A house rule for Cairn and similar games
If a player fails a save they really wish had Doom Points can be reduced in the following ways:
succeeded, they may mutter a prayer to dark ❧ When the Warden Roll Doom and something
forces and reroll it (only once per save). Whenever dreadful happens, reset Doom to zero.
they do this, the Warden gains a Doom Point.
❧ If the party rests at a temple or sanctuary,
they may make offerings to their gods: remove
1 Doom per 10g worth of sacrifice.
Doom Points are tracked by the Warden and
shared by all players in a central pool. Consider
using beads or tokens so everyone can see the
doom growing. By default, Doom is rolled with a d10. However,
this may feel too forgiving for some groups.
Consider using a d8, d6, or even a d4; depending
on how dangerous you want it to feel when players
push their luck.
Whenever the Warden gains a Doom Point, they
immediately Roll Doom:
❧ Roll a d10. If the result is less than or equal
to the total Doom Points: something dreadful
happens.
When something dreadful happens, the Warden
must decide what would be truly terrible in the
current situation. A monster appears, a lightning
storm erupts, equipment breaks or is lost;
whatever fits and feels truly dreadful. Ideally, the
consequences should affect the entire group, not
just the character who just pushed their luck, since
Doom Points are shared.
License: This text is released under CC0. You are free to copy, modify, and use it in any way you like. No credit needed but if you
really want to you can credit me; Jon Aspeheim.