The Battle Barn March 10, 2012 Tournament Packet
Tournament Information and Rules
Schedule
Registration: Round 1: Lunch: Round 2: Round 3: Awards: 10:00am 11:00am 1:00pm 2:00pm 4:15pm 6:30pm
Tournament Rules
All lists will be no more than 1500points You must use the same list for all 3 rounds. No ForgeWorld units allowed All models must be fully assembled. All models must be fully painted. Bring extra copies of your list for judge and opponents The tournament winners will be based off a Win/Loss system. Each mission will have various win conditions that can be won, drawn, or loss. Placement for each round and winners will be based upon your win record as well as how many victory conditions you win for each round. Tie breakers to be used will be victory conditions won, with Victory Points as a secondary tie breaker. There will be 3 main Victory Conditions for each mission. To score a win for the mission, you must win a Victory Condition before your opponent does. Thus if you win the Primary Victory Condition, you win the mission. If it is a draw, you then go to the Secondary Victory Condition. If that is a draw, go the Tertiary Victory Condition. If all three are a draw, the winner will be based on who has the most Victory Points for that mission. If a player tables his opponent (wipes out every model in his opponents army) that player may finish the remainder of their player turn. Once done, the game ends and the players calculate victory conditions as they stand. Though you count as having won the game, you must still have accomplished the victory conditions in order to score them. For example, if you have no scoring units within 3 of an objective, you would not gain credit for that victory condition.
Awards
1st Place 2nd Place 3rd Place Players Choice Best Painted
Mission 1
Deployment
Pitched Battle
Victory Conditions
Primary Objective Kill Points In order to win this goal, one opponent must outscore the other by 3 or more KP; if the difference in KP scored is 2 or fewer, this goal is tied.
Mission Special Rules
Deep Strike Infiltrate & Scouts Reserves Random Game Length
Secondary Objective Control Objectives In order to hold an objective, a SCORING unit must be within 3 of its edge. If an enemy unit is also within 3 of its edge, an objective is CONTESTED, and neither side controls it. When determining if an objective is held or contested, Before Game Start ignore all terrain/model heights. The opponent holding the most objectives at the end of Place 5 objectives on the board. the game wins this goal; if an equal # are held, this One in the center of each table quarter, and one in the center of the goal is tied. table. Tertiary Objective Table Quarters A quarter is captured when you hold a VP Discuss with your opponent the terrain on the board so both players preponderance in it at the end of the game. reunderstand which terrain pieces are SCORING units count as worth their full VP value gardless of damage sustained which types of terrain. If a unit is partially in multiple quarters, it is considered in whatever quarter contains a majority of the unit; if no quarter contains a majority, randomly determine which quarter it is in If a single model unit straddles quarters, randomize which quarter that model is in The opponent controlling the largest number of table quarters at the end of the game wins this goal; if each opponent controls the same number of table quarters, this goal is tied.
Mission 2
Deployment
Dawn of War
Victory Conditions
Primary Objective Table Quarters A quarter is captured when you hold a VP preponderance in it at the end of the game. SCORING units count as worth their full VP value regardless of damage sustained If a unit is partially in multiple quarters, it is considered in whatever quarter contains a majority of the unit; if no quarter contains a majority, randomly determine which quarter it is in If a single model unit straddles quarters, randomize which quarter that model is in The opponent controlling the largest number of table quarters at the end of the game wins this goal; if each opponent controls the same number of table quarters, this goal is tied.
Mission Special Rules
Deep Strike Infiltrate & Scouts Reserves Random Game Length Night Fighting (Turn 1)
Before Game Start
Place 5 objectives on the board. One in the center of each table quarter, and one in the center of the Secondary Objective Kill Points table. In order to win this goal, one opponent must outscore the other by 3 or more KP; if the difference in Discuss with your opponent the terrain on the board so both players KP scored is 2 or fewer, this goal is tied.
understand which terrain pieces are Tertiary Objective Control Objectives which types of terrain. In order to hold an objective, a SCORING unit must be within 3 of its edge. If an enemy unit is also within 3 of its edge, an objective is CONTESTED, and neither side controls it. When determining if an objective is held or contested, ignore all terrain/model heights. The opponent holding the most objectives at the end of the game wins this goal; if an equal # are held, this goal is tied.
Mission 3
Deployment
Spearhead
Victory Conditions
Primary Objective Control Objectives In order to hold an objective, a SCORING unit must be within 3 of its edge. If an enemy unit is also within 3 of its edge, an objective is CONTESTED, and neither side controls it. When determining if an objective is held or contested, ignore all terrain/model heights. The opponent holding the most objectives at the end of the game wins this goal; if an equal # are held, this goal is tied.
Mission Special Rules
Deep Strike Infiltrate & Scouts Reserves Random Game Length
Before Game Start
Secondary Objective Table Quarters Place 5 objectives on the board. A quarter is captured when you hold a VP One in the center of each table preponderance in it at the end of the game. quarter, and one in the center of the SCORING units count as worth their full VP value retable. gardless of damage sustained If a unit is partially in multiple quarters, it is considered in Discuss with your opponent the whatever quarter contains a majority of the unit; if no terrain on the board so both players quarter contains a majority, randomly determine which understand which terrain pieces are quarter it is in which types of terrain. If a single model unit straddles quarters, randomize which quarter that model is in The opponent controlling the largest number of table quarters at the end of the game wins this goal; if each opponent controls the same number of table quarters, this goal is tied. Tertiary Objective Kill Points In order to win this goal, one opponent must outscore the other by 3 or more KP; if the difference in KP scored is 2 or fewer, this goal is tied.
Tournament Score Sheet
Mission 3
Your Name: _______________________ Your Opponent: _________________________________ How Did You Do? Primary Objective: Secondary Objective: Tertiary Objective: W / D / L W / D / L W / D / L How many Victory Points did you kill? __________________________________
Mission 2
Your Name: _______________________ Your Opponent: _________________________________ How Did You Do? Primary Objective: Secondary Objective: Tertiary Objective: W / D / L W / D / L W / D / L How many Victory Points did you kill? __________________________________
Mission 1
Your Name: _______________________ Your Opponent: _________________________________ How Did You Do? Primary Objective: Secondary Objective: Tertiary Objective: W / D / L W / D / L W / D / L How many Victory Points did you kill? __________________________________
Vote for Players Choice Best Painted
Your Name:____________________________ Vote for Best Painted: _____________________________