Chapter 7
Multicores, p , and Multiprocessors, Clusters
9.1 Intro oduction
Introduction
Goal: connecting multiple computers to get higher g e performance pe o a ce
Multiprocessors Scalability, y, availability, y, power p efficiency y High g throughput oug pu for o independent depe de jobs Single program run on multiple processors Chips with multiple processors (cores)
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Job-level (process-level) parallelism
Parallel processing program
Multicore microprocessors
Hardware and Software
Hardware
Serial: e.g., e g Pentium 4 Parallel: e.g., quad-core Xeon e5345 Sequential: e.g., matrix multiplication Concurrent: e.g., operating system
Software
Sequential/concurrent software can run on serial/parallel hardware
Challenge: making effective use of parallel hardware
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What Weve Already Covered
2.11: Parallelism and Instructions
Synchronization Associativity
3.6: Parallelism and Computer Arithmetic
4.10: Parallelism and Advanced Instruction-Level Instruction Level Parallelism 5.8: Parallelism and Memory Hierarchies
Cache Coherence Redundant Arrays of Inexpensive Disks
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6.9: Parallelism and I/O:
7.2 The Difficulty of Creatin ng Parallel Processin ng Programs
Parallel Programming
Parallel software is the problem Need to get significant performance improvement
Otherwise, Oth i j just t use a f faster t uniprocessor, i since its easier! Partitioning Coordination Communications overhead
Diffi lti Difficulties
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Amdahls Law
Sequential part can limit speedup Example: 100 processors processors, 90 speedup?
Tnew = Tparallelizable/100 + Tsequential
1 Speedup = = 90 (1 Fp parallelizable ) + Fp parallelizable /100
Solving: Fparallelizable = 0.999
Need sequential part to be 0 0.1% 1% of original time
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Scaling Example
Workload: sum of 10 scalars, and 10 10 matrix sum
S Speed d up f from 10 t to 100 processors
Single processor: Time = (10 + 100) tadd 10 processors
Time = 10 tadd + 100/10 tadd = 20 tadd Speedup = 110/20 = 5.5 (55% of potential) Time = 10 tadd + 100/100 tadd = 11 tadd Speedup = 110/11 0/ = 10 0( (10% 0% o of po potential) e a)
100 processors
Assumes load can be balanced across processors
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Scaling Example (cont)
What if matrix size is 100 100? Single processor: Time = (10 + 10000) tadd dd 10 processors
Time = 10 tadd dd + 10000/10 tadd dd = 1010 tadd dd Speedup = 10010/1010 = 9.9 (99% of potential) Time = 10 tadd + 10000/100 tadd = 110 tadd Speedup = 10010/110 = 91 (91% of potential)
100 processors
Assuming load balanced
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Strong vs Weak Scaling
Strong scaling: problem size fixed
As in example
Weak scaling: problem size proportional to n mber of processors number
10 processors, 10 10 matrix
Ti Time = 20 tadd Ti Time = 10 tadd + 1000/100 tadd = 20 tadd
100 processors, 32 32 matrix
Constant performance in this example
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7.3 Sha ared Memo ory Multipr rocessors
Shared Memory
SMP: shared memory multiprocessor
Hardware provides single physical address space for all processors Synchronize shared variables using locks Memory access time
UMA (uniform) vs. NUMA (nonuniform)
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Example: Sum Reduction
Sum 100,000 numbers on 100 processor UMA
Each processor has ID: 0 Pn 99 Partition 1000 numbers per processor Initial summation on each processor sum[Pn] = 0; for (i = 1000*Pn; i < 1000*(Pn+1); i = i + 1) sum[Pn] = sum[Pn] + A[i]; Reduction: divide and conquer Half the processors add pairs, then quarter, Need to synchronize between reduction steps
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Now need to add these partial sums
Example: Sum Reduction
half = 100; ; repeat synch(); if ( (half%2 != 0 && Pn == 0) ) sum[0] = sum[0] + sum[half-1]; /* Conditional sum needed when half is odd; Processor0 gets missing element */ / half = half/2; /* dividing line on who sums */ if (Pn < half) sum[Pn] = sum[Pn] + sum[Pn+half]; until (half == 1);
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7.4 Clus sters and O Other Mes ssage-Pas ssing Multiprocessors
Message Passing
Each processor has private physical address add ess space Hardware sends/receives messages p between processors
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Loosely Coupled Clusters
Network of independent computers
Each has private memory and OS Connected using I/O system
E.g., Ethernet/switch, Internet
Suitable for applications with independent tasks
Web servers, databases, simulations,
High availability, scalable, affordable Problems
Administration cost (prefer virtual machines) Low interconnect bandwidth
c f processor/memory bandwidth on an SMP c.f.
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Sum Reduction (Again)
Sum 100,000 on 100 processors First distribute 100 numbers to each
The do partial sums sum = 0; 0 for (i = 0; i<1000; i = i + 1) sum = sum + AN[i]; Half H lf the th processors send, d other th half h lf receive i and add Th quarter The t send, d quarter t receive i and d add, dd
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Reduction
Sum Reduction (Again)
Given send() and receive() operations
limit = 100; half = 100;/ 100;/* 100 processors */ / repeat half = (half+1)/2; /* send vs. receive dividing line */ / if (Pn >= half && Pn < limit) send(Pn - half, sum); if (Pn < (limit/2)) sum = sum + receive(); limit = half; /* upper limit of senders */ until ( (half == 1); ); /* / exit with final sum */ /
Send/receive also provide synchronization Assumes send/receive take similar time to addition
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Grid Computing
Separate computers interconnected by long-haul networks
E.g., Internet connections Work units farmed out, out results sent back E.g., SETI@home, World Community Grid
Can make use of idle time on PCs
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7.5 Hard dware Multithreadin ng
Multithreading
Performing multiple threads of execution in parallel
Replicate registers, PC, etc. Fast switching between threads Switch threads after each cycle Interleave instruction execution If one thread stalls, others are executed Only switch on long stall (e.g., L2-cache miss) Simplifies hardware, but doesnt hide short stalls (eg data hazards) (eg,
Fi Fine-grain i multithreading ltith di
Coarse-grain multithreading
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Simultaneous Multithreading
In multiple-issue dynamically scheduled p ocesso processor
Schedule instructions from multiple threads Instructions from independent p threads execute when function units are available Within threads, dependencies handled by scheduling h d li and d register i t renaming i Two threads: T h d d duplicated li d registers, i shared h d function units and caches
Example: Intel Pentium-4 HT
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Multithreading Example
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Future of Multithreading
Will it survive? In what form? Power considerations simplified microarchitectures
Si l forms Simpler f of f multithreading ltith di Thread switch may be most effective
Tolerating cache-miss latency
Multiple p simple p cores might g share resources more effectively
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7.6 SISD, MIMD, SIMD, SP PMD, and Vector
Instruction and Data Streams
An alternate classification
Data Streams Single Multiple SIMD: SSE instructions of x86 MIMD: Intel Xeon e5345
Instruction Single Streams Multiple
SISD: Intel Pentium 4 MISD: No examples today
SPMD: Single Program Multiple Data
A parallel program on a MIMD computer Conditional code for different p processors
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SIMD
Operate elementwise on vectors of data
E g MMX and SSE instructions in x86 E.g.,
Multiple data elements in 128-bit wide registers
All p processors execute the same instruction at the same time
Each with different data address, etc.
Simplifies synchronization Reduced instruction control hardware Works best for highly data-parallel applications
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Vector Processors
Highly pipelined function units Stream data from/to vector registers to units
Data collected from memory into registers Results stored from registers g to memory y 32 64-element registers g ( (64-bit elements) ) Vector instructions
Example: Vector extension to MIPS
lv, sv: load/store vector addv.d dd d: add dd vectors t of f double d bl addvs.d: add scalar to each element of vector of double
Significantly reduces instruction-fetch instruction fetch bandwidth
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Example: DAXPY (Y = a X + Y)
Conventional MIPS code l.d $f0,a($sp) addiu r4,$s0,#512 , , loop: l.d $f2,0($s0) mul.d $f2,$f2,$f0 l.d $f4,0($s1) $f4,$f4,$f2 ,$ ,$ add.d $ s.d $f4,0($s1) addiu $s0,$s0,#8 addiu $s1,$s1,#8 $t0,r4,$s0 , ,$ subu $ bne $t0,$zero,loop Vector MIPS code l.d $f0,a($sp) l lv $v1,0($s0) $ 1 0($ 0) mulvs.d $v2,$v1,$f0 lv $v3,0($s1) addv.d $v4,$v2,$v3 sv $ $v4,0($s1) ($ )
;load scalar a ;upper ; pp bound of what to load ;load x(i) ;a x(i) ;load y(i) ;a ; x(i) ( ) + y(i) y( ) ;store into y(i) ;increment index to x ;increment index to y ;compute ; p bound ;check if done ;load scalar a ;load l d vector x ;vector-scalar multiply ;load vector y ;add y to product ;store the h result l
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Vector vs. Scalar
Vector architectures and compilers
Simplify data-parallel data parallel programming Explicit statement of absence of loop-carried dependences
Reduced checking in hardware
Regular access patterns benefit from i t l interleaved d and db burst t memory Avoid control hazards by avoiding loops
More general than ad ad-hoc hoc media extensions (such as MMX, SSE)
Better match with compiler technology
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7.7 Intro oduction to o Graphics s Processing Units
History of GPUs
Early video cards
Frame buffer memory with address generation for video output Originally high-end computers (e.g., SGI) Moores Law lower cost, higher density 3D graphics cards for PCs and game consoles Processors oriented P i d to 3D graphics hi tasks k Vertex/pixel processing, shading, texture mapping, rasterization
3D graphics processing
Graphics Processing Units
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Graphics in the System
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GPU Architectures
Processing is highly data-parallel
GPUs are highly multithreaded U thread Use h d switching i hi to hid hide memory l latency
Less reliance on multi-level caches
Graphics memory is wide and high-bandwidth Heterogeneous CPU/GPU systems CPU for sequential code code, GPU for parallel code DirectX, OpenGL C for Graphics (Cg), High Level Shader Language (HLSL) Compute p Unified Device Architecture ( (CUDA) )
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Trend toward general purpose GPUs
Programming languages/APIs
Example: NVIDIA Tesla
Streaming multiprocessor
8 Streaming processors
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Example: NVIDIA Tesla
Streaming Processors
Single precision FP and integer units Single-precision Each SP is fine-grained multithreaded Executed in parallel, SIMD style y
Warp: group of 32 threads
8 SPs 4 clock cycles
Hardware contexts for 24 warps
Registers, g , PCs, ,
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Classifying GPUs
Dont fit nicely into SIMD/MIMD model
Conditional execution in a thread allows an illusion of MIMD
But with performance degredation Need to write general purpose code with care
Static: Discovered at Compile Time Dynamic: y Discovered at Runtime Superscalar Tesla Multiprocessor
Instruction-Level Parallelism Data-Level Parallelism
VLIW SIMD or Vector
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7.8 Intro oduction to o Multiproc cessor Ne etwork Top pologies
Interconnection Networks
Network topologies
Arrangements of processors, switches, and links
Bus
Ring
N-cube (N = 3) 2D Mesh Fully connected
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Multistage Networks
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Network Characteristics
Performance
Latency per message (unloaded network) Throughput
Link bandwidth Total network bandwidth Bisection bandwidth
C Congestion ti d delays l (d (depending di on t traffic) ffi )
Cost Power Routability in silicon
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7.9 Mult tiprocesso or Benchm marks
Parallel Benchmarks
Linpack: matrix linear algebra SPECrate: p parallel run of SPEC CPU p programs g
Job-level parallelism
SPLASH: Stanford Parallel Applications for Shared Memory
Mix of kernels and applications, strong scaling computational fluid dynamics kernels
NAS (NASA Advanced Supercomputing) suite
PARSEC (Princeton Application Repository for Shared Memory Computers) suite
Multithreaded applications using Pthreads and O OpenMP MP
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Code or Applications?
Traditional benchmarks
Fixed code and data sets Should algorithms, algorithms programming languages languages, and tools be part of the system? Compare p systems, y p provided they y implement p a given application E.g., Linpack, Berkeley Design Patterns
Parallel programming is evolving
Would foster innovation in approaches to parallelism
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7.10 Ro oofline: A S Simple Performance e Model
Modeling Performance
Assume performance metric of interest is achievable ac e ab e G GFLOPs/sec O s/sec
Measured using computational kernels from Berkeley Design Patterns FLOPs per byte of memory accessed Peak GFLOPS ( (from data sheet) ) Peak memory bytes/sec (using Stream benchmark)
Arithmetic intensity of a kernel
For a given computer, determine
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Roofline Diagram
Attainable GPLOPs/sec = Max ( Peak Memory y BW Arithmetic Intensity, y, Peak FP Performance )
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Comparing Systems
Example: Opteron X2 vs. Opteron X4
2 core vs. 4-core, 2-core 4 core, 2 2 FP performance/core, 2.2GHz vs. 2.3GHz Same memory system
To get higher performance on X4 than X2
Need high arithmetic intensity Or working set must fit in X4s 2MB L-3 cache
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Optimizing Performance
Optimize FP performance
Balance adds & multiplies Improve superscalar ILP and use of SIMD instructions Software prefetch
Optimize memory usage
Avoid load stalls Avoid non-local data accesses
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M Memory affinity ffi it
Optimizing Performance
Choice of optimization depends on arithmetic intensity of code
Arithmetic e c intensity e s y is s not always fixed
May scale with problem size Caching g reduces memory accesses
Increases arithmetic intensity
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7.11 Re eal Stuff: B Benchmark king Four Multicores s
Four Example Systems
2 quad quad-core core Intel Xeon e5345 (Clovertown)
2 quad-core AMD Opteron X4 2356 (Barcelona)
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Four Example Systems
2 oct-core Sun UltraSPARC T2 5140 (Niagara 2)
2 oct-core IBM Cell QS20
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And Their Rooflines
Kernels
SpMV (left) LBHMD (right)
Some optimizations change arithmetic intensity x86 systems have higher peak GFLOPs
But harder to achieve, given memory g y bandwidth
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Performance on SpMV
Sparse matrix/vector multiply
Irregular memory accesses, memory bound 0.166 before memory y optimization, p , 0.25 after
Arithmetic intensity
Xeon vs. Opteron
Similar peak FLOPS Xeon limited by shared FSBs and chipset 20 30 vs. 75 peak GFLOPs More cores and memory bandwidth
UltraSPARC/Cell vs vs. x86
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Performance on LBMHD
Fluid dynamics: structured grid over time steps
Each point: 75 FP read/write, 1300 FP ops 0.70 before optimization, p , 1.07 after
Arithmetic intensity
Opteron vs. UltraSPARC
More powerful cores, not limited by memory bandwidth Still suffers ff f from memory bottlenecks
Xeon vs. others
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Achieving Performance
Compare nave vs. optimized code
If nave code performs well well, its it s easier to write high performance code for the system
Kernel SpMV LBMHD SpMV LBMHD SpMV LBMHD SpMV LBMHD Nave GFLOPs/sec 1.0 46 4.6 1.4 7.1 3.5 3 5 9.7 Nave code not feasible Optimized GFLOPs/sec 1.5 56 5.6 3.6 14.1 4.1 4 1 10.5 6.4 16 7 16.7 Nave as % of optimized 64% 82% 38% 50% 86% 93% 0% 0%
System Intel Xeon AMD Opteron X4 Sun UltraSPARC T2 IBM Cell QS20
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7.12 Fa allacies and d Pitfalls
Fallacies
Amdahls Law doesnt apply to parallel computers
Since we can achieve linear speedup But only on applications with weak scaling
Peak performance tracks observed performance f
Marketers like this approach! But compare Xeon with others in example Need to be aware of bottlenecks
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Pitfalls
Not developing the software to take account of a multiprocessor architecture
Example: using a single lock for a shared composite resource
Serializes accesses, even if they could be done in parallel Use finer-granularity locking
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7.13 Co oncluding R Remarks
Concluding Remarks
Goal: higher performance by using multiple p processors Difficulties
Developing p gp parallel software Devising appropriate architectures Changing software and application environment Chip-level multiprocessors with lower latency, hi h b higher bandwidth d idth i interconnect t t
Many y reasons for optimism
An ongoing challenge for computer architects!
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