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Mark Newman
IntroductIon
The mobile Internet was born with an identity crisis. Was it meant to be the same desktop Internet that consumers were already familiar with, but simply accessible via a mobile phone? Or was it meant to be a different Internet, based on the same remotely-hosted content but intentionally populated with features that explicitly leveraged the unique functionality of wireless devices? The question has not yet been answered and at present the mobile Internet finds itself inadequately defined as a bit of both, yet not conclusively either. With both potential models, namely mobile access to the Internet and made-for-mobile Internet, currently being encouraged and developed by different members of the mobile Internet value chain. Mobile operators are going through their own identity crisis. Ten years after the launch of WAP services mobile operators are still trying to figure out their position in this mobile Internet value chain. Do they have any role beyond providing the bit-pipe to the Internet and if so, how do they monetise that role? Two-sided business models and advertising are two potential revenue-generating opportunities. But these are tough businesses to crack so long as advertising remains the dominant business model for companies offering mass-market communications and entertainment service on the Internet. There is nothing to suggest that from their perspective or from that of consumers the mobile Internet business model should be any different from the fixed Internet.
There are two other key issues that mobile operators are grappling with as they seek to forge their role in the future services value chain. The first relates to handsets mobile phones and the extent to which the mobile Internet experience is enabled and shaped by the handset manufacturer or the computing platform that sits within the handset. If these mobile platforms become dominated by device manufacturers or by Internet companies extending their services from the PC into mobile phones then mobile operators will lose their role in the provision of new services. The second issue relates to whether mobile operators can profitably carry large volumes of mobile Internet traffic. Flat-rate pricing has been great for consumers but the massive surge in video and P2P traffic risks undermining the profitability of mobile Internet and mobile broadband services. The success of mobile broadband services, the iPhone and other smartphones suggests that mobility is on the verge of becoming the most important development in the evolution of the Internet. The real question is how mobility changes the Internet and how the traditional mobile players change their business models to guarantee their futures.
Mark Newman
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contEntS
Operators and social networks still working out what each can bring to the table
Senior Analyst
Guillermo Escofet
14
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Jamie Moss
Like any wireless service with a well-established and instantly identifiable fixed-line parallel, the mobile Internet was born with an identity crisis. Was the mobile Internet meant to be the same as the desktop Internet that consumers were already familiar with, but simply accessible via a mobile phone? Or was it meant to be a different Internet, based on the same remotely-hosted content but intentionally populated with features that explicitly took advantage of the unique functionality of wireless devices? The question has not yet been answered and at present the mobile Internet finds itself inadequately defined as a bit of both, yet not conclusively either. Both potential models mobile access to the Internet and made-for-mobile Internet are currently being encouraged and developed by different members of the mobile Internet value chain (see fig. 1). A natural, theoretical path for the mobile Internet to take would be to evolve from offering selected content accessed via less functional versions of fixed-line Internet
Internet .com
vs.
.com
Internet .mobile
Made-for-mobile Internet
service delivery protocols (see fig. 2). It would initially use the same service delivery protocols as the fixed-line Internet but restrict the content as dictated by practical considerations such as the throughput limitations of the access network infrastructure, the display limitations of the devices and the processing limitations of the devices.
Time
Level of evolution
Description Content-restricted and heavily display-restricted. Providing basic rendering of selected content, purposely programmed in WML. WAP gateways translate the content for display on mobile devices. Desktop Internet content but with reduced functionality, using transcoding to remove features and content that cant be displayed or translated to a mobile. Proxy servers translate the content for display on mobile devices. Unrestricted desktop Internet content but on a smaller screen, including vector-based graphics and Java applets, courtesy of desktop-equivalent mobile browsers. Access to all desktop Internet content as well as mobile-specific content that is only usable on a mobile phone. With the at-will ability to switch between both.
Past
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Full Internet
The use of the term Internet instantly brings to mind the desktop-computer, full-screen-browser experience. It is an experience that was first characterized by animated graphics, pictures, tables and richly formatted text; and latterly by high-bandwidth multimedia content such as streaming audio and video, file downloads, Java applets and real-time vector-based graphics. As time has gone by, end-user expectations of what an Internet experience should constitute have become more demanding and potentially harder to fulfill using a mobile device. When the first remotely-hosted wireless data services were launched using WAP, inappropriate marketing tactics, a desire to promote the mobile Internet using the image of desktop Internet and a lack of honesty about the operational and functional differences between the two, resulted in unrealistic end-user expectations. The considerable technical achievement of WAP in providing a successful remotely-hosted data access service was entirely undermined commercially by the form that the services took; a form that was determined by the explicit technical restrictions of both the access mechanism (the wireless networks) and the viewing medium (the mobile phones).
technological limitations in the operation of todays wireless air interface technologies, as well as the total amount of actual capacity made available to service providers through radio spectrum license allocations. The challenge presented by radio-wave-based transmissions and the problem of capacity being a limited physical resource does not exist for fixed-line Internet access. The practical importance of providing a fixed-lineequivalent quality of service, or at least the perception of it, has been highlighted by the UK advertising campaign that accompanied the launch of the iPhone 3G in 2008. The television advert said: This isnt a watered down version of the Internet, or the mobile version of the Internet, or the sort-of-looks-like-the-Internet Internet its just the Internet, on your phone. In reality, the mobile Internet browsing service delivered by the mobile version of Apples Safari browser does not provide a desktopequivalent version of the Internet. But the manner in which the content is displayed (see fig. 3) and navigated through on screen does provide a level of freedom, in terms of access and control, that immediately calls to mind the desktop Internet experience. The primary strength of the iPhone platform resides in its user interface and the user experience that it provides, rather than the actual provision of never-before-seen services and/or levels of service functionality.
beneficial to increase the similarities between the two so that the mobile Internet seems less distant from the desktop experience, but it is still possible to have an equally enjoyable and useable browsing experience by keeping the mobile Internet as something different. Developing a consciously different experience can still help to narrow the experience gap and create a service that is no less satisfying to use. It may even create one that is more satisfying by eliminating some of the irritations and extraneous content, such as the intrusive pop-up windows and obscuring transparent overlay adverts that have become inexorably associated with desktop Internet browsing. The possible benefit of not having a desktop-equivalent browsing experience on mobile raises the question of whether it is practical or even desirable to attempt to deliver mobile access to the Internet. Even if mobile browsers become as fully featured as desktop browsers and even if the processors in mobile devices become as capable as those in desktop computers, the wireless throughput rates for getting content to the device will never match that of the fixed-line, presenting a constant service bottleneck. There will always be a large gulf between the throughput rates of mobile broadband and fixed broadband, and the richness of desktop Internet content will always be geared towards the throughput rate that the majority of fixed-line broadband access subscriptions can support. Additionally, it needs to be taken into account that end users are most likely to want to use the mobile Internet when they are in transit rather than on the street or in a building. They will therefore be in trains, cars or buses; these are environments where sustaining a high bandwidth throughput rate is even more difficult due to the Doppler effect induced into the end users signal reception by the high-speed motion of the terminal. The priority of different types of mobile communications could also prove to be an issue in the future. Although 3G+ networks may have capacity to spare at the moment, this will become filled as all GSM subscribers eventually migrate across to 3G+ technology. Within more congested networks, call prioritization will be required to ensure that mobile operators core business of timecritical voice calls is not affected by packet-based data-only traffic. In this scenario, full, desktop-equivalent Internet access may add unnecessary traffic and prove harder to deliver over time.
Consequently, narrowing the difference between the desktop and mobile end-user experience doesnt necessarily mean making them identical. It can be
The mobile phone and the desktop computer are not competing devices, they are not designed to do the same thing so should not be compared with one another. They are different means of accessing the same web of remotely-hosted information and are best suited to delivering different Internet-based services. Consequently, the mobile Internet should not be seen as just a subset of the desktop Internet. It merely appears to be at present due to the fact that relatively little genuinely mobile-specific content has been produced; much of the content that is available to mobile devices is simply a cut-down version of content originally designed for access via the desktop. Similarly, the fixed-line Web and the Internet at large are at currently considered synonymous, but only because the desktop has until recently been the only practicable medium for accessing the Internet. This has naturally meant that most of the content within the Internet at large has by default been designed first and foremost for the desktop. However, the Internet at large will evolve in fact, it is in the process of doing so already. It is expanding beyond just the fixed-line, to encompass remotely-hosted content that is intended for enabling both desktop-only services and mobile-only services, as well as common content that will allow cross-platform service functionality. But, as it evolves, the Internet at large will remain the same single entity that it always was, namely the entire world of remotely-hosted content (see fig. 4). A lot of discussion has taken place about what the mobile Internet is, but most has been based upon the current state of development of the Internet at large and not about its potential evolution. There has been too much mobile access to the Internet versus made-for-mobile thinking, with both views being too restrictive. The mobile Internet as a service will find its own way, as each of the necessary enablers for it fall into place: handset processing capabilities; browser display capabilities; access network throughput rates;of the Internet as Fig. 6: The evolution mobile data tariffs;
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Guillermo Escofet
opEratorS and SocIal nEtworkS StIll workIng out what Each can brIng to thE tablE
26 March 2010
n Some social networks, such as Sonico in Latin America,
are beginning to offer user-ID info as a way of wooing operators with largely prepaid customer bases. n Some operators, meanwhile, are looking to provide greater security and universal logins to social networkers. n As long as social networks main focus on mobile is extending reach, not revenue, they wont seek a closer relationship with operators. n The fear of becoming dumb pipes and doubts about what value they can add to social networking stop operators from moving closer. Mobile-data and -messaging costs remain a major barrier to adoption of social-networking services on phones, with at least one deployment in Peru failing because of it. Social networks need operators to make their services more accessible and affordable on phones, while operators need social networks to promote their mobileWeb services. And although there are plenty of examples of them teaming up, their relationship remains guarded. Many operators want to advertise access to popular social-networking sites that users are familiar with online to encourage mobile-Web usage and sell more data. Social networks are happy about the publicity and any help that operators can lend to facilitate access to their services from mobile handsets such as preinstalling apps and offering special data or messaging plans. But that is as far as it goes.
For example, operators expect social networks to foot all the costs of adapting their services to different handsets and networks. Although these porting costs might be small change for big sites, such as Facebook, they can represent a considerable expense for smaller, less-wellcapitalized sites. Social networks focus on mobile is mostly as a means of extending their reach rather than as a source of additional revenue. And as long as that remains the case, the likes of Facebook and Twitter wont be too bothered about forming a closer relationship with operators, according to Angel Gambino, vice president of business development at Latin American social network Sonico, and formerly with fellow social network Bebo (as well as the BBC and MTV). Operators, meanwhile, have an ambiguous attitude toward social networks. The very quality that makes social networks useful pawns in operators marketing strategies their huge popularity among Web users (see fig. 1) makes operators fearful. With mobile users flocking to the services of online brands, operators fear turning into the dumb pipes they so dread becoming. This makes many operators nervous about engaging with such brands. Also, many operators are uncertain of what role they can play to attain some relevance in the delivery of third-party social-networking services to mobile users. They are trying to work out how they can add enough value to become vital partners for social networks and vital intermediaries for end-users.
Total unique visitors Sites Total mobile Web audience Facebook.com Google Telefonica Orange Vodafone Yahoo BBC Microsoft Apple Nokia Visitors (000s) 15,947 4,986 4,567 3,731 3,553 3,310 1,995 1,851 1,639 1,525 1,147 Sites Total mobile Web audience Facebook.com Google Orange Apple AOL (incl. Bebo) Vodafone BBC Microsoft eBay Flirtomatic
Total pages viewed Pages views (000s) 6,659,428 2,635,771 894,273 252,294 177,648 158,988 135,003 104,303 103,566 95,662 92,654 Sites Total mobile Web audience Facebook.com Google Microsoft Orange AOL (incl. Bebo) Apple Inc. Vodafone BBC Flirtomatic Yahoo
Total minutes Minutes (000s) 4,792,411 2,156,886 395,576 165,725 138,529 106,446 104,118 89,126 83,614 54,503 48,685
Fig. 2: Global, operator-deployed mobile community services, by type and provider, 4Q09
Blogging 1% Chat-room service 13% Communities aggregation service 7% Content-sharing service 7% Dating service 4% Photo/video-uploading service 3%
Fig. 2: Global, operator-deployed mobile community services, by type and provider, 4Q09
Blogging 1% Chat-room service 13% Communities aggregation service 7% Content-sharing service 7% Dating service 4% Photo/video-uploading service 3%
Blogging
Instant messaging 28% Communities aggregation service Carrier 100% Content-sharing service Carrier 14%
Third party 86% Dating service Third party 25% Instant messaging Both 4% Carrier 68% Third party 67% Photo/video-uploading service Carrier 33% Social networks Both 3% Carrier 14%
Blogging 100%
Source: Communities aggregation Content-sharing service Informa Telecoms & Media service Carrier Carrier mobile community services, by type, 4Q09 14% 100%
Demand for such safeguards is bound to increase as Instant consider Photo/video-uploading Social Some operatorsmessaging the best such service to be networks cases multiply of pedophiles and other undesirables service Both preying on young and impressionable social-networking Third party aggregating the connections to all of a users online Both Carrier 4% 3% 25% Carrier 14% users, resulting in horrific headlines of abduction, rape Third party communities in one place on the phone, 33% as in an such 29% and murder. Carrier enhanced address-book. Vodafone is a pioneer on this
Third party 86% Dating service Carrier Third front, exemplified by its Vodafone 360 service. party Third party 75% 67% Source: Informa Telecoms & Media 68% 84%
Aggregator role
Beyond grouping all users social-networking contacts in the phones address book, and providing a single point of access to all of a users online communities, Vodafone also harbors ambitions of creating its own community around the 360 service. Bob Rapp, head of user communities at Vodafone Group, spoke at the Mobile Social Media conference in London in mid-March of an uber-community sitting on top of users other social networks connected to 360. The online origins of social-networking services dont stop some operators from trying to compete head-on with the online brands by creating their own social networks. Such cases are found mainly in emerging markets, where fixed-Internet penetration is relatively low and the online brands are not as dominant. For example, mighty Mexican carrier Telcel offers two own-brand social networks, Conexion Ideas and Vota y Conecta, as well as two chat services. A survey conducted in 4Q09 by Informa Telecoms & Media on mobile community services offered by operators around the world found that a big proportion were operator-branded though mainly IM and chat services (see fig. 2).
Some operators are working with Internet-standards bodies, such as WC3, to create a common login and user ID for all social networks, with mobile networks potentially playing an authentication role, according to Claudio Venezia, who works at Telecom Italias research arm, TI Lab. But many in the social-networking sector feel that the idea of a common ID is misplaced, arguing that a lot of people like to use different identities for different social networks, depending on the kind of community they are connecting to. The kind of persona (including username) that people want to portray to fellow community members can vary greatly according to whether the social network is geared toward professionals, alumni, flirting and dating, or enthusiasts of one kind or another. There is evidence that fears about privacy violations are prompting a change of behavior among social-networkers that could encourage greater use of mobile phones for social-media communication. There are plenty of well-publicized stories of people falling foul of employers or spouses because of indiscrete comments or liaisons made on social-networking sites. According to socialmedia guru and Harvard University professor David Weinberger, such stories will lead to a shift away from public communication on social-networking sites to more-private forms of communication which would lend itself well to the private nature of mobile phones, according to some industry insiders.
Security role
Other operators see providing security as the most useful role carriers can play. With SIMs providing a unique identifier for mobile handset users, linked to network-held subscriber information, such as age and sex, operators can go a long way toward ensuring that people accessing a social network via a mobile connection are who they say they are. SIM authentication could also be used to verify the identity of social-network users on PCs, by asking them when they log in to key in a password texted to their phones a method that is increasingly being used in some countries as an additional security measure for online banking services.
opEratorS and SocIal nEtworkS StIll workIng out what Each can brIng to thE tablE
Wooing operators Data-cost victim
User identity is something that, inversely, social networks can help operators with in markets where operators lack enough knowledge about who their users are. This is the case, for example, with Sonico, a Latin American social network with 42 million registered users (see fig. 3). Because of the high percentage of prepaid mobile users in Latin America, operators there face high levels of churn and have little or no idea who most of their subscribers are. Sonico has been looking to partner with mobile operators in the region to make its service more accessible and affordable on phones but hasnt found operators to be very responsive. That is, until it started explaining to them that if they allied themselves with Sonico they could potentially have access to the social networks user information. Such info includes the individual e-mail address that each Sonico member uses as his username. Dangling this carrot in front of carriers has helped pique their interest, Sonicos Gambino told Informa. The heavy data traffic that social networking can generate on phones, in terms of both browsing and messaging, means that the biggest barrier to adoption is often cost. In countries where most mobile users still pay for data on a per-kilobyte basis and for SMS on a per-message basis, the cost of regularly checking social-network profiles and receiving social-network updates can quickly add up. Added to that is the fact that a large proportion of heavy social-networking users are young people still at school or college, with little disposable income.
Guy Reiffer, vice president of marketing at messagingsoftware vendor Colibria, told delegates at the Mobile Social Media conference that the per-kilobyte pay-asyou-go model of charging for data conspired against the success of Colibrias deployment in Peru of a socialnetworking messaging service. The prohibitive data charges faced by most users meant that the service got little take-up. Reiffer did not go into more detail, but it is fair to assume that he was referring to the Facebookconnected instant-messaging service that Colibria deployed last year on behalf of carrier Movistar Peru, as part of a Latin America-wide deployment for carrier group Telefonica. Another instant-messaging service deployed by Colibria, on behalf of Malaysian carrier Maxis, has also faltered. There is a notice on the Maxis Malaysia Web site saying the service has been shut down. Mark Watts-Jones, head of product management at Orange UK, who also spoke at the conference, said that prepaid users in the UK spend, on average, 12 (US$17.80) a month on mobile, so they have little spending money beyond just calls and texts. But, at the same time, this demographic is precisely the most interested in keeping in regular touch with their socialnetworking friends.
Source: Sonico
Fig. 3: Sonico, breakdown of registered users 11
opEratorS and SocIal nEtworkS StIll workIng out what Each can brIng to thE tablE
10 The 10 credit paid for 300 free texts worth 30 Free Facebook access worth 9*
20 The 20 credit paid for 600 free texts worth 60 Free Facebook access worth 9*
30 The 30 credit paid for Unlimited free texts worth 100 Free Facebook access worth 9*
*Saving based on example usage of 20 minutes a day on Facebook. Free data usage on Dolphin capped at 50MB a month.
Highest
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Fig. Source: Informaoperator-deployed mobile community services, 4Q09 5: Global, prices of Telecoms & Media
Orange UKs answer to that dilemma has been to offer this demographic free mobile access to Facebook by far the UKs most popular social network, both online and on mobile to get them to churn or stick to Orange. By topping up their accounts by a minimum of 10 a month, Orange Dolphin prepaid users get up to 50MB of free access to the Facebook mobile Web site (see fig. 4). The business model for Orange is to guarantee at least 10 spending on credit per month from prepaids. And the benefit for Facebook is a greater number of page impressions, generating more ad inventory that it can sell to advertisers the sites main source of income. According to Informas 4Q09 survey of operator-deployed mobile community services, the average price per megabyte charged by operators was US$2.82, per SMS was US$0.11 and per MMS was US$0.48 (see fig. 5). Operators also offer flat fees on a subscription basis to make the cost for users more predictable. The average flat fees per day, per week and per month are US$0.79, US$2.35 and US$6.51.
Informa viewpoint
Operators have the potential to find a role in the delivery of third-party social-networking services to mobile users through services such as aggregation and security but only if they do so without dictating choice to end-users. Services that provide a prescribed range of social networks that users can connect to, rather than leave the choice entirely up to them, wont be well received. Also, user-ID programs that interfere with users scope for self-expression will see little adoption. There is also the question of how much the big social networks, such as Facebook, really need the operators. Getting operators to offer special prices for access to specific social-networking sites is certainly useful, though it will become less so once flat-rate-data plans becomes more widespread. Meanwhile, OS and handset vendors are providing easy and compelling ways for social networks to create applications that integrate their services with mobile handsets, without having to wait for the help of slow-moving operators. This analysis has been taken from the Intelligence Centre, for more information about the service please visit: www.intelligencecentre.net/mobile-contentapplications/
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Portfolios
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technologies
Manufacturing
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13
Malik Saadi
In recent years, the mobile industry has moved from proprietary to open, allowing for continued improvements in device hardware and more innovation at the application level through the creation of developer communities and application distribution mechanisms. This trend has attracted the majority of device vendors and operating system (OS) developers as well as the mobile operators, which are now eager to offer their own branded app store and subsequently an immersive user experience and advanced mobile applications to their customers. As a result, there has been a strong increase in smartphone OS handset shipments, estimated by Informa Telecoms & Media at 216.3 million units in 2009, up 34% on the previous year. By 2014, sales of smartphones will reach 572.5 million units, representing 40% of total handset sales. This trend is actually encouraging developers to create applications that are targeted at different OSs and native runtime environments. There are many advantages in developing mobile applications natively, including better integration with the device functionality, highperformance, always-available capabilities, and access to greater support from device vendors through the availability of advanced tools and developer programs. However, there are also many challenges facing native application developers, which include: code complexity, which could affect the cost of the application development and time to market; application portability across a wide range of devices to achieve economies of scale; and restricted application distribution to operators and OEMs channels. Moreover, in the case of Apple, application approval has been a contested topic that has alienated several high-profile app developers from Apples App Store.
14 Informa Telecoms & Media 2010
Also, an obvious difference between desktop and mobile native applications is mobile connectivity. Compelling applications should make maximum use of the customers mobility, from mobile location services through to interactive games. Simply replicating the desktop experience will not be enough to sustain long-term growth; users will not pay for mobile versions of applications that are available either free or nearly-free on their desktop computers. For these reasons, generating native applications that address the long tail of consumer requirements and different consumer groups using various OSs and UIs could be cumbersome, costly and time-consuming.
In the past year, several trends have crystallized around mobile Web runtime technology which promise to transform mobile Web applications development, distribution, installation, execution and management. A number of new OSs, including Googles Android and Palms webOS, and a number of mobile platforms, including Microsofts Silverlight, Nokia MWRT, Qualcomms Plaza Mobile Internet, Adobes AIR, Access Netfront Widget platform and Opera Widgets, are designed with Web connectivity and functionality in mind. The whole idea is to enable the easy transition of applications development from a native environment to the Web environment. A number of operators, including Vodafone, Orange, T-Mobile, O2, Verizon, AT&T, KDDI, NTT DoCoMo, Softbank and China Mobile, have already developed or are in the process of developing widget stores and Web developer programs that will make the development and distribution of Web applications easier and content discovery and management simpler on the mobile screen. For example, the aim of the Joint Innovation Lab (JIL) initiative founded by Vodafone, China Mobile, Softbank and Verizon is to stimulate a new generation of mobile Internet applications around which they can build their service plans and value-added services. JILs first project is to develop a widget ecosystem with a single point of access to enable developers to tap into the combined customer base of the four JIL operators estimated at 1.1 billion subscribers. The trend towards the adoption of the Web as a mobile applications development environment is likely to intensify thanks to both the emergence of mobile cloud computing and the low latency of the next-generation access networks, which include LTE, HSPA+ and WiMAX. Informa expects the Web to become the new ubiquitous platform for application development as more and more applications move to the cloud and allow users to access their personal information anytime from any device and over any access network. This trend is likely to remove smartness from the device to the cloud, which could potentially reduce the burden of fragmentation that the native development environment suffers from and spur innovation through the involvement of the much wider Web developer community in creating contextual mobile applications. In addition, this trend will help to shift processing and storage resources to the cloud, which means advanced applications could be accessed by more resource-constrained devices. This could in turn widen the addressable market for the cloud applications beyond the smartphone market. By increasing the reliance of end users on the Web and cloud applications, new business models will emerge and revenues will be diversified from multiple sources that include advertising, network API charges to thirdparty service providers and the creation of premium services for
The mobile Web applications development environment is an emerging alternative to native applications. This shift is best illustrated by the rush of operators and handset vendors to provide their own widget ecosystems which use Web technologies to facilitate mobile applications development and lower the overall development cost. It could also enable mobile operators and vendors to tap into the wealth of the Internet and address their customers with contextual applications that are more relevant to them. Until recently, a number of barriers prevented Web-based applications and cloud services from gaining ground in the mobile market, including: the cost of connecting to Web services; the low-bandwidth and latency provided by current mobile access technologies; the bad quality and performance of mobile browsers and related Web technologies; and security issues. Despite their current shortcomings in terms of performance, power consumption, integration and always-on capabilities compared with native applications, Web applications have many advantages including: faster development, time-to-market and monetization; wider distribution channels; and adaptability for cross-platformization. There are many changes in the mobile market that are likely to shift applications development to the Web including: n The accelerating migration towards mobile broadband services. n The dramatic improvement in mobile browser solutions and UIs. n The advances of Internet transcoding and multimedia transformation. n The emergence of widgets and widget runtimes as efficient solutions for easy content discovery. n Deep integration of Web services with the device capabilities and features to enable the creation of contextual applications.
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Across the 10 channels of the Intelligence Centre, clients have access to over 9,000 pieces of analysis, over 500 data and forecast spreadsheets, over 3,000 conference papers and over 21,000 comments. In addition, the service features over 200 individual country profiles and over 1000 company profiles, all of which are updated on a regular basis. Here is just a selection of further content related to mobile Internet:
Analysis
n Mobile-specific Internet content (made-for-mobile) n Web apps as an extension of the mobile Internet n Developers favour newcomers over more established
20092014
n Mobile Internet Forecasts, 20092014 n Mobile Content Multimedia Handset Launches n Mobile Content Service & Applications
smartphone platforms
n Game-changer iPhone has not completely overturned
challenges
n Market dynamics of mobile widgets: native vs.
Web-based technologies
n Sun Microsystems strategy for the mobile widget
20092014
n Global mobile broadband and mobile subscriber
ecosystem
n Future outlook and technology trends in mobile
forecasts, 20092014
n Mobile content and services interactive forecasting
widget ecosystems
n Different scenarios for deploying mobile widget
tool, 20092014
solutions
n Key themes from the 2010 Mobile World Congress
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The vast majority of operators will watch early LTE deployments with great interest before finalizing their own launch plans. The operators planning to launch LTE in 2010 include heavyweights such as Verizon Wireless in the US and Japans NTT DoCoMo, and smaller players such as US regional operator MetroPCS. Of course, TeliaSonera has already managed to launch the worlds first limited LTE commercial services in Sweden and Norway in December 2009. Motivation for launching early naturally varies. Verizon is suffering from competition from HSPA operators, and has decided to leapfrog to LTE to move ahead of the competition, while NTT DoCoMo already has over 90% of total subscriptions on WCDMA/HSPA, one of the highest proportions of 3G versus 2G subscribers of any operator, and so has more potential demand for next-generation services based on LTE. One interesting aspect of the early deployments forecast for 2010 is that they are planned in many different frequency bands ranging from 700MHz in the US to 2.6GHz in Sweden and Norway. This will create challenges for device makers, which will have to pick which frequencies to support in early devices, as well as operators, which will have to wait for devices supporting multiple frequencies before offering widespread LTE roaming. Thomas Wehmeier, Principal Analyst & WCIS Product Manager
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Keeping the worlds leading cellular organisations better informed. World Cellular Information Service (WCIS) combines intelligently sourced primary data from the leading mobile industry players with reliable forecasts and an unrivalled analyst support service. We have close relationships with the leading operators, vendors and regulators globally and we have a dedicated team of forecasters, ensuring that your decisions are underpinned by only the most up-to-date and accurate market data, forecasts and KPIs. www.wcisdata.com
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