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Console Command Cheats Guide

The document provides console codes and commands for Total War: Rome Remastered that allow the player to cheat or modify aspects of the game. Some of the codes listed include adding money, completing construction queues, automatically winning battles, creating units, moving characters, and giving traits or ancillary retinue members to characters. Detailed information is provided on traits and ancillary options for generals, priests, spies and assassins.

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0% found this document useful (0 votes)
6K views10 pages

Console Command Cheats Guide

The document provides console codes and commands for Total War: Rome Remastered that allow the player to cheat or modify aspects of the game. Some of the codes listed include adding money, completing construction queues, automatically winning battles, creating units, moving characters, and giving traits or ancillary retinue members to characters. Detailed information is provided on traits and ancillary options for generals, priests, spies and assassins.

Uploaded by

Sandra_Ajach
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CONSOLE CODES Press the tilde (~) key and enter these codes to use them.

All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work. CHEAT toggle_fow EFFECT Toggles on or off the fog of war. You can see the whole world map when inputted. auto_win "attacker/defender" When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. add_money "amount" process_cq "settlement name" Gives you the specific amount of gold. Anything in the city's building queue will be built automatically. give_trait this "trait" "level number" Allows you to give any trait your faction can have to a specific general. add_population "settlement name" "amount" Allows you to give a city more population automatically. move_character z x,y z=name of settlement or unit without title (except Captain). x,y=cords show_cursorstat Shows coordinates under mousecursor in format x,y character_reset Allows a character to move again. Does not always work

CREATE A UNIT Use the console to enter the following create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" Example: creat_unit "London" Longbowmen 2 9 3 3 ^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon CHEAT EFFECT

create_unit "settlement or character" "unit ID" Creates Unit at any settlement/general you like "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"

ADDING UNITS TO STACKS Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units CHEAT george houston istanbul madras rogan vindaloo EFFECT Mercenary Monster Ribault Mercenary Rocket Launcher Mercenary Monster Bombard Elephants Elephant Artillery Elephant Rocketeer

DETAILED CODES FOR SEVERAL CONSOLE COMMANDS Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like: give_trait this TRAITNAME # Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones. CHEAT EFFECT GoodCommander 5 GoodInfantryGeneral 1 GoodCavalryGeneral 1 GoodAmbusher 5 GoodAttacker 5 GoodDefender 5 GoodAdministrator 3 Intelligent 3 VictorVirtue 3 PublicFaith 4 BattleChivalry 5 NaturalMilitarySkill 3 Energetic 3 HaleAndHearty 3 PoliticsSkill 3 MathematicsSkill 3 FathersLegacy 3 GoodTrader 3 GoodMiner 3 HighPersonalSecurity 3 BattleDread 4 Loyal 3 Brave 3 Increases command skill. Increases command skill (situational) Increases command skill (situational) Increases command skill (situational) Increases command skill (situational) Increases command skill (situational) Increased Law, Trade Income Increased Command, Income Increases Chivalry Increases Piety Increases Chivalry Increases Command Increases Movement Points More kids, increased general's hitpoints - loyalty, + authority Increased Income Increases Authority Increased Trade Income Increased Mining Income Increases Peraonal Security Increases Dread +Chivalry,Loyalty +morale

ADDING ANCILLARIES TO GENERALS As mentioned above, enter the console with the ~ key. This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well. give_ancillary this ANCILLARYNAME Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS CHEAT apothecary bard drillmaster brilliant_inventor Have more kids. Adds Morale, Popularity +25% movement, unit recruitment discounted +30 build points, +1 farming, 20% bonus on mining income doctor Have more kids, improves casualty recovery chance. scribe_ancillary mentor foodtaster tutor bodyguard swordbearer shieldbearer Adds Authority, Income Bonuses Increases Command Increases Personal Security Increases Piety, Trade Income Increases Personal Security, Decreases Popularity Increases Hit Points, Personal Security Increases Hit Points, Lowers Morale EFFECT

GIVING ANCILLARIES AND TRAITS TO APIES/ASSASSINS As mentioned above, enter the console with the ~ key. This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well. give_ancillary this ANCILLARYNAME Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins. NOTE: For the ones marked "TRAIT", use the command: give_trait this TRAITNAME # instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information. CHEAT dancer catamite courtesan pickpocket GoodSpy 5 GoodAssassin 5 GoodSaboteur 3 +2 to agent's skill +1 to agent's skill +1 to agent's skill +1 to agent's skill TRAIT +1-5 to spy's skill TRAIT +1-5 to assassin's skill TRAIT +1-3 to assassin's saboteur skill EFFECT

CHEATING MADE SIMPLE =) Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <> CHEAT add_money # EFFECT Adds desired quantity of money to your faction. 40K per number of times you enter the code. add_population _____ # Add population to desired city (note: for city's with two or more spaces use quotation marks ["]) move_character <name> <x>,<y> moves named character to position on campaign map auto_win attacker/defender (depending on the attacker or defender wins the next autoresolved battle <settlement/character_name> creates one or more units of the specified type <opt:how_many>

circumstance) create_unit <unit_id> <opt:exp/armour/weapon> toggle_fow bestbuy oliphaunt jericho give_ancillary this ______ remove_ancillary this ______ character_reset

toggles the fog of war on or off sells units cheaper the biggest around and the walls came a-tumblin' down gives the character an ancillary removes ancillary from the character resets the character back to it's start of turn settings

show_cursorstat show_landings <opt:cursor/region_id>

shows the cursor position and region id shows the landing positions available to the ai from a given region, default hides them

process_cq _______

Completes all (possible) construction pending in queue

give_trait_points <charactername> <trait name> gives the character points for trait

<points> list_traits list_ancillaries mp <charactername> <amount> list_characters <opt:faction_type> Lists all traits Lists all Ancillaries gives the character movement points lists all the characters in the world or those belonging to a faction create_mission <sent_faction> <mission_id> Attempt to create and add a mission to the specified faction diplomacy_costs <proposing_faction> <receiving_faction> displays a list of raw and perceived diplomacy <opt:target_faction> items costs from the perspective of the receiving

<opt:settlement_name> <opt:payment_amount> faction. <opt:payment_years> recruitment_pool <settlement_name> details of the current recruitment pool of a settlement capabilities <settlement_name> details of the current recruitment capabilities of a settlesment. capture_settlement <settlement name> toggle_perfect_spy process_rq _______ evicts current resident and gives to player. toggles everyone's perfect spying ability. Completes all (possible) recruitment pending in queue force_diplomacy <accept/decline/off> Forces the negotiator to accept or decline a proposition diplomatic_stance <allied/neutral/war> invulnerable_general <character_name> test_ancillary_localisation show_all_messages clear_messages upgrade_settlement <settlement name> list_units <character/settlement name> date <year> <faction_a> <faction_b> Set the diplomatic stance between the two factions (factions must be different) Invulnerble General (cannot be beat in battle) adds all ancillary to the character info display Show all messages to all factions (on/off) Clear all the current stacked messages upgrade settlement level lists all of the units in an army, with details. changes the campaign date to the given year

force_battle_victory <opt:capture_percent>

forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia

diplomacy_mission <ai_faction> <target_faction> creates a diplomacy mission <mission_type> <opt:mission_target>

SPECIAL ANCILLARIES AND TRAITS FOR PRIESTS Select the priest unit to effect with the cursor and open console with ~ key. Using : give_trait this : the words should be together in a string with each separate word starting with a uppercase ex. PriestLevel #. Using : give_ancillary this : the words should be lowercase and separated by a _ ex. choir_boy. Some traits only have a certain level so exceeding it will null, also if you use the high end of the scale it can change your units name or have some negative effects. CHEAT PriestLevel 1-2 NaturalPriestLevel 1-3 StrongFaith 1-4 and/or PublicFaith 1-4 TouchedByTheGods 1-3 + Purifier 1-3 paladin witch_hunter / deacon / librarian zealous_disciple nun monk EFFECT 1 = bishop 2 = cardinal +piety +piety +piety + piety, +eligibility +purity +violence +1 security, +1 purity, +1 violence +1 piety +1 piety, +1 personal security +1 piety -1 violence +1 piety -1 purity

ADDITIONAL TRAITS AND ANCILLARIES FOR SPIES AND ASSASSINS Same method of selecting the unit with cursor and opening console. These can be used on either unit but some are only useful on one or the other. CHEAT NaturalSpySkill 1-3 / NaturalAssassinSkill 1-3 AssassinsGuildTrained 1/ ThievesGuildTrained 1 AssassinsGuildMember 1/ ThievesGuildMember 1 accomplice monkey explosives handgun pickpocket spyglass beguiling_bard false_documents +1-3 agent skill +1 agent skill +1 agent skill +1 agent skill +1 agent skill +1 sabotage +1 assasination, +2 law (improves public order) +1 agent skill, +1 line of sight +2 line of sight +1 agent skill, +1 personal security +1 agent skill EFFECT

MERCHANT ANCILLARIES AND TRAITS Select unit with cursor/pointer, than open console with ~ key. Syntax should be give_trait this or give_ancillary this. CHEAT MerchantsGuildMember MerchantsGuildTrained 1 SecureMerchant 1-2 LegalDealer 1-2 Monopolist 1-3 WorldlyMerchant 1-2 GoodMerchant 1-4 NaturalMerchantSkill 1-3 counterfeiter trick_abacus merchant_clerk +1-2 finance (and more resistant to asset seizure) +1-2 finance (and more resistant to asset seizure) +1-3 finance (+3 gives a -1 personal security) +1-2 finance +1-4 finance +1-3 finance +1 finance +1 finance +1 finance 1/ +1 finance EFFECT

UNLOCK ALL FACTIONS Find this directory: Medieval II Total War\data\world\maps\campaign\imperial_campaign Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available. You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs. Remember to make BACKUPS before you are editing the game files!!!!

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