Codex Squats
In the core systems of long forgotten realms an old remenat of the Imperium survives...
The Squats are the decendants of colonists sent to the galactic core in search of new wealth and resourses. The long years of isolation and a high gravity inviroment has yielded a stocky, bitter race of men. With the recedence of the warp storms around the Eye of Terror they have slowly been reestablising contact with their galactic bretheren.
Before we begin it must be stated that this codex is not supported by GW in any way and is intended to be for the entertainment of myself and others in my group of peers. The art in this fandex is borrowed from the internet and all images are the property of their creators, credit is printed when posable.
Squat Spec Rules Slow and purposeful, However their movement is at a -1" to walk/run and a -2" to charge (you cannot go below a movement of 1") Preferred Enemy (Orks/Tyranids) Stubborn Weapon Specialists (Hq and Elite only) All weapons with Axe or Hammer in the name are weilded at the models own Initiative _____________________________________________________________ ___HQ Lord of the Hold 0-1 150pts Ws Bs S T W I A Ld Sv 6 5 4 4 4 4 4 10 3+ Spec Rules Independant Character Master of Tactics The Lord of the Hold my chose to pass or fail any moral check he is called uppon to make. All Squat units with line of sight to the Lord also benifit from this rule (We must not fail our Lord!) Equipment Power Armor Stormbolter & Thunder Hammer Frag and Krack grenades
Upgrades Exo-Armor 10pts Replace Storm bolter with Plasma Gun 10pts Stormshield or Extra Thunder Hammer 15pts The Lord may take any Vehicle with a transport capacity as a dedicated transport at cost.________________________________________________________ ______ Master of the Forge 110pts Ws Bs S T W I A Ld Sv 4 5 4 4 2 4 2 10 2+ Spec Rules Independant Character Bolster defences Cheif Mech MotF may repair any friendly vehicle it is in contact with on a 4+ Equipment Conversion Beamer and Thunder Hammer Frag and Krack grenades Master of the Forge may take any vehicle with a transport capacity as a dedicated transport at cost. _____________________________________________________________ ___Living Ancestor 100pts (0-2) Ws Bs S T W I A Ld Sv 5 4 4 4 2 4 2 10 3+ Spec rules Psyker (2) Independant Character Psychic powers Crush 1wc Equipment Power Armor
Psychic Hood Boltgun Boltpistol Frag and Krack grenades Force Axe Upgrades The ancestor may be equiped with Exo-armor for 20pts and my replace his Boltgun & Bolt Pistol with a Storm Shield for 10 pts The Living Ancestor may take a Gargantuan, Rhino or Razorback as a dedicated transport at cost. _____________________________________________________________ ___ Elites Spider Tank 115 pts WS BS S F S R I A HP 4 3 5 11 11 10 3 2 2 Spec rules Vehicle (Walker) Nimble Limbs May move through all but dangerous terain with out making a terain check Equipment TL Auto Cannons Upgrades Extra Armor 15 pts Heavy flamer 10 pts Smoke Launchers 5 pts _____________________________________________________________ ___ Exo-Armor Squats 175 pts 0-3 Ws Bs S T W I A Ld Sv 4 3 3 4 2 4 2 9/8 2+ One Sgt and 4 Exo-Squats
you may include up to 10 more Exo-Squats at a cost of 35 pts a model Spec Rules Exo Armor Works like Terminator Armor however it does not grant a Inv save and cannot telliport. add +1 to the wound characteristic (already in the profile) Equipment Storm Bolter and Power Axe Upgrades You may replace the Power Axe on any model with ThunderHammer for 5pts a model You may Replace Storm Bolter on any model with a Storm Shield for 15pts Dedicated Transport The Exo-squats may take a Garantuan or Land Raider as a dedicated transport at cost _____________________________________________________________ ___Slayers 10 pts per Ws Bs S T W I A Ld Sv 4 3 3 4 1 3 1 9/8 3+ 5-15 Clansmen Equipment Power Armor & Bolt Pistol Frag&Krack grenades Options Sgt 10pts Lasgun 1 pt per or Boltgun 3 pts per Storm shields & Poweraxes 15 pts per Replace Power Axe with Thunder Hammer 10 pts per Second Boltpistol 1 Pt per Slayers may be asigned as a bodyguard to any Hq. If you chose to do so then they count as part of his unit and do not occupy any additional slots.
______________________________________________________________ Troops Clansmen 10 pts per Ws Bs S T W I A Ld Sv 4 3 3 4 1 3 1 9/8 3+ 10-20 Clansmen Equipment Power Armor & Bolt Pistol Options Sgt 10pts Frag&Krack grenades 2 pts per Lasgun 1 pt per or Boltgun 3 pts per For every 10 Clansmen you may include one Spec weapon Flamer Free Storm bolter 5pts Plasma gun 20 pts For every 10 Clansmen you may include one Heavy weapon Missile launcher Free Heavy Bolter 10 pts Lascannon 20 pts Plasmacannon 30 pts _____________________________________________________________ _ Scout 10 pts per Ws Bs S T W I A Ld Sv 4 3 3 4 1 3 1 9/8 4+ 10-20 Clansmen Spec Rules Scouts Equipment Bolt pistol Reenforced Flack Armor (This is the traditional Squat armor of Leather and Steal plate and is often worn over the Power Armor in other units)
Options Sgt 10 pts Frag&Krack grenades 2 pts per Lasgun 1 pt per Boltgun 3 pts per Shotgun 2 Pts per Boltpistol & CCW for 3 pts per Cammo cloak for 1 pt per Sniper Rifle 5 pts per For every 5 Clansmen you may include one Heavy weapon Missile launcher Free Heavy Bolter 10 pts Lascannon 20 pts Plasma cannon 30 pts Scouts may also be taken as a Fast attack option _____________________________________________________________ ___ Dedicated Transports All infantry units may select a transport option from this list at cost. Models in Exo-Armor cout as Two for transport purposes. Rhino 30 pts F S R Bs Hp 11 11 10 3 3 Spec Rules Vehicle (tank) Transport (10) Equipment Stormbolter Smoke Launchers Searchlight Options Dozer Blade 5pts Extra Armor 15 pts
Tinkerer Crew 20 pts The Squats are incouragable fixers and builders and some have a Knack for field repair. the vehicle Gains the "It will not Die" spec rule _____________________________________________________________ __Razorback 40 pts F S R Bs Hp 11 11 10 3 3 The Squat Razorback arrient is taken from the mining cars built on a Rhino chassis. the front hull mounted Convertion Beamer drill assembly it replaced with Standard Imperial weaponry. Because of the mount they have a lower profile but the main weapon only has a 45 degree firing arc. Spec Rules Vehicle (tank) Transport (10) Equipment TL Heavy Bolter Smoke Launchers Searchlight Options Dozer Blade 5pts Extra Armor 15 pts Tinkerer Crew 20 pts The Squats are incouragable fixers and builders and some have a Knack for field repair. the vehicle Gains the "It will not Die" spec rule Replace the TL heavy Bolter with Tl PLasma Cannons 40 pts TL Lascannon 35 pts TL Assault Cannons 35 pts _____________________________________________________________ __Gargantuan Heavy Transport 100 pts 0-2 F S R Bs Hp
11 11 10 3 3 Spec Rules Vehicle (tank) Transport (20) Equipment TL Heavy Bolter Smoke Launchers Searchlight Options Dozer Blade 5pts Extra Armor 15 pts Tinkerer Crew 20 pts The Squats are incouragable fixers and builders and some have a Knack for field repair. The vehicle Gains the "It will not Die" spec rule Replace the TL heavy Bolter with Tl PLasma Cannons 40 pts TL Lascannon 35 pts TL Assault Cannons 35 pts You may replace the main weapon with a pintle mouted heavy bolter for free. if you choose to do so you may transport an extra 5 models _____________________________________________________________ ___Fast Attack Gyrocopter 100 F S R BS HP 11 10 10 3 2 Gyrocopter Squadren consist of 1-3 Gyrocopters Spec rules Vehicle (flyer/skimmer) jink Deepstrike (if Senario allows) Equipment TL Autocannons
Upgrades You may equip the Gyrocopter with a TL misslile launcher for 10pts You may exchange the Autocannons on one Gyrocopter in the squadren with a TL multimelta for free _____________________________________________________________ ___Scouts 10 pts per See Scout troop entry _____________________________________________________________ __Heavy Thunderers Ws Bs S T W I A Ld Sv 4 3 3 4 1 3 1 9/8 3+ 10-30 Clansmen Equipment Power Armor & Bolt Pistol Options Sgt 10 pts Frag&Krack grenades 2 pts per Lasgun 1 pt per or Boltgun 3 pts per Up to 4 models may be equiped with the following Plasma cannon 20pts Multimelta 15pts Heavy Bolter or Heavy flamer 5pts per _____________________________________________________________ ___ Squat Land Raider 180 pts F S R Bs Hp 14 14 14 3 4 Spec Rules Vehicle (tank) Assault Vehicle Transport (16) Equipment
Stormbolter (hull) Two Hurricane bolters (Sponsons) Smoke Launchers Frag assault launchers Searchlight Options Dozer Blade 5pts Extra Armor 15 pts Tinkerer Crew 20 pts The Squats are incouragable fixers and builders and some have a Knack for field repair. The vehicle Gains the "It will not Die" spec rule Replace the Storm bolter with a Multimelta 10 pts Replace the Hurricane bolters with Heavy Flamers Free TL heavy bolters 15 pts Assaultcannons 35 pts TL lascannons 40 pts Plasma Cannons 40 Pts _____________________________________________________________ ___ Dreadnaught Ws Bs S F S R I A HP 4 3 6 12 12 10 3 2 3 Spec rules Vehicle (walker) Move through cover Equipment Multi melta Dread CCW Seachlight Smoke launchers Options Hull mounted Flamer 3 pts
Replace multi melta with TL Heavy Flamer Free TL Heavy Bolters 5 pts Assault cannon 10 pts Dread CCW 10 pts TL lascannon 30 pts Relace Dread CCW with TL Heavy Flamer Free TL Heavy Bolters 5 pts Assault cannon 10 pts Typhoon missile launcher 20 pts TL lascannon 30 pts _____________________________________________________________ ___Vindicator 115pts F S R Bs Hp 13 11 10 3 3 Spec Rules Vehicle (tank) Equipment Storm Bolter Smoke Launchers Searchlight Demolisher cannon Options Dozer Blade 5pts Siege Shield 10 pts Extra Armor 15 pts Tinkerer Crew 20 pts The Squats are incouragable fixers and builders and some have a Knack for field repair.