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C# 7.0 in a Nutshell, 7th Edition by Joseph and Ben Albahari provides a comprehensive guide to the C# programming language and the .NET Framework, targeting intermediate to advanced programmers. The book covers a wide range of topics including syntax, types, concurrency, and security, while also highlighting new features introduced in C# 6 and 7. It serves as both a reference and a learning tool, emphasizing practical applications and conceptual understanding.

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6 views108 pages

2 Edition Albahari Download

C# 7.0 in a Nutshell, 7th Edition by Joseph and Ben Albahari provides a comprehensive guide to the C# programming language and the .NET Framework, targeting intermediate to advanced programmers. The book covers a wide range of topics including syntax, types, concurrency, and security, while also highlighting new features introduced in C# 6 and 7. It serves as both a reference and a learning tool, emphasizing practical applications and conceptual understanding.

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C# 7.0
in a Nutshell

Joseph Albahari and Ben Albahari


C# 7.0 in a Nutshell
by Joseph Albahari and Ben Albahari
Copyright © 2018 Joseph Albahari, Ben Albahari. All rights reserved.
Printed in the United States of America.
Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol,
CA 95472.
O’Reilly books may be purchased for educational, business, or sales promotional
use. Online editions are also available for most titles (http://oreilly.com/safari). For
more information, contact our corporate/institutional sales department: 800-998-
9938 or corporate@oreilly.com.
Editors: Rachel Roumeliotis Indexer: Judith McConville
Production Editor: Colleen Cole Interior Designer: David Futato
Copyeditor: Jasmine Kwityn Cover Designer: Karen Montgomery
Proofreader: Kim Cofer Illustrator: Rebecca Demarest

October 2017: First Edition


Revision History for the First Edition
2015-11-03: First Release

2015-12-18: Second Release

2016-04-01: Third Release

2016-08-12: Fourth Release

2016-12-22: Fifth Release

2017-04-14: Sixth Release

2017-10-03: Seventh Release

See http://oreilly.com/catalog/errata.csp?isbn=9781491987650 for release details.


The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. C# 7.0 in a
Nutshell, the cover image, and related trade dress are trademarks of O’Reilly Media,
Inc.
While the publisher and the authors have used good faith efforts to ensure that the
information and instructions contained in this work are accurate, the publisher and
the authors disclaim all responsibility for errors or omissions, including without
limitation responsibility for damages resulting from the use of or reliance on this
work. Use of the information and instructions contained in this work is at your own
risk. If any code samples or other technology this work contains or describes is
subject to open source licenses or the intellectual property rights of others, it is your
responsibility to ensure that your use thereof complies with such licenses and/or
rights.
978-1-491-98765-0
[M]
Preface

C# 7.0 represents the sixth major update to Microsoft’s flagship programming


language, positioning C# as a language with unusual flexibility and breadth. At one
end, it offers high-level abstractions such as query expressions and asynchronous
continuations, while at the other end, it allows low-level efficiency through
constructs such as custom value types and optional pointers.
The price of this growth is that there’s more than ever to learn. Although tools such
as Microsoft’s IntelliSense—and online references—are excellent in helping you on
the job, they presume an existing map of conceptual knowledge. This book provides
exactly that map of knowledge in a concise and unified style—free of clutter and
long introductions.
Like the past four editions, C# 7.0 in a Nutshell is organized around concepts and
use cases, making it friendly both to sequential reading and to random browsing. It
also plumbs significant depths while assuming only basic background knowledge—
making it accessible to intermediate as well as advanced readers.
This book covers C#, the CLR, and the core Framework assemblies. We’ve chosen
this focus to allow space for difficult topics such as concurrency, security, and
application domains—without compromising depth or readability. Features new to
C# 6 and C# 7 and the associated Framework are flagged so that you can also use
this book as a C# 5 and C# 6 reference.
Intended Audience
This book targets intermediate to advanced audiences. No prior knowledge of C# is
required, but some general programming experience is necessary. For the beginner,
this book complements, rather than replaces, a tutorial-style introduction to
programming.
This book is an ideal companion to any of the vast array of books that focus on an
applied technology such as ASP.NET, WPF, UWP, or WCF. The areas of the
language and .NET Framework that such books omit, C# 7.0 in a Nutshell covers in
detail—and vice versa.
If you’re looking for a book that skims every .NET Framework technology, this is
not for you. This book is also unsuitable if you want to learn about APIs specific to
mobile device development.
How This Book Is Organized
The first three chapters after the introduction concentrate purely on C#, starting with
the basics of syntax, types, and variables, and finishing with advanced topics such as
unsafe code and preprocessor directives. If you’re new to the language, you should
read these chapters sequentially.
The remaining chapters cover the core .NET Framework, including such topics as
LINQ, XML, collections, concurrency, I/O and networking, memory management,
reflection, dynamic programming, attributes, security, application domains, and
native interoperability. You can read most of these chapters randomly, except for
Chapters 6 and 7, which lay a foundation for subsequent topics. The three chapters
on LINQ are also best read in sequence, and some chapters assume some knowledge
of concurrency, which we cover in Chapter 14.
What You Need to Use This Book
The examples in this book require a C# 7.0 compiler and Microsoft .NET
Framework 4.6/4.7. You will also find Microsoft’s .NET documentation useful to
look up individual types and members (which is available online).
While it’s possible to write source code in Notepad and invoke the compiler from the
command line, you’ll be much more productive with a code scratchpad for instantly
testing code snippets, plus an Integrated Development Environment (IDE) for
producing executables and libraries.
For a code scratchpad, download LINQPad 5 from www.linqpad.net (free). LINQPad
fully supports C# 7.0 and is maintained by one of the authors.
For an IDE, download Microsoft Visual Studio 2017: any edition is suitable for
what’s taught in this book, except the free express edition.

NOTE
All code listings for Chapters 2 through 10, plus the chapters on concurrency, parallel programming, and
dynamic programming are available as interactive (editable) LINQPad samples. You can download the whole
lot in a single click: go to LINQPad’s Samples tab at the bottom left, click “Download more samples,” and
choose “C# 7.0 in a Nutshell.”
Conventions Used in This Book
The book uses basic UML notation to illustrate relationships between types, as
shown in Figure P-1. A slanted rectangle means an abstract class; a circle means an
interface. A line with a hollow triangle denotes inheritance, with the triangle pointing
to the base type. A line with an arrow denotes a one-way association; a line without
an arrow denotes a two-way association.

Figure P-1. Sample diagram

The following typographical conventions are used in this book:


Italic
Indicates new terms, URIs, filenames, and directories

Constant width
Indicates C# code, keywords and identifiers, and program output

Constant width bold


Shows a highlighted section of code

Constant width italic


Shows text that should be replaced with user-supplied values

NOTE
This icon signifies a tip, suggestion, or general note.

WARNING
This icon indicates a warning or caution.
Using Code Examples
This book is here to help you get your job done. In general, you may use the code in
this book in your programs and documentation. You do not need to contact us for
permission unless you’re reproducing a significant portion of the code. For example,
writing a program that uses several chunks of code from this book does not require
permission. Selling or distributing a CD-ROM of examples from O’Reilly books
does require permission. Answering a question by citing this book and quoting
example code does not require permission. Incorporating a significant amount of
example code from this book into your product’s documentation does require
permission.
We appreciate, but do not require, attribution. For example: “C# 7.0 in a Nutshell, by
Joseph Albahari and Ben Albahari (O’Reilly) Copyright 2018, Joseph Albahari, Ben
Albahari, 978-1-491-98765-0.”
If you feel your use of code examples falls outside fair use or the permission given
here, feel free to contact us at permissions@oreilly.com.
O’Reilly Safari
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platform for enterprise, government, educators, and individuals.
Members have access to thousands of books, training videos, Learning Paths,
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Acknowledgments
Joseph Albahari
First, I want to thank my brother, Ben Albahari, for persuading me to take on C# 3.0
in a Nutshell, whose success has spawned three subsequent editions. Ben shares my
willingness to question conventional wisdom, and the tenacity to pull things apart
until it becomes clear how they really work.
It’s been an honor to have superb technical reviewers on the team. In this and the last
edition, we had invaluable and extensive feedback from Rod Stephens, Jared
Parsons, Stephen Toub, Matthew Groves, Dixin Yan, Lee Coward, Bonnie DeWitt,
Wonseok Chae, Lori Lalonde and James Montemagno.
The book was built on previous editions, whose technical reviewers I owe a similar
honor: Eric Lippert, Jon Skeet, Stephen Toub, Nicholas Paldino, Chris Burrows,
Shawn Farkas, Brian Grunkemeyer, Maoni Stephens, David DeWinter, Mike
Barnett, Melitta Andersen, Mitch Wheat, Brian Peek, Krzysztof Cwalina, Matt
Warren, Joel Pobar, Glyn Griffiths, Ion Vasilian, Brad Abrams, Sam Gentile, and
Adam Nathan.
I appreciate that many of the technical reviewers are accomplished individuals at
Microsoft, and I particularly thank you for taking out time to raise this book to the
next quality bar.
Finally, I want to thank the O’Reilly team and extend personal thanks to Li, Miri,
and Sonia.
Ben Albahari
Because my brother wrote his acknowledgments first, you can infer most of what I
want to say. :) We’ve actually both been programming since we were kids (we
shared an Apple IIe; he was writing his own operating system while I was writing
Hangman), so it’s cool that we’re now writing books together. I hope the enriching
experience we had writing the book will translate into an enriching experience for
you reading the book.
I’d also like to thank my former colleagues at Microsoft. Many smart people work
there, not just in terms of intellect but also in a broader emotional sense, and I miss
working with them. In particular, I learned a lot from Brian Beckman, to whom I am
indebted.
Chapter 1. Introducing C# and the
.NET Framework

C# is a general-purpose, type-safe, object-oriented programming language. The goal


of the language is programmer productivity. To this end, C# balances simplicity,
expressiveness, and performance. The chief architect of the language since its first
version is Anders Hejlsberg (creator of Turbo Pascal and architect of Delphi). The
C# language is platform-neutral and works with a range of platform-specific
compilers and frameworks, most notably the Microsoft .NET Framework for
Windows.
Object Orientation
C# is a rich implementation of the object-orientation paradigm, which includes
encapsulation, inheritance, and polymorphism. Encapsulation means creating a
boundary around an object, to separate its external (public) behavior from its internal
(private) implementation details. The distinctive features of C# from an object-
oriented perspective are:
Unified type system
The fundamental building block in C# is an encapsulated unit of data and
functions called a type. C# has a unified type system, where all types ultimately
share a common base type. This means that all types, whether they represent
business objects or are primitive types such as numbers, share the same basic
functionality. For example, an instance of any type can be converted to a string
by calling its ToString method.

Classes and interfaces


In a traditional object-oriented paradigm, the only kind of type is a class. In C#,
there are several other kinds of types, one of which is an interface. An interface
is like a class, except that it only describes members. The implementation for
those members comes from types that implement the interface. Interfaces are
particularly useful in scenarios where multiple inheritance is required (unlike
languages such as C++ and Eiffel, C# does not support multiple inheritance of
classes).

Properties, methods, and events


In the pure object-oriented paradigm, all functions are methods (this is the case in
Smalltalk). In C#, methods are only one kind of function member, which also
includes properties and events (there are others, too). Properties are function
members that encapsulate a piece of an object’s state, such as a button’s color or
a label’s text. Events are function members that simplify acting on object state
changes.

While C# is primarily an object-oriented language, it also borrows from the


functional programming paradigm. Specifically:
Functions can be treated as values
Through the use of delegates, C# allows functions to be passed as values to and
from other functions.

C# supports patterns for purity


Core to functional programming is avoiding the use of variables whose values
change, in favor of declarative patterns. C# has key features to help with those
patterns, including the ability to write unnamed functions on the fly that
“capture” variables (lambda expressions), and the ability to perform list or
reactive programming via query expressions. C# also makes it easy to define
read-only fields and properties for writing immutable (read-only) types.
Type Safety
C# is primarily a type-safe language, meaning that instances of types can interact
only through protocols they define, thereby ensuring each type’s internal
consistency. For instance, C# prevents you from interacting with a string type as
though it were an integer type.
More specifically, C# supports static typing, meaning that the language enforces type
safety at compile time. This is in addition to type safety being enforced at runtime.
Static typing eliminates a large class of errors before a program is even run. It shifts
the burden away from runtime unit tests onto the compiler to verify that all the types
in a program fit together correctly. This makes large programs much easier to
manage, more predictable, and more robust. Furthermore, static typing allows tools
such as IntelliSense in Visual Studio to help you write a program, since it knows for
a given variable what type it is, and hence what methods you can call on that
variable.

NOTE
C# also allows parts of your code to be dynamically typed via the dynamic keyword. However, C# remains a
predominantly statically typed language.

C# is also called a strongly typed language because its type rules (whether enforced
statically or at runtime) are very strict. For instance, you cannot call a function that’s
designed to accept an integer with a floating-point number, unless you first explicitly
convert the floating-point number to an integer. This helps prevent mistakes.
Strong typing also plays a role in enabling C# code to run in a sandbox—an
environment where every aspect of security is controlled by the host. In a sandbox, it
is important that you cannot arbitrarily corrupt the state of an object by bypassing its
type rules.
Memory Management
C# relies on the runtime to perform automatic memory management. The Common
Language Runtime has a garbage collector that executes as part of your program,
reclaiming memory for objects that are no longer referenced. This frees programmers
from explicitly deallocating the memory for an object, eliminating the problem of
incorrect pointers encountered in languages such as C++.
C# does not eliminate pointers: it merely makes them unnecessary for most
programming tasks. For performance-critical hotspots and interoperability, pointers
and explicit memory allocation is permitted in blocks that are marked unsafe.
Platform Support
Historically, C# was used almost entirely for writing code to run on Windows
platforms. Recently, however, Microsoft and other companies have invested in other
platforms, including Linux, macOS, iOS, and Android. Xamarin™ allows cross-
platform C# development for mobile applications, and Portable Class Libraries are
becoming increasingly widespread. Microsoft’s ASP.NET Core is a cross-platform
lightweight web hosting framework that can run either on the .NET Framework or on
.NET Core, an open source cross-platform runtime.
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