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Day 1

The companions arrive in the village of Winterhaven after helping defeat a group of kobolds attacking a wagon train on the road. Winterhaven is a large, fortified settlement with around 1,000 inhabitants. The companions make arrangements to stay at the inn and Isabella learns from the shopkeeper of the large tower in the village that he may have work for an arcane practitioner.

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0% found this document useful (0 votes)
106 views6 pages

Day 1

The companions arrive in the village of Winterhaven after helping defeat a group of kobolds attacking a wagon train on the road. Winterhaven is a large, fortified settlement with around 1,000 inhabitants. The companions make arrangements to stay at the inn and Isabella learns from the shopkeeper of the large tower in the village that he may have work for an arcane practitioner.

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DarkElfShadow
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Play Day 1 - 13/04/2012

Date: Toilday, 23rd of Gozran. Five companions, each on a personal quest, have embarked alone into the world but through fate, have all come together. Four days prior, each of companions had left from the city of Lington, on a wagon train headed for the village of Winterhaven. As none of you had any luggage or goods to carry, only yourselves and your backpacks, you were offered free passage on an empty wagon. Over the last four days and nights, you all shared a common wagon. The other passengers - all farmers, traders, or artisans - kept to them selves but your group, all adventurers, have formed a common bond. Food, drink and tales passed between the ve of you and an easy friendship is born. Isabella, the beautiful and charming, female human. An Inferior Cleric of Cayden Cailean, from the city of Lington. The wise and relentless, male human, with no name. A Junior Monk of Irori, also from the city of Lington. Krondor, the strong and able, male dwarf. A Trainee Fighter, from the Clan of Dhfer-drom, in the Dramunz Mountains of Fanur. And nally the two travelling companions, Hodlin and Delina. Hodlin, a dangerously curious but courageous, male gnome. A Tenderfoot Rogue, from the Forrests of Cadwood. Delina, a passionate and an equally curious, female gnome. A Guided Witch of Desna, also from Cadwood. ... It is morning, on a ne spring day in the northern region of the Kingdom of Tyriba. After normal preparations, the wagon train starts moving west along the road to Winterhaven. It is expected that you will arrive at Winterhaven just before dark. After only an hour however, the sounds of battle and smoke, came from fewer up the road. As the wagon train slows to a stop, through the trees and bushes, and sparse clearing, a battle is visible. The ve companions grabbed their meagre belongings and exited the wagon, heading up to the lead wagon; where two of the four guards that protect the wagon, stood observing the battle.

The ken eyes of Krondor, sees that a battle is raging, between humans in armour and a large of group of creatures, that Krondor recognizes as Kobolds. After a short conversation with Dalin, one of the very nervous and inexperienced guards, you group takes charge of the situation and begins to issue orders to the guards. It is decided that Isabella, Krondor and the two guards shall approach quickly from the main road, directly towards the battle. Delina touches Isabella and as she does so, Isabella feels a protecting warmth surround her. The monk and Hodlin, take a slower approach, from the south, winding betweens the trees to keep hidden. As the main group approaches from the road, two more Kobolds are spotted hiding, with spears ready to hurl, just off to the side of the main battle. Isabella raises her hand towards one of the hidden Kobolds and utters words under her breath. Instantly, one of the Kobolds collapses into the thick bush and covers his ugly head with his hands. The Kobold next to him utters a small cry and then starts to kick and prod his cowering partner, but to no avail. Now the companions are closer, they see that a single wagon has been overturn and is on re, the horse leading it dead on the ground. Two human ghters, lay dead on the ground. Two remaining ghters stand their ground desperately holding off half a dozen Kobolds. The monk, who has now approached undetected from the south, charges into combat, running at speed at the unaware Kobold. As he nears the Kobold, the monk leaps into the air, and performs a ying kick, breaking the neck instantly of the Kobold; that collapses into a heap. Hodlin takes up position in some bushes and begins to shoot bolts at the Kobolds. One of the embattled ghters, seeing help arrive, changes his stance and starts to ght back. He swings low at one of the Kobolds and slashes hits chest open, the spinning body falling onto the ground.

Krondor, who has run into position, now swings his battle axe with deadly precision slicing one of the Kobolds into nearly two halves. Isabella raises her morning star, and brings it down upon the head on one of the Kobolds, crushing its skull and causing the eyes to bulge out of the sockets, as it falls backwards onto the bloody ground. The kobolds are swinging wildly now, fear visible in their eyes, yet they ght on. What would drive these creatures to ght to the death? The two guards that came with you from the wagons, are standing in shock, looking around the scene of battle. Their eyes are glazing over from the sight of blood and hacked limbs ying into the air. The monk, moves into position at another Kobold, and quickly delivers a deadly blow with his temple sword; Kobold blood spraying into the air. A yell erupts from the one of the embattled ghters, There are more coming! as he points to the north. You all look and see more Kobolds, one especially big and wearing different armour, to the north in a small clearing; trying to pull away a large chest. The new Kobolds, realizing that they have been spotted, move to engage your band. One moves forward and hurls a spear at Krondor which only just misses him. Krondor, outraged, quickly moves forward and swings his battle axe at this Kobold, slicing his right arm off. The kobold drops over dead. Another Kobold moves at Krondor and throws a second spear at him, this time hitting the dwarf. Blood comes from the wound but the dwarven ghter ignores it. The large Kobold, drops the chest and slowly approaches the companions, shouting a war cry as he does. The monk, shouts at one of embattled ghters to attack the hidden Kobolds off to the side in the bush, and then runs towards the wounded Krondor to assist. The monk rushes towards the larger Kobold and charges into him, his temple sword deftly swinging; carving large slices into him. The large Kobold, still standing but bloody, looks at the monk menacingly. Suddenly, the monk feels the rush of air behind him, as the red hawk of Delina swoops past his back - the feathers of an outstretched wind just barely touching him. As it does so the monk feels a protected warmth envelope him, at the same time the protection that Isabella felt leaves her. Kronder moves towards the kobold that wounded him, and whilst the kobold is trying to grab another weapon, beheads him with a clean swing of his battle axe. Isabella, in a series of swings and blows that another Kobold tries to dodge, eventually kills another one.

The hidden Kobold in the bushes, lunges a spear at one of the embattled ghters, piercing his stomach with the spear in a serious blow. The monk, standing his ground now lets y a series of blows towards the large Kobold, dealing cuts and broken bones, that results in the large Kobold being brought down to one knee. The large Kobold, with blood closing one eye, weakly attempts to strike at the monk with his spear but can not do so. He looks at the monk with the knowledge that his life is about to end. The monk raises his temple sword and nishes the large Kobold off. Kronder and Hodlin then rush into the last two remaining Kobolds, that are hiding in the bushes. With Krondors battle axe swinging from the front and the swift blade of Hodlins dagger from rear, the last of the Kobolds fall. The rst battle for the companions is over. ... Isabella gathers all the remaining wounded and utters a small prayer, raising her hands up. A blue glows spreads forth and surrounds all around her, healing the wounds of those there. As the road is cleared, the companions learn that some of the kobolds have broken one of the wheels of the one of the wagons. It will take at least half an hour to clear the road and repair the wagon. Some of the companions start to search of the area, checking for tracks and searching the bodies. The monk nds a small wooded box, that was lost among the tall grass. Opening it he nds a well made gold ring with a moon stone. Isabella and Hodlin, locate some coins and a potion in the large chest that was being dragged away. Isabella utters under her breath and waves her hand - the potion begins to glow, indicating his is of magic origin. Delina takes the potion and examines it, identifying it as a Healing potion. During this time, one of the two embattled ghters, introduces himself as Orten. He is impressed with your ghting skills. He seems to take an interest in Isabella. The two remaining guards now travel with the your wagon train. As the repairs on the damaged wagon are only temporary, the progress you can make is slower than before. It is decided to set up camp just before night fall and continue to Winterhaven in the morning. The companions take turns in watch, along with the guards, but the nights is uneventful.

Date: Wealday, 24th of Gozran. After morning preparations, the wagon train sets off to Winterhaven. After a couple of hours you arrive. You see that Winterhaven is a large and established village. There are many farms that you pass as you head closer to Winterhaven and the small houses and cottages become more numerous as you approach. In the center is a large fortied wall standing upon a raised hill. You can see many large building inside, with one very tall, and odd tower. People are every where, mostly farmers and traders. You estimate that there would be close to a thousand people living in and around the fortied area. This is a very large village indeed.

Orten tells you that he will speak to the owner of the Wraftons Inn, to arrange cheap board for your help, and then leaves to attend to his duties. After speaking to the guards at the main gate, and obtaining the general layout of the area, you make your way to the Inn. A large building that appears well made and inviting. You speak to Salvana Wrafton, owner of inn - she is a very friendly female human - and make arrangements for living quarters. Isabella obtains information from one of locals, Valthrun, who runs the arcane shop in the large tower. He tells Isabella that he may wish to seek the services of Douven Staul, a historian that may add in her quest. Isabella feels that Valthrun is holding back information and is hesitating to reveal more but she can not convince him to tell more. Eventually, Isabella speaks to Eilian The Old, and he hands over a map that gives the location of a possible Dragon Burial site that Douven intended to investigate. Krondor and the monk speak to numerous people, Thair Coalstriker the Blacksmith, Orten and Captain Kelfem, of the Guard. Krondor learns that Ninaran, the person that Kronder is

seeking, is a mysterious gure that seems to come and go and observe everyone. No one really knows who she is or what she does. No one really seems to like her. Krondor catches a brief glimpse of the mysterious Ninaran, sitting off in the shadows of the inn, but loses sight of her as she speeds out of sight from the inn. Krondor does learn that the medallion he carries has something to do with The Cult Of Shadows, but can not nd out any information about it. The party spend the rest of the day resting of shopping. Isabella waits in the inn for Ninaran to show herself again but there is no sight of her. The party retires to their room in the inn and sleeps for night.

Date: Oathday, 25th of Gozran. The party sleeps well and nothing occurs throughout the night. During the morning breakfast, Lord Padraig, approaches the party and seeks their add. He wishes someone to investigate the possible location of the lair that the Kobolds are operating out of and to take care of them. After negotiations, he agrees to pay 25 gold pieces for every pair of kobold ears the party brings back and agrees to let the party take any loot they nd from the lair. He states that he has a map to give to them that will take them to the spot but he does not have it on him. He asks the party to attend his manor later in the day or the next day to obtain the Kobold Lair map. The party decide to head out straight away to locate the Dragon Burial site, to locate the historian Douven, as to not waste any time. And that is where the play session ended.

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