Balien Minigame Rulebook 2.
Napoleonic Operations
1.5 Mountain Supply
Neither side can trace supply through hex 11.26.
This is to prevent players from switching supply routes faster than any modern mechanized force could.
Game Design et al: Anders Fager Playtesting Robert Hennes, Clair Conzelman, Mikael Rydfalk, Thomas streicher, Chris Newell, Christian Diedler, Clair Conzelman, & Johan Sthlberg. Spanish Proofing Alberto Molina
1.6 Cruz-Mourgeons Secret Path
The bad road running from 6.02 to 2.21 may only be used by the Spanish Volante division.
Introduction The Story
This small game is meant to be used as a test-bed for the Napoleonic Operations system. Enjoy. The small town of Bailen lies 300 kilometers south of Madrid. In July 1808 the arid Andalucian landscape was the scene of one of the worst disasters for the French armies of the Napoleonic wars: the battle and surrender of Bailen. When the French overran northeast and central Spain and captured Madrid in early 1808, General Duponts motley Second Corps of Observation of the Gironde had been pushed the furthest. But as Napoleons scheme for conquering Spain had fallen apart, Dupont had almost been forgotten. He had been sitting on the Guadalquivir line, for a month, out of touch with the world and without any idea what to do. Meanwhile, the Junta of Andalucia had taken control of all Spanish troops in the province and appointed General Castanos to lead them. In mid june the newly formed Army of Andalucia started to close in on the French.
2. Spanish Special Rules
2.1 Supreme Commander
The Spanish Supreme Commander is The Captain General of Andalucia, Francisco Javier Castanos Aragorri, 52 years old, from Biscay. Castanos mission is to defeat the French on the Guadalquivir and drive them north, out of Andalucia.
2.2 Special Staffs
The Reding Staff (1st Division) have a limited ability to generate orders. See the Army Structure Table for more details. Also, each Spanish turn one order starting the movement phase with the Reding Staff may leave Reding and move elsewhere.
2.3 Spanish Demoralization
If two numbered Spanish divisions are destroyed (as per series rule 21) all Spanish Units have their Quality Ratings reduced by one for the rest of the game one. The player also recieves one order less each turn. Rebuilding lost Units does not alter this.
This represents a Spanish loss of confidence as well much as a boost to the French morale.
1. General Special Rules
1.1 Stacking
Three divisions can stack in one hex. One train or three independent Units or all of the French independent Units acting as Duponts Division count as one division each.
2.4 The Linares Revolution
The Spanish Linares Unit can never move.
This counter and the order intercepted event represent the local Spanish resistance. In these early days of the war there ware no armies of guerillas in the mountains, just very local uprisings.
1.2 Weather
The random events aside there are no special weather rules in the game. Note that the Heatstroke and Sunstrorke effetcts only affect the current player turn. And yes, it can be hot during those Andalician nights.
2.5 Irregulars
1.3 The Andujar Box
This games map features an Andjar Box that can be used to store some of all the Units that starts in Andjar. It has no effect on stacking.
The Spanish Valdecenas Unit as well as those of the Volante division ignore all supply considerations as long as they are not stacked with other Spanish Units (they may stack with each other). They may be rebuilt in any rough hex. Furthermore, the Valdecenas unit may only move using initiative.
While the volunteer bullfighters and custom officers under Colonel Cruz-Mourgeon operated very successfully along the south slopes of Sierra Morena, Colonel Valdecenas little column got lost and never had any effect on the operation. They did show up in Linares on the 20th.
1.4 Recovery Points
Recovery Points in this game may only be used to rebuild infantry Units.
Both draught animals and cavalry horses were scarce in northern Andalucia. So was water.
NAPOLEONIC OPERATIONS BAILEN MINIGAME 2.0 2009 By Anders Fager & Gottick
3. French Special Rules
3.1 Supreme Commander
The French Supreme Commanders is Divisional General Pierre Dupont DLetang, 43 years old, from Chabanais. He was made a Count ten days before the game begins Duponts mission is to save his corps, preferably without being driven into the mountains or losing his loot.
5. Victory
Check for victory at the end of each players segment. The Spanish player wins the game at the end of a French player segment if he has achieved four or more of the following goals. Achieving six or more goals will be considering a great embarrasment to the French player. He will be courtmartalied and forced to retire and spend the rest of his days writing poetry about the art of war. Capturing Andjar. Capturing Bailen. Capturing Guarroman. Destroying the French Train. Destroying the French Loot Train. Destroying a French Division or the French HQ. Each destroyed division counts as one Goal. Each Spanish Division destroyed voids one of the above goals. Only numbered Spanish Divisions count for these purposes. Only numbered Spanish Divisions can capture any of the three towns for victory purposes. The French player wins the game by avoiding a Spanish victory, or the instant the Spanish are demoralized AND there are no Spanish Units from the numbered divisions north of the Guadalquivir. Now he only has to get back to Madrid with his troops in order and a good excuse at hand.
3.2 Special Staffs
The Vedel Staff (2nd Division) have a limited ability to generate orders. See the Army Structure Table for more details. Also, each French turn one order starting the movement phase with the Vedel Staff may leave Vedel and move elsewhere.
3.3 French Nerves
French Initiatives will be misunderstood on rolls of 2 AND 3.
The French a lot of time during the campaign chasing ghosts and making the wrong guesses. Mostly because they had not quite grasped what they were up against.
3.3 French Cavalry
If stacked together the two independent French cavalry Units need only one order to move. They may go separate ways if they like to, using that one order.
3.4 French Independent Units
All or some French independent Combat Units may either move as part of the Division Dupont described below or be attached to one of the French Divisions. This attaching requires no orders, just that the attached Unit starts stacked with or adjacent to a Division before it starts moving. An attached Unit may be dropped off at any point during movement.
3.5 Division Dupont
Using the CoG HQ as a if it was a Staff the French player may move all or some of his independent Units (including the trains) as one division for the cost of one order.
4. Scenario
4.1 The Bailen Campaign
The game starts with the Noon turn, July 14th 1808. The game ends after the Noon turn, July 20th 1808. The Spanish Player is the First Player. See each sides Army Structure Table for set up and order of arrival details.
NAPOLEONIC OPERATIONS BAILEN MINIGAME 2.0 2009 By Anders Fager & Gottick
Historical Notes
The Bailen area is full of freeways these days. We hope we got the cliffs underneath right. There probably should also be more little villages or clustes of buildings on the map, but detailed 18th century maps of the Spanish countryside are few and far between. Andujar was perhaps at least partly walled. And there was a redoubt on the west side of the river. They have perhaps been downgraded a bit, but an Andujar cross-river attack is still murder. Arguably Junot, who had been sitting Lisbon for almost a year, was furhter away from France than Dupnt was. But he was not part of the same operation. Teodoro Reding was of Swiss decent, Felix Jones was an Irishman, and Antonio Malet, The Marquis of Coupigny, was born in Arras, France. Goberts division and its private cuirassier brigade was on loan from Monceys Corps of Observation of the Ocean Coast and was not Duponts third division at all. Furthermore the French cavalry was organized in a division under GD Fressia. Both these facts was ignored when building the OOB. The real life Spanish OOB actually looks very much like one in the game. The only icky thing is that Reding might or might not have had is division organised in two rather permanent brigades. The two flying columns aside the Spanish troops are mostly old regular Units. Though, several of them had taken in lots of new recruits and there was a great shortage of horses, they did function well. The bonus Quality Rating of the Walloon Guards in reduced state is meant to show this units bravery as rear guard in later battles. The Marines of the Guard had been sent along with Dupont to seize the Spanish Fleet in Cadiz. Them aside the French troops were mostly Legions of Reserve of this or that kind that had been formed the previous fall. They fought fairly, but lacked both the tactical finesse and stellar confidence of the Grande Arme. The Spanish army had thirty-odd guns, the French forty. The small number of icons (4 to 6) reflect the fact that both sides were short of horses and that the guns were dispersed among low level formations. The French guns last longer to show a qualitative edge. The low number of skirmishers on the French sides is due to spending to much time looting instead of training. When the real Grande Arme showed up in the fall their skirmishers ran all over the Spanish. The loot train carries the treasures from the brutal sackings of Cordova and Jaen in May, especially the higher French officers shares. As the French had settled down in Andujar they took a couple of days to assemble. The Swiss unit in the French army were made up of commandeered Spanish foreign regiments, most of them known as Swiss, but in fact mostly made up of Spaniards. They deserted en masse when ordered to attack. The Spanish random reinforcements represent part of the roughly three divisions worth of troops Castanos left behind in Andalucia. These were either new troops forming up or old depleted regiments that were better off as cadres. Castanos refusal to bring every available man to fight Dupont was probably a good choice as the raw levies did little good elsewhere in Spain. There is roughly one French brigade spread out along the 300 kilometres of road back to Madrid. A handful of cavalrymen were the only French troops that made it back to Biscay. Legend has it that the escape was something the 2nd Provisional Cuirassiers decided on, hence their initiative when reduced.
VERSION HISTORY 1.2 - 2.0
RULES (also on MAP) Neither side can trace supply through hex 11.26. Added a bad road that can only be used by the Volante Division (Cruz-Murgeons secret path), running through the mountains from 6.02 to 2.21. MAP Tobaruela, Jabalqouinto, Rumblar and St. Potanciani are now defined as Landmarks. Castillo has been added as a Landmark (just east of Mengibar). All Town (Andujar, Bailen, Linares) and Village (Guarroman, Mengibar,Espola, Villanueva, Arjona, Arjonilla) names are now in all capitals. COUNTERS Added an artillery icon to the Gobert Staff s reduced side (as well as on its full-strength side). Added an artillery icon to Prives Dragoons on both its fullstrength and reduced sides. Added an artillery icon to Poinsots on its full-strength side. The Volante Staff (Cruz-M) does not have any artillery icons. 2 Pr. Cuirassiers have a Quality Rating of 3 on their reduced side (as well as on their full-strength side) The Valdecenas was has initiative printed on the counter. Replacement counters on the next page.
NAPOLEONIC OPERATIONS BAILEN MINIGAME 2.0 2009 By Anders Fager & Gottick
NAPOLEONIC OPERATIONS BAILEN MINIGAME 2.0 2009 By Anders Fager & Gottick