SPECIAL ABILITIES 29,629 / 36,000
CAMPAIGN EXPERIENCE POINTS
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Studded Leather
ACP SPELL FAILURE SPEED
Light
WEIGHT
+3
SPECIAL PROPERTIES
+5
15%
30
20
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
Pouch of Spell components Waterskin Backpack dragon's trophy
Magic Items Equipped by Slot
Ring Slot (RH) Ring of sustenance (2500 StP) Ring Slot (LH) (none) (0 StP) Hand Slot (none) (0 StP) Arm Slot (none) (0 StP) Head Slot (none) (0 StP) Face Slot (none) (0 StP) Shoulder Slot Cloak of resistance (+2) (4000 StP) Neck Slot Periapt of wisdom (+2) (4000 StP) Body Slot (none) (0 StP) Torso Slot (none) (0 StP) Waist Slot (none) (0 StP) Feet Slot Anklet of translocation (1400 StP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES
0 0 0 0 1 0 0 0 0 0
RACIAL ABILITIES Dexterity+2, Intelligence-2, Charisma-2 Base land speed of 30 feet. Low-Light Vision Shifting(Su): 5/day, as a free action you can shift for 8 rounds. Shifter traits: + Gorebrute(Su): While shifting, you gain a +2 bonus to Strength and gain Natural Weapon Gore (2d6+2). +2 racial bonus on Balance, Climb, and Jump checks. Favored Class: Ranger CLASS ABILITIES Proficient in light and medium armor, and all shields (except tower shields) (but cannot wear any armor made of metal) Proficient with Club, Dagger, Dart, Quarterstaff, Scimitar, Shortspear, Sickle, Sling, Spear. Spontaneous Casting: Can spontaneously cast summon nature's ally spells; by sacrificing a pre-prepared spell of equal or higher level. Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks. Wild Empathy(Ex): You can make a check(1d20+6) to improve the attitude of an animal. You must be within 30 feet of it; and it generally takes one minute to perform the action. Woodland Stride(Ex): You can move through natural thorns; briars; etc. at full speed and without suffering damage or impairment. Magically altered areas still hamper you. Trackless Step(Ex): You leave no trail in natural surroundings; and cannot be tracked unless you choose to. Resist Nature's Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures. Wild Shifting(Ex): You can shift additional times per day and you use your Wisdom modifier to determine how long you shift for. Shapeshift(Su): Assume new form as a swift action. + Predator Form: gain a primary bite attack for 1d6 damage with 5 feet reach. +4 Enhancement bonus to Str & Natural Armor. Speed becomes 50 feet. + Gain mobility feat while in Predator Form. + Aerial Form: gain a primary talon attack for 1d6 damage with 5 feet reach. +2 Enhancement bonus to Str, Reflex Saves & Natural Armor. Fly Speed becomes 40 feet (good). + Gain Flyby Attack feat while in Aerial Form. + Ferocious Slayer Form: gain a primary bite attack for 1d8 damage and two secondary claws attack for 1d6 damage each, all with 5 feet reach. Size increase by one category up to Colossal.+8 Enhancement bonus to Str & Natural Armor. +4 to Fortitude Saves. Speed becomes 40 feet. FEATS Natural Spell(PH 98) : Cast spells while in wild shape. Gorebrute Elite(RE 114) : Charge attack can knock foes prone while shifting Shifter Ferocity(RE 115) : Fight without penalty while disabled or dying TRAITS Uncivilized (UA Pg 90) : Gain +1 on Handle Animal checks, -1 on Bluff and Gather Information.
21
Common Druidic
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used
CARRYING INFO
TURN/REBUKE ATTEMPTS
86
173
260
Turning/Rebuking Check Modifier
260
520
1,300
Up to 0 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22+
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.
MONEY PP StP SP CP Art Gems
Other (GP)