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Lesson 5

This lesson plan for Grade 1 English focuses on recognizing and pronouncing the letters Hh and Ii, using interactive and game-based learning methods. Students will engage in activities such as tracing letters, participating in chants, and using digital tools responsibly under supervision. The lesson emphasizes teamwork, digital citizenship, and includes a digital game for reinforcement.

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0% found this document useful (0 votes)
2 views5 pages

Lesson 5

This lesson plan for Grade 1 English focuses on recognizing and pronouncing the letters Hh and Ii, using interactive and game-based learning methods. Students will engage in activities such as tracing letters, participating in chants, and using digital tools responsibly under supervision. The lesson emphasizes teamwork, digital citizenship, and includes a digital game for reinforcement.

Uploaded by

Tú Phạm
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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LESSON PLAN

TIẾNG ANH 1 FAMILY AND FRIENDS NATIONAL EDITION

School :…
Grade :1
Subject : English
Unit 3 : Is it a plane?
Lesson : Lesson 5 – Sounds and letters
Duration : 35 minutes

I. Objectives
1. Language Knowledge & Skills:
‐ Students can recognise and name upper-case & lower-case letters H h and I i.
‐ Students can pronounce the phonemes /h/ and short /ɪ/ accurately in the target
words.
‐ Students can trace / write letters and chant the sounds.
2. Subject: Specific Qualities & Skills:
‐ Students are confident in using English vocabulary through chants and
interactive games.
‐ Students show teamwork and respect while working in groups or pairs.
3. Integrated Digital Citizenship Objectives:
‐ Students can use digital tools (interactive board, e-book, or tablet) under teacher
supervision.
‐ Students follow basic digital safety rules (e.g., ask for permission before using
devices, do not touch the screen unless told).
‐ Students participate in an interactive phonics game (e.g., Wordwall)
responsibly.

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II. Materials and Methods
Methods:
‐ Interactive and game-based learning
‐ TPR (Total Physical Response), audio-visual support
‐ Group and pair work
Materials:
‐ Textbook, e-book (sachso.vn)
‐ Phonic cards; Audio tracks 45 & 46
‐ Smartboard, tablet
‐ Stickers
‐ Digital Interactive Game: Alphabet Race
III. Teaching Procedure
Students'
Stage Teacher's Activities
Activities
- Greet class, sing “Hello Song”. - Greet the teacher
- Remind: “Use devices only with teacher’s and classmates.
permission.” - Sing along to the
 Review: Mystery Bag “Hello Song.”
Warm-up - Instruct the class to stand beside their desks. - Listen to the
7 mins - Raise one flashcard at a time (Flashcards 16– teacher’s
20) and call out a toy word—sometimes instructions and
matching the card, sometimes not. take part in the
- Observe reactions and vary the pace to game.
maintain attention.
Presentation Lead in - Observe and
5 mins - Draw the uppercase letters H, I and lowercase listen.
letters h, i on the board. - Say the /h/, /ɪ/
- Say the sounds /h/ /ɪ/. sounds.

2
- Draw dotted outlines of the uppercase letters H, - Come to the
I and lowercase letters h, i on the board. board and
- Ask different students to come to the board and connect the dots.
connect the dots.
1. Listen, Point, and Repeat (Track 45) - Listen and point
- Play the audio and ask students to point to the to the correct
correct letter and picture on screen or book. letter or picture.
- Repeat and model the pronunciation. - Listen and point
- Let students write the letters H, I in their to the letters and
book or use fingers to trace on tablet screen pictures.
if available. - Trace or write
2. Listen and Chant (Track 46) the letters Hh, Ii
- Point to the picture and say: “A horse with a in the book or on
hat.” screen/tablet.
- Point to the insect and say:” an insect… it’s ill.” - Listen to the
Practice - Play the recording, ask students to listen to the chant and point
15 mins chant. to correct cards.
- Put Phonics cards 15-18 on the board.
- Play the chant again.
- Students point to the cards.
- Play the chant again, pause for students to
repeat.
- Choose four students, give each a phonics card,
call the words in random order. - Stick the letter
3. Stick and Say stickers in the
- Point to each picture to elicit the words guitar, correct place.
horse, insect.
- Indicate the letters beneath the pictures while

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modelling the corresponding sounds /g/, /h/, /ɪ/.
- Demonstrates placing the h sticker under the
horse to show the correct procedure.
- Instruct the class to complete the sticker task and
move around to monitor and support. - Complete
4. Workbook page 26 Workbook page
- Ask students to complete the Workbook page 26
26.
Game: Digital Alphabet Race ‐ Join a team and
‐ Prepare a short quiz on Kahoot, include listen to the
questions like: “Which word starts with Hh, teacher’s
Ii?” instructions.
‐ Divide the class into 2–3 teams. ‐ Look and tap the
‐ Each team uses one tablet or device (provided by correct answer
teacher) to answer. on the tablet.
Production
‐ Remind students: “Use the device only when ‐ Say aloud.
8 mins
allowed. Don’t share photos or scores without ‐ Follow the
permission.” digital safety
 GOODBYE SONG rule: only use the
https://www.youtube.com/watch?v=PraN5ZoSjiY device when
told.
- Sing the
Goodbye song.

IV. Teacher's Notes


 Time Management: Each stage is carefully timed to ensure the entire lesson
fits within the 35-minute period. Adjust as needed based on student engagement.

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 Digital Tools: Make sure the e-book and digital interactive game are preloaded
and have been reviewed for age-appropriateness and safety.
 Differentiation: Provide additional support for students who may be unfamiliar
with digital devices by offering guided practice.
 Digital Citizenship Emphasis: Continuously reinforce digital safety rules
throughout the lesson to foster responsible digital behavior.

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