Quake
Alphabetical list of console commands
_cl_color <value>..........Player colour _cl_name <value>...........Player name _vid_wait_override <0|1>...If one, forces vertical sync wait in all modes _vid_default_mode <vidmode> Specifies default startup video mode alias <alias> <command>....Define a console alias. Multiple cmds can be separated by semicolons. ambient_level <value>......Adjusts volume of ambient sounds ambient_fade <value>.......Adjusts level of fading for ambient sounds begin......................(will not work from the console) bf.........................Screen flashes bright a moment. Used when you pick things up. bgmvolume <0.0-1.0>........Set background music (i.e CD audio) volume bind <key> <command>.......Set a keyboard key to a specific action key := any printable ASCII char except semicolon, SEMICOLON, SPACE, ENTER, TAB, SHIFT, CTRL, ALT, PAUSE, PGUP, PGDN, HOME, END, DEL, INS, UPARROW, DOWNARROW, LEFTARROW, RIGHTARROW, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, MOUSE1, MOUSE2, MOUSE3, JOY1, JOY2, JOY3, JOY4 command := +attack, +jump, +forward, +back, +speed, +moveleft, +moveright, +strafe, +mlook, +lookup, +lookdown, +left, +right, +showscores, +moveup, +movedown, +forward2 or "command [; command]..." or "" If the first character in <command> is "+", a "-command" to turn the effect off will be produced when the key is released, but only for the first command, if more than one is given. See techinfo.txt for examples. cd <on|off|reset|play|loop|stop|resume|eject|remap|info>...See techinfo.txt centerview.................Revert to looking straight ahead changelevel <map>..........Changes to specified map. Can be used mid-game in multiplayer (use it on the server). cl_anglespeedkey <0.0+>....Degrees to turn with each press of an angle key left, right, lookup, lookdown. Default 2.0. cl_backspeed <value>.......Set your backward movement speed. Default 160, max =sv_maxspeed. cl_bob <0.0-1.0>...........Amount weapon bobs up & down. Default 0.02 cl_bobcycle <0.1+>.........Time between each bob of weapon. Default 0.6 cl_bobup <0.0-1.0>.........Set amount of bobbing - 0 induces sea-sickness, 1 is none. Default 0.5. cl_forwardspeed <value>....Set your forward movement speed. Default 200, max =sv_maxspeed. cl_movespeedkey <0.0+>.....Set how much move keys move you. Default 2.0. cl_nolerp <n>..............??? Default 0 cl_pitchcenterspeed <n>....How fast to recenter view when you move. Default 400. cl_pitchdriftspeed <n>.....Default 40. cl_pitchspeed <n>..........Keyboard lookup/down speed. Default 100. cl_rollangle <n>...........Amount that screen rolls when moving. Default 2.0 cl_rollspeed <n>...........Speed that screen rolls when moving. Default 200 cl_shownet.................Show how many network buffers remain cl_sidespeed <value>.......Set your sidestep/strafing speed. Default 320. cl_ticrate <n>.............??? Default 0.03 cl_upspeed <n>.............Set how much the up key makes you jump. Default 200
cl_yawspeed <n>............Default 140 clear......................Clear console buffer cmd <filename>.............Executes a QuakeC script? color <shirt> <trousers>...Set your colour in the game. Valid colours 0-15. com1|com2 [options]........Connect to com port [enable|disable] [dial|answer] [reset] [port <port>] [irq <irq>] [baud <baudrate>] [8250|16550] [-cts|+cts] [-dtr|+dtr] [-cd|+cd] [startup <initstring>] [shutdown <shutdownstring>] con_notifytime.............?? connect [<name>]...........Connect to a server New in v1.06 - You can specify the port number: "connect 192.168.0.1:26010" - WITH THE QUOTES will connect to port 26010 on server 192.168.0.1 coop <0|1>.................1=cooperative mode, 0=deathmatch crosshair <0|1>............Display crosshairs for aiming d_mipcap <0|1>.............If one, forces use of non-detailed mip textures d_mipscale <value>.........Controls detail of mip textures. Default 1, usable range 0 - 4. The higher the value, the lower the detail (and the better the framerate). Values above 4 reduce detail still further but give no noticeable increase in framerate. d_subdiv16 <0|1>...........Texture mapping detail control <see techinfo.txt> deathmatch <0|1>...........Set deathmatch mode (deathmatch/altdeath). demos......................Start playing next demo disconnect.................Disconnect from the current server echo <text>................Display a message on your own screen edict <n> edictcount edicts.....................List all edicts in the current map entities...................List all entities in the current map exec <filename>............Execute a configuration file fly........................Toggle flight mode. Use "d" and "c" to go up and down fov <angle>................Set field of view. Default 90, usable range 10 - 120. Low values will produce a "telephoto lens" effect similar to pressing F11, while values above 90 produce a "fisheye lens" effect, and your currently-selected weapon disappears from view. Values above 120 can be entered, but screen distortion will be intrusive. fraglimit <value>..........Set the amount of frags at which the game will quit . Default 20. (note: at v1.06 there is NO default) gamma <0.0-2.0>............Set gamma correction (screen brightness). Default 1.0 give <number>..............Gives you the corresponding weapon e.g. 4 = nailgun. give <item> <value>........Sets your holding of item to the given value, or to 0 if no value is given. Valid items include: H (health), S (shells), N (nails), R (rockets), C (cells). god........................Toggle god mode help.......................Show ordering info host_framerate <0-0.01>....Change the speed of the game. Default 0. To go slower, use 0.01. host_speeds <0/1>..........Display host speeds (milliseconds) hostname <name>............Set the name of this server impulse 1..................Switch to Axe impulse 2..................Switch to Shotgun impulse 3..................Switch to Double Shotgun impulse 4..................Switch to Nailgun impulse 5..................Switch to Perforator impulse 6..................Switch to Grenade Launcher
impulse 7..................Switch to Rocket Launcher impulse 8..................Switch to Lightning Gun impulse 9..................Get all weapons, ammo and keys. impulse 10.................Switch to next weapon (cycle weapon forwards) impulse 11.................Gives you one of the runes impulse 12.................Cycle weapon backwards (new in v1.05) impulse 255................Quad damage powerup joybuttons <value>.........Number of buttons on joystick joystick <0|1>.............Joystick support (1=yes, 0=no) kick <clientname>..........Kicks someone out of the game kick # <clientnumber>......Alternative to "kick <name>" (new in v1.06) kill <playername>..........Commit suicide / kill specified player. killserver.................Kills server and ends the game listen <value>.............Similar to the "-listen" command-line parameter, this changes your server mode from "local" to "listen": <value> = number of players allowed, up to a maximum of 16 players. load <filename>............Load game from <filename> lookspring <speed>.........Make your "freelook" button auto-center. Default 0. lookstrafe <0|1>...........In "mouse look", sideways mouse movement does a strafe (=1) or look (=0). m_filter <0|1>.............?? m_forward <value>..........Adjusts forward/back sensitivity of mouse m_pitch <value>............Adjusts look up/down sensitivity of mouse m_side <value>.............Adjusts strafe left/right sensitivity of mouse m_yaw <value>..............Adjusts turn side/side sensitivity of mouse map <name>.................Start on specified map (e.g. MAP E1M6) maxplayers <value>.........Maximum number of players allowed on server menu_keys..................Display "customize keys" menu menu_load..................Display "load game" menu. Usually bound to F3. menu_main..................Display main menu. Usually bound to ESC. menu_multiplayer...........Display "multiplayer" menu. Usually bound to F5. menu_net...................Display "networking" menu (v0.91/v0.92 only) menu_options...............Display "options" menu. Usually bound to F4. menu_save..................Display "save game" menu. Usually bound to F2. menu_setup.................Display "multiplayer setup" menu menu_singleplayer..........Display "single player" menu. menu_video.................Display "change video mode" menu messagemode................Everything you type until ENTER will be sent to the other players. messagemode2...............As for "messagemode" (?) name <string>..............Set your name in the game net_messagetimeout <seconds> How long to wait for messages before breaking connection. Default 180. net_stats..................Network statistics net_speeds <0/1>...........Display transfer rates? noclip.....................Toggle noclipping mode - walk through walls and ignore gravity. Use "d" and "c" to go up and down. noexit <0|1|2>.............Prevent players exiting a level (new in v1.01) "Noexit 2" (new in v1.06) allows a player to exit from the START level but still prevents exit from any subsequent level. Note that you MUST set a timelimit or fraglimit before using "noexit". nosound <0/1>..............If 1, no new sounds will be started. Default 0. notarget...................Toggle notargeting mode - if notarget is on, monsters will ignore you unless you attack them. numchannels <channels>.....Set number of software sound channels pausable <0/1>.............Set whether or not "pause" works pause......................Pause the game ping.......................Measures network delay for multiplayer games. This will show the delay for all players: the
lower the number, the better the connection. play <filename.wav>........Play a .wav file (filename can be a full path, relative to ./sound/, or just the basename). Multiple sounds can be specified, and they will be played simultaneously. playdemo <demoname>........Plays back specified demo playvol <filename.wav> <volume 0.0-1.0> ... prespawn...................(will not work from the console) profile....................Quake debugging info quit.......................Quit Quake r_aliastransadj <value>....?? r_aliastransbase <value>...?? r_ambient <value>..........Adjusts ambient light level r_clearcolor <0-255>.......Change color of dead space outside a map. Default 2. r_drawentities <0/1>.......Draw entities (weapons, monsters)? r_drawflat <0/1>...........Draw view as flat-colored polygons or texture-mapped polygons r_draworder <0/1>..........Draw order 0=correctly or 1=backwards (i.e. 1 = you can see through walls/floors) r_drawviewmodel............?? Default 1. r_dspeeds <0/1>............Show video timings r_fullbright <0/1>.........If one then everything is drawn at maximum light level r_graphheight <n>..........Height of r_timegraph. Default 10. r_maxedges <value>.........Max no. of edges to be displayed at a time r_maxsurfs <value>.........Max no. of brush planes to be displayed at a time r_numedges <0|1>...........Shows number of edges displayed at a time r_numsurfs <0|1>...........Shows number of brush planes displayed at a time r_polymodelstats <0|1>.....Displays number of polygon models shown r_reportedgeout <value>....?? r_reportsurfout <value>....?? r_speeds <0/1>.............Display drawing speeds r_timegraph <0/1>..........Display a graph of how fast the system is running - like xload. r_waterwarp <0|1>..........If zero then there is no wave effect while under water reconnect <servername>.....Reconnects to a server record [<demofile>] [map]..Start recording a demo - defaults to "demo.dem" registered <0|1>...........Sets "registered" status (suppresses the "register now" messages, unlocks doors to episodes 2-4). restart....................Reload map save <filename>............Save game to <filename> say <text>.................Just like typing "t<text><ENTER>" say_team <text>............Like SAY, but only goes to your team. sbinfo.....................SoundBlaster debugging info scr_centertime.............?? scr_conspeed <value>.......Speed that the console scrolls up/down scr_ofsx <value>...........Adjusts viewpoint x offset (forward/back) scr_ofsy <value>...........Adjusts viewpoint y offset (left/right) scr_ofsz <value>...........Adjusts viewpoint z offset (up/down) Default 0, usable range -14 to 14. Offsets outside this range are now ignored. scr_printspeed.............?? screenshot.................Save screenshot as a .PCX file. sensitivity <value>........Set your mouse sensitivity. Default 3. showpause <0/1>............Show the [PAUSED] graphic. Default 1 (on) showram <0/1>..............Show the "short on memory" ram chip. showturtle <0/1>...........Show the "slow machine" turtle. Default 0 (off) sizedown...................Just like hitting "-" (viewsize -= 10) sizeup.....................Just like hitting "+" (viewsize += 10) skill <value>..............Sets skill level (0 = easy, 3 = nightmare)
slist......................List all available servers snd_noextraupdate <0|1>....Messes up sounds; may speed up slower computers snd_show <0|1>.............Shows all playing sounds sound [speed <n>] [bits <8|16>] [channels <n>] [reset] soundinfo..................Display current "sound" settings soundlist..................List all sound samples in the .pak file and their speed & bits spawn......................(will not work from the console) startdemos.................Start playing selected demos status.....................Display hostname, map, players, and frag scores. stop.......................Stop recording demo(?) stopdemo...................Stop demo playback stopsound..................Stop all sound effects stuffcmds..................?? sv_accelerate <accel>......How quickly you accelerate - at 0, you can't start walking. Default 10. Higher values seem to have little effect. sv_aim <fuzz>..............Auto-aiming fuzz factor. Default 0.93 sv_friction <friction>.....How quickly you stop moving after you stop holding down the move key: 0=ice skating, 1=slick, 4=normal, 8=sticky floor. Default 4. sv_gravity <gravity>.......How much the universe sucks. <=200, you can fly; 800=normal; at 3200 you can barely hop up a stair sv_idealpitchscale <0.0-1.0> Auto-pitching for stairs, slopes. Default 0.8. sv_maxspeed <speed>........Change the maximum speed of the player. Default 320. sv_maxvelocity <speed>.....Maximum speed limit of the universe. Default 2000. sv_nostep <0/1>............If 1, you do not automatically go up stairs you have to hop up them one at a time. sv_stopspeed <n>...........Change how quickly you come to a stop. Default 100. Doesn't seem to be as effective as sv_friction. sys_ticrate <rate>.........Rate at which server sends updates to clients. Default is 0.05 (i.e. 20 updates/sec). See techinfo.txt for more info. teamplay <0/1/2>...........Set team mode. Default 0 (deathmatch). tell <playername> <message> Says a message to just one player test2......................?? timedemo <demofile>........Displays stats about specified demo timelimit <value>..........Set amount of time the game will last before quitting (or moving to next level: see "noexit") timerefresh................Find out how fast your system is - does a 360 in place, and displays the time and FPS. toggleconsole..............Pull the console up or down - usually bound to ~ togglemenu.................Displays the main menu. Usually bound to ESC. unbind <key>...............Removes command from a key unbindall..................Removes all custom key bindings v_cshift...................?? v_idlescale <value>........?? v_ipitch_cycle <value>.....?? v_ipitch_level <value>.....?? v_iroll_cycle <value>......?? v_iyaw_cycle <value>.......?? v_iyaw_level <value>.......?? v_kickpitch <0.0-1.0>......Pitch (forward/back) when wounded. Default 0.6 v_kickroll <0.0-1.0>.......Roll (lean over) when wounded. Default 0.6 v_kicktime <seconds>.......How long kick lasts. Default 0.5 version....................Display exe version date & time vid_describecurrentmode....Lists the description for current video mode vid_describemode <mode> ..Lists the description for specified video mode vid_describemodes..........Lists descriptions for all available video modes
vid_mode <mode>.
.........Sets the display to the specified mode 0: 320x200 1: 320x200 2: 360x200 3: 320x240 4: 360x240 5: 320x350 6: 360x350 7: 320x400 8: 360x400 9: 320x480 10: 360x480 VESA modes, if available, start at 11. vid_nopageflip.............Disable VESA page flipping vid_nummodes...............Reports the number of modes available vid_testmode <mode>........Switch to the specified mode, then returns after 5 seconds vid_wait <wait type>.......Sets the type of waiting: 0: no waiting 1: wait for vertical sync active 2: wait for display enable active viewframe..................?? viewmodel..................?? viewnext...................?? viewprev...................?? viewsize <n>...............Size of the visible window. Default 100 volume <value>.............Sets sound fx volume wait.......................Pauses between commands zoom_in....................Binocular-style zoom. Equivalent to "FOV 10". zoom_out...................Return to normal view. Equivalent to "FOV 90".