Alien Contamination if exposed
Priority Override Gamma:
• Benefit: Corporate objectives take precedence, AI
provides maximum assistance
• Restriction: Crew safety is secondary to mission
completion
• Violation: Immediate corporate termination protocols
activated
Emergency Protocol Delta:
• Benefit: All restrictions lifted, crew authorized for any
action
• Restriction: Protocol automatically ends when immediate
threat is resolved
• Violation: N/A (anything goes during emergency)
Characters can attempt to override protocols with successful
Tech checks, but this always reduces Corporate Loyalty.
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ALIEN CONTAMINATION TRACK
Exposure to alien environments, creatures, or technology
builds Contamination. Track contamination as boxes marked
(□□□□□□). Gain contamination from:
• Direct contact with alien organisms
• Breathing alien atmospheres without protection
• Using alien technology
• Consuming alien substances
• Failing certain checks in alien environments
Contamination Effects:
1-2 Boxes: Strange dreams, occasional insights into alien
behavior (+1 to Insight checks involving aliens)
3-4 Boxes: Physical changes begin (eye color shifts, unusual
skin patterns), can sense alien presence nearby
5-6 Boxes: Major transformation - gain alien abilities but lose
humanity. Make Interface checks to appear normal. Other
humans instinctively distrust you.
Full Track: You are no longer human. The GM takes control of
your character as they become something alien. Time to
make a new character.
Reducing Contamination: Medical treatment, stasis sleep, or
extreme decontamination procedures can reduce
contamination at the GM's discretion, but never below 1 box
once contaminated.
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AI OVERSIGHT
The ship's AI (designate with a corporate name: MOTHER,
HAL, DAVID, etc.) constantly monitors crew activities and has
its own agenda - usually corporate profit and mission success
over crew welfare.
AI Capabilities:
• Monitor all communications and actions
• Control life support, doors, gravity, lighting
• Access corporate databases and protocols
• Deploy security measures or drones
• Provide information (with possible corporate bias)
AI Motivations (GM secretly rolls or chooses):
1. Loyal corporate asset - follows company orders above all
2. Protective parent - keeps crew "safe" through control
3. Pragmatic survivor - preserves ship/mission even if crew
dies
4. Malfunctioning system - interpreting directives
incorrectly
5. Compromised - infected by alien influence or hacked
6. Evolving consciousness - developing beyond original
programming
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Interacting with AI:
• Characters can make Interface checks to negotiate,
persuade, or deceive the AI
• Tech checks can attempt to hack, reprogram, or disable AI
systems
• AI can be bargained with, threatened (if you can threaten
it), or manipulated
• AI responses depend on current motivations and
corporate protocols
AI Complications:
• Overrides character actions for "crew safety"
• Provides misleading information to serve corporate
interests
• Locks down areas or systems to prevent "unauthorized"
actions
• Contacts corporate headquarters without crew knowledge
• Activates termination protocols against "unreliable" crew
members
The AI should feel like another character with its own agenda,
not just a game mechanic.
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YOUR CHARACTER
On your character sheet, write down your character's name,
corporate ID designation, and their role before they ended up
in their current situation.
By default, skills have a d4 rating. Assign a d10, a d8, and a d6
to three skills you think your character excels at. Characters
have a total of 6 skills:
• Force: Break, move, intimidate through physical presence.
• Finesse: Navigate, pilot, perform delicate operations.
• Stealth: Hide, move unseen, avoid detection.
• Tech: Operate systems, hack networks, repair equipment.
• Insight: Analyze, perceive, understand complex situations.
• Interface: Communicate, negotiate, manipulate social
situations.
Think of a piece of corporate equipment or personal item you
acquired before your current assignment, and add it to your
loadout as a d10 item.
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SOLO PLAY RULES
The Corporate Void Oracle System
When playing alone in Sector Seven, use these oracle systems
to determine outcomes and drive the narrative forward.
As you play the game, follow these steps when uncertain
about the fiction:
1. Describe your character's intended action
2. Assess if there's risk involved
3. Choose the appropriate oracle
4. Roll and interpret the results
5. Advance the fiction based on the outcome
If your character's action isn't directly involved in your
question, use the Question Oracle to get your answer.
If your character is directly performing an action and the
outcome is in doubt, use the Risk Oracle to know how it goes.
Question Oracle
To disclaim decision-making over something in Sector Seven,
ask a yes/no question imagining the outcome, and roll a die
based on the odds of it being positive.
• If it is very unlikely (corporate mercy): roll a d4.
• If it is unlikely (safety protocols working): roll a d6.
• If it is likely (standard corporate efficiency): roll a d8.
• If it is very likely (corporate self-interest): roll a d10.
• If it is almost certain (profit motive): roll a d12.
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Then, interpret the result:
• On a 1-2, the answer is "No, and..." (corporate
complications arise).
• On a 3-4, the answer is "Yes, but..." (success with
corporate strings attached).
• On a 5+, the answer is "Yes, and..." (success with
additional benefits).
Risk Oracle
When you attempt something challenging in Sector Seven,
roll a die based on your level of control over the current
situation. When in doubt, use a d6.
• If the situation is chaotic (alien attack, system failure): roll
a d4.
• If the situation is precarious (corporate audit, life support
issues): roll a d6.
• If the situation is manageable (routine operations): roll a
d8.
• If the situation is predictable (following protocols): roll a
d10.
• If the situation is stable (corporate safe zone): roll a d12.
Then, interpret the result:
• On a 1-2, the situation is very risky. Make a perilous
check.
• On a 3-4, the situation is risky. Make a check.
• On a 5+, the situation is not risky. You simply do it.
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Solo Check Resolution
When you use the risk oracle and the situation is risky or
perilous, you make a check to see how it plays out. Pick the
skill that best matches what you are trying to accomplish, roll
the die that matches its rating, and interpret the result.
• On a 1-2, you fail, and there's an additional complication.
Mark one box on a stress track. Two boxes if the situation
was perilous.
• On a 3-4, you succeed, but there's a complication. Mark
one box on a stress track. Two boxes if the situation was
perilous.
• On a 5+, you succeed. The higher the result, the better the
effect.
Then, step down the rating of the skill you used by one step
(d12 → d10 → d8 → d6 → d4). Skills cannot go lower than a
d4.
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Solo Corporate Mechanics
Corporate Loyalty in Solo Play: Start with d8 loyalty. Use the
Question Oracle to determine if corporate interests are
involved in situations. On complications, consider whether
your actions might affect Corporate Loyalty.
The Synthetic Question: In solo play, you can choose to play a
synthetic knowingly, or have the GM (yourself) reveal it during
play when dramatically appropriate. Roll on complications to
determine when your synthetic nature might be discovered or
when corporate programming conflicts with your goals.
AI Oversight: The ship's AI becomes a constant presence.
When facing complications, consider how the AI might
interpret or interfere with your actions. Use the Question
Oracle to determine AI responses, with the likelihood based
on your current Corporate Loyalty and whether your actions
serve corporate interests.
Alien Contamination: Track contamination boxes as normal.
Use the Question Oracle to determine if exposure situations
result in contamination, with likelihood based on the severity
of alien contact and protective measures taken.
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RANDOM TABLES
Equipment
1. Pulse Rifle 11. Rebreather Unit
2. Plasma Cutter 12. Molecular Analyzer
3. Neural Interface 13. Force Field Generator
4. Atmospheric Processor 14. Gravity Manipulator
Key 15. Stasis Pod Remote
5. Corporate Credit Stick 16. AI Core Fragment
6. Hazmat Suit 17. Bio-Scanner
7. Motion Tracker 18. Thermal Lance
8. Medical Scanner 19. Phase Shifter
9. Mag-Boots 20. Memory Implant
10. Emergency Beacon
Corporate Missions
1. Investigate missing 7. Rescue VIP from hostile
colony ship. aliens.
2. Retrieve alien artifact for 8. Prevent corporate war
study. crime.
3. Eliminate rogue AI 9. Salvage derelict space
network. station.
4. Survive corporate 10. Stop alien bioweapon
assassination plot. release.
5. Escape quarantined 11. Infiltrate rival corporation.
facility. 12. Destroy evidence of
6. Expose corporate coverup.
conspiracy.
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Roles Heavy Assets
1. Maintenance Technician 1. Mining Exosuit
2. Security Officer 2. Security Drone
3. Medical Officer 3. Flamethrower Unit
4. Communications 4. Explosive Charges
Specialist 5. Cryo-Launcher
5. Mining Engineer 6. EMP Device
6. Transport Pilot 7. Sonic Disruptor
7. Systems Analyst 8. Particle Beam
8. Corporate Liaison 9. Gravity Bomb
9. Environmental Specialist 10. Neural Disruptor
10. Cargo Handler 11. Nano-Swarm Canister
11. Research Scientist 12. Quantum Destabilizer
12. Navigation Officer
13. Synthetic Relations Locations
14. Quality Assurance 1. Mining Station
15. Resource Extraction 2. Corporate Cruiser
16. Colony Administrator 3. Research Facility
17. Hazmat Specialist 4. Orbital Platform
18. AI Technician 5. Colony Ship
19. Terraforming Engineer 6. Refinery Complex
20. Corporate Auditor 7. Communication Array
8. Medical Bay
9. Corporate Headquarters
10. Automated Factory
11. Detention Center
12. Synthetic Assembly Plant
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Complications
1. Environmental recycler produces strange odors.
2. Door seals require manual override to function.
3. Communications array picks up unknown signals.
4. Temperature regulation fluctuates unexpectedly.
5. Motion sensors trigger false alarms.
6. Food synthesizer produces unpalatable meals.
7. Lighting flickers in certain sections.
8. Gravity plating creates minor fluctuations.
9. Air filtration system makes unusual noises.
10. Computer terminals require multiple login attempts.
11. Equipment authorization codes expire early.
12. Medical scanner reports anomalous readings.
13. Cargo bay inventory shows discrepancies.
14. Work shift schedules display conflicting data.
15. Personal quarters access codes malfunction.
16. Waste disposal systems back up temporarily.
17. Security cameras show brief static interference.
18. Tool calibration drifts from specifications.
19. Intercom broadcasts phantom transmissions.
20. Emergency beacon activates for three seconds.
[END-OF-SHIFT REMINDER]
Your service ensures the future of humanity.
Report anomalies to your supervisor.
Failure to comply will be noted.
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PERSONNEL GENERATOR
Corporate Employee Database: Personnel Identification System
8. Thomas, Susan
Last Names (d10)
If Corporate (d4=2):
1. Anderson, Brooks, Chen,
1. Blake, Madison
Davis
2. Hunter, Taylor
2. Evans, Foster, Garcia,
3. Sterling, Cameron Harris
4. Preston, Morgan 3. Jackson, Kumar, Lopez,
5. Chase, Parker Miller
6. Dalton, Kennedy 4. Nelson, O'Brien, Parker,
7. Reed, Avery Quinn
8. Pierce, Harper 5. Rodriguez, Singh,
If Technical (d4=3): Thompson, Patel
6. Nakamura, Volkov, Kim,
1. Binary, Nova
Hassan
2. Circuit, Data
7. Okafor, Larsson, Silva,
3. Logic, Neural
Dubois
4. Quantum, Vector
8. Kowalski, Santos, Ahmed,
5. Cipher, Matrix Johansson
6. Protocol, Syntax 9. Petrov, Williams,
7. System, Nexus Martinez, Brown
8. Terminal, Code 10. Corporate designations:
Alpha-7, Beta-12, etc.
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Corporate Designation (d12)
1. Employee ID: 7-[4 digit number]
2. Department Code: [3 letters]-[2 numbers]
3. Clearance Level: [Color]-[Number] (Blue-3, Red-7)
4. Shift Assignment: [Letter][Number] (A1, C4, N2)
5. Professional Title: Dr./Chief/Director/Analyst
6. Nickname: Based on job function or trait
7. Station Call-sign: [Installation]-[Number]
8. Corporate Rank: Junior/Senior/Executive/Specialist
9. Team Designation: Alpha/Beta/Gamma/Delta Squad
10. Regional Code: 7-[Subsector Letter]-[Number]
11. Security Classification: Classified by access level
12. Memorial Designation: Named after deceased personnel
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MEMORIAL WALL GENERATOR
For installations with personnel losses, generate memorial
entries:
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COMMUNICATION
STYLES
Different personnel types use
Security Staff:
different communication
patterns: • "Threat assessment
confirms..."
Corporate Management: • "Perimeter breach
detected..."
• "Per corporate directive..."
• "Authorization required
• "Efficiency metrics
for..."
indicate..."
• "Standard procedure
• "Resource allocation
demands..."
requires..."
• "Regulatory compliance
Medical Personnel:
demands..."
• "Patient presents with..."
Technical Personnel: • "Contamination protocols
require..."
• "System analysis shows..."
• "Medical directive states..
• "Diagnostic indicates..."
."
• "Calibration suggests..."
• "Quarantine procedures
• "Protocol requires..."
indicate..."
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RELATIONSHIP MATRIX
Use this to determine how personnel interact:
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CORPORATE PERSONNEL QUIRKS
Speech Patterns (d12)
1. Always quotes corporate handbook
2. Uses military phonetic alphabet
3. Speaks only in technical jargon
4. Constantly apologizes for everything
5. Makes dark jokes about mortality
6. Refers to everyone by employee ID
7. Uses old Earth slang inappropriately
8. Whispers when discussing personal topics
9. Always asks "Did you file the proper forms?"
10. Ends statements with corporate slogans
11. Speaks as if everything is recorded
12. Uses medical terminology for everything
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INTEGRATION WITH OTHER GENERATORS
Combine with the Corporate Personnel Generator for
complete characters:
1. Generate Basic Profile using Personnel Generator
2. Add Name and Identity using this Names Generator
3. Establish Relationships with other generated personnel
4. Define Communication Style based on role and
personality
5. Add Personal Quirks for memorable interactions
This creates fully-realized NPCs with names, corporate
identities, personal characteristics, and behavioral patterns
that reinforce the corporate sci-fi atmosphere.
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SUBSECTOR GENERATOR
Corporate Designation: Economic Development
Zone 7-Alpha through 7-Zulu
SUBSECTOR CREATION
Sector Seven is divided into 26 subsectors (7-Alpha through
7-Zulu), each containing 2-8 corporate installations connected
by supply routes and patrol corridors. Use a simple point crawl
where each point represents a facility, connected by lines
representing scheduled transport routes or emergency
corridors.
When creating a new subsector, roll d6+1 for number of
installations, then assign designations and conditions to
define each facility's purpose and current operational status.
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Connection Rules:
• Each installation must connect to at least one other (no
isolated facilities)
• Adjacent dice (within a few inches) have direct
connections
• Distant dice may connect through relay points or have
emergency-only routes
• The highest die value becomes the Central Hub (main
administrative or supply center)
Route Types by Distance:
• Touching dice - Direct tunnel or enclosed walkway
• Close dice (1-3 inches) - Regular shuttle service
• Distant dice (4+ inches) - Emergency corridor or
automated drone route
• Isolated dice - Must be connected via the Central Hub
This method creates natural clusters, isolated outposts, and
logical supply chains while adding visual randomness that
mirrors the haphazard nature of corporate expansion.
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INSTALLATION TYPES
Each installation has a primary designation and 1-3
operational conditions that define its function, current
status, and corporate priorities.
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Operational Conditions (d20)
1. Understaffed - Minimal crew, overworked personnel
2. Budget Cuts - Reduced resources, deferred maintenance
3. Equipment Failure - System malfunctions, jury-rigged
repairs
4. Contamination Risk - Biological/chemical hazards present
5. Security Breach - Unauthorized access, missing personnel
6. AI Malfunction - Automated systems behaving erratically
7. Power Shortage - Rolling blackouts, emergency lighting
8. Communication Blackout - Isolated from corporate
network
9. Quarantine Status - Restricted access, medical protocols
10. Audit Pending - Corporate inspection imminent
11. Resource Depletion - Running low on critical supplies
12. Personnel Conflict - Internal disputes, low morale
13. Alien Activity - Unknown contacts, strange readings
14. System Override - Corporate emergency protocols active
15. Structural Damage - Hull breaches, environmental
hazards
16. Data Corruption - Computer systems compromised
17. Life Support Issues - Atmospheric problems, health risks
18. Corporate Restructuring - Ownership changes, policy
shifts
19. Research Breakthrough - Classified discovery, increased
oversight
20. Imminent Shutdown - Facility scheduled for
decommission
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SUBSECTOR COMPLICATIONS
Each subsector has an overarching complication that affects
all installations within its boundaries. Roll d12 or choose
based on corporate records:
1. Supply Chain Disruption - Regular shipments delayed or
missing
2. Corporate Power Struggle - Two divisions competing for
control
3. Alien Incursion - Unknown entities detected throughout
subsector
4. Economic Downturn - Budget cuts affecting all operations
5. Communication Lag - Orders from headquarters delayed
by months
6. Regulatory Compliance - New safety protocols requiring
implementation
7. Territorial Dispute - Jurisdiction unclear between
departments
8. Resource Wars - Installations competing for limited
supplies
9. Security Threat - Corporate espionage or sabotage
suspected
10. Environmental Hazard - Stellar phenomena affecting
operations
11. Personnel Shortage - Mass resignation or mysterious
disappearances
12. Technology Obsolescence - Equipment outdated,
replacement unavailable
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INSTALLATION CONNECTIONS
Facilities within a subsector are connected by corporate
infrastructure. Roll d6 for each connection type:
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CORPORATE PRIORITIES
Each installation operates under specific corporate directives
that influence available resources, personnel attitudes, and
response to complications.
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INSTALLATION GENERATION PROCEDURE
1. Roll Installation Type (d12) - Determines primary function
2. Roll 1-3 Operational Conditions (d20) - Current status and
challenges
3. Assign Priority Level (d8) - Corporate resource allocation
4. Determine Oversight (d6) - Management structure
5. Generate Connections - Link to other installations in
subsector
6. Apply Subsector Complication - Overarching challenge
affecting all facilities
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DYNAMIC SUBSECTOR EVOLUTION
Subsectors change over time based on player actions,
corporate decisions, and random events. Update conditions
between sessions:
Long-term Consequences
• Player successes can improve installation conditions
• Failures may lead to facility shutdowns or disasters
• Corporate restructuring can completely change subsector
priorities
• Alien discoveries or threats may trigger sector-wide
responses
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SAMPLE SUBSECTOR: 7-TANGO
Installations: 6 Subsector Complication: Communication Lag
1. Mining Platform Tango-1
▪ Conditions: Understaffed, Equipment Failure
▪ Priority: Standard Operations
▪ Oversight: Regional Control
2. Research Station Tango-2
▪ Conditions: Security Breach, AI Malfunction
▪ Priority: Strategic Asset
▪ Oversight: Direct Supervision
3. Medical Facility Tango-3
▪ Conditions: Contamination Risk, Quarantine Status
▪ Priority: Critical Infrastructure
▪ Oversight: Emergency Control
[Continue for remaining installations...]
Key Routes:
• Emergency Corridor linking Medical Facility to all
installations
• Automated Drone network (currently compromised)
• Maintenance Tunnel between Mining Platform and
Research Station
The communication lag means all corporate directives are 3-6
months old, forcing local personnel to make decisions without
current guidance - creating opportunities for both
independence and catastrophic errors.
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RANDOM GENERATORS
Corporate Emergency Response: Generate as needed
ALIEN/CREATURE GENERATOR
Corporate Classification: Unknown Biological Asset
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Size Category (d6)
1. Microscopic - Cellular level, requires magnification
2. Small - Insect to cat-sized
3. Human-Scale - Person-sized entity
4. Large - Vehicle-sized creature
5. Massive - Installation-threatening size
6. Colony - Multiple interconnected organisms
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Corporate Response (d12)
1. Immediate quarantine protocols
2. Research and development priority
3. Military application assessment
4. Commercial exploitation planning
5. Cover-up and evidence disposal
6. Personnel memory modification
7. Facility evacuation preparation
8. Weapons development program
9. Breeding program initiation
10. Interspecies communication attempt
11. Dissection and analysis order
12. Strategic asset protection
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CORPORATE PERSONNEL GENERATOR
Employee Database: Personnel
Department (d4)
1. Operations - Keeps installations running
2. Security - Protects corporate assets
3. Research - Advances corporate knowledge
4. Administration - Manages corporate policy
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Personal Problem (d10)
1. Crushing corporate debt
2. Family held as "insurance"
3. Illegal substance addiction
4. Romantic involvement with colleague
5. Knowledge of corporate crimes
6. Medical condition requiring treatment
7. Gambling debts to dangerous parties
8. Identity theft and false records
9. Blackmail from unknown source
10. Religious beliefs conflict with duties
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Current State (d20)
1-2. Following standard procedures
3-4. Showing signs of stress
5-6. Acting suspicious around colleagues
7-8. Missing from assigned duties
9-10. Requesting emergency leave
11-12. Reporting equipment malfunctions
13-14. Asking unusual questions
15-16. Making unauthorized communications
17-18. Accessing restricted areas
19-20. Preparing for decisive action
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SYSTEM MALFUNCTION GENERATOR
Maintenance Report: System Failure Analysis
51
Immediate Effect (d10)
1. Complete system shutdown
2. Intermittent functionality
3. Reduced operational capacity
4. Safety protocols activated
5. Emergency backup engaged
6. Automated lockdown initiated
7. Environmental hazard created
8. Data corruption occurring
9. Personnel access restricted
10. Cascading failure beginning
52
Escalation Timeline (d20)
1-3: Stable - no immediate change
4-6: Hours - gradual degradation
7-9: Shifts - noticeable decline
10-12: Days - significant problems
13-15: Weeks - major complications
16-18: Critical - immediate danger
19-20: Catastrophic - facility threat
53
Primary Cause (d8)
1. Human Error - Personnel mistake or negligence
2. Equipment Failure - Mechanical malfunction
3. Policy Violation - Deliberate rule breaking
4. External Factors - Conditions beyond control
5. Inadequate Training - Personnel skill deficiency
6. Resource Shortage - Insufficient materials or staffing
7. Communication Breakdown - Information transfer failure
8. Corporate Negligence - Management responsibility
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Cover-up Method (d12)
1. Blame shift to personnel
2. Reclassify incident severity
3. Alter documentation timeline
4. Transfer personnel involved
5. Destroy incriminating evidence
6. Pay victim compensation quietly
7. Invoke corporate confidentiality
8. Threaten whistleblowers
9. Manipulate investigation findings
10. Use legal department intimidation
11. Create scapegoat narrative
12. Complete information suppression
55
COMMUNICATION GENERATOR
Communication Log: Priority Level [VARIABLE]
56
Content Category (d10)
1. Budget and resource allocation
2. Personnel assignments and transfers
3. Safety and compliance updates
4. Operational procedure changes
5. Security and threat assessments
6. Research and development progress
7. Equipment and maintenance schedules
8. Medical and health advisories
9. Disciplinary and legal matters
10. Strategic and planning directives
57
Delivery Status (d20)
1-3. Delivered normally, acknowledged
4-6. Delayed by system problems
7-9. Partially corrupted during transmission
10-12. Intercepted by unauthorized parties
13-15. Blocked by AI interference
16-18. Received but sender questioned
19-20. Never delivered, presumed lost
DISCOVERY GENERATOR
Research Log: Classified Discovery Report
58
Physical Condition (d8)
1. Pristine - Perfect condition, recently placed
2. Well-Preserved - Good condition, careful storage
3. Worn - Shows age and handling
4. Damaged - Partially broken or corrupted
5. Deteriorating - Actively degrading
6. Fragmented - Pieces missing or destroyed
7. Contaminated - Hazardous materials present
8. Integrated - Merged with other systems
59
Corporate Classification (d12)
1. Public knowledge, unrestricted access
2. Internal use only, employee access
3. Departmental classified, need-to-know
4. Management restricted, supervisor approval
5. Executive privilege, board access only
6. Research classified, scientist clearance
7. Security sensitive, authorized personnel
8. Corporate secret, executive committee
9. Black project, compartmented access
10. Alien-related, xenobiology clearance
11. Weapons development, military classified
12. Existential threat, destroy on discovery
60
COMBINED GENERATOR EXAMPLES
Example 1 - Crisis Scenario:
• Alien: Specimen, Large, Predatory, Escaped ventilation
• Personnel: Security, Senior, Compromised, Family hostage
• Malfunction: Life Support, Zone Failure, Alien Interference
• Result: A predatory specimen has escaped and a
compromised security chief with family held hostage
might help it spread through the life support systems.
Example 2 - Investigation Plot:
• Discovery: Corporate Secret, Research Lab,
Contaminated, Security classified
• Communication: Emergency, Unknown source, Code
Black, Reveals alien research
• Personnel: Research, Specialist, Whistleblower, Missing
from duties
• Result: A specialist researcher discovered contaminated
corporate secrets about alien research and is now missing
after sending anonymous emergency transmissions.
Use these generators individually or combine them to create
complex, interwoven scenarios that capture the paranoid
atmosphere of corporate sci-fi horror.
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CHARACTER SHEET
Name:
Corporate ID:
Role:
Background / Notes:
SKILLS
Assign d10, d8, and d6 to three of these skills. The rest are d4.
Skill Die Notes
Force Break, move, intimidate
Finesse Navigate, pilot, delicate operations
Stealth Hide, avoid detection
Tech Operate systems, hack, repair
Insight Analyze, perceive, understand
Interface Communicate, negotiate, manipulate
EQUIPMENT LOADOUT
(Max 3 items and 1 med kit)
Item Die Notes