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SanGuoSha Expansion

This document summarizes the cards and abilities in the San Guo Sha card game. It includes basic attack cards, tool cards, equipment cards for armor and weapons, and character abilities for various figures from the Three Kingdoms period of China. Character abilities range from extra attacks, health regeneration, special card uses, and more. The game involves battling other characters using these cards and abilities strategically.

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0% found this document useful (0 votes)
2K views36 pages

SanGuoSha Expansion

This document summarizes the cards and abilities in the San Guo Sha card game. It includes basic attack cards, tool cards, equipment cards for armor and weapons, and character abilities for various figures from the Three Kingdoms period of China. Character abilities range from extra attacks, health regeneration, special card uses, and more. The game involves battling other characters using these cards and abilities strategically.

Uploaded by

Monocle Max
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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San Guo Sha

Basic Cards

ATTACK Normal ATTACK which do one damage if not dodged or any other bonus is in effect

LIGHTNING ATTACK Differ normal attack in two scenarios, 1: People shackled together suffer same damage 2: Can hit RATTAN ARMOR

FIRE ATTACK The only difference between fire attack and lightning is that fire attack does 2 damage to rattan armor when hitting instead of 1

PEACH give yourself during your action phase one life or save any player when they are at point of death at any time. You cannot give others life during your action phase.

DODGE DODGE an ATTACK. Thats all it does

Wine Can be used before an attack to add 1 damage or save yourself (not anyone else) when at point of death.

Tool Cards

DISMANTLE Destroy any card on the field or someones hand.

DUEL Choose someone to duel with, that player start to use ATTACK last one who doesnt use ATTACK loses one life. (Can be negated before any attack card is played)

PEACH GARDEN Everyone receive one life, cannot exceed maximum life.

DURESS Choose someone with a weapon equipped to attack a player within his range, If he/she do not attack you will receive the weapon.

STEAL Steal a card within Physical Range from the field or someones hand.

RAIN OF ARROWS Everyone (except user) need to dodge or negate or lose one point of life.

Tool Cards

HARVEST Open one card for each player, start from user and go counterclockwise to choose card can negate for single players at any time, That player will skip taking card

NEGATE Negate the effect of a tool-card (multi-effect tool cards will just negate for a single player) Can negate a NEGATE card.

BLAZE How to use blaze: Pick a player with cards in his/her hand, that player then have to show one of his/her cards in hand to everyone. By throwing a card of the same suit, you can make 1 point of fire element damage to that player.

BARBARIANS - Everyone except user need to use one attack, negate or lose one life.

IRON SHACKLES Either Shackle 2 people together or unshackle-2 people out. You can also choose to redraw it for another card.

DRAW Draw 2 cards from the top of the deck.

Time-Delay Tool Cards

RATIONS DEPLETED >>Judgement<< This card can just be put within physical range. At the beginning of the players turn, he or she have to judge a card, If opened card is not the suit >Clubs<, he or she will skip his/her drawing phase

ACEDIA >>Judgement<< If opened card is not the type >Heart< - skip the action phase for one turn (drawing phase + discard are still played)

Lightning >>Judgement<< Start by putting on your equipment area; in the start of next round if opened card >Spades 2-9< lose 3 life else pass it to your right

EQUIPMENT - ARMOR

EIGHT TRIGRAMS - >>Judgement<< If opened card is >Red<, this will work as a DODGE card

SILVER LION HELMET All damage is limited to maximum 1, meaning Lightning, drunken attack and similar will just do 1 damage, Whenever this card is unequipped you gain one health.

RATTAN ARMOR BARBARIANS, RAINING ARROWS and normal ATTACK has no effect on you, Fire elemental attacks do an additional damage. No defense against any kind of Lightning damage

REN WANG SHIELD All Black suited ATTACK cards have no effect on you.

EQUIPMENT - WEAPONS

Gender Double Swords When attacking a Character of opposit gender Ask attacked player to choose one of the options: discard a card of his/her choise or Let you take a card from the deck.

Heaven Scorcher Halberd If ATTACK card is the last card on your hand you can target up to three different players within your attack range.

FROST BLADE - When your ATTACK strikes you can choose to discard any 2 cards of your choise instead of doing the damage

BLUE STEEL BLADE Ignores attacked players armor

ROCK CLEAVING AXE If ATTACK is evaded you can choose to discard two cards to make the ATTACK unable to DODGE

Green Dragon Crescent As long as your ATTACKS are DODGED you can continue attack the same target, you cannot make any other action between each attack.

EQUIPMENT - WEAPON

ZHU GE CROSSBOW You can use ATTACK as many times as you want.

SERPENT HALBERD You can choose to ATTACK by discarding two cards for the same effect as an attack card, the color of the attack is determined from what cards that are discarded.

ANCIENT SCIMITAR When your attacks causes damage to your victim, the damage is increased by 1 if he or she does not have any on hand cards

SILVER MOON LANCE Whenever you use or discard a black-suited card outside of your turn you can immediately ask someone within your attacking range to play a DODGE, or else he loses a life.

FEATHERED FAN You can choose to add fire elemental to normal attacks.

UNICORN BOW If your ATTACK hits you can choose to remove any equipped horse of the damaged player.

Liu Bei (M)

Elder Zhuge Liang(M)

Zhao Yun(M)

Ability 1: Liu Bei can give any amount of cards to any number of players if giving two or more cards he will regain one life RULER Ability: Liu Bei can ask any Shu (same clan (red)) to use an Attack card for him the attack is still made by Liu Bei.

Ability 1: Zhu Ge can open X number of cards from deck (X = number of players still in play (max 5)) and change the order of the cards, he can also put some (or all) cards to the bottom of the deck Ability 2: <ENFORCED> When Zhu Ge has no cards on hand; he cannot be the target of ATTACK or DUEL.

Ability: Zhao Yun can use ATTACK as DODGE and vice versa.

Zhang Fei (M)

Ability: Chang Fei can use ATTACK as many times that he want to.

Guan Yu(M)

Huang Yue Ying(F)

Ma Chao(M)

Ability: Every card with a Heart or Diamonds suit can be used as an ATTACK card.

Ability 1: Whenever using a non-time-delay tool card you can immediately draw a card from the deck Ability 2: Tool cards are not restricted by physical range.

Ability 1: <ENFORCED> Ma Chao will always be -1 distance in any range calculation (stack with -1 horse) Ability 2: >>Judgement<< - Whenever Ma Chao uses ATTACK you may open top card if the opened card is >Red< suit the attack cannot be dodged.

Younger Zhu Ge Liang(M)

Pang Tong(M)

Huang Zhong(M)

Ability 1: If no armor is equipped he has default Eight Trigrams (Look it up in the Armor equipment) Ability 2: All >Red< cards can be used as Blaze Ability 3: All>Black< cards can be used as Negate.

Ablity 1: All >Clubs< cards can be used as Iron Shackle it can also be redrawn (discard and replace) Ability 2: <ONCE PER GAME> When Pang Tong is at brink of death he can discard all cards Equipped and on hand and resurrect himself to full life.

Ability: During his own Action phase, Huang Zhongs attack cannot be dodged under the following two circumstances: 1. The targets on-hand cards is less than Huang Zhongs attack range 2. The targets on-hand cards is more or equal to Huang Zhongs life points.

Wei Yan(M)

Meng Huo(M)

Zhu Rong(F)

Ability: <ENFORCED> Whenever Wei Yan causes damage to any player within physical range of 1, he regains 1 unit of health for every 1 unit of damage caused. NOTE: -1 horse reduces physical range to others and barbarian and raining arrows also hit within physical range and take part of the outcome.

Ability 1: <ENFORCED> The tool card BARBARIANS have no effect on Meng Huo He will be considered the source of any damage caused by the use of BARBARIANS. Ability 2: If Meng Huo is not at full health he can instead of drawing phase you can choose to flip X cards from the deck (X equal to missing health), for each Heart he will gain one life and any other will be put to his hand. NOTE: The cards with a heart will be discarded.

Ability 1: <ENFORCED> The tool card BARBARIANS have no effect on Zhu Rong She will retrieve the BARBARIANS card after everything is calculated NOTE: If Cao Cao is damaged he has first priority to get the BARBARIANS card. Ability 2: <POINT DUEL> Whenever Zhu Rongs ATTACK hits she can choose to Points Duel with the same target If she wins she gets to take 1 card (on hand or equipped) from that player and keep it this cannot be negated.

Fa Zheng(M)

Ma Su(M)

Xu Shu(M)

Ability 1: <ENFORCED> Whenever any other player regains your healt by 1 unit he can draw a card, whenever doing damage to you he must give a card suit of >Hearts< or suffer 1 point of life. Ability 2: Once every turn, in your action phase,you can give a player a card of suit >hearts<, take another card from that player and give it to another player (you can give it to yourself).

Ability 1: During Action phase once per turn IF your number of on-hand cards is higher than maximum life you can look at the three top cards and if you want to you can display any card of the suits >hearts< and keep it, other ways you can still change the order of these cards. He cannot put them to the bottom of the deck Ability 2: <ENFORCED> Whoever kills you must immediately throw every on-hand and equipped card.

Ability 1: <ENFORCED> Except Time-delayed tool cards, any tool card played by you have no effect on other players and tool cards that others play have no effect on you. Ability 2: Once per turn you can discard up to three cards, you can then let another player draw the same amount of cards, if you discard three of the same type (basic, toolcard (time-delayed or nontime-delayed) or equipment) you will gain one life.

Liu Shan (M)

Jiang Wei(F)

beginning of his turn (X = players still alive, Max 5 cards)

Ability 1: <ENFORCED> Whenever other player targets an ATTACK on you, he/she must discard a basic card or the ATTACK has no effect on you Ability 2: You can skip your action phase, play your discard phase and before ending your turn, discard another card and choose a player to IMMEDIATELY play one extra turn. RULER Ability: <AWAKENING> At start of your turn, if your health is the lowest among everyone still alive permanently increase you max life by one, gain one point of life and gain Rouse Liu Beis ruler ability. (You can ask any Shu to play an attack card for you)

Ability 1: Once per turn, you can pick a player that is within range to attack you That player can choose to attack you using ANY ATTACK card (normal, fire, lightning), if the player does not attack you, you can discard one of his/her cards (on hand or equipped) NOTE: you cannot remove acedia or lightning with this, since it is not one of the targets OWN cards Ability 2: <AWAKENING> At the start of your turn if you have no on-hand cards you can choose to forgo to draw two cards, increase your health by 1 and reduce your maximum health by 1 this will also give you permanently Elder Zhuge Liangs ability where he can see X cards at

Cao Cao (M)

Guo Jia(M)

Si Ma Yi(M)

Ability 1: Cao Cao can immediately acquire the cards that resulted in him suffering damage. Note: Losing a duel started by him will give him back the Duel card RULER Ability: As the role of RULER, Cao Cao can ask any Wei character to use DODGE for him.

Ability 1: Guo Jia can obtain any judgment card that he flips over. Ability 2: For every 1 unit of damage that Guo Jia receives, he can draw 2 cards from the deck, he can then choose to give away any of the cards taken to any player.

Ability 1: Whenever he receives any damage from a player he can take one card from the source (equipment or on-hand) Ability 2: Si Ma Yi can replace a judgment card from one on the hand He will not acquire the original Judgment card to his hand.

Xia Hou Dun(M)

Xu Chu(M)

Dian Wei(M)

Ability: Every time he suffers damage, he can choose to flip a judgement card. If the judgement is not the suit of hearts, the source player that caused the damage can choose 1 of 2 options. Option 1: Lose 1 unit of health Option 2: Discard any 2 on-hand cards (chosen by the source player, and not Xia Hou Dun).

Ability: Xu Chu can choose to draw 1 card less in his drawing phase. If he chooses to do so, any ATTACK and DUEL that he uses in the action phase results in 1 additional unit of damage to his opponent.

Ability: Once during your action phase, you can inflict 1 unit of damage by reducing 1 point of your life or discard 1 weapon, equipped or in hand.

Zhang Liao(M)

Ability: In the drawing phase, Zhang Liao can skip drawing cards from the deck and instead draw 1 card each from maximum 2 different players.

Zhen Ji(F)

Xun Yu(M)

Cao Ren(M)

Ability 1: Every black card on hand can be used as dodge at any time Ability 2: At the beginning of her turn, before judgement phase, Zhen Ji can choose to flip a judgement card. If the judgement card is black she kan keep it on hand, she can continue draw until a red card is opened, she cannot keep that card.

Ability 1: <POINT DUEL> Once per turn you can target someone with higher current health than you to point duel with, if you win that player will causes instant damage to another player within his range of your choice, if you lose, that player will damage you 1 point Ability 2: For every 1 point of life that Xun Yu suffers he can choose any player to draw from deck until he/she has cards in hand = maximum life.

Ability: After Discard Phase of your turn you can choose to draw three cards This will make you skip your entire next round, no drawing, no action, no discard, no judgmenet No anything.

Xia Hou Yuan(M)

Cao Pi(M)

Xu Huang(M)

Ability: Xia Hou Yuan can use either or both of the following options, when any of the options are activated it is equivalent to using an ATTACK card on any player (no distance limits) 1: Skip his judgement and drawing phase 2: skip his action phase as well as discarding one equipment card This is not same as using ATTACK card. Meaning if he skip judgement and drawing phase to attack someone he can still use an ATTACK card during action phase

Ability 1: When someone die Cao Pi can immediately take every on-hand and equipment card of that player Ability 2: <FLIP> Everytime Cao Pi suffers damage he can force any player to draw X cards (X equal to total lost life points) That player then have to flip his character card RULER Ability: Whenever any of same kingdom judge a card and the suit is black they can let Cao Pi draw a card.

Ability: During the Action phase Xu Huang can use any Basic cards or Equipment cards that is black as RATIONS DEPLETED the range of Rations Depleted is increased by 1

Cao Zhi(M)

Yu Jin(M)

Zhang Chun Hua(F)

Ability 1: When other players discard or flip judgment cards with clubs into the discard pile, you can take them Ability 2: <FLIP>, When your character card is facing up you can choose to flip over your character card and this will be considered as having used WINE. When you suffer damage while your character card is facing down you can choose to flip it to face up again.

Ability: <ENFORCED> When you have no armor equipped, black suited ATTACK cards have no effect on you. Note that BLUE STEEL BLADE does not ignore this ability due to it not being considered as Armor but an ability. NOTE: Younger Zhuge Liangs first ability is considered as Armor and can be ignored by BLUE STEEL BLADE.

Ability 1: <ENFORCED> The damage made is made out of nowhere and with no source, meaning you cannot draw cards after killing a rebel, no counter abilities will trigger etc, Cao Cao cannot take the card that made the damage because that card is not regarded as the source of the damage Ability 2: Your minimum hand size can be no less than your points of lost life. (If having 1 life and 2 cards and using one of them you will gain one more using peach will heal yourself before and you will go to 1 lost life and 1 card left)

Deng Ai(M)

Zhang He(M)

Yang Xiu(M)

Ability 1: <Judgement> Everytime you lose a card (playing or losing) outside of your turn, open top card in deck and if its NOT the suit of hearts add it on Deng Ai, every stacked card work as a -1 horse Ability 2: <AWAKENING>; In beginning of your turn, if you have 3 or more terrains (ability 1) you Must reduce your max life by 1 and you gain the ability Blitz Every Terrain can be used as STEAL.

Ability: You can discard one card to skip a phase (except beginning and ending phase) If you skip Drawing phase you can instead draw one card from maximum two other players If you skip Action phase you can relocate a card in equipment area to some other place.

Ability 1:When you are targeted by a tool card that also affect others you can draw a card, if you do, that tool card has no effect on you. Ability 2: Whenever you receive damage you can voice out a card, that card can no longer be used this round.

Sun Quan (M)

Da Qiao(F)

Gan Ning(M)

Ability 1: During the action phase, Sun Quan can discard any number of his cards on-hand and equipped and draw the same amount from the deck only once each turn RULER Ability: <ENFORCED> When Sun Quan is rescued from the brink of death by other Wu characters via PEACH he recovers 1 additional health.

Ability 1: in the action phase, Da Qiao can choose to use any card (on hand or equipped) with a diamond suit as ACEDIA (Prison) Ability 2: Whenever Da Qiao is the target of ATTACK she can discard any card (Equipped or on hand) and divert the ATTACK to a player within her attacking range, the player cannot be the source of the ATTACK.

Ability: During the action phase, Gan Ning can choose to use any of his cards (on hand or equipped) that is black as DISMANTLE (Destroy).

Huang Gai(M)

Lu Meng(M)

Lu Xun(M)

Ability: During the action phase, Huang Gai can choose to lose 1 unit of health and draw 2 more cards from the deck, this ability can be used repeatedly in a turn.

Ability: If Lu Meng does not use or play any ATTACK cards during his action phase, he can skip the discard phase.

Ability 1: <ENFORCED> Lu Xun cannot become the target of STEAL and ACEDIA Ability 2: Whenever Lu Xun loses or uses his last on-hand card he can immediately draw one card from the deck.

Sun Shang Xiang(F)

Zhou Yu(M)

Tai Shi Ci(M)

Ability 1: She can during the action phase discard 2 on-hand cards and pick any male that is not on full health and give both her and the male 1 health (only if the male Hero is not at full life). Ability 2: Whenever an equipment is removed from her items area she can immediately draw 2 new cards this also apply if changing equipment card.

Ability 1: <ENFORCED> He will draw 1 additional card during his drawing phase Ability 2: Once per turn, during the action phase, Zhou Yu can ask any one player to guess a suit (hearts, diamonds, clubs or spades). That player will then take a card from Zhou Yus on-hand cards and show everyone, if he/she guesses the wrong suit he/she will lose one life.

Ability: POINT DUEL; once per turn he can point duel someone, If he win: Tai Shi Ci will have unlimited attacking range He can use 1 additional ATTACK card Each ATTACK can target 1 additional character If he lose: He cannot use ATTACK at all for that round.

Xiao Qiao(F)

Zhou Tai(M)

Sun Jian(M)

Ability 1: Whenever she receives any damage she can choose to pass the damage to any other player by discarding a card of suit >Hearts<, The victim cannot dodge and get to draw cards equal to lost life points Ability 2: <ENFORCED> All cards with a suit of >Spades< will Always be regarded as the suit of >Hearts< as long as its part of Xiao Qiaos action.

Ability: When Zhou Tais health reaches zero, one card must be flipped from the deck and placed on his character card. Zhou Tai is not considered dead, and the game goes on. Whenever two of the same number is placed on him, unless someone or the player himself use peach or wine to remove the last flipped card, he will die. He cannot keep any cards during discard since he is considered having 0 life points.

Ability: in the beginning of his turn, once per turn he can force another player to do one of the following, X equal to number of lost lives he currently has 1: Draw X cards and discard 1 card 2: Draw 1 card discard X cards. and

Lu Su(M)

Ling Tong(M)

Wu Guo Tai(F)

Ability 1: Lu Su can choose to draw 2 additional cards in drawing phase, if he after this have more than 5 on hand cards he have to give half(rounded down) to the player with the least number of cards. Ability 2: During action phase he can once per turn ask 2 other players to change their hand cards, he then have to discard the difference between the two hands.

Ability: Whenever losing an equipment you can do one of following: 1: Viewed as having used ATTACK on any player (can still use normal attack) 2: Do 1 point of damage within physical range of 1 (this cannot be dodged) Note: Losing an equipment also affect when changing equipment

Ability 1: In action phase you can choose 2 players to exchange all their equipped cards (The difference in number of equipped cards cannot exceed amount of lost life points.) Ability 2: When a player is at brink of death you can display one on-hand card of that player, if the card is not a basic card, the card will be discarded and he will get 1 life. If it is a basic card the card will be returned to that players hand.

Xu Sheng(M)

Zhang Zhao & Zhang Hong(M)

Sun Ce(M)

Ability: Whenever your ATTACK do damage you can force your victim to draw X cards from deck (X equal to victims current life maximum of 5) and then the victim have to flip his/her character card.

Ability 1: During your action phase you can equip an equipment to another player (cannot replace). If you do this, you can draw a card Ability 2: At the end of other players discard phase you can return One of the cards to that player and take the others for yourself.

Ability 1: Whenever using or being targeted of DUEL or a <Red ATTACK> card you can draw a card Attack cards used in duel and for Barbarians are considered Played and not used, these will not give any card Ability 2: <AWAKENING> Beginning of your turn, If your life points is 1, reduce your max life by 1 and gain 2 abilities, 1: you can draw 3 cards instead of 2 2: You can use Sun Jians ability: RULER Ability: <POINT DUEL>, other wu can duel you, if you win you will get both cards, when you have awakened you can refuse the duel.

Diao Chan(F)

Hua Tuo(M)

Lu Bu(M)

Ability 1: During her action phase she can discard one card and choose two male characters to duel, she will pick the one starting to attack This can only be used once a turn Ability 2: In the end of her turn, after discard phase, Diao Chan can draw one additional card from the deck

Ability 1: Outside of his turn, Hua Tuo can use any of his red cards (on hand or equipped) as PEACH Ability 2: During his action phase, Hua Tuo can discard one on-hand card and allow any player to regain 1 health. Limited to one use per turn

Ability: <ENFORCED> Whenever attacking the target have to use 2 DODGE cards to successfully dodge. During a DUEL his opponent need to use 2 ATTACK cards for every one ATTACK card that he uses

Yuan Shao(M)

Pang De(M)

Yan Liang & Wen Chou(M)

Ability 1: During action phase you can discard two cards of the same suit to play RAINING ARROWS RULER Ability: <ENFORCED> For every other neutral character still in game your hand limit is increased by 2.

Ability 1: <ENFORCED> He has a default -1 horse equipped (can stack with another -1 horse) Ability 2: Whenever Pang Des ATTACK is DODGED he can forcefully discard one of the opponents cards (on hand or equipped) NOTE: Pang De is the one selecting the card.

Ability: You can skip drawing phase and instead judge a card, the card will be received to their hand, note the color of the card, red or black. Any on hand card of the opposite color can be used as DUEL

Zhang Jiao(M)

Yu Li(M)

Dong Zhuo(M)

Ability 1: Whenever he uses DODGE he can force any target to judge, if the judgement card is spades, the target suffers 2 unit of lightning damage Ability 2: He can exchange the judgement card of any player with any of his spades or clubs suit cards. The old judgement card will be received to his hand. RULER Ability: All neutral character can give one DODGE or one LIGHTNING during their individual turns.

Ability: He can choose to play a card faced down and say what it is instead, everyone who doubt it need to say so, otherways it is played as what its said to be, else the card will be checked. If the card is real, all who doubted will lose one life, If the card is fake, all who doubted will get a card from the deck. If the card is checked it will be regarded useless, unless the card is Real and of the suit >Hearts<.

Ability 1: You can use any on-hand card of the suit >spades< as WINE Ability 2: <ENFORCED> When you attack female characters and vice versa the other one need 2 DODGE cards to evade Ability 3: <ENFORCED> At the end of your turn, if your health is not among the least, you need to either reduce your life by 1 or reduce your max life by 1. RULER Ability: When any other neutral character gets damaged you can flip a judgement card, if the opened card is of suit >Spades< you will gain one unit of health

Jia Xu(M)

Gao Shun(M)

Chen Gong(M)

Ability 1: <ENFORCED> During your turn, except for yourself, only the characters who are on the brink of death (health below 1) can use Peach; Meaning, people you kill during your turn can only be saved by you and the person himself, no others can save him. Ability 2: <ONCE PER GAME> - Once per game you can force every player (except yourself) to attack a person next to himself, the the targeted one have to dodge or lose one life, if the player is unable to do so, he will lose one life himself, attacking order is counter-clockwise from Jia Xu. Ability 3: <ENFORCED> Jia Xu cannot become the target of any tool cards with the suit of >clubs< or >spades<

Ability 1: <POINT DUEL> Once per turn during your action phase you can Point Duel anyone If you win you receive the following abilities for the end of your turn: No distance limit between you and that player You ignore any possible equipped armor You can use as many ATTACK cards as you wish to that player. If you lose you cannot use any ATTACK cards for the rest of your turn Ability 2: <ENFORCED> All your WINE cards must be regarded as ATTACK cards.

Ability 1: During your action phase you can give an equipment card or an ATTACK card to any other player, that player can then choose one of following: 1: Attack someone within his range (do not need to use an ATTACK card 2: draw a card from the deck. Ability 2: <ENFORCED> Whenever you receive damage during another players turn, any ATTACK or Tool card (except timedelayed tool cards) have no effect on you until that turn ends.

Cai Wen Ji(F)

Zuo Ci(M)

Yuan Shu(M)

Ability 1: <Judgement> Everytime someone suffers damage from an attack you can discard a card (on-hand or equipped), and the player who suffered the damage flips a card. If the card is >hearts<, the victim will gain 1 unit of health If the card is >diamonds< the victim draws 2 cards. If the card is >clubs< the attacker discard 2 cards If the card is >spades< the attacker flips his/her character card. Ability 2: <ENFORCED> The player who kills you loses all of his/her character abilities until the end of the GAME.

Ability 1: Shapeshift; After everyone have selected their characters you draw two unused cards from the character deck, choose one ability from one of these cards, you will gain that cards allegiance, gender and the stated ability (the other character cards should be held hidden) Before the beginning of your turn and after end of your turn you are able to change character and ability. Ability 2: For every 1 unit of damage you receive, you can acquire another new character card for shapeshift

Ability 1: <ENFORCED> During your drawing phase, you draw an extra X cards, X being the total number of allegiances (kingdoms) still in play. During your discard phase you must then discard at least as many cards as there are allegiances still in play. (Allegiances are Red, Blue, green or gray) Ability 2: You possess the ruler ability of the current ruler.

Demi-God Zhuge Liang(M)

Demi-God Zhou Yu(M)

Demi-God Guan Yu(M)

Ability 1: At the beginning of the game when all cards are distributed, you will be given 11 cards. Choose 4 of these and put the rest outside of the field. These extra cards are called stars. During your turn, right after drawing phase you can change any number of onhand cards with the same number of these stars. Ability 2: At the end of your turn you can discard 1 of these stars and target a player, this player will until your turn again suffer +1 damage from all fire attribute damages. Ability 3: At the end of your turn you can discard X number of stars, until your next turn, all of these will be protected from all damage except lightning damage.

Ability 1: At the end of his turn, if discarding two or more on-hand cards you can choose to force all players (including yourself) to lose 1 point of life, or lose 1 point of life (You cannot give 1 point of life to some and remove 1 point for others, everyone lose or everyone gain 1 life) Ability 2: <ONCE PER GAME> During the action phase, you can select 1 to 3 players and distribute 3 units of fire attribute damage between them. If you give 2 or more to a single target you have to discard one card of each suit (4 cards in total) and lose 3 units of health.

Ability 1: <ENFORCED> Every >heart< suited card will be regarded as ATTACK, when you uses one of these >heart< suited cards, the ATTACK has no range limitations. Ability 2: <ENFORCED> For every 1 unit of damage any player causes to Guan Yu, they receive a token. When Guan Yu dies, the player with the most number of tokens must flip a judgement card. Unless the judgement card is PEACH or PEACH GARDEN that player dies immediately (cannot be resurrected by peach or similar) Note: if two or more people have the same number of nightmare tokens Guan Yu can choose who to bring with him to hell

Demi-God Lu Meng(M)

Demi-God Cao Cao(M)

Demi-God Lu Bu(M)

Ability 1: During the drawing phase, you can forgo drawing the two cards and instead flip up the top 5 cards, you can then take a maximum one of each suit (max 4 cards) and discard the remainder. Ability 2: Once per turn, during the Action Phase, you can view all the cards of one player. You can then choose one card with the suit >hearts< and show it to everyone. After this you can choose to either discard this card or put it on top of the deck.

Ability 1: <FLIP> For every 1 unit of damage that Cao Cao receives, you can draw one card from every character in play, equipped, on hand or pending judgement cards, after this you have to flip your card. Ability 2: <ENFORCED> Cao Cao has a passive +1 horse equipped

Ability 1: <ENFORCED> At beginning of your turn you receive 2 Rage tokens. Every 1 unit of damage you causes or suffer you receives 1 Rage token. Ability 2: <ENFORCED> Everytime you uses a tool card(except time-delayed tool cards) you must discard 1 Rage token or lose 1 life Ability 3: During the action phase, you can discard 2 Rage tokens and select 1 target player. For the rest of your turn the targets armor becomes ineffective and you aquire the Ability: whenever dueling the opponent have to use 2 attack and every attack have to be dodged twice

--Below is Lu Bus ability-Ability 4: <FLIP> During your action phase once per turn you can discard 6 Rage tokens, everyone except you will: (in order) 1: take 1 unit of damage 2: discard all equipments 3: discard 4 on-hand cards

Demi-God Si Ma Yi(M)

Demi-God Zhao Yun(F)

Ability 1: <ENFORCED> For every 1 unit of damage or every 1 card you discard during discard phase you receive a Restraint token Ability 2: <Awakening> At the start of your turn, if you have 4 or more Restraint tokens, you must reduce your maximum health by 1 and you permanently receive an ability, discard one Restraint token to perform one of following: 1: Change judgement card 2: Flip a character card 3: Peach cant save others 4: Change cards for new 5: Draw a card after using tool Ability 3: If you kill one or more players within any turn you get to play an extra turn once that turn ends.

Ability 1: <ENFORCED> The number of cards you draw during drawing phase is equal to your current lost health + 2, your on-hand card limit is always +2 more than usual Ability 2: You can use or play X cards with the same suit as the following: Hearts = PEACH Diamonds = FIRE ATTACK Clubs = DODGE Spades = NEGATE Example: if you have 2 life you need to use 2x diamonds to play 1 Fire Attack, also if you have 1 life you just need 1 heart to heal yourself.

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