LOG STARTED - APP v1.4.
3 HT_MAIN:fullScreenHandler - screenWidthMult=1, screenHeightMult=1GameIcon::setIc onType - setting game icon category="", subcategory=""GameMenu::show - displayin g main menuGameMenu::onNewClick - NEW GAME clickedGameHelper::loadProfile - no p rofile file for name=khklhj, creating blank profileHT_MAIN::onEnterFrame - about to load a gameHT_MAIN::loadSaveGame - request to load save name=""GameMain::loa dSaveGame - loading GameMain instance from xml - save name=""GameMain::reset - r esetting GameMain instanceGameMain::reset - finished resetting GameMain instance GameMain::loadSaveGame - creating new bitmap datasGameMain::initMainObject - ini tializing objects - save name=""GameMain::initMainObject - loading game quadsGam eMain::initMainObject - adding decorationsGameMain::initMainObject - loading gea r quadsGameMain::initMainObject - making paths out of roadsGameMain::initMainObj ect - adding pedestrians to random path nodesGameMain::initMainObject - setting cash, resources, time, etcGameMain::initMainObject - creating top and bottom bar sGameMain::initMainObject - finished initializing objects - save name=""GameMain ::loadSaveGame - setting up calendarGameMain::loadSaveGame - getting notificatio n windowGameMain::loadSaveGame - creating new movie resultsGameMain::loadSaveGam e - creating new game quads selectionGameMain::loadSaveGame - loading config val uesGameMain::loadSaveGame - getting windowsGameMain::loadSaveGame - creating soc ketGameMain::loadSaveGame - setting up tutorialGameMain::loadSaveGame - starting tutorialGameTutorial::start - tutorial startedGameMain::loadSaveGame - setting emergency valuesGameMain::loadSaveGame - creating set/gear cardGameMain::loadSav eGame - creating historyGameMain::loadSaveGame - loaded existing historyGameMain ::loadSaveGame - finished loading GameMain instance from xml - save name=""-------------------------------------------------------------------------------------------------------------GameTutorial::goToNextInstruction - completed instruct ion, type=previewsGameTutorial::goToNextInstruction - completed instruction, typ e=cardsGameTutorial::goToNextInstruction - completed instruction, type=delayGame Tutorial::goToNextInstruction - completed instruction, type=startNewspaperClosed GameTutorial::goToNextInstruction - completed instruction, type=sayAdvisor::end - user clicked nextGameTutorial::goToNextInstruction - completed instruction, ty pe=sayDelayGameTutorial::goToNextInstruction - completed instruction, type=untar getGameTutorial::goToNextInstruction - completed instruction, type=sayAdvisor::e nd - user clicked nextGameTutorial::goToNextInstruction - completed instruction, type=sayDelayGameTutorial::goToNextInstruction - completed instruction, type=sa yAdvisor::end - user clicked nextGameTutorial::goToNextInstruction - completed i nstruction, type=sayDelayGameTutorial::goToNextInstruction - completed instructi on, type=previewsGameTutorial::goToNextInstruction - completed instruction, type =targetQuadsGameTutorial::goToNextInstruction - completed instruction, type=show ArrowGameTutorial::goToNextInstruction - completed instruction, type=sayAdvisor: :end - user clicked end/skipGameTutorial::goToNextInstruction - completed instru ction, type=buildQuadGameTutorial::goToNextInstruction - completed instruction, type=previewsGameTutorial::goToNextInstruction - completed instruction, type=hid eArrowsGameTutorial::goToNextInstruction - completed instruction, type=sayDelayG ameTutorial::goToNextInstruction - completed instruction, type=previewsGameTutor ial::goToNextInstruction - completed instruction, type=targetQuadsGameTutorial:: goToNextInstruction - completed instruction, type=showArrowGameTutorial::goToNex tInstruction - completed instruction, type=sayGameTutorial::goToNextInstruction - completed instruction, type=buildQuadGameTutorial::goToNextInstruction - compl eted instruction, type=previewsGameTutorial::goToNextInstruction - completed ins truction, type=hideArrowsGameTutorial::goToNextInstruction - completed instructi on, type=targetQuadsGameTutorial::goToNextInstruction - completed instruction, t ype=previewsGameTutorial::goToNextInstruction - completed instruction, type=targ etQuadsGameTutorial::goToNextInstruction - completed instruction, type=showArrow GameTutorial::goToNextInstruction - completed instruction, type=sayGameTutorial: :goToNextInstruction - completed instruction, type=buildQuadGameTutorial::goToNe xtInstruction - completed instruction, type=previewsGameTutorial::goToNextInstru ction - completed instruction, type=hideArrowsGameTutorial::goToNextInstruction - completed instruction, type=sayDelayGameTutorial::goToNextInstruction - comple ted instruction, type=sayGameTutorial::goToNextInstruction - completed instructi
on, type=sayDelayGameTutorial::goToNextInstruction - completed instruction, type =untargetGameTutorial::goToNextInstruction - completed instruction, type=targetX YGameTutorial::goToNextInstruction - completed instruction, type=showArrowXYGame Tutorial::goToNextInstruction - completed instruction, type=delayGameTutorial::g oToNextInstruction - completed instruction, type=sayGameTutorial::goToNextInstru ction - completed instruction, type=previewsGameTutorial::goToNextInstruction completed instruction, type=placeSetGameTutorial::goToNextInstruction - complete d instruction, type=hideArrowsGameTutorial::goToNextInstruction - completed inst ruction, type=sayGameTutorial::goToNextInstruction - completed instruction, type =previewsGameTutorial::goToNextInstruction - completed instruction, type=buildSe tIndexGameTutorial::goToNextInstruction - completed instruction, type=sayDelayGa meTutorial::goToNextInstruction - completed instruction, type=sayGameTutorial::g oToNextInstruction - completed instruction, type=cardsGameTutorial::goToNextInst ruction - completed instruction, type=hideArrowsGameTutorial::goToNextInstructio n - completed instruction, type=placeScriptOnSetGameTutorial::goToNextInstructio n - completed instruction, type=showStarMatchGameTutorial::goToNextInstruction completed instruction, type=starMatchClosedGameTutorial::goToNextInstruction completed instruction, type=sayGameTutorial::goToNextInstruction - completed ins truction, type=cardsGameTutorial::goToNextInstruction - completed instruction, t ype=placeActorOnScriptGameTutorial::goToNextInstruction - completed instruction, type=sayGameTutorial::goToNextInstruction - completed instruction, type=startFi lmingGameTutorial::goToNextInstruction - completed instruction, type=sayGameTuto rial::goToNextInstruction - completed instruction, type=cashOutGameTutorial::goT oNextInstruction - completed instruction, type=sayGameTutorial::goToNextInstruct ion - completed instruction, type=movieResultsClosedGameTutorial::goToNextInstru ction - completed instruction, type=sayGameTutorial::goToNextInstruction - compl eted instruction, type=stickerAddedClosedGameTutorial::goToNextInstruction - com pleted instruction, type=sayGameTutorial::goToNextInstruction - completed instru ction, type=sayDelayGameTutorial::goToNextInstruction - completed instruction, t ype=endOfTutorialGameTutorial::goToNextInstruction - completed instruction, type =closeMovieResultsGameTutorial::goToNextInstruction - completed instruction, typ e=previewsGameTutorial::goToNextInstruction - completed instruction, type=hideAr rowsGameTutorial::goToNextInstruction - completed instruction, type=shutUpGameTu torial::goToNextInstruction - completed instruction, type=untargetGameTutorial:: goToNextInstruction - tutorial completeGameTutorial::executeTip - saying "Build a workshop to unlock a BACKLOT where you can build SETS!"GameHistory::addEvent added to history: <event year="1" day="32" name="built" quads="writer" index="4 " cash="90000"/>GameMenu::show - displaying main menuGameMenu::onNewClick - QUIT clicked