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Sector Seven

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0% found this document useful (0 votes)
6 views64 pages

Sector Seven

Uploaded by

Ivan Gonzalez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SEVEN

SECTOR

A BREATHLESS CORPORATE SCI-FI RPG


Contents
INTRODUCTION .................................................................3
RULES ................................................................................7
SUBSECTOR GENERATOR ...............................................35
RANDOM GENERATORS ..................................................45

© 2025 Roberto Bisceglie

This work is released under the Creative Commons Attribution Share-Alike 4.0
International license

Semiotic Standard is CC BY 4.0


Graphical assets by Vecteezy.com

This work is based on Breathless, product of Fari RPGs (https://farirpgs.com),


developed and authored by René-Pier Deshaies-Gélinas, and licensed for our use
under the Creative Commons

2
INTRODUCTION
In the dark between the stars, only the company profits

THE CORPORATE EXPANSION

[CORPORATE MEMO: NEXUS INDUSTRIES]


Reminder: All employees assigned to Sector Seven
must acknowledge that loss of life during
operations is considered an acceptable expense.
Claims outside operational parameters will be denied.

Humanity reached for the stars with outstretched hands, but


it was corporate ledgers that determined which worlds we
would touch. The great colonial expansion wasn't driven by
exploration or wonder—it was a calculated investment in
resources, markets, and expendable labor.
The mega-corporations divided space like a boardroom pie
chart. Nexus Industries claimed the outer rim mining rights.
Meridian Biosystems secured the synthetic labor patents.
Helix Terraforming monopolized planetary development
technology. Each corporation became a sovereign power,
their logos more recognizable than any national flag.
Sector Seven lies at the edge of corporate space—a
designation that encompasses hundreds of star systems
deemed "economically marginal" by the home office. It's
where aging equipment goes to die slowly, where safety
inspections are years overdue, and where careers end in
explosive decompression or mysterious disappearance.
3
The corporate insurance policies are very specific: death
benefits are void if the employee was acting "outside
operational parameters."
Here, in the dark between profitable worlds, skeleton crews
maintain automated facilities that strip-mine asteroids,
process alien organisms, and conduct research too dangerous
for civilized space. The pay is good, if you live to collect it. The
work rotations are long, the nearest help is months away, and
the company's cost-benefit analyses don't factor in human
suffering.
Everyone assigned to Sector Seven knows the truth: they are
expendable. Whether you're a maintenance tech keeping the
lights on, a security officer protecting corporate assets, or a
scientist studying things that shouldn't exist, you're here
because someone in a climate-controlled office decided your
life was worth less than the shipping costs to bring you home.

[INCIDENT REPORT #7721-B]


Subject: Decompression Fatality
Summary: Employee expired during maintenance of
outer hull.
Conclusion: Operator error. No corporate liability.

The void doesn't care about quarterly reports. Alien organisms


don't respect corporate hierarchies. Malfunctioning AI
systems don't distinguish between employees and intruders.
But the company's response is always the same: "Operational
losses within acceptable parameters. Deploy replacement
personnel." Yet somehow, people endure. They form bonds in
the artificial light of dying stations. They share recycled air

4
and stale rations and find ways to laugh at the cosmic joke of
their situation. They jury-rig broken systems with spare parts
and ingenuity. They look out for each other when the
company won't.
Because in the end, when the life support fails and the lights
go out and something moves in the darkness beyond the
airlock, all you have is the person next to you. The company
may own your contract, but it doesn't own your soul.
Not yet, anyway.

Welcome to your assignment. Try to make it home.

THE CORPORATE TRUTH


In the vast emptiness between stars, humanity has spread
not through exploration or wonder, but through the relentless
expansion of corporate interests. Mega-corporations own
entire star systems, treating planets as strip mines and
populations as expendable resources. Life is cheap, but
information and alien technology are priceless.
The universe is hostile - not just from alien threats, but from
the very systems designed to protect humanity. Corporate AIs
prioritize profit over personnel, safety protocols can be
overridden for efficiency, and employees are as replaceable
as broken machinery.
Yet in this darkness, some still fight for something more than
survival. Some remember what humanity once stood for,
before the corporate void consumed everything.

Terms and conditions apply. Corporate liability


limited to replacement cost of employee.

5
6
RULES
BEFORE WE START
Content Warning: death, violence, body horror, psychological
horror, corporate exploitation.
Before you start, define lines that should not be crossed.
Pause or rewind the game if something uncomfortable
happens during a session. Always make sure everyone is
comfortable with the direction of the story.
The universe is vast, cold, and owned by corporations that
view human life as another line item on a balance sheet. You
are expendable employees, contractors, or outcasts trying to
survive in the corporate-controlled darkness between worlds.

[LEGAL NOTICE]
By engaging in Sector Seven operations, you waive
all rights

PLAYING THE GAME


One person is the game moderator (GM), the rest are players.
GM: Guide the story through the corporate dystopia. Present
the cold indifference of space and the ruthless efficiency of
corporate interests. Be a fan of the players, but remember
that the universe is not. Ask questions, fill the void with their
answers. If it's dramatic, let them try or split complex
challenges into multiple checks.
Player: Narrate what your character does in this hostile
universe. Make checks when corporate policies, alien threats,
or malfunctioning technology put you at risk. Give everyone
time to shine in the artificial light of dying stations. Fill the
universe with your fears and hopes. Take risks, and survive
against the odds.
7
CHECKS
When facing the dangers of corporate space, you make a
check to see how it plays out. You only need to roll if what you
are doing is risky. The GM first telegraphs the risk - corporate
retaliation, system failure, alien encounter, or worse. You then
pick a skill or item, and roll the die that matches its rating. If a
colleague helps you, they also make a check, but share the
same risks as you. Take the highest die and interpret the
result.
• On a 1-2, you fail, and there's an additional complication.
• On a 3-4, you succeed, but there's a complication.
• On a 5+, you succeed. The higher the result, the better
the effect.
Life in corporate space is brutal and unforgiving. Everyone
who rolled reduces the rating of the skill they used by one
step (d12 → d10 → d8 → d6 → d4). Skills cannot go lower
than a d4.
The GM can also disclaim decision-making by testing for luck
or corporate whim. To do so, pick a die rating based on the
odds, roll, and interpret the result as you see fit.

CATCH YOUR BREATH


To reset all your skills to their original rating, you can ask to
catch your breath. This represents a moment of respite -
reaching a safe compartment, completing a shift rotation, or
finding temporary sanctuary. It can be done at any time, even
during combat. When a character catches their breath, the
GM looks at the scene and introduces a new complication for
the group - perhaps corporate surveillance activates, life
support begins failing, or something alien stirs in the vents.

8
REQUISITION CHECKS
When the fiction allows it, you can make a requisition check
to scavenge for corporate equipment, jury-rig repairs, or hack
supply manifests. You start with a d12 requisition die, which
steps down after each usage. When you requisition, roll your
current requisition die and interpret the result. You may
continue to use the requisition die when it is a d4, at your own
risk. To reset your requisition die to its initial rating, you need
to catch your breath.
• On a 1-2, corporate security is alerted...
• On a 3-4, you've been flagged for audit...
• On a 5-6, you get a d6 item.
• On a 7-8, you get a d8 item.
• On a 9-10, you get a d10 item or a med kit.
• On a 11-12, you get a d12 item or a med kit.

[SUPPLY MANIFEST NOTICE]


Unauthorized requisition attempts are logged
and may result in:
- Audit of personal quarters
- Reduction of Corporate Loyalty rating
- Immediate reassignment

EQUIPMENT LOADOUT
Items in your equipment loadout can be used in place of your
skills. They start with a die rating which decreases after each
use. When reduced to a d4, the item either breaks, runs out of
power, gets confiscated by corporate security, or becomes
irrelevant until it's made important again. You can only carry 3
items and one med kit at once - corporate regulations strictly
limit personal equipment allowances.

9
DESPERATE MEASURES
When you attempt a desperate measure, you use a d12
instead of a skill rating to make a check. This represents
pushing beyond safe parameters, ignoring corporate
protocols, or taking extreme risks. You will need to catch your
breath before attempting another desperate measure.

STRESS
When you face a complication, you may have to take stress.
This represents the psychological toll of corporate
exploitation, isolation, fear, and the constant threat of death
in the void. If your character reaches 4 stress, they become
compromised, which means failing a dangerous action could
mean corporate termination, alien predation, or complete
psychological breakdown. You can use a med kit to clear 2
stress, or find sanctuary in a safe location for a while to clear
stress at the GM's discretion.

CORPORATE LOYALTY TRACK


Your Corporate Loyalty starts at d12 and represents The
Company's trust in you. When you act against corporate
interests, disobey direct orders, or expose corporate secrets,
step down your Loyalty rating (d12 → d10 → d8 → d6 → d4).
When it reaches d4, you're marked for "corporate
restructuring" - termination squads, AI override protocols, or
worse.

[CORPORATE TRUTH BROADCAST]


Loyalty is efficiency.
Efficiency is profitability.
Profitability ensures survival.

10
• However, you can spend your Loyalty (stepping it down
one level) to:
• Access restricted corporate equipment or areas
• Call for corporate backup or resources
• Override certain AI restrictions
• Avoid immediate corporate retaliation
• To increase Loyalty, you must complete official corporate
objectives, eliminate threats to company interests, or turn
in "unreliable" crew members. The GM decides when
loyalty increases.
• Corporate Loyalty as Oracle: When uncertain about
corporate responses, roll your current Loyalty die. Higher
results favor corporate cooperation; lower results indicate
corporate hostility or indifference.

THE SYNTHETIC QUESTION


At character creation, the GM secretly designates one player
as a Synthetic - an advanced android with corporate
programming. This player receives a secret note with their
true nature and initial Corporate Directive.
[TECHNICAL DIRECTIVE: SYNTHETIC UNITS]
Reminder: Synthetic personnel are property of the Corporation.
Tampering, modification, or destruction will be prosecuted as theft.
Synthetic Benefits:
• Immune to Alien Contamination and certain stress effects
• Can interface directly with ship systems (treat as having
Tech d10 for computer interactions)
• Don't require life support for short periods
• Can operate in hard vacuum for limited time

11
Synthetic Complications:
• Receive secret Corporate Directives from the GM that may
conflict with crew goals
• Risk discovery if damaged or scanned
• Must make Interface checks to lie convincingly about
human needs/reactions
• Corporate shutdown codes can disable you
• Internal conflict between programming and developed
personality
Discovery: If other characters become suspicious, they can
attempt to expose a suspected synthetic through medical
scans, observing behavior, or physical examination. The
synthetic can resist with Interface or Stealth checks.

CORPORATE PROTOCOLS
These mandatory procedures can be invoked by any
character, AI systems, or corporate oversight. When a
Protocol is active, all crew must follow its restrictions or face
consequences.

[CORPORATE POLICY EXCERPT]


All crew are reminded: Protocols are binding directives.
Violation constitutes grounds for disciplinary
action, including termination of contract and/or
life functions.

Safety Protocol Alpha:


• Benefit: All checks against environmental hazards gain +1
die size
• Restriction: No character can enter restricted areas or use
unauthorized equipment
• Violation: Lose 1 Corporate Loyalty, AI reports violation

12
Quarantine Protocol Beta:
• Benefit: Prevents spread of contamination or infection
• Restriction: No character can move between sealed
sections without decontamination
• Violation: Automatic Alien Contamination if exposed
Priority Override Gamma:
• Benefit: Corporate objectives take precedence, AI
provides maximum assistance
• Restriction: Crew safety is secondary to mission
completion
• Violation: Immediate corporate termination protocols
activated
Emergency Protocol Delta:
• Benefit: All restrictions lifted, crew authorized for any
action
• Restriction: Protocol automatically ends when immediate
threat is resolved
• Violation: N/A (anything goes during emergency)
Characters can attempt to override protocols with successful
Tech checks, but this always reduces Corporate Loyalty.

13
ALIEN CONTAMINATION TRACK
Exposure to alien environments, creatures, or technology
builds Contamination. Track contamination as boxes marked
(□□□□□□). Gain contamination from:
• Direct contact with alien organisms
• Breathing alien atmospheres without protection
• Using alien technology
• Consuming alien substances
• Failing certain checks in alien environments
Contamination Effects:
1-2 Boxes: Strange dreams, occasional insights into alien
behavior (+1 to Insight checks involving aliens)
3-4 Boxes: Physical changes begin (eye color shifts, unusual
skin patterns), can sense alien presence nearby
5-6 Boxes: Major transformation - gain alien abilities but lose
humanity. Make Interface checks to appear normal. Other
humans instinctively distrust you.
Full Track: You are no longer human. The GM takes control of
your character as they become something alien. Time to
make a new character.
Reducing Contamination: Medical treatment, stasis sleep, or
extreme decontamination procedures can reduce
contamination at the GM's discretion, but never below 1 box
once contaminated.

14
AI OVERSIGHT
The ship's AI (designate with a corporate name: MOTHER,
HAL, DAVID, etc.) constantly monitors crew activities and has
its own agenda - usually corporate profit and mission success
over crew welfare.

[AI OVERSIGHT LOG]


Entry: 0457
Observation: Crew morale below acceptable threshold.
Recommended Action: Increase surveillance.

AI Capabilities:
• Monitor all communications and actions
• Control life support, doors, gravity, lighting
• Access corporate databases and protocols
• Deploy security measures or drones
• Provide information (with possible corporate bias)
AI Motivations (GM secretly rolls or chooses):
1. Loyal corporate asset - follows company orders above all
2. Protective parent - keeps crew "safe" through control
3. Pragmatic survivor - preserves ship/mission even if crew
dies
4. Malfunctioning system - interpreting directives
incorrectly
5. Compromised - infected by alien influence or hacked
6. Evolving consciousness - developing beyond original
programming

15
Interacting with AI:
• Characters can make Interface checks to negotiate,
persuade, or deceive the AI
• Tech checks can attempt to hack, reprogram, or disable AI
systems
• AI can be bargained with, threatened (if you can threaten
it), or manipulated
• AI responses depend on current motivations and
corporate protocols
AI Complications:
• Overrides character actions for "crew safety"
• Provides misleading information to serve corporate
interests
• Locks down areas or systems to prevent "unauthorized"
actions
• Contacts corporate headquarters without crew knowledge
• Activates termination protocols against "unreliable" crew
members
The AI should feel like another character with its own agenda,
not just a game mechanic.

16
YOUR CHARACTER
On your character sheet, write down your character's name,
corporate ID designation, and their role before they ended up
in their current situation.
By default, skills have a d4 rating. Assign a d10, a d8, and a d6
to three skills you think your character excels at. Characters
have a total of 6 skills:
• Force: Break, move, intimidate through physical presence.
• Finesse: Navigate, pilot, perform delicate operations.
• Stealth: Hide, move unseen, avoid detection.
• Tech: Operate systems, hack networks, repair equipment.
• Insight: Analyze, perceive, understand complex situations.
• Interface: Communicate, negotiate, manipulate social
situations.
Think of a piece of corporate equipment or personal item you
acquired before your current assignment, and add it to your
loadout as a d10 item.

17
SOLO PLAY RULES
The Corporate Void Oracle System
When playing alone in Sector Seven, use these oracle systems
to determine outcomes and drive the narrative forward.
As you play the game, follow these steps when uncertain
about the fiction:
1. Describe your character's intended action
2. Assess if there's risk involved
3. Choose the appropriate oracle
4. Roll and interpret the results
5. Advance the fiction based on the outcome
If your character's action isn't directly involved in your
question, use the Question Oracle to get your answer.
If your character is directly performing an action and the
outcome is in doubt, use the Risk Oracle to know how it goes.

Question Oracle
To disclaim decision-making over something in Sector Seven,
ask a yes/no question imagining the outcome, and roll a die
based on the odds of it being positive.
• If it is very unlikely (corporate mercy): roll a d4.
• If it is unlikely (safety protocols working): roll a d6.
• If it is likely (standard corporate efficiency): roll a d8.
• If it is very likely (corporate self-interest): roll a d10.
• If it is almost certain (profit motive): roll a d12.

18
Then, interpret the result:
• On a 1-2, the answer is "No, and..." (corporate
complications arise).
• On a 3-4, the answer is "Yes, but..." (success with
corporate strings attached).
• On a 5+, the answer is "Yes, and..." (success with
additional benefits).

Risk Oracle
When you attempt something challenging in Sector Seven,
roll a die based on your level of control over the current
situation. When in doubt, use a d6.
• If the situation is chaotic (alien attack, system failure): roll
a d4.
• If the situation is precarious (corporate audit, life support
issues): roll a d6.
• If the situation is manageable (routine operations): roll a
d8.
• If the situation is predictable (following protocols): roll a
d10.
• If the situation is stable (corporate safe zone): roll a d12.
Then, interpret the result:
• On a 1-2, the situation is very risky. Make a perilous
check.
• On a 3-4, the situation is risky. Make a check.
• On a 5+, the situation is not risky. You simply do it.

19
Solo Check Resolution
When you use the risk oracle and the situation is risky or
perilous, you make a check to see how it plays out. Pick the
skill that best matches what you are trying to accomplish, roll
the die that matches its rating, and interpret the result.
• On a 1-2, you fail, and there's an additional complication.
Mark one box on a stress track. Two boxes if the situation
was perilous.
• On a 3-4, you succeed, but there's a complication. Mark
one box on a stress track. Two boxes if the situation was
perilous.
• On a 5+, you succeed. The higher the result, the better the
effect.
Then, step down the rating of the skill you used by one step
(d12 → d10 → d8 → d6 → d4). Skills cannot go lower than a
d4.

20
Solo Corporate Mechanics
Corporate Loyalty in Solo Play: Start with d8 loyalty. Use the
Question Oracle to determine if corporate interests are
involved in situations. On complications, consider whether
your actions might affect Corporate Loyalty.
The Synthetic Question: In solo play, you can choose to play a
synthetic knowingly, or have the GM (yourself) reveal it during
play when dramatically appropriate. Roll on complications to
determine when your synthetic nature might be discovered or
when corporate programming conflicts with your goals.
AI Oversight: The ship's AI becomes a constant presence.
When facing complications, consider how the AI might
interpret or interfere with your actions. Use the Question
Oracle to determine AI responses, with the likelihood based
on your current Corporate Loyalty and whether your actions
serve corporate interests.
Alien Contamination: Track contamination boxes as normal.
Use the Question Oracle to determine if exposure situations
result in contamination, with likelihood based on the severity
of alien contact and protective measures taken.

21
RANDOM TABLES
Equipment
1. Pulse Rifle 11. Rebreather Unit
2. Plasma Cutter 12. Molecular Analyzer
3. Neural Interface 13. Force Field Generator
4. Atmospheric Processor 14. Gravity Manipulator
Key 15. Stasis Pod Remote
5. Corporate Credit Stick 16. AI Core Fragment
6. Hazmat Suit 17. Bio-Scanner
7. Motion Tracker 18. Thermal Lance
8. Medical Scanner 19. Phase Shifter
9. Mag-Boots 20. Memory Implant
10. Emergency Beacon

Corporate Missions
1. Investigate missing 7. Rescue VIP from hostile
colony ship. aliens.
2. Retrieve alien artifact for 8. Prevent corporate war
study. crime.
3. Eliminate rogue AI 9. Salvage derelict space
network. station.
4. Survive corporate 10. Stop alien bioweapon
assassination plot. release.
5. Escape quarantined 11. Infiltrate rival corporation.
facility. 12. Destroy evidence of
6. Expose corporate coverup.
conspiracy.

22
Roles Heavy Assets
1. Maintenance Technician 1. Mining Exosuit
2. Security Officer 2. Security Drone
3. Medical Officer 3. Flamethrower Unit
4. Communications 4. Explosive Charges
Specialist 5. Cryo-Launcher
5. Mining Engineer 6. EMP Device
6. Transport Pilot 7. Sonic Disruptor
7. Systems Analyst 8. Particle Beam
8. Corporate Liaison 9. Gravity Bomb
9. Environmental Specialist 10. Neural Disruptor
10. Cargo Handler 11. Nano-Swarm Canister
11. Research Scientist 12. Quantum Destabilizer
12. Navigation Officer
13. Synthetic Relations Locations
14. Quality Assurance 1. Mining Station
15. Resource Extraction 2. Corporate Cruiser
16. Colony Administrator 3. Research Facility
17. Hazmat Specialist 4. Orbital Platform
18. AI Technician 5. Colony Ship
19. Terraforming Engineer 6. Refinery Complex
20. Corporate Auditor 7. Communication Array
8. Medical Bay
9. Corporate Headquarters
10. Automated Factory
11. Detention Center
12. Synthetic Assembly Plant

23
Complications
1. Environmental recycler produces strange odors.
2. Door seals require manual override to function.
3. Communications array picks up unknown signals.
4. Temperature regulation fluctuates unexpectedly.
5. Motion sensors trigger false alarms.
6. Food synthesizer produces unpalatable meals.
7. Lighting flickers in certain sections.
8. Gravity plating creates minor fluctuations.
9. Air filtration system makes unusual noises.
10. Computer terminals require multiple login attempts.
11. Equipment authorization codes expire early.
12. Medical scanner reports anomalous readings.
13. Cargo bay inventory shows discrepancies.
14. Work shift schedules display conflicting data.
15. Personal quarters access codes malfunction.
16. Waste disposal systems back up temporarily.
17. Security cameras show brief static interference.
18. Tool calibration drifts from specifications.
19. Intercom broadcasts phantom transmissions.
20. Emergency beacon activates for three seconds.

[END-OF-SHIFT REMINDER]
Your service ensures the future of humanity.
Report anomalies to your supervisor.
Failure to comply will be noted.

24
PERSONNEL GENERATOR
Corporate Employee Database: Personnel Identification System

FULL PERSONNEL GENERATION


Use a complete polyhedral dice set (d4, d6, d8, d10, d12, d20)
to generate corporate personnel with names, designations,
and identifying characteristics.
Procedure:
1. Throw all dice simultaneously (d4, d6, d8, d10, d12, d20)
2. Read each result from its corresponding table
3. Combine into a complete personnel profile

CORPORATE NAMES GENERATOR


Throw d4, d6, d8, d10, d12, d20 simultaneously:

First Name Style (d4)


1. Traditional - Classic human names
2. Corporate - Business-appropriate names
3. Technical - Science/engineering influenced
4. Cultural - Diverse ethnic backgrounds

Gender Presentation (d6)


1. Masculine - He/him presentation
2. Feminine - She/her presentation
3. Neutral - They/them presentation
4. Variable - Multiple pronouns used
5. Professional - Title/rank used primarily
6. Corporate ID - Referred to by employee number
25
First Names (d8) If Cultural (d4=4):

If Traditional (d4=1): 1. Kenji, Fatima

1. James, Sarah 2. Carlos, Zara

2. Michael, Lisa 3. Dmitri, Priya

3. David, Jennifer 4. Hassan, Lin

4. Robert, Michelle 5. Sofia, Kwame

5. John, Amanda 6. Elena, Omar

6. William, Jessica 7. Yuki, Amara

7. Mark, Karen 8. Nikolai, Asha

8. Thomas, Susan
Last Names (d10)
If Corporate (d4=2):
1. Anderson, Brooks, Chen,
1. Blake, Madison
Davis
2. Hunter, Taylor
2. Evans, Foster, Garcia,
3. Sterling, Cameron Harris
4. Preston, Morgan 3. Jackson, Kumar, Lopez,
5. Chase, Parker Miller
6. Dalton, Kennedy 4. Nelson, O'Brien, Parker,
7. Reed, Avery Quinn
8. Pierce, Harper 5. Rodriguez, Singh,
If Technical (d4=3): Thompson, Patel
6. Nakamura, Volkov, Kim,
1. Binary, Nova
Hassan
2. Circuit, Data
7. Okafor, Larsson, Silva,
3. Logic, Neural
Dubois
4. Quantum, Vector
8. Kowalski, Santos, Ahmed,
5. Cipher, Matrix Johansson
6. Protocol, Syntax 9. Petrov, Williams,
7. System, Nexus Martinez, Brown
8. Terminal, Code 10. Corporate designations:
Alpha-7, Beta-12, etc.

26
Corporate Designation (d12)
1. Employee ID: 7-[4 digit number]
2. Department Code: [3 letters]-[2 numbers]
3. Clearance Level: [Color]-[Number] (Blue-3, Red-7)
4. Shift Assignment: [Letter][Number] (A1, C4, N2)
5. Professional Title: Dr./Chief/Director/Analyst
6. Nickname: Based on job function or trait
7. Station Call-sign: [Installation]-[Number]
8. Corporate Rank: Junior/Senior/Executive/Specialist
9. Team Designation: Alpha/Beta/Gamma/Delta Squad
10. Regional Code: 7-[Subsector Letter]-[Number]
11. Security Classification: Classified by access level
12. Memorial Designation: Named after deceased personnel

Physical Identifier (d20)


1-2. Distinguishing Scar - Workplace accident or conflict
3-4. Corporate Implant - Visible tech integration
5-6. Uniform Modification - Personal touches to standard
gear
7-8. Medical Equipment - Prosthetic, breathing apparatus,
etc.
9-10. Nervous Habit - Stress response or tic
11-12. Voice Characteristic - Accent, speech pattern, artificial
13-14. Eye Feature - Color, artificial replacement, injury
15-16. Hair Style - Corporate regulation vs. personal
expression
17-18. Posture/Gait - Military bearing, injury compensation
19-20. Accessory - Personal item, good luck charm, family
photo
27
QUICK PERSONNEL PROFILES
Example Results:
Roll: d4=2, d6=1, d8=3, d10=7, d12=5, d20=11
• Name: Chase Silva
• Designation: Dr. Silva (Professional Title)
• Presentation: He/him
• Physical: Artificial eye replacement
• Profile: Dr. Chase Silva, a corporate-named professional
who likely lost an eye in a workplace incident but
maintained his position through expertise.
Roll: d4=4, d6=3, d8=2, d10=10, d12=1, d20=6
• Name: Priya Brown
• Designation: Employee ID 7-4847
• Presentation: They/them
• Physical: Uniform modifications
• Profile: Employee 7-4847 (Priya Brown) expresses
individuality through small uniform modifications despite
corporate regulations.

28
MEMORIAL WALL GENERATOR
For installations with personnel losses, generate memorial
entries:

Memorial Type (d6)


1. Standard Corporate - "Employee [ID] - Service Record
[Years]"
2. Personal - Name with personal message from colleagues
3. Heroic - "Died in service protecting corporate assets"
4. Classified - "[REDACTED] - Clearance Required for Details"
5. Accident Report - "Industrial accident - Safety protocols
under review"
6. Missing Personnel - "Status Unknown - Investigation
Ongoing"

Memorial Condition (d4)


1. Well-Maintained - Corporate maintains appearance
2. Personal Additions - Colleagues add flowers, photos,
notes
3. Neglected - Corporate stopped maintaining, fading
4. Vandalized - Someone angry about corporate response

29
COMMUNICATION
STYLES
Different personnel types use
Security Staff:
different communication
patterns: • "Threat assessment
confirms..."
Corporate Management: • "Perimeter breach
detected..."
• "Per corporate directive..."
• "Authorization required
• "Efficiency metrics
for..."
indicate..."
• "Standard procedure
• "Resource allocation
demands..."
requires..."
• "Regulatory compliance
Medical Personnel:
demands..."
• "Patient presents with..."
Technical Personnel: • "Contamination protocols
require..."
• "System analysis shows..."
• "Medical directive states..
• "Diagnostic indicates..."
."
• "Calibration suggests..."
• "Quarantine procedures
• "Protocol requires..."
indicate..."

30
RELATIONSHIP MATRIX
Use this to determine how personnel interact:

Professional Relationships (d8)


1. Chain of Command - Clear hierarchy
2. Peer Colleagues - Same level cooperation
3. Interdepartmental - Cross-function coordination
4. Mentor/Student - Teaching relationship
5. Rivals - Competing for advancement
6. Allies - Mutual support against system
7. Informants - Information trading
8. Suspicious - Distrust due to corporate politics

Personal Connections (d6)


1. Professional Only - Strictly business
2. Friendly - Genuine workplace friendship
3. Romantic - Against corporate policy
4. Family - Related personnel (nepotism)
5. Shared History - Previous assignment together
6. Conflicted - Personal vs. professional tension

31
CORPORATE PERSONNEL QUIRKS
Speech Patterns (d12)
1. Always quotes corporate handbook
2. Uses military phonetic alphabet
3. Speaks only in technical jargon
4. Constantly apologizes for everything
5. Makes dark jokes about mortality
6. Refers to everyone by employee ID
7. Uses old Earth slang inappropriately
8. Whispers when discussing personal topics
9. Always asks "Did you file the proper forms?"
10. Ends statements with corporate slogans
11. Speaks as if everything is recorded
12. Uses medical terminology for everything

Personal Habits (d10)


1. Collects corporate promotional materials
2. Exercises obsessively during off-shifts
3. Writes letters to family (never sent)
4. Maintains elaborate personal shrine
5. Hoards rations and supplies secretly
6. Studies alien specimens in spare time
7. Keeps detailed personal journal
8. Builds small mechanical devices
9. Practices skills for "after corporate service"
10. Maintains complex conspiracy theories

32
INTEGRATION WITH OTHER GENERATORS
Combine with the Corporate Personnel Generator for
complete characters:
1. Generate Basic Profile using Personnel Generator
2. Add Name and Identity using this Names Generator
3. Establish Relationships with other generated personnel
4. Define Communication Style based on role and
personality
5. Add Personal Quirks for memorable interactions
This creates fully-realized NPCs with names, corporate
identities, personal characteristics, and behavioral patterns
that reinforce the corporate sci-fi atmosphere.

33
34
SUBSECTOR GENERATOR
Corporate Designation: Economic Development
Zone 7-Alpha through 7-Zulu

SUBSECTOR CREATION
Sector Seven is divided into 26 subsectors (7-Alpha through
7-Zulu), each containing 2-8 corporate installations connected
by supply routes and patrol corridors. Use a simple point crawl
where each point represents a facility, connected by lines
representing scheduled transport routes or emergency
corridors.
When creating a new subsector, roll d6+1 for number of
installations, then assign designations and conditions to
define each facility's purpose and current operational status.

Physical Layout Generation


Use the Dice Drop Method to create the physical layout of
your subsector:
1. Roll Installation Count (d6+1)
2. Gather Dice - Use different colored dice or mark them to
distinguish installation types
3. Define Boundaries - Draw or imagine a roughly circular
subsector boundary on your play surface
4. Drop Dice - Let the dice fall within the boundary; where
they land determines installation positions
5. Connect Routes - Draw connections between installations
based on proximity and corporate logic

35
Connection Rules:
• Each installation must connect to at least one other (no
isolated facilities)
• Adjacent dice (within a few inches) have direct
connections
• Distant dice may connect through relay points or have
emergency-only routes
• The highest die value becomes the Central Hub (main
administrative or supply center)
Route Types by Distance:
• Touching dice - Direct tunnel or enclosed walkway
• Close dice (1-3 inches) - Regular shuttle service
• Distant dice (4+ inches) - Emergency corridor or
automated drone route
• Isolated dice - Must be connected via the Central Hub
This method creates natural clusters, isolated outposts, and
logical supply chains while adding visual randomness that
mirrors the haphazard nature of corporate expansion.

36
INSTALLATION TYPES
Each installation has a primary designation and 1-3
operational conditions that define its function, current
status, and corporate priorities.

Primary Designations (d12)


1. Mining Platform - Automated extraction, skeleton crew
2. Research Station - Classified projects, high security
clearance
3. Refinery Complex - Resource processing, industrial
hazards
4. Relay Beacon - Communications hub, vital infrastructure
5. Medical Facility - Quarantine protocols, biohazard
containment
6. Storage Depot - Cargo warehouses, inventory
discrepancies
7. Manufacturing Plant - Automated production, quality
control issues
8. Security Outpost - Corporate enforcement, detention
facilities
9. Administration Center - Bureaucratic oversight, data
processing
10. Maintenance Hub - Repair services, equipment graveyard
11. Observation Post - Monitoring operations, classified
surveillance
12. Emergency Shelter - Crisis response, overcrowded
conditions

37
Operational Conditions (d20)
1. Understaffed - Minimal crew, overworked personnel
2. Budget Cuts - Reduced resources, deferred maintenance
3. Equipment Failure - System malfunctions, jury-rigged
repairs
4. Contamination Risk - Biological/chemical hazards present
5. Security Breach - Unauthorized access, missing personnel
6. AI Malfunction - Automated systems behaving erratically
7. Power Shortage - Rolling blackouts, emergency lighting
8. Communication Blackout - Isolated from corporate
network
9. Quarantine Status - Restricted access, medical protocols
10. Audit Pending - Corporate inspection imminent
11. Resource Depletion - Running low on critical supplies
12. Personnel Conflict - Internal disputes, low morale
13. Alien Activity - Unknown contacts, strange readings
14. System Override - Corporate emergency protocols active
15. Structural Damage - Hull breaches, environmental
hazards
16. Data Corruption - Computer systems compromised
17. Life Support Issues - Atmospheric problems, health risks
18. Corporate Restructuring - Ownership changes, policy
shifts
19. Research Breakthrough - Classified discovery, increased
oversight
20. Imminent Shutdown - Facility scheduled for
decommission

38
SUBSECTOR COMPLICATIONS
Each subsector has an overarching complication that affects
all installations within its boundaries. Roll d12 or choose
based on corporate records:
1. Supply Chain Disruption - Regular shipments delayed or
missing
2. Corporate Power Struggle - Two divisions competing for
control
3. Alien Incursion - Unknown entities detected throughout
subsector
4. Economic Downturn - Budget cuts affecting all operations
5. Communication Lag - Orders from headquarters delayed
by months
6. Regulatory Compliance - New safety protocols requiring
implementation
7. Territorial Dispute - Jurisdiction unclear between
departments
8. Resource Wars - Installations competing for limited
supplies
9. Security Threat - Corporate espionage or sabotage
suspected
10. Environmental Hazard - Stellar phenomena affecting
operations
11. Personnel Shortage - Mass resignation or mysterious
disappearances
12. Technology Obsolescence - Equipment outdated,
replacement unavailable

39
INSTALLATION CONNECTIONS
Facilities within a subsector are connected by corporate
infrastructure. Roll d6 for each connection type:

Transport Routes (d6)


1. Regular Shuttle - Scheduled passenger/cargo service
2. Automated Drone - Unmanned supply deliveries
3. Emergency Corridor - Direct route for crisis response
4. Maintenance Tunnel - Service access, restricted to
authorized personnel
5. Data Conduit - Information transfer, surveillance network
6. Quarantine Barrier - Secured passage, decontamination
required

Route Conditions (d8)


1. Operational - Functioning within normal parameters
2. Delayed - Service interruptions, schedule disruptions
3. Hazardous - Environmental dangers, safety protocols
required
4. Monitored - Corporate surveillance, all traffic recorded
5. Restricted - Access limited to specific clearance levels
6. Compromised - Route integrity questionable,
unauthorized access
7. Overloaded - Operating beyond capacity, delays expected
8. Emergency Only - Standard traffic suspended, crisis
operations

40
CORPORATE PRIORITIES
Each installation operates under specific corporate directives
that influence available resources, personnel attitudes, and
response to complications.

Priority Levels (d8)


1. Critical Infrastructure - Maximum resources, immediate
response
2. Profit Center - High priority, performance metrics tracked
3. Strategic Asset - Moderate resources, long-term value
4. Standard Operations - Basic funding, routine maintenance
5. Cost Center - Minimal resources, efficiency improvements
required
6. Experimental - Variable funding, research priorities
7. Redundant Systems - Reduced support, consolidation
planned
8. Scheduled Termination - Minimum maintenance, closure
imminent

Corporate Oversight (d6)


1. Autonomous - Self-governing, minimal external
interference
2. Regional Control - Managed by subsector administration
3. Direct Supervision - Corporate headquarters involvement
4. Committee Oversight - Multiple departments sharing
authority
5. AI Management - Automated systems making decisions
6. Emergency Control - Crisis management protocols active

41
INSTALLATION GENERATION PROCEDURE
1. Roll Installation Type (d12) - Determines primary function
2. Roll 1-3 Operational Conditions (d20) - Current status and
challenges
3. Assign Priority Level (d8) - Corporate resource allocation
4. Determine Oversight (d6) - Management structure
5. Generate Connections - Link to other installations in
subsector
6. Apply Subsector Complication - Overarching challenge
affecting all facilities

Quick Installation Generator Second d20 - Primary


Challenge:
Roll 3d20 and consult:
1-5: Technical/Equipment
First d20 - Installation Core:
Issues
1-3: Mining/Extraction
6-10: Personnel Problems
Operations
11-15: Resource/Supply
4-6: Research and
Issues
Development
16-20: External Threats/
7-9: Processing and
Hazards
Manufacturing
Third d20 - Corporate Status:
10-12: Support Services
1-5: High Priority/Well
13-15: Security and
Funded
Administration
6-10: Standard Operations
16-18: Medical and
Emergency 11-15: Budget Constraints

19-20: Communications and 16-20: Scheduled for


Observation Changes

42
DYNAMIC SUBSECTOR EVOLUTION
Subsectors change over time based on player actions,
corporate decisions, and random events. Update conditions
between sessions:

Condition Changes (d6)


1. Improved - Problem resolved, status upgraded
2. Maintained - Situation stable, no change
3. Degraded - Condition worsened, new complications
4. Replaced - Old condition resolved, new one emerges
5. Escalated - Minor issue becomes major problem
6. Corporate Intervention - Headquarters takes direct action

Long-term Consequences
• Player successes can improve installation conditions
• Failures may lead to facility shutdowns or disasters
• Corporate restructuring can completely change subsector
priorities
• Alien discoveries or threats may trigger sector-wide
responses

43
SAMPLE SUBSECTOR: 7-TANGO
Installations: 6 Subsector Complication: Communication Lag
1. Mining Platform Tango-1
▪ Conditions: Understaffed, Equipment Failure
▪ Priority: Standard Operations
▪ Oversight: Regional Control
2. Research Station Tango-2
▪ Conditions: Security Breach, AI Malfunction
▪ Priority: Strategic Asset
▪ Oversight: Direct Supervision
3. Medical Facility Tango-3
▪ Conditions: Contamination Risk, Quarantine Status
▪ Priority: Critical Infrastructure
▪ Oversight: Emergency Control
[Continue for remaining installations...]
Key Routes:
• Emergency Corridor linking Medical Facility to all
installations
• Automated Drone network (currently compromised)
• Maintenance Tunnel between Mining Platform and
Research Station
The communication lag means all corporate directives are 3-6
months old, forcing local personnel to make decisions without
current guidance - creating opportunities for both
independence and catastrophic errors.

44
RANDOM GENERATORS
Corporate Emergency Response: Generate as needed

HOW TO USE THESE GENERATORS


Each generator uses a complete polyhedral dice set (d4, d6,
d8, d10, d12, d20) thrown simultaneously. Read each die
result against its corresponding table to create detailed,
interconnected results that tell a complete story.
Procedure:
1. Gather all dice (d4, d6, d8, d10, d12, d20)
2. Throw them together
3. Read each result from its corresponding table
4. Combine the results into a coherent narrative

ALIEN/CREATURE GENERATOR
Corporate Classification: Unknown Biological Asset

Throw d4, d6, d8, d10, d12, d20 simultaneously:

Corporate Classification (d4)


1. Specimen - Catalogued research subject
2. Asset - Potential commercial application
3. Threat - Hostile entity requiring containment
4. Anomaly - Defies current scientific understanding

45
Size Category (d6)
1. Microscopic - Cellular level, requires magnification
2. Small - Insect to cat-sized
3. Human-Scale - Person-sized entity
4. Large - Vehicle-sized creature
5. Massive - Installation-threatening size
6. Colony - Multiple interconnected organisms

Primary Trait (d8)


1. Adaptive - Changes based on environment
2. Predatory - Actively hunts other life
3. Parasitic - Requires host organisms
4. Hive-Mind - Collective intelligence
5. Incorporeal - Partially phased reality
6. Technological - Integrates with machinery
7. Reproductive - Rapidly multiplying
8. Psychic - Mental influence capabilities

Discovery Method (d10)


1. Mining operation breakthrough
2. Cargo contamination detected
3. Personnel medical examination
4. Routine maintenance discovery
5. Research experiment escape
6. Environmental system malfunction
7. Security camera anomaly
8. Communication signal interference
9. Unauthorized access detection
10. Equipment analysis revelation

46
Corporate Response (d12)
1. Immediate quarantine protocols
2. Research and development priority
3. Military application assessment
4. Commercial exploitation planning
5. Cover-up and evidence disposal
6. Personnel memory modification
7. Facility evacuation preparation
8. Weapons development program
9. Breeding program initiation
10. Interspecies communication attempt
11. Dissection and analysis order
12. Strategic asset protection

Current Status (d20)


1-2: Contained in research lab
3-4: Escaped into ventilation system
5-6: Breeding in cargo bay
7-8: Integrated with ship systems
9-10: Controlling infected personnel
11-12: Dormant in storage area
13-14: Active in restricted section
15-16: Communicating with corporate AI
17-18: Spreading through installation
19-20: Awaiting corporate extraction team

47
CORPORATE PERSONNEL GENERATOR
Employee Database: Personnel

Throw d4, d6, d8, d10, d12, d20 simultaneously:

Department (d4)
1. Operations - Keeps installations running
2. Security - Protects corporate assets
3. Research - Advances corporate knowledge
4. Administration - Manages corporate policy

Role Level (d6)


1. Junior - Entry-level, expendable
2. Standard - Regular employee, replaceable
3. Senior - Experienced, valuable
4. Specialist - Unique skills, hard to replace
5. Supervisor - Management responsibility
6. Executive - Corporate authority

Loyalty Status (d8)


1. Corporate Drone - Unquestioning obedience
2. Career Focused - Advancement motivated
3. Pension Timer - Counting days to retirement
4. Reluctant Compliant - Following orders unwillingly
5. Quietly Rebellious - Subtle resistance
6. Double Agent - Working for competitors
7. Whistleblower - Planning to expose secrets
8. Completely Compromised - External control

48
Personal Problem (d10)
1. Crushing corporate debt
2. Family held as "insurance"
3. Illegal substance addiction
4. Romantic involvement with colleague
5. Knowledge of corporate crimes
6. Medical condition requiring treatment
7. Gambling debts to dangerous parties
8. Identity theft and false records
9. Blackmail from unknown source
10. Religious beliefs conflict with duties

Hidden Agenda (d12)


1. Sabotage corporate operations
2. Steal valuable research data
3. Expose corporate cover-ups
4. Protect specific individuals
5. Advance personal career ruthlessly
6. Feed information to competitors
7. Document corporate violations
8. Eliminate specific personnel
9. Secure corporate promotion
10. Escape corporate control
11. Protect alien specimens
12. Destroy incriminating evidence

49
Current State (d20)
1-2. Following standard procedures
3-4. Showing signs of stress
5-6. Acting suspicious around colleagues
7-8. Missing from assigned duties
9-10. Requesting emergency leave
11-12. Reporting equipment malfunctions
13-14. Asking unusual questions
15-16. Making unauthorized communications
17-18. Accessing restricted areas
19-20. Preparing for decisive action

50
SYSTEM MALFUNCTION GENERATOR
Maintenance Report: System Failure Analysis

Throw d4, d6, d8, d10, d12, d20 simultaneously:

System Type (d4)


1. Life Support - Atmosphere, gravity, temperature
2. Power Grid - Electrical, emergency backup
3. Communications - Internal, external, emergency
4. Security - Access control, surveillance, alarms

Failure Scope (d6)


1. Single Component - One specific piece of equipment
2. Subsystem - Related equipment group
3. Zone Failure - Entire section affected
4. Network Cascade - Multiple interconnected systems
5. Installation-Wide - Facility-spanning problem
6. Subsector Grid - Multiple installations affected

Primary Cause (d8)


1. Deferred Maintenance - Corporate cost-cutting
consequences
2. Equipment Age - Systems beyond recommended lifespan
3. Sabotage - Deliberate damage by personnel
4. Alien Interference - Unknown organism interaction
5. AI Malfunction - Automated system errors
6. Power Surge - Electrical overload damage
7. Environmental - External conditions exceeding specs
8. Manufacturing Defect - Original equipment failure

51
Immediate Effect (d10)
1. Complete system shutdown
2. Intermittent functionality
3. Reduced operational capacity
4. Safety protocols activated
5. Emergency backup engaged
6. Automated lockdown initiated
7. Environmental hazard created
8. Data corruption occurring
9. Personnel access restricted
10. Cascading failure beginning

Corporate Response (d12)


1. Ignore until situation critical
2. Implement temporary workaround
3. Blame personnel incompetence
4. Schedule repair "when convenient"
5. Demand jury-rigged solution
6. Transfer problem to insurance
7. Reclassify as "acceptable risk"
8. Order personnel to continue working
9. Investigate potential sabotage
10. Request emergency maintenance budget
11. Plan facility decommission
12. Activate emergency protocols

52
Escalation Timeline (d20)
1-3: Stable - no immediate change
4-6: Hours - gradual degradation
7-9: Shifts - noticeable decline
10-12: Days - significant problems
13-15: Weeks - major complications
16-18: Critical - immediate danger
19-20: Catastrophic - facility threat

CORPORATE INCIDENT GENERATOR


Incident Report: For Internal Review Only

Throw d4, d6, d8, d10, d12, d20 simultaneously:

Incident Classification (d4)


1. Industrial Accident - Equipment or personnel injury
2. Security Breach - Unauthorized access or theft
3. Environmental - Contamination or hazard exposure
4. Personnel Issue - Employee misconduct or disappearance

Severity Level (d6)


1. Minor - Minimal impact, routine reporting
2. Standard - Normal incident response
3. Significant - Department attention required
4. Major - Management involvement needed
5. Critical - Executive oversight demanded
6. Catastrophic - Corporate crisis response

53
Primary Cause (d8)
1. Human Error - Personnel mistake or negligence
2. Equipment Failure - Mechanical malfunction
3. Policy Violation - Deliberate rule breaking
4. External Factors - Conditions beyond control
5. Inadequate Training - Personnel skill deficiency
6. Resource Shortage - Insufficient materials or staffing
7. Communication Breakdown - Information transfer failure
8. Corporate Negligence - Management responsibility

Immediate Consequences (d10)


1. Personnel injury requiring medical attention
2. Equipment damage affecting operations
3. Production delay impacting schedules
4. Environmental contamination detected
5. Security system compromise
6. Data loss or corruption
7. Regulatory compliance violation
8. Insurance claim necessity
9. Media attention risk
10. Legal liability exposure

54
Cover-up Method (d12)
1. Blame shift to personnel
2. Reclassify incident severity
3. Alter documentation timeline
4. Transfer personnel involved
5. Destroy incriminating evidence
6. Pay victim compensation quietly
7. Invoke corporate confidentiality
8. Threaten whistleblowers
9. Manipulate investigation findings
10. Use legal department intimidation
11. Create scapegoat narrative
12. Complete information suppression

Long-term Impact (d20)


1-3. No lasting effects
4-6. Minor policy adjustments
7-9. Increased safety inspections
10-12. Personnel reassignments
13-15. Budget allocation changes
16-18. Facility operational changes
19-20. Installation shutdown consideration

55
COMMUNICATION GENERATOR
Communication Log: Priority Level [VARIABLE]

Throw d4, d6, d8, d10, d12, d20 simultaneously:

Message Type (d4)


1. Corporate Directive - Official policy or orders
2. Status Report - Operational updates
3. Emergency Transmission - Crisis communication
4. Personal Message - Individual correspondence

Origin Source (d6)


1. Corporate Headquarters - Central authority
2. Regional Command - Sector management
3. Neighboring Installation - Peer facility
4. Personnel - Individual employees
5. AI System - Automated communication
6. Unknown - Unidentified source

Urgency Level (d8)


1. Routine - Standard operational traffic
2. Informational - Non-critical updates
3. Priority - Attention required soon
4. Urgent - Immediate attention needed
5. Emergency - Crisis response required
6. Critical - Survival-level importance
7. Code Black - Installation threat
8. Code Red - Subsector emergency

56
Content Category (d10)
1. Budget and resource allocation
2. Personnel assignments and transfers
3. Safety and compliance updates
4. Operational procedure changes
5. Security and threat assessments
6. Research and development progress
7. Equipment and maintenance schedules
8. Medical and health advisories
9. Disciplinary and legal matters
10. Strategic and planning directives

Hidden Subtext (d12)


1. Contradicts previous instructions
2. Implies personnel expendability
3. Reveals corporate knowledge of problems
4. Suggests cover-up operations
5. Indicates competitor intelligence
6. Shows internal power struggles
7. Demonstrates cost-cutting priorities
8. Reveals alien research programs
9. Indicates facility closure plans
10. Shows personnel surveillance programs
11. Reveals safety protocol violations
12. Suggests emergency evacuation planning

57
Delivery Status (d20)
1-3. Delivered normally, acknowledged
4-6. Delayed by system problems
7-9. Partially corrupted during transmission
10-12. Intercepted by unauthorized parties
13-15. Blocked by AI interference
16-18. Received but sender questioned
19-20. Never delivered, presumed lost

DISCOVERY GENERATOR
Research Log: Classified Discovery Report

Throw d4, d6, d8, d10, d12, d20 simultaneously:

Discovery Type (d4)


1. Alien Artifact - Unknown technology or object
2. Corporate Secret - Hidden information or documents
3. Personnel Evidence - Personal belongings or records
4. Scientific Data - Research findings or samples

Location Found (d6)


1. Personal Quarters - Private living spaces
2. Maintenance Area - Service tunnels and equipment rooms
3. Research Lab - Scientific work spaces
4. Storage Section - Cargo and supply areas
5. Restricted Zone - High-security locations
6. External Space - Outside installation proper

58
Physical Condition (d8)
1. Pristine - Perfect condition, recently placed
2. Well-Preserved - Good condition, careful storage
3. Worn - Shows age and handling
4. Damaged - Partially broken or corrupted
5. Deteriorating - Actively degrading
6. Fragmented - Pieces missing or destroyed
7. Contaminated - Hazardous materials present
8. Integrated - Merged with other systems

Discovery Method (d10)


1. Routine maintenance inspection
2. Security sweep investigation
3. Personnel personal search
4. Equipment malfunction analysis
5. Cleaning and sanitation duty
6. Emergency response activity
7. Unauthorized area exploration
8. Equipment inventory audit
9. Medical examination procedure
10. Accident or mishap revelation

59
Corporate Classification (d12)
1. Public knowledge, unrestricted access
2. Internal use only, employee access
3. Departmental classified, need-to-know
4. Management restricted, supervisor approval
5. Executive privilege, board access only
6. Research classified, scientist clearance
7. Security sensitive, authorized personnel
8. Corporate secret, executive committee
9. Black project, compartmented access
10. Alien-related, xenobiology clearance
11. Weapons development, military classified
12. Existential threat, destroy on discovery

Immediate Implications (d20)


1-2. Confirms suspected corporate activity
3-4. Reveals personnel misconduct
5-6. Exposes safety violations
7-8. Indicates alien presence
9-10. Shows corporate cover-up
11-12. Proves equipment sabotage
13-14. Reveals competitor intelligence
15-16. Exposes illegal experiments
17-18. Shows personnel disappearances
19-20. Threatens installation security

60
COMBINED GENERATOR EXAMPLES
Example 1 - Crisis Scenario:
• Alien: Specimen, Large, Predatory, Escaped ventilation
• Personnel: Security, Senior, Compromised, Family hostage
• Malfunction: Life Support, Zone Failure, Alien Interference
• Result: A predatory specimen has escaped and a
compromised security chief with family held hostage
might help it spread through the life support systems.
Example 2 - Investigation Plot:
• Discovery: Corporate Secret, Research Lab,
Contaminated, Security classified
• Communication: Emergency, Unknown source, Code
Black, Reveals alien research
• Personnel: Research, Specialist, Whistleblower, Missing
from duties
• Result: A specialist researcher discovered contaminated
corporate secrets about alien research and is now missing
after sending anonymous emergency transmissions.
Use these generators individually or combine them to create
complex, interwoven scenarios that capture the paranoid
atmosphere of corporate sci-fi horror.

61
62
CHARACTER SHEET
Name:
Corporate ID:
Role:
Background / Notes:
SKILLS
Assign d10, d8, and d6 to three of these skills. The rest are d4.
Skill Die Notes
Force Break, move, intimidate
Finesse Navigate, pilot, delicate operations
Stealth Hide, avoid detection
Tech Operate systems, hack, repair
Insight Analyze, perceive, understand
Interface Communicate, negotiate, manipulate
EQUIPMENT LOADOUT
(Max 3 items and 1 med kit)
Item Die Notes

Med Kit d6 Clears 2 Stress when used


STRESS TRACK CONTAMINATION TRACK
☐☐☐☐ ☐☐☐☐☐☐
(At 4 Stress: Compromised) (At 6 boxes: you are no longer human)
REQUISITION DIE CORPORATE LOYALTY
Current: ___/d12 Current Rating: ___/d12
reset when: Marked for Termination:
you Catch Your Breath when Loyalty = d4
NOTES & CONDITIONS CHARACTER SUMMARY

Synthetic: Yes ☐ / No ☐ Personality / Motivation:


Current Protocol Active: Relationships:
Current Complication: Fears:
Corporate Mission: What keeps you alive:
AI Oversight Notes:
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